Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.04 @ 15:34:02 Player: Azormik Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (2381) 2381 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 6098 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/850 Matter 222/300 Energy 100/100 System Corruption 29% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink > --- WEAPON (4) ------- Heavy Flail > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Core Analyzer Thermal Shield Improved Shield Generator > --- WEAPON ----------- High-powered Shock Rifle Phase Cannon Minigun Minigun > --- INVENTORY -------- Minigun Gauss Cannon Heavy Flail [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 . . 1 . Utility 3 | . . . 1 . 1 . 1 Weapon 2 | . . . . . 1 . 1 Parts Attached 96 | 6 1 1 11 . 16 31 30 Power 14 | 1 . . 1 . 1 7 4 Engine 11 | 1 . . 1 . 1 4 4 Core 3 | . . . . . . 3 . Reactor . | . . . . . . . . Propulsion 29 | 2 . . 5 . 4 10 8 Treads 3 | . . . . . . 3 . Leg 15 | . . . 3 . 4 3 5 Wheel 11 | 2 . . 2 . . 4 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 1 1 2 . 2 5 5 Device 8 | . . . 1 . 1 2 4 Storage 2 | 1 . 1 . . . . . Processor 3 | . . . . . 1 2 . Hackware . | . . . . . . . . Protection 4 | . 1 . 1 . . 1 1 Artifact . | . . . . . . . . Weapon 36 | 2 . . 3 . 9 9 13 Energy Gun 14 | 1 . . 1 . 3 4 5 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 14 | 1 . . 1 . 4 4 4 Ballistic Cannon 2 | . . . 1 . . . 1 Launcher 2 | . . . . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes . | . . . . . . . . Parts Lost 70 | . . . 2 . 7 32 29 Power 11 | . . . . . . 6 5 Propulsion 20 | . . . . . 1 10 9 Utility 13 | . . . 1 . 1 5 6 Weapon 26 | . . . 1 . 5 11 9 Highest Loss Streak 20 | . . . 1 . 3 16 20 Average Slot Usage (%) 85 | . 99 100 99 100 95 76 71 Engine 10 | . 14 14 11 11 9 6 11 Core 1 | . . . . . . 4 . Treads 2 | . . . . . . 1 8 Leg 14 | . . . 16 33 26 10 11 Wheel 7 | . 28 28 16 . . 8 . Device 8 | . . . 6 11 11 4 13 Storage 6 | . 14 14 11 11 9 6 . Processor 5 | . . . . . 6 13 4 Protection 7 | . 13 14 15 11 9 2 2 Energy Gun 5 | . 14 14 9 . 5 3 3 Energy Cannon 1 | . . . . . . . 3 Ballistic Gun 10 | . 14 14 11 11 14 8 8 Ballistic Cannon 1 | . . . 1 11 1 . 1 Naked Turns 1 | . . . . . . . 1 Heaviest Build 60 | 13 16 20 21 20 24 34 60 Greatest Support 66 | 26 26 26 42 30 35 60 66 Greatest Overweight (x) 9 | . . . . . . 9 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 4 Average Capacity 6 | 5 6 7 8 8 8 7 4 Most Carried 8 | 6 6 7 8 7 8 8 4 Average Carried 4 | 3 5 6 6 7 6 3 2 Final Capacity 8 | 6 6 8 8 8 8 4 4 Final Carried 7 | 4 6 7 7 7 7 . . Class Distribution -------------------- 40% | Mutant 29% | Scavenger-Mutant 11% | Scavenger-Tank 10% | Scavenger-Gunner 4% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 2023 | 269 . 41 203 11 371 388 740 Remotely . | . . . . . . . . Salvage Created 2390 | 60 . 101 281 . 394 532 1022 Parts 117 | 2 . 2 12 . 12 34 55 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 50 | . . 2 7 1 10 11 19 Melee 1 | . . . . . . . 1 Guns 35 | . . 2 6 1 7 11 8 Cannons 13 | . . . 1 . 3 . 9 AOE 1 | . . . . . . . 1 Classes Destroyed 10 | 1 . 1 2 1 1 3 1 Worker 3 | . . . 1 . . . 2 Builder 4 | . . . . . . . 4 Recycler 1 | 1 . . . . . . . Swarmer 6 | . . . . . . 3 3 Grunt 25 | . . 2 6 . 7 2 8 Duelist 1 | . . . . . 1 . . Sentry 10 | . . . 1 . 2 3 4 Demolisher 1 | . . . . 1 . . . Hunter 3 | . . . . . . 2 1 Programmer 4 | . . . . . . 1 3 Best Kill Streak 12 | 1 . 2 3 1 3 3 12 Combat Bots Only 8 | . . 2 3 1 3 3 8 Max Kills in Single Turn 2 | 1 . 1 1 1 1 2 2 Gunslinging 1 | . . . . . . 1 1 Exploded 1 | . . . . . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 8229 | . 24 96 574 186 1078 2490 3781 Core 1542 | . . 10 56 44 151 431 850 Absorbed by Shields 327 | . . . . . . . 327 Core Remaining (%) 76 | 100 . 96 . 75 72 38 . Volleys Fired 206 | 3 . 7 32 2 34 60 68 Largest 4 | 2 . 2 2 2 3 3 4 Hottest 200 | 70 . 70 70 55 116 133 200 Shots Fired 474 | 6 . 14 64 4 82 82 222 Gun 369 | 6 . 14 60 2 66 82 139 Cannon 102 | . . . 4 2 13 . 83 Launcher 3 | . . . . . 3 . . Special . | . . . . . . . . Kinetic 319 | 3 . 7 36 4 63 63 143 Thermal 129 | 3 . 7 28 . 16 15 60 Explosive 3 | . . . . . 3 . . Electromagnetic 23 | . . . . . . 4 19 Robot Hit Streak 35 | 2 . 9 17 . 35 16 13 Robot Miss Streak 8 | 1 . 1 4 4 3 7 8 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . . . 1 . 1 1 2 Max Gunslinging Chain 2 | . . . 1 . 1 1 2 Shots Hit Robots 342 | 4 . 13 47 . 63 68 147 Core Hits 146 | 2 . 5 15 1 24 44 55 Critical Hits 5 | . . . . . . . 5 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 3 | . . . . . . . 3 Melee Attacks 12 | . . . . . . 4 8 Impact 8 | . . . . . . . 8 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6581 | 50 . 158 624 22 1021 1077 3629 Guns 4222 | 50 . 158 557 15 631 1073 1738 Cannons 1621 | . . . 67 . 190 . 1364 Explosions 427 | . . . . . 200 . 227 Melee 178 | . . . . . . . 178 Ramming 133 | . . . . 7 . 4 122 Kinetic 4048 | 25 . 81 352 15 623 814 2138 Thermal 1834 | 25 . 77 272 . 198 242 1020 Explosive 230 | . . . . . 200 . 30 Electromagnetic 158 | . . . . . . 17 141 Impact 178 | . . . . . . . 178 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 29 | . . . . . . . 29 Average Corruption 6 | . . . . . . . 6 Corruption Purged . | . . . . . . . . Effects 26 | . . . . . . . 26 Message Errors 2 | . . . . . . . 2 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Targeting Errors 13 | . . . . . . . 13 Overload Shots . | . . . . . . . . Overflow Damage 128 | . . . . . . . 128 Projectiles 64 | . . . . . . . 64 Explosions 58 | . . . . . . . 58 Melee 6 | . . . . . . . 6 Knockbacks 16 | . . . . . 3 . 13 Impact 3 | . . . . . . . 3 Kinetic 10 | . . . . . 2 . 8 Secondary 3 | . . . . . 1 . 2 Self-Inflicted Damage 27 | . . . . . . 2 25 Shots . | . . . . . . . . Rammed 11 | . . . . . . 2 9 Targets Rammed 25 | . . . . 2 . 2 21 Kicked 14 | . . . . 2 . . 12 Crushed . | . . . . . . . . Highest Temperature 362 | 9 . 180 151 . 129 247 362 Average Temperature 73 | 6 . 95 63 . 34 63 99 Received Heat Transfer 2125 | . . 54 282 . 468 492 829 Effects 2 | . . . . . . . 2 Energy Bleed 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . 4 . . . 3 Heat Transferred 3175 | 74 . 222 778 . 445 520 1136 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 472 | 5 3 50 124 33 174 151 472 Initial 33 | . 3 . 19 33 7 12 24 Average 68 | 2 3 7 56 22 78 54 111 Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 92 | 100 100 100 100 100 100 100 74 Level 1 5 | . . . . . . . 18 Level 2 2 | . . . . . . . 7 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . . . 3 . 1 6 10 Investigation 3 | . . . 2 . 1 . . Extermination 5 | . . . . . . 1 4 Reinforcement 6 | . . . 1 . . 2 3 Assault . | . . . . . . . . Garrison 6 | . . . . . . 3 3 Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . . 2 9 8 13 23 38 Peak Tracking Total 7 | . . 2 2 5 3 3 7 Tactical Retreats 12 | . . . 1 . 2 4 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 3 | . 1 . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 5 | . . . . . . 1 4 Max in Single Turn 4 | . . . . . . 1 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 4 | . . . 1 1 1 . 1 Terminals 3 | . . . 1 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 8 | . . . 1 1 5 . 1 Successful 8 | . . . 1 1 5 . 1 Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 3 | . . . 1 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . 5 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . . 1 1 . . 1 Record 1 | . . . . . . . 1 Dispatch Records 1 | . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . . . . . 5 . . Recycle Component 1 | . . . . . 1 . . Process 2 | . . . . . 2 . . Report Inventory 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . 1 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . . 1 . . Recycled Matter 6 | . . . . . 6 . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . . . . 4 . Non-combat 4 | . . . . . . 4 . Combat . | . . . . . . . . Robot Hacks Applied 4 | . . . . . . 4 . parse_system 4 | . . . . . . 4 . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 1 . . Highest-Rated Group 40 | . . . . 40 16 . . Highest-Rated Ally 16 | . . . . 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . 5 5 . . Total Damage 105 | . . . . 45 60 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 4691 | 159 155 306 684 152 834 997 1404 Spaces Moved 2775 | 149 166 309 366 109 384 599 693 Core 25 | 6 . . . . . 2 17 Treads 357 | . . . . . . 34 323 Legs 1319 | . . . 210 109 384 265 351 Wheels 1074 | 143 166 309 156 . . 298 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 93 120 120 90 50 Average Speed 116 | 88 90 90 108 120 120 110 145 Slowest Speed 500 | 90 90 90 120 120 120 500 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 23 | 8 22 67 25 18 24 13 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 98 | . . . . . 35 . 63 Melee . | . . . . . . . . Projectile 32 | . . . . . . . 32 AOE 66 | . . . . . 35 . 31 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 3851 | 171 171 323 589 126 686 859 926 Wait 642 | . . 5 167 14 239 138 79 Move 2768 | 148 165 308 365 108 383 598 693 Hop . | . . . . . . . . Pick Up 83 | 12 4 1 9 . 11 25 21 Fast Attach 9 | . . . . . . 1 8 Attach 70 | 6 1 . 6 . 9 29 19 Detach . | . . . . . . . . Swap 17 | . . 1 5 . 7 1 3 Drop 19 | 2 1 1 5 . 3 1 6 Fire 206 | 3 . 7 32 2 34 60 68 Melee 12 | . . . . . . 4 8 Ram 3 | . . . . . . . 3 Kick 21 | . . . . 2 . 2 17 Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 160 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 9) 315 | -10/Materials | Entered Mines 321 | -10/Mines | Build established: Mutant 386 | -10/Mines | Discovered new exit (range 11) 559 | -10/Mines | Discovered new exit (range 8) 621 | -10/Mines | Entered Materials 621 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1247 | -9/Materials | Build established: Scavenger-Mutant 1273 | -9/Materials | Discovered new exit (range 14) 1305 | -9/Materials | Entered Mines 1314 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1327 | -9/Mines | Assembled infested the area 1338 | -9/Mines | Discovered new exit (range 16) 1457 | -9/Mines | Entered Materials 1457 | -8/Materials | Accompanied by 1 ally 1457 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1746 | -8/Materials | Lost 3 parts (1u2w) 2282 | -8/Materials | Discovered new exit (range 5) 2291 | -8/Materials | Entered Factory 2291 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2429 | -7/Factory | Lost 3 parts (3w) 2485 | -7/Factory | Lost 5 parts (1p3n1w) 2683 | -7/Factory | Lost 3 parts (2n1u) 2917 | -7/Factory | Lost 4 parts (1p2n1w) 2928 | -7/Factory | Build established: Mutant 3226 | -7/Factory | Core integrity fell below 50% 3259 | -7/Factory | Discovered new exit (range 15) 3283 | -7/Factory | Lost 16 parts (3p3n4u6w) 3288 | -7/Factory | Entered another Factory area 3288 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3502 | -6/Factory | Build established: Scavenger-Mutant 3905 | -6/Factory | Build established: Scavenger-Gunner 4258 | -6/Factory | Found Powered Armor 4327 | -6/Factory | Garrison activated, responded to threat 4416 | -6/Factory | Lost 3 parts (1p1u1w) 4426 | -6/Factory | Destroyed 8 combat bots 4518 | -6/Factory | Lost 3 parts (1p2w) 4598 | -6/Factory | Crushed by falling debris 4598 | -6/Factory | System corruption reached 10% 4644 | -6/Factory | Core integrity fell below 50% 4683 | -6/Factory | Core integrity fell below 20% 4692 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. Wheel destroyed. K-01 Serf collects debris. Broken Wheel destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. System corrupted: Matter fused (-10). K-01 Serf collects debris. U-05 Engineer builds a Wall. Destroyed VTOL Module. S-27 Virus system corrupted by crushing effect. S-27 Virus knocked back. K-01 Serf collects debris. G-50 Soldier destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. 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[ ## ### #??????????????????????? | | ???? ## ##?# #??????????????????????? | | ???? #####??# #??????????????????????? | | ????? #??????# #??????????????????????? | | ????? #??????#k #??????????????????????? | | ?????? #??????# #??????????????????????? | | ??????? #??????# #??????????????????????? | | ??????? ?? #??????# #??????????????????????? | | ????????????" #??????# #??????????????????????? | | ????????????? ???????# #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 50 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 400 Resistance: TH 20 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 11 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakIntegrationGreatsword Manual? 0 Play Time 01:11:59 Cumulative 32.9 hours Start 2021.02.04 @ 14:07:09 End 2021.02.04 @ 15:34:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 28 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c1d81adc-f626-492b-a3d1-a498afcdd428