Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.04 @ 22:48:01 Player: Cracklepappy Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (158) 790 Value Destroyed (5284) 5284 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1816) 1816 TOTAL SCORE: 11050 Bonus ------- High Alert Combat Kills 445 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -29 Cogmind --------- Core Integrity 0/700 Matter 22/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Hardlight Generator Relay Coupler [NC] (31) Relay Coupler [Grunt] (31) Long-range Tractor Beam Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Huge Storage Unit Targeting Computer Improved Hardlight Generator > --- WEAPON ----------- Gatling Laser Minigun Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Wheel Improved Heat Sink Coolant Injector Improved Shield Generator Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Heavy] Long-range Tractor Beam Long-range Tractor Beam Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Proton Missile Launcher Proton Missile Launcher Grenade Launcher Grenade Launcher Remote Datajack Power Maul [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -10 -10 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Sub Mat Gar Fac Gar Fac Slots Evolved 6 | . . . . 4 . 2 . . Power 1 | . . . . . . 1 . . Propulsion . | . . . . . . . . . Utility 4 | . . . . 4 . . . . Weapon 1 | . . . . . . 1 . . Parts Attached 157 | 9 15 9 2 46 10 19 18 29 Power 16 | 1 . 1 . 4 1 4 2 3 Engine 8 | 1 . 1 . 3 1 . . 2 Core 8 | . . . . 1 . 4 2 1 Reactor . | . . . . . . . . . Propulsion 27 | 2 3 1 . 8 . 4 2 7 Treads 20 | 1 3 1 . 6 . 3 2 4 Leg . | . . . . . . . . . Wheel 7 | 1 . . . 2 . 1 . 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 55 | 4 5 2 1 16 6 5 4 12 Device 23 | 2 . . . 5 4 4 4 4 Storage 6 | 2 2 . . 2 . . . . Processor 4 | . . . . 2 1 . . 1 Hackware 3 | . 1 . . 1 . . . 1 Protection 19 | . 2 2 1 6 1 1 . 6 Artifact . | . . . . . . . . . Weapon 59 | 2 7 5 1 18 3 6 10 7 Energy Gun 18 | . 2 . 1 9 1 2 1 2 Energy Cannon 5 | . . . . 1 . . 4 . Ballistic Gun 20 | 2 2 2 . 5 1 2 5 1 Ballistic Cannon . | . . . . . . . . . Launcher 10 | . 2 3 . 1 1 1 . 2 Special Weapon 5 | . 1 . . 2 . 1 . 1 Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 60 | . 2 3 4 18 2 8 6 17 Power 8 | . . . . 3 . 2 . 3 Propulsion 17 | . 1 1 . 6 . 3 1 5 Utility 19 | . . 1 1 7 1 2 4 3 Weapon 16 | . 1 1 3 2 1 1 1 6 Highest Loss Streak 16 | . 1 3 4 5 1 2 2 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 100 93 100 98 92 95 Engine 8 | . 14 14 14 7 4 4 . 4 Core 3 | . . . . 1 4 8 14 9 Treads 19 | . 27 28 28 16 18 13 6 12 Device 14 | . 5 . . 20 17 22 26 14 Storage 10 | . 14 14 14 9 9 7 7 7 Processor 4 | . . . . 7 9 7 7 7 Hackware 1 | . 1 . . . 4 . . . Protection 9 | . 6 14 14 11 13 7 1 13 Energy Gun 6 | . 4 . 1 9 10 6 5 7 Energy Cannon 1 | . . . . 3 . . 2 . Ballistic Gun 14 | . 23 22 . 4 7 15 13 12 Naked Turns 2 | . . . . . . . . 2 Heaviest Build 140 | 11 54 58 58 108 107 113 118 140 Greatest Support 40 | 10 40 40 40 40 40 40 40 40 Greatest Overweight (x) 6 | 1 2 1 1 6 2 4 4 6 Average Overweight (x) 1 | . 1 1 1 2 2 2 3 2 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 Average Capacity 22 | 7 19 20 20 23 25 25 25 24 Most Carried 25 | 8 20 20 17 25 25 25 25 25 Average Carried 21 | 6 18 19 16 21 24 24 24 24 Final Capacity 25 | 8 20 20 20 25 25 25 25 5 Final Carried 25 | 8 20 17 15 25 25 25 25 5 Class Distribution -------------------- 41% | Mutant 31% | Scavenger-Mutant 16% | Scavenger-Gunner 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -10 -8 -8 -7 -7 -7 ----------- Run | Jun Mat Min Sub Mat Gar Fac Gar Fac Matter Collected 2977 | 338 319 44 . 837 225 405 530 279 Remotely . | . . . . . . . . . Salvage Created 5770 | 181 856 118 . 1645 248 765 817 1140 Parts 313 | 15 34 8 . 88 22 42 46 58 Haulers Intercepted 8 | . 2 . . 4 . 1 . 1 Recyclers Shooed 15 | . 3 . . 11 . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Sub Mat Gar Fac Gar Fac Combat Hostiles Destroyed 121 | . 17 17 . 29 13 12 18 15 Guns 74 | . 14 1 . 18 6 11 14 10 Cannons 10 | . . . . 6 . . 4 . AOE 31 | . 3 16 . 4 7 1 . . Classes Destroyed 16 | 2 4 1 . 6 1 1 1 . Worker 12 | . . . . 7 . 4 . 1 Builder 6 | . . . . 1 . 3 . 2 Tunneler 8 | 6 . 1 . . . . . 1 Hauler 8 | . 2 . . 4 . 1 . 1 Recycler 10 | 1 3 . . 3 . 2 . 1 Mechanic 2 | . . . . 1 . . . 1 Operator 2 | . 1 . . 1 . . . . Watcher 2 | . . . . 1 . 1 . . Swarmer 23 | . 6 3 . 4 7 . 3 . Grunt 54 | . 11 1 . 18 2 9 6 7 Brawler 2 | . . . . . 1 1 . . Duelist 3 | . . . . . . . 2 1 Sentry 17 | . . . . 6 3 . 3 5 Hunter 3 | . . . . 1 . 1 . 1 Programmer 6 | . . . . . . 1 4 1 Assembled 13 | . . 13 . . . . . . Best Kill Streak 13 | 3 4 13 . 6 9 7 5 5 Combat Bots Only 13 | . 3 13 . 5 9 3 5 3 Max Kills in Single Turn 4 | 1 2 4 . 4 2 2 2 2 Gunslinging 1 | . 1 . . . . 1 1 . Exploded 4 | . 2 4 . 3 2 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Sub Mat Gar Fac Gar Fac Damage Taken 9181 | . 717 457 386 2599 447 871 1223 2481 Core 1313 | . 126 10 68 358 42 90 197 422 Absorbed by Shields 389 | . . . . . . 56 218 115 Ignored by Resistances 225 | . . . . 84 . . . 141 Regen/Repaired (Parts) 108 | . 108 . . . . . . . Core Remaining (%) 48 | 100 . . 18 . 27 . . . Volleys Fired 431 | 26 90 12 5 143 30 46 34 45 Largest 3 | 2 2 2 2 2 2 3 3 3 Hottest 188 | 40 100 100 80 130 130 116 168 188 Shots Fired 920 | 52 177 23 9 276 53 120 100 110 Gun 818 | 52 174 12 2 233 48 112 85 100 Cannon 53 | . . . . 38 . . 15 . Launcher 41 | . 2 11 7 2 5 4 . 10 Special 8 | . 1 . . 3 . 4 . . Kinetic 532 | 52 164 4 . 96 23 75 61 57 Thermal 332 | . 11 8 2 178 25 41 24 43 Explosive 31 | . 2 11 7 2 5 4 . . Electromagnetic 25 | . . . . . . . 15 10 Robot Hit Streak 27 | 8 27 4 3 20 9 15 12 12 Robot Miss Streak 6 | 3 3 2 2 6 4 4 4 3 Penetration Max 1 | . . . . . 1 1 1 1 Secondary Targets 15 | . 1 . . 3 2 2 3 4 Max Gunslinging Chain 1 | . 1 . . 1 1 1 1 1 Shots Hit Robots 666 | 32 116 12 4 218 39 87 73 85 Core Hits 515 | 12 51 36 1 171 43 93 57 51 Critical Kills 2 | . . . . . . 1 1 . Critical Parts Destroyed 5 | . 1 . . . . 1 . 3 Critical Strikes 14 | . 1 2 . 5 . 2 1 3 Burn 7 | . . 2 . 5 . . . . Destroy 5 | . 1 . . . . 2 1 1 Smash 2 | . . . . . . . . 2 Melee Attacks 6 | . . . . . . . . 6 Impact 6 | . . . . . . . . 6 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13395 | 267 1154 1155 304 3649 1191 1861 1519 2295 Guns 9081 | 267 1011 89 26 2666 686 1476 1307 1553 Cannons 953 | . . . . 741 . . 212 . Explosions 3005 | . 125 1061 278 240 413 385 . 503 Melee 239 | . . . . . . . . 239 Ramming 117 | . 18 5 . 2 92 . . . Kinetic 4904 | 267 922 25 . 1012 337 931 863 547 Thermal 5003 | . 89 149 26 2395 349 545 444 1006 Explosive 2417 | . 125 976 278 240 413 385 . . Electromagnetic 715 | . . . . . . . 212 503 Impact 239 | . . . . . . . . 239 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . . . 6 7 19 Average Corruption 6 | . . . . . . 5 6 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 79 | . . . . . . 22 25 32 Message Errors 19 | . . . . . . 5 6 8 Matter Fused 23 | . . . . . . 7 9 7 Heat Flow Errors 8 | . . . . . . 1 2 5 Energy Discharges 7 | . . . . . . 2 1 4 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . 2 1 2 Data Loss (major) 5 | . . . . . . . 3 2 Misfires 3 | . . . . . . . 1 2 Alerts 2 | . . . . . . 2 . . Weapon Failures 5 | . . . . . . 2 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 204 | . . 76 2 39 5 . . 82 Projectiles 6 | . . . . 6 . . . . Explosions 126 | . . 76 2 33 5 . . 10 Melee 72 | . . . . . . . . 72 Knockbacks 7 | . . . . . 5 . . 2 Impact 7 | . . . . . 5 . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 120 | . 39 2 57 . . . . 22 Shots 6 | . 2 1 2 . . . . 1 Rammed 29 | . 4 1 . 1 23 . . . Targets Rammed 29 | . 4 1 . 1 23 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 392 | . 219 234 . 281 9 208 242 392 Average Temperature 92 | . 36 94 . 77 9 50 86 135 Received Heat Transfer 3253 | . 192 124 36 1503 153 315 237 693 Effects 6 | . . . . . . . . 6 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 3 | . . . . . . . . 3 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . 4 Parts Fried 7 | . . . . . . . 1 6 Impact Corruptions 5 | . . . . . . . . 5 Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 12 | . 1 3 . 4 . . . 4 Heat Transferred 8959 | . 259 433 74 4259 378 685 671 2200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Sub Mat Gar Fac Gar Fac Peak Influence 762 | 35 135 219 . 276 641 408 762 603 Initial 399 | . 22 40 . . 122 336 212 399 Average 223 | 16 71 108 . 119 470 285 617 439 Maximum Alert Level 3 | . . 1 . 1 2 2 3 2 Low Security (%) 59 | 100 100 76 . 80 19 1 . . Level 1 18 | . . 23 . 19 1 90 14 34 Level 2 17 | . . . . . 79 7 30 65 Level 3 4 | . . . . . . . 55 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 5 . . 4 . 3 . 9 Investigation 4 | . 3 . . 1 . . . . Extermination 2 | . . . . . . 1 . 1 Reinforcement 9 | . 2 . . 2 . 2 . 3 Assault . | . . . . . . . . . Garrison 6 | . . . . 1 . . . 5 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Sub Mat Gar Fac Gar Fac Distress Signals 15 | . 1 . . 8 . 1 . 5 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 205 | . 50 23 3 51 14 16 20 28 Peak Tracking Total 12 | . 4 12 3 7 12 4 9 6 Tactical Retreats 16 | . 1 . . 6 4 1 3 1 Traps | -11 -10 -10 -10 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Sub Mat Gar Fac Gar Fac Traps Triggered 11 | . 1 . . 1 3 1 3 2 Indirectly 2 | . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -7 -7 -7 ---------- Run | Jun Mat Min Sub Mat Gar Fac Gar Fac Machines Disabled 13 | . . 2 . 2 2 1 2 4 Max in Single Turn 2 | . . 2 . 1 1 1 1 2 Garrison Relay 3 | . . . . . 1 . 2 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Sub Mat Gar Fac Gar Fac Machines Accessed 15 | . 7 . . 3 1 1 . 3 Terminals 10 | . 5 . . 2 1 . . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 38 | . 19 . . 8 3 1 . 7 Successful 16 | . 9 . . 4 1 1 . 1 Failed 22 | . 10 . . 4 2 . . 6 Catastrophic 10 | . 4 . . 2 . . . 4 Database Lockouts . | . . . . . . . . . Manual 16 | . 8 . . 3 . . . 5 Terminals 27 | . 12 . . 6 3 . . 6 Fabricators 1 | . . . . . . . . 1 Repair Stations 6 | . 6 . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . . Terminal Hacks 10 | . 5 . . 3 1 . . 1 Part Schematic 2 | . 2 . . . . . . . Robot Analysis 2 | . 1 . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . Terminal Index 1 | . . . . . . . . 1 Unreport Threat 2 | . . . . 2 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . Scan Component 2 | . 2 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 2 | . . . . 1 . 1 . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 6 . . 2 1 . . 3 Full Trace Events 2 | . 2 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 ------------ Run | Jun Mat Min Sub Mat Gar Fac Gar Fac Used RIF Installer 2 | . . . . . 1 . 1 . Robot Detection 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 13 | . . . . . 3 . 10 . Machine Destruction 13 | . . . . . 3 . 10 . Attached 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Sub Mat Gar Fac Gar Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 . . . . . . Highest-Rated Group 50 | . . 50 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . 5 . . . . . . Total Damage 64 | . . 64 . . . . . . Kills 2 | . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Sub Mat Gar Fac Gar Fac Robot Analysis Total 2 | . 1 . . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 -7 -7 ------------- Run | Jun Mat Min Sub Mat Gar Fac Gar Fac Turns Passed 9932 | 224 3299 424 121 2150 1038 1022 810 844 Spaces Moved 2937 | 150 1076 144 44 526 259 246 313 179 Core 11 | 7 . . . . . . . 4 Treads 2356 | . 1047 144 44 403 259 211 99 149 Legs . | . . . . . . . . . Wheels 570 | 143 29 . . 123 . 35 214 26 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 240 240 155 320 160 145 50 Average Speed 250 | 88 235 240 240 267 320 297 207 345 Slowest Speed 640 | 95 240 240 240 560 320 320 320 640 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 8 99 53 3 39 36 7 40 6 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . 1 1 . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 34 | . 14 . 14 3 3 . . . Terrain Destroyed 132 | . 14 52 42 16 4 . 2 2 Melee . | . . . . . . . . . Projectile 9 | . 1 . . 4 . . 2 2 AOE 123 | . 13 52 42 12 4 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Sub Mat Gar Fac Gar Fac Total 4629 | 196 1694 197 51 989 367 435 401 299 Wait 841 | . 464 30 1 202 21 101 10 12 Move 2930 | 149 1075 143 43 525 258 246 312 179 Hop . | . . . . . . . . . Pick Up 138 | 10 29 1 . 48 11 15 11 13 Fast Attach 24 | 7 1 . . 8 1 1 3 3 Attach 60 | 1 5 3 2 17 3 11 6 12 Detach 1 | . . . . . . 1 . . Swap 73 | 1 9 6 . 21 6 7 9 14 Drop 83 | 2 17 1 . 24 9 7 8 15 Fire 431 | 26 90 12 5 143 30 46 34 45 Melee 6 | . . . . . . . . 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 29 | . 4 1 . 1 23 . . . Escape Stasis 10 | . . . . . 2 . 8 . Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory -7/Garrison -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 14) 225 | -11/Junkyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 12) 327 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 21) 407 | -10/Materials | Discovered new exit (range 15) 948 | -10/Materials | Discovered new exit (range 16) 1205 | -10/Materials | Discovered new exit (range 16) 3244 | -10/Materials | Repaired Lgt. Treads 3427 | -10/Materials | Core integrity fell below 50% 3524 | -10/Materials | Entered Mines 3535 | -10/Mines | Met a Derelict bent on vengeance 3724 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3802 | -10/Mines | Learned 2 Materials zone layouts 3847 | -10/Mines | Learned location of Zion (-7) 3883 | -10/Mines | Discovered new exit (range 16) 3905 | -10/Mines | Assembled infested the area 3941 | -10/Mines | Discovered new exit (range 5) 3948 | -10/Mines | Entered Subcaves 3954 | -10/Subcaves | Destroyed 13 combat bots 3955 | -10/Subcaves | Lost 3 parts (1n1u1w) 3966 | -10/Subcaves | Discovered new exit (range 5) 4028 | -10/Subcaves | Disturbed a concealed Subdweller 4051 | -10/Subcaves | Ambushed by Subdweller buried in earth 4058 | -10/Subcaves | Ambushed by Subdweller buried in earth 4064 | -10/Subcaves | Core integrity fell below 20% 4069 | -10/Subcaves | Entered Materials 4069 | -8/Materials | Evolved 4 slots: Utility x4 4097 | -8/Materials | Lost 4 parts (1u3w) 4295 | -8/Materials | Lost 3 parts (1n2u) 4414 | -8/Materials | Build established: Scavenger-Mutant 4964 | -8/Materials | Discovered new exit (range 14) 5105 | -8/Materials | Lost 5 parts (1p1n3u) 5702 | -8/Materials | Core integrity fell below 50% 6048 | -8/Materials | Identified exit to Garrison 6139 | -8/Materials | Garrison activated, responded to threat 6219 | -8/Materials | Entered Garrison 6342 | -8/Garrison | Triggered checkpoint 6461 | -8/Garrison | Destroyed 9 combat bots 6628 | -8/Garrison | Triggered checkpoint 6663 | -8/Garrison | Installed Relay Interface Framework 6786 | -8/Garrison | Garrison Relay disabled 7136 | -8/Garrison | Discovered new exit (range 14) 7257 | -8/Garrison | Entered Factory 7257 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7565 | -7/Factory | Build established: Scavenger-Gunner 8279 | -7/Factory | Identified exit to Garrison 8279 | -7/Factory | Entered Garrison 8350 | -7/Garrison | Triggered checkpoint 8355 | -7/Garrison | Build established: Scavenger-Tank 8361 | -7/Garrison | Garrison Relay disabled 8510 | -7/Garrison | Triggered checkpoint 8705 | -7/Garrison | Build established: Scavenger-Gunner 8737 | -7/Garrison | Expanded RIF knowledge: Robot Detection 8888 | -7/Garrison | Discovered new exit (range 15) 9089 | -7/Garrison | Entered Factory 9478 | -7/Factory | Discovered new exit (range 6) 9503 | -7/Factory | Build established: Scavenger-Tank 9601 | -7/Factory | Garrison activated, responded to threat 9720 | -7/Factory | Core integrity fell below 50% 9735 | -7/Factory | Garrison activated, responded to threat 9861 | -7/Factory | System corruption reached 10% 9876 | -7/Factory | Core integrity fell below 20% 9928 | -7/Factory | Garrison activated, responded to threat 9931 | -7/Factory | Released all parts (7) 9933 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 09925_ P-60 Hacker system corrupted by crushing effect. 09928_ Destroyed Mic. Nuclear Core. 09928_ P-60 Hacker system corrupted by crushing effect. 09928_ P-60 Hacker calls for garrison reinforcements. 09928_ ALERT: Activating Garrison Access F001. 09928_ K-01 Serf collects debris. 09929_ System corrupted: Reactive Plating rejected. 09929_ P-60 Hacker system terminally corrupted. 09930_ Slug penetrates Wall. 09931_ Released Relay Coupler [Sentry]. 09931_ Released Huge Storage Unit. 09931_ Released Imp. Targeting Computer. 09931_ Released Coolant Injector. 09931_ Released Lgt. Treads. 09931_ Released Reactive Plating. 09931_ Released Power Maul. 09931_ Acquired 2 matter. 09932_ Wall collapses. 09932_ Acquired 2 matter. 09932_ Acquired 4 matter. 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""???? | | " ### % %%%!!]!= """??? | | < "T % %%%!!*!% ?? | | ### w !== ! ?? | | ##### #?# %% =% u ?? | | #####???#######?##################;h#########????? | | ??????????????????????????????????? #????????????? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 65 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 21 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledTrapThruster Manual? 0 Play Time 01:09:37 Cumulative 563.1 hours Start 2023.08.04 @ 21:24:00 End 2023.08.04 @ 22:48:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 386 Rogue 386 Adventurer 0 Explorer 0 Win Type - Total 18 Types 9/3/2/0/0/1/2/1/0 Lore% 82 Gallery% 90 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a483b6f-dcf3-468a-bf6a-e28804e80062