Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 17:52:20 Player: Somberlain Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (2388) 2388 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (750) 750 TOTAL SCORE: 4938 Bonus ------- High Alert Combat Kills 50 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 100/100 System Corruption 9% Temperature Warm (117) Movement Core (100) Ox1 Location -9/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Heat Sink Hacking Suite Relay Coupler [Grunt] (32) > --- WEAPON (2) ------- Maul > --- INVENTORY (5) ---- Hacking Suite Relay Coupler [Swarmer] (27) Relay Coupler [Grunt] (26) Relay Coupler [Demolisher] (20) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Sensor Array Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Relay Coupler [Swarmer] Spread Laser Spread Laser Spread Laser Datajack Maul [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 47 | 6 10 14 11 6 Power 5 | 1 1 1 2 . Engine 4 | 1 . 1 2 . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 12 | 2 2 2 5 1 Treads . | . . . . . Leg 9 | 2 2 . 4 1 Wheel 2 | . . 2 . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 12 | 1 5 4 1 1 Device 4 | . 2 1 1 . Storage 3 | 1 1 1 . . Processor 1 | . . 1 . . Hackware 3 | . 1 1 . 1 Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 18 | 2 2 7 3 4 Energy Gun 10 | 2 2 5 1 . Energy Cannon 5 | . . 1 1 3 Ballistic Gun 1 | . . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 5 | . . 3 2 . Parts Lost 17 | . 5 3 3 6 Power 4 | . 1 1 1 1 Propulsion 6 | . 2 1 1 2 Utility 2 | . . 1 . 1 Weapon 5 | . 2 . 1 2 Highest Loss Streak 5 | . 5 2 2 4 To Critical Strikes 1 | . . . . 1 Average Backups 9 | . 1 10 14 14 Power . | . . 1 1 . Propulsion . | . . . 1 . Utility 4 | . . 4 6 8 Weapon 2 | . . 3 4 3 Tool/Special . | . . . . . Unused Backups 15 | . . 2 1 12 Power 2 | . . . 1 1 Propulsion . | . . . . . Utility 10 | . . . . 10 Weapon 3 | . . 2 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 95 95 94 95 Engine 9 | . 13 5 8 11 Core 1 | . . 4 . . Leg 18 | . 27 16 13 17 Wheel 2 | . . 4 5 . Device 7 | . . 10 8 11 Storage 11 | . 12 12 11 11 Hackware 15 | . 2 16 22 21 Protection 2 | . 9 . . . Energy Gun 19 | . 27 21 20 6 Energy Cannon 3 | . . . . 15 Peak Build Rating 23 | 6 15 20 21 23 Average Rating 15 | 4 7 17 18 21 On Entrance 12 | . 6 15 19 20 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 44 | 13 21 44 34 40 Greatest Support 26 | 20 20 20 26 26 Greatest Overweight (x) 3 | . 2 3 3 3 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 12 | 7 8 13 15 14 Most Carried 15 | . 5 15 15 15 Average Carried 9 | . 1 10 14 14 Final Capacity 15 | 8 5 15 15 5 Final Carried 15 | . 5 15 13 4 Class Distribution -------------------- 36% | Scavenger-Mutant 25% | Hacker-Mutant 22% | Mutant 14% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -9/Storage Bothacker-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 936 | 230 128 225 188 165 Remotely . | . . . . . Salvage Created 2471 | . 486 795 814 376 Parts 168 | . 22 60 57 29 Haulers Intercepted 10 | . . 5 5 . Recyclers Shooed 3 | . . 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 58 | . 6 20 20 12 Guns 50 | . 6 20 20 4 Cannons 8 | . . . . 8 Classes Destroyed 11 | . 5 5 . 1 Worker 1 | . . 1 . . Tunneler 1 | . 1 . . . Hauler 10 | . . 5 5 . Recycler 3 | . 2 1 . . Operator 3 | . 2 1 . . Watcher 4 | . 2 2 . . Swarmer 16 | . . 8 4 4 Grunt 23 | . 6 5 7 5 Brawler 2 | . . . . 2 Duelist 1 | . . 1 . . Sentry 16 | . . 6 9 1 Best Kill Streak 5 | . 2 4 5 4 Combat Bots Only 5 | . 2 4 5 4 Max Kills in Single Turn 3 | . 1 3 1 2 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 267 | . 60 52 69 86 Missed 72 | . 10 17 21 24 Hits 195 | . 50 35 48 62 Melee 4 | . . . . 4 Projectile 191 | . 50 35 48 58 Critical Strikes 4 | . . 1 1 2 Damage Taken 2356 | . 612 416 610 718 Core 536 | . 127 52 113 244 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 213 | . . 78 135 . Core Remaining (%) 74 | 100 49 . . . Volleys Fired 201 | . 51 62 50 38 Largest 2 | . 2 2 2 2 Hottest 150 | . 90 130 130 150 Shots Fired 395 | . 97 124 96 78 Gun 339 | . 97 124 96 22 Cannon 56 | . . . . 56 Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 395 | . 97 124 96 78 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 28 | . 11 18 28 8 Robot Miss Streak 11 | . 4 11 10 4 Penetration Max . | . . . . . Secondary Targets 5 | . 1 3 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 290 | . 53 108 87 42 Core Hits 311 | . 27 131 121 32 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 3 . . . Burn 3 | . 3 . . . Melee Attacks 5 | . . 1 2 2 Impact 5 | . . 1 2 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4399 | . 761 1441 1307 890 Guns 3756 | . 761 1441 1297 257 Cannons 633 | . . . . 633 Explosions . | . . . . . Melee . | . . . . . Ramming 10 | . . . 10 . Kinetic . | . . . . . Thermal 4389 | . 761 1441 1297 890 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 3 . 4 9 Average Corruption 3 | . 2 . 3 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 41 | . 10 . 10 21 Message Errors 6 | . . . 3 3 Matter Fused 9 | . 3 . 2 4 Heat Flow Errors 6 | . 2 . 1 3 Energy Discharges 6 | . 1 . 2 3 Parts Fused 1 | . . . 1 . Data Loss (minor) 8 | . 2 . 1 5 Data Loss (major) 1 | . . . . 1 Misfires 4 | . 2 . . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 4 | . . . 4 . Shots . | . . . . . Rammed 3 | . . . 3 . Targets Rammed 3 | . . . 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 372 | . 287 264 372 299 Average Temperature 78 | . 85 48 89 97 Received Heat Transfer 957 | . 348 114 207 288 Effects 9 | . 2 1 3 3 Energy Bleed 3 | . . 1 . 2 Interference 5 | . 2 . 2 1 Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 3 3 1 . Heat Transferred 6886 | . 2166 1895 1630 1195 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 61 | 100 100 94 10 1 Level 1 30 | . . 5 89 55 Level 2 8 | . . . . 42 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 550 | . 68 246 372 550 Initial 194 | . . 20 101 194 Average 164 | . 5 88 283 384 Influence Increases 1911 | . 204 685 626 396 Destroy 0b10 Robot/C 1160 | . 120 400 400 240 Destroy 0b10 Robot/NC 110 | . 35 50 25 . Destroy Leader 328 | . 44 114 140 30 Successful Hack 20 | . 5 1 14 . Disable Machine 15 | . . 15 . . Anti-Garrison Action 100 | . . . . 100 Destroy Structure 28 | . . . 2 26 Lose Combat Pursuer 150 | . . 105 45 . Influence Decreases 1381 | . 154 495 567 165 Entered New Map 274 | . . 30 139 105 Time Decay 937 | . 104 435 398 . Lost Part 170 | . 50 30 30 60 Squads Dispatched 6 | . 2 2 2 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 4 | . . 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 96 | . 15 36 29 16 Peak Tracking Total 7 | . 4 7 7 5 Tactical Retreats 6 | . . 3 3 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 6 | . 3 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 3 | . . 1 . 2 Max in Single Turn 1 | . . 1 . 1 Garrison Relay 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 17 | . 5 5 6 1 Terminals 13 | . 4 4 4 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 43 | . 13 15 14 1 Successful 17 | . 2 6 8 1 Failed 26 | . 11 9 6 . Catastrophic 3 | . 1 1 1 . Database Lockouts . | . . . . . Manual 29 | . 11 11 7 . Terminals 31 | . 11 11 8 1 Fabricators . | . . . . . Repair Stations 9 | . . 4 5 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 7 | . 1 2 3 1 Robot Analysis 3 | . 1 2 . . Open Door 1 | . . . 1 . Machine Index 1 | . . . 1 . Registered Components 1 | . . . 1 . Garrison Registry 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . 4 4 . Scan Component 4 | . . 2 2 . Repair 4 | . . 2 2 . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 13 | . 4 5 4 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 4 | . . 2 2 . Time 128 | . . 64 64 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 8 | . . . . 8 Machine Destruction 8 | . . . . 8 Attached 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) . | . . . . . Robot Analysis Total 3 | . 1 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 5096 | 45 1157 1920 957 1017 Spaces Moved 2288 | 32 620 861 394 381 Core 10 | 3 6 . . 1 Treads . | . . . . . Legs 1806 | 29 614 569 214 380 Wheels 472 | . . 292 180 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 95 95 150 Average Speed 167 | 113 152 165 152 215 Slowest Speed 330 | 120 190 330 190 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 4 54 58 66 40 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 3 | . . . 2 1 Terrain Destroyed 3 | . . . 2 1 Melee 3 | . . . 2 1 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 3152 | 37 734 1229 649 503 Wait 494 | . 44 253 166 31 Move 2285 | 31 619 860 394 381 Hop . | . . . . . Pick Up 43 | . 4 19 4 16 Fast Attach 34 | 6 8 11 7 2 Attach 16 | . 2 3 1 10 Detach 6 | . 2 1 1 2 Swap 24 | . 3 6 12 3 Drop 41 | . 1 13 9 18 Fire 201 | . 51 62 50 38 Melee 5 | . . 1 2 2 Ram 3 | . . . 3 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -9/Storage -9/Garrison (discovered 3 exits: Mat x3) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 5) 1027 | -10/Materials | Discovered new exit (range 14) 1167 | -10/Materials | Core integrity fell below 50% 1199 | -10/Materials | Lost 5 parts (1p2n2w) 1203 | -10/Materials | Entered another Materials area 1203 | -9/Materials | Evolved 2 slots: Utility x2 1453 | -9/Materials | Build established: Scavenger-Mutant 1538 | -9/Materials | Discovered new exit (range 13) 1769 | -9/Materials | Discovered new exit (range 16) 2210 | -9/Materials | Repaired Spread Laser 2244 | -9/Materials | Repaired Spread Laser 2637 | -9/Materials | Discovered new exit (range 12) 2935 | -9/Materials | Discovered new exit (range 12) 3024 | -9/Materials | Identified exit to Materials 3121 | -9/Materials | Identified exit to Storage 3123 | -9/Materials | Entered Storage 3304 | -9/Storage | Build established: Hacker-Mutant 3434 | -9/Storage | Garrison activated, responded to threat 3799 | -9/Storage | Repaired Spread Laser 3838 | -9/Storage | Repaired Spread Laser 4080 | -9/Storage | Identified exit to Garrison 4080 | -9/Storage | Entered Garrison 4122 | -9/Garrison | Installed Relay Interface Framework 4192 | -9/Garrison | Triggered checkpoint 4243 | -9/Garrison | Garrison Relay disabled 4285 | -9/Garrison | Discovered exit to Materials (range 40) 4285 | -9/Garrison | Discovered exit to Materials (range 66) 4285 | -9/Garrison | Discovered exit to Materials (range 60) 4339 | -9/Garrison | Garrison Relay disabled 4468 | -9/Garrison | Spotted B-75 Beast 4647 | -9/Garrison | Build established: Bothacker-Mutant 4723 | -9/Garrison | Core integrity fell below 50% 4962 | -9/Garrison | Triggered checkpoint 4990 | -9/Garrison | Triggered checkpoint 5090 | -9/Garrison | Core integrity fell below 20% 5097 | -9/Garrison | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 05046_ B-36 Bruiser destroyed. 05046_ Switching to secondary target: G-34 Mercenary. 05052_ System corrupted: Energy discharge (-95). 05057_ G-34 Mercenary destroyed. 05076_ Critical hit (Smash). 05076_ Imp. Aluminum Leg destroyed. 05076_ Spread Laser destroyed. 05076_ System corrupted by crushing effect (+1). Garrison Door activated. 05080_ B-36 Bruiser destroyed. 05084_ System corrupted: FCS attempts to trigger Spread Laser. 05084_ System corrupted: Spread Laser misfires. 05090_ Overheating: Energy bleed (-29). 05091_ Dropped Hvy. Particle Cannon. 05092_ Dropped Lrg. Storage Unit. 05093_ Datajack destroyed. 05095_ Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????######????? | | ???????????????????????????????????????# #????? | | #####??????????????????????????????????# < #????? | | #??????????????????????????????????# #????? | | < #??????????????????????????????????# ###????? | | #??????????????????????????######### #??????? | | ## #??????????????????????????# + #??????? | | ?# #??????????????????????????# ####### #??????? | | ?# #??????????????????????????# #?????# #??????? | | ?# #??????????????????????????# #?????# #??????? | | ## #???????????????????????#### #?????# #??????? | | ##############??????#####T##+####### #??##### | | ## #??????# ^^ ####"T"# | | ?# #??????# ^^ + "# | | ?#+##+###+##### #??????#^^#####+##### #### ###### | | ## ## #?# #???# #??????#^^#???# #???# #??# #????? | | ## #?# #???# #??????# #???# #???# #??# #????? | | ##### #?# #???# #??????# ##### ##### #??# #????? | | ???## #?# #???# #??????# + + #?##+##???? | | ???# #?# #???# ######## ##### ##### #?# #???? | | ???# #?# #???# ## ## #???# #???# ###"""##### | | ???####?# #??## ## ##g!##??# #???# | | ????????# #### g @%=#### #???############# | | ????????# + g]!]!+ #???????????????# | | ????????###### g *[!######???????????????# | | ?????????????# ## ##!==#????????????????????? | | ???????????### ## ##*%%###??????????????????? | | ???????????# " [%* #??????????????????? | | ???????????# " [ #??????????????????? | | ???????????# " C#??????????????????? | | ???????????# " C#??????????????????? | | ???????????### ## ## ###??????????????????? | | ############## ## ## ###################### | | ^^ + | | ^^ + | | =[ ######## ############ | | ####%#######+### ######??????# #??????????? | | #?#=#?????# #?# #???????????# #??????????? | | #?# #?????# #?#+####???????????# #??????????? | | ##?#=#?????# ### #??????????????# #??????????? | | #??#=#?????# #??????????????# #??????????? | | #### #?????# #####??????????????# #??????????? | | [=#?????# #??????????????????# #??????????? | | ####*#?????# #??????????????????# #??????????? | | #??# #?????# #??????????????????# #??????????? | | #### ####### #??????????????????# #??????????? | | " #??????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Spread Laser | 38% | -9/Materials Spread Laser | 63% | -9/Materials Spread Laser | 11% | -9/Storage Spread Laser | 20% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetConstructThrower Manual? 0 Play Time 00:26:16 Cumulative 113.6 hours Start 2026.09.14 @ 17:25:49 End 2026.09.14 @ 17:52:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9002f5e9-9534-41df-a676-20ee5d1f7103