Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 20:46:46 Player: Dadrick Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (72) 360 Value Destroyed (1630) 1630 Prototype IDs (74) 1480 Alien Tech Used (3) 600 Bonus (14788) 14788 TOTAL SCORE: 27758 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 168 Registered with UFD 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 396/1600 Matter 81/300 Energy 99/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Spectral Analyzer Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Improved Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fusion Bomb Launcher Plasma Sword Vortex Lance (39) Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Diametric Drive Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Advanced Gravity Neutralizer Spectral Analyzer Long-range Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Experimental Phase Shifter Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Compact HERF Cannon Plasma Sword > --- INVENTORY -------- Improved Fusion Compressor Quantum Reactor Electron Diverter Seismic Detector Transdimensional Reconstructor Fusion Bomb Launcher Vortex Lance Sigix Containment Pod [Rating: 178] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Compact Particle Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Hacking Suite Device Long-range Sensor Array Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Plasma Sword Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Power Maul Slashing Weapon Plasma Sword Piercing Weapon Vortex Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . 4 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . 1 . . 1 . . . 2 . . . . . . . . . 1 . 1 . Utility 11 | . . 1 . 2 1 . . . 1 . . . . 2 . . . . 1 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 207 | 7 5 9 11 6 13 5 . 5 26 4 2 17 2 19 5 . 3 . 7 19 14 28 Power 28 | 1 1 1 2 2 . . . 1 6 1 . 3 . 2 . . . . 2 1 3 2 Engine 10 | 1 1 1 2 1 . . . . 2 . . 1 . 1 . . . . . . . . Core 11 | . . . . 1 . . . 1 4 1 . 1 . 1 . . . . . . 1 1 Reactor 7 | . . . . . . . . . . . . 1 . . . . . . 2 1 2 1 Propulsion 36 | 2 1 3 3 . 1 . . 1 5 1 . 6 . 2 . . . . 1 . 3 7 Treads 5 | 2 . . . . . . . . . 1 . . . . . . . . . . . 2 Leg 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . 3 . . . . . . 3 . . 1 . . . . . . . . . . Flight 23 | . . . 3 . 1 . . 1 2 . . 5 . 2 . . . . 1 . 3 5 Utility 96 | 2 . 3 3 2 8 2 . 3 10 1 2 6 1 12 5 . 3 . 3 13 6 11 Device 68 | 1 . 1 . 1 6 2 . . 7 1 1 3 1 8 5 . 3 . 2 12 6 8 Storage 5 | 1 . 1 . . . . . . . . . . . 2 . . . . 1 . . . Processor 7 | . . . 2 . . . . 2 . . . 1 . . . . . . . . . 2 Hackware 9 | . . 1 1 1 1 . . 1 2 . . . . 1 . . . . . . . 1 Protection 7 | . . . . . 1 . . . 1 . 1 2 . 1 . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 47 | 2 3 2 3 2 4 3 . . 5 1 . 2 1 3 . . . . 1 5 2 8 Energy Gun 7 | 2 1 1 1 . 1 . . . . . . . . . . . . . . . 1 . Energy Cannon 14 | . . 1 . . 2 1 . . 1 . . . 1 2 . . . . 1 2 1 2 Ballistic Gun 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . 1 2 . 1 . . 1 . . . . 1 . . . . . 1 . 3 Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . 1 . . 3 1 . 1 . . . . . . . 2 . 2 Piercing Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 2 . . 1 . . 4 . . 6 . 1 . . 2 . 2 1 1 1 Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . System Corruption 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Parts Lost 61 | . 7 9 . . 1 1 . . 3 5 . . . 3 . . . . 1 2 3 26 Power 16 | . 2 1 . . . . . . 1 2 . . . 2 . . . . 1 2 1 4 Propulsion 19 | . 2 3 . . . . . . 1 2 . . . . . . . . . . 1 10 Utility 18 | . 1 2 . . . 1 . . 1 1 . . . 1 . . . . . . 1 10 Weapon 8 | . 2 3 . . 1 . . . . . . . . . . . . . . . . 2 Highest Loss Streak 8 | . 7 8 . . 1 1 . . 2 5 . . . 2 . . . . 1 2 2 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 87 70 97 97 99 98 100 100 93 90 85 94 100 89 89 89 89 89 85 84 84 75 Engine 3 | . 11 . 10 4 . . . . 2 2 . 3 5 3 5 5 5 5 . . . . Core 3 | . . . . 4 7 7 7 7 5 4 5 5 5 6 5 5 5 5 4 3 . 1 Treads 2 | . 22 . . . . . . . . 1 5 3 . . . . . . . . . 1 Hover 1 | . . 28 . . . . . . 4 7 5 4 . . . . . . . . . . Flight 21 | . . . 33 27 30 30 30 30 26 20 17 22 35 22 21 21 21 21 19 19 20 14 Device 8 | . 12 10 . 7 11 13 15 11 4 2 6 5 5 9 10 10 12 15 14 14 16 13 Storage 1 | . 12 9 . . . . . . . . . . . . . . . . 3 4 4 2 Processor 11 | . . . 20 18 10 7 7 10 11 11 11 11 11 10 10 10 10 10 9 9 8 13 Hackware 17 | . . 6 10 18 23 23 23 23 23 20 17 17 17 20 21 21 21 21 19 19 17 18 Protection 1 | . . . . . . . . . . 2 . 4 5 5 5 5 2 . . . . . Energy Cannon 2 | . . 4 . . 3 7 7 7 4 . . . . 4 5 5 5 5 4 3 3 2 Ballistic Gun 1 | . 21 . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . 9 8 . . . . . 5 5 5 4 . . . . . . . . . Special Weapon 1 | . . . 10 9 2 . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 2 7 7 5 5 5 4 5 5 5 5 5 5 4 4 4 3 Peak Build Rating 178 | 7 8 21 25 33 42 44 44 50 79 78 75 96 92 124 117 116 121 121 139 144 163 178 Average Rating 76 | 5 6 15 24 30 40 41 44 46 68 71 72 82 88 112 115 116 118 121 134 140 155 149 On Entrance 73 | . 7 2 4 25 33 42 44 44 50 78 71 74 94 92 116 116 116 121 121 139 136 157 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 15 15 32 9 13 18 19 19 19 25 18 15 18 25 42 34 32 32 32 48 52 53 58 Greatest Support 78 | 40 40 24 15 15 20 20 20 23 28 70 15 36 36 44 44 44 44 44 63 63 77 78 Greatest Overweight (x) 9 | . 2 9 2 . . . . . . . . 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Capacity 6 | 7 7 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 8 Most Carried 13 | 4 8 13 12 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 10 10 10 10 Average Carried 5 | 2 6 7 5 4 4 4 4 5 4 4 3 4 5 4 5 5 4 5 9 9 9 7 Final Capacity 15 | 8 5 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 5 Final Carried 13 | 4 5 13 5 5 5 4 5 5 5 4 3 5 5 5 5 5 5 5 9 10 10 5 Class Distribution -------------------- 23% | Hacker-Sprinter 20% | Hacker-Scout 20% | Mutant 14% | Hacker-Ninja 11% | Hacker-Mutant 3% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Storage Hacker-Sprinter | -7/Recycling Hacker-Sprinter | -7/Scraptown Hacker-Mutant | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Ninja | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 2521 | 260 115 . 185 95 168 41 . 36 212 171 54 222 20 215 31 14 45 . 40 . 323 274 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2975 | 166 349 35 27 153 219 41 . . 556 . 29 . . 407 . . 271 28 177 . 323 194 Parts 141 | 13 26 3 5 11 4 1 . . 20 . 1 . . 21 . . 1 3 8 . 15 9 Haulers Intercepted 3 | . . . . . . . . . 2 . . . . . . . . . . . 1 . Recyclers Shooed 6 | 1 . . . . . . . . 2 . . . . 2 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . 1 1 . . . . . 1 3 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 34 | . 8 2 7 3 1 1 . . 4 . 2 . . 2 . . . 2 . . 1 1 Melee 6 | . . . . . . 1 . . 1 . . . . 1 . . . 2 . . 1 . Guns 10 | . 8 2 . . . . . . . . . . . . . . . . . . . . Cannons 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . AOE 14 | . . . 5 2 . . . . 3 . 2 . . 1 . . . . . . . 1 Classes Destroyed 13 | 2 4 . . 1 3 1 . . 1 . . . . . . . . 1 . . . . Worker 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Tunneler 6 | 4 . . . . . . . . 1 . . . . . . . . . . . 1 . Hauler 3 | . . . . . . . . . 2 . . . . . . . . . . . 1 . Recycler 9 | 1 . . . 1 1 . . . 1 . . . . 2 . . . . 1 . 1 1 Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Operator 6 | . . . . . 2 . . . 2 . . . . 2 . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Watcher 11 | . 3 . . 1 1 . . . 4 . . . . 1 . . . . 1 . . . Swarmer 19 | . 2 2 7 2 . . . . 3 . 2 . . 1 . . . . . . . . Grunt 6 | . 6 . . . . . . . . . . . . . . . . . . . . . Sentry 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Programmer 5 | . . . . . . 1 . . 1 . . . . 1 . . . . . . 1 1 Best Kill Streak 4 | 2 3 2 3 3 2 1 . . 4 . 2 . . 2 . . . 2 1 . 1 2 Combat Bots Only 3 | . 3 2 3 2 1 1 . . 3 . 2 . . 1 . . . 2 . . 1 1 Max Kills in Single Turn 3 | 1 2 1 2 3 1 1 . . 2 . 1 . . 1 . . . 1 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 2 . . . . 2 . 1 . . 1 . . . . . . . 1 Melee 1 | . . . . . . 1 . . 1 . . . . 1 . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Hostile Shots Fired 987 | . 112 88 62 6 38 26 . . 63 35 7 5 2 92 . 2 . . 35 35 45 334 Missed 458 | . 29 24 29 3 21 17 . . 32 18 3 4 . 55 . . . . 21 19 23 160 Damage Taken 9590 | . 957 707 269 38 202 107 . . 640 298 81 20 39 725 . 52 . . 287 446 443 4279 Core 2353 | . 225 214 87 25 55 25 . . 139 90 . . . 109 . . . . 105 40 112 1127 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 91 | . . . . 56 . . . . . . . 35 . . . . . . . . . . Core Remaining (%) 68 | 100 10 . 24 95 . . . 88 . . . . 77 . . . . 90 . 88 92 24 Volleys Fired 187 | 17 53 10 14 7 4 . . . 8 5 8 . 2 18 13 6 . . 12 1 . 9 Largest 2 | 2 2 1 1 1 1 . . . 1 1 1 . 1 1 1 1 . . 1 1 . 1 Hottest 113 | 100 70 60 100 100 30 . . . 98 30 30 . 98 105 105 105 . . 113 94 . 113 Shots Fired 250 | 34 96 10 14 7 4 1 . . 8 6 8 . 2 18 13 6 . . 12 1 1 9 Gun 138 | 34 96 8 . . . . . . . . . . . . . . . . . . . . Cannon 64 | . . 2 . . 4 1 . . 3 . . . 2 15 13 6 . . 12 1 1 4 Launcher 36 | . . . 8 1 . . . . 5 6 8 . . 3 . . . . . . . 5 Special 12 | . . . 6 6 . . . . . . . . . . . . . . . . . . Kinetic 85 | . 85 . . . . . . . . . . . . . . . . . . . . . Thermal 127 | 34 11 10 6 6 4 1 . . 3 . . . 2 15 13 6 . . 12 . . 4 Explosive 36 | . . . 8 1 . . . . 5 6 8 . . 3 . . . . . . . 5 Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Robot Hit Streak 7 | 6 7 4 6 3 5 6 . . . . . . . 1 . . . . . . . . Robot Miss Streak 6 | 4 4 3 2 1 . . . . 4 . . . . 6 . . . . . . . 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 187 | 21 65 6 4 4 6 4 . . 29 . . . . 15 . . 6 2 3 . 17 5 Core Hits 108 | 6 30 2 8 6 4 1 . . 19 1 2 . . 7 . . 3 2 2 . 3 12 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Critical Strikes 11 | . 2 . . . 1 . . . 2 . . . . 2 . . . . . . 4 . Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Sever 8 | . . . . . . . . . 2 . . . . 2 . . . . . . 4 . Melee Attacks 203 | . . . . . 12 7 1 . 52 . 10 9 1 32 6 3 6 2 7 2 28 25 Impact 18 | . . . . . 12 6 . . . . . . . . . . . . . . . . Slashing 184 | . . . . . . 1 1 . 52 . 10 8 1 32 6 3 6 2 7 2 28 25 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Entropic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Sneak Attacks 22 | . . . . . 2 . . . 6 . . . . 5 . . . 1 1 . 3 4 Combat Hostiles 3 | . . . . . 1 . . . . . . . . 1 . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8154 | 262 594 97 394 184 384 179 . . 1814 52 119 . . 1127 . . 602 127 208 . 922 1089 Guns 891 | 262 578 51 . . . . . . . . . . . . . . . . . . . . Cannons 222 | . . 46 . . 82 27 . . . . . . . 67 . . . . . . . . Explosions 1774 | . . . 344 132 . . . . 425 52 119 . . 107 . . . . . . . 595 Melee 5135 | . . . . . 302 152 . . 1389 . . . . 953 . . 602 127 208 . 922 480 Ramming 30 | . 16 . . . . . . . . . . . . . . . . . . . . 14 Kinetic 479 | . 479 . . . . . . . . . . . . . . . . . . . . . Thermal 736 | 262 99 97 50 52 82 27 . . . . . . . 67 . . . . . . . . Explosive 1774 | . . . 344 132 . . . . 425 52 119 . . 107 . . . . . . . 595 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact 416 | . . . . . 302 114 . . . . . . . . . . . . . . . . Slashing 4719 | . . . . . . 38 . . 1389 . . . . 953 . . 602 127 208 . 922 480 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 2 1 1 2 4 4 4 . . 3 . . . . 1 5 4 20 Average Corruption 3 | . . . . . 1 1 1 2 3 4 2 . . 2 . . . . 1 3 3 5 Corruption Purged 10 | . . . . . 2 . . . 1 . 4 . . 3 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 49 | . . . . . 9 1 . . 9 3 6 . . 3 . . . . . 1 3 14 Message Errors 11 | . . . . . 2 . . . 5 . 2 . . 2 . . . . . . . . Matter Fused 8 | . . . . . 3 . . . . . 1 . . . . . . . . 1 . 3 Heat Flow Errors 7 | . . . . . 1 . . . 2 . . . . . . . . . . . . 4 Energy Discharges 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 8 | . . . . . 2 . . . 2 1 1 . . . . . . . . . 2 . Data Loss (major) 3 | . . . . . 1 . . . . . . . . 1 . . . . . . . 1 Misfires 3 | . . . . . . 1 . . . 1 . . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1329 | . . 4 21 . 193 47 . . 291 2 15 . . 269 . . 86 . 9 . 175 217 Projectiles 9 | . . 4 . . . . . . . . . . . 5 . . . . . . . . Explosions 74 | . . . 21 . . . . . 36 2 15 . . . . . . . . . . . Melee 1246 | . . . . . 193 47 . . 255 . . . . 264 . . 86 . 9 . 175 217 Knockbacks 3 | . . . . . 1 1 . . . . . . . . . . . . . . . 1 Impact 3 | . . . . . 1 1 . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 162 | . 7 . . . . . . . 35 18 19 . . . . . . . . . . 83 Shots 4 | . . . . . . . . . 1 1 1 . . . . . . . . . . 1 Rammed 6 | . 5 . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 6 | . 5 . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 317 | 156 76 29 248 153 84 . . . 227 22 . 144 310 317 158 186 . . 130 . . 187 Average Temperature 71 | 49 22 8 105 56 33 . . . 64 9 . 65 122 90 69 74 . . 53 . . 62 Received Heat Transfer 1248 | . 417 312 12 9 63 24 . . 48 72 . 9 12 30 . 9 . . 21 12 . 198 Effects 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Interference 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . 6 . . . . . . . . . . . . . . . . . Impact Corruptions 8 | . . . . . 7 1 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . Heat Transferred 2244 | 777 370 222 320 320 111 37 . . . . . . . 87 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Peak Influence 791 | 25 145 244 214 159 177 190 96 . 252 . . . . 461 . . . . 304 270 306 791 Initial 171 | . 16 61 63 7 26 79 73 . . . . . . 150 . . . . 6 171 146 151 Average 155 | 9 55 135 95 107 60 111 47 . 76 . . . . 234 . . . . 124 208 204 444 Maximum Alert Level 3 | . . 1 1 . . . . . 1 . . . . 2 . . . . 1 1 1 3 Low Security (%) 72 | 100 100 71 66 100 100 100 100 . 98 . . . . 31 . . . . 92 19 60 24 Level 1 18 | . . 28 33 . . . . . 1 . . . . 65 . . . . 7 80 39 7 Level 2 8 | . . . . . . . . . . . . . . 2 . . . . . . . 59 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . 8 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 3 1 . . 2 2 . . 7 . . . . 5 . . . . 1 4 1 5 Investigation 12 | . 1 . . . 1 1 . . 4 . . . . 1 . . . . . 2 . 2 Extermination 5 | . . . . . . . . . 1 . . . . 2 . . . . 1 . 1 . Reinforcement 13 | . 2 1 . . 1 1 . . 2 . . . . 2 . . . . . 2 . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 17 | . . 1 . 1 3 1 . . 1 . . 2 1 1 . . . . 1 1 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 354 | . 19 14 12 13 26 6 . . 32 14 3 23 5 41 3 1 . 1 15 26 23 77 Peak Tracking Total 14 | . 9 10 3 5 7 5 . . 10 9 3 11 5 14 3 1 . 1 10 12 14 14 Tactical Retreats 65 | . 1 1 2 1 7 1 . . 9 4 1 2 . 11 . 1 . . 1 3 4 16 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 9 | . 1 . . . 4 1 . . 2 . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . 1 . 11 . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 7 | . . . . . 1 1 1 . . . . 1 . 2 . . . . . . . 1 Max in Single Turn 1 | . . . . . 1 1 1 . . . . 1 . 1 . . . . . . . . Garrison Access 9 | . . . . . 2 . . . 2 . . . . . . . . . 1 1 . 3 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 95 | . 4 2 1 5 6 1 10 3 18 . 2 4 . 6 1 . 7 . 6 7 3 9 Terminals 53 | . 2 2 1 4 3 1 5 . 11 . . . . 4 . . . . 5 6 3 6 Fabricators 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . . . 1 . 5 . 1 . . . . 2 . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 10 | . . . . . 2 . . . 3 . . . . . . . . . 1 1 . 3 Total Hacks 302 | . 9 8 1 19 17 2 18 13 48 . 6 9 . 31 1 . 46 . 25 15 17 17 Successful 204 | . 4 3 1 12 13 . 12 13 25 . 6 9 . 23 1 . 46 . 13 6 10 7 Failed 97 | . 5 5 . 7 4 2 6 . 22 . . . . 8 . . . . 12 9 7 10 Catastrophic 17 | . . 1 . . . . 2 . 7 . . . . 1 . . . . 1 1 . 4 Database Lockouts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Manual 75 | . 3 5 1 6 3 1 8 . 19 . . . . 14 . . . . 3 3 2 7 Terminals 185 | . 5 8 1 17 14 2 12 . 33 . . . . 26 . . . . 24 13 17 13 Fabricators 7 | . . . . . . . . . 7 . . . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 17 | . 4 . . . 1 . 6 . 1 . . . . 5 . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Garrison Access 14 | . . . . . 2 . . . 5 . . . . . . . . . 1 2 . 4 Terminal Hacks 165 | . 1 2 1 8 9 . 6 13 13 . 6 9 . 19 1 . 46 . 12 5 10 4 Record 60 | . . . . . . . . 13 2 . 5 2 . 2 . . 34 . . 1 . 1 Part Schematic 10 | . . . . . . . 1 . 3 . . . . 1 . . 4 . 1 . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . 4 . . . 1 . Prototype ID Bank 23 | . 1 1 . 2 3 . 1 . 1 . . 5 . 1 . . 4 . 2 . 2 . Open Door 5 | . . . . . . . . . . . 1 2 . . 1 . . . . 1 . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 6 | . . . . 1 1 . . . 1 . . . . 1 . . . . 1 . 1 . Emergency Access Points 3 | . . . . 1 . . . . . . . . . . . . . . . 1 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 6 | . . . . . 1 . 1 . 1 . . . . 1 . . . . 1 . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . Unreport Threat 9 | . . . . 1 1 . 2 . . . . . . 4 . . . . . . 1 . Locate Traps 13 | . . 1 . 1 1 . . . 4 . . . . 2 . . . . 2 1 . 1 Extermination Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Registered Components 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 10 | . . . 1 2 . . 1 . 1 . . . . 2 . . . . 1 . 1 1 Fabricator Hacks 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Build 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 12 | . 3 . . . 1 . 6 . 1 . . . . 1 . . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Report Inventory 10 | . 2 . . . 1 . 5 . 1 . . . . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . 2 . . . 2 . . . . . . . . . 1 1 . 3 Seal Access 9 | . . . . . 2 . . . 2 . . . . . . . . . 1 1 . 3 Unauthorized Hacks 10 | . . 1 . 2 1 . . . 3 . . . . 3 . . . . . . . . Terminals 7 | . . 1 . 2 1 . . . 1 . . . . 2 . . . . . . . . Track 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . Operators 3 | . . . . 1 1 . . . 1 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scrapoids 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . 2 . . . . 2 . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 55 | . 2 2 . 5 3 1 7 . 14 . . . . 3 . . . . 5 4 3 6 Full Trace Events 9 | . . . . . 1 . . . 4 . . . . . . . . . . 2 . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 1 . 4 . . . . 1 . . 4 . 1 . . . Parts Built 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 60 | . . . . . . . . . 60 . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . 8 . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 17 | . . . 3 1 . . . . . . . . . 5 . . . . . . . 8 Largest Group 8 | . . . 3 2 . . . . . . . . . 5 . . . . . . . 8 Highest-Rated Group 235 | . . . 40 32 . . . . . . . . . 235 . . . . . . . 111 Highest-Rated Ally 47 | . . . 16 16 . . . . . . . . . 47 . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 85 | . . . 19 7 . . . . . . . . . 29 . . . . . . . 30 Total Damage 1548 | . . . 197 62 . . . . . . . . . 694 . . . . . . . 595 Kills 8 | . . . 3 . . . . . . . . . . 2 . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . 4 . . . 1 . Derelict Logs Recovered 4 | . . . 1 . . . . . . . 1 . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 8761 | 218 550 157 878 396 586 86 144 397 966 166 464 571 72 670 222 254 71 105 380 244 320 844 Spaces Moved 14775 | 97 302 102 831 502 1135 152 454 1207 2062 385 550 637 178 1403 389 653 167 352 692 463 519 1543 Core 479 | 2 105 15 5 . . . . . . . . . . . . . . . . . . 352 Treads 294 | 95 197 . . . . . . . . 2 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 87 | . . 87 . . . . . . . . . . . . . . . . . . . . Flight 13915 | . . . 826 502 1135 152 454 1207 2062 383 550 637 178 1403 389 653 167 352 692 463 519 1191 Fastest Speed 21 | 50 50 50 34 34 31 31 31 31 31 31 74 21 21 25 28 28 28 28 28 29 25 25 Average Speed 36 | 157 122 82 35 34 31 31 31 32 32 39 74 61 22 27 28 28 28 28 28 29 25 34 Slowest Speed 500 | 160 160 500 150 34 31 31 31 34 34 160 74 144 25 28 28 28 28 28 29 29 29 140 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 94 | . . . 17 6 10 1 1 . 7 1 . 1 . 3 . . 1 . 7 9 14 16 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 53 | 8 65 16 99 54 38 26 85 90 55 71 72 68 43 43 57 78 63 55 22 62 14 42 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 5 | . . . . . . . . . . . 1 . . . 1 . 3 . . . . . Known Exits Taken 15 | . . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . . . . . . . . . . . . . . Scrap Searched 15 | . . . 1 . . . . 4 . 3 1 . 3 . 1 2 . . . . . . Spaces Dug 189 | . . . . . 5 1 . . 30 . 49 2 3 28 19 9 . . 15 2 5 21 Terrain Destroyed 474 | . . . 66 9 5 1 . . 45 48 103 2 3 49 19 9 . . 16 2 5 92 Melee 89 | . . . . . 5 1 . . 16 . 10 2 1 16 6 3 . . 4 2 5 18 Projectile 52 | . . . . . . . . . 3 . . . 2 12 13 6 . . 12 . . 4 AOE 333 | . . . 66 9 . . . . 26 48 93 . . 21 . . . . . . . 70 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total 17395 | 125 404 165 1385 710 1326 175 454 1217 2266 392 583 802 204 1616 479 712 180 354 845 558 648 1795 Wait 1879 | 1 30 32 534 194 137 9 . . 83 . 14 126 22 132 62 51 . 1 119 57 90 185 Move 14576 | 96 301 101 797 489 1115 149 451 1206 2049 382 549 634 177 1396 388 652 164 351 678 445 494 1512 Hop 82 | . . . 16 6 9 1 1 . 5 1 . 1 . 3 . . 1 . 6 8 10 14 Pick Up 60 | 4 4 12 5 3 1 . 1 1 3 . . 1 . 3 . . 1 . 8 3 4 6 Fast Attach 136 | 7 3 5 3 5 6 4 . 3 18 2 1 13 . 13 5 . 4 . 6 16 10 12 Attach 41 | . 2 4 8 1 1 1 . . 2 1 1 1 . 2 . . . . 1 . 3 13 Detach 19 | . 2 . . . 1 . . . 2 . . 2 . 1 . . . . . 2 . 9 Swap 33 | . . . . . 6 . . 2 6 1 . 3 2 4 . . . . . 4 1 4 Drop 117 | . 4 1 8 5 4 4 . 5 16 . . 12 . 12 5 . 4 . 8 17 8 4 Fire 187 | 17 53 10 14 7 4 . . . 8 5 8 . 2 18 13 6 . . 12 1 . 9 Melee 203 | . . . . . 12 7 1 . 52 . 10 9 1 32 6 3 6 2 7 2 28 25 Ram 7 | . 5 . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 55 | . . . . . 30 . . . 22 . . . . . . . . . . 3 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory (discovered 6 exits: [*Fac x2] / *Sto x2 / *Low x2) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: Res / *Upp x2 / *Ext x2 / *Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 219 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 4) 650 | -10/Materials | Core integrity fell below 50% 702 | -10/Materials | Core integrity fell below 20% 728 | -10/Materials | Lost 7 parts (2p2n1u2w) 749 | -10/Materials | Discovered new exit (range 6) 769 | -10/Materials | Entered another Materials area 769 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 846 | -9/Materials | Discovered new exit (range 16) 919 | -9/Materials | Core integrity fell below 50% 926 | -9/Materials | Entered Mines 927 | -9/Mines | Met a Derelict bent on vengeance 945 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 951 | -9/Mines | Discovered new exit (range 7) 955 | -9/Mines | Lost 8 parts (1p3n2u2w) 1007 | -9/Mines | Learned location of 1 exit from Proximity Caves 1648 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1748 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1804 | -9/Mines | Entered Materials 1804 | -8/Materials | Accompanied by 2 allies 1804 | -8/Materials | Evolved 2 slots: Utility x2 1920 | -8/Materials | Repaired Grenade Launcher 2106 | -8/Materials | Build established: Hacker-Mutant 2191 | -8/Materials | Discovered new exit (range 7) 2200 | -8/Materials | Entered Factory 2200 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2268 | -7/Factory | Discovered new exit (range 17) 2369 | -7/Factory | Identified exit to Storage 2369 | -7/Factory | Identified exit to Lower Caves 2453 | -7/Factory | Discovered new exit (range 18) 2500 | -7/Factory | Build established: Hacker-Sprinter 2786 | -7/Factory | Entered Storage 2871 | -7/Storage | Used back door to open Recycling access 2871 | -7/Storage | Discovered new exit (range 5) 2872 | -7/Storage | Entered Recycling 2950 | -7/Recycling | Discovered new exit (range 18) 3009 | -7/Recycling | Scanned before Scraplab entrance 3013 | -7/Recycling | Entered Scraplab 3016 | -7/Recycling | Discovered new exit (range 2) 3016 | -7/Recycling | Entered Scraptown 3016 | -7/Scraptown | System corruption cleaned by C-Scrubber 3067 | -7/Scraptown | Visited Red Mages 3103 | -7/Scraptown | Discovered new exit (range 13) 3128 | -7/Scraptown | Visited Symbiants 3129 | -7/Scraptown | Visited Shadow of the Wyrm 3133 | -7/Scraptown | Visited Cyclists 3146 | -7/Scraptown | Visited CPS Storage 3148 | -7/Scraptown | Visited Assassins FH 3200 | -7/Scraptown | Visited UFD Registry 3200 | -7/Scraptown | Registered with UFD as "Arcshell" 3209 | -7/Scraptown | Visited Derelict Rescue Squad 3213 | -7/Scraptown | Visited Junk Cannon Lab 3218 | -7/Scraptown | Visited Curators Association 3222 | -7/Scraptown | Visited Infowarlord's Domain 3224 | -7/Scraptown | Found Exp. Signal Interpreter 3233 | -7/Scraptown | Visited Scrapoid Pod Storage 3256 | -7/Scraptown | Visited DA-N13 Charitable Foundation 3259 | -7/Scraptown | Found DCF Scrap (27 items) 3271 | -7/Scraptown | Visited Observation Area 3284 | -7/Scraptown | Visited Research Penetration Think Tank 3293 | -7/Scraptown | Visited LU-1G1's Boring Crew 3299 | -7/Scraptown | Visited Scrap Suit Storage 3389 | -7/Scraptown | Discovered new exit (range 3) 3411 | -7/Scraptown | Identified exit to Factory 3413 | -7/Scraptown | Entered Factory 3413 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3483 | -5/Factory | Discovered new exit (range 6) 3484 | -5/Factory | Identified exit to Upper Caves 3579 | -5/Factory | Build established: Hacker-Mutant 3627 | -5/Factory | Discovered new exit (range 4) 3629 | -5/Factory | Identified exit to Factory 3814 | -5/Factory | Fabricated Imp. Flight Unit (x1) 4118 | -5/Factory | Build established: Hacker-Sprinter 4140 | -5/Factory | Fabricated Imp. Sensor Array (x2) 4373 | -5/Factory | Discovered exit to Factory (range 11) 4377 | -5/Factory | Central database locked down 4379 | -5/Factory | Entered Upper Caves 4424 | -5/Upper Caves | Spotted B-75 Beast 4492 | -5/Upper Caves | Found DCF Scrap (10 items) 4512 | -5/Upper Caves | Lost 5 parts (2p2n1u) 4536 | -5/Upper Caves | Discovered new exit (range 15) 4544 | -5/Upper Caves | Identified exit to Upper Caves 4545 | -5/Upper Caves | Entered another Upper Caves area 4554 | -5/Upper Caves | Discovered exit to Factory (range 19) 4748 | -5/Upper Caves | Build established: Hacker-Scout 4804 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4841 | -5/Upper Caves | Learned location of 1 exit from Factory 4915 | -5/Upper Caves | Learned location of Armory (-4) 4915 | -5/Upper Caves | Learned Extension garrison access intel 4915 | -5/Upper Caves | Learned Factory trap positions 5005 | -5/Upper Caves | Discovered new exit (range 7) 5009 | -5/Upper Caves | Identified exit to Warlord 5009 | -5/Upper Caves | Entered Warlord 5209 | -5/Warlord | Visited the Vortex Lab 5221 | -5/Warlord | Warlord's base attacked by MAIN.C 5225 | -5/Warlord | Found Prototype Piercing Weapon 5302 | -5/Warlord | Rebuked by Warlord 5338 | -5/Warlord | Identified Vortex Lance 5354 | -5/Warlord | Found Prototype Reactor 5354 | -5/Warlord | Identified Vortex Chain Reactor 5358 | -5/Warlord | Found Prototype Device 5358 | -5/Warlord | Identified Exp. Phase Shifter 5366 | -5/Warlord | Found Spectral Analyzer 5368 | -5/Warlord | Found Prototype Device 5368 | -5/Warlord | Identified System Purifier 5417 | -5/Warlord | Opened side exit 5422 | -5/Warlord | Discovered new exit (range 11) 5518 | -5/Warlord | Warlord forces counterattacked 5556 | -5/Warlord | Spotted Striker 5579 | -5/Warlord | Identified exit to Proximity Caves 5580 | -5/Warlord | Entered Proximity Caves 5645 | -4/Proximity Caves | Spotter reported a threat 5652 | -4/Proximity Caves | Entered Factory 5652 | -4/Factory | Evolved 2 slots: Utility x2 5653 | -4/Factory | Identified exit to Research 5654 | -4/Factory | Loaded intel: 104 trap records 5894 | -4/Factory | Spotted B-86 Titan 5980 | -4/Factory | Discovered new exit (range 18) 6007 | -4/Factory | Scrapoids reinforcements arrived? 6014 | -4/Factory | Spotted B-86 Titan 6017 | -4/Factory | Build established: Hacker-Ninja 6044 | -4/Factory | Discovered new exit (range 13) 6122 | -4/Factory | Identified exit to Upper Caves 6122 | -4/Factory | Identified exit to Extension 6122 | -4/Factory | Identified exit to Armory 6322 | -4/Factory | Entered Upper Caves 6346 | -4/Upper Caves | Learned location of Testing (-2) 6543 | -4/Upper Caves | Discovered new exit (range 5) 6544 | -4/Upper Caves | Identified exit to Upper Caves 6544 | -4/Upper Caves | Entered another Upper Caves area 6609 | -4/Upper Caves | Spotted B-86 Titan 6752 | -4/Upper Caves | Discovered new exit (range 7) 6754 | -4/Upper Caves | Identified exit to Zhirov 6798 | -4/Upper Caves | Entered Zhirov 6798 | -4/Zhirov | Discovered new exit (range 3) 6804 | -4/Zhirov | Met Zhirov 6809 | -4/Zhirov | Learned location of Quarantine (-3) 6809 | -4/Zhirov | Learned location of Command (-1) 6815 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6820 | -4/Zhirov | Found Alien Artifact 6820 | -4/Zhirov | Identified Integrated Dissipator 6820 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6827 | -4/Zhirov | Found Alien Artifact 6868 | -4/Zhirov | Identified exit to Proximity Caves 6869 | -4/Zhirov | Entered Proximity Caves 6971 | -3/Proximity Caves | Discovered exit to Research (range 7) 6974 | -3/Proximity Caves | Entered Research 6974 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7046 | -3/Research | Identified exit to Quarantine 7201 | -3/Research | Spotted B-86 Titan 7311 | -3/Research | Build established: Hacker-Scout 7354 | -3/Research | Entered Quarantine 7356 | -3/Quarantine | Found Alien Artifact 7356 | -3/Quarantine | Identified Core Reset Matrix 7356 | -3/Quarantine | Identified Transdimensional Reconstructor 7356 | -3/Quarantine | Used Core Reset Matrix 7360 | -3/Quarantine | Detected hypermatrix surge 7360 | -3/Quarantine | Sensed 5 artifacts in vicinity 7448 | -3/Quarantine | Found Unknown Launcher 7448 | -3/Quarantine | Identified Fusion Bomb Launcher 7515 | -3/Quarantine | Met incapacitated Sigix Warrior 7515 | -3/Quarantine | Lockdown squad dispatched 7516 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 7517 | -3/Quarantine | Unlocked Sigix quarantine chamber 7519 | -3/Quarantine | Found Sigix Containment Pod 7553 | -3/Quarantine | Spotted Lightning 7553 | -3/Quarantine | Spotted Lightning 7558 | -3/Quarantine | Spotted Lightning 7566 | -3/Quarantine | Identified exit to Research 7598 | -3/Quarantine | Entered Research 7598 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7861 | -2/Research | Identified exit to Testing 7912 | -2/Research | Discovered new exit (range 7) 7914 | -2/Research | Identified exit to Access 7918 | -2/Research | Entered Access 7918 | -1/Access | Evolved 2 slots: Utility x2 8194 | -1/Access | Lost 4 parts (1p1n1u1w) 8250 | -1/Access | Warped through subspace 8370 | -1/Access | Spotted B-99 Colossus 8375 | -1/Access | Spotted B-99 Colossus 8418 | -1/Access | Search patrols dispatched 8428 | -1/Access | Build established: Wizard-Scout 8433 | -1/Access | Garrison activated, responded to threat 8533 | -1/Access | Lost 6 parts (1p2n2u1w) 8603 | -1/Access | Lost 6 parts (1p3n2u) 8608 | -1/Access | System corruption reached 10% 8631 | -1/Access | Identified exit to Surface 8668 | -1/Access | Search patrols dispatched 8734 | -1/Access | Core integrity fell below 50% 8743 | -1/Access | Emitted hypermatrix ping 8748 | -1/Access | Assembled emerged from beneath the floor 8753 | -1/Access | Energy Cycler disabled 8762 | *** | Destroyed 0b10! Last Messages --------------- 08725_ The unstable cave ceiling collapses. 08730_ Lrn. Sensor Array destroyed. 08733_ Door malfunctions. 08733_ U-05 Engineer destroyed. 08733_ Door malfunctions. 08734_ Penetrated by Slug. 08734_ Slug penetrates Wall. 08734_ Adv. Gravity Neutralizer destroyed. 08735_ U-05 Engineer lays Concrete. 08736_ Penetrated by Slug. 08739_ Slug penetrates H-88 Terminator. 08739_ Penetrated by Slug. 08742_ Slug penetrates Wall. 08742_ Penetrated by Slug. 08743_ Emitted hypermatrix ping. 08747_ K-01 Serf destroyed. 08747_ Acquired 24 matter. 08753_ ALERT: Power surge detected, dispatching additional patrols. 08759_ The Access Shell folds into the floor. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ######+### ###### #???# ## ""#???? | | + #???# ## ????? | | + #???# ## ????? | | # ####### #####! #???# ## ??????? | | # #?????######???#%* #???# #########??????? | | # #??????????????# #???# #??????????????? | | # #???######?????# #???# #??????????????? | | ### ##### #?????# #???# #??????????????? | | = #?????# ##### #??????????????? | | #?????# #??????????????? | | ########## #######+######### #??????????????? | | ?????????## ## #?##+########????????? | | ??????????# ## # #????????? | | ??????????# ## / ! #????????? | | ??????????# ## # #????????? | | ??????????# ## # #????????? | | ??????????# ## ! # #????????? | | ??????????# ######## #################????????? | | ??????????# #???# # #???????????????????????? | | ??????????# ###### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????#u "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "?????????????????? | | ??????????# "?????????????????? | | ??????????# "?????????????????## | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 100 Energy Generation 67 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 30 Additional Mass Support 16 Armor Coverage 150 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 84 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 46 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -5/Factory Imp. Sensor Array | x2 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Transdimensional Reconstructor Achievements -------------- Alien Roots Ooh, Shiny! Payload Armed Challenges ------------ None Game ------ Seed MomentumLatentFocus Manual? 0 Play Time 03:13:10 Cumulative 139.7 hours Start 2024.10.09 @ 06:50:51 End 2024.10.10 @ 20:46:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 60 Adventurer 21 Explorer 0 Win Type 3 Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 38 Gallery% 57 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a32d4fe-2c30-496c-b822-dad6db6e1475