Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.05 @ 13:26:20 Player: Richard_Rain Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1002) 1002 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3712 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 240/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scan Processor Improved Launcher Guidance Computer Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Heavy Laser Ion Cannon Ion Cannon > --- INVENTORY -------- Datajack [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Long-range Tractor Beam Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . . 1 . Parts Attached 51 | 6 5 3 19 11 7 Power 4 | 1 . 1 1 1 . Engine 4 | 1 . 1 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 2 . 6 3 . Treads . | . . . . . . Leg 4 | 2 . . . 2 . Wheel 2 | . . . 2 . . Hover 3 | . 2 . 1 . . Flight 4 | . . . 3 1 . Utility 12 | 1 2 1 4 3 1 Device 2 | . . . 1 1 . Storage 3 | 1 1 . 1 . . Processor 4 | . . 1 1 1 1 Hackware . | . . . . . . Protection 3 | . 1 . 1 1 . Artifact . | . . . . . . Weapon 22 | 2 1 1 8 4 6 Energy Gun 6 | 1 . 1 2 1 1 Energy Cannon 4 | . . . . 2 2 Ballistic Gun 4 | 1 . . 3 . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon 6 | . . . 3 1 2 Unidentified Prototypes 1 | . . . 1 . . Parts Lost 24 | . . 3 13 . 8 Power 4 | . . 1 2 . 1 Propulsion 6 | . . 1 4 . 1 Utility 6 | . . . 3 . 3 Weapon 8 | . . 1 4 . 3 Highest Loss Streak 9 | . . 2 9 . 5 Average Slot Usage (%) 73 | . 98 87 64 58 43 Engine 8 | . 14 10 6 6 2 Leg 6 | . 22 . . 2 4 Hover 7 | . 4 22 1 7 2 Flight 2 | . . . 9 . . Device 2 | . . . 5 5 4 Storage 9 | . 14 11 9 7 4 Processor 6 | . . 11 8 5 9 Protection 7 | . 13 11 5 4 2 Energy Gun 5 | . 1 11 3 5 4 Energy Cannon 2 | . . . . 8 5 Ballistic Gun 7 | . 14 11 10 . . Launcher 2 | . 12 . . . . Naked Turns 29 | . . . . . 29 Heaviest Build 39 | 12 20 20 23 39 39 Greatest Support 20 | 20 20 12 20 18 18 Greatest Overweight (x) 4 | 1 3 2 4 3 3 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 7 | 5 7 8 7 8 6 Most Carried 6 | 3 6 5 6 4 2 Average Carried 2 | . 3 3 2 1 . Final Capacity 8 | 6 8 8 8 8 4 Final Carried 5 | . 5 4 2 1 . Class Distribution -------------------- 74% | Mutant 11% | Tank 11% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1004 | 244 161 161 270 136 32 Remotely 168 | . . . . 136 32 Salvage Created 1026 | . 327 221 371 107 . Parts 81 | . 29 14 31 7 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 26 | . 10 4 9 3 . Guns 16 | . 3 4 9 . . Cannons 3 | . . . . 3 . AOE 7 | . 7 . . . . Classes Destroyed 9 | . 7 1 . 1 . Worker 4 | . 1 1 1 1 . Builder 1 | . 1 . . . . Hauler 1 | . 1 . . . . Mechanic 1 | . 1 . . . . Watcher 5 | . 3 . 2 . . Swarmer 8 | . 2 . 4 2 . Grunt 14 | . 8 2 4 . . Sentry 3 | . . 2 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 9 | . 9 2 4 3 . Combat Bots Only 4 | . 3 1 4 2 . Max Kills in Single Turn 3 | . 3 1 1 1 . Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 2254 | . 265 171 904 180 734 Core 1013 | . 45 10 255 18 685 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 82 97 53 . . Volleys Fired 114 | . 37 16 44 5 12 Largest 3 | . 2 2 2 3 3 Hottest 189 | . 50 65 53 189 189 Shots Fired 204 | . 60 32 81 13 18 Gun 161 | . 40 32 81 3 5 Cannon 23 | . . . . 10 13 Launcher 20 | . 20 . . . . Special . | . . . . . . Kinetic 121 | . 37 16 68 . . Thermal 47 | . 3 . 13 13 18 Explosive 20 | . 20 . . . . Electromagnetic 16 | . . 16 . . . Robot Hit Streak 22 | . 10 22 16 10 10 Robot Miss Streak 3 | . 3 1 1 1 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 152 | . 27 26 73 12 14 Core Hits 71 | . 25 11 28 5 2 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 7 | . . . 6 . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2709 | . 1025 232 832 289 331 Guns 1389 | . 182 230 832 65 80 Cannons 475 | . . . . 224 251 Explosions 843 | . 843 . . . . Melee . | . . . . . . Ramming 2 | . . 2 . . . Kinetic 1009 | . 172 78 759 . . Thermal 703 | . 10 . 73 289 331 Explosive 843 | . 843 . . . . Electromagnetic 152 | . . 152 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 8 | . 3 . . 5 . Projectiles 5 | . . . . 5 . Explosions 3 | . 3 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 33 | . 32 1 . . . Shots 2 | . 2 . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 241 | . 65 103 91 228 241 Average Temperature 40 | . 19 29 21 110 117 Received Heat Transfer 780 | . 138 66 576 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred 1332 | . 37 . 296 444 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 354 | . 354 269 294 214 62 Initial 89 | . . 55 89 84 62 Average 135 | . 161 147 196 128 26 Maximum Alert Level 1 | . 1 1 1 1 . Low Security (%) 69 | 100 57 62 43 93 100 Level 1 30 | . 42 37 56 6 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 3 1 1 . Investigation 4 | . 3 . 1 . . Extermination 1 | . . . . 1 . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 15 8 14 4 7 Peak Tracking Total 6 | . 3 4 4 4 6 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 3 | . 3 . . . . Max in Single Turn 2 | . 2 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 9 | . 4 3 1 1 . Terminals 5 | . 3 1 1 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 34 | . 16 14 2 2 . Successful 29 | . 13 14 . 2 . Failed 5 | . 3 . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 17 | . 12 3 2 . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 4 | . . 4 . . . Scanalyzers 7 | . . 7 . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 12 | . 9 3 . . . Record 3 | . 3 . . . . Robot Analysis 1 | . . 1 . . . Recycling Unit Index 1 | . 1 . . . . Alert Level 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 4 | . . 4 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 7 | . . 7 . . . Insert Component 3 | . . 3 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 4 3 1 1 . Full Trace Events 6 | . 3 2 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 12 | . . 12 . . . Retrieved Matter 12 | . . 12 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . 2 . 1 Non-combat 1 | . . . 1 . . Combat 2 | . . . 1 . 1 Robot Hacks Applied 4 | . . . 3 . 1 parse_system 3 | . . . 2 . 1 no_distress 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 84 | . . . . . 84 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 1732 | 70 408 348 352 330 224 Spaces Moved 1069 | 54 243 254 178 207 133 Core 80 | 14 . . 23 . 43 Treads . | . . . . . . Legs 392 | 40 191 . . 71 90 Wheels 61 | . . . 61 . . Hover 494 | . 52 254 52 136 . Flight 42 | . . . 42 . . Fastest Speed 34 | 50 116 116 34 50 50 Average Speed 121 | 107 123 116 107 141 121 Slowest Speed 250 | 120 240 180 250 240 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 38 24 17 5 60 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug 3 | . 3 . . . . Terrain Destroyed 137 | . 137 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 137 | . 137 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 1325 | 66 298 280 267 235 179 Wait 17 | 1 . . . . 16 Move 1065 | 53 242 253 177 207 133 Hop . | . . . . . . Pick Up 49 | 6 10 4 13 9 7 Fast Attach . | . . . . . . Attach 48 | 6 3 3 18 11 7 Detach 6 | . . 1 4 1 . Swap 3 | . 2 . 1 . . Drop 15 | . 4 2 4 2 3 Fire 114 | . 37 16 44 5 12 Melee 7 | . . . 6 . 1 Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Build established: Mutant 461 | -10/Materials | Repaired Grenade Launcher? 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 818 | -9/Materials | Discovered new exit (range 9) 826 | -9/Materials | Identified exit to Materials 827 | -9/Materials | Entered another Materials area 827 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 917 | -8/Materials | Lost 4 parts (1p1n1u1w) 1174 | -8/Materials | Lost 9 parts (1p3n2u3w) 1177 | -8/Materials | Discovered new exit (range 4) 1179 | -8/Materials | Entered Factory 1179 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1290 | -7/Factory | Identified exit to Garrison 1509 | -7/Factory | Sucked down chute 1509 | -7/Factory | Entered Waste 1510 | -7/Waste | Met a frightened Derelict 1553 | -7/Waste | Spotted C-40 Crusher 1572 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1573 | -7/Waste | Spotted C-40 Crusher 1576 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1620 | -7/Waste | Spotted C-40 Crusher 1638 | -7/Waste | Spotted C-40 Crusher 1651 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1655 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1658 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1661 | -7/Waste | Crushed by Compactor (1 part destroyed) 1668 | -7/Waste | Crushed by Compactor (1 part destroyed) 1699 | -7/Waste | Lost 5 parts (1n2u2w) 1709 | -7/Waste | Spotted C-40 Crusher 1715 | -7/Waste | Crushed by Compactor (1 part destroyed) 1716 | -7/Waste | Spotted C-40 Crusher 1722 | -7/Waste | Core integrity fell below 50% 1731 | -7/Waste | Core integrity fell below 20% 1733 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Lrn. Tractor Beam crushed. Datajack crushed. Med. Storage Unit crushed. Acquired Hvy. Laser. Imp. Launcher Guidance Computer crushed. Adv. Terrain Scan Processor crushed. Acquired Datajack. Jacked C-40 Crusher... >>parse_system Reading system data... Datajack crushed. Lance crushed. Med. Storage Unit crushed. Hvy. Laser crushed. Acquired Ion Cannon. Acquired Hvy. Disruptor Cannon. Dropped Hvy. Disruptor Cannon. Acquired Broken Hyp. Coil Gun. Dropped Broken Hyp. Coil Gun. Ion Cannon crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????######??????######??????######? | | ???????????????????# #??????# #??????# #? | | ?????############??# #??????# #??????# #? | | ?????# #??# #??????# #??????# #? | | ?????# #??# #??????# #??????# #? | | ?????# ! #### #??????# ######## #? | | ?????# #??????# #? | | ?????# #??????# #? | | ?????# #??????# #? | | ?????# #??????# #? | | ?????# #### #??????# ######## #? | | ?????# #??# #??????# #??????# #? | | ?????# #??# #??????# #??????# #? | | ?????############??# #??????# #??????# #? | | ?????????????????### ######## #??????# #? | | ?????????????????# #??????# #? | | ?????????????????# #??????# #? | | ?????????????????# #??????# #? | | ?????????????????# ] #??????# #? | | ?????????????????### ######## #??????# #? | | ???????????????????# #??????# #??????# #? | | ???????????????????# #??????# #??????# #? | | ???????????????????#[ #??????# #??????# #? | | ?????????????????### CC########CC ######## ## | | ?????????????????# CC@CC CC | | ?????????????????# CC CC | | ?????????????????# CCCC | | ?????????????????# CCCC | | ?????????????????### ######## ######## ## | | ???????????????????# #??????# #??????# #? | | ???????????????????# #??????# #??????# #? | | ???????????????????# #??????# #??????# #? | | ???????????????????# #??????#/ #??????# #? | | ???????????????????######??????######??????######? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Launcher Accuracy 30 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Loot Pinata Made in Tau Ceti IV Shopping List Use The Force Challenges ------------ None Game ------ Seed PoweredArmorMeganuke Manual? 0 Play Time 00:41:59 Cumulative 2.1 hours Start 2021.11.05 @ 12:10:50 End 2021.11.05 @ 13:26:20 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3fbebccc-1729-489d-bc7f-b1283eab5312