Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 20:03:08

Player: potator

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (37)      185
Value Destroyed (1073)     1073
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2158

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     163/300
Energy                     250/250
System Corruption          2%
Temperature                Hot (288)
Movement                   Walking (130)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Titanium Leg
           Titanium Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
           Transport Network Coupler
           Targeting Computer
>          --- WEAPON (2) -------
           Assault Cannon
           Assault Cannon
>          --- INVENTORY (10) ---
           Aluminum Leg
     Large Storage Unit
           Authchip [R/Combat]
     Small Laser
           Beam Rifle
  Advanced Beam Cannon
  Advanced Beam Cannon
           Autogun
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Transport Network Coupler
           Targeting Computer
>          --- WEAPON -----------
           Assault Cannon
           Assault Cannon
>          --- INVENTORY --------
           Aluminum Leg
     Large Storage Unit
           Authchip [R/Combat]
     Small Laser
           Beam Rifle
  Advanced Beam Cannon
  Advanced Beam Cannon
           Autogun
           Datajack
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             45   | 6   14  25  
  Power                    7    | 1   4   2   
    Engine                 6    | 1   3   2   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   3   4   
    Treads                 5    | 2   3   .   
    Leg                    4    | .   .   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  11   | 1   3   7   
    Device                 4    | .   2   2   
    Storage                4    | 1   .   3   
    Processor              2    | .   .   2   
    Hackware               1    | .   1   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   18   | 2   4   12  
    Energy Gun             2    | .   .   2   
    Energy Cannon          4    | .   2   2   
    Ballistic Gun          7    | 2   2   3   
    Ballistic Cannon       2    | .   .   2   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   1   10  
  Power                    2    | .   .   2   
  Propulsion               2    | .   1   1   
  Utility                  3    | .   .   3   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      9    | .   1   9   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     88   | .   92  81  
  Engine                   10   | .   13  5   
  Core                     1    | .   .   3   
  Treads                   19   | .   26  7   
  Leg                      3    | .   .   10  
  Device                   4    | .   2   9   
  Storage                  12   | .   14  11  
  Processor                3    | .   .   8   
  Hackware                 5    | .   6   4   
  Energy Cannon            13   | .   16  7   
  Ballistic Gun            8    | .   11  3   
  Ballistic Cannon         2    | .   .   6   
Peak Build Rating          17   | 6   12  17  
  Average Rating           9    | 3   8   13  
  On Entrance              6    | .   6   12  
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 14  17  35  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  8    | .   .   8   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   8   15  
  Average Capacity         9    | 6   8   11  
  Most Carried             10   | 4   8   10  
  Average Carried          5    | 1   4   7   
  Final Capacity           10   | 8   8   10  
  Final Carried            9    | .   8   9   

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           900  | 222 360 318 
  Remotely                 .    | .   .   .   
Salvage Created            1271 | .   850 421 
  Parts                    76   | .   49  27  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  28   | .   14  14  
  Guns                     12   | .   8   4   
  Cannons                  11   | .   6   5   
  AOE                      4    | .   .   4   
Classes Destroyed          8    | .   5   3   
  Builder                  1    | .   .   1   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  4    | .   3   1   
  Swarmer                  3    | .   .   3   
  Grunt                    22   | .   14  8   
  Sentry                   3    | .   .   3   
Best Kill Streak           4    | .   4   4   
  Combat Bots Only         4    | .   4   4   
Max Kills in Single Turn   3    | .   2   3   
  Gunslinging              1    | .   1   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        216  | .    77   139  
  Missed                   65   | .    26   39   
Damage Taken               2024 | .    609  1415 
  Core                     583  | .    172  411  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   98   | .    .    98   
Core Remaining (%)         65   | 100  31   .    
Volleys Fired              107  | .    62   45   
  Largest                  2    | .    2    2    
  Hottest                  120  | .    120  120  
Shots Fired                203  | .    124  79   
  Gun                      94   | .    64   30   
  Cannon                   106  | .    60   46   
  Launcher                 3    | .    .    3    
  Special                  .    | .    .    .    
  Kinetic                  113  | .    64   49   
  Thermal                  87   | .    60   27   
  Explosive                3    | .    .    3    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         12   | .    9    12   
  Robot Miss Streak        5    | .    3    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           129  | .    79   50   
  Core Hits                59   | .    32   27   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Blast                  1    | .    .    1    
Melee Attacks              2    | .    .    2    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2557 | .    1210 1347 
  Guns                     787  | .    595  192  
  Cannons                  1294 | .    615  679  
  Explosions               476  | .    .    476  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1113 | .    595  518  
  Thermal                  968  | .    615  353  
  Explosive                476  | .    .    476  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    .    2    
  Average Corruption       2    | .    .    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  5    | .    .    5    
    Message Errors         1    | .    .    1    
    Matter Fused           1    | .    .    1    
    Heat Flow Errors       3    | .    .    3    
Overload Shots             .    | .    .    .    
Overflow Damage            90   | .    6    84   
  Projectiles              6    | .    6    .    
  Explosions               84   | .    .    84   
  Melee                    .    | .    .    .    
Knockbacks                 2    | .    .    2    
  Impact                   .    | .    .    .    
  Kinetic                  2    | .    .    2    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      40   | .    .    40   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        282  | .    204  282  
  Average Temperature      64   | .    66   61   
  Received Heat Transfer   996  | .    366  630  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             5    | .    2    3    
  Heat Transferred         2035 | .    1295 740  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             261  | .   166 261 
  Initial                  20   | .   .   20  
  Average                  90   | .   57  156 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         92   | 100 100 78  
  Level 1                  7    | .   .   21  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   2   2   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              52   | .   23  29  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   2   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          9    | .   7   2   
  Terminals                8    | .   7   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                27   | .   20  7   
  Successful               15   | .   10  5   
  Failed                   12   | .   10  2   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                25   | .   20  5   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   .   2   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   10  3   
  Robot Analysis           1    | .   1   .   
  Branch Access Points     1    | .   .   1   
  Emergency Access Points  2    | .   2   .   
  Alert Level              1    | .   .   1   
  Locate Traps             1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Patrol Status            2    | .   2   .   
  Hauler Manifests         2    | .   1   1   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   .   2   
  Scan Component           1    | .   .   1   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   7   1   
  Full Trace Events        6    | .   6   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     32   | .   .   32  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2722 | 62   1718 942  
Spaces Moved               1380 | 35   917  428  
  Core                     16   | 4    .    12   
  Treads                   1097 | 31   917  149  
  Legs                     267  | .    .    267  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  120  
  Average Speed            159  | 147  160  159  
  Slowest Speed            450  | 160  160  450  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       47   | 3    99   39   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          25   | .    .    25   
  Melee                    .    | .    .    .    
  Projectile               5    | .    .    5    
  AOE                      20   | .    .    20   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      1701 | 46   1045 610  
  Wait                     114  | .    27   87   
  Move                     1378 | 34   916  428  
  Hop                      .    | .    .    .    
  Pick Up                  43   | 6    19   18   
  Fast Attach              .    | .    .    .    
  Attach                   25   | 6    6    13   
  Detach                   .    | .    .    .    
  Swap                     20   | .    8    12   
  Drop                     12   | .    7    5    
  Fire                     107  | .    62   45   
  Melee                    2    | .    .    2    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / *Min)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  512 | -10/Materials | Discovered new exit (range 7)
  647 | -10/Materials | Discovered new exit (range 8)
  839 | -10/Materials | Discovered new exit (range 15)
  950 | -10/Materials | Core integrity fell below 50%
 1763 | -10/Materials | Discovered new exit (range 6)
 1781 | -10/Materials | Entered another Materials area
 1781 | -9/Materials  | Evolved 2 slots: Utility x2
 1858 | -9/Materials  | Build established: Scavenger-Mutant
 1897 | -9/Materials  | Discovered new exit (range 14)
 2101 | -9/Materials  | Core integrity fell below 50%
 2155 | -9/Materials  | Core integrity fell below 20%
 2220 | -9/Materials  | Lost 9 parts (2p1n2u4w)
 2372 | -9/Materials  | Repaired Autogun
 2557 | -9/Materials  | Identified exit to Mines
 2566 | -9/Materials  | Discovered new exit (range 4)
 2704 | -9/Materials  | Build established: Mutant
 2723 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Connecting with Terminal...
>>Alert(Check)
Current Alert Level: 1-H
>>Access(Branch)
Found 1 branch access point:
    (14,12) Mines
  Map updated.
K-01 Serf cleans the Terminal. <x3>
EXIT=FOUND
/3&YXHV8WJYDK:LIZY1Z&R#3D HGG Y7
Acquired 39 matter.
Acquired 34 matter.
W-16 Scout sends out distress signal.
W-16 Scout destroyed.
K-01 Serf collects debris.
System corrupted: Heat flow error (+252).
K-01 Serf collects debris.
K-01 Serf destroyed.
K-01 Serf collects debris. <x3>
G-47 Trooper knocked back. <x2>

 Map 
-----
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|        ####  !#=%     #   #??????????????????????? |
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|        +              # ###??????????????????????? |
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| ############# #       # #????????????????????????? |
| ############# ######### #????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisassembledClaymoresField
  Manual?         0
Play Time         00:25:53
  Cumulative      10.7 hours
  Start           2025.03.16 @ 19:38:17
  End             2025.03.16 @ 20:03:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3c686cf4-21f8-4349-9eae-8ca815d04094