Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.23 @ 07:59:08 Player: Sixten Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (581) 581 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (272) 272 TOTAL SCORE: 1888 Bonus ------- Registered with UFD 300 Friendly Fire -28 Cogmind --------- Core Integrity 133/250 Matter 15/300 Energy 275/275 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Hacking Suite > --- WEAPON (2) ------- Lightning Gun Improved Grenade Launcher > --- INVENTORY (15) --- A0-MCA's Component Scanner Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Hacking Suite > --- WEAPON ----------- Beamcaster Battle Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Carbon-fiber Leg Light Armor Plating Assault Rifle Light Assault Rifle [Rating: 19] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Hacking Suite Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Lightning Gun Energy Gun Lightning Gun Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 18 | 6 2 . 3 7 Power 3 | 1 . . 1 1 Engine 3 | 1 . . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . . 2 Treads 4 | 2 . . . 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 1 . . 2 Device . | . . . . . Storage 2 | 1 . . . 1 Processor 1 | . . . . 1 Hackware 1 | . 1 . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 1 . 2 2 Energy Gun 2 | . . . 1 1 Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . . 1 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 1 | . . . 1 . To Critical Strikes 1 | . . . 1 . Average Backups 1 | . 2 5 6 . Power . | . 1 1 1 . Propulsion . | . . 2 2 . Utility . | . . 1 1 . Weapon . | . . 1 1 . Tool/Special . | . . . . . Unused Backups 5 | . . . . 5 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 96 100 100 87 Engine 14 | . 14 14 14 14 Treads 28 | . 28 28 28 28 Storage 8 | . 14 14 14 5 Processor 5 | . . . . 8 Hackware 13 | . 10 14 14 14 Energy Gun 6 | . . . 5 9 Ballistic Gun 8 | . 26 28 19 . Launcher 4 | . 1 . 3 6 Peak Build Rating 19 | 6 9 9 19 19 Average Rating 12 | 4 8 9 12 15 On Entrance 8 | . 6 9 9 19 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 39 | 11 13 11 21 39 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 7 | 6 8 8 8 6 Most Carried 8 | 1 5 5 8 8 Average Carried 1 | . 2 5 6 . Final Capacity 15 | 8 8 8 8 15 Final Carried 8 | 1 5 5 8 1 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Scraptown Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Scr Matter Collected 742 | 217 266 . 201 58 Remotely . | . . . . . Salvage Created 591 | . 449 . 142 . Parts 40 | . 30 . 10 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . . 8 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Scr Combat Hostiles Destroyed 13 | . 9 . 4 . Guns 6 | . 3 . 3 . AOE 7 | . 6 . 1 . Classes Destroyed 8 | . 7 . 1 . Worker 3 | . 3 . . . Builder 2 | . 2 . . . Hauler 1 | . 1 . . . Mechanic 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 2 | . 2 . . . Grunt 9 | . 9 . . . Subdweller 4 | . . . 4 . Best Kill Streak 13 | . 13 . 2 . Combat Bots Only 7 | . 7 . 2 . Max Kills in Single Turn 2 | . 2 . 1 . Gunslinging . | . . . . . Exploded 2 | . 2 . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Scr Hostile Shots Fired 59 | . 38 . 17 4 Missed 20 | . 12 . 7 1 Hits 39 | . 26 . 10 3 Projectile 39 | . 26 . 10 3 Critical Strikes 1 | . . . 1 . Damage Taken 630 | . 344 . 252 34 Core 117 | . 59 . 47 11 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 73 | . 51 . 22 . Largest 2 | . 2 . 2 . Hottest 100 | . 50 . 100 . Shots Fired 145 | . 100 1 43 1 Gun 119 | . 87 1 31 . Cannon . | . . . . . Launcher 26 | . 13 . 12 1 Special . | . . . . . Kinetic 109 | . 87 1 21 . Thermal 10 | . . . 10 . Explosive 26 | . 13 . 12 1 Electromagnetic . | . . . . . Robot Hit Streak 9 | . 7 2 9 . Robot Miss Streak 4 | . 4 . 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 66 | . 42 1 23 . Core Hits 49 | . 40 1 8 . Critical Kills 2 | . 1 . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 1 . 3 . Burn 2 | . . . 2 . Destroy 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1610 | . 1026 12 572 . Guns 758 | . 451 12 295 . Cannons . | . . . . . Explosions 852 | . 575 . 277 . Melee . | . . . . . Ramming . | . . . . . Kinetic 610 | . 451 12 147 . Thermal 148 | . . . 148 . Explosive 852 | . 575 . 277 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 3 3 Average Corruption 2 | . 2 3 3 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 49 | . 1 5 11 32 Message Errors 13 | . . 1 1 11 Matter Fused 15 | . 1 1 3 10 Heat Flow Errors 7 | . . 1 2 4 Energy Discharges 3 | . . . 1 2 Data Loss (minor) 5 | . . . 2 3 Data Loss (major) 1 | . . 1 . . Misfires 2 | . . 1 . 1 Alerts 2 | . . . 1 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 12 | . 12 . . . Projectiles . | . . . . . Explosions 12 | . 12 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 39 | . . . 39 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 283 | . 15 86 166 283 Average Temperature 63 | . 6 41 37 114 Received Heat Transfer 255 | . 192 . 63 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 407 | . . . 407 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Scr Maximum Alert Level 1 | . 1 . . . Low Security (%) 91 | 100 84 100 . . Level 1 8 | . 15 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 225 | . 225 33 . . Initial 33 | . . 33 . . Average 78 | . 138 4 . . Influence Increases 319 | . 319 . . . Destroy 0b10 Robot/C 180 | . 180 . . . Destroy 0b10 Robot/NC 50 | . 50 . . . Destroy Leader 46 | . 46 . . . Destroy Structure 43 | . 43 . . . Influence Decreases 319 | . 232 87 . . Entered New Map 54 | . . 54 . . Time Decay 265 | . 232 33 . . Squads Dispatched 2 | . 1 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Scr Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 20 | . 15 . 4 1 Peak Tracking Total 4 | . 4 . 2 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Scr Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Scr Machines Disabled 2 | . . . . 2 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Scr Machines Accessed 2 | . . . . 2 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . . . . 3 Successful 3 | . . . . 3 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . . 3 Robot Analysis 2 | . . . . 2 Proto ID Catalog 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Scr Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 2 | . . . 2 . Total Damage 42 | . . . 42 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Scr Active Infowar (turns) . | . . . . . Robot Analysis Total 2 | . . . . 2 Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Scr Turns Passed 3864 | 127 566 325 403 2443 Spaces Moved 2260 | 77 259 204 206 1514 Core 5 | 5 . . . . Treads 2255 | 72 259 204 206 1514 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 152 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 5 40 50 16 75 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . . 1 Spaces Dug . | . . . . . Terrain Destroyed 128 | . 43 . 73 12 Melee . | . . . . . Projectile . | . . . . . AOE 128 | . 43 . 73 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Scr Total 2377 | 83 316 203 235 1540 Wait . | . . . . . Move 2256 | 76 258 203 205 1514 Hop . | . . . . . Pick Up 10 | 1 4 . 3 2 Fast Attach 11 | 6 1 . . 4 Attach 4 | . . . 1 3 Detach 3 | . . . . 3 Swap 5 | . 2 . 3 . Drop 13 | . . . 1 12 Fire 73 | . 51 . 22 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 2 | . . . . 2 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 128 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 12) 260 | -10/Materials | Destroyed 7 combat bots 302 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 8) 694 | -10/Materials | Entered Mines 695 | -10/Mines | Met a Derelict testing a Signal Generator 997 | -10/Mines | Discovered new exit (range 11) 1019 | -10/Mines | Entered Subcaves 1019 | -10/Subcaves | Accompanied by 1 ally 1020 | -10/Subcaves | Approached by a straggling Scientist 1073 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1279 | -10/Subcaves | Discovered new exit (range 16) 1317 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1325 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1422 | -10/Subcaves | Entered Scraptown 1743 | -8/Scraptown | Build established: Scavenger-Mutant 1810 | -8/Scraptown | Discovered new exit (range 3) 2323 | -8/Scraptown | Visited Awakened 2380 | -8/Scraptown | Visited TADAMA 2427 | -8/Scraptown | Build established: Mutant 2443 | -8/Scraptown | Visited The Evicted 2558 | -8/Scraptown | Visited Spacefarers 2897 | -8/Scraptown | Visited UFD Registry 2952 | -8/Scraptown | Registered with UFD as "Wavetail" 3030 | -8/Scraptown | Visited Cartography Club 3137 | -8/Scraptown | Visited Science Guys 3233 | -8/Scraptown | Visited Scrapoid Research Area 3315 | -8/Scraptown | Visited Derelict Rescue Squad 3366 | -8/Scraptown | Visited Chapter 10 3438 | -8/Scraptown | Visited Analyses Database 3491 | -8/Scraptown | Visited A0-MCA Data Center 3501 | -8/Scraptown | Given a B+ rating by A0-MCA 3507 | -8/Scraptown | Found A0-MCA's Component Scanner 3860 | -8/Scraptown | Attacked by Scraptown defenders 3865 | -8/Scraptown | Self-destructed Last Messages --------------- 03592_ Acquired Lrg. Storage Unit. 03630_ Multiple signs read "I'm always busy, go away." 03661_ >N%PT6JNMBG>9D6D%L SA0 03711_ %&M=TK NIU8ATW4CC5LO#LHWOKSNU9WG9Q 5C-Z8R(c): You wouldn't happen to have a Scrap Shield, would you? I have a prototype I'm working on, but I've run out of usable samples to reference in putting the finishing touches on it. Thing is, we need something more protective to complement the Scrap Suit, which is already great, but for longer expeditions we could use more coverage and integrity. Scrap Shields are already pretty good, but imagine an alternative version not limited to compatible fragments for repairs! Anyway, if you do find one, let me know. 03780_ System corrupted: Energy discharge (-96). 9O-TYJ(j): REBOOT5.EXE seems like great insurance against being sucked down a chute. The UFD needs more work in this area. 03860_ System corrupted: FCS attempts to trigger Imp. Grenade Launcher. 03860_ System corrupted: Imp. Grenade Launcher misfires. 03860_ ANNOUNCEMENT: Intruder alert! Defend Scraptown! 03860_ Supplies damaged. Map ----- +----------------------------------------------------+ | """"?????????????????""""""" "## " | | """"??????????????"""""""""" | | ????????????? "## | | ???????????? "## """" | | ???????????? "## ""!" | | ""#" ??????????? ## """" | | ??#" ?????????? ###### | | ??#"""""" """"""???????????"""""" """""" ##????? | | ???###### #####???????????????### ###### #?????? | | ????????? ???????????????????? ?????# #?????? | | ????????? ???????????????????? ???????# #?????? | | ??????????"????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# ####### | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ??????????????##???????????????????????# ####### | | ############### ###################### #####?? | | ##"""# ##"""##"""##"""##"|"# """"#?? | | """"""" ## ""# #" "##"""##"" ##" # "" "#?? | | """"""" p "#?? | | """"""" @ " "#?? | | """"""" """"#?? | | """"""" ##"""# "" ##" "## !$##""|## ######?? | | ##"""## " ##"""##"""##"""##"""####??????? | | ########################################?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 18 Energy Capacity 275 Matter Stores 257 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OvertunedCarbideLegs Manual? 0 Play Time 00:18:09 Cumulative 30.9 hours Start 2026.10.23 @ 07:39:44 End 2026.10.23 @ 07:59:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf295474-ec68-4b20-a4cc-504c72cdf4f3