Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.02 @ 19:03:17

Player: Dosh

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (351)     1755
Value Destroyed (16825)    16825
Prototype IDs (72)         1440
Alien Tech Used (0)        0
Bonus (9793)               9793
              TOTAL SCORE: 38913

 Bonus
-------
High Alert Combat Kills    2046
Follower Combat Kills      890
Registered with UFD        300
Met Imprinter              300
Triggered Deep Caves Wall  500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2434
Win                        3000
Friendly Fire              -677

 Cogmind 
---------
Core Integrity             1500/1600
Matter                     294/300
Energy                     1959/1975
System Corruption          5%
Temperature                Cool (4)
Movement                   Walking (232) Ox2
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (4) --------
    Reinforced Antimatter Reactor
         Micro Antimatter Reactor
     Assembled Flux Generator
>              --- PROPULSION (4) ---
               Biometal Leg
     Assembled Alloy Leg
     Assembled Alloy Leg
               Centrium Leg
>              --- UTILITY (14) -----
  Experimental Power Amplifier
               Huge Storage Unit
       Zionite Biocell
     Assembled Biocell Array
               Deep Structural Scanner
  Experimental Optical Array
  Experimental Targeting Computer
               Transmission Jammer
  Experimental Phase Shifter
               SHELL Armor
               GOLEM Unit
>              --- WEAPON (3) -------
     Assembled Focal Cannon
     Assembled Focal Cannon
     Assembled Focal Cannon
>              --- INVENTORY (25) ---
      Advanced Heavy Siege Treads
               Biometal Leg
  Experimental Energy Well (600)
       Zionite Biocell (600)
  Experimental Reaction Control System
               Thermal Barrier
      Advanced Force Field
               AEGIS Remote Shield
               Ghost Barrier
      Advanced Component Analysis Suite
               Mapping Drone Bay (0/3)
               Hacking Drone Bay (1/1)
               GOLEM Unit
               Subatomic Replicator
               Vortex Cannon
               Vortex Cannon
               Z-bomb Delivery System

 Peak State 
------------
>              --- POWER ------------
    Reinforced Antimatter Reactor
     Assembled Flux Generator
         Light Quantum Reactor
>              --- PROPULSION -------
               Biometal Leg
     Assembled Alloy Leg
     Assembled Alloy Leg
               Centrium Leg
>              --- UTILITY ----------
  Experimental Power Amplifier
     Assembled Nanovents
               Huge Storage Unit
     Assembled Biocell Array
  Experimental Optical Array
     Assembled Combat Suite
               Transmission Jammer
  Experimental Phase Shifter
               SHELL Armor
               AEGIS Remote Shield
               GOLEM Unit
>              --- WEAPON -----------
     Assembled Focal Cannon
     Assembled Focal Cannon
     Assembled Focal Cannon
>              --- INVENTORY --------
         Micro Antimatter Reactor
      Advanced Heavy Siege Treads
               Biometal Leg
  Experimental Energy Well
       Zionite Biocell
       Zionite Biocell
       Zionite Biocell
               Deep Structural Scanner
  Experimental Targeting Computer
  Experimental Reaction Control System
               Thermal Barrier
      Advanced Force Field
               Ghost Barrier
      Advanced Component Analysis Suite
               Mapping Drone Bay
               Hacking Drone Bay
               GOLEM Unit
               Subatomic Replicator
               Vortex Cannon
               Vortex Cannon
               Z-bomb Delivery System
[Rating: 229]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
Utility                    Huge Storage Unit
  Device                   GOLEM Unit
  Storage                  Huge Storage Unit
  Processor                Experimental Optical Array
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Shock Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   6   .   .   .   .   .   2   2   .   .   .   .   2   .   2   .   2   
  Power                    3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   1   .   .   .   3   .   .   .   .   .   2   2   .   .   .   .   .   .   2   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             240  | 6   15  .   45  15  1   6   6   4   5   10  33  2   9   13  4   5   15  4   4   12  9   1   16  
  Power                    22   | 1   4   .   3   2   .   1   2   .   .   .   2   .   .   .   .   .   1   .   .   3   2   .   1   
    Engine                 14   | 1   4   .   3   2   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   2   .   1   
  Propulsion               48   | 2   2   .   14  5   .   .   1   .   1   2   5   1   .   7   2   .   1   .   .   .   5   .   .   
    Treads                 32   | 2   2   .   14  5   .   .   1   .   1   2   4   1   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    16   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   7   2   .   1   .   .   .   5   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  115  | 1   2   .   9   4   1   3   2   3   4   4   16  1   9   6   1   4   12  3   4   8   2   1   15  
    Device                 65   | .   .   .   2   2   .   .   1   1   2   3   4   1   7   5   1   2   9   2   4   6   2   1   10  
    Storage                13   | 1   1   .   2   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   4   
    Processor              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             32   | .   1   .   5   2   1   1   1   2   2   1   10  .   1   1   .   2   .   1   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | 2   7   .   19  4   .   2   1   1   .   4   10  .   .   .   1   1   1   1   .   1   .   .   .   
    Energy Gun             5    | 2   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          14   | .   1   .   5   2   .   1   .   1   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | .   4   .   9   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   1   .   4   .   .   .   .   .   .   1   2   .   .   .   1   1   1   1   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   .   2   1   .   .   .   .   .   1   10  .   .   .   .   1   9   .   .   5   .   .   .   
Parts Lost                 56   | .   3   .   6   .   .   .   .   .   1   5   20  .   1   .   1   3   2   1   2   5   1   1   4   
  Power                    8    | .   1   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   1   .   1   
  Propulsion               14   | .   .   .   3   .   .   .   .   .   .   1   8   .   .   .   .   .   .   .   .   2   .   .   .   
  Utility                  22   | .   .   .   .   .   .   .   .   .   1   4   6   .   1   .   1   3   1   .   2   1   .   1   1   
  Weapon                   12   | .   2   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   1   1   .   1   .   .   2   
  Highest Loss Streak      11   | .   2   .   5   .   .   .   .   .   1   2   11  .   1   .   1   3   2   1   2   3   1   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   85  100 93  99  100 93  82  97  99  96  73  79  82  87  87  88  89  87  84  77  77  82  83  
  Engine                   5    | .   7   14  10  11  11  10  13  13  13  13  3   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   4   6   5   5   5   5   5   5   8   8   8   13  11  
  Treads                   15   | .   28  28  27  33  33  33  26  26  26  25  10  5   5   1   .   .   .   .   .   .   .   .   .   
  Leg                      7    | .   .   .   .   .   .   .   .   .   .   .   7   13  11  16  20  21  21  20  19  13  12  17  16  
  Device                   14   | .   .   .   9   11  11  11  12  13  13  11  13  11  18  29  25  25  21  21  19  17  20  21  20  
  Storage                  9    | .   14  14  12  11  11  10  6   6   6   6   7   13  11  10  10  10  10  9   9   9   8   8   11  
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   8   4   4   4   4   8   
  Protection               9    | .   8   14  11  11  11  7   6   17  19  18  6   7   8   6   10  9   10  6   8   3   4   4   4   
  Energy Cannon            11   | .   1   14  5   10  11  10  6   11  13  11  11  20  17  15  14  14  13  14  14  13  13  13  11  
  Ballistic Gun            4    | .   19  14  12  11  11  10  6   6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          229  | 6   9   9   19  22  22  26  42  42  51  57  124 127 143 168 157 165 173 177 184 189 211 211 229 
  Average Rating           90   | 3   6   9   15  19  22  23  39  41  47  53  84  125 137 157 154 156 163 169 183 177 194 210 219 
  On Entrance              93   | .   6   9   9   19  22  22  26  42  42  51  47  121 126 135 155 155 152 172 165 182 172 211 211 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             262  | 14  33  33  60  61  61  108 117 133 137 141 174 174 182 191 188 198 200 192 232 240 255 255 262 
  Greatest Support         130  | 40  40  40  60  66  66  66  86  86  94  104 96  60  60  130 103 102 114 114 114 114 118 118 118 
  Greatest Overweight (x)  12   | .   .   .   12  .   .   1   1   1   1   1   4   2   3   2   4   2   1   1   2   3   3   2   2   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   1   1   1   1   1   2   2   1   1   1   1   1   1   2   2   2   1   
Largest Inventory Capacity 25   | 8   15  15  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 6   14  15  17  20  20  23  25  25  25  25  21  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | .   11  11  20  20  20  25  24  20  23  25  25  20  21  25  25  25  25  25  25  25  25  25  24  
  Average Carried          20   | .   5   11  15  19  19  22  20  19  22  23  17  18  20  22  24  24  24  24  24  24  24  25  20  
  Final Capacity           25   | 8   15  15  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | .   11  11  20  20  20  25  20  20  23  21  18  20  20  25  25  24  24  24  24  25  25  25  19  

 Class Distribution 
--------------------
 29% | Mutant
 23% | Golem
 14% | Generator-Golem
 11% | Tank
  9% | Scavenger-Mutant
  4% | Scavenger-Golem
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -9/Recycling
           Mutant | -9/Scraptown
           Mutant | -6/Factory
             Tank | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
             Tank | -6/Zion
            Golem | -6/Deep Caves
            Golem | -5/Proximity Caves
            Golem | -5/Factory
            Golem | -4/Factory
  Scavenger-Golem | -4/Upper Caves
            Golem | -4/Upper Caves
  Commander-Golem | -4/Warlord
            Golem | -3/Proximity Caves
  Generator-Golem | -3/Research
  Generator-Golem | -3/Testing
  Generator-Golem | -2/Research
  Generator-Golem | -2/Quarantine
  Generator-Golem | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Matter Collected           4169  | 131  323  58   814  253  31   20   .    146  57   290  674  20   60   160  68   63   280  67   40   301  120  10   183  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17596 | .    472  200  1646 634  268  .    .    .    370  598  1046 .    892  601  627  1108 780  521  1056 1019 1359 390  4009 
  Parts                    926   | .    37   13   125  43   19   .    .    .    14   53   39   .    40   31   41   47   31   14   58   52   61   24   184  
Haulers Intercepted        12    | .    1    .    6    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Recyclers Shooed           10    | .    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      124   | .    .    .    .    .    .    .    .    .    14   .    .    27   .    .    37   32   .    14   .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc 
Combat Hostiles Destroyed  301  | .   11  7   32  9   4   .   .   .   6   6   53  .   18  8   16  16  17  8   12  15  14  6   43  
  Guns                     27   | .   7   .   12  1   .   .   .   .   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  188  | .   .   4   8   8   4   .   .   .   5   4   7   .   17  8   11  13  4   7   12  14  14  6   42  
  AOE                      82   | .   4   3   12  .   .   .   .   .   .   2   37  .   1   .   5   3   13  1   .   1   .   .   .   
Classes Destroyed          30   | .   6   .   4   1   .   .   .   .   1   2   4   .   1   2   1   .   4   1   1   1   .   .   1   
  Worker                   12   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   5   
  Builder                  9    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   3   
  Tunneler                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   .   6   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Recycler                 8    | .   1   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 6    | .   1   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  17   | .   2   .   4   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   2   3   1   1   
  Swarmer                  47   | .   6   4   14  .   .   .   .   .   .   .   .   .   5   .   10  2   2   .   .   .   .   4   .   
  Grunt                    77   | .   5   3   8   3   .   .   .   .   4   .   .   .   4   3   .   7   5   2   2   7   8   .   16  
  Brawler                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   2   
  Duelist                  5    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   25   | .   .   .   10  5   4   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   3   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   
  Hunter                   28   | .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   6   .   2   2   2   2   2   2   6   
  Programmer               37   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   2   .   5   5   3   .   14  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Zionite                  31   | .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                42   | .   .   .   .   .   .   .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mutant                   6    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           41   | .   5   3   6   4   2   .   .   .   3   16  41  .   3   4   5   5   7   5   4   5   6   5   11  
  Combat Bots Only         39   | .   4   3   6   4   2   .   .   .   3   4   39  .   3   4   5   5   7   5   2   3   4   4   11  
Max Kills in Single Turn   15   | .   1   2   2   1   1   .   .   .   1   2   15  .   2   1   3   3   3   1   2   2   2   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 15   | .   1   2   2   .   .   .   .   .   .   1   15  .   1   .   3   3   3   1   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Imprinter (-6/Zion)

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Hostile Shots Fired        1745  | .    59   32   119  23   4    .    .    .    43   65   153  .    66   134  104  46   60   70   199  172  66   24   306  
  Missed                   668   | .    14   9    30   6    .    .    .    .    12   24   40   .    26   45   39   17   29   33   98   67   23   10   146  
Damage Taken               17125 | .    516  299  1082 238  59   .    .    .    501  993  3017 19   580  923  820  398  935  429  816  1854 1024 163  2459 
  Core                     1378  | .    85   56   217  29   .    .    .    .    70   .    318  .    45   90   26   15   61   11   72   162  21   .    100  
  Absorbed by Shields      4194  | .    .    .    .    .    .    .    .    .    .    .    .    .    152  151  114  91   327  280  737  847  59   155  1281 
  Redirected to Shielding  268   | .    .    .    .    .    .    .    .    .    .    .    268  .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1590  | .    .    .    .    .    .    .    .    .    74   63   .    4    148  226  203  74   251  149  313  3    .    .    82   
  Regen/Repaired (Parts)   2221  | .    137  .    .    60   .    .    .    .    .    118  .    .    .    .    .    .    13   .    .    233  514  47   1099 
Core Remaining (%)         76    | 100  .    43   .    .    .    38   .    .    .    .    .    54   95   .    .    .    .    82   .    82   .    98   93   
Volleys Fired              774   | .    61   17   121  42   7    .    2    .    16   69   51   1    27   23   25   24   32   20   38   54   31   11   102  
  Largest                  3     | .    2    2    2    2    2    .    2    .    3    3    3    3    3    3    3    3    3    3    3    3    3    3    3    
  Hottest                  189   | .    80   76   98   98   98   .    98   .    173  189  159  75   75   75   75   89   75   75   75   75   75   75   75   
Shots Fired                1718  | .    110  34   212  78   14   .    4    .    48   115  107  3    79   59   52   69   51   50   106  112  90   33   292  
  Gun                      372   | .    106  17   152  36   7    .    2    .    16   .    36   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   1285  | .    .    17   49   42   7    .    2    .    32   95   64   3    79   59   50   67   41   47   106  110  90   33   292  
  Launcher                 61    | .    4    .    11   .    .    .    .    .    .    20   7    .    .    .    2    2    10   3    .    2    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  346   | .    76   17   130  36   7    .    2    .    16   20   42   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1202  | .    .    .    20   42   7    .    2    .    32   75   47   3    79   59   50   67   41   47   106  110  90   33   292  
  Explosive                61    | .    4    .    11   .    .    .    .    .    .    20   7    .    .    .    2    2    10   3    .    2    .    .    .    
  Electromagnetic          98    | .    30   17   51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   11    | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         31    | .    14   7    15   10   7    .    1    .    6    18   8    10   11   9    15   15   18   31   23   21   22   9    25   
  Robot Miss Streak        8     | .    7    8    4    2    1    .    2    .    3    3    5    1    4    2    1    1    2    3    1    2    3    1    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1049  | .    73   16   132  44   9    .    1    .    27   65   62   2    45   32   35   43   41   34   79   60   54   17   178  
  Core Hits                688   | .    36   8    80   20   5    .    .    .    16   49   97   .    20   17   24   32   66   23   29   29   38   11   88   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    1    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9     | .    1    1    1    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
    Intensify              2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              9     | .    1    .    .    .    .    .    1    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   8     | .    .    .    .    .    .    .    1    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           51552 | .    970  414  2840 1041 244  .    14   .    663  3252 4793 160  2586 1988 2151 2275 4964 1772 3922 4251 3217 809  9226 
  Guns                     2973  | .    659  55   1334 289  50   .    14   .    88   .    484  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  35294 | .    .    232  665  730  162  .    .    .    575  1375 758  160  2201 1963 1652 1960 1755 1358 3922 2995 2963 809  9059 
  Explosions               12321 | .    300  127  774  .    .    .    .    .    .    1851 3191 .    385  .    499  315  3209 414  .    1256 .    .    .    
  Melee                    360   | .    .    .    .    .    .    .    .    .    .    .    360  .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  604   | .    11   .    67   22   32   .    .    .    .    26   .    .    .    25   .    .    .    .    .    .    254  .    167  
  Kinetic                  2563  | .    420  55   1045 289  50   .    14   .    88   225  377  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  34958 | .    .    127  398  730  162  .    .    .    575  1150 634  160  2586 1963 1652 1960 1755 1358 3922 2995 2963 809  9059 
  Explosive                11673 | .    300  .    638  .    .    .    .    .    .    1851 3191 .    .    .    499  315  3209 414  .    1256 .    .    .    
  Electromagnetic          1163  | .    239  232  692  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   360   | .    .    .    .    .    .    .    .    .    .    .    360  .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   231   | .    .    .    .    .    .    .    .    .    .    .    231  .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    13   3    3    5    
  Average Corruption       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    12   2    3    4    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    25   10   5    30   
    Message Errors         20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    3    3    7    
    Matter Fused           15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    6    2    1    5    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    3    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    2    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2232  | .    14   .    63   10   .    .    .    .    .    106  474  .    373  90   27   91   187  6    110  276  76   10   319  
  Projectiles              1084  | .    .    .    .    10   .    .    .    .    .    10   .    .    169  90   27   91   43   6    110  193  25   10   300  
  Explosions               833   | .    14   .    63   .    .    .    .    .    .    96   220  .    204  .    .    .    144  .    .    83   .    .    9    
  Melee                    315   | .    .    .    .    .    .    .    .    .    .    .    254  .    .    .    .    .    .    .    .    .    51   .    10   
Knockbacks                 13    | .    .    .    .    .    .    .    .    .    .    2    7    .    .    .    .    .    .    .    .    .    2    .    2    
  Impact                   6     | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    2    .    1    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      989   | .    39   73   55   .    .    .    .    .    .    196  27   .    135  .    .    .    136  44   .    216  .    .    68   
  Shots                    20    | .    1    2    2    .    .    .    .    .    .    4    1    .    2    .    .    .    4    1    .    2    .    .    1    
  Rammed                   18    | 1    5    .    3    2    3    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             44    | 1    5    .    4    2    4    .    .    .    .    4    .    .    .    1    .    .    .    .    1    .    13   .    9    
  Kicked                   24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    13   .    9    
  Crushed                  2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        383   | .    336  201  281  261  165  .    36   .    195  216  192  .    11   38   .    .    11   3    39   133  262  .    383  
  Average Temperature      72    | .    151  86   65   77   64   .    20   .    113  73   81   .    7    19   .    .    3    3    8    40   105  .    77   
  Received Heat Transfer   2710  | .    180  66   381  75   18   .    .    .    117  90   582  .    45   321  .    78   69   48   139  151  84   .    266  
  Effects                  8     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16    | .    2    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    
  Impact Corruptions       10    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    3    .    1    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             38    | .    .    .    2    .    .    .    .    .    1    3    .    .    6    1    .    1    9    2    3    .    1    .    9    
  Heat Transferred         21466 | .    .    150  520  1036 222  .    .    .    851  1590 876  75   1325 900  875  1100 759  775  2037 1500 1550 425  4900 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Peak Influence             1410 | .    345  166  504  362  221  .    1    .    .    .    .    .    684  335  .    .    .    .    497  666  548  448  1410 
  Initial                  268  | .    .    39   35   91   61   .    .    .    .    .    .    .    150  268  .    .    .    .    .    228  225  223  268  
  Average                  320  | .    173  81   287  158  107  .    .    .    .    .    .    .    403  245  .    .    .    .    144  471  398  346  865  
Maximum Alert Level        4    | .    1    .    2    1    1    .    .    .    .    .    .    .    2    1    .    .    .    .    2    2    2    2    4    
  Low Security (%)         32   | 100  55   100  14   65   88   .    100  .    .    .    .    .    6    20   .    .    .    .    69   .    .    .    .    
  Level 1                  40   | .    44   .    74   34   11   .    .    .    .    .    .    .    44   79   .    .    .    .    23   24   44   66   12   
  Level 2                  18   | .    .    .    10   .    .    .    .    .    .    .    .    .    48   .    .    .    .    .    7    76   55   33   21   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          30   | .    1    .    2    1    .    .    1    .    .    .    .    .    3    3    .    .    .    .    4    4    3    1    7    
  Investigation            2    | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Extermination            14   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    1    2    2    1    4    
  Reinforcement            12   | .    1    .    1    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    3    2    1    .    1    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc 
Distress Signals           13   | .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   3   2   .   .   2   
Communications Jammed      92   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   15  21  12  .   43  
  Distress Signals         87   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  21  12  .   43  
Times Spotted              457  | .   19  10  46  12  2   .   1   .   9   38  46  2   21  11  14  15  61  8   28  23  21  8   62  
  Peak Tracking Total      37   | .   7   5   5   3   1   .   1   .   4   8   37  1   4   4   5   5   20  5   8   7   5   4   6   
  Tactical Retreats        23   | .   2   2   4   .   .   .   .   .   1   5   .   .   1   .   .   .   2   .   .   1   1   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc 
Traps Triggered            9    | .   .   .   5   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   14  .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc 
Machines Disabled          43   | .   .   .   5   2   .   .   .   .   .   4   2   .   9   1   .   .   1   .   1   13  1   1   3   
  Max in Single Turn       5    | .   .   .   2   1   .   .   .   .   .   2   1   .   5   1   .   .   1   .   1   5   1   1   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc 
Machines Accessed          57   | .   6   1   11  8   12  3   .   .   .   .   .   .   2   1   .   1   3   .   2   4   2   1   .   
  Terminals                38   | .   5   1   10  7   6   .   .   .   .   .   .   .   1   1   .   .   .   .   1   4   1   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Total Hacks                176  | .   29  1   36  16  31  28  .   .   .   .   .   .   3   2   .   1   14  .   3   6   4   2   .   
  Successful               115  | .   16  .   19  12  21  28  .   .   .   .   .   .   1   .   .   1   14  .   .   2   1   .   .   
  Failed                   61   | .   13  1   17  4   10  .   .   .   .   .   .   .   2   2   .   .   .   .   3   4   3   2   .   
    Catastrophic           11   | .   1   1   3   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   91   | .   27  1   25  6   23  .   .   .   .   5   .   .   1   2   .   .   .   .   .   1   .   .   .   
  Terminals                113  | .   27  1   35  14  23  .   .   .   .   .   .   .   1   2   .   .   .   .   1   6   1   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   
Terminal Hacks             83   | .   8   .   13  6   10  28  .   .   .   .   .   .   .   .   .   1   14  .   .   2   1   .   .   
  Record                   29   | .   .   .   .   .   .   28  .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        29   | .   5   .   5   .   6   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         27   | .   6   .   6   4   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                21   | .   6   .   6   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   17   | .   5   .   6   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   6   1   10  6   6   .   .   .   .   .   .   .   2   1   .   .   .   .   2   4   2   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     64   | .   26  .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Total Allies               6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    1    .    .    .    .    
  Largest Group            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    1    1    .    .    .    
  Highest-Rated Group      274  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    274  .    81   69   .    .    .    
  Highest-Rated Ally       81   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    81   69   .    .    .    
Total Orders               9    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    .    .    .    .    4    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  RETURN                   7    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    3    
Ally Attacks               85   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    29   .    .    .    .    
  Total Damage             3691 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1958 .    1733 .    .    .    .    
  Kills                    22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    10   .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc 
Robot Analysis Total       5    | .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   2   .   .   .   .   .   .   1   2   .   2   .   .   1   2   .   .   .   .   .   .   .   
Drone Launches             20   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   .   13  
  Drone Recoveries         17   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   .   10  

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Turns Passed               28182 | 62   976  632  2629 762  939  3584 183  317  936  2206 4218 665  890  790  1103 1021 875  1240 869  850  848  274  1313 
Spaces Moved               11595 | 37   450  360  1242 352  567  1737 70   130  363  830  1538 269  364  340  408  469  389  305  302  301  276  102  394  
  Core                     454   | 6    .    .    1    .    .    307  .    .    .    .    140  .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6439  | 31   450  360  1241 352  567  1430 70   130  363  830  615  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4702  | .    .    .    .    .    .    .    .    .    .    .    783  269  364  340  408  469  389  305  302  301  276  102  394  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  50   240  240  240  240  50   210  210  182  182  187  184  184  184  184  185  232  182  
  Average Speed            201   | 142  160  160  173  160  160  202  240  240  240  240  216  210  212  193  207  195  185  184  239  214  236  232  232  
  Slowest Speed            650   | 160  160  160  650  160  160  240  240  240  240  242  320  210  240  210  425  262  187  184  241  241  240  232  238  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 3    79   70   95   60   99   93   4    31   57   87   89   49   14   9    65   69   95   69   13   47   11   21   21   
  Regions Visited          23
    Branch Regions         15
  Pre-discovered Areas     19    | .    .    1    2    .    7    5    .    .    .    2    .    1    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        14    | .    1    .    1    .    1    1    .    1    1    .    .    1    .    1    1    1    .    1    1    1    1    .    .    
  Unknown Exits Taken      9     | 1    .    1    .    1    .    .    1    .    .    1    1    .    1    .    .    .    1    .    .    .    .    1    .    
Scrap Searched             17    | .    .    1    .    .    .    3    .    .    1    3    .    3    .    .    4    1    .    1    .    .    .    .    .    
Spaces Dug                 44    | .    .    .    1    1    .    .    1    .    .    .    .    .    1    3    2    3    1    3    7    10   1    .    10   
Terrain Destroyed          743   | .    23   12   79   11   1    .    1    .    .    65   25   .    104  16   42   51   61   53   21   63   23   11   81   
  Melee                    1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               282   | .    .    .    9    11   1    .    .    .    .    5    10   .    24   16   15   23   4    16   21   31   23   11   62   
  AOE                      460   | .    23   12   70   .    .    .    .    .    .    60   15   .    80   .    27   28   57   37   .    32   .    .    19   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Total                      14920 | 43   602  386  1512 477  587  1823 79   135  391  928  2327 367  418  429  621  526  491  947  365  413  386  115  552  
  Wait                     1872  | .    55   10   53   51   2    22   1    .    6    12   645  91   11   29   165  12   4    606  11   13   50   .    23   
  Move                     11571 | 36   449  359  1241 351  566  1736 69   129  362  829  1537 268  363  339  407  468  388  304  301  300  275  101  393  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  164   | .    9    .    20   3    3    38   .    2    1    3    25   2    5    12   5    4    6    3    6    11   2    1    3    
  Fast Attach              69    | 6    4    .    19   1    .    3    .    .    1    1    12   1    .    .    2    4    6    .    .    7    2    .    .    
  Attach                   44    | .    1    .    4    .    .    2    5    2    1    5    14   .    1    3    .    .    .    1    .    2    1    .    2    
  Detach                   66    | .    1    .    3    .    .    3    .    .    1    .    10   1    .    5    8    7    7    8    .    9    1    .    2    
  Swap                     127   | .    10   .    22   14   1    1    1    2    3    4    7    1    8    10   2    1    9    3    4    3    6    1    14   
  Drop                     142   | .    2    .    25   13   4    18   .    .    .    1    18   1    3    7    7    6    7    2    4    14   5    1    4    
  Fire                     774   | .    61   17   121  42   7    .    2    .    16   69   51   1    27   23   25   24   32   20   38   54   31   11   102  
  Melee                    9     | .    1    .    .    .    .    .    1    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    13   .    9    
  Crush                    20    | 1    5    .    4    2    4    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   33    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    32   .    .    .    .    .    .    
  Trap                     4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Storage
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 5 exits: Fac x2 / [*Low x2] / Ext)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / Upp x2)
-4/Factory (discovered 2 exits: *Upp / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: Res / *Tes)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-1/Access (discovered 2 exits: *Sur / [Com])
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
    63 | -11/Scrapyard      | Entered Materials
   293 | -10/Materials      | Discovered new exit (range 12)
   310 | -10/Materials      | Build established: Mutant
   504 | -10/Materials      | Discovered new exit (range 15)
   569 | -10/Materials      | Discovered new exit (range 16)
   755 | -10/Materials      | Identified exit to Mines
   792 | -10/Materials      | Learned 2 Mines zone layouts
   820 | -10/Materials      | Learned Storage trap positions
   836 | -10/Materials      | Learned location of 2 exits from Subcaves
   842 | -10/Materials      | Loaded intel: 16 trap records
   844 | -10/Materials      | Learned Materials stockpile data
   851 | -10/Materials      | Learned Storage trap positions
   865 | -10/Materials      | Learned Storage security intel
   915 | -10/Materials      | Repaired Lgt. Treads
  1039 | -10/Materials      | Entered Mines
  1040 | -10/Mines          | Identified exit to Subcaves
  1490 | -10/Mines          | Discovered new exit (range 6)
  1507 | -10/Mines          | Discovered new exit (range 3)
  1520 | -10/Mines          | Core integrity fell below 50%
  1591 | -10/Mines          | Learned Materials stockpile data
  1598 | -10/Mines          | Learned location of Zion (-6)
  1671 | -10/Mines          | Entered Materials
  1671 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1672 | -9/Materials       | Identified exit to Mines
  1734 | -9/Materials       | Discovered new exit (range 8)
  1821 | -9/Materials       | Lost 5 parts (3n2w)
  1922 | -9/Materials       | Identified exit to Storage
  2413 | -9/Materials       | Discovered new exit (range 13)
  2664 | -9/Materials       | Build established: Scavenger-Mutant
  2896 | -9/Materials       | Learned Storage trap positions
  2950 | -9/Materials       | Learned Storage trap positions
  2994 | -9/Materials       | Learned location of Storage (-9)
  3029 | -9/Materials       | Learned Storage trap positions
  3067 | -9/Materials       | Identified exit to Materials
  3082 | -9/Materials       | Learned Recycling recycling unit intel
  3106 | -9/Materials       | Learned location of 1 exit from Recycling
  3142 | -9/Materials       | Learned Storage trap positions
  3328 | -9/Materials       | Core integrity fell below 50%
  4300 | -9/Materials       | Entered Storage
  4301 | -9/Storage         | Loaded intel: 6 trap records
  4876 | -9/Storage         | Repaired Hvy. Particle Cannon
  4960 | -9/Storage         | Used back door to open Recycling access
  4960 | -9/Storage         | Discovered new exit (range 5)
  5008 | -9/Storage         | Build established: Mutant
  5062 | -9/Storage         | Entered Recycling
  5063 | -9/Recycling       | Identified exit to Scraptown
  5064 | -9/Recycling       | Loaded intel: 6 recycling unit locations
  5731 | -9/Recycling       | Discovered new exit (range 15)
  5768 | -9/Recycling       | Learned Materials emergency access door positions
  5854 | -9/Recycling       | Learned Storage emergency access door positions
  5882 | -9/Recycling       | Learned Storage stockpile data
  5899 | -9/Recycling       | Learned Materials terminal intel
  5961 | -9/Recycling       | Scanned before Scraplab entrance
  5965 | -9/Recycling       | Learned Materials emergency access door positions
  5985 | -9/Recycling       | Entered Scraplab
  6001 | -9/Recycling       | Entered Scraptown
  6399 | -9/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  6771 | -9/Scraptown       | Discovered new exit (range 5)
  6972 | -9/Scraptown       | Visited Scrapoid Research Area
  7040 | -9/Scraptown       | Visited The Evicted
  7148 | -9/Scraptown       | Visited Cyclists
  7191 | -9/Scraptown       | Visited Supply Room
  7280 | -9/Scraptown       | Visited Assassins FH
  7369 | -9/Scraptown       | Visited Junk Repository
  7437 | -9/Scraptown       | Visited SPCMW
  7490 | -9/Scraptown       | Visited UFD Registry
  7490 | -9/Scraptown       | Registered with UFD as "Protodrive"
  7730 | -9/Scraptown       | Entered Cyclist Reading Room
  7878 | -9/Scraptown       | Visited Research Penetration Think Tank
  7974 | -9/Scraptown       | Visited Scrap Suit Storage
  8063 | -9/Scraptown       | Visited Abandonware Association
  8087 | -9/Scraptown       | Learned abandonware demo "TRNCOAT.EXE"
  8148 | -9/Scraptown       | Visited Chapter 10
  8267 | -9/Scraptown       | Visited Cartography Club
  8471 | -9/Scraptown       | Learned location of Upper Caves (-5)
  8471 | -9/Scraptown       | Learned location of Warlord (-4)
  8471 | -9/Scraptown       | Learned location of Extension (-6)
  8471 | -9/Scraptown       | Learned location of Cetus (-6)
  8471 | -9/Scraptown       | Learned 12 Materials zone layouts
  8471 | -9/Scraptown       | Learned 8 Factory zone layouts
  8471 | -9/Scraptown       | Learned 8 Access zone layouts
  8471 | -9/Scraptown       | Learned 4 Mines zone layouts
  8471 | -9/Scraptown       | Learned 12 Lower Caves zone layouts
  8471 | -9/Scraptown       | Learned 8 Upper Caves zone layouts
  8471 | -9/Scraptown       | Learned 12 Upper Caves zone layouts
  8471 | -9/Scraptown       | Learned 24 Upper Caves zone layouts
  8471 | -9/Scraptown       | Learned 20 Proximity Caves zone layouts
  8471 | -9/Scraptown       | Learned 4 Hub_04(d) zone layouts
  8471 | -9/Scraptown       | Learned location of 1 exit from Factory
  8471 | -9/Scraptown       | Learned location of 1 exit from Lower Caves
  8471 | -9/Scraptown       | Learned location of 2 exits from Lower Caves
  8471 | -9/Scraptown       | Identified exit to Factory
  8552 | -9/Scraptown       | Found Deep Structural Scanner
  8715 | -9/Scraptown       | Visited Derelict Rescue Squad
  8749 | -9/Scraptown       | Found DRS Beacon
  8793 | -9/Scraptown       | Visited Supply Room
  8860 | -9/Scraptown       | Visited Analyses Database
  9182 | -9/Scraptown       | Visited Botcube Research
  9200 | -9/Scraptown       | Found Lrg. Botcube
  9239 | -9/Scraptown       | Visited Observation Area
  9585 | -9/Scraptown       | Entered Factory
  9585 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
  9586 | -6/Factory         | Identified exit to Factory
  9586 | -6/Factory         | Identified exit to Extension
  9746 | -6/Factory         | Discovered new exit (range 10)
  9748 | -6/Factory         | Discovered new exit (range 15)
  9768 | -6/Factory         | Entered Lower Caves
  9769 | -6/Lower Caves     | Identified exit to Lower Caves
 10085 | -6/Lower Caves     | Entered another Lower Caves area
 10086 | -6/Lower Caves     | Identified exit to Zion
 10431 | -6/Lower Caves     | Build established: Scavenger-Tank
 10433 | -6/Lower Caves     | Learned Factory interactive machine intel
 10987 | -6/Lower Caves     | Build established: Tank
 11021 | -6/Lower Caves     | Entered Zion
 11144 | -6/Zion            | Visited the Megawrench Repair Shop
 11180 | -6/Zion            | Discovered new exit (range 13)
 11628 | -6/Zion            | Given the Hacking Drone Bay
 11628 | -6/Zion            | Found Prototype Device
 11793 | -6/Zion            | Given A8's code to call for help
 12628 | -6/Zion            | Turned away by Imprinter
 12676 | -6/Zion            | Attempted to imprint without authorization
 12676 | -6/Zion            | Attacked by Zionites
 12936 | -6/Zion            | Destroyed Imprinter
 12977 | -6/Zion            | Extracted access codes from Imprinter's data core
 13173 | -6/Zion            | Opened final containment barrier to the Deep Caves
 13220 | -6/Zion            | Discovered new exit (range 3)
 13220 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 13225 | -6/Zion            | Identified Hacking Drone Bay
 13227 | -6/Zion            | Entered Deep Caves
 13713 | -6/Deep Caves      | Found Prototype Protection
 13713 | -6/Deep Caves      | Identified Zio. Weapon Casing
 13765 | -6/Deep Caves      | Z-Facility disabled
 13794 | -6/Deep Caves      | Found Zio. Weapon Casing
 13956 | -6/Deep Caves      | Found Prototype Protection
 13956 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 13963 | -6/Deep Caves      | Found Zio. Heavy Carapace
 14362 | -6/Deep Caves      | Found Zio. Heavy Carapace
 14445 | -6/Deep Caves      | Found Zio. Weapon Casing
 14655 | -6/Deep Caves      | Build established: Mutant
 14725 | -6/Deep Caves      | Spotted AG-79301
 14764 | -6/Deep Caves      | Destroyed AG-79301
 14769 | -6/Deep Caves      | Found GOLEM Unit
 14879 | -6/Deep Caves      | Triggered Deep Caves wall
 14879 | -6/Deep Caves      | Spotted AS-16861
 14890 | -6/Deep Caves      | Destroyed AS-16861
 14894 | -6/Deep Caves      | Spotted AS-09632
 14915 | -6/Deep Caves      | Destroyed AS-09632
 14936 | -6/Deep Caves      | Spotted AG-95128
 14946 | -6/Deep Caves      | Destroyed 39 combat bots
 14980 | -6/Deep Caves      | Lost 11 parts (2p5n3u1w)
 14998 | -6/Deep Caves      | Destroyed AG-95128
 15001 | -6/Deep Caves      | Found GOLEM Unit
 15026 | -6/Deep Caves      | Found Prototype Energy Cannon
 15026 | -6/Deep Caves      | Identified Latent Energy Streamer
 15626 | -6/Deep Caves      | Build established: Golem
 16503 | -6/Deep Caves      | Discovered new exit (range 7)
 17445 | -6/Deep Caves      | Entered Proximity Caves
 17450 | -5/Proximity Caves | Activated DRS Beacon
 17621 | -5/Proximity Caves | Spotter reported a threat
 17622 | -5/Proximity Caves | Learned Factory stockpile data
 17857 | -5/Proximity Caves | Spotted B-75 Beast
 17965 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 18110 | -5/Proximity Caves | Entered Factory
 18110 | -5/Factory         | Evolved 2 slots: Utility x2
 18111 | -5/Factory         | Identified exit to Upper Caves
 18113 | -5/Factory         | Loaded intel: 51 interactive machine locations
 18216 | -5/Factory         | Discovered new exit (range 7)
 18784 | -5/Factory         | Discovered new exit (range 16)
 19000 | -5/Factory         | Entered another Factory area
 19000 | -4/Factory         | Evolved 2 slots: Utility x2
 19001 | -4/Factory         | Identified exit to Upper Caves
 19001 | -4/Factory         | Identified exit to Armory
 19790 | -4/Factory         | Entered Upper Caves
 19791 | -4/Upper Caves     | Identified exit to Upper Caves
 19926 | -4/Upper Caves     | Build established: Scavenger-Golem
 20813 | -4/Upper Caves     | Encountered a Warlord checkpoint
 20835 | -4/Upper Caves     | Found DCF Scrap (12 items)
 20893 | -4/Upper Caves     | Entered another Upper Caves area
 20894 | -4/Upper Caves     | Identified exit to Research
 20894 | -4/Upper Caves     | Identified exit to Warlord
 21090 | -4/Upper Caves     | Attacked by a faux Warlord
 21130 | -4/Upper Caves     | Lost 3 parts (3u)
 21186 | -4/Upper Caves     | Build established: Golem
 21389 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21416 | -4/Upper Caves     | Learned 12 Research zone layouts
 21530 | -4/Upper Caves     | Found Imp. Powered Armor
 21914 | -4/Upper Caves     | Entered Warlord
 22142 | -4/Warlord         | Discovered new exit (range 74)
 22191 | -4/Warlord         | Rebuked by Warlord
 22212 | -4/Warlord         | Found Prototype Reactor
 22212 | -4/Warlord         | Identified Vortex Chain Reactor
 22216 | -4/Warlord         | Warlord's base attacked by MAIN.C
 22225 | -4/Warlord         | Found Prototype Device
 22225 | -4/Warlord         | Identified Exp. Phase Shifter
 22240 | -4/Warlord         | Found Prototype Device
 22240 | -4/Warlord         | Identified Thermal Barrier
 22244 | -4/Warlord         | Found Prototype Processor
 22245 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 22380 | -4/Warlord         | Build established: Commander-Golem
 22475 | -4/Warlord         | Found Prototype Energy Cannon
 22479 | -4/Warlord         | Found Prototype Energy Cannon
 22566 | -4/Warlord         | Warlord forces counterattacked
 22584 | -4/Warlord         | Spotted Striker
 22618 | -4/Warlord         | Allies destroyed Striker
 22627 | -4/Warlord         | Spotted Executioner
 22629 | -4/Warlord         | Lost 5 allies
 22632 | -4/Warlord         | Allies destroyed Executioner
 22649 | -4/Warlord         | Spotted Striker
 22652 | -4/Warlord         | Destroyed Striker
 22655 | -4/Warlord         | Spotted Executioner
 22664 | -4/Warlord         | Spotted Executioner
 22669 | -4/Warlord         | Allies destroyed Executioner
 22684 | -4/Warlord         | Destroyed Executioner
 22698 | -4/Warlord         | Found Prototype Processor
 22698 | -4/Warlord         | Identified Exp. Core Analyzer
 22711 | -4/Warlord         | Lost 8 allies
 22716 | -4/Warlord         | Spotted Executioner
 22719 | -4/Warlord         | Found Prototype Processor
 22720 | -4/Warlord         | Spotted Striker
 22728 | -4/Warlord         | Spotted Striker
 22747 | -4/Warlord         | Destroyed Executioner
 22768 | -4/Warlord         | Destroyed 7 combat bots
 22789 | -4/Warlord         | Entered Proximity Caves
 22793 | -3/Proximity Caves | Lost 12 allies
 23003 | -3/Proximity Caves | Spotted B-86 Titan
 23074 | -3/Proximity Caves | Build established: Golem
 23079 | -3/Proximity Caves | Destroyed B-86 Titan
 23351 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 23572 | -3/Proximity Caves | Discovered exit to Research (range 10)
 24029 | -3/Proximity Caves | Entered Research
 24029 | -3/Research        | Evolved 2 slots: Power x2
 24030 | -3/Research        | Identified exit to Testing
 24031 | -3/Research        | Identified exit to Research
 24321 | -3/Research        | Build established: Generator-Golem
 24567 | -3/Research        | Lrg. Botcube activated
 24587 | -3/Research        | Lrg. Botcube completed mutation into treaded form, armed with 1 cannon.
 24898 | -3/Research        | Entered Testing
 24898 | -3/Testing         | Accompanied by 1 ally
 24977 | -3/Testing         | Found Prototype Launcher
 25044 | -3/Testing         | Found Prototype Device
 25044 | -3/Testing         | Identified 2N-1CE's Frost Array
 25093 | -3/Testing         | Identified Z-bomb Delivery System
 25101 | -3/Testing         | System corruption reached 10%
 25183 | -3/Testing         | Found Prototype Protection
 25183 | -3/Testing         | Identified SHELL Armor
 25213 | -3/Testing         | Identified Exp. Targeting Computer
 25306 | -3/Testing         | Spotted Striker
 25345 | -3/Testing         | Lost 3 parts (2n1w)
 25363 | -3/Testing         | Found Prototype Device
 25363 | -3/Testing         | Identified AEGIS Remote Shield
 25420 | -3/Testing         | Spotted Striker
 25616 | -3/Testing         | Found Prototype Hackware
 25739 | -3/Testing         | Discovered exit to Research (range 6)
 25748 | -3/Testing         | Entered Research
 25748 | -2/Research        | Evolved 2 slots: Utility x2
 25967 | -2/Research        | Identified exit to Quarantine
 26502 | -2/Research        | Spotted B-90 Cyclops
 26509 | -2/Research        | Destroyed B-90 Cyclops
 26596 | -2/Research        | Entered Quarantine
 26685 | -2/Quarantine      | Found Alien Artifact
 26756 | -2/Quarantine      | Discovered new exit (range 13)
 26870 | -2/Quarantine      | Entered Access
 26870 | -1/Access          | Evolved 2 slots: Utility x2
 26871 | -1/Access          | Identified exit to Surface
 27086 | -1/Access          | Destroyed 7 combat bots
 27158 | -1/Access          | First assault squad dispatched
 27222 | -1/Access          | Destroyed 9 combat bots
 27457 | -1/Access          | Destroyed 11 combat bots
 27758 | -1/Access          | Discovered new exit (range 17)
 28109 | -1/Access          | Energy Cycler disabled
 28183 | ***                | Escaped!

 Last Messages 
---------------
28054_ System corrupted: Matter fused (-10).
28060_ U-05 Engineer builds a Wall.
28060_ Acquired 20 matter.
28062_ U-05 Engineer builds a Wall. <x2>
28072_ R-10 Processor collects Med. Treads.
28097_ System corrupted: Heat flow error (+206).
28109_ ALERT: Power surge detected, dispatching additional patrols.
28109_ Energy Cycler explodes.
28109_ Asb. Focal Cannon destroyed.
28109_ Destroyed Asb. Focal Cannon.
28110_ GOLEM Unit beginning Asb. Focal Cannon integration.
28115_ 7ZQNHJAZUCP12EUDGWKGJ
28117_ U-05 Engineer lays Concrete. <x3>
28120_ ALERT: Rogue bot located, Programmers report to Access Zone 9E.
28121_ U-05 Engineer lays Concrete. <x*>
28147_ System corrupted: Matter fused (-6).
28147_ U-05 Engineer lays Concrete. <x3>
28161_ Asb. Focal Cannon integration complete.
28163_ LMWQJ2AWZFN/TQ5 SXBCGQ4M=EIX,78 6
28171_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
|  ###### #####  """""""  #####????????????????????? |
|  ###### #####            ####????????????????????? |
|  ###### #####           #####????????????????????? |
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| ???   #    ##            "    #######    ###?????? |
| ????  #    ##            "#+##########  ####?????? |
| ?????????  ##            "    *     ##  ####?????? |
| ?????????  ##            "          ##  ####?????? |
| ?????????  ##            "          ##  ####?????? |
| ?????????########"""""""""          ##  ####?????? |
| ?????????##########   # ##       *  #"  ####?????? |
| ?????????#############################  ####?????? |
| ?????????#############################  ####?????? |
| ?????????##################### #######  ####?????? |
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| ?????????#       """"                   ####?????? |
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| ?????????        """"                   ####?????? |
| ?????????        """"   "@              ####?????? |
| ?????????        """"   ""              ####?????? |
| ?????????        """"                   ####?????? |
| ?????????#       """"                   ####?????? |
| ?????????#       """"          """ """  ####?????? |
| ?????????????????""""          """T"""  ####?????? |
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| ???????????????????????????????????###  #  "?????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Coolant Potential          100
Energy Generation          111
Energy Capacity            2615
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Density       10
Jamming Range              12
Power Amplification        40
Additional Mass Support    20
Armor Coverage             1600
Resistance: KI             20
Resistance: TH             50
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Weapon Shielding           100
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         20
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           4
Particle Charging          20

 Item Schematics 
-----------------
 Adv. Visual Processing Unit | -9/Recycling | Hacked
                 Arm. Treads | -9/Recycling | Hacked
        Imp. EM Pulse Cannon | -9/Recycling | Hacked
       Imp. Deuterium Engine | -9/Recycling | Hacked
            Com. Mass Driver | -3/Testing   | Archive
     Exp. Targeting Computer | -3/Testing   | Archive

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Monster

 Challenges 
------------
None

 Game 
------
Seed              TiamatQuantumDerivative
  Manual?         0
Play Time         02:08:07
  Cumulative      545.5 hours
  Start           2024.12.02 @ 10:29:02
  End             2024.12.02 @ 19:03:17
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          310
  Rogue           310
  Adventurer      0
  Explorer        0
Win Type          0
  Total           43
  Types           29/3/5/1/1/0/2/1/1
Lore%             83
Gallery%          86
Achievement%      86
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 92cb6c53-00f0-4fdc-b865-1a10b71393f2