Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.02 @ 19:03:17 Player: Dosh Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (351) 1755 Value Destroyed (16825) 16825 Prototype IDs (72) 1440 Alien Tech Used (0) 0 Bonus (9793) 9793 TOTAL SCORE: 38913 Bonus ------- High Alert Combat Kills 2046 Follower Combat Kills 890 Registered with UFD 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2434 Win 3000 Friendly Fire -677 Cogmind --------- Core Integrity 1500/1600 Matter 294/300 Energy 1959/1975 System Corruption 5% Temperature Cool (4) Movement Walking (232) Ox2 Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Reinforced Antimatter Reactor Micro Antimatter Reactor Assembled Flux Generator > --- PROPULSION (4) --- Biometal Leg Assembled Alloy Leg Assembled Alloy Leg Centrium Leg > --- UTILITY (14) ----- Experimental Power Amplifier Huge Storage Unit Zionite Biocell Assembled Biocell Array Deep Structural Scanner Experimental Optical Array Experimental Targeting Computer Transmission Jammer Experimental Phase Shifter SHELL Armor GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (25) --- Advanced Heavy Siege Treads Biometal Leg Experimental Energy Well (600) Zionite Biocell (600) Experimental Reaction Control System Thermal Barrier Advanced Force Field AEGIS Remote Shield Ghost Barrier Advanced Component Analysis Suite Mapping Drone Bay (0/3) Hacking Drone Bay (1/1) GOLEM Unit Subatomic Replicator Vortex Cannon Vortex Cannon Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Assembled Flux Generator Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Assembled Alloy Leg Assembled Alloy Leg Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier Assembled Nanovents Huge Storage Unit Assembled Biocell Array Experimental Optical Array Assembled Combat Suite Transmission Jammer Experimental Phase Shifter SHELL Armor AEGIS Remote Shield GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Micro Antimatter Reactor Advanced Heavy Siege Treads Biometal Leg Experimental Energy Well Zionite Biocell Zionite Biocell Zionite Biocell Deep Structural Scanner Experimental Targeting Computer Experimental Reaction Control System Thermal Barrier Advanced Force Field Ghost Barrier Advanced Component Analysis Suite Mapping Drone Bay Hacking Drone Bay GOLEM Unit Subatomic Replicator Vortex Cannon Vortex Cannon Z-bomb Delivery System [Rating: 229] Favorites ----------- Power Assembled Flux Generator Engine Heavy Ion Engine Power Core Neutrino Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Experimental Optical Array Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Improved EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon CPS Tube Impact Weapon Shock Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . . 2 2 . . . . 2 . 2 . 2 Power 3 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . Utility 12 | . . . 1 . . . 3 . . . . . 2 2 . . . . . . 2 . 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 240 | 6 15 . 45 15 1 6 6 4 5 10 33 2 9 13 4 5 15 4 4 12 9 1 16 Power 22 | 1 4 . 3 2 . 1 2 . . . 2 . . . . . 1 . . 3 2 . 1 Engine 14 | 1 4 . 3 2 . 1 2 . . . 1 . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Reactor 6 | . . . . . . . . . . . 1 . . . . . 1 . . 1 2 . 1 Propulsion 48 | 2 2 . 14 5 . . 1 . 1 2 5 1 . 7 2 . 1 . . . 5 . . Treads 32 | 2 2 . 14 5 . . 1 . 1 2 4 1 . . . . . . . . . . . Leg 16 | . . . . . . . . . . . 1 . . 7 2 . 1 . . . 5 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 115 | 1 2 . 9 4 1 3 2 3 4 4 16 1 9 6 1 4 12 3 4 8 2 1 15 Device 65 | . . . 2 2 . . 1 1 2 3 4 1 7 5 1 2 9 2 4 6 2 1 10 Storage 13 | 1 1 . 2 . . 2 . . . . 2 . . . . . . . . 1 . . 4 Processor 5 | . . . . . . . . . . . . . 1 . . . 3 . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 32 | . 1 . 5 2 1 1 1 2 2 1 10 . 1 1 . 2 . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 55 | 2 7 . 19 4 . 2 1 1 . 4 10 . . . 1 1 1 1 . 1 . . . Energy Gun 5 | 2 . . 1 . . . . . . . 2 . . . . . . . . . . . . Energy Cannon 14 | . 1 . 5 2 . 1 . 1 . 1 3 . . . . . . . . . . . . Ballistic Gun 17 | . 4 . 9 1 . 1 . . . . 2 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Launcher 13 | . 1 . 4 . . . . . . 1 2 . . . 1 1 1 1 . 1 . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . 1 . . . 1 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 2 1 . . . . . 1 10 . . . . 1 9 . . 5 . . . Parts Lost 56 | . 3 . 6 . . . . . 1 5 20 . 1 . 1 3 2 1 2 5 1 1 4 Power 8 | . 1 . 1 . . . . . . . 3 . . . . . . . . 1 1 . 1 Propulsion 14 | . . . 3 . . . . . . 1 8 . . . . . . . . 2 . . . Utility 22 | . . . . . . . . . 1 4 6 . 1 . 1 3 1 . 2 1 . 1 1 Weapon 12 | . 2 . 2 . . . . . . . 3 . . . . . 1 1 . 1 . . 2 Highest Loss Streak 11 | . 2 . 5 . . . . . 1 2 11 . 1 . 1 3 2 1 2 3 1 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 85 100 93 99 100 93 82 97 99 96 73 79 82 87 87 88 89 87 84 77 77 82 83 Engine 5 | . 7 14 10 11 11 10 13 13 13 13 3 . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 4 6 5 5 5 5 5 5 8 8 8 13 11 Treads 15 | . 28 28 27 33 33 33 26 26 26 25 10 5 5 1 . . . . . . . . . Leg 7 | . . . . . . . . . . . 7 13 11 16 20 21 21 20 19 13 12 17 16 Device 14 | . . . 9 11 11 11 12 13 13 11 13 11 18 29 25 25 21 21 19 17 20 21 20 Storage 9 | . 14 14 12 11 11 10 6 6 6 6 7 13 11 10 10 10 10 9 9 9 8 8 11 Processor 1 | . . . . . . . . . . . . . . . . . 3 8 4 4 4 4 8 Protection 9 | . 8 14 11 11 11 7 6 17 19 18 6 7 8 6 10 9 10 6 8 3 4 4 4 Energy Cannon 11 | . 1 14 5 10 11 10 6 11 13 11 11 20 17 15 14 14 13 14 14 13 13 13 11 Ballistic Gun 4 | . 19 14 12 11 11 10 6 6 6 4 . . . . . . . . . . . . . Peak Build Rating 229 | 6 9 9 19 22 22 26 42 42 51 57 124 127 143 168 157 165 173 177 184 189 211 211 229 Average Rating 90 | 3 6 9 15 19 22 23 39 41 47 53 84 125 137 157 154 156 163 169 183 177 194 210 219 On Entrance 93 | . 6 9 9 19 22 22 26 42 42 51 47 121 126 135 155 155 152 172 165 182 172 211 211 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 262 | 14 33 33 60 61 61 108 117 133 137 141 174 174 182 191 188 198 200 192 232 240 255 255 262 Greatest Support 130 | 40 40 40 60 66 66 66 86 86 94 104 96 60 60 130 103 102 114 114 114 114 118 118 118 Greatest Overweight (x) 12 | . . . 12 . . 1 1 1 1 1 4 2 3 2 4 2 1 1 2 3 3 2 2 Average Overweight (x) 1 | . . . . . . . 1 1 1 1 1 2 2 1 1 1 1 1 1 2 2 2 1 Largest Inventory Capacity 25 | 8 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 14 15 17 20 20 23 25 25 25 25 21 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 11 11 20 20 20 25 24 20 23 25 25 20 21 25 25 25 25 25 25 25 25 25 24 Average Carried 20 | . 5 11 15 19 19 22 20 19 22 23 17 18 20 22 24 24 24 24 24 24 24 25 20 Final Capacity 25 | 8 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | . 11 11 20 20 20 25 20 20 23 21 18 20 20 25 25 24 24 24 24 25 25 25 19 Class Distribution -------------------- 29% | Mutant 23% | Golem 14% | Generator-Golem 11% | Tank 9% | Scavenger-Mutant 4% | Scavenger-Golem 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Tank | -6/Zion Golem | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -4/Factory Scavenger-Golem | -4/Upper Caves Golem | -4/Upper Caves Commander-Golem | -4/Warlord Golem | -3/Proximity Caves Generator-Golem | -3/Research Generator-Golem | -3/Testing Generator-Golem | -2/Research Generator-Golem | -2/Quarantine Generator-Golem | -1/Access Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Matter Collected 4169 | 131 323 58 814 253 31 20 . 146 57 290 674 20 60 160 68 63 280 67 40 301 120 10 183 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17596 | . 472 200 1646 634 268 . . . 370 598 1046 . 892 601 627 1108 780 521 1056 1019 1359 390 4009 Parts 926 | . 37 13 125 43 19 . . . 14 53 39 . 40 31 41 47 31 14 58 52 61 24 184 Haulers Intercepted 12 | . 1 . 6 3 . . . . . . . . . . . 1 . . . . . . 1 Recyclers Shooed 10 | . 4 . . . 1 . . . . . . . . . . . . . 1 . 2 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 124 | . . . . . . . . . 14 . . 27 . . 37 32 . 14 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 301 | . 11 7 32 9 4 . . . 6 6 53 . 18 8 16 16 17 8 12 15 14 6 43 Guns 27 | . 7 . 12 1 . . . . 1 . 6 . . . . . . . . . . . . Cannons 188 | . . 4 8 8 4 . . . 5 4 7 . 17 8 11 13 4 7 12 14 14 6 42 AOE 82 | . 4 3 12 . . . . . . 2 37 . 1 . 5 3 13 1 . 1 . . . Classes Destroyed 30 | . 6 . 4 1 . . . . 1 2 4 . 1 2 1 . 4 1 1 1 . . 1 Worker 12 | . . . 2 . . . . . . . . . . 1 . . . . 1 . 3 . 5 Builder 9 | . . . 2 . . . . . . . . . . . . . . . 1 1 2 . 3 Tunneler 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . Hauler 12 | . 1 . 6 3 . . . . . . . . . . . 1 . . . . . . 1 Recycler 8 | . 1 . 3 . 1 . . . . . . . . . . . . . 1 . . . 2 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 6 | . 1 . 1 1 . . . . . . . . 1 . . . . . 1 . . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 17 | . 2 . 4 1 . . . . . . . . 1 1 . . . . 1 2 3 1 1 Swarmer 47 | . 6 4 14 . . . . . . . . . 5 . 10 2 2 . . . . 4 . Grunt 77 | . 5 3 8 3 . . . . 4 . . . 4 3 . 7 5 2 2 7 8 . 16 Brawler 6 | . . . . . . . . . . . . . . 1 . . 2 1 . . . . 2 Duelist 5 | . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 2 Protector 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 25 | . . . 10 5 4 . . . . . . . 1 . . 1 . 1 . . . . 3 Specialist 4 | . . . . . . . . . . . . . . 1 . . . . 2 1 . . . Hunter 28 | . . . . . . . . . 2 . . . 1 1 6 . 2 2 2 2 2 2 6 Programmer 37 | . . . . . . . . . . . . . 6 2 . . 2 . 5 5 3 . 14 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . Striker 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Zionite 31 | . . . . . . . . . . 31 . . . . . . . . . . . . . Z-Light 9 | . . . . . . . . . . . 9 . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Assembled 42 | . . . . . . . . . . . 42 . . . . . . . . . . . . Golem 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Thug 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Mutant 6 | . . . . . . . . . . 5 . . . . . 1 . . . . . . . Best Kill Streak 41 | . 5 3 6 4 2 . . . 3 16 41 . 3 4 5 5 7 5 4 5 6 5 11 Combat Bots Only 39 | . 4 3 6 4 2 . . . 3 4 39 . 3 4 5 5 7 5 2 3 4 4 11 Max Kills in Single Turn 15 | . 1 2 2 1 1 . . . 1 2 15 . 2 1 3 3 3 1 2 2 2 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 15 | . 1 2 2 . . . . . . 1 15 . 1 . 3 3 3 1 . 1 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Hostile Shots Fired 1745 | . 59 32 119 23 4 . . . 43 65 153 . 66 134 104 46 60 70 199 172 66 24 306 Missed 668 | . 14 9 30 6 . . . . 12 24 40 . 26 45 39 17 29 33 98 67 23 10 146 Damage Taken 17125 | . 516 299 1082 238 59 . . . 501 993 3017 19 580 923 820 398 935 429 816 1854 1024 163 2459 Core 1378 | . 85 56 217 29 . . . . 70 . 318 . 45 90 26 15 61 11 72 162 21 . 100 Absorbed by Shields 4194 | . . . . . . . . . . . . . 152 151 114 91 327 280 737 847 59 155 1281 Redirected to Shielding 268 | . . . . . . . . . . . 268 . . . . . . . . . . . . Ignored by Resistances 1590 | . . . . . . . . . 74 63 . 4 148 226 203 74 251 149 313 3 . . 82 Regen/Repaired (Parts) 2221 | . 137 . . 60 . . . . . 118 . . . . . . 13 . . 233 514 47 1099 Core Remaining (%) 76 | 100 . 43 . . . 38 . . . . . 54 95 . . . . 82 . 82 . 98 93 Volleys Fired 774 | . 61 17 121 42 7 . 2 . 16 69 51 1 27 23 25 24 32 20 38 54 31 11 102 Largest 3 | . 2 2 2 2 2 . 2 . 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Hottest 189 | . 80 76 98 98 98 . 98 . 173 189 159 75 75 75 75 89 75 75 75 75 75 75 75 Shots Fired 1718 | . 110 34 212 78 14 . 4 . 48 115 107 3 79 59 52 69 51 50 106 112 90 33 292 Gun 372 | . 106 17 152 36 7 . 2 . 16 . 36 . . . . . . . . . . . . Cannon 1285 | . . 17 49 42 7 . 2 . 32 95 64 3 79 59 50 67 41 47 106 110 90 33 292 Launcher 61 | . 4 . 11 . . . . . . 20 7 . . . 2 2 10 3 . 2 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 346 | . 76 17 130 36 7 . 2 . 16 20 42 . . . . . . . . . . . . Thermal 1202 | . . . 20 42 7 . 2 . 32 75 47 3 79 59 50 67 41 47 106 110 90 33 292 Explosive 61 | . 4 . 11 . . . . . . 20 7 . . . 2 2 10 3 . 2 . . . Electromagnetic 98 | . 30 17 51 . . . . . . . . . . . . . . . . . . . . Phasic 11 | . . . . . . . . . . . 11 . . . . . . . . . . . . Robot Hit Streak 31 | . 14 7 15 10 7 . 1 . 6 18 8 10 11 9 15 15 18 31 23 21 22 9 25 Robot Miss Streak 8 | . 7 8 4 2 1 . 2 . 3 3 5 1 4 2 1 1 2 3 1 2 3 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1049 | . 73 16 132 44 9 . 1 . 27 65 62 2 45 32 35 43 41 34 79 60 54 17 178 Core Hits 688 | . 36 8 80 20 5 . . . 16 49 97 . 20 17 24 32 66 23 29 29 38 11 88 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . 1 . . . . . . . . . 4 . . . . . . . . . . . . Critical Strikes 9 | . 1 1 1 . . . . . . . 6 . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . Smash 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . Intensify 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Melee Attacks 9 | . 1 . . . . . 1 . . . 7 . . . . . . . . . . . . Impact 8 | . . . . . . . 1 . . . 7 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51552 | . 970 414 2840 1041 244 . 14 . 663 3252 4793 160 2586 1988 2151 2275 4964 1772 3922 4251 3217 809 9226 Guns 2973 | . 659 55 1334 289 50 . 14 . 88 . 484 . . . . . . . . . . . . Cannons 35294 | . . 232 665 730 162 . . . 575 1375 758 160 2201 1963 1652 1960 1755 1358 3922 2995 2963 809 9059 Explosions 12321 | . 300 127 774 . . . . . . 1851 3191 . 385 . 499 315 3209 414 . 1256 . . . Melee 360 | . . . . . . . . . . . 360 . . . . . . . . . . . . Ramming 604 | . 11 . 67 22 32 . . . . 26 . . . 25 . . . . . . 254 . 167 Kinetic 2563 | . 420 55 1045 289 50 . 14 . 88 225 377 . . . . . . . . . . . . Thermal 34958 | . . 127 398 730 162 . . . 575 1150 634 160 2586 1963 1652 1960 1755 1358 3922 2995 2963 809 9059 Explosive 11673 | . 300 . 638 . . . . . . 1851 3191 . . . 499 315 3209 414 . 1256 . . . Electromagnetic 1163 | . 239 232 692 . . . . . . . . . . . . . . . . . . . . Impact 360 | . . . . . . . . . . . 360 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Phasic 231 | . . . . . . . . . . . 231 . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . . . . . 1 1 1 . . . . 13 3 3 5 Average Corruption 5 | . . . . . . . . . . . . . 1 1 1 . . . . 12 2 3 4 Corruption Purged 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 71 | . . . . . . . . . . . . . . 1 . . . . . 25 10 5 30 Message Errors 20 | . . . . . . . . . . . . . . . . . . . . 7 3 3 7 Matter Fused 15 | . . . . . . . . . . . . . . 1 . . . . . 6 2 1 5 Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . . . . 1 2 . 3 Energy Discharges 6 | . . . . . . . . . . . . . . . . . . . . 3 . 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . . . . 5 1 . 2 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Misfires 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2232 | . 14 . 63 10 . . . . . 106 474 . 373 90 27 91 187 6 110 276 76 10 319 Projectiles 1084 | . . . . 10 . . . . . 10 . . 169 90 27 91 43 6 110 193 25 10 300 Explosions 833 | . 14 . 63 . . . . . . 96 220 . 204 . . . 144 . . 83 . . 9 Melee 315 | . . . . . . . . . . . 254 . . . . . . . . . 51 . 10 Knockbacks 13 | . . . . . . . . . . 2 7 . . . . . . . . . 2 . 2 Impact 6 | . . . . . . . . . . 1 2 . . . . . . . . . 2 . 1 Kinetic 5 | . . . . . . . . . . 1 4 . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 Self-Inflicted Damage 989 | . 39 73 55 . . . . . . 196 27 . 135 . . . 136 44 . 216 . . 68 Shots 20 | . 1 2 2 . . . . . . 4 1 . 2 . . . 4 1 . 2 . . 1 Rammed 18 | 1 5 . 3 2 3 . . . . 4 . . . . . . . . . . . . . Targets Rammed 44 | 1 5 . 4 2 4 . . . . 4 . . . 1 . . . . 1 . 13 . 9 Kicked 24 | . . . . . . . . . . . . . . 1 . . . . 1 . 13 . 9 Crushed 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 383 | . 336 201 281 261 165 . 36 . 195 216 192 . 11 38 . . 11 3 39 133 262 . 383 Average Temperature 72 | . 151 86 65 77 64 . 20 . 113 73 81 . 7 19 . . 3 3 8 40 105 . 77 Received Heat Transfer 2710 | . 180 66 381 75 18 . . . 117 90 582 . 45 321 . 78 69 48 139 151 84 . 266 Effects 8 | . . . . 5 . . . . . . . . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . 3 . . . . . . . . . 2 . 1 Combat Hostiles 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Fried 16 | . 2 . 7 . . . . . . . . . . . . . . . . . 3 . 4 Impact Corruptions 10 | . . . . . . . . . . . 6 . . . . . . . . . 3 . 1 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 38 | . . . 2 . . . . . 1 3 . . 6 1 . 1 9 2 3 . 1 . 9 Heat Transferred 21466 | . . 150 520 1036 222 . . . 851 1590 876 75 1325 900 875 1100 759 775 2037 1500 1550 425 4900 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Peak Influence 1410 | . 345 166 504 362 221 . 1 . . . . . 684 335 . . . . 497 666 548 448 1410 Initial 268 | . . 39 35 91 61 . . . . . . . 150 268 . . . . . 228 225 223 268 Average 320 | . 173 81 287 158 107 . . . . . . . 403 245 . . . . 144 471 398 346 865 Maximum Alert Level 4 | . 1 . 2 1 1 . . . . . . . 2 1 . . . . 2 2 2 2 4 Low Security (%) 32 | 100 55 100 14 65 88 . 100 . . . . . 6 20 . . . . 69 . . . . Level 1 40 | . 44 . 74 34 11 . . . . . . . 44 79 . . . . 23 24 44 66 12 Level 2 18 | . . . 10 . . . . . . . . . 48 . . . . . 7 76 55 33 21 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . 36 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . 29 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . 2 1 . . 1 . . . . . 3 3 . . . . 4 4 3 1 7 Investigation 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . Extermination 14 | . . . . . . . . . . . . . 2 2 . . . . 1 2 2 1 4 Reinforcement 12 | . 1 . 1 1 . . 1 . . . . . . 1 . . . . 3 2 1 . 1 Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Distress Signals 13 | . . . 3 1 . . . . . . . . . 1 . . 1 . 3 2 . . 2 Communications Jammed 92 | . . . . . . . . . . . . 1 . . . . . . 15 21 12 . 43 Distress Signals 87 | . . . . . . . . . . . . . . . . . . . 11 21 12 . 43 Times Spotted 457 | . 19 10 46 12 2 . 1 . 9 38 46 2 21 11 14 15 61 8 28 23 21 8 62 Peak Tracking Total 37 | . 7 5 5 3 1 . 1 . 4 8 37 1 4 4 5 5 20 5 8 7 5 4 6 Tactical Retreats 23 | . 2 2 4 . . . . . 1 5 . . 1 . . . 2 . . 1 1 . 4 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Traps Triggered 9 | . . . 5 . . . . . . . . . 2 . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . 1 . . . . . . . 14 . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . 1 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Disabled 43 | . . . 5 2 . . . . . 4 2 . 9 1 . . 1 . 1 13 1 1 3 Max in Single Turn 5 | . . . 2 1 . . . . . 2 1 . 5 1 . . 1 . 1 5 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Accessed 57 | . 6 1 11 8 12 3 . . . . . . 2 1 . 1 3 . 2 4 2 1 . Terminals 38 | . 5 1 10 7 6 . . . . . . . 1 1 . . . . 1 4 1 1 . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . Total Hacks 176 | . 29 1 36 16 31 28 . . . . . . 3 2 . 1 14 . 3 6 4 2 . Successful 115 | . 16 . 19 12 21 28 . . . . . . 1 . . 1 14 . . 2 1 . . Failed 61 | . 13 1 17 4 10 . . . . . . . 2 2 . . . . 3 4 3 2 . Catastrophic 11 | . 1 1 3 1 1 . . . . . . . 1 . . . . . 1 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 91 | . 27 1 25 6 23 . . . . 5 . . 1 2 . . . . . 1 . . . Terminals 113 | . 27 1 35 14 23 . . . . . . . 1 2 . . . . 1 6 1 2 . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Repair Stations 5 | . 2 . 1 2 . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . 2 . 3 . . Terminal Hacks 83 | . 8 . 13 6 10 28 . . . . . . . . . 1 14 . . 2 1 . . Record 29 | . . . . . . 28 . . . . . . . . . 1 . . . . . . . Part Schematic 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 2 . 2 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 29 | . 5 . 5 . 6 . . . . . . . . . . . 13 . . . . . . Open Door 5 | . . . . 3 . . . . . . . . . . . . 1 . . 1 . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 3 1 . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . Scan Component 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Repair 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 27 | . 6 . 6 4 11 . . . . . . . . . . . . . . . . . . Terminals 21 | . 6 . 6 4 5 . . . . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Skim 17 | . 5 . 6 1 5 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . Tunnel 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 6 1 10 6 6 . . . . . . . 2 1 . . . . 2 4 2 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 4 . . . . . . . . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Time 64 | . 26 . . 38 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Total Allies 6 | . . . . . . . . . . . . . . . . . 5 . 1 . . . . Largest Group 5 | . . . . . . . . . . . . . . . . . 5 . 1 1 . . . Highest-Rated Group 274 | . . . . . . . . . . . . . . . . . 274 . 81 69 . . . Highest-Rated Ally 81 | . . . . . . . . . . . . . . . . . 65 . 81 69 . . . Total Orders 9 | . . . . . . . . . . . . . 2 . . . 3 . . . . . 4 EXPLORE 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 RETURN 7 | . . . . . . . . . . . . . 2 . . . 2 . . . . . 3 Ally Attacks 85 | . . . . . . . . . . . . . . . . . 56 . 29 . . . . Total Damage 3691 | . . . . . . . . . . . . . . . . . 1958 . 1733 . . . . Kills 22 | . . . . . . . . . . . . . . . . . 12 . 10 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Robot Analysis Total 5 | . 2 . 2 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . . . 1 2 . 2 . . 1 2 . . . . . . . Drone Launches 20 | . . . . . . . . . . . . . 4 . . . 3 . . . . . 13 Drone Recoveries 17 | . . . . . . . . . . . . . 4 . . . 3 . . . . . 10 Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Turns Passed 28182 | 62 976 632 2629 762 939 3584 183 317 936 2206 4218 665 890 790 1103 1021 875 1240 869 850 848 274 1313 Spaces Moved 11595 | 37 450 360 1242 352 567 1737 70 130 363 830 1538 269 364 340 408 469 389 305 302 301 276 102 394 Core 454 | 6 . . 1 . . 307 . . . . 140 . . . . . . . . . . . . Treads 6439 | 31 450 360 1241 352 567 1430 70 130 363 830 615 . . . . . . . . . . . . Legs 4702 | . . . . . . . . . . . 783 269 364 340 408 469 389 305 302 301 276 102 394 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 240 240 240 240 50 210 210 182 182 187 184 184 184 184 185 232 182 Average Speed 201 | 142 160 160 173 160 160 202 240 240 240 240 216 210 212 193 207 195 185 184 239 214 236 232 232 Slowest Speed 650 | 160 160 160 650 160 160 240 240 240 240 242 320 210 240 210 425 262 187 184 241 241 240 232 238 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 79 70 95 60 99 93 4 31 57 87 89 49 14 9 65 69 95 69 13 47 11 21 21 Regions Visited 23 Branch Regions 15 Pre-discovered Areas 19 | . . 1 2 . 7 5 . . . 2 . 1 . . . 1 . . . . . . . Known Exits Taken 14 | . 1 . 1 . 1 1 . 1 1 . . 1 . 1 1 1 . 1 1 1 1 . . Unknown Exits Taken 9 | 1 . 1 . 1 . . 1 . . 1 1 . 1 . . . 1 . . . . 1 . Scrap Searched 17 | . . 1 . . . 3 . . 1 3 . 3 . . 4 1 . 1 . . . . . Spaces Dug 44 | . . . 1 1 . . 1 . . . . . 1 3 2 3 1 3 7 10 1 . 10 Terrain Destroyed 743 | . 23 12 79 11 1 . 1 . . 65 25 . 104 16 42 51 61 53 21 63 23 11 81 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Projectile 282 | . . . 9 11 1 . . . . 5 10 . 24 16 15 23 4 16 21 31 23 11 62 AOE 460 | . 23 12 70 . . . . . . 60 15 . 80 . 27 28 57 37 . 32 . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Total 14920 | 43 602 386 1512 477 587 1823 79 135 391 928 2327 367 418 429 621 526 491 947 365 413 386 115 552 Wait 1872 | . 55 10 53 51 2 22 1 . 6 12 645 91 11 29 165 12 4 606 11 13 50 . 23 Move 11571 | 36 449 359 1241 351 566 1736 69 129 362 829 1537 268 363 339 407 468 388 304 301 300 275 101 393 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 164 | . 9 . 20 3 3 38 . 2 1 3 25 2 5 12 5 4 6 3 6 11 2 1 3 Fast Attach 69 | 6 4 . 19 1 . 3 . . 1 1 12 1 . . 2 4 6 . . 7 2 . . Attach 44 | . 1 . 4 . . 2 5 2 1 5 14 . 1 3 . . . 1 . 2 1 . 2 Detach 66 | . 1 . 3 . . 3 . . 1 . 10 1 . 5 8 7 7 8 . 9 1 . 2 Swap 127 | . 10 . 22 14 1 1 1 2 3 4 7 1 8 10 2 1 9 3 4 3 6 1 14 Drop 142 | . 2 . 25 13 4 18 . . . 1 18 1 3 7 7 6 7 2 4 14 5 1 4 Fire 774 | . 61 17 121 42 7 . 2 . 16 69 51 1 27 23 25 24 32 20 38 54 31 11 102 Melee 9 | . 1 . . . . . 1 . . . 7 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 24 | . . . . . . . . . . . . . . 1 . . . . 1 . 13 . 9 Crush 20 | 1 5 . 4 2 4 . . . . 4 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 33 | . . . . . . . . . . . 1 . . . . . 32 . . . . . . Trap 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Fac x2 / [*Low x2] / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 15) 569 | -10/Materials | Discovered new exit (range 16) 755 | -10/Materials | Identified exit to Mines 792 | -10/Materials | Learned 2 Mines zone layouts 820 | -10/Materials | Learned Storage trap positions 836 | -10/Materials | Learned location of 2 exits from Subcaves 842 | -10/Materials | Loaded intel: 16 trap records 844 | -10/Materials | Learned Materials stockpile data 851 | -10/Materials | Learned Storage trap positions 865 | -10/Materials | Learned Storage security intel 915 | -10/Materials | Repaired Lgt. Treads 1039 | -10/Materials | Entered Mines 1040 | -10/Mines | Identified exit to Subcaves 1490 | -10/Mines | Discovered new exit (range 6) 1507 | -10/Mines | Discovered new exit (range 3) 1520 | -10/Mines | Core integrity fell below 50% 1591 | -10/Mines | Learned Materials stockpile data 1598 | -10/Mines | Learned location of Zion (-6) 1671 | -10/Mines | Entered Materials 1671 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1672 | -9/Materials | Identified exit to Mines 1734 | -9/Materials | Discovered new exit (range 8) 1821 | -9/Materials | Lost 5 parts (3n2w) 1922 | -9/Materials | Identified exit to Storage 2413 | -9/Materials | Discovered new exit (range 13) 2664 | -9/Materials | Build established: Scavenger-Mutant 2896 | -9/Materials | Learned Storage trap positions 2950 | -9/Materials | Learned Storage trap positions 2994 | -9/Materials | Learned location of Storage (-9) 3029 | -9/Materials | Learned Storage trap positions 3067 | -9/Materials | Identified exit to Materials 3082 | -9/Materials | Learned Recycling recycling unit intel 3106 | -9/Materials | Learned location of 1 exit from Recycling 3142 | -9/Materials | Learned Storage trap positions 3328 | -9/Materials | Core integrity fell below 50% 4300 | -9/Materials | Entered Storage 4301 | -9/Storage | Loaded intel: 6 trap records 4876 | -9/Storage | Repaired Hvy. Particle Cannon 4960 | -9/Storage | Used back door to open Recycling access 4960 | -9/Storage | Discovered new exit (range 5) 5008 | -9/Storage | Build established: Mutant 5062 | -9/Storage | Entered Recycling 5063 | -9/Recycling | Identified exit to Scraptown 5064 | -9/Recycling | Loaded intel: 6 recycling unit locations 5731 | -9/Recycling | Discovered new exit (range 15) 5768 | -9/Recycling | Learned Materials emergency access door positions 5854 | -9/Recycling | Learned Storage emergency access door positions 5882 | -9/Recycling | Learned Storage stockpile data 5899 | -9/Recycling | Learned Materials terminal intel 5961 | -9/Recycling | Scanned before Scraplab entrance 5965 | -9/Recycling | Learned Materials emergency access door positions 5985 | -9/Recycling | Entered Scraplab 6001 | -9/Recycling | Entered Scraptown 6399 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6771 | -9/Scraptown | Discovered new exit (range 5) 6972 | -9/Scraptown | Visited Scrapoid Research Area 7040 | -9/Scraptown | Visited The Evicted 7148 | -9/Scraptown | Visited Cyclists 7191 | -9/Scraptown | Visited Supply Room 7280 | -9/Scraptown | Visited Assassins FH 7369 | -9/Scraptown | Visited Junk Repository 7437 | -9/Scraptown | Visited SPCMW 7490 | -9/Scraptown | Visited UFD Registry 7490 | -9/Scraptown | Registered with UFD as "Protodrive" 7730 | -9/Scraptown | Entered Cyclist Reading Room 7878 | -9/Scraptown | Visited Research Penetration Think Tank 7974 | -9/Scraptown | Visited Scrap Suit Storage 8063 | -9/Scraptown | Visited Abandonware Association 8087 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 8148 | -9/Scraptown | Visited Chapter 10 8267 | -9/Scraptown | Visited Cartography Club 8471 | -9/Scraptown | Learned location of Upper Caves (-5) 8471 | -9/Scraptown | Learned location of Warlord (-4) 8471 | -9/Scraptown | Learned location of Extension (-6) 8471 | -9/Scraptown | Learned location of Cetus (-6) 8471 | -9/Scraptown | Learned 12 Materials zone layouts 8471 | -9/Scraptown | Learned 8 Factory zone layouts 8471 | -9/Scraptown | Learned 8 Access zone layouts 8471 | -9/Scraptown | Learned 4 Mines zone layouts 8471 | -9/Scraptown | Learned 12 Lower Caves zone layouts 8471 | -9/Scraptown | Learned 8 Upper Caves zone layouts 8471 | -9/Scraptown | Learned 12 Upper Caves zone layouts 8471 | -9/Scraptown | Learned 24 Upper Caves zone layouts 8471 | -9/Scraptown | Learned 20 Proximity Caves zone layouts 8471 | -9/Scraptown | Learned 4 Hub_04(d) zone layouts 8471 | -9/Scraptown | Learned location of 1 exit from Factory 8471 | -9/Scraptown | Learned location of 1 exit from Lower Caves 8471 | -9/Scraptown | Learned location of 2 exits from Lower Caves 8471 | -9/Scraptown | Identified exit to Factory 8552 | -9/Scraptown | Found Deep Structural Scanner 8715 | -9/Scraptown | Visited Derelict Rescue Squad 8749 | -9/Scraptown | Found DRS Beacon 8793 | -9/Scraptown | Visited Supply Room 8860 | -9/Scraptown | Visited Analyses Database 9182 | -9/Scraptown | Visited Botcube Research 9200 | -9/Scraptown | Found Lrg. Botcube 9239 | -9/Scraptown | Visited Observation Area 9585 | -9/Scraptown | Entered Factory 9585 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 9586 | -6/Factory | Identified exit to Factory 9586 | -6/Factory | Identified exit to Extension 9746 | -6/Factory | Discovered new exit (range 10) 9748 | -6/Factory | Discovered new exit (range 15) 9768 | -6/Factory | Entered Lower Caves 9769 | -6/Lower Caves | Identified exit to Lower Caves 10085 | -6/Lower Caves | Entered another Lower Caves area 10086 | -6/Lower Caves | Identified exit to Zion 10431 | -6/Lower Caves | Build established: Scavenger-Tank 10433 | -6/Lower Caves | Learned Factory interactive machine intel 10987 | -6/Lower Caves | Build established: Tank 11021 | -6/Lower Caves | Entered Zion 11144 | -6/Zion | Visited the Megawrench Repair Shop 11180 | -6/Zion | Discovered new exit (range 13) 11628 | -6/Zion | Given the Hacking Drone Bay 11628 | -6/Zion | Found Prototype Device 11793 | -6/Zion | Given A8's code to call for help 12628 | -6/Zion | Turned away by Imprinter 12676 | -6/Zion | Attempted to imprint without authorization 12676 | -6/Zion | Attacked by Zionites 12936 | -6/Zion | Destroyed Imprinter 12977 | -6/Zion | Extracted access codes from Imprinter's data core 13173 | -6/Zion | Opened final containment barrier to the Deep Caves 13220 | -6/Zion | Discovered new exit (range 3) 13220 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13225 | -6/Zion | Identified Hacking Drone Bay 13227 | -6/Zion | Entered Deep Caves 13713 | -6/Deep Caves | Found Prototype Protection 13713 | -6/Deep Caves | Identified Zio. Weapon Casing 13765 | -6/Deep Caves | Z-Facility disabled 13794 | -6/Deep Caves | Found Zio. Weapon Casing 13956 | -6/Deep Caves | Found Prototype Protection 13956 | -6/Deep Caves | Identified Zio. Heavy Carapace 13963 | -6/Deep Caves | Found Zio. Heavy Carapace 14362 | -6/Deep Caves | Found Zio. Heavy Carapace 14445 | -6/Deep Caves | Found Zio. Weapon Casing 14655 | -6/Deep Caves | Build established: Mutant 14725 | -6/Deep Caves | Spotted AG-79301 14764 | -6/Deep Caves | Destroyed AG-79301 14769 | -6/Deep Caves | Found GOLEM Unit 14879 | -6/Deep Caves | Triggered Deep Caves wall 14879 | -6/Deep Caves | Spotted AS-16861 14890 | -6/Deep Caves | Destroyed AS-16861 14894 | -6/Deep Caves | Spotted AS-09632 14915 | -6/Deep Caves | Destroyed AS-09632 14936 | -6/Deep Caves | Spotted AG-95128 14946 | -6/Deep Caves | Destroyed 39 combat bots 14980 | -6/Deep Caves | Lost 11 parts (2p5n3u1w) 14998 | -6/Deep Caves | Destroyed AG-95128 15001 | -6/Deep Caves | Found GOLEM Unit 15026 | -6/Deep Caves | Found Prototype Energy Cannon 15026 | -6/Deep Caves | Identified Latent Energy Streamer 15626 | -6/Deep Caves | Build established: Golem 16503 | -6/Deep Caves | Discovered new exit (range 7) 17445 | -6/Deep Caves | Entered Proximity Caves 17450 | -5/Proximity Caves | Activated DRS Beacon 17621 | -5/Proximity Caves | Spotter reported a threat 17622 | -5/Proximity Caves | Learned Factory stockpile data 17857 | -5/Proximity Caves | Spotted B-75 Beast 17965 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18110 | -5/Proximity Caves | Entered Factory 18110 | -5/Factory | Evolved 2 slots: Utility x2 18111 | -5/Factory | Identified exit to Upper Caves 18113 | -5/Factory | Loaded intel: 51 interactive machine locations 18216 | -5/Factory | Discovered new exit (range 7) 18784 | -5/Factory | Discovered new exit (range 16) 19000 | -5/Factory | Entered another Factory area 19000 | -4/Factory | Evolved 2 slots: Utility x2 19001 | -4/Factory | Identified exit to Upper Caves 19001 | -4/Factory | Identified exit to Armory 19790 | -4/Factory | Entered Upper Caves 19791 | -4/Upper Caves | Identified exit to Upper Caves 19926 | -4/Upper Caves | Build established: Scavenger-Golem 20813 | -4/Upper Caves | Encountered a Warlord checkpoint 20835 | -4/Upper Caves | Found DCF Scrap (12 items) 20893 | -4/Upper Caves | Entered another Upper Caves area 20894 | -4/Upper Caves | Identified exit to Research 20894 | -4/Upper Caves | Identified exit to Warlord 21090 | -4/Upper Caves | Attacked by a faux Warlord 21130 | -4/Upper Caves | Lost 3 parts (3u) 21186 | -4/Upper Caves | Build established: Golem 21389 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21416 | -4/Upper Caves | Learned 12 Research zone layouts 21530 | -4/Upper Caves | Found Imp. Powered Armor 21914 | -4/Upper Caves | Entered Warlord 22142 | -4/Warlord | Discovered new exit (range 74) 22191 | -4/Warlord | Rebuked by Warlord 22212 | -4/Warlord | Found Prototype Reactor 22212 | -4/Warlord | Identified Vortex Chain Reactor 22216 | -4/Warlord | Warlord's base attacked by MAIN.C 22225 | -4/Warlord | Found Prototype Device 22225 | -4/Warlord | Identified Exp. Phase Shifter 22240 | -4/Warlord | Found Prototype Device 22240 | -4/Warlord | Identified Thermal Barrier 22244 | -4/Warlord | Found Prototype Processor 22245 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 22380 | -4/Warlord | Build established: Commander-Golem 22475 | -4/Warlord | Found Prototype Energy Cannon 22479 | -4/Warlord | Found Prototype Energy Cannon 22566 | -4/Warlord | Warlord forces counterattacked 22584 | -4/Warlord | Spotted Striker 22618 | -4/Warlord | Allies destroyed Striker 22627 | -4/Warlord | Spotted Executioner 22629 | -4/Warlord | Lost 5 allies 22632 | -4/Warlord | Allies destroyed Executioner 22649 | -4/Warlord | Spotted Striker 22652 | -4/Warlord | Destroyed Striker 22655 | -4/Warlord | Spotted Executioner 22664 | -4/Warlord | Spotted Executioner 22669 | -4/Warlord | Allies destroyed Executioner 22684 | -4/Warlord | Destroyed Executioner 22698 | -4/Warlord | Found Prototype Processor 22698 | -4/Warlord | Identified Exp. Core Analyzer 22711 | -4/Warlord | Lost 8 allies 22716 | -4/Warlord | Spotted Executioner 22719 | -4/Warlord | Found Prototype Processor 22720 | -4/Warlord | Spotted Striker 22728 | -4/Warlord | Spotted Striker 22747 | -4/Warlord | Destroyed Executioner 22768 | -4/Warlord | Destroyed 7 combat bots 22789 | -4/Warlord | Entered Proximity Caves 22793 | -3/Proximity Caves | Lost 12 allies 23003 | -3/Proximity Caves | Spotted B-86 Titan 23074 | -3/Proximity Caves | Build established: Golem 23079 | -3/Proximity Caves | Destroyed B-86 Titan 23351 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23572 | -3/Proximity Caves | Discovered exit to Research (range 10) 24029 | -3/Proximity Caves | Entered Research 24029 | -3/Research | Evolved 2 slots: Power x2 24030 | -3/Research | Identified exit to Testing 24031 | -3/Research | Identified exit to Research 24321 | -3/Research | Build established: Generator-Golem 24567 | -3/Research | Lrg. Botcube activated 24587 | -3/Research | Lrg. Botcube completed mutation into treaded form, armed with 1 cannon. 24898 | -3/Research | Entered Testing 24898 | -3/Testing | Accompanied by 1 ally 24977 | -3/Testing | Found Prototype Launcher 25044 | -3/Testing | Found Prototype Device 25044 | -3/Testing | Identified 2N-1CE's Frost Array 25093 | -3/Testing | Identified Z-bomb Delivery System 25101 | -3/Testing | System corruption reached 10% 25183 | -3/Testing | Found Prototype Protection 25183 | -3/Testing | Identified SHELL Armor 25213 | -3/Testing | Identified Exp. Targeting Computer 25306 | -3/Testing | Spotted Striker 25345 | -3/Testing | Lost 3 parts (2n1w) 25363 | -3/Testing | Found Prototype Device 25363 | -3/Testing | Identified AEGIS Remote Shield 25420 | -3/Testing | Spotted Striker 25616 | -3/Testing | Found Prototype Hackware 25739 | -3/Testing | Discovered exit to Research (range 6) 25748 | -3/Testing | Entered Research 25748 | -2/Research | Evolved 2 slots: Utility x2 25967 | -2/Research | Identified exit to Quarantine 26502 | -2/Research | Spotted B-90 Cyclops 26509 | -2/Research | Destroyed B-90 Cyclops 26596 | -2/Research | Entered Quarantine 26685 | -2/Quarantine | Found Alien Artifact 26756 | -2/Quarantine | Discovered new exit (range 13) 26870 | -2/Quarantine | Entered Access 26870 | -1/Access | Evolved 2 slots: Utility x2 26871 | -1/Access | Identified exit to Surface 27086 | -1/Access | Destroyed 7 combat bots 27158 | -1/Access | First assault squad dispatched 27222 | -1/Access | Destroyed 9 combat bots 27457 | -1/Access | Destroyed 11 combat bots 27758 | -1/Access | Discovered new exit (range 17) 28109 | -1/Access | Energy Cycler disabled 28183 | *** | Escaped! Last Messages --------------- 28054_ System corrupted: Matter fused (-10). 28060_ U-05 Engineer builds a Wall. 28060_ Acquired 20 matter. 28062_ U-05 Engineer builds a Wall. 28072_ R-10 Processor collects Med. Treads. 28097_ System corrupted: Heat flow error (+206). 28109_ ALERT: Power surge detected, dispatching additional patrols. 28109_ Energy Cycler explodes. 28109_ Asb. Focal Cannon destroyed. 28109_ Destroyed Asb. Focal Cannon. 28110_ GOLEM Unit beginning Asb. Focal Cannon integration. 28115_ 7ZQNHJAZUCP12EUDGWKGJ 28117_ U-05 Engineer lays Concrete. 28120_ ALERT: Rogue bot located, Programmers report to Access Zone 9E. 28121_ U-05 Engineer lays Concrete. 28147_ System corrupted: Matter fused (-6). 28147_ U-05 Engineer lays Concrete. 28161_ Asb. Focal Cannon integration complete. 28163_ LMWQJ2AWZFN/TQ5 SXBCGQ4M=EIX,78 6 28171_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ###### ##### """"""" #####????????????????????? | | ###### ##### ####????????????????????? | | ###### ##### #####????????????????????? | | ???#### ###########+##+#"####????????????????????? | | ??? # ##### #######??# ##????? | | ??? # + #######??# ##????? | | ??? # # #######??# ##????? | | ??? # # #######??#####+#####????? | | ??? + + " ####### ####????? | | ??? #+##### " "" ????? | | ??? # ## " "T ????? | | ??? # ## " ####### ###?????? | | ???? # ## "#+########## ####?????? | | ????????? ## " * ## ####?????? | | ????????? ## " ## ####?????? | | ????????? ## " ## ####?????? | | ?????????########""""""""" ## ####?????? | | ?????????########## # ## * #" ####?????? | | ?????????############################# ####?????? | | ?????????############################# ####?????? | | ?????????##################### ####### ####?????? | | ?????????# """" ####?????? | | ?????????# """" ####?????? | | ?????????# """" ####?????? | | ????????? 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"""T""" ####?????? | | ?????????????????############# ####### ####?????? | | ?????????????????##################### ####?????? | | ?????????????????##################### ####?????? | | ?????????????????##################### # ?????? | | ??????????????????????????############ # ?????? | | ?????????????????????????????????????# + ?????? | | ???????????????????????????????????### # "?????? | | ??????????????????????????????????? # ?????? | | ??????????????????????????????????? # ?????? | | ???????????????????????????????????###### ?????? | | ???????????????????????????????????###### ?????? | | ??????????????????????????????????? # ?????? | | ??????????????????????????????????? ####?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 100 Energy Generation 111 Energy Capacity 2615 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Jamming Range 12 Power Amplification 40 Additional Mass Support 20 Armor Coverage 1600 Resistance: KI 20 Resistance: TH 50 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 20 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Adv. Visual Processing Unit | -9/Recycling | Hacked Arm. Treads | -9/Recycling | Hacked Imp. EM Pulse Cannon | -9/Recycling | Hacked Imp. Deuterium Engine | -9/Recycling | Hacked Com. Mass Driver | -3/Testing | Archive Exp. Targeting Computer | -3/Testing | Archive Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed TiamatQuantumDerivative Manual? 0 Play Time 02:08:07 Cumulative 545.5 hours Start 2024.12.02 @ 10:29:02 End 2024.12.02 @ 19:03:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 310 Rogue 310 Adventurer 0 Explorer 0 Win Type 0 Total 43 Types 29/3/5/1/1/0/2/1/1 Lore% 83 Gallery% 86 Achievement% 86 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92cb6c53-00f0-4fdc-b865-1a10b71393f2