Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 05:31:16 Player: Takamina Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (1096) 1096 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2921 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 263/300 Energy 152/160 System Corruption 0% Temperature Cool (56) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Terrain Scan Processor ECM Suite System Shield > --- WEAPON (3) ------- Advanced Beam Cannon Light Cannon Improved Datajack > --- INVENTORY (20) --- Ion Engine Light Nuclear Core Beam Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Terrain Scan Processor ECM Suite > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Improved Datajack > --- INVENTORY -------- Ion Engine System Shield Beam Cannon Light Cannon Mining Laser [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility ECM Suite Device ECM Suite Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware System Shield Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 43 | 8 12 7 16 Power 6 | 1 2 1 2 Engine 4 | 1 2 1 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 12 | 3 2 1 6 Treads 1 | 1 . . . Leg 10 | 2 2 1 5 Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 10 | 1 3 2 4 Device 5 | . 2 1 2 Storage 3 | 1 1 1 . Processor 1 | . . . 1 Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 15 | 3 5 3 4 Energy Gun 2 | 1 1 . . Energy Cannon 4 | . 1 2 1 Ballistic Gun 3 | 2 1 . . Ballistic Cannon 3 | . 1 1 1 Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . . 2 Unidentified Prototypes 1 | . . 1 . Parts Lost 11 | . 5 . 6 Power 1 | . 1 . . Propulsion 3 | . 1 . 2 Utility 3 | . 1 . 2 Weapon 4 | . 2 . 2 Highest Loss Streak 4 | . 4 . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 89 91 86 Engine 7 | . 12 11 2 Core 2 | . . . 6 Leg 20 | . 22 22 17 Device 14 | . 11 14 17 Storage 11 | . 14 11 9 Processor 2 | . . . 4 Energy Gun 1 | . 4 . . Energy Cannon 11 | . 1 18 15 Ballistic Gun 6 | . 18 . . Ballistic Cannon 6 | . 1 14 5 Special Melee Weapon 2 | . . . 6 Naked Turns . | . . . . Heaviest Build 60 | 13 23 60 60 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 18 | 1 2 2 18 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 20 | 8 10 20 20 Average Capacity 16 | 6 9 18 20 Most Carried 8 | 1 6 8 8 Average Carried 4 | . 2 5 5 Final Capacity 20 | 8 10 20 20 Final Carried 7 | 1 5 7 4 Class Distribution -------------------- 59% | Mutant 27% | Gunner 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1022 | 197 347 146 332 Remotely . | . . . . Salvage Created 1350 | . 587 277 486 Parts 77 | . 36 21 20 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . 13 5 10 Guns 11 | . 11 . . Cannons 15 | . 2 5 8 Classes Destroyed 9 | . 5 3 1 Tunneler 1 | . . 1 . Hauler 1 | . . 1 . Recycler 1 | . 1 . . Mechanic 1 | . 1 . . Operator 1 | . 1 . . Swarmer 3 | . 3 . . Grunt 20 | . 10 3 7 Sentry 4 | . . 2 2 Hunter 1 | . . . 1 Best Kill Streak 4 | . 3 4 3 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 182 | . 93 11 78 Missed 47 | . 26 3 18 Damage Taken 2055 | . 711 99 1245 Core 756 | . 151 43 562 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 22 | . . . 22 Core Remaining (%) 76 | 100 39 89 . Volleys Fired 95 | . 52 10 33 Largest 3 | . 2 3 3 Hottest 171 | . 95 130 171 Shots Fired 198 | . 97 28 73 Gun 89 | . 89 . . Cannon 109 | . 8 28 73 Launcher . | . . . . Special . | . . . . Kinetic 123 | . 87 19 17 Thermal 75 | . 10 9 56 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 7 6 9 Robot Miss Streak 4 | . 4 4 3 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 116 | . 54 10 52 Core Hits 50 | . 25 9 16 Critical Kills 3 | . 1 . 2 Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 . 2 Meltdown 2 | . . . 2 Destroy 1 | . 1 . . Melee Attacks 6 | . . . 6 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 5 | . . . 5 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1797 | . 625 230 942 Guns 538 | . 538 . . Cannons 1256 | . 87 230 939 Explosions . | . . . . Melee . | . . . . Ramming 3 | . . . 3 Kinetic 790 | . 493 161 136 Thermal 1004 | . 132 69 803 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . . 2 Projectiles 2 | . . . 2 Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 1 | . . . 1 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 677 | . 111 301 677 Average Temperature 174 | . 23 108 244 Received Heat Transfer 882 | . 321 39 522 Effects 30 | . . 3 27 Shutdowns 6 | . . . 6 Energy Bleed 3 | . . . 3 Interference 3 | . . 3 . Matter Decay 4 | . . . 4 Short Circuit 3 | . . . 3 Damage (minor) 3 | . . . 3 Damage (major) 5 | . . . 5 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 5 | . . . 5 Heat Transferred 1876 | . 285 148 1443 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 205 | . 205 158 159 Initial 12 | . . 1 12 Average 62 | . 70 53 65 Maximum Alert Level 1 | . 1 . . Low Security (%) 99 | 100 99 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 1 3 Investigation 7 | . 3 1 3 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 20 10 20 Peak Tracking Total 4 | . 4 3 4 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 6 1 4 Terminals 7 | . 4 1 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 16 2 12 Successful 20 | . 9 1 10 Failed 10 | . 7 1 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 21 | . 12 2 7 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units 5 | . 4 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 7 1 5 Record 8 | . 3 . 5 Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Alert Level 2 | . 1 1 . Investigation Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks 3 | . 2 . 1 Report Inventory 1 | . 1 . . Retrieve Components 2 | . 1 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 5 1 3 Full Trace Events 6 | . 3 . 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 52 | . . . 52 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 11 | . 2 . 9 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . . . 3 Non-combat 3 | . . . 3 Combat . | . . . . Robot Hacks Applied 3 | . . . 3 parse_system 1 | . . . 1 no_distress 1 | . . . 1 find_recycling 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2674 | 67 822 708 1077 Spaces Moved 1076 | 55 437 264 320 Core 28 | 24 . . 4 Treads . | . . . . Legs 1048 | 31 437 264 316 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 190 Average Speed 207 | 101 144 249 278 Slowest Speed 950 | 120 260 260 950 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 61 17 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1333 | 63 541 295 434 Wait 69 | . 25 3 41 Move 1073 | 54 436 263 320 Hop . | . . . . Pick Up 31 | . 13 7 11 Fast Attach 9 | 7 . 1 1 Attach 21 | . 7 3 11 Detach 1 | . . 1 . Swap 13 | 1 5 3 4 Drop 14 | 1 3 4 6 Fire 95 | . 52 10 33 Melee 6 | . . . 6 Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 11) 582 | -10/Materials | Core integrity fell below 50% 602 | -10/Materials | Lost 4 parts (1p1n1u1w) 628 | -10/Materials | Discovered new exit (range 4) 653 | -10/Materials | Identified exit to Mines 890 | -10/Materials | Entered another Materials area 890 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1201 | -9/Materials | Discovered new exit (range 16) 1219 | -9/Materials | Build established: Gunner 1598 | -9/Materials | Entered another Materials area 1598 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1648 | -8/Materials | Repaired Aluminum Leg 1674 | -8/Materials | Repaired Aluminum Leg 1920 | -8/Materials | Build established: Skirmisher 2259 | -8/Materials | Build established: Mutant 2300 | -8/Materials | Core integrity fell below 50% 2465 | -8/Materials | Core integrity fell below 20% 2675 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- triggering defense mechanisms. >>Query(Factory) Mid-levels of [Complex 0b10] contain a majority of the fabrication facilities for manufacturing components and assembling robots. >>Query(Complex 0b10) New subterranean complex under construction below the [Leopard] landing site, providing quicker access to the battle site and ship itself. The complex is divided into three primary levels--[Materials], [Factory], and [Research]--with a design focused on efficient development and production of advanced defensive forces. 02592_ ALERT: Suspicious activity at Terminal M005. Dispatching Investigation squad. 02629_ K-01 Serf collects debris. 02671_ Adv. Beam Cannon destroyed. 02675_ Critical hit (Burn: +37). 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[""" # | | ?# = ########### %""""" # # """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 ECM Strength 1 Evasion (%) 55 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Loot Pinata Part-time Mechanic Challenges ------------ None Game ------ Seed BattleRecoilCharger Manual? 0 Play Time 00:36:08 Cumulative 3.1 hours Start 2024.06.16 @ 04:25:00 End 2024.06.16 @ 05:31:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 4b6e5af7-9e73-4226-9081-29c3ece746ee