Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.05 @ 12:41:03 Player: Steen Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (189) 945 Value Destroyed (7960) 7960 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2837) 2837 TOTAL SCORE: 17182 Bonus ------- High Alert Combat Kills 1873 Follower Combat Kills 1229 Friendly Fire -265 Cogmind --------- Core Integrity 0/1150 Matter 166/300 Energy 31/100 System Corruption 6% Temperature Cool (719) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Myomer Leg Myomer Leg Myomer Leg Advanced Myomer Leg > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit Improved Hacking Suite System Shield > --- WEAPON (4) ------- Heavy Beamcaster Dispersion Rifle Hardcell Cannon > --- INVENTORY (12) --- Antimatter Reactor Advanced Transmission Jammer Improved Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Advanced Myomer Leg Biometal Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Transmission Jammer Layered Medium Armor Plating Hardlight Generator Improved Hacking Suite System Shield > --- WEAPON ----------- Tesla Rifle High-powered Shotgun Tri-rail Accelerator > --- INVENTORY -------- Carbon-fiber Leg Dispersion Rifle HERF Cannon Improved Remote Datajack [Rating: 116] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon High-powered Shotgun Energy Gun Tesla Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 . . Power 2 | . . . . . 1 . . . 1 . . Propulsion 3 | . . . . . 1 . 1 1 . . . Utility 5 | . . . 1 . . 1 1 1 1 . . Weapon 2 | . . . 1 . . 1 . . . . . Parts Attached 171 | 6 1 7 18 2 10 7 29 56 14 5 16 Power 25 | 2 . . 3 . 3 1 3 7 1 4 1 Engine 11 | 2 . . 3 . 3 1 1 1 . . . Core 9 | . . . . . . . 2 6 1 . . Reactor 5 | . . . . . . . . . . 4 1 Propulsion 52 | 2 . 2 3 2 3 2 13 15 5 1 4 Treads . | . . . . . . . . . . . . Leg 52 | 2 . 2 3 2 3 2 13 15 5 1 4 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 34 | 1 . 1 3 . . 2 7 13 4 . 3 Device 21 | . . 1 2 . . 2 2 9 3 . 2 Storage 3 | 1 . . . . . . 1 . . . 1 Processor 3 | . . . 1 . . . 1 1 . . . Hackware 2 | . . . . . . . 1 1 . . . Protection 5 | . . . . . . . 2 2 1 . . Artifact . | . . . . . . . . . . . . Weapon 60 | 1 1 4 9 . 4 2 6 21 4 . 8 Energy Gun 23 | . 1 1 6 . 1 1 1 7 1 . 4 Energy Cannon 9 | . . . . . 1 . 3 4 . . 1 Ballistic Gun 15 | 1 . 1 3 . 1 1 1 5 1 . 1 Ballistic Cannon 6 | . . . . . . . . 4 1 . 1 Launcher 5 | . . 2 . . 1 . 1 . . . 1 Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . 1 2 . 1 Parts Lost 53 | . . . . . . . 6 34 2 . 11 Power 6 | . . . . . . . 1 2 . . 3 Propulsion 12 | . . . . . . . . 11 . . 1 Utility 11 | . . . . . . . 2 7 1 . 1 Weapon 24 | . . . . . . . 3 14 1 . 6 Highest Loss Streak 12 | . . . . . . . 3 12 1 . 8 Average Slot Usage (%) 93 | . 78 85 94 100 97 96 98 91 84 94 97 Engine 5 | . 14 14 10 11 17 14 7 . . . . Core 5 | . . . . . . . 5 10 12 8 . Reactor 2 | . . . . . . . . . . 6 14 Leg 24 | . 28 28 22 22 24 21 25 25 18 26 25 Device 13 | . . . 15 11 9 14 7 18 20 21 14 Storage 4 | . 14 14 11 11 9 7 6 1 . . 4 Processor 4 | . . . 2 11 9 7 12 4 . . . Hackware 4 | . . . . . . . . 6 10 10 10 Protection 1 | . . . . . . . 3 . 5 5 4 Energy Gun 6 | . 7 3 16 11 3 7 5 3 8 5 9 Energy Cannon 3 | . . . . . 5 7 7 4 . . 4 Ballistic Gun 9 | . 14 21 16 22 16 14 11 5 2 5 4 Ballistic Cannon 2 | . . . . . . . . 4 4 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 137 | 10 12 13 20 19 34 40 63 66 67 101 137 Greatest Support 133 | 20 20 30 20 20 30 30 76 91 110 123 133 Greatest Overweight (x) 3 | 1 . . . . 1 1 1 3 3 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 6 6 6 10 10 4 4 12 Average Capacity 6 | 5 6 6 6 6 6 6 8 5 4 4 11 Most Carried 10 | 4 5 6 6 6 6 5 10 7 4 4 7 Average Carried 4 | 2 3 4 5 5 4 3 6 2 2 3 4 Final Capacity 12 | 6 6 6 6 6 6 6 10 4 4 4 12 Final Carried 7 | 3 4 6 6 5 5 5 7 3 3 3 3 Class Distribution -------------------- 45% | Scavenger-Gunner 20% | Hacker-Tank 11% | Gunner 7% | Mutant 6% | Hacker-Gunner 4% | Scavenger-Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Tank | -4/Factory Scavenger-Tank | -4/Waste Hacker-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Matter Collected 4354 | 209 67 137 236 35 310 122 586 1978 385 94 195 Remotely . | . . . . . . . . . . . . Salvage Created 8520 | . 93 94 480 135 660 103 1423 4432 570 . 530 Parts 385 | . 5 6 34 6 48 6 64 156 36 . 24 Haulers Intercepted 2 | . . . . . . . . 2 . . . Recyclers Shooed 10 | . . . . . . . 2 5 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 143 | . 2 5 11 3 17 1 19 68 8 . 9 Guns 83 | . 2 3 11 3 15 . 10 28 4 . 7 Cannons 51 | . . . . . . 1 7 37 4 . 2 AOE 9 | . . 2 . . 2 . 2 3 . . . Classes Destroyed 16 | . 1 3 3 . 2 1 5 1 . . . Worker 10 | . . . . . 1 . 3 3 3 . . Builder 5 | . . . . . . . 2 . 3 . . Tunneler 1 | . . . . . . . 1 . . . . Hauler 2 | . . . . . . . . 2 . . . Recycler 5 | . . 1 . . . . . 4 . . . Mechanic 1 | . . . . . . 1 . . . . . Operator 3 | . . . . . 1 . . 2 . . . Watcher 17 | . . . 3 . 3 . 3 6 2 . . Swarmer 24 | . . 3 4 . 6 . . 10 . . 1 Grunt 62 | . 2 . 1 2 6 . 10 38 1 . 2 Brawler 5 | . . . 1 1 1 . . 2 . . . Duelist 3 | . . . . . . . 1 . . . 2 Sentry 20 | . . . 5 . 4 1 3 6 1 . . Demolisher 2 | . . 2 . . . . . . . . . Hunter 11 | . . . . . . . 4 3 4 . . Programmer 16 | . . . . . . . 1 9 2 . 4 Thug 2 | . . . . . . . . 2 . . . Best Kill Streak 12 | . 2 3 4 3 7 1 4 12 5 . 3 Combat Bots Only 10 | . 2 3 4 3 6 1 4 10 2 . 3 Max Kills in Single Turn 3 | . 1 2 2 2 2 1 3 3 2 . 1 Gunslinging 1 | . . 1 1 1 1 . . 1 . . . Exploded 2 | . . 1 . . 1 . 1 2 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Damage Taken 9895 | . 40 283 317 52 338 110 1315 4219 687 . 2534 Core 1906 | . 12 75 23 26 42 34 88 431 43 . 1132 Absorbed by Shields 231 | . . . . . . . . . 147 . 84 Core Remaining (%) 83 | 100 . 65 . 87 92 95 89 56 . . . Volleys Fired 367 | . 6 11 26 3 30 4 52 170 31 . 34 Largest 4 | . 2 2 3 3 3 4 4 4 3 . 4 Hottest 297 | . 60 50 135 104 109 158 262 285 194 . 297 Shots Fired 1166 | . 12 22 78 9 85 16 176 586 75 . 107 Gun 779 | . 12 17 78 9 74 12 119 344 44 . 70 Cannon 374 | . . . . . 8 4 53 242 30 . 37 Launcher 12 | . . 5 . . 3 . 4 . . . . Special 1 | . . . . . . . . . 1 . . Kinetic 636 | . 6 17 43 6 52 8 84 337 43 . 40 Thermal 360 | . . . 22 3 30 4 32 230 8 . 31 Explosive 12 | . . 5 . . 3 . 4 . . . . Electromagnetic 157 | . 6 . 13 . . 4 56 19 23 . 36 Robot Hit Streak 40 | . 5 10 21 32 35 24 27 40 7 . 16 Robot Miss Streak 6 | . 1 1 1 . 3 1 6 5 6 . 5 Penetration Max 1 | . . . . . . . . 1 . . 1 Secondary Targets 12 | . . 1 2 1 2 . . 6 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . 1 . . . Shots Hit Robots 845 | . 9 17 60 9 66 12 119 424 51 . 78 Core Hits 423 | . 6 13 21 4 39 6 66 205 38 . 25 Critical Hits 26 | . . . . . . . 2 24 . . . Critical Kills 13 | . . . . . . . 2 11 . . . Critical Parts Destroyed 10 | . . . . . . . . 10 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 21450 | . 96 131 730 155 1210 297 3215 11547 2295 . 1774 Guns 10395 | . 96 84 694 155 885 145 1551 4895 645 . 1245 Cannons 9101 | . . . . . 137 92 1279 5805 1348 . 440 Explosions 1954 | . . 47 36 . 188 60 385 847 302 . 89 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 9054 | . 20 84 331 112 612 59 776 4964 1523 . 573 Thermal 9166 | . . . 265 43 410 152 987 6143 395 . 771 Explosive 381 | . . 47 . . 188 . 133 13 . . . Electromagnetic 2849 | . 76 . 134 . . 86 1319 427 377 . 430 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 1 3 . . 6 Average Corruption 1 | . . . . . . . 1 1 . . 3 Corruption Purged . | . . . . . . . . . . . . Effects 24 | . . . . . . . . 18 . . 6 Message Errors 3 | . . . . . . . . 1 . . 2 Matter Fused 4 | . . . . . . . . 2 . . 2 Heat Flow Errors 1 | . . . . . . . . 1 . . . Energy Discharges 5 | . . . . . . . . 5 . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . 1 Targeting Errors 7 | . . . . . . . . 6 . . 1 Weapon Failures 2 | . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 498 | . . . . . . . 68 298 98 . 34 Projectiles 324 | . . . . . . . 51 244 29 . . Explosions 174 | . . . . . . . 17 54 69 . 34 Melee . | . . . . . . . . . . . . Knockbacks 22 | . . . . . . . . 14 6 . 2 Impact . | . . . . . . . . . . . . Kinetic 20 | . . . . . . . . 12 6 . 2 Secondary 2 | . . . . . . . . 2 . . . Self-Inflicted Damage 281 | . . . . . . . 69 212 . . . Shots 5 | . . . . . . . 1 4 . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 875 | . 52 20 21 12 45 168 516 875 403 . 737 Average Temperature 155 | . 31 11 7 6 16 83 130 165 154 . 278 Received Heat Transfer 2035 | . 30 . 111 30 144 30 258 1143 7 . 282 Effects 105 | . . . . . . . 15 32 2 . 56 Shutdowns 34 | . . . . . . . 3 10 2 . 19 Energy Bleed 10 | . . . . . . . 1 5 . . 4 Interference 13 | . . . . . . . 6 1 . . 6 Matter Decay 7 | . . . . . . . . 2 . . 5 Short Circuit 7 | . . . . . . . 1 5 . . 1 Damage (minor) 5 | . . . . . . . . 1 . . 4 Damage (major) 22 | . . . . . . . 4 7 . . 11 Damage (core) 7 | . . . . . . . . 1 . . 6 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . . . . . . 8 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 20 | . . . 1 . . . 2 14 . . 3 Heat Transferred 11877 | . . . 642 111 925 198 1272 7356 435 . 938 Parts Sabotaged 3 | . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 . . 1 2 . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Peak Influence 1545 | . 62 160 327 128 456 252 485 1545 639 149 716 Average Influence 451 | . 20 89 163 125 304 188 289 868 503 149 363 Maximum Alert Level 4 | . . . 1 . 2 1 2 4 2 . 3 Low Security (%) 27 | 100 100 100 71 100 11 85 28 2 . 100 13 Level 1 25 | . . . 28 . 67 14 48 10 11 . 31 Level 2 31 | . . . . . 21 . 22 30 88 . 54 Level 3 4 | . . . . . . . . 15 . . . Level 4 11 | . . . . . . . . 40 . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 44 | . . . 1 . 2 . 7 18 3 . 13 Investigation 11 | . . . . . . . 2 7 1 . 1 Extermination 10 | . . . . . . . 2 4 1 . 3 Reinforcement 11 | . . . 1 . 2 . 2 4 . . 2 Assault 5 | . . . . . . . 1 2 1 . 1 Garrison 7 | . . . . . . . . 1 . . 6 Intercept . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . 2 2 . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Distress Signals 18 | . . . 3 . 3 . 2 4 2 . 4 Communications Jammed 33 | . . . . . . . . 3 9 . 21 Distress Signals 33 | . . . . . . . . 3 9 . 21 Times Spotted 246 | . 4 6 18 3 27 2 38 95 15 . 38 Peak Tracking Total 8 | . 3 3 5 3 6 1 7 6 8 . 5 Tactical Retreats 13 | . . 1 1 . . 1 3 5 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Traps Triggered 4 | . . . . . . . . 2 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Machines Disabled 27 | . . . 1 . . 1 2 17 2 . 4 Max in Single Turn 7 | . . . 1 . . 1 2 7 2 . 2 Garrison Access 3 | . . . . . . . 1 2 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Machines Accessed 46 | . 3 . 4 . 4 2 11 14 5 . 3 Terminals 24 | . 3 . 1 . 3 . 3 10 3 . 1 Fabricators 6 | . . . . . . . 2 3 . . 1 Repair Stations 6 | . . . 2 . . 1 2 . 1 . . Recycling Units 5 | . . . . . 1 1 2 . 1 . . Scanalyzers 2 | . . . 1 . . . 1 . . . . Garrison Access 3 | . . . . . . . 1 1 . . 1 Total Hacks 164 | . 12 . 11 . 14 15 29 54 20 . 9 Successful 96 | . 6 . 10 . 7 13 13 29 13 . 5 Failed 68 | . 6 . 1 . 7 2 16 25 7 . 4 Catastrophic 4 | . . . . . . . 2 1 . . 1 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 99 | . 12 . 3 . 13 . 11 42 15 . 3 Fabricators 18 | . . . . . . . 5 9 . . 4 Repair Stations 26 | . . . 6 . . 13 3 . 4 . . Recycling Units 7 | . . . . . 1 2 3 . 1 . . Scanalyzers 6 | . . . 2 . . . 4 . . . . Garrison Access 8 | . . . . . . . 3 3 . . 2 Terminal Hacks 51 | . 6 . 2 . 6 . 5 22 8 . 2 Record 12 | . 3 . . . 2 . 2 2 2 . 1 Part Schematic 10 | . . . . . . . . 9 . . 1 Robot Schematic 2 | . . . . . . . 2 . . . . Robot Analysis 3 | . . . . . 1 . . 1 1 . . Prototype ID Bank 3 | . 1 . 1 . . . . 1 . . . Level Access Points 1 | . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . . . . 1 1 . . Emergency Access Points 3 | . . . 1 . . . . 2 . . . Terminal Index 2 | . . . . . 1 . . . 1 . . Fabricator Index 3 | . . . . . . . 1 1 1 . . Recycling Unit Index 1 | . 1 . . . . . . . . . . Locate Traps 3 | . 1 . . . 1 . . 1 . . . Assault Status 1 | . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . Recall Assault 3 | . . . . . . . . 2 1 . . Zone Layout 1 | . . . . . . . . 1 . . . Fabricator Hacks 11 | . . . . . . . 2 6 . . 3 Network Status 2 | . . . . . . . 1 1 . . . Load Schematic 3 | . . . . . . . . 2 . . 1 Build 6 | . . . . . . . 1 3 . . 2 Repair Station Hacks 24 | . . . 6 . . 12 2 . 4 . . Scan Component 12 | . . . 3 . . 6 1 . 2 . . Repair 12 | . . . 3 . . 6 1 . 2 . . Recycling Unit Hacks 3 | . . . . . 1 1 . . 1 . . Retrieve Components 3 | . . . . . 1 1 . . 1 . . Scanalyzer 5 | . . . 2 . . . 3 . . . . Insert Component 3 | . . . 1 . . . 2 . . . . Analyze 2 | . . . 1 . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 41 | . 3 . 3 . 4 2 10 11 5 . 3 Full Trace Events 12 | . 1 . . . . . 2 7 1 . 1 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . . . Robots Built 12 | . . . . . . . . 6 . . 6 Matter 1008 | . . . . . . . . 504 . . 504 Time 402 | . . . . . . . . 268 . . 134 Total Robot Build Rating 48 | . . . . . . . . 24 . . 24 Part Schematics Acquired 12 | . . . 1 . . . 1 9 . . 1 Parts Built 3 | . . . . . . . 2 1 . . . Matter 446 | . . . . . . . 212 234 . . . Time 170 | . . . . . . . 53 117 . . . Total Part Build Rating 19 | . . . . . . . 12 7 . . . Parts Repaired 12 | . . . 3 . . 6 1 . 2 . . Time 393 | . . . 90 . . 180 32 . 91 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 6 | . . . . . 3 2 . . 1 . . Parts Scanalyzed 3 | . . . 1 . . . 2 . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . parse_system 1 | . . . . . . . . . 1 . . Relay Couplers Released 3 | . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . 3 . . . Robots Rewired 1 | . . . . . . . 1 . . . . Allies Hacked 6 | . . . . . . . . 3 . . 3 Hacks Repelled 1 | . . . . . . . . 1 . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Total Allies 36 | . . . . . . . 1 9 . 20 6 Largest Group 20 | . . . . . . . 1 3 . 20 20 Highest-Rated Group 747 | . . . . . . . 36 93 . 747 747 Highest-Rated Ally 50 | . . . . . . . 36 31 . 50 50 Total Orders . | . . . . . . . . . . . . Ally Attacks 292 | . . . . . . . 15 54 . . 223 Total Damage 7445 | . . . . . . . 637 872 . . 5936 Kills 43 | . . . . . . . 8 3 . . 32 Allies Corrupted 3 | . . . . . . . . 2 . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Robot Analysis Total 3 | . . . . . 1 . . 1 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Turns Passed 8862 | 47 168 438 658 135 797 399 1406 2475 1002 150 1187 Spaces Moved 4705 | 30 121 328 333 96 395 118 703 1191 580 111 699 Core 5 | 5 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 4700 | 25 121 328 333 96 395 118 703 1191 580 111 699 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 118 118 Average Speed 129 | 110 120 120 120 120 142 148 125 125 133 118 142 Slowest Speed 210 | 120 120 120 120 120 150 150 150 210 210 120 148 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 26 82 29 30 39 4 28 34 17 73 14 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 287 | . . 3 4 . 20 18 26 177 21 . 18 Melee . | . . . . . . . . . . . . Projectile 75 | . . . . . . . 7 47 13 . 8 AOE 212 | . . 3 4 . 20 18 19 130 8 . 10 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Was Fac Total 6721 | 43 133 351 535 109 564 332 1112 1840 763 130 809 Wait 1234 | . 2 1 140 4 108 194 269 350 114 5 47 Move 4695 | 29 120 327 332 95 394 117 702 1190 580 110 699 Hop . | . . . . . . . . . . . . Pick Up 167 | 8 3 4 12 2 12 9 34 52 16 5 10 Fast Attach . | . . . . . . . . . . . . Attach 84 | 5 1 1 5 . 2 7 9 36 10 . 8 Detach 1 | . . . . . . . . . 1 . . Swap 87 | 1 . 6 13 2 8 . 20 20 4 5 8 Drop 83 | . 1 1 7 3 10 1 23 22 7 5 3 Fire 367 | . 6 11 26 3 30 4 52 170 31 . 34 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -4/Factory (discovered 6 exits: Res x4 / Upp x2) -4/Waste -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 15) 216 | -10/Materials | Entered Mines 255 | -10/Mines | Assembled infested the area 260 | -10/Mines | Assisted by a Guerilla fighting off Assembled 317 | -10/Mines | Build established: Mutant 364 | -10/Mines | Learned location of Zion (-7) 640 | -10/Mines | Discovered new exit (range 10) 654 | -10/Mines | Entered Materials 654 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 728 | -9/Materials | Repaired Aluminum Leg 1054 | -9/Materials | Repaired Ion Engine 1094 | -9/Materials | Repaired Imp. Heat Sink 1231 | -9/Materials | Build established: Scavenger-Gunner 1295 | -9/Materials | Discovered new exit (range 15) 1312 | -9/Materials | Entered Mines 1436 | -9/Mines | Discovered new exit (range 9) 1447 | -9/Mines | Entered Materials 1447 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1539 | -8/Materials | Build established: Gunner 1940 | -8/Materials | Build established: Scavenger-Gunner 2223 | -8/Materials | Discovered new exit (range 15) 2244 | -8/Materials | Entered Factory 2244 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2328 | -7/Factory | Repaired Imp. Heat Sink 2358 | -7/Factory | Repaired Aluminum Leg 2385 | -7/Factory | Repaired Grenade Launcher 2413 | -7/Factory | Repaired Aluminum Leg 2448 | -7/Factory | Repaired Rnf. Ion Engine 2483 | -7/Factory | Repaired Hvy. Assault Rifle 2558 | -7/Factory | Discovered new exit (range 15) 2643 | -7/Factory | Entered another Factory area 2643 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3008 | -6/Factory | Repaired Med. Armor Plating 3274 | -6/Factory | Build established: Gunner 3403 | -6/Factory | Spotted B-75 Beast 3596 | -6/Factory | Fabricated Hyp. Coil Gun (x2) 3693 | -6/Factory | First assault squad dispatched 3742 | -6/Factory | Build established: Scavenger-Gunner 3801 | -6/Factory | Lost 3 parts (1u2w) 4031 | -6/Factory | Discovered new exit (range 16) 4049 | -6/Factory | Entered another Factory area 4049 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4260 | -5/Factory | Fabricated Imp. Cloaking Device (x1) 4592 | -5/Factory | Destroyed 10 combat bots 4602 | -5/Factory | Lost 12 parts (2p3n3u4w) 5132 | -5/Factory | Identified exit to Upper Caves 5132 | -5/Factory | Identified exit to Extension 5509 | -5/Factory | Garrison activated, responded to threat 5582 | -5/Factory | Lost 4 parts (2n1u1w) 5773 | -5/Factory | Lost 5 parts (1n2u2w) 6035 | -5/Factory | Fabricated B-48 Gladiator (x3) 6149 | -5/Factory | First assault squad dispatched 6169 | -5/Factory | Fabricated B-48 Gladiator (x3) 6336 | -5/Factory | Allied Derelicts emerged from ambush trap array 6405 | -5/Factory | Discovered new exit (range 15) 6524 | -5/Factory | Entered another Factory area 6524 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6775 | -4/Factory | Build established: Hacker-Tank 6777 | -4/Factory | Repaired Carbon-fiber Leg 6838 | -4/Factory | Repaired Broken Carbon-fiber Leg 7106 | -4/Factory | Identified exit to Research 7106 | -4/Factory | Identified exit to Upper Caves 7519 | -4/Factory | Spotted B-86 Titan 7524 | -4/Factory | First assault squad dispatched 7526 | -4/Factory | Sucked down chute 7526 | -4/Factory | Entered Waste 7527 | -4/Waste | Joined by Warlord forces that had cleared the area 7641 | -4/Waste | Discovered new exit (range 16) 7676 | -4/Waste | Entered Factory 7676 | -4/Factory | Accompanied by 20 allies 7751 | -4/Factory | Discovered exit to Upper Caves (range 14) 7876 | -4/Factory | Build established: Scavenger-Tank 8212 | -4/Factory | Build established: Hacker-Tank 8327 | -4/Factory | Fabricated L-41 Fighter (x3) 8398 | -4/Factory | Fabricated L-41 Fighter? 8454 | -4/Factory | Spotted B-86 Titan 8630 | -4/Factory | Garrison activated, responded to threat 8701 | -4/Factory | Core integrity fell below 50% 8715 | -4/Factory | First assault squad dispatched 8848 | -4/Factory | Core integrity fell below 20% 8864 | -4/Factory | Core destroyed Last Messages --------------- 08852_ Biometal Leg destroyed. 08853_ Overheating: Lgt. Antimatter Reactor damaged (-7). 08853_ Overheating: Imp. Heat Sink damaged (-8). 08853_ Overheating: Rnf. Quantum Reactor damaged (-5). 08853_ Overheating: System Shield damaged (-2). 08853_ KE Penetrator destroyed. 08856_ Lgt. Antimatter Reactor destroyed. 08858_ Overheating: Short circuit. 08858_ Broken Missile Launcher permanently disabled. 08858_ Rnf. Quantum Reactor destroyed. 08859_ Overheating: Core damaged (-126). 08859_ System corrupted: Matter fused (-10). 08861_ Overheating: Myomer Leg damaged (-2). 08861_ Overheating: Myomer Leg damaged (-49). 08861_ Overheating: System Shield damaged (-1). 08861_ Destroyed Hvy. Laser. 08861_ Broken Missile Launcher destroyed. 08862_ Overheating: Matter decay (-36). 08864_ Overheating: Core damaged (-115). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # ????????????????????????????????????????? | | # ?????????????????????????????????????????? | | # ######????????????????????????????????????? | | # = ?????????????????????????????????????? | | # """"???????????????????????????????????? | | ""T"" ?????????????????????????????????? | | % ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | # #????????????????????????????????? | | #% ????????????????????????????????????? | | % #"#????????????????????????????????????????? | | %# #???????????????????????????????????????? | | # #???????????###?????????????????????????? | | # #???????????? ?????????????????????????? | | ###???????????? ?????????????????????????? | | ## ###????????????? ???????????????????????? | | ?# #??????????????? ???????????????????????? | | ?# #??????????????? ???????????????????????? | | ## ##?????????????? ??????????????????????? | | # #?????????????? ????????????????????????"T | | #?????????????? ????????????????????????"" | | ##############? ?????????????????????????# | | # # ###+####??????????????????????# | | ## ===#;###########????????????# | | # !/%!@!+ #????????????# | | """ """ """ g%%### """ #????????????? | | # """ """ """ /%#??# """ ] #????????##### | | ## """ """ ""% g *##?# """ #???????? | | ?#!!! "#?# +??????? | | ?#!!! """ """ """ "#?# #??????? | | ?#!! """ """ """ "#?# " " #???????????## | | ?# """ """ """ T#?# ""G"" !#????????????? | | ?# "#?# #?###########? | | ?# """ """ """ """ "#?##########?# #? | | ?# """ """ """ """ "#????????????# #? | | ?# """ """ """ """ ##????????????# #? | | ?# #?????????????# #? | | ?# ##################"+###### | | ?##################### = | | ?????????????????????#######################""#### | | ???????????????????????????????????????????####??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 57 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 6 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Power Maul | -6/Factory | Scanalyzed Force Lance | -5/Factory | Hacked Hyp. Gauss Cannon | -5/Factory | Hacked Adv. Field Recycling Unit | -5/Factory | Hacked Point Defense Array | -5/Factory | Hacked Hvy. Disruptor Cannon | -5/Factory | Hacked Myomer Leg | -5/Factory | Hacked Adv. Core Analyzer | -5/Factory | Hacked Adv. Thermal Shield | -5/Factory | Hacked Imp. Core Analyzer | -5/Factory | Hacked Adv. Recalibrator | -4/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -6/Factory | Hacked R-06 Scavenger | -6/Factory | Hacked Fabricated ------------ Hyp. Coil Gun | x2 | -6/Factory | Preloaded Imp. Cloaking Device | x1 | -5/Factory | Preloaded B-48 Gladiator | x3 | -5/Factory | Preloaded B-48 Gladiator | x3 | -5/Factory | Preloaded L-41 Fighter | x3 | -4/Factory L-41 Fighter | x3 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Armchair Analyst Hey, That's Mine! I Survived The Infestation Just What I Needed Librarian More Dakka Please No Signal Remodeling Respectable Loadout Storm Trooper Total Silence War Machine We Are Legion Challenges ------------ None Game ------ Seed SuspensionMassCycler Manual? 0 Play Time 03:36:21 Cumulative 11.3 hours Start 2020.01.04 @ 15:11:14 End 2020.01.05 @ 12:41:03 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e71bf8c-a42b-4e2b-8ad7-195847c77b42