Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.13 @ 11:50:25 Player: SK CalmBar Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (75) 375 Value Destroyed (2887) 2887 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 9182 Bonus ------- Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 243/300 Energy 315/315 System Corruption 14% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Garrison Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- KE Penetrator > --- INVENTORY (5) ---- Light Angular Momentum Engine High-capacity Matter Pod (170) Advanced Terrain Scan Processor Precision Matter Filter Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Aluminum Leg Carbon-fiber Leg Titanium Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Drone Bay > --- WEAPON ----------- Heavy Machine Gun Bore Cannon Rocket Array > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Micro Fission Core Aerolev Unit High-capacity Matter Pod Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Transport Network Coupler Advanced Targeting Computer Target Analyzer Microactuators Advanced ECM Suite Force Field Hacking Suite Field Recycling Unit Shock Rifle Arc Projector [Rating: 71] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Ripper Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Rocket Array Impact Weapon Hammer Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Gar Slots Evolved 10 | . . . 2 . 2 2 . . . 2 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 4 | . . . 2 . . . . . . . 2 . Utility 4 | . . . . . 2 1 . . . 1 . . Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 88 | 8 3 6 12 2 11 21 6 1 . 9 3 6 Power 14 | 1 . 1 1 1 . 5 3 . . . . 2 Engine 9 | 1 . 1 1 1 . 4 1 . . . . . Core 5 | . . . . . . 1 2 . . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 38 | 4 . 1 9 . 8 10 1 . . 1 3 1 Treads 9 | 2 . . 4 . 1 . . . . . 2 . Leg 25 | 2 . 1 3 . 6 9 1 . . 1 1 1 Wheel 1 | . . . 1 . . . . . . . . . Hover 3 | . . . 1 . 1 1 . . . . . . Flight . | . . . . . . . . . . . . . Utility 16 | 1 2 . . . 3 4 . . . 4 . 2 Device 9 | . . . . . 1 3 . . . 4 . 1 Storage 3 | 1 1 . . . . . . . . . . 1 Processor 3 | . . . . . 2 1 . . . . . . Hackware . | . . . . . . . . . . . . . Protection 1 | . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 20 | 2 1 4 2 1 . 2 2 1 . 4 . 1 Energy Gun 3 | . . 1 . . . . . . . 2 . . Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun 9 | 2 . 2 1 . . 1 1 . . 1 . 1 Ballistic Cannon 4 | . 1 . . . . 1 1 1 . . . . Launcher 1 | . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 . . . . 2 . . Corrupted Parts 2 | . . . . . . . . . . . . 2 System Corruption 10 | . . . . . . . . . . . . 10 Parts Lost 54 | . . 4 6 . 1 17 3 . . 2 2 19 Power 11 | . . 1 1 . . 5 1 . . . 1 2 Propulsion 24 | . . 1 5 . . 7 1 . . 2 . 8 Utility 7 | . . . . . . 2 . . . . . 5 Weapon 12 | . . 2 . . 1 3 1 . . . 1 4 Highest Loss Streak 11 | . . 4 3 . 1 6 2 . . 1 1 11 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 17 | 3 7 10 17 19 19 19 19 19 20 19 18 16 Power 1 | . 1 . 1 . 1 1 2 2 2 2 2 2 Propulsion 3 | 2 4 4 1 . 2 2 3 3 4 3 1 . Utility 10 | . 1 3 10 12 10 12 13 13 13 12 12 12 Weapon 2 | . 1 1 4 6 5 2 1 1 1 1 2 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 36 | . 2 . 1 1 10 1 1 2 . 2 . 16 Power 3 | . 1 . . . . . . . . . . 2 Propulsion 5 | . 1 . . . . 1 . . . 2 . 1 Utility 20 | . . . . 1 3 . 1 2 . . . 13 Weapon 8 | . . . 1 . 7 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 96 99 91 100 98 88 95 100 100 97 96 64 Engine 8 | . 14 13 5 11 8 11 7 7 7 6 5 2 Core 2 | . . . . . . 1 6 7 7 6 3 2 Treads 3 | . . . 7 44 9 . . . . . 10 8 Leg 25 | . 28 27 31 . 26 21 29 30 30 24 22 14 Device 9 | . . . . . 8 7 15 15 15 19 17 9 Storage 8 | . 14 14 11 11 9 7 7 7 7 6 5 5 Processor 11 | . . . . . 16 20 15 15 15 13 11 11 Protection 3 | . 10 14 11 11 1 . . . . . . . Energy Cannon 1 | . . . . 3 8 1 . . . . . . Ballistic Gun 6 | . 23 13 10 7 . 2 . 7 7 6 5 1 Ballistic Cannon 3 | . 4 10 . . . 1 3 7 7 6 5 1 Slashing Weapon 4 | . . . 11 11 9 7 6 . . . . . Peak Build Rating 71 | 6 7 12 19 24 36 44 41 44 44 62 71 63 Average Rating 33 | 4 6 8 15 20 32 37 39 42 44 59 68 46 On Entrance 30 | . 6 7 12 19 24 36 38 41 44 44 57 63 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 82 | 14 51 52 54 61 62 72 69 72 72 82 82 70 Greatest Support 86 | 40 20 20 83 83 86 62 59 59 59 66 67 67 Greatest Overweight (x) 15 | . 2 2 4 . 6 14 1 1 1 1 1 15 Average Overweight (x) . | . . 2 1 . . 1 . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 11 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 7 9 13 20 20 20 20 20 20 20 20 20 19 Average Carried 17 | 4 7 10 17 19 19 19 19 19 20 19 18 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 9 13 19 20 20 20 19 20 20 20 19 5 Class Distribution -------------------- 49% | Scavenger-Mutant 34% | Mutant 10% | Skirmisher 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Gar Matter Collected 2060 | 224 307 267 172 70 210 297 83 17 65 35 103 210 Remotely . | . . . . . . . . . . . . . Salvage Created 3152 | . 452 224 414 . 526 748 231 . 64 99 135 259 Parts 155 | . 22 18 19 . 23 36 5 . 3 7 10 12 Haulers Intercepted 4 | . 1 . 1 . 2 . . . . . . . Recyclers Shooed 3 | . 1 . 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 3 . 3 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Gar Combat Hostiles Destroyed 63 | . 12 7 7 . 8 12 5 . 1 2 5 4 Melee 27 | . . . 5 . 7 11 4 . . . . . Guns 24 | . 11 5 2 . . 1 . . . . 3 2 Cannons 8 | . 1 2 . . 1 . 1 . 1 1 1 . AOE 2 | . . . . . . . . . . 1 1 . Classes Destroyed 10 | . 3 1 . . 2 3 . . . . 1 . Worker 2 | . . . . . . 1 . . . 1 . . Hauler 4 | . 1 . 1 . 2 . . . . . . . Recycler 1 | . . . . . . 1 . . . . . . Drone 1 | . . . . . . . . . . . 1 . Watcher 5 | . . . . . 1 1 . . . 1 2 . Swarmer 9 | . 3 3 . . . . . . . . 3 . Grunt 31 | . 9 2 3 . 5 5 4 . . . . 3 Sentry 17 | . . 2 4 . 2 5 . . 1 1 1 1 Hunter 2 | . . . . . 1 1 . . . . . . Programmer 4 | . . . . . . 1 1 . . 1 1 . Best Kill Streak 4 | . 3 3 2 . 3 3 3 . 1 2 4 2 Combat Bots Only 4 | . 3 3 2 . 3 3 3 . 1 1 4 2 Max Kills in Single Turn 3 | . 2 1 1 . 1 1 1 . 1 2 3 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 1 . Melee 1 | . . . 1 . 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Gar Hostile Shots Fired 917 | . 37 65 57 . 49 402 41 . 36 23 48 159 Missed 271 | . 12 22 10 . 10 129 9 . 11 8 18 42 Hits 646 | . 25 43 47 . 39 273 32 . 25 15 30 117 Melee 3 | . . . . . . . . . . . . 3 Projectile 643 | . 25 43 47 . 39 273 32 . 25 15 30 114 Critical Strikes 18 | . . 1 . . 2 . . . . 1 1 13 Actively Blocked 1 | . . 1 . . . . . . . . . . Damage Taken 8490 | . 250 561 665 . 568 2519 386 . 88 330 599 2524 Core 2141 | . 35 124 148 . 93 634 42 . 3 44 19 999 Absorbed by Shields 258 | . . . . . . . 108 . 100 . . 50 Redirected to Shielding 27 | . 9 13 5 . . . . . . . . . Regen/Repaired (Parts) 157 | . . . . . 157 . . . . . . . Core Remaining (%) 63 | 100 . 36 . 63 83 . . . 3 94 . . Volleys Fired 155 | . 30 21 19 . 11 21 2 . 5 8 14 24 Largest 3 | . 2 2 1 . 1 1 1 . 2 3 2 2 Hottest 121 | . 50 85 23 . 65 65 37 . 76 121 78 105 Shots Fired 245 | . 60 42 19 . 11 21 3 . 10 17 27 35 Gun 177 | . 55 28 19 . . 14 . . 5 8 13 35 Cannon 64 | . 5 14 . . 11 7 3 . 5 8 11 . Launcher 4 | . . . . . . . . . . 1 3 . Special . | . . . . . . . . . . . . . Kinetic 193 | . 60 35 19 . . 14 3 . 10 16 24 12 Thermal 25 | . . 7 . . 11 7 . . . . . . Explosive 4 | . . . . . . . . . . 1 3 . Electromagnetic 23 | . . . . . . . . . . . . 23 Robot Hit Streak 14 | . 11 7 12 . 10 12 5 . 8 4 5 14 Robot Miss Streak 4 | . 4 4 1 . 1 2 2 . 2 3 3 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 Shots Hit Robots 264 | . 37 28 35 . 25 59 18 . 6 10 18 28 Core Hits 139 | . 21 11 11 . 12 22 10 . 2 10 22 18 Critical Kills 2 | . . . . . . . . . . 1 1 . Critical Parts Destroyed 6 | . 2 . . . . . . . . 1 3 . Critical Strikes 27 | . 2 . 3 . 4 9 3 . . 2 4 . Destroy 8 | . 2 . . . . . . . . 2 4 . Sever 19 | . . . 3 . 4 9 3 . . . . . Melee Attacks 117 | . . . 22 . 19 52 24 . . . . . Impact . | . . . . . . . . . . . . . Slashing 117 | . . . 22 . 19 52 24 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 2 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7259 | . 513 422 878 . 866 1998 600 . 94 327 909 652 Guns 2036 | . 473 294 244 . . 189 . . 54 128 216 438 Cannons 987 | . 36 128 . . 266 160 39 . 40 122 196 . Explosions 732 | . . . . . . . . . . 77 497 158 Melee 3444 | . . . 634 . 600 1649 561 . . . . . Ramming 60 | . 4 . . . . . . . . . . 56 Kinetic 2222 | . 509 347 244 . . 189 39 . 94 250 412 138 Thermal 659 | . . 75 . . 266 160 . . . . . 158 Explosive 574 | . . . . . . . . . . 77 497 . Electromagnetic 300 | . . . . . . . . . . . . 300 Impact . | . . . . . . . . . . . . . Slashing 3444 | . . . 634 . 600 1649 561 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 1 1 1 . 1 3 14 Average Corruption 1 | . . . . . . 1 1 1 . 1 2 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 21 | . . . . . . 7 5 . . 2 . 7 Message Errors 4 | . . . . . . . 1 . . 2 . 1 Matter Fused 6 | . . . . . . 4 . . . . . 2 Heat Flow Errors 4 | . . . . . . 1 2 . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . 2 1 . . . . . Misfires 1 | . . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 64 | . . . . . . 42 . . . . 22 . Projectiles 13 | . . . . . . . . . . . 13 . Explosions 9 | . . . . . . . . . . . 9 . Melee 42 | . . . . . . 42 . . . . . . Knockbacks 5 | . . 4 . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . 1 Kinetic 3 | . . 3 . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . Self-Inflicted Damage 159 | . . . . . . . . . . 134 21 4 Shots 4 | . . . . . . . . . . 3 1 . Rammed 9 | . . . . . . . . . . . . 9 Targets Rammed 13 | . 1 . . . . . . . . . . 12 Kicked 4 | . 1 . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . Highest Temperature 282 | . 2 99 . . 141 257 232 . 60 59 37 282 Average Temperature 49 | . 2 35 . . 45 90 88 . 25 24 12 62 Received Heat Transfer 3061 | . 105 189 243 . 270 699 168 . 31 12 27 1317 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Fried 3 | . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . Heat Transferred 927 | . . 185 . . 370 222 . . . . . 150 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Gar Maximum Alert Level 1 | . . . . . . . . . . 1 . . Low Security (%) 95 | 100 100 100 100 100 100 100 . . . 62 100 100 Level 1 4 | . . . . . . . . . . 37 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 300 | . 81 90 60 . 91 70 . . . 300 179 140 Initial 300 | . . 6 . . . . . . . 300 46 114 Average 37 | . 32 17 10 . 13 10 . . . 167 42 92 Influence Increases 2406 | . 303 161 207 . 296 344 120 . 35 471 253 216 Destroy 0b10 Robot/C 1260 | . 240 140 140 . 160 240 100 . 20 40 100 80 Destroy 0b10 Robot/NC 60 | . 5 . 5 . 15 15 . . . 10 10 . Destroy Leader 338 | . 52 20 62 . 46 82 20 . . 22 34 . Successful Hack 55 | . 5 . . . 29 7 . . . . 14 . Disable Machine 60 | . . . . . . . . . . 45 15 . Destroy Structure 153 | . 1 1 . . 1 . . . . 54 80 16 Advance Influence 300 | . . . . . . . . . . 300 . . Lose Combat Pursuer 180 | . . . . . 45 . . . 15 . . 120 Influence Decreases 2266 | . 285 179 207 . 296 344 98 22 35 376 185 239 Entered New Map 132 | . . 12 . . . . . 22 . . 49 49 Time Decay 1702 | . 285 167 177 . 286 227 78 . 20 356 106 . Lost Part 407 | . . . 30 . 10 117 20 . . 20 20 190 Lost Ally 25 | . . . . . . . . . 15 . 10 . Squads Dispatched 15 | . 2 . 1 1 1 7 . . . 1 2 . Investigation 4 | . 1 . . 1 . 2 . . . . . . Extermination 3 | . . . . . . 2 . . . 1 . . Reinforcement 3 | . 1 . 1 . 1 . . . . . . . Assault . | . . . . . . . . . . . . . Garrison 5 | . . . . . . 3 . . . . 2 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Gar Distress Signals 7 | . 3 . . . 3 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 109 | . 20 7 11 . 21 16 6 . 4 3 9 12 Peak Tracking Total 9 | . 4 3 3 . 5 4 4 . 2 1 4 9 Tactical Retreats 7 | . . . . . 2 . . . 1 . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Gar Traps Triggered 7 | . 1 . . . 1 1 . . . . . 4 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Gar Machines Disabled 4 | . . . . . . . . . . 3 1 . Max in Single Turn 3 | . . . . . . . . . . 3 1 . Garrison Relay 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Gar Machines Accessed 17 | . 3 . 1 1 6 3 1 . . 1 1 . Terminals 9 | . 3 . . . 3 2 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units 4 | . . . 1 . 1 1 . . . 1 . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 37 | . 5 . 3 1 19 6 1 . . 1 1 . Successful 27 | . 3 . 2 1 16 3 1 . . . 1 . Failed 10 | . 2 . 1 . 3 3 . . . 1 . . Catastrophic 2 | . . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . . . . . . . . 2 . 5 3 3 Terminals 18 | . 5 . . . 9 3 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 7 | . . . . . 7 . . . . . . . Recycling Units 8 | . . . 3 . 1 3 . . . 1 . . Scanalyzers 2 | . . . . . 2 . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Terminal Hacks 15 | . 3 . . 1 8 2 1 . . . . . Record 7 | . . . . . 6 . 1 . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . Prototype ID Bank 3 | . 2 . . . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 6 . . . . . . . Scan Component 3 | . . . . . 3 . . . . . . . Repair 3 | . . . . . 3 . . . . . . . Recycling Unit Hacks 4 | . . . 2 . 1 1 . . . . . . Report Inventory 3 | . . . 1 . 1 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 1 . 1 . 3 2 . . . 1 . . Full Trace Events 2 | . . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . . . . . Time 120 | . . . . . 120 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Gar Total Allies 4 | . . . . . . . . 4 . . . . Largest Group 4 | . . . . . . . . 4 4 . . . Highest-Rated Group 154 | . . . . . . . . 154 154 . . . Highest-Rated Ally 40 | . . . . . . . . 40 40 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . 14 . . . Total Damage 342 | . . . . . . . . . 342 . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 2 | . . . . . . 1 . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Gar Active Infowar (turns) 4105 | . . . . . 1378 1225 . . . 801 388 313 Optics 942 | . . . . . . 942 . . . . . . Sensors 3657 | . . . . . 1378 777 . . . 801 388 313 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . 1 . . . . Drone Launches 4 | . . . . . . . . . . 1 3 . Drone Recoveries 1 | . . . . . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Gar Turns Passed 9818 | 68 829 764 805 260 1393 1463 796 1401 435 802 388 414 Spaces Moved 4437 | 43 451 251 355 149 584 625 378 732 210 342 178 139 Core 37 | 14 . . . . . 1 . . . . . 22 Treads 461 | 15 . . 106 149 181 . . . . . . 10 Legs 3739 | 14 451 251 212 . 403 461 378 732 210 342 178 107 Wheels 37 | . . . 37 . . . . . . . . . Hover 163 | . . . . . . 163 . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 260 140 160 160 122 120 190 190 190 192 50 Average Speed 187 | 111 148 260 182 160 183 187 189 190 190 191 192 214 Slowest Speed 800 | 160 260 260 400 160 540 750 190 190 190 193 193 800 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 79 55 29 31 49 16 41 82 40 7 5 11 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 . . . 1 . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 6 | . . 1 . . . . 2 3 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 104 | . . . . . 1 . . . 1 57 36 9 Melee . | . . . . . . . . . . . . . Projectile 7 | . . . . . 1 . . . 1 1 4 . AOE 97 | . . . . . . . . . . 56 32 9 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Gar Total 5547 | 62 554 321 461 173 872 824 418 744 236 475 196 211 Wait 579 | . 57 36 34 17 204 82 5 6 21 105 . 12 Move 4425 | 42 450 250 354 148 583 624 377 731 209 341 177 139 Hop . | . . . . . . . . . . . . . Pick Up 91 | 12 8 8 16 3 15 12 2 3 . 6 2 4 Fast Attach 16 | . . . 1 . 4 7 2 . . . . 2 Attach 47 | 6 1 4 7 . 3 11 2 . . 4 3 6 Detach . | . . . . . . . . . . . . . Swap 45 | 2 2 2 5 2 15 8 2 1 . 5 . 1 Drop 48 | . 5 . 3 3 18 7 2 3 . 6 . 1 Fire 155 | . 30 21 19 . 11 21 2 . 5 8 14 24 Melee 117 | . . . 22 . 19 52 24 . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick 4 | . 1 . . . . . . . . . . 3 Crush 7 | . . . . . . . . . . . . 7 Escape Stasis 10 | . . . . . . . . . . . . 10 Rewire 1 | . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 13) 807 | -10/Materials | Discovered new exit (range 16) 898 | -10/Materials | Entered Mines 1150 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1150 | -10/Mines | Discovered new exit (range 5) 1488 | -10/Mines | Core integrity fell below 50% 1515 | -10/Mines | Lost 4 parts (1p1n2w) 1622 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1636 | -10/Mines | Discovered new exit (range 10) 1662 | -10/Mines | Entered Materials 1662 | -9/Materials | Evolved 2 slots: Propulsion x2 1963 | -9/Materials | Build established: Scavenger-Mutant 2207 | -9/Materials | Lost 3 parts (3n) 2418 | -9/Materials | Discovered new exit (range 9) 2467 | -9/Materials | Entered Mines 2473 | -9/Mines | Met a Derelict bent on vengeance 2604 | -9/Mines | Met a Derelict shopkeep closing up shop 2702 | -9/Mines | Discovered new exit (range 8) 2727 | -9/Mines | Entered Materials 2727 | -8/Materials | Evolved 2 slots: Utility x2 3814 | -8/Materials | Repaired Aluminum Leg 3866 | -8/Materials | Repaired Lgt. Angular Momentum Engine 3920 | -8/Materials | Repaired Hvy. Ion Cannon 4087 | -8/Materials | Discovered new exit (range 12) 4118 | -8/Materials | Identified exit to Factory 4120 | -8/Materials | Entered Factory 4120 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4465 | -7/Factory | Discovered new exit (range 18) 4496 | -7/Factory | Identified exit to Lower Caves 4514 | -7/Factory | Noticed a derelict Sapper rigging charges 4678 | -7/Factory | Build established: Scavenger-Assassin 4872 | -7/Factory | Lost 3 parts (1p2n) 4958 | -7/Factory | Core integrity fell below 50% 4981 | -7/Factory | Allied Derelicts emerged from ambush trap array 4993 | -7/Factory | Lost 6 parts (1p4n1w) 5055 | -7/Factory | Discovered exit to Lower Caves (range 6) 5159 | -7/Factory | Core integrity fell below 20% 5257 | -7/Factory | Build established: Mutant 5311 | -7/Factory | Lost 3 allies 5387 | -7/Factory | Lost 3 parts (1p1u1w) 5583 | -7/Factory | Entered Lower Caves 5603 | -7/Lower Caves | Build established: Scavenger-Mutant 6136 | -7/Lower Caves | Build established: Mutant 6374 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6377 | -7/Lower Caves | Identified exit to Zion 6379 | -7/Lower Caves | Entered Zion 6446 | -7/Zion | System corruption cleaned by Quarantine Array 6591 | -7/Zion | Loaded intel: 5 derelict terminal locations 6647 | -7/Zion | Build established: Scavenger-Mutant 6749 | -7/Zion | Learned Factory trap positions 6817 | -7/Zion | Given the Hacking Drone Bay 6818 | -7/Zion | Found Prototype Device 6984 | -7/Zion | Met Imprinter 7031 | -7/Zion | Imprinted 7033 | -7/Zion | Declared Zion's savior 7536 | -7/Zion | Learned location of Data Miner (-6) 7688 | -7/Zion | Received a visual enhancement algorithm 7690 | -7/Zion | Ran a visual enhancement algorithm 7698 | -7/Zion | Ran a visual enhancement algorithm 7709 | -7/Zion | Discovered new exit (range 13) 7730 | -7/Zion | Identified exit to Proximity Caves 7780 | -7/Zion | Entered Proximity Caves 7780 | -6/Proximity Caves | Accompanied by 4 allies 7782 | -6/Proximity Caves | Spotted B-75 Beast 7824 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7931 | -6/Proximity Caves | Spotter reported a threat 7957 | -6/Proximity Caves | Spotter reported a threat 8194 | -6/Proximity Caves | Discovered new exit (range 12) 8213 | -6/Proximity Caves | Identified exit to Factory 8215 | -6/Proximity Caves | Entered Factory 8215 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8216 | -6/Factory | Loaded intel: 113 trap records 8247 | -6/Factory | Identified Hacking Drone Bay 8259 | -6/Factory | Found Prototype Launcher 8260 | -6/Factory | Identified Rocket Array 8371 | -6/Factory | Discovered new exit (range 7) 8387 | -6/Factory | Identified exit to Factory 8681 | -6/Factory | Build established: Skirmisher 9017 | -6/Factory | Entered another Factory area 9017 | -5/Factory | Evolved 2 slots: Propulsion x2 9150 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9295 | -5/Factory | Garrison activated, responded to threat 9397 | -5/Factory | Identified exit to Garrison 9405 | -5/Factory | Entered Garrison 9469 | -5/Garrison | Triggered checkpoint 9490 | -5/Garrison | Garrison Relay disabled 9530 | -5/Garrison | Lost 5 parts (1n2u2w) 9566 | -5/Garrison | Attempted to install RIF, but system incompatible 9642 | -5/Garrison | Build established: Mutant 9691 | -5/Garrison | Spotted B-75 Beast 9757 | -5/Garrison | Core integrity fell below 50% 9768 | -5/Garrison | Lost 11 parts (1p6n2u2w) 9781 | -5/Garrison | Core integrity fell below 20% 9801 | -5/Garrison | System corruption reached 10% 9819 | -5/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Critical hit (Burn: +37). Critical hit (Burn: +50). Hcp. Storage Unit destroyed. Acquired 1 matter. Slammed into G-50 Soldier. Critical hit (Burn: +37). System corrupted: Matter fused (-5). Acquired Corrupted KE Penetrator. Integrated Corrupted KE Penetrator (+8). [Achievement: System Compromised] Acquired Corrupted Neutrino Core. Integrated Corrupted Neutrino Core (+2). Complication: Energy sink damages Corrupted Neutrino Core (-38). Slug penetrates Wall. Slug penetrates G-50 Soldier. Slug penetrates Wall. Slug penetrates G-50 Soldier. Slug penetrates Wall. G-50 Soldier destroyed. 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Angular Momentum Engine | 38% | -8/Materials Hvy. Ion Cannon | 52% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Close Call I'm Back, Baby! Power Corrupts Robot Respite Safety First System Compromised The One Troublemaker Challenges ------------ None Game ------ Seed SiegeDispersionDiverter Manual? 0 Play Time 01:30:23 Cumulative 5.1 hours Start 2025.06.06 @ 12:10:12 End 2025.06.13 @ 11:50:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9fdf2a1e-ee70-4e0a-9087-cd89a683a525