Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 23:08:49 Player: HorseLips Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1874) 1874 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4065 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 535/535 System Corruption 6% Temperature Cool (2) Movement Flying (360) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (2) --- Xenon Bombardment Thruster > --- UTILITY (5) ------ Improved Heat Sink Large Battery Advanced Targeting Computer Core Shielding Improved Weapon Shielding > --- WEAPON (2) ------- Advanced Beam Rifle Heavy Particle Cannon > --- INVENTORY (5) ---- Light Nuclear Core Xenon Bombardment Thruster Field Laser Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Core Shielding > --- WEAPON ----------- Heavy Particle Cannon Minigun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Heat Sink Large Battery Improved Weapon Shielding System Restoration Module Beam Rifle Beam Rifle Field Laser Advanced Beam Rifle Advanced Beam Cannon Missile Launcher Datajack [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 77 | 7 9 9 12 40 Power 11 | 1 1 2 1 6 Engine 6 | 1 . 1 . 4 Core 5 | . 1 1 1 2 Reactor . | . . . . . Propulsion 22 | 2 1 5 3 11 Treads 12 | 2 1 3 2 4 Leg 2 | . . 2 . . Wheel . | . . . . . Hover . | . . . . . Flight 8 | . . . 1 7 Utility 25 | 2 3 . 6 14 Device 6 | 1 . . 1 4 Storage 9 | 1 2 . 3 3 Processor 3 | . . . . 3 Hackware . | . . . . . Protection 7 | . 1 . 2 4 Artifact . | . . . . . Weapon 19 | 2 4 2 2 9 Energy Gun 11 | 2 1 1 1 6 Energy Cannon 3 | . . . 1 2 Ballistic Gun 3 | . 2 . . 1 Ballistic Cannon 1 | . 1 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 4 | . . . 2 2 Parts Lost 16 | . 3 1 . 12 Power 5 | . . 1 . 4 Propulsion 4 | . 1 . . 3 Utility 5 | . 1 . . 4 Weapon 2 | . 1 . . 1 Highest Loss Streak 8 | . 2 1 . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 100 99 94 Engine 2 | . 8 . . 3 Core 11 | . 5 13 10 13 Treads 16 | . 27 12 20 11 Leg 5 | . . 15 . . Flight 1 | . . . 1 3 Device 5 | . 1 . 11 10 Storage 11 | . 14 14 11 8 Processor 4 | . . . . 14 Protection 13 | . 12 14 21 10 Energy Gun 10 | . 7 13 12 7 Energy Cannon 4 | . . . 9 8 Ballistic Gun 7 | . 12 14 . 1 Ballistic Cannon 1 | . 7 . . . Peak Build Rating 35 | 7 12 12 19 35 Average Rating 17 | 4 8 11 16 27 On Entrance 9 | . 7 11 11 17 Naked Turns . | . . . . . Heaviest Build 90 | 14 90 50 54 62 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 20 | . 2 2 10 20 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 25 | 8 25 20 20 20 Average Capacity 18 | 6 15 20 19 17 Most Carried 20 | 6 19 20 20 20 Average Carried 16 | 3 10 18 18 16 Final Capacity 20 | 8 20 20 20 5 Final Carried 20 | 6 19 20 20 4 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1176 | 257 201 106 120 492 Remotely 251 | 226 25 . . . Salvage Created 2699 | 82 432 266 543 1376 Parts 132 | 2 22 8 29 71 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . 1 . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 41 | . 9 2 6 24 Guns 29 | . 8 2 3 16 Cannons 11 | . 1 . 3 7 Classes Destroyed 10 | 1 3 1 1 4 Builder 1 | . . 1 . . Recycler 8 | 1 . 2 2 3 Operator 2 | . 1 . . 1 Watcher 8 | . 3 . 2 3 Swarmer 6 | . . . . 6 Grunt 20 | . 9 2 1 8 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 12 | . . . 5 7 Hunter 1 | . . . . 1 Best Kill Streak 5 | 1 3 2 3 5 Combat Bots Only 4 | . 2 1 3 4 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 263 | . 57 10 26 170 Missed 65 | . 19 1 7 38 Damage Taken 2953 | 26 595 118 277 1937 Core 693 | . 78 . 61 554 Absorbed by Shields . | . . . . . Redirected to Shielding 187 | . 16 . 33 138 Regen/Repaired (Parts) 146 | . 111 . 35 . Core Remaining (%) 84 | 100 . 68 84 . Volleys Fired 188 | 1 54 21 26 86 Largest 2 | 2 2 2 2 2 Hottest 136 | 80 100 85 108 136 Shots Fired 351 | 2 99 42 52 156 Gun 234 | 2 84 42 31 75 Cannon 117 | . 15 . 21 81 Launcher . | . . . . . Special . | . . . . . Kinetic 93 | . 58 21 . 14 Thermal 209 | 1 28 18 21 141 Explosive . | . . . . . Electromagnetic 49 | 1 13 3 31 1 Robot Hit Streak 21 | 2 21 8 8 19 Robot Miss Streak 5 | . 3 2 2 5 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 240 | 2 67 31 36 104 Core Hits 92 | 1 25 10 14 42 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 1 2 1 4 Burn 6 | . 1 2 . 3 Destroy 1 | . . . . 1 Corrupt 1 | . . . 1 . Melee Attacks 3 | . . 3 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . 3 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4070 | 38 846 338 571 2277 Guns 2413 | 15 723 338 244 1093 Cannons 1633 | . 123 . 327 1183 Explosions 23 | 23 . . . . Melee . | . . . . . Ramming 1 | . . . . 1 Kinetic 662 | . 326 96 . 240 Thermal 2963 | 23 376 201 327 2036 Explosive . | . . . . . Electromagnetic 444 | 15 144 41 244 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . 1 11 Average Corruption 3 | . . . 1 3 Corruption Purged 5 | . . . . 5 Corruption Blocked . | . . . . . Effects 43 | . . . 4 39 Message Errors 11 | . . . 1 10 Matter Fused 4 | . . . 1 3 Heat Flow Errors 6 | . . . 1 5 Energy Discharges 9 | . . . . 9 Parts Fused 1 | . . . . 1 Data Loss (minor) 4 | . . . 1 3 Data Loss (major) 3 | . . . . 3 Misfires 3 | . . . . 3 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 4 | . . . . 4 Projectiles 4 | . . . . 4 Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact . | . . . . . Kinetic 1 | . 1 . . . Secondary . | . . . . . Self-Inflicted Damage 27 | 27 . . . . Shots 1 | 1 . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 654 | 30 258 126 192 654 Average Temperature 97 | 21 75 53 20 137 Received Heat Transfer 1089 | . 264 84 93 648 Effects 24 | . 2 . . 22 Shutdowns 3 | . . . . 3 Energy Bleed 2 | . . . . 2 Interference 10 | . 2 . . 8 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . . 3 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 6 | . 2 . 1 3 Heat Transferred 5910 | 50 976 629 592 3663 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 449 | 5 210 71 140 449 Initial 18 | . 3 16 . 18 Average 56 | 2 80 9 26 109 Maximum Alert Level 2 | . 1 . . 2 Low Security (%) 92 | 100 98 100 100 75 Level 1 7 | . 1 . . 23 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . . 1 Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 2 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 17 3 8 37 Peak Tracking Total 5 | . 3 2 3 5 Tactical Retreats 4 | . 2 1 . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 5 | . 2 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 6 | . 2 . 1 3 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . 2 . 2 1 Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 2 | . . . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 5 . 6 2 Successful 9 | . 2 . 5 2 Failed 4 | . 3 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations 7 | . 3 . 4 . Recycling Units 4 | . . . 2 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 . 4 . Scan Component 3 | . 1 . 2 . Repair 3 | . 1 . 2 . Recycling Unit Hacks 3 | . . . 1 2 Report Inventory 2 | . . . 1 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . 2 . Time 90 | . 26 . 64 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . . 9 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat 1 | . . 1 . . Combat . | . . . . . Robot Hacks Applied 2 | . . 2 . . parse_system 1 | . . 1 . . no_distress 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 9167 | 94 1660 3010 1516 2887 Spaces Moved 3388 | 53 713 1145 496 981 Core 33 | 8 . . . 25 Treads 2456 | 45 713 506 464 728 Legs 639 | . . 639 . . Wheels . | . . . . . Hover . | . . . . . Flight 260 | . . . 32 228 Fastest Speed 50 | 50 160 240 240 117 Average Speed 243 | 143 205 251 269 254 Slowest Speed 1175 | 160 320 320 760 1175 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 56 | 5 87 100 41 51 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 16 | 2 . . . 14 Melee . | . . . . . Projectile 14 | . . . . 14 AOE 2 | 2 . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3977 | 66 820 1238 623 1230 Wait 164 | . 27 52 66 19 Move 3384 | 52 712 1144 495 981 Hop . | . . . . . Pick Up 91 | 6 15 5 19 46 Fast Attach 18 | 7 2 . 2 7 Attach 17 | . 2 2 3 10 Detach 2 | . 1 . . 1 Swap 42 | . 5 7 7 23 Drop 67 | . 2 4 5 56 Fire 188 | 1 54 21 26 86 Melee 3 | . . 3 . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 383 | -10/Materials | Repaired Lgt. Treads 677 | -10/Materials | Discovered new exit (range 10) 1333 | -10/Materials | Discovered new exit (range 13) 1755 | -10/Materials | Entered Mines 1776 | -10/Mines | Learned Materials stockpile data 1811 | -10/Mines | Met a Derelict bent on vengeance 2867 | -10/Mines | Discovered new exit (range 7) 3106 | -10/Mines | Discovered new exit (range 11) 3265 | -10/Mines | Discovered new exit (range 15) 3450 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3770 | -10/Mines | Build established: Scavenger-Mutant 4619 | -10/Mines | Build established: Mutant 4765 | -10/Mines | Entered Materials 4765 | -9/Materials | Evolved 2 slots: Utility x2 5068 | -9/Materials | Build established: Scavenger-Mutant 5501 | -9/Materials | Repaired Lgt. Nuclear Core 5528 | -9/Materials | Repaired Weapon Shielding 5779 | -9/Materials | Discovered new exit (range 8) 6281 | -9/Materials | Entered another Materials area 6281 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 7908 | -8/Materials | Garrison activated, responded to threat 8268 | -8/Materials | Build established: Mutant 8402 | -8/Materials | System corruption reached 10% 8444 | -8/Materials | Lost 8 parts (3p1n3u1w) 8826 | -8/Materials | Core integrity fell below 50% 8862 | -8/Materials | Core integrity fell below 20% 9168 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired Unknown Special Melee Weapon. Xenon Bombardment Thruster destroyed. G-47 Trooper destroyed. K-01 Serf collects debris. G-47 Trooper suffers critical hit (Burn). G-47 Trooper destroyed. System corrupted: Heat flow error (+155). R-06 Scavenger collects Lgt. Assault Rifle. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. Acquired 6 matter. AZHH