Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.30 @ 17:21:59

Player: Gobbopathe

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (11)       2200
Robots Destroyed (0)       0
Value Destroyed (10)       10
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (24826)              24826
              TOTAL SCORE: 31716

 Bonus
-------
Pacifist                   10869
Win                        3000
Win Speed                  10957

 Cogmind 
---------
Core Integrity             1513/1600
Matter                     163/300
Energy                     65/180
System Corruption          1%
Temperature                Cool (4)
Movement                   Flying (31)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Light Particle Reactor
>              --- PROPULSION (4) ---
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
>              --- UTILITY (17) -----
               Gravity Neutralizing Apparatus
      Enhanced Optical Array
      Advanced Sensor Array
  Experimental Sensor Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
               Antimissile System
      Improved Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Improved System Shield
>              --- WEAPON (2) -------
               Fusion Bomb Launcher
               Kinetic Spear
>              --- INVENTORY (4) ----
               Field Propulsion Drive
               Field Propulsion Drive
        Cooled Q-thruster

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
         Light Particle Reactor
>              --- PROPULSION -------
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
>              --- UTILITY ----------
               Gravity Neutralizing Apparatus
      Enhanced Optical Array
      Advanced Sensor Array
  Experimental Sensor Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
               Cloaking Device
      Improved Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Improved System Shield
>              --- WEAPON -----------
               Gravity Flail
               Kinetic Spear
>              --- INVENTORY --------
               Field Propulsion Drive
               Field Propulsion Drive
        Cooled Q-thruster
               Fusion Bomb Launcher
[Rating: 127]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Improved Flight Unit
  Flight Unit              Improved Flight Unit
Utility                    Advanced Hacking Suite
  Device                   Gravity Neutralizing Apparatus
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Kinetic Spear
  Launcher                 Fusion Bomb Launcher
  Impact Weapon            Gravity Flail
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   .   2   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   .   .   1   .   
  Utility                  15   | .   .   2   .   1   2   1   2   2   2   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             63   | 1   3   2   1   2   9   9   12  2   15  3   4   
  Power                    12   | 1   1   1   .   .   1   2   1   .   4   .   1   
    Engine                 4    | 1   1   1   .   .   .   .   1   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   2   .   .   1   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   3   .   1   
  Propulsion               9    | .   .   1   .   1   2   .   1   .   3   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   1   .   1   2   .   1   .   3   1   .   
  Utility                  38   | .   2   .   1   1   6   6   9   2   8   1   2   
    Device                 21   | .   1   .   1   1   3   4   5   .   3   1   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   .   .   2   2   .   .   .   .   .   
    Hackware               7    | .   .   .   .   .   .   .   3   2   2   .   .   
    Protection             5    | .   .   .   .   .   1   .   1   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   .   1   1   .   .   1   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   1   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   .   1   1   .   1   1   .   
Parts Lost                 18   | .   2   .   1   3   .   .   2   .   8   .   2   
  Power                    7    | .   2   .   .   1   .   .   1   .   2   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Utility                  9    | .   .   .   1   2   .   .   1   .   4   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   2   .   1   2   .   .   2   .   4   .   1   
Average Slot Usage (%)     69   | .   19  36  52  30  40  86  91  94  85  87  79  
  Engine                   2    | .   11  7   11  4   .   .   2   5   1   .   .   
  Core                     3    | .   .   .   .   .   4   10  7   5   3   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   1   8   6   
  Flight                   14   | .   .   7   11  9   15  20  17  15  11  17  16  
  Device                   15   | .   3   11  19  8   10  29  26  15  9   13  12  
  Processor                11   | .   4   11  11  8   5   14  17  15  14  13  12  
  Hackware                 13   | .   .   .   .   .   .   .   5   26  32  30  28  
  Protection               3    | .   .   .   .   .   4   6   5   5   5   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   3   5   5   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             35   | 3   4   4   6   4   13  24  30  24  34  35  35  
  Greatest Support         48   | 3   3   6   6   6   18  30  30  30  39  48  48  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 1   3   3   2   4   3   4   4   3   4   4   4   
  Average Carried          3    | .   1   2   2   2   2   3   3   2   3   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 1   3   2   2   3   3   4   4   3   4   4   3   

 Class Distribution 
--------------------
 27% | Wizard-Ninja
 22% | Mutant
 17% | Sprinter
  8% | Wizard-Scout
  7% | Hacker-Ninja
  6% | Ninja
  6% | Wizard-Sprinter
  3% | Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Storage
          Mutant | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -6/Factory
    Hacker-Ninja | -5/Factory
    Wizard-Ninja | -4/Factory
 Wizard-Sprinter | -3/Research
    Wizard-Ninja | -2/Research
    Wizard-Scout | -1/Access

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           637  | 210 .   .   .   .   .   165 110 .   .   .   152 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc 
Damage Taken               2338 | .   283 24  120 432 .   114 400 66  541 .   358 
  Core                     819  | .   186 12  51  341 .   34  59  .   49  .   87  
  Absorbed by Shields      119  | .   .   .   40  .   .   .   79  .   .   .   .   
Core Remaining (%)         84   | 100 25  .   84  38  100 96  94  100 96  100 94  
Volleys Fired              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Largest                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hottest                  52   | .   .   .   .   .   .   .   .   .   .   .   52  
Shots Fired                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Hits            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              62   | .   .   .   .   .   .   2   4   3   7   39  7   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 62   | .   .   .   .   .   .   2   4   3   7   39  7   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         3    | .   .   .   .   .   .   .   1   3   .   .   1   
  Average Corruption       1    | .   .   .   .   .   .   .   1   2   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  2    | .   .   .   .   .   .   .   1   1   .   .   .   
    Message Errors         1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Targeting Errors       1    | .   .   .   .   .   .   .   1   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        7    | .   .   .   .   .   .   7   1   .   6   .   .   
  Average Temperature      3    | .   .   .   .   .   .   3   1   .   6   .   .   
  Received Heat Transfer   268  | .   .   12  34  72  .   18  27  9   96  .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             218  | .   25  15  59  121 174 84  218 148 70  110 162 
  Average Influence        71   | .   9   12  26  72  142 23  103 75  48  52  84  
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Low Security (%)         99   | 100 100 100 100 100 100 100 96  100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   3   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   1   1   1   1   2   3   1   1   .   1   
  Investigation            7    | .   .   1   .   1   .   2   2   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            4    | .   .   .   1   .   1   .   .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           4    | .   .   .   .   1   .   .   1   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   12  3   5   19  6   10  23  10  25  5   15  
  Peak Tracking Total      15   | .   6   3   5   15  3   8   15  8   13  3   9   
  Tactical Retreats        19   | .   2   .   .   1   2   3   3   1   5   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            7    | .   .   .   .   1   .   .   1   2   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          51   | .   5   1   2   3   7   4   8   3   5   4   9   
  Terminals                29   | .   5   1   2   2   2   3   4   2   2   2   4   
  Fabricators              10   | .   .   .   .   .   2   .   3   1   2   .   2   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   1   1   .   1   .   .   2   .   
  Garrison Access          6    | .   .   .   .   .   2   1   .   .   1   .   2   
Total Hacks                137  | .   14  3   6   10  16  11  24  9   11  15  18  
  Successful               87   | .   5   1   3   5   10  4   13  6   10  15  15  
  Failed                   49   | .   9   2   3   5   6   7   10  3   1   .   3   
    Catastrophic           13   | .   3   .   .   2   1   4   3   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Manual                   63   | .   10  3   5   5   2   8   13  3   6   4   4   
  Terminals                88   | .   14  3   6   6   4   9   14  7   6   9   10  
  Fabricators              21   | .   .   .   .   .   4   .   7   2   4   .   4   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   .   4   3   .   3   .   .   6   .   
  Garrison Access          10   | .   .   .   .   .   5   2   .   .   1   .   2   
Terminal Hacks             33   | .   2   .   1   1   1   2   3   4   4   8   7   
  Record                   5    | .   .   .   .   .   .   .   .   1   .   1   3   
  Part Schematic           3    | .   .   .   .   .   .   .   2   .   1   .   .   
  Robot Analysis           4    | .   .   .   .   1   .   .   .   .   1   .   2   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Level Access Points      5    | .   .   .   .   .   .   .   1   1   1   1   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   .   2   .   1   1   2   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           19   | .   .   .   .   .   4   .   5   2   4   .   4   
  Load Schematic           10   | .   .   .   .   .   2   .   3   1   2   .   2   
  Build                    9    | .   .   .   .   .   2   .   2   1   2   .   2   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   4   2   .   2   .   .   6   .   
  Insert Component         7    | .   .   .   .   2   1   .   1   .   .   3   .   
  Analyze                  7    | .   .   .   .   2   1   .   1   .   .   3   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   .   .   1   .   2   
  Seal Access              4    | .   .   .   .   .   1   .   .   .   1   .   2   
Unauthorized Hacks         38   | .   6   4   7   .   4   4   8   1   2   2   .   
  Terminals                15   | .   3   1   2   .   2   2   3   .   1   1   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 12   | .   2   1   2   .   1   2   2   .   1   1   .   
    Operators              2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   5   1   2   3   7   4   7   2   4   3   7   
  Full Trace Events        5    | .   .   1   .   .   .   2   1   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   2   1   .   3   .   1   2   .   
  Parts Built              8    | .   .   .   .   .   2   .   2   2   2   .   .   
    Matter                 1929 | .   .   .   .   .   372 .   424 212 497 .   424 
    Time                   412  | .   .   .   .   .   98  .   88  53  85  .   88  
  Total Part Build Rating  39   | .   .   .   .   .   4   .   12  12  11  .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   .   .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   2   1   .   1   .   .   2   .   
  Part Schematics Acquired 6    | .   .   .   .   2   1   .   1   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   1   .   .   .   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   26  26  .   .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   26  26  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       4    | .   .   .   .   1   .   .   .   .   1   .   2   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------------              Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc 
Turns Passed               1879 | 14  122 28  53  114 295 184 279 62  272 237 219 
Spaces Moved               4271 | 23  224 69  147 296 615 515 740 173 554 362 553 
  Core                     254  | 23  224 7   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4017 | .   .   62  147 296 615 515 740 173 554 362 553 
  Fastest Speed            29   | 50  50  35  35  35  29  29  29  29  29  31  31  
  Average Speed            32   | 50  51  36  35  35  31  29  29  29  31  31  31  
  Slowest Speed            100  | 50  100 50  35  35  35  29  29  29  35  31  31  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            83   | .   .   3   6   9   5   10  22  1   11  5   11  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 4   52  9   34  43  21  19  32  10  23  13  17  
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   .   .   .   .   1   1   1   1   1   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 57   | .   .   .   .   .   .   2   3   2   5   38  7   
Terrain Destroyed          61   | .   .   .   .   .   .   2   3   2   5   38  11  
  Melee                    57   | .   .   .   .   .   .   2   3   2   5   38  7   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   .   .   .   .   .   .   .   .   .   4   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc 
Total                      4580 | 24  229 67  141 296 709 533 776 178 629 422 576 
  Wait                     209  | .   .   .   .   6   88  9   14  1   54  15  22  
  Move                     4105 | 22  223 62  136 278 604 495 700 170 533 352 530 
  Hop                      71   | .   .   3   4   8   5   9   17  1   9   4   11  
  Pick Up                  23   | 1   3   .   .   1   2   4   3   1   6   2   .   
  Fast Attach              37   | 1   2   1   1   1   6   6   7   .   9   1   2   
  Attach                   19   | .   1   1   .   1   3   1   2   2   5   2   1   
  Detach                   8    | .   .   .   .   1   1   .   4   .   2   .   .   
  Swap                     7    | .   .   .   .   .   .   2   3   .   1   .   1   
  Drop                     18   | .   .   .   .   .   .   5   8   .   3   1   1   
  Fire                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    62   | .   .   .   .   .   .   2   4   3   7   39  7   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            20   | .   .   .   .   .   .   .   14  .   .   6   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 5 exits: *Res x3 / *Tes x2)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 15)
   15 | -11/Scrapyard      | Entered Materials
   75 | -10/Materials      | Discovered new exit (range 14)
  116 | -10/Materials      | Core integrity fell below 50%
  131 | -10/Materials      | Discovered new exit (range 12)
  137 | -10/Materials      | Entered another Materials area
  137 | -9/Materials       | Evolved 2 slots: Utility x2
  163 | -9/Materials       | Discovered new exit (range 5)
  165 | -9/Materials       | Entered Storage
  213 | -9/Storage         | Discovered new exit (range 15)
  218 | -9/Storage         | Entered Materials
  218 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  310 | -8/Materials       | Build established: Mutant
  321 | -8/Materials       | Core integrity fell below 50%
  328 | -8/Materials       | Discovered new exit (range 13)
  332 | -8/Materials       | Entered Factory
  332 | -7/Factory         | Evolved 2 slots: Utility x2
  436 | -7/Factory         | Fabricated Imp. Flight Unit (x1)
  514 | -7/Factory         | Fabricated Imp. Flight Unit (x1)
  609 | -7/Factory         | Discovered new exit (range 22)
  624 | -7/Factory         | Identified exit to Factory
  627 | -7/Factory         | Entered another Factory area
  627 | -6/Factory         | Accompanied by 1 ally
  627 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  728 | -6/Factory         | Build established: Sprinter
  806 | -6/Factory         | Discovered new exit (range 5)
  807 | -6/Factory         | Identified exit to Factory
  811 | -6/Factory         | Entered another Factory area
  811 | -5/Factory         | Evolved 2 slots: Utility x2
  836 | -5/Factory         | Identified exit to Factory
  884 | -5/Factory         | Central database locked down
  951 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
  979 | -5/Factory         | Discovered new exit (range 12)
  982 | -5/Factory         | Identified exit to Upper Caves
 1023 | -5/Factory         | Spotted B-75 Beast
 1049 | -5/Factory         | Fabricated Adv. Hacking Suite?
 1090 | -5/Factory         | Entered another Factory area
 1090 | -4/Factory         | Evolved 2 slots: Utility x2
 1100 | -4/Factory         | Identified exit to Research
 1151 | -4/Factory         | Fabricated Field Propulsion Drive?
 1152 | -4/Factory         | Entered Research
 1152 | -3/Research        | Evolved 2 slots: Utility x2
 1178 | -3/Research        | Discovered new exit (range 10)
 1205 | -3/Research        | Fabricated Adv. Hacking Suite (x1)
 1224 | -3/Research        | Identified exit to Testing
 1261 | -3/Research        | Found Fusion Bomb Launcher
 1266 | -3/Research        | Identified exit to Research
 1286 | -3/Research        | Lost 4 parts (1p1n2u)
 1327 | -3/Research        | Fabricated Exp. Sensor Array (x1)
 1353 | -3/Research        | Discovered exit to Testing (range 9)
 1379 | -3/Research        | Spotted B-86 Titan
 1424 | -3/Research        | Entered another Research area
 1424 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 1426 | -2/Research        | Lost 4 parts (1p1n2u)
 1561 | -2/Research        | Identified exit to Access
 1638 | -2/Research        | Build established: Wizard-Ninja
 1661 | -2/Research        | Entered Access
 1661 | -1/Access          | Evolved 2 slots: Utility x2
 1688 | -1/Access          | Identified exit to Surface
 1754 | -1/Access          | Repaired Exp. Sensor Array
 1863 | -1/Access          | Found Antimissile System
 1880 | ***                | Escaped!

 Last Messages 
---------------
  weapon vaporizes a thin cylinder of matter over a short distance. The
  effect is uniform throughout the cylinder, and concentrated so tightly
  that zero collateral damage is caused beyond impaled target components,
  though direct hits almost always completely destroy the local component.
  A single shot requires a significant pool of energy, which is
  theoretically sustainable in combination with the latest reactor
  designs.
01861_ ALERT: Suspicious activity at Terminal A018. Dispatching
  Investigation squad.
01863_ Acquired Antimissile System.
01874_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
01875_ Main Access Shell breached.
01878_ The Access Shell folds into the floor.
[Achievement: 30k Club]
[Achievement: Pacifist]
[Achievement: Speedrunner]
[Achievement: True Flier]
[Achievement: Overachiever]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          65
Energy Generation          43
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           46
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              12
Cloak Strength             2
Power Amplification        20
Additional Mass Support    12
Armor Coverage             300
Point Defense Rating       240
Evasion (%)                70
Offensive Hacking          80
Defensive Hacking          12

 Item Schematics 
-----------------
        Imp. Flight Unit | -8/Materials | Scanalyzed
  Terrain Scan Processor | -8/Materials | Scanalyzed
 Adv. Signal Interpreter | -7/Factory   | Scanalyzed
      Adv. Hacking Suite | -5/Factory   | Hacked
      Adv. System Shield | -5/Factory   | Hacked
  Field Propulsion Drive | -5/Factory   | Scanalyzed
       Exp. Sensor Array | -3/Research  | Hacked
       Adv. Sensor Array | -2/Research  | Scanalyzed
    Fusion Bomb Launcher | -2/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
       Imp. Flight Unit | x1 | -7/Factory  
       Imp. Flight Unit | x1 | -7/Factory  
     Adv. Hacking Suite | x1 | -5/Factory  
     Adv. Hacking Suite | x1 | -5/Factory  
 Field Propulsion Drive | x2 | -4/Factory  
     Adv. Hacking Suite | x1 | -3/Research 
      Exp. Sensor Array | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
30k Club
Overachiever
Pacifist
Speedrunner
True Flier

 Challenges 
------------
None

 Game 
------
Seed              PotentialSigixKit
  Manual?         0
Play Time         01:44:40
  Cumulative      107.5 hours
  Start           2020.03.30 @ 12:32:43
  End             2020.03.30 @ 17:21:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          0
  Total           3
  Types           2/0/1/0/0/0/0
Lore%             56
Gallery%          67
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba1de2da-75d4-44d4-be42-862bfb865634