Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.30 @ 17:21:59 Player: Gobbopathe Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (24826) 24826 TOTAL SCORE: 31716 Bonus ------- Pacifist 10869 Win 3000 Win Speed 10957 Cogmind --------- Core Integrity 1513/1600 Matter 163/300 Energy 65/180 System Corruption 1% Temperature Cool (4) Movement Flying (31) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor > --- PROPULSION (4) --- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY (17) ----- Gravity Neutralizing Apparatus Enhanced Optical Array Advanced Sensor Array Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Antimissile System Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Fusion Bomb Launcher Kinetic Spear > --- INVENTORY (4) ---- Field Propulsion Drive Field Propulsion Drive Cooled Q-thruster Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Gravity Neutralizing Apparatus Enhanced Optical Array Advanced Sensor Array Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Cloaking Device Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Gravity Flail Kinetic Spear > --- INVENTORY -------- Field Propulsion Drive Field Propulsion Drive Cooled Q-thruster Fusion Bomb Launcher [Rating: 127] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Advanced Hacking Suite Device Gravity Neutralizing Apparatus Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Kinetic Spear Launcher Fusion Bomb Launcher Impact Weapon Gravity Flail Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . 1 . . . . . 1 . Utility 15 | . . 2 . 1 2 1 2 2 2 1 2 Weapon . | . . . . . . . . . . . . Parts Attached 63 | 1 3 2 1 2 9 9 12 2 15 3 4 Power 12 | 1 1 1 . . 1 2 1 . 4 . 1 Engine 4 | 1 1 1 . . . . 1 . . . . Core 4 | . . . . . 1 2 . . 1 . . Reactor 4 | . . . . . . . . . 3 . 1 Propulsion 9 | . . 1 . 1 2 . 1 . 3 1 . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 9 | . . 1 . 1 2 . 1 . 3 1 . Utility 38 | . 2 . 1 1 6 6 9 2 8 1 2 Device 21 | . 1 . 1 1 3 4 5 . 3 1 2 Storage . | . . . . . . . . . . . . Processor 5 | . 1 . . . 2 2 . . . . . Hackware 7 | . . . . . . . 3 2 2 . . Protection 5 | . . . . . 1 . 1 . 3 . . Artifact . | . . . . . . . . . . . . Weapon 4 | . . . . . . 1 1 . . 1 1 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 1 1 . 1 1 . Parts Lost 18 | . 2 . 1 3 . . 2 . 8 . 2 Power 7 | . 2 . . 1 . . 1 . 2 . 1 Propulsion 2 | . . . . . . . . . 2 . . Utility 9 | . . . 1 2 . . 1 . 4 . 1 Weapon . | . . . . . . . . . . . . Highest Loss Streak 4 | . 2 . 1 2 . . 2 . 4 . 1 Average Slot Usage (%) 69 | . 19 36 52 30 40 86 91 94 85 87 79 Engine 2 | . 11 7 11 4 . . 2 5 1 . . Core 3 | . . . . . 4 10 7 5 3 . . Reactor 2 | . . . . . . . . . 1 8 6 Flight 14 | . . 7 11 9 15 20 17 15 11 17 16 Device 15 | . 3 11 19 8 10 29 26 15 9 13 12 Processor 11 | . 4 11 11 8 5 14 17 15 14 13 12 Hackware 13 | . . . . . . . 5 26 32 30 28 Protection 3 | . . . . . 4 6 5 5 5 . . Piercing Weapon 2 | . . . . . . 3 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 35 | 3 4 4 6 4 13 24 30 24 34 35 35 Greatest Support 48 | 3 3 6 6 6 18 30 30 30 39 48 48 Greatest Overweight (x) 1 | . 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 3 3 2 4 3 4 4 3 4 4 4 Average Carried 3 | . 1 2 2 2 2 3 3 2 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 3 2 2 3 3 4 4 3 4 4 3 Class Distribution -------------------- 27% | Wizard-Ninja 22% | Mutant 17% | Sprinter 8% | Wizard-Scout 7% | Hacker-Ninja 6% | Ninja 6% | Wizard-Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Hacker-Ninja | -5/Factory Wizard-Ninja | -4/Factory Wizard-Sprinter | -3/Research Wizard-Ninja | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Matter Collected 637 | 210 . . . . . 165 110 . . . 152 Remotely . | . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . Parts . | . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Damage Taken 2338 | . 283 24 120 432 . 114 400 66 541 . 358 Core 819 | . 186 12 51 341 . 34 59 . 49 . 87 Absorbed by Shields 119 | . . . 40 . . . 79 . . . . Core Remaining (%) 84 | 100 25 . 84 38 100 96 94 100 96 100 94 Volleys Fired 1 | . . . . . . . . . . . 1 Largest 1 | . . . . . . . . . . . 1 Hottest 52 | . . . . . . . . . . . 52 Shots Fired 1 | . . . . . . . . . . . 1 Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 1 | . . . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 62 | . . . . . . 2 4 3 7 39 7 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 62 | . . . . . . 2 4 3 7 39 7 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . . Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 3 . . 1 Average Corruption 1 | . . . . . . . 1 2 . . 1 Corruption Purged . | . . . . . . . . . . . . Effects 2 | . . . . . . . 1 1 . . . Message Errors 1 | . . . . . . . . 1 . . . Targeting Errors 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 7 | . . . . . . 7 1 . 6 . . Average Temperature 3 | . . . . . . 3 1 . 6 . . Received Heat Transfer 268 | . . 12 34 72 . 18 27 9 96 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Peak Influence 218 | . 25 15 59 121 174 84 218 148 70 110 162 Average Influence 71 | . 9 12 26 72 142 23 103 75 48 52 84 Maximum Alert Level 1 | . . . . . . . 1 . . . . Low Security (%) 99 | 100 100 100 100 100 100 100 96 100 100 100 100 Level 1 . | . . . . . . . 3 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . . 1 1 1 1 2 3 1 1 . 1 Investigation 7 | . . 1 . 1 . 2 2 . . . 1 Extermination 1 | . . . . . . . 1 . . . . Reinforcement 4 | . . . 1 . 1 . . 1 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Distress Signals 4 | . . . . 1 . . 1 1 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 133 | . 12 3 5 19 6 10 23 10 25 5 15 Peak Tracking Total 15 | . 6 3 5 15 3 8 15 8 13 3 9 Tactical Retreats 19 | . 2 . . 1 2 3 3 1 5 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 7 | . . . . 1 . . 1 2 1 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 1 | . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 Garrison Access 4 | . . . . . 1 . . . 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 51 | . 5 1 2 3 7 4 8 3 5 4 9 Terminals 29 | . 5 1 2 2 2 3 4 2 2 2 4 Fabricators 10 | . . . . . 2 . 3 1 2 . 2 Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . . 1 1 . 1 . . 2 . Garrison Access 6 | . . . . . 2 1 . . 1 . 2 Total Hacks 137 | . 14 3 6 10 16 11 24 9 11 15 18 Successful 87 | . 5 1 3 5 10 4 13 6 10 15 15 Failed 49 | . 9 2 3 5 6 7 10 3 1 . 3 Catastrophic 13 | . 3 . . 2 1 4 3 . . . . Database Lockouts 1 | . . . . . . . 1 . . . . Manual 63 | . 10 3 5 5 2 8 13 3 6 4 4 Terminals 88 | . 14 3 6 6 4 9 14 7 6 9 10 Fabricators 21 | . . . . . 4 . 7 2 4 . 4 Repair Stations 2 | . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers 16 | . . . . 4 3 . 3 . . 6 . Garrison Access 10 | . . . . . 5 2 . . 1 . 2 Terminal Hacks 33 | . 2 . 1 1 1 2 3 4 4 8 7 Record 5 | . . . . . . . . 1 . 1 3 Part Schematic 3 | . . . . . . . 2 . 1 . . Robot Analysis 4 | . . . . 1 . . . . 1 . 2 Prototype ID Bank 1 | . . . . . . . . . . 1 . Open Door 2 | . . . 1 . . . . . . . 1 Level Access Points 5 | . . . . . . . 1 1 1 1 1 Terminal Index 1 | . . . . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . . . . Unreport Threat 6 | . . . . . . 2 . 1 1 2 . Locate Traps 1 | . . . . . . . . . . 1 . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 1 . . . . . . . . 2 . Fabricator Hacks 19 | . . . . . 4 . 5 2 4 . 4 Load Schematic 10 | . . . . . 2 . 3 1 2 . 2 Build 9 | . . . . . 2 . 2 1 2 . 2 Repair Station Hacks 2 | . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 14 | . . . . 4 2 . 2 . . 6 . Insert Component 7 | . . . . 2 1 . 1 . . 3 . Analyze 7 | . . . . 2 1 . 1 . . 3 . Garrison Access Hacks 4 | . . . . . 1 . . . 1 . 2 Seal Access 4 | . . . . . 1 . . . 1 . 2 Unauthorized Hacks 38 | . 6 4 7 . 4 4 8 1 2 2 . Terminals 15 | . 3 1 2 . 2 2 3 . 1 1 . Assimilate 1 | . . . . . 1 . . . . . . Botnet 12 | . 2 1 2 . 1 2 2 . 1 1 . Operators 2 | . 1 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 45 | . 5 1 2 3 7 4 7 2 4 3 7 Full Trace Events 5 | . . 1 . . . 2 1 . . . 1 Feedback Events 1 | . . . . . . . 1 . . . . Corruption 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . 2 1 . 3 . 1 2 . Parts Built 8 | . . . . . 2 . 2 2 2 . . Matter 1929 | . . . . . 372 . 424 212 497 . 424 Time 412 | . . . . . 98 . 88 53 85 . 88 Total Part Build Rating 39 | . . . . . 4 . 12 12 11 . . Parts Repaired 1 | . . . . . . . . . . . 1 Time 26 | . . . . . . . . . . . 26 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . 2 1 . 1 . . 2 . Part Schematics Acquired 6 | . . . . 2 1 . 1 . . 2 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . 1 . . . . . . Largest Group 1 | . . . . . 1 1 . . . . . Highest-Rated Group 26 | . . . . . 26 26 . . . . . Highest-Rated Ally 26 | . . . . . 26 26 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 4 | . . . . 1 . . . . 1 . 2 Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1879 | 14 122 28 53 114 295 184 279 62 272 237 219 Spaces Moved 4271 | 23 224 69 147 296 615 515 740 173 554 362 553 Core 254 | 23 224 7 . . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4017 | . . 62 147 296 615 515 740 173 554 362 553 Fastest Speed 29 | 50 50 35 35 35 29 29 29 29 29 31 31 Average Speed 32 | 50 51 36 35 35 31 29 29 29 31 31 31 Slowest Speed 100 | 50 100 50 35 35 35 29 29 29 35 31 31 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 83 | . . 3 6 9 5 10 22 1 11 5 11 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 23 | 4 52 9 34 43 21 19 32 10 23 13 17 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 57 | . . . . . . 2 3 2 5 38 7 Terrain Destroyed 61 | . . . . . . 2 3 2 5 38 11 Melee 57 | . . . . . . 2 3 2 5 38 7 Projectile . | . . . . . . . . . . . . AOE 4 | . . . . . . . . . . . 4 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Total 4580 | 24 229 67 141 296 709 533 776 178 629 422 576 Wait 209 | . . . . 6 88 9 14 1 54 15 22 Move 4105 | 22 223 62 136 278 604 495 700 170 533 352 530 Hop 71 | . . 3 4 8 5 9 17 1 9 4 11 Pick Up 23 | 1 3 . . 1 2 4 3 1 6 2 . Fast Attach 37 | 1 2 1 1 1 6 6 7 . 9 1 2 Attach 19 | . 1 1 . 1 3 1 2 2 5 2 1 Detach 8 | . . . . 1 1 . 4 . 2 . . Swap 7 | . . . . . . 2 3 . 1 . 1 Drop 18 | . . . . . . 5 8 . 3 1 1 Fire 1 | . . . . . . . . . . . 1 Melee 62 | . . . . . . 2 4 3 7 39 7 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . 14 . . 6 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 15 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 14) 116 | -10/Materials | Core integrity fell below 50% 131 | -10/Materials | Discovered new exit (range 12) 137 | -10/Materials | Entered another Materials area 137 | -9/Materials | Evolved 2 slots: Utility x2 163 | -9/Materials | Discovered new exit (range 5) 165 | -9/Materials | Entered Storage 213 | -9/Storage | Discovered new exit (range 15) 218 | -9/Storage | Entered Materials 218 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -8/Materials | Build established: Mutant 321 | -8/Materials | Core integrity fell below 50% 328 | -8/Materials | Discovered new exit (range 13) 332 | -8/Materials | Entered Factory 332 | -7/Factory | Evolved 2 slots: Utility x2 436 | -7/Factory | Fabricated Imp. Flight Unit (x1) 514 | -7/Factory | Fabricated Imp. Flight Unit (x1) 609 | -7/Factory | Discovered new exit (range 22) 624 | -7/Factory | Identified exit to Factory 627 | -7/Factory | Entered another Factory area 627 | -6/Factory | Accompanied by 1 ally 627 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 728 | -6/Factory | Build established: Sprinter 806 | -6/Factory | Discovered new exit (range 5) 807 | -6/Factory | Identified exit to Factory 811 | -6/Factory | Entered another Factory area 811 | -5/Factory | Evolved 2 slots: Utility x2 836 | -5/Factory | Identified exit to Factory 884 | -5/Factory | Central database locked down 951 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 979 | -5/Factory | Discovered new exit (range 12) 982 | -5/Factory | Identified exit to Upper Caves 1023 | -5/Factory | Spotted B-75 Beast 1049 | -5/Factory | Fabricated Adv. Hacking Suite? 1090 | -5/Factory | Entered another Factory area 1090 | -4/Factory | Evolved 2 slots: Utility x2 1100 | -4/Factory | Identified exit to Research 1151 | -4/Factory | Fabricated Field Propulsion Drive? 1152 | -4/Factory | Entered Research 1152 | -3/Research | Evolved 2 slots: Utility x2 1178 | -3/Research | Discovered new exit (range 10) 1205 | -3/Research | Fabricated Adv. Hacking Suite (x1) 1224 | -3/Research | Identified exit to Testing 1261 | -3/Research | Found Fusion Bomb Launcher 1266 | -3/Research | Identified exit to Research 1286 | -3/Research | Lost 4 parts (1p1n2u) 1327 | -3/Research | Fabricated Exp. Sensor Array (x1) 1353 | -3/Research | Discovered exit to Testing (range 9) 1379 | -3/Research | Spotted B-86 Titan 1424 | -3/Research | Entered another Research area 1424 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1426 | -2/Research | Lost 4 parts (1p1n2u) 1561 | -2/Research | Identified exit to Access 1638 | -2/Research | Build established: Wizard-Ninja 1661 | -2/Research | Entered Access 1661 | -1/Access | Evolved 2 slots: Utility x2 1688 | -1/Access | Identified exit to Surface 1754 | -1/Access | Repaired Exp. Sensor Array 1863 | -1/Access | Found Antimissile System 1880 | *** | Escaped! Last Messages --------------- weapon vaporizes a thin cylinder of matter over a short distance. The effect is uniform throughout the cylinder, and concentrated so tightly that zero collateral damage is caused beyond impaled target components, though direct hits almost always completely destroy the local component. A single shot requires a significant pool of energy, which is theoretically sustainable in combination with the latest reactor designs. 01861_ ALERT: Suspicious activity at Terminal A018. Dispatching Investigation squad. 01863_ Acquired Antimissile System. 01874_ Connecting with Terminal... >>Open Sealed Barrier opened. 01875_ Main Access Shell breached. 01878_ The Access Shell folds into the floor. [Achievement: 30k Club] [Achievement: Pacifist] [Achievement: Speedrunner] [Achievement: True Flier] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# +? | | ?????????###+##????????????????????????????# #? | | ?????????# #################+############ #? | | ?????????# ## | | ?????????# | | ?????????# ############/################# | | ?????????## ##?# # # | | ??????????# #??# # / | | ??????????# #??# = # !!! # | | ??????????# #??# # !!! # | | ??????????# #??# """ """ !!! # | | ??????????# #??# """T""" ############## | | ??????????# #??###############????????????# | | ??????????# #?????###?????????????????????# | | ??????????# ####### ##########????????????# | | ??????????# """T""" "????????????# | | ??????????# """ """ "????????????# | | ??????????# "????????????# | | ??????????# "?????????? ## | | ??????????# "" "??????? #? | | ??????????# @" "??????? #? | | ??????????# "??????? #? | | ??????????# "??????? ########? | | ??????????# "??????? ?????????? | | ??????????# "??????????????????? | | ??????????# ##### ##########??????????????????? | | ??????????# #???## #???????????????????????????? | | ??????????# #????####???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 65 Energy Generation 43 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 46 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 2 Power Amplification 20 Additional Mass Support 12 Armor Coverage 300 Point Defense Rating 240 Evasion (%) 70 Offensive Hacking 80 Defensive Hacking 12 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Terrain Scan Processor | -8/Materials | Scanalyzed Adv. Signal Interpreter | -7/Factory | Scanalyzed Adv. Hacking Suite | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Field Propulsion Drive | -5/Factory | Scanalyzed Exp. Sensor Array | -3/Research | Hacked Adv. Sensor Array | -2/Research | Scanalyzed Fusion Bomb Launcher | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Field Propulsion Drive | x2 | -4/Factory Adv. Hacking Suite | x1 | -3/Research Exp. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- 30k Club Overachiever Pacifist Speedrunner True Flier Challenges ------------ None Game ------ Seed PotentialSigixKit Manual? 0 Play Time 01:44:40 Cumulative 107.5 hours Start 2020.03.30 @ 12:32:43 End 2020.03.30 @ 17:21:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 2/0/1/0/0/0/0 Lore% 56 Gallery% 67 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba1de2da-75d4-44d4-be42-862bfb865634