Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 15:32:23 Player: Mogwok Wargfriend Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (2221) 2221 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4581 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 275/275 System Corruption 29% Temperature Cool (9) Movement Walking (130) Location -8/Storage Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Titanium Leg Armored Wheel > --- UTILITY (4) ------ Terrain Scan Processor Melee Analysis Suite Light Armor Plating Authchip [Device] > --- WEAPON (2) ------- Mace Axe > --- INVENTORY (5) ---- Heavy Ion Engine Improved Terrain Scanner Improved Light Armor Plating Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Terrain Scan Processor Melee Analysis Suite Shield Generator Authchip [Device] > --- WEAPON ----------- Mace Axe > --- INVENTORY -------- Heavy Ion Engine Improved Terrain Scanner Improved Light Armor Plating Authchip [Weapon] Plasma Cutter [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Authchip [Device] Protection Light Armor Plating Weapon Mace Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 101 | 12 8 36 20 25 Power 13 | 1 . 6 2 4 Engine 13 | 1 . 6 2 4 Core . | . . . . . Reactor . | . . . . . Propulsion 46 | 4 5 15 9 13 Treads 10 | . . . 3 7 Leg 12 | 2 1 2 4 3 Wheel 6 | 2 1 . . 3 Hover . | . . . . . Flight 18 | . 3 13 2 . Utility 20 | 3 . 8 6 3 Device 9 | 1 . 5 3 . Storage 3 | 2 . 1 . . Processor 2 | . . . 2 . Hackware 1 | . . . 1 . Protection 5 | . . 2 . 3 Artifact . | . . . . . Weapon 22 | 4 3 7 3 5 Energy Gun 2 | 1 . . . 1 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 2 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 5 | 1 1 2 . 1 Impact Weapon 9 | . . 4 2 3 Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 . 2 Corrupted Parts 5 | . . . 5 . System Corruption 29 | . . . 29 . Parts Lost 36 | . 6 13 11 6 Power 4 | . . 2 2 . Propulsion 18 | . 3 6 5 4 Utility 9 | . . 4 3 2 Weapon 5 | . 3 1 1 . Highest Loss Streak 7 | . 4 4 7 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 89 87 71 97 Engine 9 | . 14 10 4 9 Treads 7 | . . . 4 21 Leg 7 | . . 7 9 9 Wheel 2 | . 7 . . 3 Flight 10 | . 18 22 5 . Device 9 | . 13 9 9 6 Storage 5 | . 14 8 3 . Processor 9 | . . . 14 18 Hackware 3 | . . . 1 9 Protection 2 | . . 7 . 2 Ballistic Gun 1 | . 7 . . . Special Weapon 1 | . 8 . . . Impact Weapon 12 | . . 19 17 8 Slashing Weapon 2 | . . . . 9 Naked Turns . | . . . . . Heaviest Build 17 | 14 14 14 16 17 Greatest Support 60 | 20 20 13 28 60 Greatest Overweight (x) 5 | 4 3 3 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 5 | 7 8 5 5 5 Most Carried 8 | 8 8 6 5 5 Average Carried 5 | 6 7 4 4 4 Final Capacity 8 | 8 8 5 5 5 Final Carried 8 | 8 7 5 5 4 Class Distribution -------------------- 48% | Mutant 24% | Scavenger-Gladiator 16% | Gladiator 3% | Scavenger-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Scavenger-Gladiator | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1478 | 465 76 379 222 336 Remotely . | . . . . . Salvage Created 3356 | 336 226 904 872 1018 Parts 154 | 33 11 32 19 59 Haulers Intercepted 3 | . . 2 1 . Recyclers Shooed 2 | 1 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 54 | . 4 18 14 18 Melee 36 | . . 12 6 18 Guns 4 | . 4 . . . Classes Destroyed 14 | 3 1 7 3 . Worker 9 | 4 . 2 1 2 Builder 1 | . . . 1 . Tunneler 10 | 9 . 1 . . Hauler 3 | . . 2 1 . Recycler 9 | 1 1 1 2 4 Mechanic 2 | . . 1 . 1 Operator 3 | . . 1 2 . Watcher 5 | . . 5 . . Swarmer 14 | . . 6 . 8 Grunt 19 | . 4 6 7 2 Brawler 1 | . . . 1 . Duelist 1 | . . 1 . . Sentry 16 | . . 5 3 8 Hunter 3 | . . . 3 . Best Kill Streak 9 | 4 3 9 4 5 Combat Bots Only 7 | . 3 7 4 4 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 397 | . 64 83 105 145 Missed 101 | . 13 32 27 29 Damage Taken 3990 | . 676 983 1207 1124 Core 765 | . 96 110 431 128 Absorbed by Shields 240 | . . . 21 219 Regen/Repaired (Parts) 102 | . . 10 . 92 Core Remaining (%) 77 | 100 61 72 . . Volleys Fired 87 | 33 37 4 . 13 Largest 2 | 2 2 1 . 1 Hottest 100 | 60 100 100 . 20 Shots Fired 140 | 66 57 4 . 13 Gun 109 | 66 43 . . . Cannon . | . . . . . Launcher . | . . . . . Special 31 | . 14 4 . 13 Kinetic 56 | 33 23 . . . Thermal 84 | 33 34 4 . 13 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | 7 13 . . . Robot Miss Streak 3 | 3 1 . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 230 | 38 36 57 51 48 Core Hits 68 | 15 13 13 6 21 Critical Kills 7 | . . 3 4 . Critical Parts Destroyed 25 | . . 11 14 . Critical Strikes 35 | . . 14 19 2 Smash 33 | . . 14 19 . Sever 2 | . . . . 2 Melee Attacks 219 | . . 86 69 64 Impact 163 | . . 86 69 8 Slashing 56 | . . . . 56 Piercing . | . . . . . Sneak Attacks 25 | . . 7 11 7 Combat Hostiles 2 | . . . 2 . Follow-up Attacks 24 | . . 10 10 4 Damage Inflicted 7145 | 461 425 2066 2224 1969 Guns 825 | 461 364 . . . Cannons . | . . . . . Explosions . | . . . . . Melee 6259 | . . 2066 2224 1969 Ramming 13 | . 13 . . . Kinetic 416 | 240 176 . . . Thermal 457 | 221 236 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 4394 | . . 2066 2224 104 Slashing 1865 | . . . . 1865 Piercing . | . . . . . Highest Corruption 29 | . 2 15 29 29 Average Corruption 16 | . 1 15 8 29 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 138 | . 2 37 30 69 Message Errors 43 | . 1 7 11 24 Matter Fused 30 | . . 11 9 10 Heat Flow Errors 24 | . . 7 3 14 Energy Discharges 17 | . . 4 1 12 Parts Rejected 3 | . . 1 1 1 Parts Fused 1 | . . . 1 . Data Loss (minor) 13 | . 1 6 3 3 Data Loss (major) 2 | . . . 1 1 Misdirections 5 | . . 1 . 4 Overload Shots . | . . . . . Overflow Damage 1799 | . . 710 914 175 Projectiles . | . . . . . Explosions . | . . . . . Melee 1799 | . . 710 914 175 Knockbacks 15 | . . 8 7 . Impact 14 | . . 7 7 . Kinetic . | . . . . . Secondary 1 | . . 1 . . Self-Inflicted Damage 5 | . 5 . . . Shots . | . . . . . Rammed 3 | . 3 . . . Targets Rammed 3 | . 3 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 418 | . 208 418 231 272 Average Temperature 92 | . 58 113 89 110 Received Heat Transfer 1265 | . 396 210 345 314 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 40 | . . 27 13 . Impact Corruptions 65 | . . 35 30 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1025 | 500 525 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 397 | 70 126 397 209 373 Initial 112 | . 45 . 112 22 Average 132 | 26 44 230 98 181 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 73 | 100 100 31 99 54 Level 1 26 | . . 68 . 45 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 1 2 5 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . 1 2 1 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 6 | . 1 1 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 9 25 20 26 Peak Tracking Total 6 | . 3 5 4 6 Tactical Retreats 6 | . 2 . 2 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled 1 | . . . . 1 Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 21 | . 4 7 2 8 Terminals 13 | . 3 5 1 4 Fabricators . | . . . . . Repair Stations 3 | . . 1 . 2 Recycling Units 4 | . 1 1 . 2 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 62 | . 8 22 6 26 Successful 30 | . 5 8 4 13 Failed 32 | . 3 14 2 13 Catastrophic 5 | . 3 2 . . Database Lockouts . | . . . . . Manual 28 | . 7 11 2 8 Terminals 36 | . 6 13 2 15 Fabricators . | . . . . . Repair Stations 14 | . . 7 . 7 Recycling Units 8 | . 2 2 . 4 Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 2 . 3 Robot Analysis 2 | . . 2 . . Open Door 1 | . . . . 1 Terminal Index 1 | . 1 . . . Alert Level 1 | . . . . 1 Unreport Threat 1 | . 1 . . . Locate Traps 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 4 . 3 Scan Component 4 | . . 2 . 2 Repair 2 | . . 1 . 1 Refit 1 | . . 1 . . Recycling Unit Hacks 5 | . 1 1 . 3 Report Inventory 5 | . 1 1 . 3 Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 2 1 . 4 Terminals 4 | . 1 1 . 2 Assimilate 1 | . . . . 1 Operators 3 | . 1 1 . 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Mechanics 1 | . . . . 1 Recycling Units 2 | . 1 . . 1 Monitor 1 | . . . . 1 Reject 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 4 6 2 7 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 . 1 Time 70 | . . 26 . 44 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 4935 | 383 847 1034 1393 1278 Spaces Moved 2968 | 248 570 1050 567 533 Core 73 | 17 7 . 45 4 Treads 148 | . . . . 148 Legs 1127 | 117 . 196 433 381 Wheels 266 | 114 152 . . . Hover . | . . . . . Flight 1354 | . 411 854 89 . Fastest Speed 29 | 50 80 29 32 120 Average Speed 103 | 100 109 63 116 165 Slowest Speed 300 | 250 200 290 190 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . 1 . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 39 | 11 53 63 28 42 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 23 | . 12 11 . . Terrain Destroyed 23 | . 12 11 . . Melee 7 | . . 7 . . Projectile 16 | . 12 4 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 4271 | 312 715 1279 1180 785 Wait 823 | 2 80 82 527 132 Move 2962 | 247 569 1047 566 533 Hop 1 | . . 1 . . Pick Up 39 | 10 7 13 6 3 Fast Attach 69 | 11 4 20 15 19 Attach 20 | . 4 11 4 1 Detach 12 | 2 2 6 2 . Swap 12 | 1 . 5 1 5 Drop 55 | 6 9 21 4 15 Fire 87 | 33 37 4 . 13 Melee 180 | . . 69 55 56 Ram 3 | . 3 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 8 | . . . . 8 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 384 | -11/Scrapyard | Entered Materials 385 | -10/Materials | Build established: Mutant 629 | -10/Materials | Lost 4 parts (2n2w) 846 | -10/Materials | Discovered new exit (range 5) 1224 | -10/Materials | Discovered new exit (range 5) 1231 | -10/Materials | Entered another Materials area 1231 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1272 | -9/Materials | Repaired Flight Unit 1311 | -9/Materials | Crushed by falling debris 1311 | -9/Materials | System corruption reached 10% 1342 | -9/Materials | Lost 4 parts (1p1n1u1w) 1513 | -9/Materials | Discovered new exit (range 15) 1675 | -9/Materials | Destroyed 7 combat bots 1681 | -9/Materials | Lost 3 parts (2n1u) 1751 | -9/Materials | Lost 3 parts (1p2n) 1973 | -9/Materials | Discovered new exit (range 8) 2265 | -9/Materials | Entered another Materials area 2265 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2819 | -8/Materials | Lost 7 parts (1p3n2u1w) 3127 | -8/Materials | Build established: Gladiator 3336 | -8/Materials | Core integrity fell below 50% 3426 | -8/Materials | System corruption reached 10% 3456 | -8/Materials | Discovered new exit (range 15) 3658 | -8/Materials | Entered Storage 4037 | -8/Storage | Build established: Scavenger-Gladiator 4043 | -8/Storage | Garrison activated, responded to threat 4330 | -8/Storage | Repaired Broken Mace 4397 | -8/Storage | Garrison activated, responded to threat 4398 | -8/Storage | Core integrity fell below 20% 4936 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04926_ Recycling unit begins matter transfer process. 04926_ Destroyed Flight Unit. 04926_ S-10 Pest destroyed. 04927_ R-06 Scavenger inserts Com. Wheel into recycling unit. 04927_ >> MONITOR: Recycling Unit S001 accepting Com. Wheel (80%). 04928_ Lgt. Treads destroyed. 04929_ G-47 Trooper Aluminum Leg severed. 04930_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 04930_ >> MONITOR: Recycling Unit S001 accepting Imp. Heat Sink (85%). 04931_ Recycling unit begins recycling process. 04933_ R-06 Scavenger inserts Sml. Storage Unit into recycling unit. 04933_ >> MONITOR: Recycling Unit S001 accepting Sml. Storage Unit (99%). 04935_ I6 DMSBMZ