Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.11 @ 12:50:27

Player: Benny

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (99)      495
Value Destroyed (3108)     3108
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (553)                553
              TOTAL SCORE: 8076

 Bonus
-------
High Alert Combat Kills    120
Follower Combat Kills      350
Entered Garrisons          200
Friendly Fire              -117

 Cogmind 
---------
Core Integrity             0/850
Matter                     201/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
                Deuterium Engine
          Light Angular Momentum Engine
        Compact Matter Pod (0)
       Advanced Targeting Computer
                Relay Coupler [Demolisher] (25)
                Armageddon Trap

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                VSS Leg
       Improved Titanium Leg
                VTOL Module
                VTOL Module
       Improved Cesium-ion Thruster
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Weight Redist. System
       Advanced Visual Processing Unit
       Improved Targeting Computer
       Advanced Phase Shifter
                System Shield
>               --- WEAPON -----------
          Heavy Plasma Cannon
                Flak Gun
                Remote Datajack
>               --- INVENTORY --------
                Deuterium Engine
          Light Nuclear Core
          Light Angular Momentum Engine
                VTOL Module
        Compact Matter Pod
       Advanced Targeting Computer
       Advanced ECM Suite
       Improved Phase Shifter
                Relay Coupler [Demolisher]
                Armageddon Trap
[Rating: 58]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Visual Processing Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     Makeshift Hammer
  Energy Gun               Small Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   1   .   .   .   
  Utility                  4    | .   .   .   1   .   .   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             163  | 5   34  2   25  16  8   15  24  22  12  
  Power                    18   | 1   4   .   2   3   .   1   2   3   2   
    Engine                 12   | 1   4   .   2   3   .   .   .   1   1   
    Core                   6    | .   .   .   .   .   .   1   2   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               62   | 2   11  .   6   9   4   9   10  8   3   
    Treads                 8    | .   .   .   .   2   4   2   .   .   .   
    Leg                    14   | 2   5   .   .   .   .   1   .   6   .   
    Wheel                  22   | .   6   .   6   7   .   3   .   .   .   
    Hover                  3    | .   .   .   .   .   .   3   .   .   .   
    Flight                 15   | .   .   .   .   .   .   .   10  2   3   
  Utility                  26   | .   6   .   2   2   1   3   1   6   5   
    Device                 12   | .   2   .   1   1   .   .   1   3   4   
    Storage                4    | .   2   .   .   .   1   .   .   1   .   
    Processor              5    | .   2   .   .   .   .   .   .   2   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             4    | .   .   .   1   1   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   13  2   15  2   3   2   11  5   2   
    Energy Gun             8    | 1   1   .   1   .   1   2   2   .   .   
    Energy Cannon          6    | .   .   .   5   .   .   .   .   .   1   
    Ballistic Gun          16   | 1   7   .   1   .   .   .   4   3   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   
    Launcher               10   | .   1   .   1   1   .   .   5   2   .   
    Special Weapon         5    | .   4   .   .   .   .   .   .   .   1   
    Impact Weapon          9    | .   .   1   5   1   2   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   1   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   2   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   1   .   .   .   
Parts Lost                 65   | .   7   .   5   2   7   8   5   12  19  
  Power                    12   | .   2   .   2   1   1   .   1   2   3   
  Propulsion               27   | .   1   .   2   1   4   4   4   3   8   
  Utility                  11   | .   1   .   1   .   1   1   .   2   5   
  Weapon                   15   | .   3   .   .   .   1   3   .   5   3   
  Highest Loss Streak      13   | .   3   .   2   1   7   8   3   8   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   94  100 93  99  90  83  85  95  61  
  Engine                   6    | .   13  14  7   10  8   .   .   .   1   
  Core                     2    | .   .   .   .   .   .   .   6   6   4   
  Treads                   1    | .   .   .   .   .   14  11  2   .   .   
  Leg                      9    | .   21  .   .   .   .   .   2   26  8   
  Wheel                    11   | .   6   28  30  31  14  19  2   .   .   
  Flight                   5    | .   .   .   .   .   .   .   24  11  7   
  Device                   4    | .   8   .   .   9   .   .   4   6   8   
  Storage                  7    | .   1   14  11  11  9   7   7   7   6   
  Processor                11   | .   15  14  11  11  9   7   7   7   13  
  Hackware                 2    | .   .   .   .   .   .   6   7   7   3   
  Protection               2    | .   .   .   10  1   7   6   2   .   .   
  Energy Gun               2    | .   3   11  .   .   1   6   4   .   .   
  Ballistic Gun            7    | .   17  2   1   .   .   .   2   17  3   
  Impact Weapon            5    | .   .   2   14  22  25  11  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 6   12  12  27  25  44  32  36  60  69  
  Greatest Support         78   | 20  32  32  42  42  60  48  31  78  59  
  Greatest Overweight (x)  19   | .   1   .   .   .   9   7   5   1   19  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   3   
Largest Inventory Capacity 20   | 5   20  8   8   8   15  15  15  20  20  
  Average Capacity         11   | 5   5   8   8   8   12  15  15  17  20  
  Most Carried             17   | 3   8   8   8   8   10  15  15  17  12  
  Average Carried          8    | 1   4   7   7   7   8   9   12  14  7   
  Final Capacity           20   | 5   8   8   8   8   15  15  15  20  20  
  Final Carried            15   | 3   8   8   8   8   10  12  15  10  6   

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 37% | Mutant
  8% | Scavenger-Sprinter
  5% | Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -7/Factory
 Scavenger-Sprinter | -7/Garrison
         Skirmisher | -7/Factory
             Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-----------                Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Fac 
Matter Collected           2708 | 255 572 75  334 162 107 91  485 402 225 
  Remotely                 310  | .   .   .   .   .   .   .   .   310 .   
Salvage Created            2919 | 69  479 13  813 264 608 91  118 311 153 
  Parts                    139  | 1   37  6   25  12  19  5   9   20  5   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           4    | .   1   .   1   1   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Fac 
Combat Hostiles Destroyed  59   | 1   12  .   13  5   8   2   7   8   3   
  Melee                    10   | .   .   .   4   2   3   1   .   .   .   
  Guns                     16   | 1   7   .   .   .   .   1   1   5   1   
  Cannons                  2    | .   .   .   2   .   .   .   .   .   .   
  AOE                      21   | .   5   .   2   1   4   .   6   3   .   
Classes Destroyed          15   | 2   5   .   4   1   .   2   .   1   .   
  Worker                   6    | 1   2   .   1   .   1   .   .   .   1   
  Builder                  14   | .   3   1   6   2   1   .   .   1   .   
  Tunneler                 3    | .   1   .   .   .   2   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   
  Recycler                 8    | .   1   .   2   1   3   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  6    | .   3   .   .   .   2   .   .   1   .   
  Swarmer                  14   | .   6   .   .   .   2   .   4   2   .   
  Grunt                    25   | 1   6   .   7   2   4   .   3   2   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   11   | .   .   .   5   2   2   .   .   2   .   
  Hunter                   3    | .   .   .   .   .   .   1   .   .   2   
  Programmer               4    | .   .   .   .   .   .   1   .   2   1   
Best Kill Streak           7    | 2   7   1   4   3   7   1   3   6   2   
  Combat Bots Only         5    | 1   4   .   3   3   5   1   3   2   2   
Max Kills in Single Turn   6    | 1   4   1   2   1   6   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   .   2   1   4   .   1   1   .   
  Melee                    1    | .   .   .   1   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Fac  
Damage Taken               8724 | 33   859  31   706  250  1558 703  781  1899 1904 
  Core                     2331 | .    158  .    216  68   377  218  104  338  852  
  Absorbed by Shields      6    | .    .    .    .    .    .    .    6    .    .    
  Redirected to Shielding  153  | .    .    .    50   .    .    103  .    .    .    
  Regen/Repaired (Parts)   104  | .    81   .    23   .    .    .    .    .    .    
Core Remaining (%)         40   | 100  .    36   .    29   31   .    .    5    .    
Volleys Fired              224  | 5    77   6    22   2    .    12   36   30   34   
  Largest                  3    | 2    2    1    2    1    .    1    1    3    2    
  Hottest                  120  | 60   120  40   112  33   .    69   69   97   118  
Shots Fired                293  | 10   107  6    24   2    .    13   35   56   40   
  Gun                      201  | 10   88   6    6    .    .    13   18   45   15   
  Cannon                   39   | .    .    .    17   .    .    .    .    .    22   
  Launcher                 42   | .    11   .    1    2    .    .    17   11   .    
  Special                  11   | .    8    .    .    .    .    .    .    .    3    
  Kinetic                  161  | 5    77   .    12   .    .    .    7    45   15   
  Thermal                  49   | .    8    6    .    .    .    2    11   .    22   
  Explosive                42   | .    11   .    1    2    .    .    17   11   .    
  Electromagnetic          38   | 5    11   .    11   .    .    11   .    .    .    
  Robot Hit Streak         12   | 4    12   4    8    3    .    5    4    8    7    
  Robot Miss Streak        11   | 1    4    1    2    .    .    3    4    11   10   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    1    .    
Shots Hit Robots           259  | 6    62   11   51   19   24   16   11   31   28   
  Core Hits                152  | 3    41   2    12   7    10   5    18   36   18   
  Critical Kills           4    | .    .    .    .    .    2    .    .    .    2    
  Critical Parts Destroyed 14   | .    .    .    9    3    1    1    .    .    .    
  Critical Strikes         19   | .    .    .    9    3    4    1    .    .    2    
    Meltdown               2    | .    .    .    .    .    .    .    .    .    2    
    Smash                  17   | .    .    .    9    3    4    1    .    .    .    
Melee Attacks              160  | .    .    6    67   24   51   12   .    .    .    
  Impact                   154  | .    .    1    66   24   51   12   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            29   | .    .    6    11   4    8    .    .    .    .    
    Combat Hostiles        1    | .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        16   | .    .    .    3    3    10   .    .    .    .    
Damage Inflicted           9690 | 79   1356 132  2307 846  1709 272  1176 1184 629  
  Guns                     1574 | 79   588  56   58   .    .    84   95   378  236  
  Cannons                  571  | .    .    .    184  .    .    .    .    .    387  
  Explosions               3482 | .    768  .    97   137  593  .    1081 806  .    
  Melee                    4057 | .    .    76   1968 709  1116 188  .    .    .    
  Ramming                  6    | .    .    .    .    .    .    .    .    .    6    
  Kinetic                  1254 | 24   469  .    147  .    .    .    .    378  236  
  Thermal                  751  | .    27   56   .    .    .    38   95   148  387  
  Explosive                3190 | .    624  .    97   137  593  .    1081 658  .    
  Electromagnetic          432  | 55   236  .    95   .    .    46   .    .    .    
  Impact                   4057 | .    .    76   1968 709  1116 188  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    6    10   11   8    
  Average Corruption       7    | .    .    .    .    .    .    5    8    10   1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  92   | .    .    .    .    .    .    4    36   39   13   
    Message Errors         20   | .    .    .    .    .    .    1    7    7    5    
    Matter Fused           23   | .    .    .    .    .    .    .    8    12   3    
    Heat Flow Errors       11   | .    .    .    .    .    .    .    4    5    2    
    Energy Discharges      10   | .    .    .    .    .    .    .    5    4    1    
    Parts Fused            2    | .    .    .    .    .    .    1    .    1    .    
    Data Loss (minor)      15   | .    .    .    .    .    .    1    6    6    2    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    3    .    
    Misfires               3    | .    .    .    .    .    .    1    2    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    1    1    .    
    Weapon Failures        3    | .    .    .    .    .    .    .    3    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1895 | .    15   36   1130 227  413  26   16   26   6    
  Projectiles              6    | .    .    .    .    .    .    .    .    .    6    
  Explosions               114  | .    15   .    .    .    57   .    16   26   .    
  Melee                    1775 | .    .    36   1130 227  356  26   .    .    .    
Knockbacks                 13   | .    .    .    5    4    3    1    .    .    .    
  Impact                   13   | .    .    .    5    4    3    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      323  | .    50   .    .    25   95   .    109  43   1    
  Shots                    10   | .    2    .    .    1    1    .    5    1    .    
  Rammed                   12   | .    .    .    .    .    .    .    .    .    12   
Targets Rammed             12   | .    .    .    .    .    .    .    .    .    12   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        280  | 52   76   .    51   6    10   12   280  184  262  
  Average Temperature      48   | 25   19   .    13   6    5    7    52   43   102  
  Received Heat Transfer   1662 | 18   303  .    297  42   585  .    135  282  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              38   | .    1    .    25   2    10   .    .    .    .    
  Impact Corruptions       60   | .    .    1    33   10   14   2    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    2    
  Parts Melted             4    | .    .    .    .    .    .    .    1    .    3    
  Heat Transferred         1134 | .    50   125  .    .    .    74   185  100  600  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Fac 
Peak Influence             713  | 25  240 88  452 321 535 199 713 511 200 
  Initial                  371  | .   16  73  .   175 124 138 9   371 200 
  Average                  196  | 3   110 58  190 269 232 136 335 396 86  
Maximum Alert Level        3    | .   1   .   2   1   2   .   3   2   1   
  Low Security (%)         54   | 100 83  100 52  1   36  100 33  .   64  
  Level 1                  33   | .   16  .   38  98  57  .   26  64  35  
  Level 2                  10   | .   .   .   8   .   6   .   34  35  .   
  Level 3                  .    | .   .   .   .   .   .   .   4   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   4   .   5   .   2   1   .   5   2   
  Investigation            6    | .   3   .   2   .   .   .   .   1   .   
  Extermination            4    | .   .   .   .   .   .   1   .   1   2   
  Reinforcement            5    | .   1   .   3   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   1   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Fac 
Distress Signals           4    | .   1   .   1   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | 1   24  .   31  5   18  4   20  11  6   
  Peak Tracking Total      9    | 1   4   .   5   3   9   2   4   4   3   
  Tactical Retreats        15   | .   6   .   7   .   2   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Fac 
Traps Triggered            11   | .   3   .   .   1   .   .   7   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   2   .   
  Triggered                4    | .   .   1   1   .   .   .   .   2   .   
Most Traps Carried         3    | .   .   .   .   .   .   .   3   3   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Fac 
Machines Disabled          17   | .   3   .   .   1   3   .   3   7   .   
  Max in Single Turn       4    | .   1   .   .   1   3   .   1   4   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Fac 
Machines Accessed          31   | .   7   .   6   1   1   5   2   7   2   
  Terminals                20   | .   4   .   4   .   1   3   2   4   2   
  Fabricators              3    | .   .   .   .   .   .   1   .   2   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                88   | .   20  .   23  1   2   14  3   23  2   
  Successful               49   | .   12  .   15  1   1   8   1   11  .   
  Failed                   37   | .   8   .   7   .   1   6   2   11  2   
    Catastrophic           10   | .   2   .   2   .   .   .   1   4   1   
  Database Lockouts        2    | .   .   .   1   .   .   .   .   1   .   
  Manual                   15   | .   .   .   8   .   .   .   .   7   .   
  Terminals                59   | .   13  .   12  .   2   11  3   16  2   
  Fabricators              7    | .   .   .   .   .   .   2   .   5   .   
  Repair Stations          7    | .   4   .   3   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   8   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             29   | .   6   .   5   1   1   7   1   8   .   
  Record                   12   | .   1   .   4   .   .   1   .   6   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   1   .   2   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  3    | .   1   .   .   .   1   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   
  Zone Layout              3    | .   1   .   1   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       5    | .   3   .   2   .   .   .   .   .   .   
  Scan Component           3    | .   2   .   1   .   .   .   .   .   .   
  Repair                   2    | .   1   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   8   .   .   .   .   1   .   
  Insert Component         4    | .   .   .   3   .   .   .   .   1   .   
  Analyze                  5    | .   .   .   5   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   4   .   6   .   1   5   1   5   2   
  Full Trace Events        5    | .   2   .   2   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   117 .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   7   .   
Parts Repaired             2    | .   1   .   1   .   .   .   .   .   .   
  Time                     44   | .   18  .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   18  .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   3   .   .   .   .   1   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   3   .   .   .   .   .   .   1   
  Non-combat               4    | .   .   3   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   3   .   .   .   .   .   .   1   
  no_distress              4    | .   .   3   .   .   .   .   .   .   1   
Relay Couplers Released    9    | .   .   .   .   .   .   .   9   .   .   
  Machine Destruction      9    | .   .   .   .   .   .   .   9   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Fac 
Total Allies               4    | .   .   .   .   2   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   2   .   .   
  Highest-Rated Group      142  | .   .   .   .   50  50  .   142 .   .   
  Highest-Rated Ally       80   | .   .   .   .   31  31  .   80  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               42   | .   .   .   .   .   10  .   32  .   .   
  Total Damage             1047 | .   .   .   .   .   219 .   828 .   .   
  Kills                    15   | .   .   .   .   .   2   .   13  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Fac  
Turns Passed               7545 | 131  1488 545  1134 353  414  452  1002 994  1032 
Spaces Moved               4635 | 99   950  343  643  245  233  229  1052 609  232  
  Core                     65   | 16   1    .    .    .    6    4    .    .    38   
  Treads                   208  | .    .    .    .    .    86   122  .    .    .    
  Legs                     1545 | 83   655  .    .    .    .    4    .    609  194  
  Wheels                   1899 | .    294  343  643  245  141  87   146  .    .    
  Hover                    12   | .    .    .    .    .    .    12   .    .    .    
  Flight                   906  | .    .    .    .    .    .    .    906  .    .    
  Fastest Speed            23   | 50   80   100  86   80   80   95   23   103  103  
  Average Speed            102  | 108  111  100  94   86   120  146  39   118  279  
  Slowest Speed            1000 | 120  120  100  100  93   500  400  370  190  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    1    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 6    81   55   42   58   23   6    65   18   8    
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    .    .    1    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    .    1    1    .    .    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    
Spaces Dug                 30   | .    8    .    18   .    2    2    .    .    .    
Terrain Destroyed          370  | .    45   .    27   12   35   2    114  125  10   
  Melee                    22   | .    .    .    18   .    2    2    .    .    .    
  Projectile               22   | .    8    .    1    .    .    .    1    2    10   
  AOE                      326  | .    37   .    8    12   33   .    113  123  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Fac  
Total                      6873 | 111  1252 535  1073 356  302  311  1602 830  501  
  Wait                     1489 | .    157  176  298  63   21   31   387  152  204  
  Move                     4621 | 98   949  341  642  244  232  228  1047 608  232  
  Hop                      1    | .    .    .    .    .    .    .    1    .    .    
  Pick Up                  86   | 3    20   1    13   3    3    13   16   7    7    
  Fast Attach              38   | 5    9    1    3    3    1    5    4    7    .    
  Attach                   53   | .    6    .    6    1    1    10   10   8    11   
  Detach                   12   | .    2    .    .    .    .    .    9    1    .    
  Swap                     72   | .    19   1    16   12   6    .    10   7    1    
  Drop                     58   | .    13   2    10   8    2    1    14   8    .    
  Fire                     224  | 5    77   6    22   2    .    12   36   30   34   
  Melee                    136  | .    .    6    63   20   36   11   .    .    .    
  Ram                      12   | .    .    .    .    .    .    .    .    .    12   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            69   | .    .    1    .    .    .    .    68   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    .    .    .    .    2    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: Sto x2 / *Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   94 | -11/Junkyard  | Discovered new exit (range 8)
  132 | -11/Junkyard  | Entered Materials
  302 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Repaired Broken Aluminum Leg
  817 | -10/Materials | Discovered new exit (range 10)
  912 | -10/Materials | Discovered new exit (range 9)
  930 | -10/Materials | Identified exit to Mines
  973 | -10/Materials | Discovered new exit (range 3)
  977 | -10/Materials | Identified exit to Materials
 1031 | -10/Materials | Discovered exit to Materials (range 13)
 1233 | -10/Materials | Lost 3 parts (1p1u1w)
 1254 | -10/Materials | Discovered exit to Materials (range 8)
 1310 | -10/Materials | Core integrity fell below 50%
 1620 | -10/Materials | Entered Mines
 1645 | -10/Mines     | Build established: Scavenger-Mutant
 1662 | -10/Mines     | Learned location of Storage (-7)
 1707 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1768 | -10/Mines     | Discovered exit to Materials (range 10)
 1891 | -10/Mines     | Crushed by falling debris
 1895 | -10/Mines     | Learned Materials trap positions
 2084 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2165 | -10/Mines     | Entered Materials
 2165 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2166 | -9/Materials  | Loaded intel: 22 trap records
 2710 | -9/Materials  | Repaired Com. Wheel
 2819 | -9/Materials  | Central database locked down
 2904 | -9/Materials  | Discovered new exit (range 6)
 3109 | -9/Materials  | Core integrity fell below 50%
 3299 | -9/Materials  | Entered Mines
 3444 | -9/Mines      | Discovered new exit (range 12)
 3517 | -9/Mines      | Learned 2 Materials zone layouts
 3521 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3652 | -9/Mines      | Entered Materials
 3652 | -8/Materials  | Accompanied by 2 allies
 3652 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 3653 | -8/Materials  | Identified exit to Factory
 3657 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 3903 | -8/Materials  | Garrison activated, responded to threat
 4052 | -8/Materials  | Core integrity fell below 50%
 4066 | -8/Materials  | Entered Factory
 4066 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4088 | -7/Factory    | Lost 7 parts (1p4n1u1w)
 4098 | -7/Factory    | Identified exit to DSF
 4145 | -7/Factory    | Discovered new exit (range 3)
 4159 | -7/Factory    | Discovered new exit (range 17)
 4345 | -7/Factory    | Identified exit to Storage
 4345 | -7/Factory    | Identified exit to Lower Caves
 4479 | -7/Factory    | Lost 8 parts (4n1u3w)
 4515 | -7/Factory    | Identified exit to Garrison
 4518 | -7/Factory    | Entered Garrison
 4698 | -7/Garrison   | Triggered checkpoint
 4758 | -7/Garrison   | Found embedded Infiltrators
 4844 | -7/Garrison   | Triggered checkpoint
 4889 | -7/Garrison   | Lost 3 parts (3n)
 4922 | -7/Garrison   | Triggered checkpoint
 5014 | -7/Garrison   | Triggered checkpoint
 5017 | -7/Garrison   | Discovered new exit (range 12)
 5079 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 5126 | -7/Garrison   | Triggered checkpoint
 5268 | -7/Garrison   | Discovered new exit (range 11)
 5307 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 5316 | -7/Garrison   | System corruption reached 10%
 5381 | -7/Garrison   | Garrison Relay disabled
 5443 | -7/Garrison   | Build established: Scavenger-Sprinter
 5465 | -7/Garrison   | Garrison Relay disabled
 5504 | -7/Garrison   | Triggered checkpoint
 5517 | -7/Garrison   | Discovered new exit (range 11)
 5520 | -7/Garrison   | Entered Factory
 5665 | -7/Factory    | Garrison activated, responded to threat
 5666 | -7/Factory    | Core integrity fell below 50%
 5872 | -7/Factory    | Central database locked down
 6108 | -7/Factory    | Fabricated Adv. Reaction Control System?
 6115 | -7/Factory    | Build established: Skirmisher
 6274 | -7/Factory    | Discovered new exit (range 20)
 6282 | -7/Factory    | Lost 3 parts (1p1n1w)
 6336 | -7/Factory    | Core integrity fell below 20%
 6382 | -7/Factory    | Lost 8 parts (1p2n2u3w)
 6466 | -7/Factory    | Discovered exit to Lower Caves (range 6)
 6514 | -7/Factory    | Entered another Factory area
 6514 | -6/Factory    | Evolved 2 slots: Utility x2
 6537 | -6/Factory    | Build established: Mutant
 6856 | -6/Factory    | Lost 3 parts (1p2n)
 7098 | -6/Factory    | Lost 13 parts (1p6n4u2w)
 7469 | -6/Factory    | Core integrity fell below 50%
 7517 | -6/Factory    | Core integrity fell below 20%
 7546 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
07482_ Slammed into P-60 Hacker. <x2>
07489_ Destabilizing: System interference.
07489_ Imp. Targeting Computer temporarily disabled. <x2>
07493_ #9TC 9<BOUD/QMN>5W9KHC8X4&4C%LCV 9S:  
07497_ Slammed into P-60 Hacker.
07501_ Adv. ECM Suite destroyed.
07504_ Slammed into P-60 Hacker.
07504_ Imp. Targeting Computer broken.
07504_ Destabilizing: Short circuit.
07511_ Slammed into P-60 Hacker.
07511_ Destabilizing: System interference.
07511_ Adv. Visual Processing Unit temporarily disabled.
07514_ ALERT: Rogue bot located, Programmers report to Factory Zone 5E.
07517_ System corrupted: Heat flow error (+227).
07518_ Slammed into P-60 Hacker. <x2>
07528_ Assembly Bed disabled.
07532_ Slammed into P-60 Hacker. <x2>
07539_ Adv. Visual Processing Unit broken.
07539_ Destabilizing: Short circuit.
07541_ System corrupted: Heat flow error (+103).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             150
Propulsion Shielding       66
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         6
Recoil Reduction           3
Defensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
         Aluminum Leg | -9/Materials | Scanalyzed
   Signal Interpreter | -9/Materials | Scanalyzed
 Field Recycling Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Reaction Control System | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up
Can't Catch Me
Close Call
It's Just You
Just What I Needed
Librarian
Loot Pinata
Maybe Next Time I'll Detach My Launcher
Part-time Excavator
Remodeling
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              GrenadeLatentStorm
  Manual?         0
Play Time         04:20:13
  Cumulative      15.6 hours
  Start           2023.07.06 @ 10:58:16
  End             2023.07.11 @ 12:50:27
Sessions          25
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          12
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6235be18-874c-44b1-b308-1c994a5e2a3e