Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.11 @ 12:50:27 Player: Benny Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (3108) 3108 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (553) 553 TOTAL SCORE: 8076 Bonus ------- High Alert Combat Kills 120 Follower Combat Kills 350 Entered Garrisons 200 Friendly Fire -117 Cogmind --------- Core Integrity 0/850 Matter 201/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Deuterium Engine Light Angular Momentum Engine Compact Matter Pod (0) Advanced Targeting Computer Relay Coupler [Demolisher] (25) Armageddon Trap Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- VSS Leg Improved Titanium Leg VTOL Module VTOL Module Improved Cesium-ion Thruster > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Targeting Computer Advanced Phase Shifter System Shield > --- WEAPON ----------- Heavy Plasma Cannon Flak Gun Remote Datajack > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Angular Momentum Engine VTOL Module Compact Matter Pod Advanced Targeting Computer Advanced ECM Suite Improved Phase Shifter Relay Coupler [Demolisher] Armageddon Trap [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Visual Processing Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Propulsion Shielding Weapon Makeshift Hammer Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . . . Utility 4 | . . . 1 . . 1 . . 2 Weapon 1 | . . . . . 1 . . . . Parts Attached 163 | 5 34 2 25 16 8 15 24 22 12 Power 18 | 1 4 . 2 3 . 1 2 3 2 Engine 12 | 1 4 . 2 3 . . . 1 1 Core 6 | . . . . . . 1 2 2 1 Reactor . | . . . . . . . . . . Propulsion 62 | 2 11 . 6 9 4 9 10 8 3 Treads 8 | . . . . 2 4 2 . . . Leg 14 | 2 5 . . . . 1 . 6 . Wheel 22 | . 6 . 6 7 . 3 . . . Hover 3 | . . . . . . 3 . . . Flight 15 | . . . . . . . 10 2 3 Utility 26 | . 6 . 2 2 1 3 1 6 5 Device 12 | . 2 . 1 1 . . 1 3 4 Storage 4 | . 2 . . . 1 . . 1 . Processor 5 | . 2 . . . . . . 2 1 Hackware 1 | . . . . . . 1 . . . Protection 4 | . . . 1 1 . 2 . . . Artifact . | . . . . . . . . . . Weapon 57 | 2 13 2 15 2 3 2 11 5 2 Energy Gun 8 | 1 1 . 1 . 1 2 2 . . Energy Cannon 6 | . . . 5 . . . . . 1 Ballistic Gun 16 | 1 7 . 1 . . . 4 3 . Ballistic Cannon 1 | . . . 1 . . . . . . Launcher 10 | . 1 . 1 1 . . 5 2 . Special Weapon 5 | . 4 . . . . . . . 1 Impact Weapon 9 | . . 1 5 1 2 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . 1 1 . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 1 | . . . . . . 1 . . . Parts Lost 65 | . 7 . 5 2 7 8 5 12 19 Power 12 | . 2 . 2 1 1 . 1 2 3 Propulsion 27 | . 1 . 2 1 4 4 4 3 8 Utility 11 | . 1 . 1 . 1 1 . 2 5 Weapon 15 | . 3 . . . 1 3 . 5 3 Highest Loss Streak 13 | . 3 . 2 1 7 8 3 8 13 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 88 | . 94 100 93 99 90 83 85 95 61 Engine 6 | . 13 14 7 10 8 . . . 1 Core 2 | . . . . . . . 6 6 4 Treads 1 | . . . . . 14 11 2 . . Leg 9 | . 21 . . . . . 2 26 8 Wheel 11 | . 6 28 30 31 14 19 2 . . Flight 5 | . . . . . . . 24 11 7 Device 4 | . 8 . . 9 . . 4 6 8 Storage 7 | . 1 14 11 11 9 7 7 7 6 Processor 11 | . 15 14 11 11 9 7 7 7 13 Hackware 2 | . . . . . . 6 7 7 3 Protection 2 | . . . 10 1 7 6 2 . . Energy Gun 2 | . 3 11 . . 1 6 4 . . Ballistic Gun 7 | . 17 2 1 . . . 2 17 3 Impact Weapon 5 | . . 2 14 22 25 11 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 6 12 12 27 25 44 32 36 60 69 Greatest Support 78 | 20 32 32 42 42 60 48 31 78 59 Greatest Overweight (x) 19 | . 1 . . . 9 7 5 1 19 Average Overweight (x) . | . . . . . . . . . 3 Largest Inventory Capacity 20 | 5 20 8 8 8 15 15 15 20 20 Average Capacity 11 | 5 5 8 8 8 12 15 15 17 20 Most Carried 17 | 3 8 8 8 8 10 15 15 17 12 Average Carried 8 | 1 4 7 7 7 8 9 12 14 7 Final Capacity 20 | 5 8 8 8 8 15 15 15 20 20 Final Carried 15 | 3 8 8 8 8 10 12 15 10 6 Class Distribution -------------------- 45% | Scavenger-Mutant 37% | Mutant 8% | Scavenger-Sprinter 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -7/Garrison Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Matter Collected 2708 | 255 572 75 334 162 107 91 485 402 225 Remotely 310 | . . . . . . . . 310 . Salvage Created 2919 | 69 479 13 813 264 608 91 118 311 153 Parts 139 | 1 37 6 25 12 19 5 9 20 5 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 4 | . 1 . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Combat Hostiles Destroyed 59 | 1 12 . 13 5 8 2 7 8 3 Melee 10 | . . . 4 2 3 1 . . . Guns 16 | 1 7 . . . . 1 1 5 1 Cannons 2 | . . . 2 . . . . . . AOE 21 | . 5 . 2 1 4 . 6 3 . Classes Destroyed 15 | 2 5 . 4 1 . 2 . 1 . Worker 6 | 1 2 . 1 . 1 . . . 1 Builder 14 | . 3 1 6 2 1 . . 1 . Tunneler 3 | . 1 . . . 2 . . . . Hauler 1 | . . . 1 . . . . . . Recycler 8 | . 1 . 2 1 3 . . 1 . Mechanic 1 | . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . Watcher 6 | . 3 . . . 2 . . 1 . Swarmer 14 | . 6 . . . 2 . 4 2 . Grunt 25 | 1 6 . 7 2 4 . 3 2 . Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 11 | . . . 5 2 2 . . 2 . Hunter 3 | . . . . . . 1 . . 2 Programmer 4 | . . . . . . 1 . 2 1 Best Kill Streak 7 | 2 7 1 4 3 7 1 3 6 2 Combat Bots Only 5 | 1 4 . 3 3 5 1 3 2 2 Max Kills in Single Turn 6 | 1 4 1 2 1 6 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 4 | . 3 . 2 1 4 . 1 1 . Melee 1 | . . . 1 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Damage Taken 8724 | 33 859 31 706 250 1558 703 781 1899 1904 Core 2331 | . 158 . 216 68 377 218 104 338 852 Absorbed by Shields 6 | . . . . . . . 6 . . Redirected to Shielding 153 | . . . 50 . . 103 . . . Regen/Repaired (Parts) 104 | . 81 . 23 . . . . . . Core Remaining (%) 40 | 100 . 36 . 29 31 . . 5 . Volleys Fired 224 | 5 77 6 22 2 . 12 36 30 34 Largest 3 | 2 2 1 2 1 . 1 1 3 2 Hottest 120 | 60 120 40 112 33 . 69 69 97 118 Shots Fired 293 | 10 107 6 24 2 . 13 35 56 40 Gun 201 | 10 88 6 6 . . 13 18 45 15 Cannon 39 | . . . 17 . . . . . 22 Launcher 42 | . 11 . 1 2 . . 17 11 . Special 11 | . 8 . . . . . . . 3 Kinetic 161 | 5 77 . 12 . . . 7 45 15 Thermal 49 | . 8 6 . . . 2 11 . 22 Explosive 42 | . 11 . 1 2 . . 17 11 . Electromagnetic 38 | 5 11 . 11 . . 11 . . . Robot Hit Streak 12 | 4 12 4 8 3 . 5 4 8 7 Robot Miss Streak 11 | 1 4 1 2 . . 3 4 11 10 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . Shots Hit Robots 259 | 6 62 11 51 19 24 16 11 31 28 Core Hits 152 | 3 41 2 12 7 10 5 18 36 18 Critical Kills 4 | . . . . . 2 . . . 2 Critical Parts Destroyed 14 | . . . 9 3 1 1 . . . Critical Strikes 19 | . . . 9 3 4 1 . . 2 Meltdown 2 | . . . . . . . . . 2 Smash 17 | . . . 9 3 4 1 . . . Melee Attacks 160 | . . 6 67 24 51 12 . . . Impact 154 | . . 1 66 24 51 12 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 29 | . . 6 11 4 8 . . . . Combat Hostiles 1 | . . . 1 . . . . . . Follow-up Attacks 16 | . . . 3 3 10 . . . . Damage Inflicted 9690 | 79 1356 132 2307 846 1709 272 1176 1184 629 Guns 1574 | 79 588 56 58 . . 84 95 378 236 Cannons 571 | . . . 184 . . . . . 387 Explosions 3482 | . 768 . 97 137 593 . 1081 806 . Melee 4057 | . . 76 1968 709 1116 188 . . . Ramming 6 | . . . . . . . . . 6 Kinetic 1254 | 24 469 . 147 . . . . 378 236 Thermal 751 | . 27 56 . . . 38 95 148 387 Explosive 3190 | . 624 . 97 137 593 . 1081 658 . Electromagnetic 432 | 55 236 . 95 . . 46 . . . Impact 4057 | . . 76 1968 709 1116 188 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . 6 10 11 8 Average Corruption 7 | . . . . . . 5 8 10 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 92 | . . . . . . 4 36 39 13 Message Errors 20 | . . . . . . 1 7 7 5 Matter Fused 23 | . . . . . . . 8 12 3 Heat Flow Errors 11 | . . . . . . . 4 5 2 Energy Discharges 10 | . . . . . . . 5 4 1 Parts Fused 2 | . . . . . . 1 . 1 . Data Loss (minor) 15 | . . . . . . 1 6 6 2 Data Loss (major) 3 | . . . . . . . . 3 . Misfires 3 | . . . . . . 1 2 . . Misdirections 2 | . . . . . . . 1 1 . Weapon Failures 3 | . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 1895 | . 15 36 1130 227 413 26 16 26 6 Projectiles 6 | . . . . . . . . . 6 Explosions 114 | . 15 . . . 57 . 16 26 . Melee 1775 | . . 36 1130 227 356 26 . . . Knockbacks 13 | . . . 5 4 3 1 . . . Impact 13 | . . . 5 4 3 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 323 | . 50 . . 25 95 . 109 43 1 Shots 10 | . 2 . . 1 1 . 5 1 . Rammed 12 | . . . . . . . . . 12 Targets Rammed 12 | . . . . . . . . . 12 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 280 | 52 76 . 51 6 10 12 280 184 262 Average Temperature 48 | 25 19 . 13 6 5 7 52 43 102 Received Heat Transfer 1662 | 18 303 . 297 42 585 . 135 282 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 38 | . 1 . 25 2 10 . . . . Impact Corruptions 60 | . . 1 33 10 14 2 . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 4 | . . . . . . . 1 . 3 Heat Transferred 1134 | . 50 125 . . . 74 185 100 600 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Peak Influence 713 | 25 240 88 452 321 535 199 713 511 200 Initial 371 | . 16 73 . 175 124 138 9 371 200 Average 196 | 3 110 58 190 269 232 136 335 396 86 Maximum Alert Level 3 | . 1 . 2 1 2 . 3 2 1 Low Security (%) 54 | 100 83 100 52 1 36 100 33 . 64 Level 1 33 | . 16 . 38 98 57 . 26 64 35 Level 2 10 | . . . 8 . 6 . 34 35 . Level 3 . | . . . . . . . 4 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 4 . 5 . 2 1 . 5 2 Investigation 6 | . 3 . 2 . . . . 1 . Extermination 4 | . . . . . . 1 . 1 2 Reinforcement 5 | . 1 . 3 . 1 . . . . Assault . | . . . . . . . . . . Garrison 4 | . . . . . 1 . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Distress Signals 4 | . 1 . 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | 1 24 . 31 5 18 4 20 11 6 Peak Tracking Total 9 | 1 4 . 5 3 9 2 4 4 3 Tactical Retreats 15 | . 6 . 7 . 2 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Traps Triggered 11 | . 3 . . 1 . . 7 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 2 | . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . Installed 2 | . . . . . . . . 2 . Triggered 4 | . . 1 1 . . . . 2 . Most Traps Carried 3 | . . . . . . . 3 3 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Machines Disabled 17 | . 3 . . 1 3 . 3 7 . Max in Single Turn 4 | . 1 . . 1 3 . 1 4 . Garrison Relay 2 | . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Machines Accessed 31 | . 7 . 6 1 1 5 2 7 2 Terminals 20 | . 4 . 4 . 1 3 2 4 2 Fabricators 3 | . . . . . . 1 . 2 . Repair Stations 2 | . 1 . 1 . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 88 | . 20 . 23 1 2 14 3 23 2 Successful 49 | . 12 . 15 1 1 8 1 11 . Failed 37 | . 8 . 7 . 1 6 2 11 2 Catastrophic 10 | . 2 . 2 . . . 1 4 1 Database Lockouts 2 | . . . 1 . . . . 1 . Manual 15 | . . . 8 . . . . 7 . Terminals 59 | . 13 . 12 . 2 11 3 16 2 Fabricators 7 | . . . . . . 2 . 5 . Repair Stations 7 | . 4 . 3 . . . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers 10 | . . . 8 . . . . 2 . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 29 | . 6 . 5 1 1 7 1 8 . Record 12 | . 1 . 4 . . 1 . 6 . Prototype ID Bank 2 | . 2 . . . . . . . . Open Door 1 | . . . . 1 . . . . . Open DSF 3 | . . . . . . 1 . 2 . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 3 | . 1 . . . 1 . 1 . . Alert Level 1 | . . . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . Recall Investigation 1 | . . . . . . 1 . . . Zone Layout 3 | . 1 . 1 . . 1 . . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 5 | . 3 . 2 . . . . . . Scan Component 3 | . 2 . 1 . . . . . . Repair 2 | . 1 . 1 . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . Scanalyzer 9 | . . . 8 . . . . 1 . Insert Component 4 | . . . 3 . . . . 1 . Analyze 5 | . . . 5 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 4 . 6 . 1 5 1 5 2 Full Trace Events 5 | . 2 . 2 . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 117 | . . . . . . . . 117 . Total Part Build Rating 7 | . . . . . . . . 7 . Parts Repaired 2 | . 1 . 1 . . . . . . Time 44 | . 18 . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 18 | . 18 . . . . . . . . Parts Scanalyzed 4 | . . . 3 . . . . 1 . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . 3 . . . . . . 1 Non-combat 4 | . . 3 . . . . . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 4 | . . 3 . . . . . . 1 no_distress 4 | . . 3 . . . . . . 1 Relay Couplers Released 9 | . . . . . . . 9 . . Machine Destruction 9 | . . . . . . . 9 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Total Allies 4 | . . . . 2 . . 2 . . Largest Group 2 | . . . . 2 2 . 2 . . Highest-Rated Group 142 | . . . . 50 50 . 142 . . Highest-Rated Ally 80 | . . . . 31 31 . 80 . . Total Orders . | . . . . . . . . . . Ally Attacks 42 | . . . . . 10 . 32 . . Total Damage 1047 | . . . . . 219 . 828 . . Kills 15 | . . . . . 2 . 13 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Turns Passed 7545 | 131 1488 545 1134 353 414 452 1002 994 1032 Spaces Moved 4635 | 99 950 343 643 245 233 229 1052 609 232 Core 65 | 16 1 . . . 6 4 . . 38 Treads 208 | . . . . . 86 122 . . . Legs 1545 | 83 655 . . . . 4 . 609 194 Wheels 1899 | . 294 343 643 245 141 87 146 . . Hover 12 | . . . . . . 12 . . . Flight 906 | . . . . . . . 906 . . Fastest Speed 23 | 50 80 100 86 80 80 95 23 103 103 Average Speed 102 | 108 111 100 94 86 120 146 39 118 279 Slowest Speed 1000 | 120 120 100 100 93 500 400 370 190 1000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . Cave-ins Triggered 1 | . . 1 . . . . . . . Exploration Rate (%) 36 | 6 81 55 42 58 23 6 65 18 8 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 4 | . 1 1 . . 1 1 . . . Unknown Exits Taken 4 | 1 . . 1 1 . . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 30 | . 8 . 18 . 2 2 . . . Terrain Destroyed 370 | . 45 . 27 12 35 2 114 125 10 Melee 22 | . . . 18 . 2 2 . . . Projectile 22 | . 8 . 1 . . . 1 2 10 AOE 326 | . 37 . 8 12 33 . 113 123 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Total 6873 | 111 1252 535 1073 356 302 311 1602 830 501 Wait 1489 | . 157 176 298 63 21 31 387 152 204 Move 4621 | 98 949 341 642 244 232 228 1047 608 232 Hop 1 | . . . . . . . 1 . . Pick Up 86 | 3 20 1 13 3 3 13 16 7 7 Fast Attach 38 | 5 9 1 3 3 1 5 4 7 . Attach 53 | . 6 . 6 1 1 10 10 8 11 Detach 12 | . 2 . . . . . 9 1 . Swap 72 | . 19 1 16 12 6 . 10 7 1 Drop 58 | . 13 2 10 8 2 1 14 8 . Fire 224 | 5 77 6 22 2 . 12 36 30 34 Melee 136 | . . 6 63 20 36 11 . . . Ram 12 | . . . . . . . . . 12 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 69 | . . 1 . . . . 68 . . Rewire . | . . . . . . . . . . Trap 2 | . . . . . . . . 2 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: Sto x2 / *Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 94 | -11/Junkyard | Discovered new exit (range 8) 132 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 331 | -10/Materials | Repaired Broken Aluminum Leg 817 | -10/Materials | Discovered new exit (range 10) 912 | -10/Materials | Discovered new exit (range 9) 930 | -10/Materials | Identified exit to Mines 973 | -10/Materials | Discovered new exit (range 3) 977 | -10/Materials | Identified exit to Materials 1031 | -10/Materials | Discovered exit to Materials (range 13) 1233 | -10/Materials | Lost 3 parts (1p1u1w) 1254 | -10/Materials | Discovered exit to Materials (range 8) 1310 | -10/Materials | Core integrity fell below 50% 1620 | -10/Materials | Entered Mines 1645 | -10/Mines | Build established: Scavenger-Mutant 1662 | -10/Mines | Learned location of Storage (-7) 1707 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1768 | -10/Mines | Discovered exit to Materials (range 10) 1891 | -10/Mines | Crushed by falling debris 1895 | -10/Mines | Learned Materials trap positions 2084 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2165 | -10/Mines | Entered Materials 2165 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2166 | -9/Materials | Loaded intel: 22 trap records 2710 | -9/Materials | Repaired Com. Wheel 2819 | -9/Materials | Central database locked down 2904 | -9/Materials | Discovered new exit (range 6) 3109 | -9/Materials | Core integrity fell below 50% 3299 | -9/Materials | Entered Mines 3444 | -9/Mines | Discovered new exit (range 12) 3517 | -9/Mines | Learned 2 Materials zone layouts 3521 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3652 | -9/Mines | Entered Materials 3652 | -8/Materials | Accompanied by 2 allies 3652 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3653 | -8/Materials | Identified exit to Factory 3657 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3903 | -8/Materials | Garrison activated, responded to threat 4052 | -8/Materials | Core integrity fell below 50% 4066 | -8/Materials | Entered Factory 4066 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4088 | -7/Factory | Lost 7 parts (1p4n1u1w) 4098 | -7/Factory | Identified exit to DSF 4145 | -7/Factory | Discovered new exit (range 3) 4159 | -7/Factory | Discovered new exit (range 17) 4345 | -7/Factory | Identified exit to Storage 4345 | -7/Factory | Identified exit to Lower Caves 4479 | -7/Factory | Lost 8 parts (4n1u3w) 4515 | -7/Factory | Identified exit to Garrison 4518 | -7/Factory | Entered Garrison 4698 | -7/Garrison | Triggered checkpoint 4758 | -7/Garrison | Found embedded Infiltrators 4844 | -7/Garrison | Triggered checkpoint 4889 | -7/Garrison | Lost 3 parts (3n) 4922 | -7/Garrison | Triggered checkpoint 5014 | -7/Garrison | Triggered checkpoint 5017 | -7/Garrison | Discovered new exit (range 12) 5079 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5126 | -7/Garrison | Triggered checkpoint 5268 | -7/Garrison | Discovered new exit (range 11) 5307 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5316 | -7/Garrison | System corruption reached 10% 5381 | -7/Garrison | Garrison Relay disabled 5443 | -7/Garrison | Build established: Scavenger-Sprinter 5465 | -7/Garrison | Garrison Relay disabled 5504 | -7/Garrison | Triggered checkpoint 5517 | -7/Garrison | Discovered new exit (range 11) 5520 | -7/Garrison | Entered Factory 5665 | -7/Factory | Garrison activated, responded to threat 5666 | -7/Factory | Core integrity fell below 50% 5872 | -7/Factory | Central database locked down 6108 | -7/Factory | Fabricated Adv. Reaction Control System? 6115 | -7/Factory | Build established: Skirmisher 6274 | -7/Factory | Discovered new exit (range 20) 6282 | -7/Factory | Lost 3 parts (1p1n1w) 6336 | -7/Factory | Core integrity fell below 20% 6382 | -7/Factory | Lost 8 parts (1p2n2u3w) 6466 | -7/Factory | Discovered exit to Lower Caves (range 6) 6514 | -7/Factory | Entered another Factory area 6514 | -6/Factory | Evolved 2 slots: Utility x2 6537 | -6/Factory | Build established: Mutant 6856 | -6/Factory | Lost 3 parts (1p2n) 7098 | -6/Factory | Lost 13 parts (1p6n4u2w) 7469 | -6/Factory | Core integrity fell below 50% 7517 | -6/Factory | Core integrity fell below 20% 7546 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07482_ Slammed into P-60 Hacker. 07489_ Destabilizing: System interference. 07489_ Imp. Targeting Computer temporarily disabled. 07493_ #9TC 95W9KHC8X4&4C%LCV 9S: 07497_ Slammed into P-60 Hacker. 07501_ Adv. ECM Suite destroyed. 07504_ Slammed into P-60 Hacker. 07504_ Imp. Targeting Computer broken. 07504_ Destabilizing: Short circuit. 07511_ Slammed into P-60 Hacker. 07511_ Destabilizing: System interference. 07511_ Adv. Visual Processing Unit temporarily disabled. 07514_ ALERT: Rogue bot located, Programmers report to Factory Zone 5E. 07517_ System corrupted: Heat flow error (+227). 07518_ Slammed into P-60 Hacker. 07528_ Assembly Bed disabled. 07532_ Slammed into P-60 Hacker. 07539_ Adv. Visual Processing Unit broken. 07539_ Destabilizing: Short circuit. 07541_ System corrupted: Heat flow error (+103). Map ----- +----------------------------------------------------+ | ??# " # #??# ##### ## #???? | | ????# # #### #???# #########???? | | ????# # + #???#!#???????????? | | ????# + # ####???#!#???????????? | | ????# # # #??????# #???????????? | | ????# # + #??????# #???????????? | | ????# # #### #??????# #???????????? | | ????# ################# ########+#####???????? | | ????# #????????? #??# # #???????? | | ????# # ?????? #??# # #???????? | | ????/ # #### # #???????? | | ??? # # ! + # """" """" #???##### | | ?? # #! #### # """" """" "#???# | | ?##?# # ???????????# # """" """" "#???# | | ????# #???????????????# # """" """" "#???# | | ????# ????????????????# # """" """" T#???# | | ????# ????????????????# # """ """" "#???# | | ????+ ????????????????# # "#???# | | ????# ????????????????# # "#???# | | ????# ????????????????# # #???# | | ????# #####+########### #;#####+############## | | ????# | | ????? | | ?????? | | ?????? p ^^ | | ??????? @ ^^ | | ???????#+#####+#;;# ###################+### | | ?????????????# ?# ??????????????????????# | | ?????????????# ???# ??????????????????????# | | ??????????????????# ??????????????????????# | | ????????????????? / ??????????????????????+ | | ????????????????" # ??????????????????????# | | ???????????????"T # ??????????????????????# | | ???????????????""?# ??????????????????????#### | | ???????????????"??# ??????????????????????????? | | ??????????????????+ ??????????????????????????? | | ??????????????????#####??????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 3 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Reaction Control System | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Batter Up Can't Catch Me Close Call It's Just You Just What I Needed Librarian Loot Pinata Maybe Next Time I'll Detach My Launcher Part-time Excavator Remodeling Troublemaker Challenges ------------ None Game ------ Seed GrenadeLatentStorm Manual? 0 Play Time 04:20:13 Cumulative 15.6 hours Start 2023.07.06 @ 10:58:16 End 2023.07.11 @ 12:50:27 Sessions 25 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6235be18-874c-44b1-b308-1c994a5e2a3e