Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 09:42:01 Player: DaddyWalrus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (50) 250 Value Destroyed (1487) 1487 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3397 Bonus ------- None Cogmind --------- Core Integrity 417/550 Matter 265/300 Energy 280/280 System Corruption 0% Temperature Warm (190) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Signal Interpreter Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Compact Wheel High-capacity Matter Pod (200) Improved Terrain Scanner Improved Targeting Computer Medium Armor Plating Hacking Suite High-powered Tractor Beam Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Compact Wheel High-capacity Matter Pod Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Hacking Suite High-powered Tractor Beam Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Rocket Launcher [Rating: 20] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 44 | 6 11 21 6 Power 7 | 1 3 3 . Engine 7 | 1 3 3 . Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 2 6 3 Treads 9 | 1 1 4 3 Leg . | . . . . Wheel 4 | 1 1 2 . Hover . | . . . . Flight . | . . . . Utility 14 | 1 3 7 3 Device 3 | . 2 1 . Storage 4 | 1 1 2 . Processor 6 | . . 4 2 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 10 | 2 3 5 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 10 | 2 3 5 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 7 | . 3 1 3 Power 1 | . 1 . . Propulsion 3 | . 1 1 1 Utility 1 | . . . 1 Weapon 2 | . 1 . 1 Highest Loss Streak 3 | . 1 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 97 99 100 Engine 12 | . 14 10 9 Treads 13 | . 14 11 27 Wheel 11 | . 14 10 . Device 5 | . 11 1 . Storage 12 | . 14 11 9 Processor 12 | . . 20 27 Ballistic Gun 30 | . 28 32 27 Naked Turns . | . . . . Heaviest Build 55 | 10 20 55 55 Greatest Support 60 | 16 20 20 60 Greatest Overweight (x) 5 | . 1 5 . Average Overweight (x) 1 | . . 3 . Largest Inventory Capacity 20 | 8 10 20 20 Average Capacity 13 | 7 8 16 20 Most Carried 20 | 6 10 20 19 Average Carried 12 | 3 8 15 17 Final Capacity 20 | 8 10 20 20 Final Carried 20 | 6 10 20 16 Class Distribution -------------------- 43% | Mutant 35% | Skirmisher 20% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1490 | 260 352 770 108 Remotely . | . . . . Salvage Created 2023 | . 701 1052 270 Parts 122 | . 42 67 13 Haulers Intercepted 4 | . . 4 . Recyclers Shooed 3 | . 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 40 | . 15 20 5 Guns 40 | . 15 20 5 Classes Destroyed 9 | . 3 5 1 Builder 1 | . 1 . . Hauler 4 | . . 4 . Recycler 2 | . 1 1 . Operator 1 | . . 1 . Watcher 2 | . . 2 . Swarmer 6 | . . 6 . Grunt 31 | . 15 12 4 Duelist 1 | . . . 1 Sentry 2 | . . 2 . Best Kill Streak 7 | . 3 7 5 Combat Bots Only 7 | . 3 7 5 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2196 | . 802 566 828 Core 445 | . 166 146 133 Absorbed by Shields . | . . . . Core Remaining (%) 65 | 100 33 63 . Volleys Fired 156 | . 80 62 14 Largest 3 | . 2 3 3 Hottest 66 | . 40 63 66 Shots Fired 388 | . 160 186 42 Gun 388 | . 160 186 42 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 388 | . 160 186 42 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 48 | . 16 19 48 Robot Miss Streak 5 | . 5 4 1 Penetration Max . | . . . . Secondary Targets 5 | . 1 1 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 259 | . 110 108 41 Core Hits 109 | . 41 53 15 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 2 | . 1 1 . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2837 | . 1082 1224 531 Guns 2837 | . 1082 1224 531 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 2837 | . 1082 1224 531 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 212 | . 18 120 212 Average Temperature 45 | . 8 38 77 Received Heat Transfer 1167 | . 477 213 477 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 261 | . 230 261 153 Initial 53 | . . . 53 Average 83 | . 76 93 76 Maximum Alert Level 1 | . 1 1 . Low Security (%) 93 | 100 90 93 100 Level 1 6 | . 9 6 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 4 2 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 4 | . 3 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 26 28 12 Peak Tracking Total 10 | . 3 9 10 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 1 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 3 5 . Terminals 8 | . 3 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 7 16 . Successful 9 | . 3 6 . Failed 14 | . 4 10 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 24 | . 7 17 . Terminals 23 | . 7 16 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Unreport Threat 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 2 4 . Terminals 6 | . 2 4 . Botnet 6 | . 2 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 7 | . 2 5 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2034 | 55 823 1062 94 Spaces Moved 1030 | 41 418 551 20 Core 5 | 5 . . . Treads 61 | . 24 17 20 Legs . | . . . . Wheels 964 | 36 394 534 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 115 160 Average Speed 126 | 93 109 140 160 Slowest Speed 320 | 100 160 320 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 3 65 44 3 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1478 | 54 646 726 52 Wait 169 | 2 113 42 12 Move 1027 | 40 417 550 20 Hop . | . . . . Pick Up 43 | 6 13 24 . Fast Attach 16 | 6 1 9 . Attach 10 | . 3 3 4 Detach 4 | . . 4 . Swap 18 | . 7 9 2 Drop 35 | . 12 23 . Fire 156 | . 80 62 14 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 15) 509 | -10/Materials | Core integrity fell below 50% 531 | -10/Materials | Discovered new exit (range 16) 879 | -10/Materials | Entered another Materials area 879 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1198 | -9/Materials | Discovered new exit (range 5) 1205 | -9/Materials | Identified exit to Materials 1317 | -9/Materials | Destroyed 7 combat bots 1323 | -9/Materials | Build established: Skirmisher 1941 | -9/Materials | Entered another Materials area 1941 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2035 | -8/Materials | Self-destructed Last Messages --------------- 02013_ R-06 Scavenger collects Imp. Heat Sink. 02014_ G-50 Soldier destroyed. 02015_ U-05 Engineer lays Concrete. 02016_ R-06 Scavenger collects Adv. Heat Sink. 02017_ L-31 Rogue destroyed. 02017_ U-05 Engineer lays Concrete. 02018_ U-05 Engineer builds a Wall. 02023_ Destroyed Lgt. Nuclear Core. 02026_ G-47 Trooper destroyed. 02026_ Switching to secondary target: Y-45 Defender. 02026_ U-05 Engineer builds a Wall. 02032_ Critical hit (Burn: +37). 02032_ Acquired 51 matter. 02033_ T-07 Excavator is excavating. 02033_ U-05 Engineer lays Concrete. 02033_ Hvy. Assault Rifle destroyed. 02034_ Acquired 57 matter. 02034_ U-05 Engineer lays Concrete. 02034_ K-01 Serf collects debris. 02035_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#Y #?????????????????????? | | ???????????????????????# ##????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# kg ?????????????????????? | | ???????????????????????#ggg#?????????????????????? | | ???????????????????????+ #?????????????????????? | | ???????????????????????#u #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ##########+#########??? | | ??????????????????#????# =%!a "%" ???? | | ??????????????????# ### % #???????? | | ??????????????????# #[%== #???????? | | ??????????????????# =@ ###########T##????????? | | ??????????????????# tu#[!=#?????????????????????? | | ??????????????????#?#### #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityWarpPenetrator Manual? 0 Play Time 00:34:35 Cumulative 144.3 hours Start 2022.03.29 @ 09:01:31 End 2022.03.29 @ 09:42:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 64 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81685071-7d61-472f-a169-8d90d61b1b9f