Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 09:42:01

Player: DaddyWalrus

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (50)      250
Value Destroyed (1487)     1487
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3397

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             417/550
Matter                     265/300
Energy                     280/280
System Corruption          0%
Temperature                Warm (190)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Signal Interpreter
       Improved Targeting Computer
       Improved Targeting Computer
>               --- WEAPON (3) -------
          Light Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Light Treads
          Light Treads
        Compact Wheel
  High-capacity Matter Pod (200)
       Improved Terrain Scanner
       Improved Targeting Computer
         Medium Armor Plating
                Hacking Suite
   High-powered Tractor Beam
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
       Improved Targeting Computer
         Medium Armor Plating
>               --- WEAPON -----------
          Light Assault Rifle
          Heavy Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
        Compact Wheel
  High-capacity Matter Pod
       Improved Terrain Scanner
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
                Hacking Suite
   High-powered Tractor Beam
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Rocket Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             44   | 6   11  21  6   
  Power                    7    | 1   3   3   .   
    Engine                 7    | 1   3   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   2   6   3   
    Treads                 9    | 1   1   4   3   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | 1   1   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  14   | 1   3   7   3   
    Device                 3    | .   2   1   .   
    Storage                4    | 1   1   2   .   
    Processor              6    | .   .   4   2   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   3   5   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | 2   3   5   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   
Parts Lost                 7    | .   3   1   3   
  Power                    1    | .   1   .   .   
  Propulsion               3    | .   1   1   1   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      3    | .   1   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   97  99  100 
  Engine                   12   | .   14  10  9   
  Treads                   13   | .   14  11  27  
  Wheel                    11   | .   14  10  .   
  Device                   5    | .   11  1   .   
  Storage                  12   | .   14  11  9   
  Processor                12   | .   .   20  27  
  Ballistic Gun            30   | .   28  32  27  
Naked Turns                .    | .   .   .   .   
Heaviest Build             55   | 10  20  55  55  
  Greatest Support         60   | 16  20  20  60  
  Greatest Overweight (x)  5    | .   1   5   .   
  Average Overweight (x)   1    | .   .   3   .   
Largest Inventory Capacity 20   | 8   10  20  20  
  Average Capacity         13   | 7   8   16  20  
  Most Carried             20   | 6   10  20  19  
  Average Carried          12   | 3   8   15  17  
  Final Capacity           20   | 8   10  20  20  
  Final Carried            20   | 6   10  20  16  

 Class Distribution 
--------------------
 43% | Mutant
 35% | Skirmisher
 20% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
     Gunner | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1490 | 260  352  770  108  
  Remotely                 .    | .    .    .    .    
Salvage Created            2023 | .    701  1052 270  
  Parts                    122  | .    42   67   13   
Haulers Intercepted        4    | .    .    4    .    
Recyclers Shooed           3    | .    2    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  40   | .   15  20  5   
  Guns                     40   | .   15  20  5   
Classes Destroyed          9    | .   3   5   1   
  Builder                  1    | .   1   .   .   
  Hauler                   4    | .   .   4   .   
  Recycler                 2    | .   1   1   .   
  Operator                 1    | .   .   1   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  6    | .   .   6   .   
  Grunt                    31   | .   15  12  4   
  Duelist                  1    | .   .   .   1   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           7    | .   3   7   5   
  Combat Bots Only         7    | .   3   7   5   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2196 | .    802  566  828  
  Core                     445  | .    166  146  133  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         65   | 100  33   63   .    
Volleys Fired              156  | .    80   62   14   
  Largest                  3    | .    2    3    3    
  Hottest                  66   | .    40   63   66   
Shots Fired                388  | .    160  186  42   
  Gun                      388  | .    160  186  42   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  388  | .    160  186  42   
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         48   | .    16   19   48   
  Robot Miss Streak        5    | .    5    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    1    1    3    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           259  | .    110  108  41   
  Core Hits                109  | .    41   53   15   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    
  Critical Strikes         2    | .    1    1    .    
    Destroy                2    | .    1    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2837 | .    1082 1224 531  
  Guns                     2837 | .    1082 1224 531  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2837 | .    1082 1224 531  
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        212  | .    18   120  212  
  Average Temperature      45   | .    8    38   77   
  Received Heat Transfer   1167 | .    477  213  477  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             261  | .   230 261 153 
  Initial                  53   | .   .   .   53  
  Average                  83   | .   76  93  76  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         93   | 100 90  93  100 
  Level 1                  6    | .   9   6   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   4   2   .   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   3   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   1   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              66   | .   26  28  12  
  Peak Tracking Total      10   | .   3   9   10  
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            4    | .   1   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          3    | .   1   2   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          8    | .   3   5   .   
  Terminals                8    | .   3   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   7   16  .   
  Successful               9    | .   3   6   .   
  Failed                   14   | .   4   10  .   
    Catastrophic           2    | .   .   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   24   | .   7   17  .   
  Terminals                23   | .   7   16  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   2   .   
  Unreport Threat          3    | .   1   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   2   4   .   
  Terminals                6    | .   2   4   .   
    Botnet                 6    | .   2   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   2   5   .   
  Full Trace Events        2    | .   .   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2034 | 55   823  1062 94   
Spaces Moved               1030 | 41   418  551  20   
  Core                     5    | 5    .    .    .    
  Treads                   61   | .    24   17   20   
  Legs                     .    | .    .    .    .    
  Wheels                   964  | 36   394  534  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  115  160  
  Average Speed            126  | 93   109  140  160  
  Slowest Speed            320  | 100  160  320  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       28   | 3    65   44   3    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1478 | 54  646 726 52  
  Wait                     169  | 2   113 42  12  
  Move                     1027 | 40  417 550 20  
  Hop                      .    | .   .   .   .   
  Pick Up                  43   | 6   13  24  .   
  Fast Attach              16   | 6   1   9   .   
  Attach                   10   | .   3   3   4   
  Detach                   4    | .   .   4   .   
  Swap                     18   | .   7   9   2   
  Drop                     35   | .   12  23  .   
  Fire                     156  | .   80  62  14  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Discovered new exit (range 10)
  317 | -10/Materials | Build established: Mutant
  484 | -10/Materials | Discovered new exit (range 15)
  509 | -10/Materials | Core integrity fell below 50%
  531 | -10/Materials | Discovered new exit (range 16)
  879 | -10/Materials | Entered another Materials area
  879 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1198 | -9/Materials  | Discovered new exit (range 5)
 1205 | -9/Materials  | Identified exit to Materials
 1317 | -9/Materials  | Destroyed 7 combat bots
 1323 | -9/Materials  | Build established: Skirmisher
 1941 | -9/Materials  | Entered another Materials area
 1941 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2035 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02013_ R-06 Scavenger collects Imp. Heat Sink.
02014_ G-50 Soldier destroyed.
02015_ U-05 Engineer lays Concrete.
02016_ R-06 Scavenger collects Adv. Heat Sink.
02017_ L-31 Rogue destroyed.
02017_ U-05 Engineer lays Concrete.
02018_ U-05 Engineer builds a Wall. <x2>
02023_ Destroyed Lgt. Nuclear Core.
02026_ G-47 Trooper destroyed.
02026_ Switching to secondary target: Y-45 Defender.
02026_ U-05 Engineer builds a Wall.
02032_ Critical hit (Burn: +37).
02032_ Acquired 51 matter.
02033_ T-07 Excavator is excavating.
02033_ U-05 Engineer lays Concrete.
02033_ Hvy. Assault Rifle destroyed.
02034_ Acquired 57 matter.
02034_ U-05 Engineer lays Concrete.
02034_ K-01 Serf collects debris.
02035_ U-05 Engineer builds a Door.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????????   ??????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#Y  #?????????????????????? |
| ???????????????????????#   ##????????????????????? |
| ???????????????????????#    ?????????????????????? |
| ???????????????????????#    ?????????????????????? |
| ???????????????????????# kg ?????????????????????? |
| ???????????????????????#ggg#?????????????????????? |
| ???????????????????????+   #?????????????????????? |
| ???????????????????????#u  #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   ##########+#########??? |
| ??????????????????#????# =%!a           "%"   ???? |
| ??????????????????#  ### %               #???????? |
| ??????????????????#    #[%==             #???????? |
| ??????????????????#     =@ ###########T##????????? |
| ??????????????????#  tu#[!=#?????????????????????? |
| ??????????????????#?####   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#####?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         12
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrityWarpPenetrator
  Manual?         0
Play Time         00:34:35
  Cumulative      144.3 hours
  Start           2022.03.29 @ 09:01:31
  End             2022.03.29 @ 09:42:01
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          64
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 81685071-7d61-472f-a169-8d90d61b1b9f