Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 15:54:50 Player: Fusha Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (119) 595 Value Destroyed (2688) 2688 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 5494 Bonus ------- High Alert Combat Kills 211 Cogmind --------- Core Integrity 0/550 Matter 476/500 Energy 265/265 System Corruption 0% Temperature Cool (55) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit High-capacity Matter Pod Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (10) --- Light Ion Engine Cooled Ion Engine Improved VTOL Module Light Armor Plating Heavy Particle Gun Heavy Particle Gun Precision Beam Rifle Advanced EMP Blaster Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Aerolev Unit Aerolev Unit Aerolev Unit Improved VTOL Module Improved Light Armor Plating Improved Light Armor Plating Trap Extractor Improved Assault Rifle Datajack [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility High-capacity Matter Pod Device Sensor Array Storage High-capacity Matter Pod Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 91 | 7 3 13 25 43 Power 11 | 1 . 4 2 4 Engine 9 | 1 . 4 1 3 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 29 | 2 . 2 14 11 Treads . | . . . . . Leg 23 | 2 . 2 10 9 Wheel . | . . . . . Hover 6 | . . . 4 2 Flight . | . . . . . Utility 13 | 1 2 3 3 4 Device 3 | . 1 2 . . Storage 3 | 1 1 . 1 . Processor 2 | . . 1 1 . Hackware 1 | . . . 1 . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 38 | 3 1 4 6 24 Energy Gun 4 | . . . . 4 Energy Cannon . | . . . . . Ballistic Gun 29 | 3 1 4 5 16 Ballistic Cannon . | . . . . . Launcher 4 | . . . 1 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 4 | . . . . 4 Parts Lost 14 | . . 2 6 6 Power . | . . . . . Propulsion 6 | . . . 3 3 Utility 5 | . . 1 2 2 Weapon 3 | . . 1 1 1 Highest Loss Streak 4 | . . 1 2 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 99 99 87 97 Engine 8 | . 14 11 6 6 Core 1 | . . . 2 2 Leg 21 | . 28 22 25 17 Hover 7 | . . . 4 17 Device 4 | . 1 10 4 . Storage 19 | . 26 22 18 18 Processor 8 | . . 11 7 9 Hackware 1 | . . . . 2 Protection 2 | . . . . 5 Ballistic Gun 19 | . 28 22 17 15 Naked Turns . | . . . . . Heaviest Build 33 | 11 15 23 25 33 Greatest Support 61 | 20 20 20 48 61 Greatest Overweight (x) 2 | . . 1 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 10 Most Carried 10 | 3 6 8 9 10 Average Carried 7 | . 3 6 7 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 1 6 7 9 10 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 3403 | 128 304 624 821 1526 Remotely . | . . . . . Salvage Created 4399 | . 271 827 1284 2017 Parts 269 | . 21 65 74 109 Haulers Intercepted 9 | . 1 3 2 3 Recyclers Shooed 6 | . . 1 3 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 64 | . 3 12 18 31 Guns 59 | . 3 12 18 26 AOE 5 | . . . . 5 Classes Destroyed 15 | . 5 3 3 4 Worker 23 | . 3 5 3 12 Builder 1 | . . . 1 . Tunneler 2 | . . 1 1 . Hauler 9 | . 1 3 2 3 Recycler 8 | . 1 1 4 2 Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 10 | . 2 4 2 2 Swarmer 17 | . 3 6 4 4 Grunt 23 | . . 3 7 13 Brawler 2 | . . . . 2 Duelist 2 | . . . 1 1 Protector 1 | . . . . 1 Sentry 16 | . . 3 4 9 Hunter 3 | . . . 2 1 Best Kill Streak 10 | . 10 8 4 7 Combat Bots Only 5 | . 3 3 4 5 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 401 | . 5 79 113 204 Missed 112 | . 3 26 20 63 Damage Taken 4425 | . 14 543 1341 2527 Core 630 | . . 74 281 275 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 187 | . . . . 187 Core Remaining (%) 93 | 100 100 81 . . Volleys Fired 400 | . 23 83 101 193 Largest 2 | . 2 2 2 2 Hottest 92 | . 40 46 51 92 Shots Fired 779 | . 46 166 192 375 Gun 773 | . 46 166 192 369 Cannon . | . . . . . Launcher 6 | . . . . 6 Special . | . . . . . Kinetic 762 | . 46 166 192 358 Thermal 11 | . . . . 11 Explosive 6 | . . . . 6 Electromagnetic . | . . . . . Robot Hit Streak 35 | . 5 9 17 35 Robot Miss Streak 5 | . 3 5 3 3 Penetration Max 1 | . . . 1 . Secondary Targets 4 | . . 1 . 3 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 528 | . 22 87 130 289 Core Hits 215 | . 15 42 56 102 Critical Kills 3 | . 1 . . 2 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 4 | . 1 . . 3 Destroy 4 | . 1 . . 3 Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8008 | . 236 1052 2001 4719 Guns 7593 | . 236 1052 2001 4304 Cannons . | . . . . . Explosions 415 | . . . . 415 Melee . | . . . . . Ramming . | . . . . . Kinetic 7553 | . 236 1052 2001 4264 Thermal 40 | . . . . 40 Explosive 415 | . . . . 415 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 118 | . . . . 118 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 47 | . . 10 17 47 Average Temperature 9 | . . 6 4 10 Received Heat Transfer 1419 | . . 96 405 918 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 74 | . . . . 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 758 | . 146 295 382 758 Initial 141 | . . 61 48 141 Average 285 | . 78 149 208 503 Maximum Alert Level 3 | . . 1 1 3 Low Security (%) 45 | 100 100 80 39 4 Level 1 31 | . . 19 60 32 Level 2 16 | . . . . 44 Level 3 6 | . . . . 18 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 2 1 5 Investigation 3 | . . 1 1 1 Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault 3 | . . . . 3 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 9 | . 1 3 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 8 25 27 46 Peak Tracking Total 6 | . 5 4 4 6 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 4 | . . . 1 3 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 21 | . 4 5 4 8 Terminals 15 | . 4 4 3 4 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 2 | . . . . 2 Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 51 | . 10 11 13 17 Successful 26 | . 1 6 7 12 Failed 25 | . 9 5 6 5 Catastrophic 7 | . 3 2 2 . Database Lockouts . | . . . . . Manual 8 | . 2 3 . 3 Terminals 37 | . 10 8 12 7 Fabricators . | . . . . . Repair Stations 6 | . . . . 6 Recycling Units 4 | . . . . 4 Scanalyzers 4 | . . 3 1 . Garrison Access . | . . . . . Terminal Hacks 14 | . 1 3 6 4 Prototype ID Bank 1 | . . . 1 . Open Door 2 | . . . . 2 Alert Level 4 | . . 1 2 1 Locate Traps 2 | . . . 1 1 Surveillance Status 1 | . . . 1 . Registered Components 1 | . . 1 . . Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . . 6 Scan Component 3 | . . . . 3 Repair 3 | . . . . 3 Recycling Unit Hacks 2 | . . . . 2 Retrieve Matter 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 4 | . . 3 1 . Insert Component 4 | . . 3 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 4 4 3 7 Full Trace Events 5 | . 2 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . . 3 Time 124 | . . . . 124 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 4436 | 66 375 1355 994 1646 Spaces Moved 2348 | 48 247 609 556 888 Core 8 | 8 . . . . Treads . | . . . . . Legs 1759 | 40 247 609 417 446 Wheels . | . . . . . Hover 581 | . . . 139 442 Flight . | . . . . . Fastest Speed 38 | 50 120 120 38 38 Average Speed 115 | 108 120 169 106 81 Slowest Speed 200 | 120 120 190 190 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 46 35 36 56 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 52 | . . . 1 51 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 51 | . . . . 51 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 3333 | 62 284 785 763 1439 Wait 373 | . 3 54 54 262 Move 2344 | 47 246 608 555 888 Hop . | . . . . . Pick Up 62 | 7 7 15 12 21 Fast Attach 20 | . . . 8 12 Attach 27 | 7 2 4 6 8 Detach 2 | 1 1 . . . Swap 44 | . 1 9 11 23 Drop 59 | . 1 12 16 30 Fire 400 | . 23 83 101 193 Melee 2 | . . . . 2 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 7) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Utility x2 1408 | -9/Materials | Build established: Scavenger-Mutant 1698 | -9/Materials | Discovered new exit (range 15) 1736 | -9/Materials | Discovered new exit (range 3) 1796 | -9/Materials | Identified exit to Materials 1797 | -9/Materials | Entered another Materials area 1797 | -8/Materials | Evolved 2 slots: Propulsion x2 2155 | -8/Materials | Discovered new exit (range 16) 2327 | -8/Materials | Identified exit to Storage 2734 | -8/Materials | Core integrity fell below 50% 2791 | -8/Materials | Entered Storage 2972 | -8/Storage | Build established: Mutant 3037 | -8/Storage | Repaired Hvy. Assault Rifle 3041 | -8/Storage | Repaired Hvy. Assault Rifle 3108 | -8/Storage | Repaired Aerolev Unit 3591 | -8/Storage | First assault squad dispatched 4063 | -8/Storage | Core integrity fell below 20% 4114 | -8/Storage | Lost 4 parts (2n1u1w) 4375 | -8/Storage | Build established: Scavenger-Mutant 4437 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04345_ Acquired Prototype Launcher. 04346_ Identified Adv. EMP Blaster. 04348_ Dropped Trap Extractor. 04350_ Acquired Prototype Energy Gun. 04351_ Identified Prc. Beam Rifle. 04385_ G-50 Soldier destroyed. 04388_ Acquired 68 matter. 04391_ ALERT: Significant disruption in Zone 8T, assault force dispatched. 04391_ Dropped Aluminum Leg. 04393_ Dropped Titanium Leg. 04393_ Acquired Aluminum Leg. 04394_ K-01 Serf collects debris. 04396_ Acquired 14 matter. 04397_ K-01 Serf collects debris. 04398_ Acquired 38 matter. 04433_ C-30 ARC bursts open, deploying its payload. 04433_ G-50 Soldier unfolds itself. 04433_ G-47 Trooper unfolds itself. 04436_ G-47 Trooper destroyed. 04436_ Switching to secondary target: G-50 Soldier. 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