Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.21 @ 17:35:18 Player: javashane Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (1021) 1021 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 2922 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 291/550 Matter 82/300 Energy 280/280 System Corruption 0% Temperature Critical (957) Movement Rolling (135) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Armored Wheel Armored Wheel > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Pulse Rifle Advanced Beam Cannon > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Propulsion Shielding Propulsion Shielding Light Armor Plating Heavy Armor Plating Autogun Autogun Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Autogun Autogun > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Propulsion Shielding Propulsion Shielding Light Armor Plating Heavy Armor Plating Pulse Rifle Autogun Grenade Launcher Grenade Launcher [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 48 | 1 23 19 5 Power 4 | . 2 2 . Engine 2 | . . 2 . Core 2 | . 2 . . Reactor . | . . . . Propulsion 12 | . 4 7 1 Treads . | . . . . Leg 1 | . 1 . . Wheel 8 | . 3 4 1 Hover . | . . . . Flight 3 | . . 3 . Utility 12 | 1 8 2 1 Device 5 | 1 4 . . Storage 2 | . 2 . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 20 | . 9 8 3 Energy Gun 5 | . 3 . 2 Energy Cannon 2 | . . 1 1 Ballistic Gun 8 | . 4 4 . Ballistic Cannon . | . . . . Launcher 4 | . 1 3 . Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 6 | . 3 . 3 Power . | . . . . Propulsion 4 | . 2 . 2 Utility 2 | . 1 . 1 Weapon . | . . . . Highest Loss Streak 2 | . 2 . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 93 98 96 Engine 6 | . 7 4 9 Core 5 | . 6 6 . Leg 11 | . 19 . . Wheel 17 | . 6 31 33 Device 3 | . 6 . . Storage 12 | . 14 11 9 Processor 6 | . 3 11 9 Protection 4 | . . 11 8 Energy Gun 11 | . 20 . 1 Energy Cannon 1 | . . . 9 Ballistic Gun 12 | . 6 21 16 Naked Turns . | . . . . Heaviest Build 46 | 14 31 36 46 Greatest Support 48 | 20 24 36 48 Greatest Overweight (x) 10 | . 6 10 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 8 10 15 15 Most Carried 15 | 7 15 15 15 Average Carried 12 | 6 10 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 7 15 15 15 Class Distribution -------------------- 85% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1099 | 210 352 278 259 Remotely . | . . . . Salvage Created 1391 | 30 492 367 502 Parts 81 | 4 20 25 32 Haulers Intercepted 5 | . 2 2 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 24 | . 7 10 7 Melee 1 | . 1 . . Guns 12 | . 5 4 3 Cannons 4 | . . . 4 AOE 6 | . . 6 . Classes Destroyed 10 | 1 4 1 4 Worker 3 | . 1 1 1 Tunneler 1 | 1 . . . Hauler 5 | . 2 2 1 Recycler 1 | . . . 1 Watcher 3 | . 2 1 . Swarmer 4 | . . 4 . Grunt 13 | . 7 6 . Sentry 2 | . . . 2 Specialist 4 | . . . 4 Hunter 1 | . . . 1 Best Kill Streak 5 | 1 3 5 4 Combat Bots Only 4 | . 2 4 3 Max Kills in Single Turn 3 | 1 1 3 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1568 | . 570 202 796 Core 392 | . 75 58 259 Absorbed by Shields . | . . . . Redirected to Shielding 50 | . . 23 27 Core Remaining (%) 85 | 100 70 85 . Volleys Fired 86 | 3 33 20 30 Largest 3 | 2 2 2 3 Hottest 154 | 90 115 60 154 Shots Fired 194 | 6 65 36 87 Gun 156 | 6 65 28 57 Cannon 30 | . . . 30 Launcher 8 | . . 8 . Special . | . . . . Kinetic 119 | . 38 28 53 Thermal 67 | 6 27 . 34 Explosive 8 | . . 8 . Electromagnetic . | . . . . Robot Hit Streak 12 | 2 9 7 12 Robot Miss Streak 4 | 1 2 2 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 123 | 3 45 26 49 Core Hits 57 | 1 21 21 14 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 4 | . 2 . 2 Burn 3 | . 2 . 1 Destroy 1 | . . . 1 Melee Attacks 7 | . 7 . . Impact 7 | . 7 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2515 | 38 708 867 902 Guns 1545 | 38 631 344 532 Cannons 370 | . . . 370 Explosions 523 | . . 523 . Melee 68 | . 68 . . Ramming 9 | . 9 . . Kinetic 1208 | . 385 344 479 Thermal 707 | 38 246 . 423 Explosive 523 | . . 523 . Electromagnetic . | . . . . Impact 68 | . 68 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 85 | . . 85 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 1219 | 60 315 10 1219 Average Temperature 206 | 26 86 4 383 Received Heat Transfer 528 | . 339 45 144 Effects 25 | . 2 . 23 Shutdowns 4 | . . . 4 Energy Bleed 3 | . 1 . 2 Interference 2 | . 1 . 1 Matter Decay 4 | . . . 4 Short Circuit 4 | . . . 4 Damage (minor) 4 | . . . 4 Damage (major) 3 | . . . 3 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 1 | . 1 . . Heat Transferred 1778 | 111 816 . 851 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 435 | 5 107 435 322 Initial 108 | . 3 44 108 Average 125 | 2 25 299 206 Maximum Alert Level 2 | . . 2 1 Low Security (%) 69 | 100 100 14 50 Level 1 19 | . . 46 49 Level 2 10 | . . 38 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 1 2 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 4 | . 2 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | . 12 12 10 Peak Tracking Total 5 | . 3 5 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 4 | . . 2 2 Terminals 4 | . . 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . . 3 4 Successful 5 | . . 3 2 Failed 2 | . . . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 7 | . . 3 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . . 3 2 Prototype ID Bank 1 | . . . 1 Level Access Points 1 | . . 1 . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . . 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2031 | 48 1132 529 322 Spaces Moved 998 | 31 448 407 112 Core 3 | . 2 1 . Treads . | . . . . Legs 322 | 31 291 . . Wheels 668 | . 155 401 112 Hover . | . . . . Flight 5 | . . 5 . Fastest Speed 90 | 120 90 90 90 Average Speed 109 | 120 128 93 90 Slowest Speed 550 | 120 350 550 105 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 63 30 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 56 | . . 56 . Melee . | . . . . Projectile . | . . . . AOE 56 | . . 56 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1767 | 35 931 524 277 Wait 571 | . 385 62 124 Move 995 | 30 447 406 112 Hop . | . . . . Pick Up 28 | 1 18 6 3 Fast Attach 15 | 1 9 4 1 Attach 9 | . 1 5 3 Detach 4 | . 1 3 . Swap 24 | . 13 10 1 Drop 27 | . 16 8 3 Fire 86 | 3 33 20 30 Melee 7 | . 7 . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 3) 49 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 841 | -10/Materials | Discovered new exit (range 7) 1176 | -10/Materials | Discovered new exit (range 6) 1181 | -10/Materials | Entered another Materials area 1181 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1236 | -9/Materials | Identified exit to Mines 1236 | -9/Materials | Identified exit to Materials 1710 | -9/Materials | Entered another Materials area 1710 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2032 | -8/Materials | Self-destructed Last Messages --------------- 02012_ Destroyed Sml. Matter Pod. 02015_ Overheating: Matter decay (-12). 02015_ R-06 Scavenger collects Imp. Carbon-fiber Leg. 02016_ Overheating: Adv. Targeting Computer damaged (-10). 02017_ Adv. Targeting Computer broken. 02017_ Overheating: Short circuit. 02018_ Overheating: Adv. Beam Cannon damaged (-31). 02018_ K-01 Serf suffers critical hit (Burn). 02018_ K-01 Serf destroyed. 02021_ Power failure, Cld. Ion Engine shutdown. 02023_ Pulse Rifle broken. 02023_ Overheating: Short circuit. 02024_ Overheating: Broken Arm. Wheel damaged (-32). 02025_ Overheating: Matter decay (-14). 02026_ Overheating: Energy bleed (-53). 02029_ R-06 Scavenger collects Heat Sink. 02031_ Overheating: System interference. 02031_ Adv. Beam Cannon temporarily disabled. 02032_ Overheating: Lrg. Storage Unit damaged (-128). 02032_ R-06 Scavenger collects Imp. Terrain Scanner. 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