Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.21 @ 17:35:18

Player: javashane

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (1021)     1021
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 2922

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             291/550
Matter                     82/300
Energy                     280/280
System Corruption          0%
Temperature                Critical (957)
Movement                   Rolling (135) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (4) ---
   Armored Wheel
   Armored Wheel
>          --- UTILITY (3) ------
     Large Storage Unit
  Advanced Targeting Computer
  Hardened Medium Armor Plating
>          --- WEAPON (3) -------
           Pulse Rifle
  Advanced Beam Cannon
>          --- INVENTORY (15) ---
           Ion Engine
     Light Nuclear Core
  Improved Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
           Propulsion Shielding
           Propulsion Shielding
     Light Armor Plating
     Heavy Armor Plating
           Autogun
           Autogun
           Grenade Launcher
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Targeting Computer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
           Autogun
           Autogun
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
  Improved Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
           Propulsion Shielding
           Propulsion Shielding
     Light Armor Plating
     Heavy Armor Plating
           Pulse Rifle
           Autogun
           Grenade Launcher
           Grenade Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             48   | 1   23  19  5   
  Power                    4    | .   2   2   .   
    Engine                 2    | .   .   2   .   
    Core                   2    | .   2   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | .   4   7   1   
    Treads                 .    | .   .   .   .   
    Leg                    1    | .   1   .   .   
    Wheel                  8    | .   3   4   1   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   .   3   .   
  Utility                  12   | 1   8   2   1   
    Device                 5    | 1   4   .   .   
    Storage                2    | .   2   .   .   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   1   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | .   9   8   3   
    Energy Gun             5    | .   3   .   2   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          8    | .   4   4   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   1   3   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   1   
Parts Lost                 6    | .   3   .   3   
  Power                    .    | .   .   .   .   
  Propulsion               4    | .   2   .   2   
  Utility                  2    | .   1   .   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      2    | .   2   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   93  98  96  
  Engine                   6    | .   7   4   9   
  Core                     5    | .   6   6   .   
  Leg                      11   | .   19  .   .   
  Wheel                    17   | .   6   31  33  
  Device                   3    | .   6   .   .   
  Storage                  12   | .   14  11  9   
  Processor                6    | .   3   11  9   
  Protection               4    | .   .   11  8   
  Energy Gun               11   | .   20  .   1   
  Energy Cannon            1    | .   .   .   9   
  Ballistic Gun            12   | .   6   21  16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             46   | 14  31  36  46  
  Greatest Support         48   | 20  24  36  48  
  Greatest Overweight (x)  10   | .   6   10  1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 8   10  15  15  
  Most Carried             15   | 7   15  15  15  
  Average Carried          12   | 6   10  14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 7   15  15  15  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           1099 | 210 352 278 259 
  Remotely                 .    | .   .   .   .   
Salvage Created            1391 | 30  492 367 502 
  Parts                    81   | 4   20  25  32  
Haulers Intercepted        5    | .   2   2   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  24   | .   7   10  7   
  Melee                    1    | .   1   .   .   
  Guns                     12   | .   5   4   3   
  Cannons                  4    | .   .   .   4   
  AOE                      6    | .   .   6   .   
Classes Destroyed          10   | 1   4   1   4   
  Worker                   3    | .   1   1   1   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   5    | .   2   2   1   
  Recycler                 1    | .   .   .   1   
  Watcher                  3    | .   2   1   .   
  Swarmer                  4    | .   .   4   .   
  Grunt                    13   | .   7   6   .   
  Sentry                   2    | .   .   .   2   
  Specialist               4    | .   .   .   4   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           5    | 1   3   5   4   
  Combat Bots Only         4    | .   2   4   3   
Max Kills in Single Turn   3    | 1   1   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               1568 | .    570  202  796  
  Core                     392  | .    75   58   259  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  50   | .    .    23   27   
Core Remaining (%)         85   | 100  70   85   .    
Volleys Fired              86   | 3    33   20   30   
  Largest                  3    | 2    2    2    3    
  Hottest                  154  | 90   115  60   154  
Shots Fired                194  | 6    65   36   87   
  Gun                      156  | 6    65   28   57   
  Cannon                   30   | .    .    .    30   
  Launcher                 8    | .    .    8    .    
  Special                  .    | .    .    .    .    
  Kinetic                  119  | .    38   28   53   
  Thermal                  67   | 6    27   .    34   
  Explosive                8    | .    .    8    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | 2    9    7    12   
  Robot Miss Streak        4    | 1    2    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           123  | 3    45   26   49   
  Core Hits                57   | 1    21   21   14   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         4    | .    2    .    2    
    Burn                   3    | .    2    .    1    
    Destroy                1    | .    .    .    1    
Melee Attacks              7    | .    7    .    .    
  Impact                   7    | .    7    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2515 | 38   708  867  902  
  Guns                     1545 | 38   631  344  532  
  Cannons                  370  | .    .    .    370  
  Explosions               523  | .    .    523  .    
  Melee                    68   | .    68   .    .    
  Ramming                  9    | .    9    .    .    
  Kinetic                  1208 | .    385  344  479  
  Thermal                  707  | 38   246  .    423  
  Explosive                523  | .    .    523  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   68   | .    68   .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      85   | .    .    85   .    
  Shots                    2    | .    .    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   1    | .    1    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        1219 | 60   315  10   1219 
  Average Temperature      206  | 26   86   4    383  
  Received Heat Transfer   528  | .    339  45   144  
  Effects                  25   | .    2    .    23   
    Shutdowns              4    | .    .    .    4    
    Energy Bleed           3    | .    1    .    2    
    Interference           2    | .    1    .    1    
    Matter Decay           4    | .    .    .    4    
    Short Circuit          4    | .    .    .    4    
    Damage (minor)         4    | .    .    .    4    
    Damage (major)         3    | .    .    .    3    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         1778 | 111  816  .    851  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             435  | 5   107 435 322 
  Initial                  108  | .   3   44  108 
  Average                  125  | 2   25  299 206 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         69   | 100 100 14  50  
  Level 1                  19   | .   .   46  49  
  Level 2                  10   | .   .   38  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   1   2   
  Investigation            3    | .   2   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           4    | .   2   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              34   | .   12  12  10  
  Peak Tracking Total      5    | .   3   5   5   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            4    | .   3   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          3    | .   1   2   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          4    | .   .   2   2   
  Terminals                4    | .   .   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   .   3   4   
  Successful               5    | .   .   3   2   
  Failed                   2    | .   .   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   .   2   .   
  Terminals                7    | .   .   3   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   .   3   2   
  Prototype ID Bank        1    | .   .   .   1   
  Level Access Points      1    | .   .   1   .   
  Branch Access Points     1    | .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Jun  Mat  Mat  Mat  
Turns Passed               2031 | 48   1132 529  322  
Spaces Moved               998  | 31   448  407  112  
  Core                     3    | .    2    1    .    
  Treads                   .    | .    .    .    .    
  Legs                     322  | 31   291  .    .    
  Wheels                   668  | .    155  401  112  
  Hover                    .    | .    .    .    .    
  Flight                   5    | .    .    5    .    
  Fastest Speed            90   | 120  90   90   90   
  Average Speed            109  | 120  128  93   90   
  Slowest Speed            550  | 120  350  550  105  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       27   | 3    63   30   12   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          56   | .    .    56   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      56   | .    .    56   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      1767 | 35  931 524 277 
  Wait                     571  | .   385 62  124 
  Move                     995  | 30  447 406 112 
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 1   18  6   3   
  Fast Attach              15   | 1   9   4   1   
  Attach                   9    | .   1   5   3   
  Detach                   4    | .   1   3   .   
  Swap                     24   | .   13  10  1   
  Drop                     27   | .   16  8   3   
  Fire                     86   | 3   33  20  30  
  Melee                    7    | .   7   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   1   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 3)
   49 | -11/Junkyard  | Entered Materials
  318 | -10/Materials | Build established: Mutant
  841 | -10/Materials | Discovered new exit (range 7)
 1176 | -10/Materials | Discovered new exit (range 6)
 1181 | -10/Materials | Entered another Materials area
 1181 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1236 | -9/Materials  | Identified exit to Mines
 1236 | -9/Materials  | Identified exit to Materials
 1710 | -9/Materials  | Entered another Materials area
 1710 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2032 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02012_ Destroyed Sml. Matter Pod.
02015_ Overheating: Matter decay (-12).
02015_ R-06 Scavenger collects Imp. Carbon-fiber Leg.
02016_ Overheating: Adv. Targeting Computer damaged (-10).
02017_ Adv. Targeting Computer broken.
02017_ Overheating: Short circuit.
02018_ Overheating: Adv. Beam Cannon damaged (-31).
02018_ K-01 Serf suffers critical hit (Burn).
02018_ K-01 Serf destroyed.
02021_ Power failure, Cld. Ion Engine shutdown.
02023_ Pulse Rifle broken.
02023_ Overheating: Short circuit.
02024_ Overheating: Broken Arm. Wheel damaged (-32).
02025_ Overheating: Matter decay (-14).
02026_ Overheating: Energy bleed (-53).
02029_ R-06 Scavenger collects Heat Sink.
02031_ Overheating: System interference.
02031_ Adv. Beam Cannon temporarily disabled.
02032_ Overheating: Lrg. Storage Unit damaged (-128).
02032_ R-06 Scavenger collects Imp. Terrain Scanner.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????   ????                |
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| ????????????????????????????#*#??????????#   ##### |
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| ????????????????????# *[=@! %r ==       u    ##["" |
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| ???????                [=[=!*![       g      ##    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PulseDirtyNetwork
  Manual?         0
Play Time         00:25:47
  Cumulative      23.2 hours
  Start           2023.08.18 @ 16:21:47
  End             2023.08.21 @ 17:35:18
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           32
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          28
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 497b5fd2-1fb9-4506-a94e-eb32b2e1a383