Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.10 @ 19:47:37 Player: SURFACESEEKER Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (184) 920 Value Destroyed (7787) 7787 Prototype IDs (4) 80 Alien Tech Used (1) 200 Bonus (233) 233 TOTAL SCORE: 14220 Bonus ------- High Alert Combat Kills 233 Cogmind --------- Core Integrity 0/1150 Matter 255/300 Energy 310/310 System Corruption 9% Temperature Cool (207) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Microactuators > --- WEAPON (4) ------- Electrolaser Plasma Rifle Plasma Rifle > --- INVENTORY (20) --- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Experimental Sensor Array Advanced ECM Suite Corruption Screen System Backup Module System Backup Module Improved System Backup Module Improved Field Recycling Unit (0) Improved Remote Datajack Kinetic Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Antigrav System Impulse Thruster Impulse Thruster > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Terrain Scan Processor Advanced Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Mass Driver Mass Driver Mass Driver Axe > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod Microactuators Microactuators Improved Medium Armor Plating System Backup Module System Backup Module Improved System Backup Module Improved Field Recycling Unit High-powered Shock Rifle Heavy Laser Heavy Laser Improved Remote Datajack Great Axe Lance Kinetic Spear [Rating: 93] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Advanced ECM Suite Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Flak Gun Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 2 2 . . 2 Power 2 | . . . . . 1 . 1 . . . Propulsion 4 | . . . . 2 . . 1 . . 1 Utility 4 | . . . 2 . 1 1 . . . . Weapon 2 | . . . . . . 1 . . . 1 Parts Attached 364 | 7 3 8 16 36 91 57 92 8 . 46 Power 45 | 1 . 1 3 3 9 7 15 . . 6 Engine 26 | 1 . 1 3 2 7 3 8 . . 1 Core 16 | . . . . 1 2 4 7 . . 2 Reactor 3 | . . . . . . . . . . 3 Propulsion 81 | 2 . 1 3 12 16 6 29 1 . 11 Treads 4 | . . . . 1 3 . . . . . Leg 57 | 2 . 1 3 9 6 6 20 1 . 9 Wheel 9 | . . . . 2 6 . 1 . . . Hover 9 | . . . . . 1 . 8 . . . Flight 2 | . . . . . . . . . . 2 Utility 103 | 2 . 4 4 6 29 16 26 4 . 12 Device 74 | 1 . 2 2 4 21 12 19 4 . 9 Storage 7 | . . . 2 . 2 1 . . . 2 Processor 7 | 1 . 2 . 1 3 . . . . . Hackware . | . . . . . . . . . . . Protection 15 | . . . . 1 3 3 7 . . 1 Artifact . | . . . . . . . . . . . Weapon 135 | 2 3 2 6 15 37 28 22 3 . 17 Energy Gun 50 | 2 1 1 3 5 14 8 7 . . 9 Energy Cannon 4 | . 1 . . . 3 . . . . . Ballistic Gun 29 | . . 1 2 . 10 7 8 1 . . Ballistic Cannon 20 | . . . . 8 3 6 . . . 3 Launcher 1 | . . . . . . . 1 . . . Special Weapon 6 | . 1 . 1 . . 2 1 1 . . Impact Weapon 5 | . . . . 2 3 . . . . . Slashing Weapon 14 | . . . . . 4 5 2 1 . 2 Piercing Weapon 6 | . . . . . . . 3 . . 3 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 . . 1 1 . . Parts Lost 122 | . 2 3 4 5 23 9 43 2 . 31 Power 24 | . . . . 1 4 2 11 . . 6 Propulsion 47 | . . 1 . 3 9 5 19 2 . 8 Utility 21 | . . 2 2 . 5 1 5 . . 6 Weapon 30 | . 2 . 2 1 5 1 8 . . 11 Highest Loss Streak 17 | . 2 3 2 2 6 5 15 1 . 17 Average Slot Usage (%) 90 | . 92 98 75 95 87 98 88 97 94 78 Engine 6 | . 14 14 10 4 9 8 4 . . . Core 6 | . . . . 4 4 3 9 17 17 11 Treads 1 | . . . . 2 . 5 . . . . Leg 15 | . 28 27 21 27 8 19 16 11 17 13 Wheel 3 | . . . . 4 10 . . . . . Hover 3 | . . . . . . . 6 14 5 2 Device 11 | . 14 13 3 10 16 8 9 9 11 9 Storage 9 | . . . 8 9 7 13 11 11 11 11 Processor 11 | . 14 13 11 9 11 13 11 11 11 7 Protection 1 | . . . . 5 2 3 . . . . Energy Gun 3 | . 19 2 9 2 4 4 . 1 . 1 Ballistic Gun 5 | . . 9 9 . 3 7 9 8 11 . Ballistic Cannon 3 | . . . . 14 2 4 . . . 8 Slashing Weapon 1 | . . . . . 1 1 1 3 5 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 142 | 9 10 10 17 25 63 116 108 100 94 142 Greatest Support 125 | 20 20 27 27 55 60 71 75 48 45 125 Greatest Overweight (x) 47 | . . . 1 2 17 5 26 3 2 47 Average Overweight (x) . | . . . . . . 1 1 1 2 2 Largest Inventory Capacity 36 | 4 4 4 6 6 12 20 20 20 20 36 Average Capacity 14 | 4 4 4 5 6 9 20 20 20 20 22 Most Carried 20 | 4 4 4 6 6 12 20 20 20 20 20 Average Carried 13 | 1 3 3 3 5 8 17 19 19 20 16 Final Capacity 20 | 4 4 4 6 6 12 20 20 20 20 20 Final Carried 20 | 4 3 4 5 6 12 20 20 20 20 12 Class Distribution -------------------- 48% | Scavenger-Mutant 22% | Mutant 10% | Scavenger-Skirmisher 9% | Scavenger-Gunner 5% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 6809 | 189 75 113 297 681 1469 1387 1884 67 . 647 Remotely 18 | . . . 18 . . . . . . . Salvage Created 7947 | 46 95 65 417 674 1478 1341 2702 67 . 1062 Parts 410 | 5 8 9 26 29 59 76 143 3 . 52 Haulers Intercepted 3 | . . . . . . 1 2 . . . Recyclers Shooed 5 | . . . 1 . 1 . 3 . . . Parts Field Recycled 10 | . . . . . 2 8 . . . . Retrieved Matter 93 | . . . . . 9 84 . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 152 | . 6 3 10 20 27 28 40 1 . 17 Melee 30 | . . . . . 2 . 17 . . 11 Guns 77 | . 6 3 10 2 12 22 20 1 . 1 Cannons 36 | . . . . 18 8 6 . . . 4 AOE 2 | . . . . . . . 2 . . . Classes Destroyed 14 | 1 1 1 4 3 2 2 . . . . Worker 6 | . . . . 2 1 1 2 . . . Builder 9 | . . 1 . 1 2 1 4 . . . Tunneler 3 | 2 . . . . . 1 . . . . Hauler 3 | . . . . . . 1 2 . . . Recycler 5 | . . . 1 1 1 . 2 . . . Operator 2 | . . . . . . 1 1 . . . Watcher 4 | . . . 1 . 2 1 . . . . Swarmer 28 | . 6 3 . 3 . 11 5 . . . Grunt 66 | . . . 9 10 14 6 18 . . 9 Brawler 2 | . . . . . 2 . . . . . Duelist 4 | . . . . 2 . . 2 . . . Sentry 11 | . . . 1 3 2 2 2 . . 1 Hunter 9 | . . . . 2 1 1 3 . . 2 Programmer 31 | . . . . . 8 8 10 . . 5 Thug 1 | . . . . . . . . 1 . . Best Kill Streak 8 | 2 6 3 4 8 4 4 7 1 . 5 Combat Bots Only 7 | . 6 3 4 4 4 4 7 1 . 5 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 2 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . Melee 1 | . . . . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Damage Taken 19231 | . 229 368 675 1077 3047 2828 5687 362 . 4958 Core 3248 | . 62 106 138 113 384 367 859 60 . 1159 Absorbed by Shields 862 | . . . . 78 164 117 503 . . . Core Remaining (%) 55 | 100 . 32 65 79 45 56 . . 8 . Volleys Fired 487 | 3 20 4 40 75 123 96 93 5 . 28 Largest 4 | 2 2 2 2 2 2 3 3 2 . 4 Hottest 276 | 80 100 125 125 130 160 156 157 56 . 276 Shots Fired 987 | 6 29 9 58 148 222 232 206 8 . 69 Gun 688 | 6 25 8 53 31 159 168 201 6 . 31 Cannon 280 | . 3 . . 117 63 59 . . . 38 Launcher 5 | . . . . . . . 5 . . . Special 14 | . 1 1 5 . . 5 . 2 . . Kinetic 669 | . . 5 39 117 134 174 156 6 . 38 Thermal 170 | 3 18 4 19 31 27 18 25 . . 25 Explosive 5 | . . . . . . . 5 . . . Electromagnetic 136 | 3 11 . . . 61 35 20 . . 6 Robot Hit Streak 30 | 2 5 4 9 12 30 12 18 12 . 7 Robot Miss Streak 11 | 1 2 3 9 3 5 11 6 1 . 7 Penetration Max 1 | . . . . . 1 . 1 . . . Secondary Targets 7 | . . . . . . 1 5 . . 1 Max Gunslinging Chain 1 | . . . . . . 1 1 . . 1 Shots Hit Robots 814 | 3 13 4 39 93 191 185 211 5 . 70 Core Hits 435 | 2 7 4 23 44 81 117 123 3 . 31 Critical Hits 16 | . . . . 1 5 1 6 1 . 2 Critical Kills 6 | . . . . . 1 1 3 1 . . Critical Parts Destroyed 10 | . . . . 1 4 . 3 . . 2 Melee Attacks 217 | . . . . 3 52 17 86 1 . 58 Impact 28 | . . . . 3 25 . . . . . Slashing 67 | . . . . . 27 17 6 1 . 16 Piercing 122 | . . . . . . . 80 . . 42 Sneak Attacks 7 | . . . . . 2 1 3 . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 14 | . . . . . 2 . 12 . . . Damage Inflicted 18643 | 36 149 79 670 1736 4209 3143 5881 100 . 2640 Guns 9040 | 36 149 79 667 333 2182 2051 3066 100 . 377 Cannons 3963 | . . . . 1402 1083 717 . . . 761 Explosions 522 | . . . . . . . 522 . . . Melee 4924 | . . . . . 886 268 2268 . . 1502 Ramming 194 | . . . 3 1 58 107 25 . . . Kinetic 9399 | . . 54 633 1402 2113 2011 2325 100 . 761 Thermal 1936 | 23 59 25 34 333 472 177 529 . . 284 Explosive 409 | . . . . . . . 409 . . . Electromagnetic 1781 | 13 90 . . . 680 580 325 . . 93 Impact 439 | . . . . . 439 . . . . . Slashing 1055 | . . . . . 447 268 69 . . 271 Piercing 3430 | . . . . . . . 2199 . . 1231 Highest Corruption 14 | . . 8 5 . 8 3 14 3 . 8 Average Corruption 3 | . . 8 5 . 2 1 5 1 . 4 Corruption Purged 25 | . . . . . 7 3 12 3 . . Effects 178 | . . 14 22 . 54 4 63 1 . 20 Message Errors 40 | . . 2 3 . 15 1 17 1 . 1 Matter Fused 29 | . . 2 4 . 3 . 15 . . 5 Heat Flow Errors 18 | . . 3 1 . 6 . 6 . . 2 Energy Discharges 17 | . . 2 . . 9 . 4 . . 2 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 23 | . . 2 6 . 9 1 3 . . 2 Data Loss (major) 5 | . . 1 1 . 1 . 2 . . . Misfires 4 | . . 1 . . 2 . 1 . . . Targeting Errors 37 | . . 1 7 . 8 2 12 . . 7 Weapon Failures 4 | . . . . . 1 . 3 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 408 | . . . . 14 105 47 107 . . 135 Projectiles 98 | . . . . 14 33 . . . . 51 Explosions 21 | . . . . . . . 21 . . . Melee 289 | . . . . . 72 47 86 . . 84 Knockbacks 82 | . . . . 17 28 29 1 . . 7 Impact 3 | . . . . . 2 . 1 . . . Kinetic 78 | . . . . 17 26 28 . . . 7 Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 211 | . . . . . 131 70 10 . . . Shots 5 | . . . . . 2 2 1 . . . Rammed 15 | . . . . . 3 11 1 . . . Targets Rammed 30 | . . . 1 2 6 16 5 . . . Kicked 15 | . . . 1 2 3 5 4 . . . Crushed . | . . . . . . . . . . . Highest Temperature 560 | 36 102 269 172 345 261 300 500 58 . 560 Average Temperature 93 | 18 45 94 36 146 72 77 105 21 . 258 Received Heat Transfer 3561 | . . . 192 319 726 717 1244 99 . 264 Effects 18 | . . . . 1 . . 4 . . 13 Shutdowns 6 | . . . . . . . 2 . . 4 Energy Bleed 2 | . . . . . . . . . . 2 Matter Decay 3 | . . . . . . . 2 . . 1 Damage (minor) 2 | . . . . 1 . . . . . 1 Damage (major) 4 | . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . Parts Fried 14 | . . . . . 11 2 1 . . . Impact Corruptions 5 | . . . . . 5 . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 10 | . . . . 2 3 1 2 . . 2 Heat Transferred 3811 | 50 149 74 87 814 925 337 840 . . 535 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 694 | 10 131 85 212 361 529 694 456 . . 149 Initial 326 | . 6 51 33 32 144 259 326 . . . Average 199 | 2 74 41 87 223 211 308 208 . . 24 Maximum Alert Level 2 | . . . 1 1 2 2 2 . . . Low Security (%) 55 | 100 100 100 96 39 50 25 59 . . 100 Level 1 31 | . . . 3 60 28 46 36 . . . Level 2 13 | . . . . . 21 28 4 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 49 | . . . 2 3 15 13 8 . . 8 Investigation 11 | . . . 1 2 4 1 2 . . 1 Extermination 23 | . . . . . 9 7 4 . . 3 Reinforcement 11 | . . . 1 1 1 4 2 . . 2 Assault 2 | . . . . . 1 1 . . . . Garrison 2 | . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 2 . . 2 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 8 | . 1 . 1 3 2 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 226 | . 8 3 16 32 50 43 46 7 . 21 Peak Tracking Total 8 | . 7 3 4 5 4 4 8 5 . 5 Tactical Retreats 18 | . . . 2 3 5 3 2 3 . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 7 | . . 1 2 1 3 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 17 | . . 1 . 3 5 5 . 1 . 2 Max in Single Turn 4 | . . 1 . 1 2 4 . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 48 | . 1 1 7 8 15 7 5 1 . 3 Terminals 30 | . 1 . 5 6 9 4 3 . . 2 Fabricators 3 | . . . . . 2 1 . . . . Repair Stations 3 | . . . 1 . 1 . 1 . . . Recycling Units 6 | . . . 1 1 1 1 1 . . 1 Scanalyzers 4 | . . . . 1 2 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 161 | . 3 1 18 43 53 24 12 1 . 6 Successful 100 | . 1 1 12 31 34 10 7 1 . 3 Failed 61 | . 2 . 6 12 19 14 5 . . 3 Catastrophic 3 | . . . . . 1 1 . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 80 | . 2 . 13 22 19 11 6 2 . 5 Terminals 95 | . 3 . 14 26 27 14 8 . . 3 Fabricators 13 | . . . . . 11 2 . . . . Repair Stations 6 | . . . 2 . 3 . 1 . . . Recycling Units 15 | . . . 2 2 2 3 3 . . 3 Scanalyzers 30 | . . . . 15 10 5 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 18 | . . 1 2 5 6 2 1 1 . . Record 5 | . . . . 3 1 . . 1 . . Part Schematic 1 | . . . . . 1 . . . . . Robot Analysis 2 | . . . . . 2 . . . . . Open Door 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Registered Components 1 | . . . . . . . 1 . . . Zone Layout 3 | . . . . 1 1 1 . . . . Fabricator Hacks 6 | . . . . . 6 . . . . . Load Schematic 4 | . . . . . 4 . . . . . Build 2 | . . . . . 2 . . . . . Repair Station Hacks 4 | . . . 2 . 2 . . . . . Scan Component 2 | . . . 1 . 1 . . . . . Repair 2 | . . . 1 . 1 . . . . . Recycling Unit Hacks 4 | . . . . . . 1 2 . . 1 Process 1 | . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . 1 Retrieve Matter 2 | . . . . . . 1 1 . . . Scanalyzer 24 | . . . . 15 7 2 . . . . Insert Component 12 | . . . . 7 4 1 . . . . Analyze 12 | . . . . 8 3 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 42 | . 1 . 8 9 13 5 4 . . 2 Terminals 33 | . 1 . 6 7 11 4 4 . . . Track 11 | . . . 2 3 3 1 2 . . . Assimilate 5 | . . . . 1 3 1 . . . . Botnet 16 | . 1 . 4 3 4 2 2 . . . Detonate 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . . . 2 2 2 1 . . . 2 Monitor 4 | . . . 1 1 1 . . . . 1 Mask 4 | . . . 1 1 1 . . . . 1 Tunnel 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used 1 | . . . . . . . 1 . . . Hacking Detections 41 | . 1 . 5 7 15 7 4 . . 2 Full Trace Events 10 | . 1 . 1 1 4 . 2 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . 7 4 1 . . . . Parts Built 3 | . . . . . 3 . . . . . Matter 453 | . . . . . 453 . . . . . Time 236 | . . . . . 236 . . . . . Total Part Build Rating 13 | . . . . . 13 . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . Time 52 | . . . 26 . 26 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 12 | . . . . 7 4 1 . . . . Part Schematics Acquired 11 | . . . . 7 3 1 . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 1 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Total Allies 2 | . . . . . 1 1 . . . . Largest Group 1 | . . . . . 1 1 . . . . Highest-Rated Group 32 | . . . . . 12 32 . . . . Highest-Rated Ally 32 | . . . . . 12 32 . . . . Total Orders 5 | . . . . . 2 3 . . . . STAY 3 | . . . . . 1 2 . . . . FOLLOW 2 | . . . . . 1 1 . . . . Ally Attacks 9 | . . . . . 3 6 . . . . Total Damage 405 | . . . . . 187 218 . . . . Kills 2 | . . . . . 1 1 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total 2 | . . . . . 2 . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 17378 | 115 193 580 841 1499 4600 3244 2891 1874 172 1369 Spaces Moved 8103 | 80 115 439 281 895 2172 1463 1165 962 91 440 Core 41 | 10 . . 2 . 16 . 6 . . 7 Treads 457 | . . . . 26 54 377 . . . . Legs 5003 | 70 115 439 279 742 771 1086 858 122 91 430 Wheels 1448 | . . . . 127 1320 . 1 . . . Hover 1151 | . . . . . 11 . 300 840 . . Flight 3 | . . . . . . . . . . 3 Fastest Speed 50 | 50 120 120 100 90 93 152 125 132 180 120 Average Speed 142 | 111 120 123 123 119 128 159 154 141 180 210 Slowest Speed 2400 | 120 120 125 150 180 900 260 1350 210 180 2400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . 1 1 . . . . . . . Exploration Rate (%) 28 | 4 20 83 21 41 23 20 17 65 14 6 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 48 | . 1 . 1 4 15 8 12 . . 7 Terrain Destroyed 162 | . 1 . 3 8 77 8 39 1 . 25 Melee 43 | . . . . 3 15 8 10 . . 7 Projectile 37 | . 1 . 3 5 1 . 8 1 . 18 AOE 82 | . . . . . 61 . 21 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Total 12663 | 99 138 465 704 1165 3662 2137 1953 1465 100 775 Wait 3118 | . . 6 350 116 1121 399 458 485 10 173 Move 8093 | 79 114 438 280 894 2171 1462 1164 961 90 440 Hop . | . . . . . . . . . . . Pick Up 202 | 10 1 5 11 14 44 41 47 3 . 26 Fast Attach 76 | 1 . 3 6 17 19 5 20 . . 5 Attach 130 | 6 2 3 6 6 22 17 35 2 . 31 Detach 2 | . . . 1 1 . . . . . . Swap 160 | . 1 2 4 14 50 35 37 7 . 10 Drop 120 | . . 4 5 23 32 27 24 1 . 4 Fire 487 | 3 20 4 40 75 123 96 93 5 . 28 Melee 199 | . . . . 3 50 17 70 1 . 58 Ram 2 | . . . . . 1 . 1 . . . Kick 18 | . . . 1 2 4 7 4 . . . Crush 10 | . . . . . 1 9 . . . . Escape Stasis 19 | . . . . . 19 . . . . . Rewire 27 | . . . . . 5 22 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Entered Mines 319 | -10/Mines | Build established: Mutant 341 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 343 | -10/Mines | Found Prototype Device 407 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 457 | -10/Mines | Crushed by falling debris 457 | -10/Mines | Core integrity fell below 50% 488 | -10/Mines | Lost 3 parts (1n2u) 573 | -10/Mines | Learned location of Recycling (-9) 607 | -10/Mines | Found a hidden stash of uninstalled traps 627 | -10/Mines | Discovered new exit (range 15) 642 | -10/Mines | Discovered new exit (range 16) 889 | -10/Mines | Entered Materials 889 | -9/Materials | Evolved 2 slots: Utility x2 1078 | -9/Materials | Identified Exp. Sensor Array 1112 | -9/Materials | Crushed by falling debris 1614 | -9/Materials | Repaired Sml. Storage Unit 1715 | -9/Materials | Discovered new exit (range 10) 1730 | -9/Materials | Entered another Materials area 1730 | -8/Materials | Evolved 2 slots: Propulsion x2 2418 | -8/Materials | Build established: Scavenger-Mutant 2436 | -8/Materials | Discovered new exit (range 4) 3229 | -8/Materials | Entered Factory 3229 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3668 | -7/Factory | Repaired Aluminum Leg 4206 | -7/Factory | Lost 6 parts (3n1u2w) 4473 | -7/Factory | Build established: Mutant 5556 | -7/Factory | Build established: Scavenger-Mutant 6221 | -7/Factory | Build established: Mutant 6667 | -7/Factory | Fabricated System Backup Module? 6774 | -7/Factory | Build established: Scavenger-Mutant 7165 | -7/Factory | Fabricated Exp. Sensor Array? 7202 | -7/Factory | Build established: Mutant 7254 | -7/Factory | First assault squad dispatched 7516 | -7/Factory | Core integrity fell below 50% 7550 | -7/Factory | Lost 4 parts (2n1u1w) 7612 | -7/Factory | Build established: Scavenger-Mutant 7822 | -7/Factory | Discovered new exit (range 5) 7829 | -7/Factory | Entered another Factory area 7829 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8784 | -6/Factory | Lost 5 parts (1p3n1w) 10226 | -6/Factory | Build established: Scavenger-Skirmisher 10979 | -6/Factory | First assault squad dispatched 11018 | -6/Factory | Discovered new exit (range 14) 11073 | -6/Factory | Entered another Factory area 11073 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11350 | -5/Factory | Spotted B-75 Beast 12542 | -5/Factory | Build established: Scavenger-Mutant 12900 | -5/Factory | Lost 7 parts (1p3n2u1w) 13056 | -5/Factory | Lost 15 parts (3p5n2u5w) 13063 | -5/Factory | System corruption reached 10% 13214 | -5/Factory | Build established: Hauler-Mutant 13228 | -5/Factory | Core integrity fell below 50% 13263 | -5/Factory | Destroyed 7 combat bots 13296 | -5/Factory | Lost 9 parts (3p5n1w) 13633 | -5/Factory | Build established: Scavenger-Mutant 13734 | -5/Factory | Core integrity fell below 20% 13758 | -5/Factory | Lost 8 parts (3p5n) 13904 | -5/Factory | Discovered new exit (range 14) 13964 | -5/Factory | Entered Upper Caves 13974 | -5/Upper Caves | Learned Factory trap positions 14233 | -5/Upper Caves | Build established: Scavenger-Gunner 14350 | -5/Upper Caves | Encountered a Warlord checkpoint 14498 | -5/Upper Caves | Found Alien Artifact 14499 | -5/Upper Caves | Identified Dimensional Node Initializer 14499 | -5/Upper Caves | Initialized slip node 14793 | -5/Upper Caves | Build established: Scavenger-Mutant 15478 | -5/Upper Caves | Attacked by a faux Warlord 15816 | -5/Upper Caves | Discovered new exit (range 10) 15838 | -5/Upper Caves | Entered another Upper Caves area 15964 | -5/Upper Caves | Discovered new exit (range 5) 16010 | -5/Upper Caves | Entered Factory 16010 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 16011 | -4/Factory | Loaded intel: 96 trap records 16875 | -4/Factory | Core integrity fell below 50% 16886 | -4/Factory | Lost 17 parts (2p6n3u6w) 16961 | -4/Factory | Lost 3 parts (3w) 17040 | -4/Factory | Core integrity fell below 20% 17230 | -4/Factory | Garrison activated, responded to threat 17278 | -4/Factory | Lost 3 parts (1p1n1u) 17379 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 17305_ >> MONITOR: Recycling Unit F001 accepting Lgt. Antimatter Reactor(84%). 17307_ System corrupted: Matter fused (-7). 17307_ Acquired Adv. Heat Sink. 17308_ >> MONITOR: Recycling Unit F001 accepting Imp. Treads(78%). 17313_ Acquired Adv. Heat Sink. 17322_ Acquired 27 matter. 17326_ Acquired Flexi-carbon Leg. 17341_ Acquired Lgt. Antimatter Reactor. 17365_ Imp. Heat Sink destroyed. 17368_ Electrolaser destroyed. 17372_ Overheating: Energy bleed (-40). 17372_ Destroyed Hpw. Shock Rifle. 17375_ Flexi-carbon Leg destroyed. 17377_ System corrupted: Plasma Rifle targeting data glitched. 17377_ P-70 Sage critical meltdown. 17377_ Tesla Rifle melted. 17377_ Antigrav System melted. 17377_ Switching to secondary target: P-70 Sage. 17377_ System corrupted: Electrolaser targeting data glitched. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ???????????????????################?###### | | ???????????????????# """"" """"" #?# | | ???????????????????# """"" """"" #?# | | ???????????????????# " " """ ### | | ???????????????????# %! # # | | ???????????????????# = "## | | ???????????????????# %% # # | | ???????????????????########+######### [ | | ????????????????###### #=!%!%= +! | | ????????????????# ## "[[ %!############ | | ????????????????# #### [! #??#?####### | | ????????????????# p#### #??????????? | | ????????????????# %+ #??????????? | | ????????????????# ss#### #??????????? | | ????????????????#@s #??# #??????????? | | ????????????????######?? #????????? | | ??????????????????????? ! ########## | | ??????????????????????? | | ?????????????????????? | | ?????????????????????? | | ????????????????????? | | ????????????????????? | | ????????????????????? ########## | | ?????????????????????## #?# """ | | ??????????????????????#####+#####?# "T" | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ????????????????^?^?^?????????????# " | | ?????????????????^?^^?????????????# """ | | ??????????????????????????????????# """ | | ??????????????????????????????????# | | ??????????????????????????????????# " | | ??????????????????????????????????# """ | | ??????????????????????????????????# """ | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????## ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 50 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Base Temperature (-) 100 Armor Coverage 450 Resistance: EM 15 Melee Speed Boost 40 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Hvy. Mace | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Hvy. Missile Launcher | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed System Backup Module | -8/Materials | Scanalyzed Hyp. Coil Gun | -7/Factory | Hacked Lightning Gun | -7/Factory | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Imp. Field Recycling Unit | -7/Factory | Scanalyzed Imp. Terrain Scanner | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Backup Module | x2 | -7/Factory Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisRelayShifter Manual? 0 Play Time 03:19:03 Cumulative 133.1 hours Start 2022.01.08 @ 16:13:25 End 2022.01.10 @ 19:47:37 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 55 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 661a4fd6-0181-4399-9446-4cb71955ddcb