Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 23:41:18 Player: SKIP Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (1731) 1731 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4511 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 274/300 Energy 259/265 System Corruption 0% Temperature Cool (18) Movement Treading (240) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Rocket Launcher Phasing Sabre > --- INVENTORY (25) --- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Cooling System Weight Redist. System Improved Terrain Scanner Seismic Detector Improved Phase Shifter Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Hardened Heavy Armor Plating Hacking Suite Authchip [R/Combat] Bomb Factory No. 2 Light Assault Rifle Mini Grenade Launcher Mace Maul Makeshift Hammer Heavy Explosive Trap Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Maul Phasing Sabre > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Cooling System Weight Redist. System Improved Terrain Scanner Seismic Detector Improved Phase Shifter Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Hardened Heavy Armor Plating Hacking Suite Authchip [R/Combat] Bomb Factory No. 2 Light Assault Rifle Rocket Launcher Mini Grenade Launcher Mace Makeshift Hammer Heavy Explosive Trap Self-destruct Interrupter [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Mace Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 42 | 6 3 5 19 4 3 2 Power 4 | 1 . 1 1 1 . . Engine 4 | 1 . 1 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 . 1 12 2 . . Treads 17 | 2 . 1 12 2 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 1 1 3 . 1 . Device . | . . . . . . . Storage 3 | 1 1 . 1 . . . Processor 2 | . . 1 . . 1 . Hackware . | . . . . . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 14 | 2 2 2 3 1 2 2 Energy Gun 1 | . . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 1 1 2 1 . . Ballistic Cannon 1 | . 1 . . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 . 1 . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . . . 10 2 . 1 Power 2 | . . . 2 . . . Propulsion 8 | . . . 5 2 . 1 Utility 1 | . . . 1 . . . Weapon 2 | . . . 2 . . . Highest Loss Streak 3 | . . . 3 1 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 97 100 98 93 97 100 Engine 10 | . 14 14 10 7 11 11 Treads 40 | . 28 28 42 43 44 44 Storage 13 | . 26 15 11 11 11 11 Processor 2 | . . 12 3 . . 11 Protection 7 | . . . 7 11 11 . Ballistic Gun 8 | . 27 14 10 9 . . Impact Weapon 8 | . . . 9 11 11 11 Slashing Weapon 3 | . . . . . 8 11 Peak Build Rating 25 | 6 8 10 17 16 25 25 Average Rating 16 | 4 7 9 14 14 21 24 On Entrance 11 | . 6 8 10 13 16 25 Naked Turns . | . . . . . . . Heaviest Build 99 | 14 35 37 99 95 99 94 Greatest Support 80 | 40 40 40 80 80 80 80 Greatest Overweight (x) 1 | 1 . . 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 22 | 7 14 15 21 25 25 25 Most Carried 25 | 7 15 15 25 23 25 25 Average Carried 20 | 3 12 14 20 21 24 25 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 25 | 7 15 15 23 23 25 25 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Min Zio Dee Matter Collected 1075 | 219 311 125 276 104 30 10 Remotely . | . . . . . . . Salvage Created 2350 | 27 378 158 1692 85 . 10 Parts 135 | 4 41 11 73 6 . . Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 60 | . 14 5 34 6 . 1 Melee 16 | . . . 14 1 . 1 Guns 31 | . 14 5 10 2 . . Classes Destroyed 13 | 1 6 1 4 . . 1 Worker 1 | . . . 1 . . . Builder 1 | . 1 . . . . . Tunneler 2 | 1 1 . . . . . Hauler 8 | . 2 . 6 . . . Recycler 1 | . . . 1 . . . Operator 2 | . 1 . 1 . . . Watcher 6 | . 1 . 5 . . . Swarmer 27 | . 12 3 6 6 . . Grunt 18 | . 2 . 16 . . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 12 | . . 2 10 . . . Assembled 1 | . . . . . . 1 Best Kill Streak 7 | 1 7 3 5 2 . 1 Combat Bots Only 7 | . 7 3 4 2 . 1 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Hostile Shots Fired 410 | . 49 31 233 80 . 17 Missed 107 | . 11 9 62 19 . 6 Damage Taken 3284 | . 317 268 1949 500 . 250 Core 492 | . 58 23 249 77 . 85 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 205 | . . . 205 . . . Core Remaining (%) 83 | 100 . 67 . . . . Volleys Fired 93 | 2 42 11 25 12 . 1 Largest 2 | 2 2 2 2 1 . 1 Hottest 76 | 40 40 76 76 20 . 33 Shots Fired 162 | 4 75 21 48 13 . 1 Gun 158 | 4 72 21 48 13 . . Cannon 3 | . 3 . . . . . Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 135 | 4 75 17 26 13 . . Thermal 26 | . . 4 22 . . . Explosive 1 | . . . . . . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 2 7 11 12 14 . . Robot Miss Streak 4 | 1 4 3 2 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 191 | 2 37 18 115 16 . 3 Core Hits 72 | 1 22 7 38 3 . 1 Critical Kills 5 | . . . 5 . . . Critical Parts Destroyed 14 | . . . 14 . . . Critical Strikes 20 | . . . 20 . . . Destroy 1 | . . . 1 . . . Smash 19 | . . . 19 . . . Melee Attacks 116 | . . . 98 15 . 3 Impact 113 | . . . 98 15 . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks 8 | . . . 8 . . . Combat Hostiles 1 | . . . 1 . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4529 | 25 757 236 2981 316 . 214 Guns 1194 | 25 485 234 378 72 . . Cannons . | . . . . . . . Explosions 288 | . 252 . . . . 36 Melee 2993 | . . . 2571 244 . 178 Ramming 54 | . 20 2 32 . . . Kinetic 905 | 25 485 176 147 72 . . Thermal 541 | . 252 58 231 . . . Explosive 36 | . . . . . . 36 Electromagnetic . | . . . . . . . Impact 2815 | . . . 2571 244 . . Slashing 178 | . . . . . . 178 Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 2 2 2 . Average Corruption 2 | . 2 2 2 2 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 72 | . 2 7 44 19 . . Message Errors 18 | . . 1 11 6 . . Matter Fused 24 | . 1 3 13 7 . . Heat Flow Errors 9 | . 1 . 7 1 . . Energy Discharges 6 | . . 1 5 . . . Data Loss (minor) 6 | . . 1 3 2 . . Data Loss (major) 5 | . . 1 3 1 . . Misfires 2 | . . . 1 1 . . Alerts 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 1045 | . 161 . 752 68 . 64 Projectiles . | . . . . . . . Explosions 161 | . 161 . . . . . Melee 884 | . . . 752 68 . 64 Knockbacks 9 | . . . 8 1 . . Impact 9 | . . . 8 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 18 | . 5 1 12 . . . Targets Rammed 21 | . 6 1 14 . . . Kicked . | . . . . . . . Crushed 3 | . 1 . 2 . . . Highest Temperature 258 | . 183 72 258 241 . . Average Temperature 71 | . 99 27 71 96 . . Received Heat Transfer 762 | . 42 54 621 . . 45 Siege Activations . | . . . . . . . Robots Corrupted 21 | . . . 18 3 . . Combat Hostiles 13 | . . . 10 3 . . Parts Fried 24 | . . . 20 4 . . Impact Corruptions 36 | . . . 31 5 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 890 | . 150 148 592 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Peak Influence 393 | 5 306 200 393 192 . . Initial 82 | . 3 75 . 82 . . Average 110 | 1 111 136 140 42 . . Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 81 | 100 85 58 74 100 . . Level 1 18 | . 14 41 25 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 4 . . . Investigation 4 | . . . 4 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 28 5 45 11 1 2 Peak Tracking Total 4 | . 4 3 4 3 1 1 Tactical Retreats 9 | . 1 . 4 4 . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Traps Triggered 4 | . 1 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 1 Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Min Zio Dee Machines Disabled 3 | . 3 . . . . . Max in Single Turn 3 | . 3 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Machines Accessed 15 | . 2 . 13 . . . Terminals 11 | . 2 . 9 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 45 | . 4 . 41 . . . Successful 30 | . 3 . 27 . . . Failed 15 | . 1 . 14 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 20 | . 4 . 9 . 7 . Terminals 22 | . 4 . 18 . . . Fabricators . | . . . . . . . Repair Stations 9 | . . . 9 . . . Recycling Units . | . . . . . . . Scanalyzers 14 | . . . 14 . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 2 . 10 . . . Prototype ID Bank 2 | . . . 2 . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Alert Level 4 | . . . 4 . . . Unreport Threat 2 | . . . 2 . . . Hauler Manifests 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 6 . . . Scan Component 4 | . . . 4 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 11 | . . . 11 . . . Insert Component 5 | . . . 5 . . . Analyze 6 | . . . 6 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 14 | . 1 . 13 . . . Full Trace Events 3 | . . . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 19 | . . . 5 . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 155 | . . . . . 155 155 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Min Zio Dee Turns Passed 10696 | 109 1334 477 3299 1490 3714 273 Spaces Moved 4523 | 56 724 267 1250 579 1538 109 Core 7 | 7 . . . . . . Treads 4516 | 49 724 267 1250 579 1538 109 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 Average Speed 213 | 151 160 160 211 240 240 240 Slowest Speed 240 | 160 160 160 240 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 4 87 51 93 86 92 23 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 7 | . . 1 . 2 4 . Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 11 | . 9 . 2 . . . Melee 2 | . . . 2 . . . Projectile . | . . . . . . . AOE 9 | . 9 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Total 5204 | 76 821 298 1686 644 1564 115 Wait 316 | . 35 4 235 31 11 . Move 4517 | 55 723 266 1249 578 1537 109 Hop . | . . . . . . . Pick Up 65 | 13 10 3 30 4 5 . Fast Attach 8 | . 1 2 3 . 2 . Attach 22 | 6 . . 12 4 . . Detach 1 | . . . . . 1 . Swap 12 | . 2 3 4 . 1 2 Drop 33 | . 2 8 16 . 7 . Fire 93 | 2 42 11 25 12 . 1 Melee 116 | . . . 98 15 . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush 21 | . 6 1 14 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 14) 776 | -10/Materials | Discovered new exit (range 16) 957 | -10/Materials | Discovered new exit (range 13) 1056 | -10/Materials | Discovered new exit (range 9) 1158 | -10/Materials | Destroyed 7 combat bots 1444 | -10/Materials | Entered Mines 1449 | -10/Mines | Learned location of Zion (-7) 1551 | -10/Mines | Found a hidden stash of uninstalled traps 1725 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1725 | -10/Mines | Discovered new exit (range 5) 1828 | -10/Mines | Discovered new exit (range 16) 1855 | -10/Mines | Discovered new exit (range 8) 1891 | -10/Mines | Assembled infested the area 1921 | -10/Mines | Entered Materials 1921 | -9/Materials | Evolved 2 slots: Propulsion x2 1962 | -9/Materials | Build established: Scavenger-Mutant 2418 | -9/Materials | Discovered new exit (range 6) 2687 | -9/Materials | Discovered new exit (range 15) 2766 | -9/Materials | Repaired Lgt. Treads 2794 | -9/Materials | Repaired Lgt. Treads 4469 | -9/Materials | Discovered new exit (range 4) 4749 | -9/Materials | Discovered new exit (range 13) 4884 | -9/Materials | Discovered new exit (range 13) 5054 | -9/Materials | Identified exit to Mines 5080 | -9/Materials | Core integrity fell below 50% 5116 | -9/Materials | Lost 3 parts (1p1n1u) 5220 | -9/Materials | Entered Mines 5221 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5478 | -9/Mines | Build established: Mutant 6118 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6138 | -9/Mines | Discovered new exit (range 11) 6497 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6569 | -9/Mines | Core integrity fell below 20% 6710 | -9/Mines | Entered Zion 6783 | -7/Zion | System corruption cleaned by Quarantine Array 6818 | -7/Zion | Given A8's code to call for help 6893 | -7/Zion | Discovered new exit (range 11) 7299 | -7/Zion | Learned location of Armory (-3) 7427 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7772 | -7/Zion | Found Prototype Device 8373 | -7/Zion | Learned Factory garrison access intel 9441 | -7/Zion | Met Imprinter 9501 | -7/Zion | Imprinted 9503 | -7/Zion | Declared Zion's savior 10374 | -7/Zion | Opened final containment barrier to the Deep Caves 10410 | -7/Zion | Discovered new exit (range 5) 10415 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10423 | -7/Zion | Identified exit to Deep Caves 10424 | -7/Zion | Entered Deep Caves 10424 | -7/Deep Caves | Accompanied by 4 allies 10691 | -7/Deep Caves | Attacked by Z-Imprinter 10697 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- [Achievement: Adventurer] LOCATION=DEEP CAVES GOAL=ESCAPE 10426_ KQ-DDB(M): "Okay, we didn't really expect you'd be crazy enough to head out this way. We'll go back and get... reinforcements... yeah." 10426_ KQ-DDB(M) slips into the shadows. 10427_ CN-DOJ(M) slips into the shadows. 10427_ IY-VBO(M) slips into the shadows. 10428_ 7D-OX8(M) slips into the shadows. 10530_ Destroyed Asb. Hover Unit. 10533_ Destroyed Asb. Heavy Rifle. 10533_ as-79619 destroyed. 10535_ Acquired 10 matter. 10678_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 10693_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????? #### | | ?????????????????????????? ###??## | | ?????????????????????????? ##?????# | | ?????????????????????????? #??????? | | ?????????????????????????? ##?????? | | ?????????????????????????? #?????? | | ?????????????????????????? #?????? | | ?????????????????????????? #?????? | | ?????????????????????????? ##?????? | | ?????????????????????????? ##?????? | | ??????????????????????? #?????? | | ????????????????????? #?????? | | ??????????????????? ##?????? | | ??????????????????? ##??????? | | ??????????????????"" ##??????? | | ?????????????????""" I ##?????? | | ????????????????"""" #?????? | | ???????????????"""" #?????? | | ?????????????? """ ##?????? | | ?????????????? #??????? | | ???????????????""""o ##?????? | | ???????????"""""" #?????? | | ?????????? ##????? | | ?????????? #????? | | ????????? ##???? | | ????????? @ #???? | | ????????? #???? | | ????????? #???? | | ????????? ###;# #???? | | ?????????? ###???#### #### #???? | | ?????????? ??????????######??## ##???? | | ??????????? ##?????????????????????## ###????? | | ???????????##??????????????????????????####??????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Dynamic Insulation System | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Flak Gun | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Greatsword | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps Challenges ------------ None Game ------ Seed MolecularReactionBlaster Manual? 0 Play Time 01:06:40 Cumulative 41.9 hours Start 2024.09.07 @ 22:19:46 End 2024.09.07 @ 23:41:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 718d8fad-059e-4305-be0e-d27ccee00404