Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.28 @ 17:12:33 Player: Cracklepappy Result: Destroyed by as-69484 with Assembled Maul Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (675) 675 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2400 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 233/300 Energy 124/125 System Corruption 7% Temperature Cool (0) Movement Treading (220) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (2) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Matter Pod (200) Experimental Sensor Array Signal Interpreter Improved Terrain Scanner Utility Shielding Skeleton Box Guided Plasma Cannon AWS/Autocannon Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Matter Pod Signal Interpreter Improved Terrain Scanner Utility Shielding Weapon Shielding Guided Plasma Cannon Light Assault Rifle AWS/Autocannon Mining Laser [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 41 | 7 18 9 . 7 Power 3 | 1 . 1 . 1 Engine 2 | 1 . . . 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 7 | 2 3 1 . 1 Treads 3 | . 2 1 . . Leg 1 | . 1 . . . Wheel 3 | 2 . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 6 . . . Device 2 | 1 1 . . . Storage 4 | 1 3 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 2 . . . Artifact . | . . . . . Weapon 23 | 2 9 7 . 5 Energy Gun 4 | 2 1 1 . . Energy Cannon . | . . . . . Ballistic Gun 12 | . 5 4 . 3 Ballistic Cannon . | . . . . . Launcher 3 | . 1 2 . . Special Weapon 4 | . 2 . . 2 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . 3 5 . 4 Power 2 | . . 1 . 1 Propulsion 4 | . 2 1 . 1 Utility . | . . . . . Weapon 6 | . 1 3 . 2 Highest Loss Streak 2 | . 2 2 . 2 Average Slot Usage (%) 97 | . 99 99 100 86 Engine 8 | . 14 10 . 2 Core 4 | . . 3 14 6 Treads 18 | . 3 28 28 22 Leg 1 | . 4 . . . Wheel 6 | . 19 . . 2 Device 1 | . 4 . . . Storage 25 | . 19 28 28 28 Protection 1 | . 3 . . . Energy Gun 1 | . 2 1 . . Ballistic Gun 22 | . 21 21 28 17 Launcher 1 | . . 4 . . Special Weapon 1 | . 3 . . 6 Naked Turns . | . . . . . Heaviest Build 73 | 13 73 73 71 71 Greatest Support 40 | 32 40 40 40 40 Greatest Overweight (x) 6 | . 4 1 1 6 Average Overweight (x) 1 | . 1 1 1 2 Largest Inventory Capacity 20 | 6 20 20 20 20 Average Capacity 17 | 5 12 20 20 20 Most Carried 20 | 6 20 20 20 20 Average Carried 16 | 4 12 19 19 19 Final Capacity 20 | 6 20 20 20 20 Final Carried 20 | 6 20 19 20 20 Class Distribution -------------------- 74% | Hauler-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 939 | 166 415 275 . 83 Remotely . | . . . . . Salvage Created 873 | 134 506 152 . 81 Parts 57 | 7 27 23 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 30 | . 13 12 . 5 Guns 19 | . 10 4 . 5 AOE 11 | . 3 8 . . Classes Destroyed 7 | 2 4 . . 1 Worker 1 | . 1 . . . Tunneler 4 | 3 1 . . . Recycler 1 | 1 . . . . Watcher 1 | . 1 . . . Swarmer 12 | . 3 9 . . Grunt 13 | . 10 3 . . Assembled 5 | . . . . 5 Best Kill Streak 4 | 2 4 4 . 2 Combat Bots Only 4 | . 4 4 . 2 Max Kills in Single Turn 3 | 1 3 2 . 1 Gunslinging . | . . . . . Exploded 3 | . 3 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 1496 | . 577 613 . 306 Core 263 | . 57 97 . 109 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 148 | 10 70 25 . 43 Largest 2 | 2 2 2 . 2 Hottest 100 | 90 100 60 . 100 Shots Fired 229 | 20 114 38 . 57 Gun 180 | 20 92 28 . 40 Cannon . | . . . . . Launcher 12 | . 2 10 . . Special 37 | . 20 . . 17 Kinetic 156 | . 92 24 . 40 Thermal 61 | 20 20 4 . 17 Explosive 12 | . 2 10 . . Electromagnetic . | . . . . . Robot Hit Streak 15 | 4 15 13 . 9 Robot Miss Streak 5 | 2 5 2 . 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 121 | 11 60 26 . 24 Core Hits 70 | 5 30 20 . 15 Critical Hits 2 | . 2 . . . Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2004 | 92 957 743 . 212 Guns 1209 | 92 758 147 . 212 Cannons . | . . . . . Explosions 795 | . 199 596 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1095 | . 758 125 . 212 Thermal 114 | 92 . 22 . . Explosive 795 | . 199 596 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 2 2 2 7 Average Corruption 2 | . 2 2 2 4 Corruption Purged . | . . . . . Effects 37 | . 11 6 6 14 Message Errors 7 | . 2 2 1 2 Matter Fused 2 | . . . . 2 Heat Flow Errors 3 | . 1 1 1 . Energy Discharges 11 | . 3 2 3 3 Data Loss (minor) 5 | . . 1 1 3 Targeting Errors 7 | . 3 . . 4 Weapon Failures 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 73 | . 26 47 . . Projectiles . | . . . . . Explosions 73 | . 26 47 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 189 | . 53 136 . . Shots 8 | . 2 6 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 255 | 120 221 156 255 84 Average Temperature 37 | 42 35 24 129 29 Received Heat Transfer 554 | . 273 141 . 140 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 310 | 260 . 50 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 215 | 20 215 185 . . Average Influence 49 | 10 64 56 . . Maximum Alert Level 1 | . 1 . . . Low Security (%) 99 | 100 97 100 . 100 Level 1 . | . 2 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 4 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 24 14 . 7 Peak Tracking Total 6 | . 6 5 . 2 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 7 | . 6 . 1 . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 14 . 1 . Successful 7 | . 6 . 1 . Failed 8 | . 8 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 10 | . 9 . 1 . Terminals 13 | . 13 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 5 . 1 . Part Schematic 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Recall Reinforcements 1 | . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 5 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 3020 | 122 1015 939 598 346 Spaces Moved 1589 | 76 599 469 330 115 Core 2 | 2 . . . . Treads 957 | . 65 469 330 93 Legs . | . . . . . Wheels 630 | 74 534 . . 22 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 180 180 140 Average Speed 153 | 98 118 180 180 182 Slowest Speed 220 | 100 220 180 180 220 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 59 | 6 92 99 70 31 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 45 | . 28 . . 17 Terrain Destroyed 120 | . 32 71 . 17 Melee . | . . . . . Projectile 36 | . 19 . . 17 AOE 84 | . 13 71 . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 1883 | 99 748 534 336 166 Wait 51 | . 33 18 . . Move 1585 | 75 598 468 329 115 Hop . | . . . . . Pick Up 39 | 7 20 8 3 1 Fast Attach 13 | 6 3 2 . 2 Attach 9 | 1 3 4 . 1 Detach 1 | . 1 . . . Swap 19 | . 12 3 . 4 Drop 18 | . 8 6 4 . Fire 148 | 10 70 25 . 43 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 369 | -10/Materials | Identified exit to Mines 406 | -10/Materials | Discovered new exit (range 11) 570 | -10/Materials | Discovered new exit (range 14) 1058 | -10/Materials | Discovered new exit (range 13) 1069 | -10/Materials | Build established: Hauler-Mutant 1138 | -10/Materials | Entered Mines 1246 | -10/Mines | Discovered new exit (range 10) 1290 | -10/Mines | Learned 8 Materials zone layouts 1471 | -10/Mines | Discovered new exit (range 5) 1863 | -10/Mines | Core integrity fell below 50% 2069 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2069 | -10/Mines | Discovered new exit (range 5) 2077 | -10/Mines | Entered Exiles 2119 | -10/Exiles | Met 8R-AWN 2151 | -10/Exiles | Met EX-HEX 2238 | -10/Exiles | Met EX-DEC 2391 | -10/Exiles | Met EX-BIN 2414 | -10/Exiles | Aligned with FarCom system 2416 | -10/Exiles | Given EX-Vault access code 2457 | -10/Exiles | Opened EX-Vault 2466 | -10/Exiles | Found Prototype Energy Cannon 2469 | -10/Exiles | Identified Gui. Plasma Cannon 2480 | -10/Exiles | Found AWS/Autocannon 2487 | -10/Exiles | Found Skeleton Box 2538 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2657 | -10/Exiles | Discovered new exit (range 11) 2675 | -10/Exiles | Stole three prototypes: Skeleton Box, Gui. Plasma Cannon, AWS/Autocannon 2675 | -10/Exiles | Entered Mines 2738 | -9/Mines | Assembled infested the area 2743 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2947 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2954 | -9/Mines | Found Prototype Device 3007 | -9/Mines | Core integrity fell below 20% 3021 | -9/Mines | Destroyed by as-69484 with Assembled Maul Last Messages --------------- 02912_ Acquired 19 matter. 02928_ System corrupted: Component data lost. 02947_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 02952_ =HLDAE4ITEFG7/ U1OXGN8 02954_ Acquired Prototype Device. 02968_ Acquired Lgt. Ion Engine. 02970_ System corrupted: Energy discharge (-31). 02970_ Acquired 21 matter. 02974_ Acquired Wheel. 03005_ System corrupted: Lgt. Assault Rifle targeting data glitched. 03008_ System corrupted: Matter fused (-7). 03009_ System corrupted: Lgt. Assault Rifle targeting data glitched. 03013_ as-10471 destroyed. 03014_ Acquired 14 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#####??????????????????????????????????????? | | ?????## ##????############?????????##??????????? | | ###### ###### a@ #??????? ##?????????? | | # ## ######## #????? ###???????? | | ## ## #?????## #??? ??????? | | # ## #????## ## ??????? | | ### ### ####????# #??????? | | ??## ###### ######## """ #??????? | | ???## ###?# """ #??????? | | ?#### ##### % """ ?????????? | | ?# ###### ### ????????????? | | ?# ######## #????# #?# ??????????????? | | ?#????????# #????# #?## ## ????????????????? | | ??????????# #????# #??# ##??# ????????????????? | | ??????????# #????# #??# #???? ?????????????????? | | ?????????? #???## #### #????# ?????????????????? | | ??????????###?### #?????# ?????????????????? | | ?????????????## #????????????????????????? | | ???????####### #####????????????????????????? | | ???????# ####?????????????????????????? | | ???????# ######" #####?????????????????????? | | ??????????????# #?????????????????????? | | ?????????????##" ### #?????????????????????? | | ????????????####### ##????#?????????????????????? | | ???????????## ##???###???????????????????????????? | | ??????????## #??????????????????????????????????? | | ??????????# ###??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredFactoryReactor Manual? 0 Play Time 00:21:16 Cumulative 147.4 hours Start 2020.08.28 @ 16:46:02 End 2020.08.28 @ 17:12:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 58 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e3b62a8-2899-456c-a1f7-d7ba30d6bddf