Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.07 @ 15:27:11 Player: Zirov Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1665) 1665 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 3909 Bonus ------- High Alert Combat Kills 84 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Trap Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Heat Sink Improved Heat Sink Large Storage Unit Weight Redist. System Improved Terrain Scan Processor Trap Extractor (0/4) Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Trap Scanner Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Heat Sink Improved Heat Sink Large Storage Unit High-capacity Matter Pod Weight Redist. System Improved Terrain Scan Processor Trap Extractor Heavy Assault Rifle Heavy Assault Rifle Autogun Shotgun [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 49 | 6 3 21 6 13 Power 7 | 1 . 4 1 1 Engine 7 | 1 . 4 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 18 | 2 1 7 2 6 Treads . | . . . . . Leg 18 | 2 1 7 2 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 5 3 2 Device 3 | . 1 1 . 1 Storage 4 | 1 1 1 . 1 Processor 2 | . . 2 . . Hackware 2 | . . 1 1 . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 11 | 2 . 5 . 4 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 10 | 2 . 5 . 3 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 27 | . 1 8 2 16 Power 4 | . . 2 . 2 Propulsion 11 | . 1 3 1 6 Utility 4 | . . . 1 3 Weapon 8 | . . 3 . 5 Highest Loss Streak 14 | . 1 2 1 14 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 97 | . 94 98 99 98 Engine 10 | . 14 11 9 8 Leg 31 | . 26 31 35 35 Device 6 | . 9 5 . 8 Storage 11 | . 14 11 9 9 Processor 7 | . . 10 9 9 Hackware 4 | . . 4 12 . Protection 2 | . . . 5 8 Ballistic Gun 21 | . 28 21 18 12 Naked Turns . | . . . . . Heaviest Build 42 | 14 30 35 36 42 Greatest Support 55 | 20 20 30 40 55 Greatest Overweight (x) 2 | . 2 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 Most Carried 15 | . 9 15 15 15 Average Carried 10 | . 4 11 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | . 9 13 14 11 Class Distribution -------------------- 71% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Sto Matter Collected 1774 | 232 210 819 140 373 Remotely . | . . . . . Salvage Created 2084 | . 210 1012 228 634 Parts 128 | . 13 62 20 33 Haulers Intercepted 4 | . . 1 1 2 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Combat Hostiles Destroyed 49 | . 7 24 5 13 Guns 43 | . 7 24 5 7 Cannons 6 | . . . . 6 Classes Destroyed 10 | . 2 5 1 2 Worker 2 | . . 1 . 1 Builder 1 | . . . . 1 Tunneler 1 | . . . 1 . Hauler 4 | . . 1 1 2 Operator 1 | . . 1 . . Watcher 2 | . . 1 . 1 Swarmer 15 | . 3 7 3 2 Grunt 21 | . 4 12 . 5 Sentry 11 | . . 5 2 4 Hunter 2 | . . . . 2 Best Kill Streak 6 | . 3 6 3 6 Combat Bots Only 5 | . 3 5 3 5 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Damage Taken 3611 | . 437 1062 141 1971 Core 779 | . 69 159 . 551 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 72 60 . . Volleys Fired 170 | . 32 72 13 53 Largest 2 | . 2 2 2 2 Hottest 67 | . 40 46 46 67 Shots Fired 338 | . 64 142 26 106 Gun 300 | . 64 142 26 68 Cannon 38 | . . . . 38 Launcher . | . . . . . Special . | . . . . . Kinetic 338 | . 64 142 26 106 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 19 | . 8 19 12 17 Robot Miss Streak 3 | . 3 2 2 3 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 2 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 250 | . 41 114 18 77 Core Hits 94 | . 11 42 10 31 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 8 | . 1 1 . 6 Destroy 3 | . 1 1 . 1 Blast 5 | . . . . 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3849 | . 506 1658 258 1427 Guns 3222 | . 506 1658 258 800 Cannons 627 | . . . . 627 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 3849 | . 506 1658 258 1427 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 20 | . . . . 20 Projectiles 20 | . . . . 20 Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 138 | . . 1 1 138 Average Temperature 39 | . . 1 1 43 Received Heat Transfer 1029 | . 144 381 9 495 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Peak Influence 554 | . 174 449 294 554 Initial 142 | . . 29 142 124 Average 230 | . 101 278 202 318 Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 44 | 100 100 21 54 20 Level 1 43 | . . 62 45 51 Level 2 12 | . . 16 . 28 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 3 . 5 Investigation 3 | . 1 . . 2 Extermination . | . . . . . Reinforcement 6 | . 1 3 . 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Distress Signals 5 | . . 4 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 10 42 5 24 Peak Tracking Total 9 | . 3 7 3 9 Tactical Retreats 5 | . 1 4 . . Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Sto Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Machines Accessed 9 | . 2 2 2 3 Terminals 8 | . 2 2 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 23 | . 5 6 3 9 Successful 14 | . 5 4 2 3 Failed 9 | . . 2 1 6 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 4 | . 1 3 . . Terminals 21 | . 5 6 1 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 12 | . 5 4 . 3 Robot Analysis 1 | . . . . 1 Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . . 1 Branch Access Points 2 | . 1 1 . . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . . 1 . . Locate Traps 2 | . 1 . . 1 Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 2 2 2 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Sto Turns Passed 2588 | 56 552 1213 350 417 Spaces Moved 1253 | 45 270 576 186 176 Core 9 | 9 . . . . Treads . | . . . . . Legs 1244 | 36 270 576 186 176 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 136 | 106 143 144 120 120 Slowest Speed 260 | 120 260 190 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 36 40 15 35 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . . . 6 Melee . | . . . . . Projectile 6 | . . . . 6 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Total 1796 | 50 369 814 287 276 Wait 273 | . 57 115 75 26 Move 1249 | 44 269 575 185 176 Hop . | . . . . . Pick Up 38 | . 8 20 6 4 Fast Attach 9 | 6 2 1 . . Attach 22 | . . 10 4 8 Detach 2 | . . 1 . 1 Swap 18 | . 1 10 2 5 Drop 15 | . . 10 2 3 Fire 170 | . 32 72 13 53 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 57 | -11/Junkyard | Entered Materials 223 | -10/Materials | Identified exit to Mines 239 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 609 | -10/Materials | Entered another Materials area 609 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1033 | -9/Materials | Build established: Scavenger-Mutant 1560 | -9/Materials | Discovered new exit (range 12) 1731 | -9/Materials | Identified exit to Mines 1807 | -9/Materials | Discovered new exit (range 8) 1822 | -9/Materials | Entered another Materials area 1822 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2128 | -8/Materials | Discovered new exit (range 16) 2172 | -8/Materials | Entered Storage 2554 | -8/Storage | Garrison activated, responded to threat 2574 | -8/Storage | Core integrity fell below 50% 2588 | -8/Storage | Core integrity fell below 20% 2589 | -8/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02563_ U-05 Engineer builds a Wall. 02565_ Knocked back. 02565_ S-10 Pest destroyed. 02565_ Switching to secondary target: B-36 Bruiser. 02566_ Acquired 4 matter. 02568_ Lgt. Angular Momentum Engine destroyed. 02571_ Carbon-fiber Leg destroyed. 02571_ System corrupted by crushing effect (+2). 02573_ Aluminum Leg destroyed. 02573_ Carbon-fiber Leg destroyed. 02576_ Hcp. Matter Pod destroyed. 02576_ System corrupted by crushing effect (+2). 02576_ Knocked back. 02581_ S-10 Pest destroyed. 02581_ Imp. Targeting Computer destroyed. 02581_ System corrupted by crushing effect (+1). 02585_ Shotgun destroyed. 02585_ Autogun destroyed. 02588_ L-31 Rogue destroyed. 02589_ B-36 Bruiser destroyed. 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""" #???????????????# | | ??????#??? #?????????????### | | ?????????? #?????????????" + | | ??????????##### #?????????????#T# | | ??????????????# #?????????????### | | ??????????????# #???????????????# | | ??????????????? ????????????????# | | ????????????????????????????????## | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????## | | ????????????????????????????????#! | | ????????????????????????????????#! | | ????????????????????????????????#! | | ????????????????????????????????#! | | ????????????????????????????????## | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 265 Matter Stores 386 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- Trap Extractor | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightBarrageCloak Manual? 0 Play Time 00:38:26 Cumulative 33.0 hours Start 2023.03.04 @ 19:55:09 End 2023.03.07 @ 15:27:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f085a65-6e72-41f3-a205-5625c0bc5967