Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 19:38:43 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (38) 190 Value Destroyed (625) 625 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1715 Bonus ------- None Cogmind --------- Core Integrity 353/400 Matter 162/300 Energy 265/265 System Corruption 0% Temperature Warning (357) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Heat Sink Medium Storage Unit > --- WEAPON (3) ------- Spread Laser Spread Laser Autogun > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Seismic Detector Seismic Detector Beam Rifle Spread Laser Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Seismic Detector > --- WEAPON ----------- Spread Laser Spread Laser Autogun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Small Storage Unit Seismic Detector Beam Rifle Spread Laser Assault Rifle [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 28 | 8 5 15 Power 6 | 2 3 1 Engine 6 | 2 3 1 Core . | . . . Reactor . | . . . Propulsion 8 | 2 . 6 Treads . | . . . Leg 8 | 2 . 6 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 2 2 1 Device 3 | 1 1 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 2 . 7 Energy Gun 6 | 1 . 5 Energy Cannon . | . . . Ballistic Gun 3 | 1 . 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 6 | 1 5 9 Power 1 | . 1 2 Propulsion . | . . 1 Utility 1 | . . 2 Weapon 2 | . 2 2 Tool/Special . | . . . Unused Backups 4 | . . 4 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 3 | . . 3 Tool/Special . | . . . Average Slot Usage (%) 97 | . 98 95 Engine 12 | . 14 9 Leg 28 | . 27 30 Device 12 | . 13 11 Storage 12 | . 14 11 Energy Gun 13 | . 14 13 Ballistic Gun 15 | . 13 19 Peak Build Rating 15 | 7 7 15 Average Rating 8 | 5 6 11 On Entrance 4 | . 7 7 Naked Turns . | . . . Heaviest Build 27 | 15 20 27 Greatest Support 33 | 20 20 33 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 7 9 10 Most Carried 10 | 2 8 10 Average Carried 6 | 1 5 9 Final Capacity 10 | 8 10 10 Final Carried 10 | 2 8 10 Class Distribution -------------------- 64% | Mutant 23% | Scavenger-Gunner 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 804 | 236 268 300 Remotely . | . . . Salvage Created 1032 | 158 317 557 Parts 74 | 13 25 36 Haulers Intercepted 2 | . 2 . Recyclers Shooed 4 | 1 2 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 25 | . 10 15 Guns 25 | . 10 15 Classes Destroyed 9 | 2 5 2 Worker 1 | . 1 . Tunneler 5 | 4 1 . Hauler 2 | . 2 . Recycler 3 | 1 . 2 Watcher 2 | . 2 . Swarmer 16 | . 9 7 Grunt 5 | . 1 4 Duelist 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 8 | 5 3 8 Combat Bots Only 8 | . 3 8 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 111 | . 48 63 Missed 26 | . 12 14 Hits 85 | . 36 49 Melee 4 | . . 4 Projectile 81 | . 36 45 Critical Strikes 5 | . 1 4 Damage Taken 941 | . 307 634 Core 90 | . 43 47 Absorbed by Shields . | . . . Regen/Repaired (Parts) 74 | . 74 . Core Remaining (%) 91 | 100 82 . Volleys Fired 85 | 7 42 36 Largest 3 | 2 2 3 Hottest 153 | 70 70 153 Shots Fired 194 | 14 84 96 Gun 194 | 14 84 96 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 105 | 7 42 56 Thermal 89 | 7 42 40 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 14 | 6 14 6 Robot Miss Streak 7 | 1 7 7 Penetration Max . | . . . Secondary Targets 3 | . 2 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 119 | 9 47 63 Core Hits 63 | 6 20 37 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Critical Strikes 4 | 1 1 2 Burn 3 | 1 1 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1501 | 109 582 810 Guns 1489 | 109 573 807 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 12 | . 9 3 Kinetic 704 | 23 235 446 Thermal 785 | 86 338 361 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 6 | . 6 . Matter Fused 2 | . 2 . Heat Flow Errors 1 | . 1 . Energy Discharges 3 | . 3 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 3 | . 2 1 Kicked 3 | . 2 1 Crushed . | . . . Highest Temperature 522 | 36 167 522 Average Temperature 85 | 15 40 154 Received Heat Transfer 213 | . 12 201 Effects 6 | . . 6 Interference 2 | . . 2 Matter Decay 2 | . . 2 Short Circuit 2 | . . 2 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | 1 2 . Heat Transferred 2209 | 333 1073 803 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 99 | 100 100 97 Level 1 . | . . 2 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 202 | 15 118 202 Initial 24 | . 3 24 Average 41 | 3 40 51 Influence Increases 767 | 25 342 400 Destroy 0b10 Robot/C 500 | . 200 300 Destroy 0b10 Robot/NC 65 | 25 30 10 Destroy Leader 118 | . 48 70 Successful Hack 37 | . 33 4 Disable Machine 15 | . . 15 Destroy Structure 2 | . 1 1 Lose Combat Pursuer 30 | . 30 . Influence Decreases 575 | 20 288 267 Entered New Map 37 | . 2 35 Time Decay 528 | 20 286 222 Lost Part 10 | . . 10 Squads Dispatched 2 | . 1 1 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 16 18 Peak Tracking Total 7 | . 3 7 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . 2 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 10 | . 8 2 Terminals 9 | . 7 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 24 | . 21 3 Successful 17 | . 15 2 Failed 7 | . 6 1 Catastrophic . | . . . Database Lockouts . | . . . Manual 15 | . 12 3 Terminals 17 | . 14 3 Fabricators . | . . . Repair Stations 7 | . 7 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Terminal Index 1 | . 1 . Registered Components 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 6 | . 6 . Scan Component 3 | . 3 . Repair 3 | . 3 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 8 | . 6 2 Terminals 8 | . 6 2 Botnet 1 | . 1 . Skim 7 | . 5 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 6 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 3 | . 3 . Time 78 | . 78 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1352 | 48 848 456 Seismic 1352 | 48 848 456 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1473 | 84 874 515 Spaces Moved 842 | 45 519 278 Core 9 | 9 . . Treads . | . . . Legs 833 | 36 519 278 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 119 | 106 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 40 | 3 97 22 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1137 | 63 682 392 Wait 156 | 3 109 44 Move 840 | 44 518 278 Hop . | . . . Pick Up 7 | 1 2 4 Fast Attach 11 | 7 3 1 Attach 2 | . . 2 Detach . | . . . Swap 20 | 1 5 14 Drop 13 | . 1 12 Fire 85 | 7 42 36 Melee . | . . . Ram . | . . . Kick 3 | . 2 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 1 exit: Min) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 329 | -10/Materials | Repaired Aluminum Leg 357 | -10/Materials | Repaired Seismic Detector 384 | -10/Materials | Repaired Assault Rifle 532 | -10/Materials | Discovered new exit (range 16) 640 | -10/Materials | Discovered new exit (range 10) 793 | -10/Materials | Discovered new exit (range 14) 864 | -10/Materials | Learned 2 Storage zone layouts 905 | -10/Materials | Discovered new exit (range 11) 959 | -10/Materials | Entered another Materials area 959 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 960 | -9/Materials | Identified exit to Mines 1436 | -9/Materials | Build established: Scavenger-Gunner 1474 | -9/Materials | Self-destructed Last Messages --------------- 01394_ Dropped Aluminum Leg. 01395_ Acquired Beam Rifle. 01397_ Dropped Assault Rifle. 01421_ S-10 Pest destroyed. 01437_ Heat Sink broken. 01437_ Overheating: Short circuit. 01440_ Electrolysis Chamber disabled. 01448_ S-10 Pest destroyed. 01452_ Critical hit (Burn: +37). 01454_ Acquired 11 matter. 01460_ Overheating: Matter decay (-44). 01462_ Y-45 Defender destroyed. 01465_ Autogun broken. 01465_ Overheating: Short circuit. 01467_ Overheating: System interference. 01467_ Spread Laser temporarily disabled. 01468_ Acquired 33 matter. 01471_ Overheating: Matter decay (-45). 01471_ Acquired 6 matter. 01473_ Imp. Aluminum Leg destroyed. 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