Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 19:15:09 Player: Golemkid Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (1087) 1087 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3052 Bonus ------- None Cogmind --------- Core Integrity 427/550 Matter 300/300 Energy 94/100 System Corruption 0% Temperature Cool (52) Movement Walking (125) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ Heat Sink Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core High-capacity Storage Unit Small Matter Pod (50) Improved Targeting Computer Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Shield Generator > --- WEAPON ----------- Particle Gun Light Cannon Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Storage Unit Small Matter Pod Improved Targeting Computer [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Device Improved Shield Generator Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 2 | . . 1 1 . Parts Attached 40 | 6 5 12 15 2 Power 5 | 1 1 1 2 . Engine 4 | 1 1 1 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 1 4 2 . Treads . | . . . . . Leg 9 | 2 1 4 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 3 2 8 2 Device 4 | . . . 2 2 Storage 10 | 1 2 1 6 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 10 | 2 . 5 3 . Energy Gun 4 | 1 . 2 1 . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . 2 . . Ballistic Cannon 2 | . . 1 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . . 2 8 5 Power 2 | . . . 1 1 Propulsion . | . . . . . Utility 6 | . . 1 3 2 Weapon 7 | . . 1 4 2 Highest Loss Streak 5 | . . 1 5 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 97 91 73 71 Engine 8 | . 14 11 2 . Core 1 | . . . 3 7 Leg 21 | . 28 22 18 18 Device 3 | . . . 8 19 Storage 12 | . 14 12 12 9 Protection 9 | . 11 14 2 . Energy Gun 12 | . 14 14 8 9 Ballistic Gun 9 | . 14 11 4 . Ballistic Cannon 4 | . . 5 3 8 Launcher 1 | . . . 8 . Naked Turns . | . . . . . Heaviest Build 39 | 11 14 21 39 34 Greatest Support 32 | 20 20 20 32 32 Greatest Overweight (x) 2 | 1 . 2 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 8 20 15 Average Capacity 9 | 6 8 8 12 15 Most Carried 9 | 1 6 8 9 8 Average Carried 6 | . 4 7 7 5 Final Capacity 15 | 8 8 8 15 15 Final Carried 9 | 1 6 8 9 6 Class Distribution -------------------- 45% | Mutant 38% | Scavenger-Tank 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1012 | 236 118 446 171 41 Remotely . | . . . . . Salvage Created 1097 | . 164 528 281 124 Parts 71 | . 11 31 21 8 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 23 | . 2 12 6 3 Guns 14 | . 2 9 2 1 Cannons 7 | . . 3 2 2 AOE 2 | . . . 2 . Classes Destroyed 8 | . 4 1 3 . Worker 1 | . 1 . . . Builder 1 | . . . 1 . Tunneler 1 | . . . 1 . Recycler 2 | . . . 2 . Operator 1 | . 1 . . . Watcher 4 | . 2 2 . . Grunt 17 | . 2 9 5 1 Sentry 6 | . . 3 1 2 Best Kill Streak 5 | . 3 2 5 2 Combat Bots Only 2 | . 2 2 2 2 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 127 | . 19 45 29 34 Missed 29 | . 1 13 6 9 Damage Taken 1662 | . 227 449 614 372 Core 203 | . 12 68 93 30 Absorbed by Shields 66 | . . . 66 . Core Remaining (%) 92 | 100 95 83 . . Volleys Fired 89 | . 14 44 19 12 Largest 4 | . 2 3 4 2 Hottest 165 | . 60 132 165 100 Shots Fired 199 | . 28 115 35 21 Gun 151 | . 28 89 22 12 Cannon 42 | . . 26 7 9 Launcher 6 | . . . 6 . Special . | . . . . . Kinetic 109 | . 14 67 19 9 Thermal 69 | . . 47 10 12 Explosive 6 | . . . 6 . Electromagnetic 15 | . 14 1 . . Robot Hit Streak 14 | . 4 14 11 12 Robot Miss Streak 6 | . 2 6 1 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 128 | . 17 67 28 16 Core Hits 65 | . 9 30 19 7 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 . 1 Burn 2 | . . 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2223 | . 290 861 799 273 Guns 1180 | . 225 614 193 148 Cannons 479 | . . 247 107 125 Explosions 564 | . 65 . 499 . Melee . | . . . . . Ramming . | . . . . . Kinetic 866 | . 72 473 196 125 Thermal 694 | . 65 377 104 148 Explosive 499 | . . . 499 . Electromagnetic 164 | . 153 11 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . 4 . . . Matter Fused 1 | . 1 . . . Heat Flow Errors 1 | . 1 . . . Data Loss (minor) 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 44 | . . 2 42 . Projectiles 2 | . . 2 . . Explosions 42 | . . . 42 . Melee . | . . . . . Knockbacks 5 | . . 4 1 . Impact . | . . . . . Kinetic 5 | . . 4 1 . Secondary . | . . . . . Self-Inflicted Damage 344 | . 28 . 316 . Shots 7 | . 1 . 6 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 599 | . 229 599 114 52 Average Temperature 143 | . 102 188 49 23 Received Heat Transfer 749 | . 108 243 164 234 Effects 19 | . . 19 . . Shutdowns 4 | . . 4 . . Energy Bleed 2 | . . 2 . . Interference 4 | . . 4 . . Matter Decay 3 | . . 3 . . Short Circuit 3 | . . 3 . . Damage (minor) 3 | . . 3 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . 5 . 2 Heat Transferred 1752 | . 50 1036 259 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 358 | . 115 296 358 248 Initial 150 | . . 48 102 150 Average 150 | . 63 156 225 176 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 74 | 100 100 74 52 63 Level 1 25 | . . 25 47 36 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 3 1 2 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 4 | . . 2 1 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 6 16 12 5 Peak Tracking Total 5 | . 3 5 5 4 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 3 | . . 1 2 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 3 | . . . . 3 Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . . . . 5 Successful 2 | . . . . 2 Failed 3 | . . . . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . . . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . . 2 Open Door 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1573 | 62 276 748 329 158 Spaces Moved 749 | 41 168 356 112 72 Core 13 | 13 . . . . Treads . | . . . . . Legs 736 | 28 168 356 112 72 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 125 Average Speed 138 | 103 120 131 185 162 Slowest Speed 260 | 120 120 260 195 195 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 50 42 16 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 120 | . 5 . 115 . Melee . | . . . . . Projectile . | . . . . . AOE 120 | . 5 . 115 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1113 | 57 214 553 197 92 Wait 219 | 10 26 134 48 1 Move 745 | 40 167 355 111 72 Hop . | . . . . . Pick Up 9 | 1 2 3 2 1 Fast Attach 16 | 6 1 3 4 2 Attach 4 | . . 1 3 . Detach . | . . . . . Swap 20 | . 4 8 8 . Drop 11 | . . 5 2 4 Fire 89 | . 14 44 19 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 13) 63 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 16) 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 891 | -9/Materials | Build established: Scavenger-Tank 1039 | -9/Materials | Discovered new exit (range 11) 1087 | -9/Materials | Entered another Materials area 1087 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1233 | -8/Materials | Lost 5 parts (1p2u2w) 1394 | -8/Materials | Discovered new exit (range 2) 1416 | -8/Materials | Entered Storage 1565 | -8/Storage | Garrison activated, responded to threat 1574 | -8/Storage | Self-destructed Last Messages --------------- exceed the object's Armor value. Inspect machines by right-clicking on them, and walls via Ctrl-RMB (or as any other object in keyboard mode). Hovering the cursor over an object also shows its Armor in the Scan window. Imp. Sensor Array destroyed. Y-45 Defender suffers critical hit (Burn). Imp. Ion Engine melted. Beam Rifle melted. Y-45 Defender destroyed. Imp. Sensor Array destroyed. Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). G-47 Trooper destroyed. G-47 Trooper calls for garrison reinforcements. ALERT: Activating Garrison Access S001. Lgt. Cannon destroyed. Critical hit (Burn: +37). Particle Gun destroyed. 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Y=! #???? | | ????????????????????#%@ #???? | | ??????????????#######g###### ### #???? | | ??????????????# [% ## ##??? #???? | | ??????????????# """ "" ## #?????""" #???? | | ??????????????#![ """ G" ## #??????""? #???? | | ??????????????#[ """ "" ## #??????????????? | | ?????????????# + #??????????????? | | ?????????????################+##??????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 160 Matter Stores 351 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmGuidedLink Manual? 0 Play Time 00:17:42 Cumulative 4.1 hours Start 2024.03.31 @ 18:58:26 End 2024.03.31 @ 19:15:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 79df518d-4250-427b-a00e-a11d4633425b