Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.17 @ 00:12:58 Player: jumpy Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (178) 890 Value Destroyed (8832) 8832 Prototype IDs (50) 1000 Alien Tech Used (3) 600 Bonus (8423) 8423 TOTAL SCORE: 30045 Bonus ------- High Alert Combat Kills 456 Follower Combat Kills 554 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 188 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Friendly Fire -175 Cogmind --------- Core Integrity 0/1600 Matter 283/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Enhanced Biometal Leg Centrium Leg Heavy Shield Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Cooling System Matter Compressor Advanced Signal Interpreter Advanced Signal Interpreter Advanced Phase Shifter Backup Plating III Advanced Force Field Advanced Recalibrator > --- WEAPON ----------- Potential Cannon Phasing Sabre > --- INVENTORY -------- Myomer Leg Myomer Leg Myomer Leg HERF Cannon Enhanced Nova Cannon [Rating: 169] Favorites ----------- Power Light Fission Core Engine Heavy Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Potential Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Impact Weapon Impact Mace Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 6 | . . 2 . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . 1 Utility 10 | . . . . 2 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . 1 . 1 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 188 | 9 . 5 . 12 15 5 3 5 3 4 1 . . 1 3 5 . 2 4 4 6 5 11 3 2 13 20 34 13 Power 20 | 2 . 1 . 1 2 . . . . . . . . 1 1 . . . 1 2 . . 2 . . 1 3 1 2 Engine 6 | 2 . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . 1 3 1 2 Propulsion 48 | 2 . 2 . 4 4 3 1 . 1 2 . . . . 1 . . . 1 1 3 . 2 1 . . 10 10 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 46 | 2 . 2 . 4 4 3 1 . 1 2 . . . . 1 . . . 1 1 3 . 2 1 . . 8 10 . Wheel 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 74 | 2 . . . 4 6 1 1 4 1 1 1 . . . 1 1 . 2 1 1 2 1 6 2 2 7 6 15 6 Device 37 | 1 . . . 1 4 1 1 1 . . 1 . . . . 1 . 1 . . . 1 3 1 . 5 4 9 2 Storage 5 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Processor 14 | . . . . . 1 . . 1 1 . . . . . 1 . . . . . 1 . 2 . 1 . 1 5 . Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Protection 16 | . . . . 2 1 . . 2 . 1 . . . . . . . 1 1 1 1 . . 1 1 1 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 46 | 3 . 2 . 3 3 1 1 1 1 1 . . . . . 4 . . 1 . 1 4 1 . . 5 1 8 5 Energy Gun 15 | 1 . . . 2 2 1 . . . 1 . . . . . . . . . . . 3 . . . . . 2 3 Energy Cannon 9 | . . 2 . . . . . . . . . . . . . 1 . . 1 . . . . . . 2 1 1 1 Ballistic Gun 5 | 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . Launcher 5 | . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . 2 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 . . 3 . . . . . . . . . . . . 3 . . . . 6 . . 6 1 1 . Corrupted Parts 7 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . 2 1 . . 1 . System Corruption 47 | . . . . . . . . . . . . . . . . . . . 2 . 20 . . 14 10 . . 1 . Parts Lost 86 | . . . . . 2 4 2 . . . 1 . . 1 . 1 . . 3 5 7 . 2 4 1 6 . 32 15 Power 12 | . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 . . 3 . 3 2 Propulsion 25 | . . . . . . 3 1 . . . . . . . . . . . . 3 3 . . 2 1 1 . 9 2 Utility 30 | . . . . . 2 . . . . . . . . . . . . . 1 1 3 . . 1 . 2 . 13 7 Weapon 19 | . . . . . . 1 1 . . . 1 . . . . 1 . . 1 1 1 . . 1 . . . 7 4 Highest Loss Streak 19 | . . . . . 1 3 2 . . . 1 . . 1 . 1 . . 3 2 5 . 2 2 1 2 . 19 6 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Average Backups 10 | 4 7 7 8 10 13 11 12 12 14 13 13 13 13 12 11 13 13 14 12 11 11 11 12 11 7 11 2 4 . Power 1 | . 1 1 1 1 1 1 1 1 1 1 2 2 2 1 . 1 1 1 . . 1 1 1 2 2 1 . . . Propulsion 2 | 1 2 2 2 3 6 5 3 3 3 3 3 3 3 3 3 4 3 3 3 1 1 2 1 1 1 1 . 1 . Utility 4 | . 2 2 3 3 4 3 5 6 6 5 6 6 6 6 5 5 6 6 6 6 6 6 5 5 2 3 1 . . Weapon 2 | 1 2 2 2 2 1 2 1 2 3 3 2 2 2 2 2 2 3 3 2 1 1 1 2 2 2 5 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 23 | . . 2 . 3 6 . . . . 2 . . . . . 1 . 1 . . 1 1 1 . . 2 3 . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . 2 . . Utility 9 | . . 1 . 1 1 . . . . 2 . . . . . 1 . 1 . . 1 . 1 . . . . . . Weapon 7 | . . 1 . 1 1 . . . . . . . . . . . . . . . . 1 . . . 2 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 92 100 94 97 91 90 99 100 99 100 100 100 100 99 99 100 100 99 87 87 78 91 89 84 76 24 77 27 Engine 2 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 3 . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . 2 11 11 11 11 10 3 . . 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 6 10 10 4 5 4 4 5 6 1 Leg 26 | . 28 37 44 36 30 29 29 30 30 33 33 33 33 33 29 29 29 29 29 26 25 21 28 27 22 17 6 23 5 Device 14 | . 14 11 11 9 20 15 15 15 15 19 20 20 20 20 17 17 17 17 17 20 16 6 13 13 14 10 2 20 4 Storage 5 | . 14 11 11 12 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 . 1 1 Processor 8 | . . . . . 5 . . 6 7 6 6 6 6 6 10 11 11 11 11 10 11 15 15 15 18 18 . 9 8 Protection 5 | . . . . 8 1 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 5 5 5 5 4 8 2 4 1 Energy Gun 8 | . 14 7 . 3 22 22 19 14 15 13 13 13 13 13 11 5 1 5 2 . . 5 14 13 9 . . . 2 Energy Cannon 2 | . . 7 22 13 . . . . . . . . . . . . 3 . 5 3 . . . . . 5 3 4 1 Ballistic Gun 2 | . 14 7 . . . . . 4 6 5 6 6 6 6 5 5 5 5 . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 2 2 . . . . . . . 2 4 5 5 5 5 2 . . 3 . . . . Peak Build Rating 169 | 7 8 12 11 33 53 53 53 53 56 66 66 66 66 66 78 86 86 88 94 101 102 94 128 128 120 134 142 169 73 Average Rating 76 | 6 7 10 11 18 42 51 51 51 54 64 65 66 66 65 75 79 85 84 88 88 89 83 117 119 119 116 48 134 41 On Entrance 62 | . 7 8 11 11 33 53 52 53 53 56 66 66 66 66 66 78 85 84 85 94 85 75 94 128 114 114 3 142 19 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 9 . . Naked Turns 287 | . . . . . . . . . . . . . . . . . . . . . . . . . . 44 220 . 23 Heaviest Build 125 | 15 15 20 20 49 65 65 65 64 52 53 53 53 53 53 56 73 77 66 86 87 93 84 91 96 100 125 92 109 48 Greatest Support 205 | 20 20 40 40 68 72 72 72 72 72 90 90 90 90 90 95 95 95 95 102 120 124 83 143 143 118 98 185 205 60 Greatest Overweight (x) 7 | . . . . 1 . . 1 . . . . . . . . . . . . . 1 1 1 . 1 1 7 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 15 Average Capacity 13 | 7 8 8 8 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 5 9 Most Carried 15 | 7 8 8 8 15 15 15 15 15 15 15 15 14 14 14 14 15 15 15 15 15 15 15 15 15 10 15 5 5 3 Average Carried 11 | 4 7 7 8 10 14 12 13 13 14 14 14 14 14 13 12 14 14 15 14 13 14 14 14 13 8 12 3 4 . Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 7 8 8 8 15 15 12 14 15 15 15 14 14 14 13 14 14 15 15 15 14 14 15 15 10 10 5 5 3 . Class Distribution -------------------- 20% | Mutant 17% | Derelict-Mutant 10% | Tank 8% | Scavenger-Gunner 8% | Skirmisher 7% | Gunner 6% | Commander-Tank 5% | Derelict-Tank 5% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Derelict-Tank | -6/Factory Derelict-Tank | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Mutant | -4/Factory Derelict-Mutant | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Commander-Tank | -4/Warlord Scavenger-Tank | -3/Proximity Caves Derelict-Mutant | -3/Research Gunner | -3/Testing Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Matter Collected 3816 | 347 . 93 . 233 236 40 . 80 121 89 137 50 . 15 . 180 85 40 120 50 162 90 165 34 . 277 398 648 126 Remotely 341 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341 . Salvage Created 8602 | 227 81 100 . 533 892 381 123 . 213 149 141 52 . 43 . 118 70 . 409 423 821 59 103 441 62 1500 . 1326 335 Parts 389 | 30 8 4 . 22 36 16 4 . 13 10 2 . . 2 . 6 4 . 19 15 31 6 9 21 . 63 . 56 12 Haulers Intercepted 4 | . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 90 | . . . . . . 15 4 . 16 . 2 . . 2 . 10 4 . 3 . 7 6 . 21 . . . . . Prevented 43 | . . . . . . . 3 . . . . . . . . 2 . . 12 . 26 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 149 | . 2 2 . 8 17 9 2 . 6 5 3 1 . 1 . 5 4 . 8 7 10 1 2 7 1 28 . 16 4 Melee 12 | . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . . . 7 . Guns 58 | . 2 2 . . 15 9 2 . 3 3 2 1 . 1 . 1 4 . . . . 1 2 6 . . . 2 2 Cannons 24 | . . . . 4 . . . . . . . . . . . . . . 1 . . . . . . 14 . 5 . AOE 30 | . . . . . . . . . 3 2 1 . . . . 4 . . 4 4 1 . . . . 10 . . 1 Classes Destroyed 17 | 3 1 1 . 2 2 1 1 . 1 . . . . . . . . . . 1 . . 1 . . 3 . . . Worker 6 | 1 . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . 2 . . . Builder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Tunneler 10 | 8 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . Recycler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Watcher 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Swarmer 33 | . . . . . 4 4 . . 3 2 . . . . . 5 4 . 5 3 . . . 3 . . . . . Grunt 59 | . 2 1 . 5 9 3 . . . 1 3 . . . . . . . . 3 9 . . . 1 14 . 6 2 Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . Sentry 18 | . . 1 . 2 2 1 1 . . . . 1 . . . . . . 1 1 . . . 1 . 6 . . 1 Hunter 10 | . . . . 1 1 . . . 1 2 . . . . . . . . 2 . . . . . . . . 3 . Programmer 20 | . . . . . 1 . . . 1 . . . . 1 . . . . . . 1 1 . 1 . 8 . 5 1 Behemoth 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 6 | 4 2 2 . 4 4 4 2 . 3 2 3 1 . 1 . 4 4 . 5 3 6 1 1 5 1 6 . 5 2 Combat Bots Only 5 | . 2 2 . 4 4 4 2 . 3 2 3 1 . 1 . 4 4 . 5 3 5 1 1 5 1 4 . 5 2 Max Kills in Single Turn 3 | 1 1 1 . 1 2 2 1 . 3 2 1 1 . 1 . 3 1 . 2 2 1 1 1 2 1 3 . 1 1 Gunslinging 1 | . . . . . 1 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . Exploded 3 | . . . . . . . . . 3 1 1 . . . . 3 . . 2 1 1 . . . . 3 . . 1 Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Hostile Shots Fired 1836 | . 9 15 . 56 154 75 51 . 41 47 14 18 . 38 5 34 32 . 59 74 86 6 4 107 58 165 2 455 231 Missed 615 | . 5 1 . 17 48 26 17 . 12 16 2 11 . 20 4 12 8 . 19 23 32 1 . 27 21 52 . 156 85 Hits 1221 | . 4 14 . 39 106 49 34 . 29 31 12 7 . 18 1 22 24 . 40 51 54 5 4 80 37 113 2 299 146 Melee 16 | . . . . . . 2 6 . . . . . . . . . . . . . . . . . . 1 . 7 . Projectile 1205 | . 4 14 . 39 106 47 28 . 29 31 12 7 . 18 1 22 24 . 40 51 54 5 4 80 37 112 2 292 146 Critical Strikes 46 | . . 1 . 2 2 2 . . . . . . . 2 . . . . 1 1 5 . . 3 3 6 . 13 5 Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . Damage Taken 21490 | . 43 210 . 691 1409 662 395 . 525 479 233 53 . 348 23 302 268 . 500 789 675 106 150 1311 468 2207 77 6058 3508 Core 4295 | . 10 48 . 107 199 87 16 . 86 51 60 5 . 58 . 21 38 . 84 70 83 . . 107 19 354 . 1179 1613 Absorbed by Shields 3581 | . . . . . . . . . . . . . . . . . 116 . 262 429 373 . 60 1113 295 202 . 731 . Ignored by Resistances 106 | . . . . . . . . . . . . . . . . . . . . . . . 22 29 . . . 55 . Regen/Repaired (Parts) 1266 | . . . . . 154 . . 632 . 128 . . . . 146 . . . . 92 . . 40 . . . 74 . . Core Remaining (%) 73 | 100 96 . 88 80 . . . . 44 . . . . 79 . . . . 85 . . . . 71 . 71 . 18 . Volleys Fired 437 | 22 6 13 . 24 41 18 9 . 15 13 6 2 . 3 4 6 13 . 32 6 7 2 20 43 . 59 1 52 20 Largest 3 | 2 2 2 . 2 3 3 3 . 3 3 3 3 . 3 3 2 1 . 1 2 1 3 3 3 . 3 1 3 3 Hottest 313 | 70 70 70 . 138 207 207 207 . 166 166 172 172 . 172 172 103 39 . 88 193 39 282 282 282 . 313 200 186 282 Shots Fired 844 | 44 12 26 . 48 123 54 22 . 41 31 14 6 . 9 12 8 13 . 32 7 8 6 61 102 . 69 1 64 31 Gun 619 | 44 12 26 . 10 123 54 22 . 39 27 12 6 . 9 12 4 12 . 3 . . 5 61 102 . 2 . 16 18 Cannon 189 | . . . . 38 . . . . . . . . . . . . . . 22 2 1 1 . . . 67 1 47 10 Launcher 36 | . . . . . . . . . 2 4 2 . . . . 4 1 . 7 5 7 . . . . . . 1 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 125 | 22 6 13 . . . . . . 13 9 4 2 . 3 4 2 12 . . . 1 1 . . . 17 . 16 . Thermal 650 | 22 6 13 . 48 123 54 22 . 26 18 8 4 . 6 8 2 . . 3 1 . 5 61 102 . 52 1 47 18 Explosive 12 | . . . . . . . . . 2 4 2 . . . . . . . . . . . . . . . . 1 3 Electromagnetic 57 | . . . . . . . . . . . . . . . . 4 1 . 29 6 7 . . . . . . . 10 Robot Hit Streak 53 | 7 4 7 . 13 37 53 16 . 6 5 7 10 . 3 5 2 4 . 3 2 6 4 6 18 . 12 . 16 23 Robot Miss Streak 13 | 4 2 4 . 3 3 1 3 . 3 5 4 1 . 3 3 5 13 . 4 1 1 2 2 2 . 1 1 4 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 12 | . 1 . . . 2 4 . . . 1 . . . . . . . . . . . . 1 1 . . . 1 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . 1 . . . . . . . . . . . . 1 1 . . . 1 1 Shots Hit Robots 639 | 25 8 16 . 49 86 44 17 . 28 23 12 6 . 4 5 3 11 . 11 13 18 4 15 82 3 46 . 81 29 Core Hits 311 | 11 4 6 . 19 34 17 5 . 21 17 9 3 . 4 3 10 13 . 9 5 10 2 7 15 . 38 1 34 14 Critical Kills 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . Critical Parts Destroyed 10 | . . . . . . . . . . . . . . . . . . . . 4 5 . . . 1 . . . . Critical Strikes 39 | 2 . . . 4 3 3 . . 2 . . 2 . 1 . . . . 1 4 5 . . . 1 3 . 8 . Burn 14 | 2 . . . 1 3 3 . . 2 . . 2 . 1 . . . . . . . . . . . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . Corrupt 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Smash 10 | . . . . . . . . . . . . . . . . . . . . 4 5 . . . 1 . . . . Sever 9 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 6 . Melee Attacks 120 | . . . . 15 . . . . . . . . . . . 14 1 . 1 16 22 . . . 5 . . 46 . Impact 54 | . . . . . . . . . . . . . . . . 9 1 . 1 16 22 . . . 5 . . . . Slashing 66 | . . . . 15 . . . . . . . . . . . 5 . . . . . . . . . . . 46 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24302 | 318 101 198 . 1077 1681 860 331 . 739 592 450 128 . 92 104 223 142 . 583 690 1254 143 460 2486 104 7031 182 3337 996 Guns 9155 | 318 101 198 . 97 1681 860 331 . 532 360 193 128 . 92 104 39 142 . 44 . . 143 460 2486 . 59 . 273 514 Cannons 6185 | . . . . 545 . . . . . . . . . . . . . . 293 69 . . . . . 3717 . 1371 190 Explosions 5587 | . . . . . . . . . 207 232 257 . . . . 184 . . 183 99 666 . . . . 3233 182 110 234 Melee 3295 | . . . . 435 . . . . . . . . . . . . . . 63 522 588 . . . 104 . . 1583 . Ramming 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . 58 Kinetic 1631 | 171 50 98 . . . . . . 168 133 49 43 . 43 40 17 142 . . . . . . . . 404 . 273 . Thermal 16321 | 147 51 100 . 642 1681 860 331 . 364 227 144 85 . 49 64 124 . . 73 38 . 143 460 2486 . 6185 182 1371 514 Explosive 1040 | . . . . . . . . . 207 232 257 . . . . . . . . . . . . . . . . 110 234 Electromagnetic 1935 | . . . . . . . . . . . . . . . . 82 . . 447 130 666 . . . . 420 . . 190 Impact 1277 | . . . . . . . . . . . . . . . . . . . 63 522 588 . . . 104 . . . . Slashing 2018 | . . . . 435 . . . . . . . . . . . . . . . . . . . . . . . 1583 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . . . . . . . . . . . . . 2 . 22 24 26 16 12 19 . 18 10 Average Corruption 13 | . . . . . . . . . . . . . . . . . . . 2 . 20 22 25 2 2 13 . 11 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 139 | . . . . . . . . . . . . . . . . . . . . . 19 27 3 11 1 52 . 22 4 Message Errors 33 | . . . . . . . . . . . . . . . . . . . . . 5 6 1 2 . 14 . 4 1 Matter Fused 26 | . . . . . . . . . . . . . . . . . . . . . 2 6 . 2 . 8 . 6 2 Heat Flow Errors 21 | . . . . . . . . . . . . . . . . . . . . . 5 6 . 1 . 5 . 4 . Energy Discharges 13 | . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . 7 . 1 . Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 4 . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 12 | . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 . 3 . 4 . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . Misfires 8 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 2 . 2 . 1 . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . 1 . Weapon Failures 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1776 | . . . . . . . . . . 36 . . . . . . . . 38 283 243 . . . 33 1040 42 50 11 Projectiles 778 | . . . . . . . . . . . . . . . . . . . . . . . . . . 752 . 26 . Explosions 385 | . . . . . . . . . . 36 . . . . . . . . . . . . . . . 288 42 8 11 Melee 613 | . . . . . . . . . . . . . . . . . . . 38 283 243 . . . 33 . . 16 . Knockbacks 9 | . . . . . . . . . . . . . . . . . . . 1 4 2 . . . . 2 . . . Impact 6 | . . . . . . . . . . . . . . . . . . . 1 3 2 . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Secondary 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Self-Inflicted Damage 631 | . . . . . . . . . 38 . . . . . . 47 18 . 26 35 . . . . . 230 . 73 164 Shots 18 | . . . . . . . . . 1 . . . . . . 2 1 . 3 4 . . . . . 3 . 1 3 Rammed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 5 Targets Rammed 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 15 Kicked 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 511 | 45 78 147 . 369 363 400 202 . 249 21 45 24 . 6 42 . . . 113 79 210 264 441 445 . 332 108 105 511 Average Temperature 117 | 16 40 66 . 122 138 150 112 . 91 10 20 18 . 3 19 . . . 31 42 85 108 154 186 . 108 60 72 157 Received Heat Transfer 3002 | . 24 117 . 315 555 213 48 . 12 33 102 18 . 177 . . . . 29 107 178 . 10 106 97 218 18 337 288 Effects 14 | . . . . . 4 1 . . . . . . . . . . . . . . . . 1 5 . 1 . . 2 Shutdowns 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 1 . . . Interference 5 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 3 . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 18 | . . . . . . . . . . . . . . . . . . . 3 4 8 . . . 1 1 . . 1 Combat Hostiles 17 | . . . . . . . . . . . . . . . . . . . 3 3 8 . . . 1 1 . . 1 Parts Fried 25 | . . . . . . . . . . . . . . . . . . . 3 4 9 . . . 1 7 . . 1 Impact Corruptions 20 | . . . . . . . . . . . . . . . . . . . 1 7 11 . . . 1 . . . . Robots Melted 9 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 4 . 2 . Combat Hostiles 8 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 3 . 2 . Parts Melted 44 | 1 . 1 . 3 6 6 1 . 1 . . 4 . . . 1 . . 1 . . 2 1 4 . 4 . 6 2 Heat Transferred 21748 | 592 148 296 . 1406 3478 1887 629 . 814 444 298 348 . 187 137 200 . . 150 37 . 148 602 3090 . 4827 180 1184 666 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . 2 . . 2 1 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Maximum Alert Level 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . 1 Low Security (%) 78 | 100 100 100 100 100 100 . . . . 100 . . . . 100 . . . . 100 . . . . 100 34 . 100 97 Level 1 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 13 63 . 2 Level 2 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 36 . . Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 891 | 10 40 70 11 103 163 . . . . 93 . . . . 44 . . . . 78 . . . . 52 891 508 168 246 Initial 501 | . . 8 11 3 16 . . . . 37 . . . . 44 . . . . . . . . . . . 501 118 36 Average 142 | 1 7 27 11 30 64 . . . . 41 . . . . 14 . . . . 15 . . . . 5 474 363 89 22 Influence Increases 5872 | 50 50 100 . 293 534 200 70 . 196 198 70 20 . 210 14 125 90 . 225 238 270 30 25 169 90 1399 72 599 535 Destroy 0b10 Robot/C 3220 | . 40 40 . 160 340 180 40 . 140 100 60 20 . 20 . 100 80 . 160 140 200 20 . 120 20 660 . 320 260 Destroy 0b10 Robot/NC 160 | 50 . . . 20 10 . . . . . . . . . . . . . . 10 5 . 10 5 . 45 . 5 . Destroy Leader 610 | . 10 20 . 52 92 20 . . 40 20 10 . . 10 . 10 10 . 20 32 20 10 . 30 10 102 . 52 40 Allied During Kill 241 | . . . . . . . . . 16 . . . . . . . . . . . . . . 14 2 70 . . 139 Successful Hack 157 | . . 10 . . 30 . . . . 20 . . . . 14 . . . . 14 . . . . 24 12 27 6 . Disable Machine 195 | . . . . . . . . . . 30 . . . . . . . . . . . . . . . 120 . 45 . Destroy Structure 479 | . . . . 1 2 . . . . 13 . . . . . . . . . 12 . . . . 4 300 . 96 51 Partial Spotted 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . Lose Combat Pursuer 780 | . . 30 . 60 60 . 30 . . 15 . . . 180 . 15 . . 45 30 45 . 15 . 30 90 15 75 45 Influence Decreases 5741 | 50 30 90 19 268 407 331 102 . 136 198 130 20 . 140 84 123 92 . 225 168 333 23 39 169 88 510 752 750 464 Entered New Map 752 | . . 12 19 8 20 61 7 . . 23 23 . . . 26 . 2 . . . 26 2 14 . . 2 390 93 24 Time Decay 4073 | 50 30 78 . 260 367 230 95 . 136 175 97 20 . 130 58 123 90 . 220 148 237 21 25 159 58 418 342 357 149 Lost Part 656 | . . . . . 20 40 . . . . 10 . . 10 . . . . 5 20 70 . . . 10 60 . 300 111 Lost Ally 260 | . . . . . . . . . . . . . . . . . . . . . . . . 10 20 30 20 . 180 Squads Dispatched 46 | . 1 1 . 2 3 . . . . 2 . . . . 2 . . . . 1 . . . . 3 13 1 7 10 Investigation 5 | . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . Extermination 9 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 2 . 3 2 Reinforcement 23 | . 1 1 . 2 1 . . . . 1 . . . . 1 . . . . . . . . . 2 6 1 2 5 Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 1 . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Distress Signals 11 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 2 5 2 . Communications Jammed 15 | . . . . . . . . . . 1 . . . . . . . . . . . . 5 . . . . . 9 Distress Signals 15 | . . . . . . . . . . 1 . . . . . . . . . . . . 5 . . . . . 9 Times Spotted 321 | . 6 5 . 19 19 9 4 . 7 9 3 1 . 12 5 7 4 . 11 15 14 1 40 5 8 49 5 32 31 Peak Tracking Total 13 | . 2 3 . 6 4 4 4 . 3 4 3 1 . 6 5 5 4 . 4 6 5 1 11 2 4 9 4 12 13 Tactical Retreats 32 | . . 2 . 3 2 . 1 . . 1 . . . 4 . 1 . . 3 1 3 . 1 . 1 3 1 2 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Traps Triggered 11 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 5 2 . . 1 Indirectly 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Disabled 13 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . 8 . 3 . Max in Single Turn 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . 3 . 1 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Accessed 43 | . 2 3 . 4 3 . . . . 5 . . 4 . 2 2 . 4 . 4 . 1 . . 1 2 2 3 1 Terminals 19 | . 1 2 . 3 1 . . . . 3 . . . . 1 1 . . . 2 . . . . 1 2 . 2 . Fabricators 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . Repair Stations 4 | . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Total Hacks 112 | . 4 6 . 6 6 . . . . 12 . . 27 . 4 2 . 17 . 9 . 1 . . 2 4 4 6 2 Successful 79 | . 1 5 . 3 5 . . . . 6 . . 27 . 3 2 . 17 . 3 . 1 . . 1 2 1 2 . Failed 33 | . 3 1 . 3 1 . . . . 6 . . . . 1 . . . . 6 . . . . 1 2 3 4 2 Catastrophic 8 | . . . . 1 1 . . . . . . . . . 1 . . . . 4 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 11 | . . . . 1 1 . . . . 1 . . . . 1 . . . . 3 . . 1 . . . . 3 . Terminals 40 | . 2 4 . 5 2 . . . . 8 . . . . 3 1 . . . 4 . . . . 2 4 . 5 . Fabricators 7 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 4 . . Repair Stations 8 | . . . . . 3 . . . . 1 . . . . 1 . . . . 3 . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 Terminal Hacks 64 | . . 3 . 2 1 . . . . 4 . . 27 . 2 2 . 17 . 1 . 1 . . 1 2 . 1 . Record 19 | . . . . . . . . . . . . . 11 . . 1 . 5 . . . . . . 1 . . 1 . Part Schematic 13 | . . . . . . . . . . . . . 9 . . . . 4 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 13 | . . 1 . 1 1 . . . . 1 . . 3 . 1 . . 4 . . . . . . . 1 . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Locate Traps 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 4 | . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 5 | . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Patch 4 | . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 1 . 3 1 . . . . 3 . . . . 1 . . . . 4 . . . . 1 1 2 2 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 2 . 1 . . 4 . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 . . Total Robot Build Rating 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . Part Schematics Acquired 27 | . . . . . . . . 14 . . . . 9 . . . . 4 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Time 44 | . . . . . 44 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . 1 . . . Allies Hacked 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total Allies 27 | . . . . . . . . 4 . . . . . . . . . . . . . . 5 . . 1 1 . 16 Largest Group 16 | . . . . . . . . 4 4 . . . . . . . . . . . . . 5 5 3 1 1 . 16 Highest-Rated Group 320 | . . . . . . . . 127 127 . . . . . . . . . . . . . 320 320 189 113 49 . 229 Highest-Rated Ally 113 | . . . . . . . . 51 51 . . . . . . . . . . . . . 64 64 64 113 49 . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 113 | . . . . . . . . . 9 . . . . . . . . . . . . . . . . 22 3 . 79 Total Damage 3053 | . . . . . . . . . 145 . . . . . . . . . . . . . . . . 1353 . . 1555 Kills 16 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 5 . . 10 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Active Infowar (turns) 13268 | 163 225 236 18 704 828 . . 692 549 406 271 600 106 580 210 737 474 261 561 422 622 615 1318 627 385 1069 . 399 190 Optics 10487 | . . . . . . . . 692 549 406 271 600 106 580 210 737 474 261 561 422 622 615 1318 609 385 1069 . . . Sensors 5216 | . . . . . . . . . . . 26 600 106 580 210 737 474 261 561 422 430 . . . . 411 . 398 . Terrain 1216 | . . . . . . . . . . . . . . . . . . . . . . . . 1 385 644 . . 186 Seismic 2174 | 163 225 236 18 704 828 . . . . . . . . . . . . . . . . . . . . . . . . Decoding 7283 | . . . . . . . . . . . . . . . 192 737 474 261 561 422 622 615 1318 627 385 1069 . . . Jamming 4292 | . . . . . . . . 691 549 406 245 . . . . . . . . 421 438 237 735 . 382 . . 1 187 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . 1 1 2 . . 2 . . . 3 . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 63 | . . . . . . . . . . . . . . . 5 . . . . 13 . . . . 10 35 . . . Traps 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . Emergency Access 10 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 5 . . . Items 39 | . . . . . . . . . . . . . . . 2 . . . . 9 . . . . 8 20 . . . Machines 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 . . . Patrols 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Guards 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Turns Passed 15936 | 271 225 236 18 704 979 511 245 720 549 406 271 600 106 580 210 737 474 261 561 422 622 615 1318 627 385 1113 767 914 489 Spaces Moved 10838 | 155 169 147 18 411 529 358 173 580 394 295 207 493 89 349 152 527 364 208 378 257 407 423 845 402 282 577 717 526 406 Core 673 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . 78 302 104 186 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 9859 | 152 169 147 18 411 529 358 173 580 394 295 207 493 89 349 152 527 364 208 378 257 407 423 845 402 282 499 109 422 220 Wheels 306 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 306 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 113 110 110 50 50 50 50 Average Speed 118 | 118 120 114 105 121 125 120 121 120 120 120 120 120 120 120 120 120 120 120 120 120 124 139 115 111 112 153 91 104 90 Slowest Speed 260 | 120 120 120 105 175 130 120 190 120 120 120 120 120 120 120 120 120 120 120 120 120 190 190 190 113 180 183 260 124 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 12 | . . . . . . . . . . . . . . . . 7 . . . . . . 1 . . 4 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 41 | 6 33 13 10 32 14 52 31 60 70 12 38 63 75 67 4 68 55 63 64 8 56 63 67 58 7 69 20 44 12 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 7 | . . . . . . . . 2 . . . . 1 . . 1 . 3 . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . 1 1 . Unknown Exits Taken 24 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . 1 1 1 1 1 1 1 . . . Scrap Searched 23 | . . . . . . . 2 3 4 . . 3 . 1 . 2 3 . 2 . 2 1 . . . . . . . Spaces Dug 33 | . . . . . . . . . . . . . . . . 15 1 . . 2 2 . 7 . 2 4 . . . Terrain Destroyed 405 | . . . . . . . . . 39 21 25 . . . . 17 1 . 8 5 3 . 14 8 2 207 . 39 16 Melee 21 | . . . . . . . . . . . . . . . . 14 1 . . 2 2 . . . 2 . . . . Projectile 51 | . . . . . . . . . . . . . . . . . . . . . 1 . 14 8 . 15 . 13 . AOE 333 | . . . . . . . . . 39 21 25 . . . . 3 . . 8 3 . . . . . 192 . 26 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total 12982 | 193 179 187 17 550 756 398 189 603 440 328 217 497 88 503 170 598 384 216 449 335 477 438 1138 494 342 728 824 752 492 Wait 1079 | 2 4 18 . 62 142 17 2 13 21 1 2 3 . 151 10 36 . . 27 46 30 5 207 39 45 26 68 73 29 Move 10809 | 154 168 146 17 410 528 357 172 579 393 294 206 492 88 348 151 526 363 207 377 256 406 422 844 401 281 576 716 525 406 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 100 | 6 1 3 . 15 10 1 3 3 3 6 . . . . 2 3 2 1 4 2 2 2 8 . 2 7 10 2 2 Fast Attach 91 | 7 . 1 . 1 3 . . . . . . . . . . 1 . 1 . . 4 3 7 1 . 11 14 27 10 Attach 62 | . . 1 . 1 3 4 2 3 . 2 1 . . 1 2 1 . . 3 5 2 . 2 5 3 7 4 5 5 Detach 6 | . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . 1 1 1 . . . Swap 94 | 2 . 3 . 10 12 1 1 3 4 5 2 . . . 1 7 4 6 3 2 1 3 6 . 1 7 4 6 . Drop 100 | . . 2 . 12 17 . . 1 4 7 . . . . . 3 1 1 2 2 2 1 10 2 . 6 7 16 4 Fire 437 | 22 6 13 . 24 41 18 9 . 15 13 6 2 . 3 4 6 13 . 32 6 7 2 20 43 . 59 1 52 20 Melee 120 | . . . . 15 . . . . . . . . . . . 14 1 . 1 16 22 . . . 5 . . 46 . Ram 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 5 Kick 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 18 . . 1 Rewire 43 | . . . . . . . . . . . . . . . . . . . . . . . 34 2 . 7 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -1/Access History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 16) 272 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 13) 479 | -10/Materials | Discovered new exit (range 11) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Propulsion x2 685 | -9/Materials | Discovered new exit (range 12) 733 | -9/Materials | Entered Mines 742 | -9/Mines | Discovered new exit (range 10) 751 | -9/Mines | Entered Materials 751 | -8/Materials | Evolved 2 slots: Utility x2 1332 | -8/Materials | Discovered new exit (range 14) 1455 | -8/Materials | Entered Factory 1455 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1932 | -7/Factory | Build established: Scavenger-Gunner 2257 | -7/Factory | Repaired Hvy. Laser+ 2322 | -7/Factory | Discovered new exit (range 12) 2434 | -7/Factory | Entered Lower Caves 2477 | -7/Lower Caves | Lost 3 parts (2n1w) 2592 | -7/Lower Caves | Build established: Tank 2897 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2927 | -7/Lower Caves | Discovered new exit (range 4) 2945 | -7/Lower Caves | Entered another Lower Caves area 3065 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3133 | -7/Lower Caves | Learned Factory interactive machine intel 3159 | -7/Lower Caves | Encountered a Warlord checkpoint 3172 | -7/Lower Caves | Discovered new exit (range 16) 3190 | -7/Lower Caves | Entered Zion 3392 | -7/Zion | Build established: Mutant 3480 | -7/Zion | Given A8's code to call for help 3495 | -7/Zion | Identified exit to Deep Caves 3526 | -7/Zion | Met Imprinter 3617 | -7/Zion | Found CR-A16's Pointy Stick 3658 | -7/Zion | Learned location of Warlord (-4) 3686 | -7/Zion | Gained Derelict followers 3756 | -7/Zion | Build established: Tank 3842 | -7/Zion | Discovered new exit (range 15) 3878 | -7/Zion | Visited the Megawrench Repair Shop 3878 | -7/Zion | Megawrench repaired 11 parts 3910 | -7/Zion | Entered Proximity Caves 3910 | -6/Proximity Caves | Accompanied by 4 allies 3914 | -6/Proximity Caves | Spotted B-75 Beast 3931 | -6/Proximity Caves | Destroyed B-75 Beast 4095 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4296 | -6/Proximity Caves | Core integrity fell below 50% 4420 | -6/Proximity Caves | Discovered new exit (range 11) 4447 | -6/Proximity Caves | Learned Factory emergency access door positions 4459 | -6/Proximity Caves | Entered Factory 4459 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4461 | -6/Factory | Loaded intel: 53 interactive machine locations 4498 | -6/Factory | Identified exit to Lower Caves 4554 | -6/Factory | Build established: Derelict-Tank 4865 | -6/Factory | Entered Lower Caves 5122 | -6/Lower Caves | Discovered new exit (range 9) 5136 | -6/Lower Caves | Entered another Lower Caves area 5152 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5161 | -6/Lower Caves | Learned 4 Factory zone layouts 5221 | -6/Lower Caves | Encountered a Warlord checkpoint 5416 | -6/Lower Caves | Build established: Skirmisher 5730 | -6/Lower Caves | Discovered new exit (range 5) 5736 | -6/Lower Caves | Entered Data Miner 5736 | -6/Data Miner | Discovered new exit (range 6) 5752 | -6/Data Miner | Met Data Miner 5786 | -6/Data Miner | Learned location of Section 7 (-2) 5786 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5806 | -6/Data Miner | Received God Mode back door access code from Data Miner 5842 | -6/Data Miner | Entered Proximity Caves 6416 | -5/Proximity Caves | Discovered new exit (range 5) 6422 | -5/Proximity Caves | Entered Factory 6422 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6423 | -5/Factory | Identified exit to Upper Caves 6467 | -5/Factory | Incoming investigation squad redirected 6609 | -5/Factory | Discovered exit to Upper Caves (range 20) 6632 | -5/Factory | Entered Upper Caves 6637 | -5/Upper Caves | Encountered a Warlord checkpoint 6676 | -5/Upper Caves | Learned Factory terminal intel 6678 | -5/Upper Caves | Learned location of Armory (-4) 6697 | -5/Upper Caves | Spotted B-75 Beast 6726 | -5/Upper Caves | Build established: Derelict-Skirmisher 6857 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 7085 | -5/Upper Caves | Build established: Derelict-Mutant 7347 | -5/Upper Caves | Discovered new exit (range 16) 7369 | -5/Upper Caves | Entered another Upper Caves area 7817 | -5/Upper Caves | Discovered new exit (range 12) 7843 | -5/Upper Caves | Entered Zhirov 7843 | -5/Zhirov | Discovered new exit (range 3) 7865 | -5/Zhirov | Met Zhirov 7889 | -5/Zhirov | Learned location of Quarantine (-2) 7889 | -5/Zhirov | Learned location of Testing (-3) 7889 | -5/Zhirov | Learned location of Command (-1) 7908 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7927 | -5/Zhirov | Found Alien Artifact 7927 | -5/Zhirov | Identified Integrated Reactor 7927 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7944 | -5/Zhirov | Found Alien Artifact 8104 | -5/Zhirov | Entered Proximity Caves 8105 | -4/Proximity Caves | Identified exit to Factory 8182 | -4/Proximity Caves | Lost 3 parts (1p1u1w) 8281 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8665 | -4/Proximity Caves | Entered Factory 8665 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8666 | -4/Factory | Loaded intel: 27 terminal locations 8766 | -4/Factory | Found Quantum Capacitor 9039 | -4/Factory | Discovered new exit (range 7) 9087 | -4/Factory | Entered Upper Caves 9313 | -4/Upper Caves | System corruption reached 10% 9582 | -4/Upper Caves | Lost 5 parts (1n3u1w) 9682 | -4/Upper Caves | Discovered new exit (range 14) 9709 | -4/Upper Caves | Entered another Upper Caves area 9729 | -4/Upper Caves | Discovered new exit (range 13) 9833 | -4/Upper Caves | Build established: Scavenger-Mutant 10315 | -4/Upper Caves | Discovered new exit (range 6) 10324 | -4/Upper Caves | Entered Warlord 10368 | -4/Warlord | Build established: Scavenger-Gunner 10379 | -4/Warlord | System corruption cleaned by Quarantine Array 10621 | -4/Warlord | Opened Warlord's prototype stash 10626 | -4/Warlord | Found Prototype Processor 10626 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 10630 | -4/Warlord | Found Prototype Hackware 10630 | -4/Warlord | Identified Ghost Barrier 10654 | -4/Warlord | Found Prototype Device 10654 | -4/Warlord | Identified Exp. Focal Shield 10662 | -4/Warlord | Found Prototype Reactor 10662 | -4/Warlord | Identified Vortex Chain Reactor 10751 | -4/Warlord | Met Warlord 10771 | -4/Warlord | Warlord's base attacked by MAIN.C 10912 | -4/Warlord | Build established: Commander-Tank 11109 | -4/Warlord | Lost 3 allies 11121 | -4/Warlord | Warlord forces counterattacked 11216 | -4/Warlord | Spotted Executioner 11216 | -4/Warlord | Spotted B-86 Titan 11217 | -4/Warlord | Spotted Executioner 11220 | -4/Warlord | Spotted B-90 Cyclops 11257 | -4/Warlord | Identified Transdimensional Reconstructor 11257 | -4/Warlord | Warped through subspace 11272 | -4/Warlord | Lost 9 allies 11446 | -4/Warlord | Warlord base infiltrated, sounded retreat 11521 | -4/Warlord | Spotted Striker 11576 | -4/Warlord | Spotted Executioner 11579 | -4/Warlord | Spotted Executioner 11601 | -4/Warlord | Spotted Executioner 11605 | -4/Warlord | Spotted Executioner 11632 | -4/Warlord | Discovered new exit (range 8) 11642 | -4/Warlord | Entered Proximity Caves 11642 | -3/Proximity Caves | Accompanied by 5 allies 11650 | -3/Proximity Caves | P-80 Master assimilated allied Archangel 7c 11659 | -3/Proximity Caves | Lost 6 allies 11865 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12004 | -3/Proximity Caves | Spotted B-86 Titan 12128 | -3/Proximity Caves | Destroyed B-86 Titan 12254 | -3/Proximity Caves | Discovered new exit (range 5) 12269 | -3/Proximity Caves | Entered Research 12269 | -3/Research | Accompanied by 3 allies 12269 | -3/Research | Evolved 2 slots: Utility x2 12547 | -3/Research | Discovered new exit (range 4) 12559 | -3/Research | Build established: Derelict-Mutant 12651 | -3/Research | Found Corrupted Adv. Powered Armor 12652 | -3/Research | System corruption reached 10% 12654 | -3/Research | Entered Testing 12654 | -3/Testing | Accompanied by 1 ally 12738 | -3/Testing | Found Prototype Energy Cannon 12738 | -3/Testing | Identified Potential Cannon 12972 | -3/Testing | Found Prototype Device 12972 | -3/Testing | Identified Exp. Thermal Shield 13033 | -3/Testing | Build established: Gunner 13113 | -3/Testing | Spotted Striker 13116 | -3/Testing | Spotted Striker 13130 | -3/Testing | Rewired PL-1S5FYQOK48 13404 | -3/Testing | First assault squad dispatched 13650 | -3/Testing | Scanned by Researcher 13677 | -3/Testing | Incoming assault squad redirected 13723 | -3/Testing | Released all parts (15) 13747 | -3/Testing | Incoming assault squad redirected 13760 | -3/Testing | Discovered new exit (range 16) 13767 | -3/Testing | Entered Research 13767 | -2/Research | Warlord forces began assault on 0b10 13767 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13768 | -2/Research | Identified exit to Quarantine 13877 | -2/Research | Fabricated C-55 Analyst (x1) 13877 | -2/Research | Research machine network offline 14012 | -2/Research | Build established: Mutant 14090 | -2/Research | Spotted B-90 Cyclops 14141 | -2/Research | Borebot progress halted 14339 | -2/Research | Borebot progress halted 14388 | -2/Research | Met up with Warlord 14389 | -2/Research | Met DD-05H 14458 | -2/Research | Discovered new exit (range 15) 14503 | -2/Research | Identified exit to Access 14534 | -2/Research | Entered Quarantine 14536 | -2/Quarantine | Build established: Scavenger-Tank 14594 | -2/Quarantine | Garrison activated, responded to threat 14610 | -2/Quarantine | Incoming investigation squad redirected 14686 | -2/Quarantine | Found Alien Artifact 14686 | -2/Quarantine | Identified Core Reset Matrix 14686 | -2/Quarantine | Used Core Reset Matrix 14690 | -2/Quarantine | Detected hypermatrix surge 14690 | -2/Quarantine | Sensed 11 artifacts in vicinity 14940 | -2/Quarantine | Lost 4 parts (1p2u1w) 15125 | -2/Quarantine | System corruption reached 10% 15198 | -2/Quarantine | Build established: Scavenger-Mutant 15245 | -2/Quarantine | Lost 9 parts (3n5u1w) 15404 | -2/Quarantine | Core integrity fell below 50% 15427 | -2/Quarantine | Core integrity fell below 20% 15437 | -2/Quarantine | Lost 19 parts (2p6n6u5w) 15441 | -2/Quarantine | Discovered exit to Access (range 13) 15448 | -2/Quarantine | Entered Access 15448 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 15581 | -1/Access | Garrison activated, responded to threat 15620 | -1/Access | Lost 5 parts (1p2u2w) 15873 | -1/Access | Lost 6 parts (1p1n2u2w) 15902 | -1/Access | Core integrity fell below 50% 15904 | -1/Access | Build established: Mutant 15907 | -1/Access | Emitted hypermatrix ping 15912 | -1/Access | Assembled emerged from beneath the floor 15914 | -1/Access | Core integrity fell below 20% 15918 | -1/Access | Assembled emerged from beneath the floor 15934 | -1/Access | System corruption reached 10% 15937 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 15916_ Scanalyzer disabled. 15916_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A007. 15917_ Slug penetrates Wall. 15918_ Assembled emerge from beneath the floor. 15918_ as-56860 sneak attacks. 15918_ Slug penetrates G-73 Enforcer. 15918_ as-72398 sneak attacks. 15918_ G-73 Enforcer destroyed. 15919_ S-43 Plague destroyed. 15921_ S-43 Plague knocked back. 15922_ Slug penetrates G-73 Enforcer. 15923_ Slug penetrates as-72398. 15923_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 15927_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1T. 15933_ Slammed into S-43 Plague. 15933_ Destabilizing: System corrupted (+1). 15934_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ?????????????""????????????????????###????????# | | ?????????????? ????????????######## ########## | | ?????????????? ????????????# /// # | | ??????????????? ???????????# /// # | | ???????????????? ??????????# //% % " "" # | | ????????????????? ??????????# ! %""S"" + | | ????????????????? ?????????# * "" % # | | ?????????????????? #????????# %! %[% # | | ??????????????????? ????????# ! = % / | | ???????????????????# ???????#/#####+############## | | ???????????????????# ######## #??????????????????? | | ???????????????????# m @ s #??????????????????? | | ???????????????????# ss#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# ???H?????????????? | | ???????????????????####"" ""#####????????????????? | | ??????????????????????#""T""#????????????????????? | | ??????????????????????# """ #????????????????????? | | ???????????????????????#####?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 65 Energy Capacity 700 Matter Stores 550 Matter Capacity 800 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 15 Resistance: EM 20 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 16 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ C-55 Analyst | x1 | -2/Research | Preloaded Repaired ---------- Hvy. Laser | 4% | -7/Factory Studied --------- None Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Can't Touch This Hard Hitter Max Potential Challenges ------------ None Game ------ Seed ShockShadeDisintegrator Manual? 0 Play Time 01:49:14 Cumulative 212.8 hours Start 2025.10.16 @ 15:52:01 End 2025.10.17 @ 00:12:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 508 Rogue 508 Adventurer 0 Explorer 0 Win Type - Total 12 Types 9/0/2/1/0/0/0/0/0/0 Lore% 78 Gallery% 66 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: bd321f8b-8628-4a81-9a1c-f72225a3c2c7