Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.20 @ 18:56:21 Player: Michael Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (128) 640 Value Destroyed (5081) 5081 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 11804 Bonus ------- High Alert Combat Kills 243 Cogmind --------- Core Integrity 76/1450 Matter 62/300 Energy 83/100 System Corruption 8% Temperature Cool (9) Movement Hovering (60) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Antigrav System > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Long-range Sensor Array Fusion Bomb Launcher Force Lance Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Centrium Wheel > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Utility Shielding Improved Light Armor Plating Dynamic Insulation System > --- WEAPON ----------- Variable Charge Gun Coil Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Fission Core Micro Fission Core Micro Fission Core Micro Fission Core Armored Wheel Armored Wheel Armored Huge Wheel Centrium Wheel Medium Storage Unit Large Storage Unit Long-range Sensor Array Improved Terrain Scanner Advanced Targeting Computer Improved Utility Shielding Improved Light Armor Plating Improved System Backup Module Improved EM Pulse Cannon Coil Gun Heavy Machine Gun Hardcell Cannon Rocket Launcher Rocket Launcher Great Axe Spear [Rating: 85] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Great Axe Energy Gun Variable Charge Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . . Utility 12 | . . 1 1 2 1 2 2 2 1 Weapon 2 | . . 1 1 . . . . . . Parts Attached 336 | 6 22 43 25 20 40 29 108 16 27 Power 24 | 1 1 3 2 2 5 4 3 1 2 Engine 7 | 1 1 2 1 1 1 . . . . Core 15 | . . 1 1 1 4 4 1 1 2 Reactor 2 | . . . . . . . 2 . . Propulsion 80 | 2 12 25 12 3 7 1 11 2 5 Treads 11 | . 2 6 3 . . . . . . Leg 14 | 2 6 6 . . . . . . . Wheel 53 | . 4 13 9 3 7 1 11 2 3 Hover 1 | . . . . . . . . . 1 Flight 1 | . . . . . . . . . 1 Utility 114 | 1 3 1 3 8 17 15 52 10 4 Device 59 | . 1 . . 3 6 8 35 4 2 Storage 12 | 1 2 1 . . 6 . . 1 1 Processor 8 | . . . . 1 . 3 1 3 . Hackware 6 | . . . 1 1 3 . . 1 . Protection 29 | . . . 2 3 2 4 16 1 1 Artifact . | . . . . . . . . . . Weapon 118 | 2 6 14 8 7 11 9 42 3 16 Energy Gun 1 | . . . . . . . 1 . . Energy Cannon 5 | . . . . 1 2 . 2 . . Ballistic Gun 69 | 2 5 10 7 2 6 5 22 . 10 Ballistic Cannon 4 | . . . 1 . . . . . 3 Launcher 14 | . 1 4 . . . 1 6 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 13 | . . . . 3 3 1 6 . . Piercing Weapon 12 | . . . . 1 . 2 5 2 2 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 59 | . . 1 7 3 4 2 15 12 15 Power 5 | . . . . 2 . 1 . 1 1 Propulsion 12 | . . . 2 . . . 3 2 5 Utility 20 | . . . 2 1 1 1 4 7 4 Weapon 22 | . . 1 3 . 3 . 8 2 5 Highest Loss Streak 15 | . . 1 3 3 1 2 7 12 15 Average Slot Usage (%) 89 | . 99 100 86 99 93 93 91 78 52 Engine 2 | . 14 10 2 . 4 . . . . Core 3 | . . . 6 6 1 4 1 3 3 Leg 1 | . 16 3 2 . . . . . . Wheel 11 | . 10 15 13 15 13 11 10 7 3 Device 11 | . 13 11 4 12 7 10 14 15 6 Storage 14 | . 14 22 18 15 13 17 15 13 3 Processor 9 | . . . . . 6 12 17 21 16 Hackware 5 | . . . 1 13 12 9 2 . 4 Protection 3 | . . . 2 2 4 . 4 3 3 Energy Cannon 1 | . . . . 5 2 . . . . Ballistic Gun 12 | . 27 32 31 8 2 16 11 . 4 Slashing Weapon 5 | . . . . 14 13 3 2 3 . Piercing Weapon 2 | . . . . 1 6 1 3 4 2 Naked Turns . | . . . . . . . . . . Heaviest Build 124 | 12 26 51 57 65 122 119 124 105 55 Greatest Support 44 | 20 20 40 23 24 40 40 44 40 30 Greatest Overweight (x) 8 | . 1 2 5 3 3 2 4 8 3 Average Overweight (x) 1 | . . 1 2 2 1 2 2 2 1 Largest Inventory Capacity 32 | 6 10 16 16 16 32 26 26 26 14 Average Capacity 19 | 5 8 16 16 16 17 26 26 25 9 Most Carried 26 | 4 10 16 16 16 23 26 26 15 11 Average Carried 17 | 2 7 14 15 15 17 24 23 13 8 Final Capacity 32 | 6 10 16 16 16 32 26 26 10 4 Final Carried 24 | 4 10 16 16 15 22 24 15 10 4 Class Distribution -------------------- 24% | Hauler-Assassin 23% | Hacker-Mutant 14% | Mutant 11% | Hauler-Mutant 8% | Hauler-Skirmisher 5% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hauler-Assassin | -5/Factory Hauler-Assassin | -4/Factory Hauler-Assassin | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 5585 | 208 378 510 1130 175 297 507 1888 135 357 Remotely 653 | . . . . 61 43 . 549 . . Salvage Created 5755 | . 262 770 948 182 404 529 1806 310 544 Parts 308 | . 19 52 48 8 20 41 87 11 22 Haulers Intercepted 2 | . . 1 . . . . . . 1 Recyclers Shooed 6 | . . 1 . . . 1 3 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 99 | . 8 15 22 3 9 11 24 3 4 Melee 17 | . . . . 3 7 5 2 . . Guns 52 | . 5 8 21 . 1 3 11 . 3 Cannons 4 | . . . 1 . 1 . 1 . 1 AOE 26 | . 3 7 . . . 3 10 3 . Classes Destroyed 12 | . 3 5 2 1 1 . . . . Worker 11 | . 1 4 . . . 1 3 1 1 Builder 3 | . . 1 2 . . . . . . Hauler 2 | . . 1 . . . . . . 1 Recycler 11 | . . 2 . . . . 6 1 2 Watcher 2 | . . 1 . . . . 1 . . Swarmer 26 | . 3 6 3 . 3 2 9 . . Grunt 28 | . 5 5 12 . 2 1 3 . . Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . . Sentry 13 | . . 4 5 2 1 . 1 . . Hunter 9 | . . . 1 . . 4 2 . 2 Programmer 21 | . . . . 1 2 4 9 3 2 Best Kill Streak 5 | . 3 5 4 1 2 4 5 4 2 Combat Bots Only 5 | . 3 3 4 1 2 4 5 3 2 Max Kills in Single Turn 3 | . 2 3 2 1 1 2 3 2 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . 2 3 . . . 2 2 2 . Melee 1 | . . . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 13819 | . 335 715 1275 598 1012 1333 3405 2002 3144 Core 3218 | . 34 87 168 40 145 191 551 628 1374 Absorbed by Shields 102 | . . . . . . . 33 . 69 Core Remaining (%) 76 | 100 86 78 69 94 82 80 52 51 . Volleys Fired 228 | . 24 36 61 . 5 10 59 3 30 Largest 4 | . 2 3 4 . 3 4 4 1 3 Hottest 285 | . 53 79 110 . 113 123 285 33 105 Shots Fired 665 | . 48 106 212 . 15 38 182 3 61 Gun 608 | . 45 101 197 . 12 35 167 . 51 Cannon 27 | . . . 15 . 3 . 1 . 8 Launcher 30 | . 3 5 . . . 3 14 3 2 Special . | . . . . . . . . . . Kinetic 616 | . 45 101 212 . 12 35 152 . 59 Thermal 18 | . . . . . 3 . 15 . . Explosive 30 | . 3 5 . . . 3 14 3 2 Electromagnetic 1 | . . . . . . . 1 . . Robot Hit Streak 22 | . 10 18 17 . 13 16 22 3 10 Robot Miss Streak 8 | . 4 4 8 . . 3 3 . 2 Penetration Max 1 | . . . . . . 1 1 . 1 Secondary Targets 3 | . . . 2 . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 Shots Hit Robots 523 | . 30 72 133 18 41 40 126 13 50 Core Hits 250 | . 15 45 57 5 15 25 61 8 19 Critical Hits 11 | . 1 . . 1 2 1 4 . 2 Critical Kills 4 | . . . . . . 1 3 . . Critical Parts Destroyed 7 | . 1 . . 1 2 . 1 . 2 Melee Attacks 201 | . . . . 29 70 27 43 26 6 Impact . | . . . . . . . . . . Slashing 139 | . . . . 25 55 23 30 6 . Piercing 62 | . . . . 4 15 4 13 20 6 Sneak Attacks 11 | . . . . 1 . 2 4 1 3 Combat Hostiles 1 | . . . . . . 1 . . . Follow-up Attacks 29 | . . . . 6 14 4 2 3 . Damage Inflicted 14429 | . 545 1559 1748 768 1341 1507 4443 689 1829 Guns 7010 | . 330 791 1556 . 152 550 2771 . 860 Cannons 573 | . . . 192 . 95 . 28 . 258 Explosions 2515 | . 215 768 . . . 126 913 278 215 Melee 4331 | . . . . 768 1094 831 731 411 496 Ramming . | . . . . . . . . . . Kinetic 7080 | . 330 791 1748 . 152 550 2391 . 1118 Thermal 667 | . . . . . 95 . 572 . . Explosive 2141 | . 215 586 . . . 126 721 278 215 Electromagnetic 210 | . . 182 . . . . 28 . . Impact . | . . . . . . . . . . Slashing 2764 | . . . . 736 833 710 450 35 . Piercing 1567 | . . . . 32 261 121 281 376 496 Highest Corruption 19 | . . 2 . 2 9 7 5 19 8 Average Corruption 4 | . . 2 . 1 7 4 3 4 6 Corruption Purged 9 | . . . . . . 5 1 3 . Effects 84 | . . 10 . 4 26 12 20 7 5 Message Errors 17 | . . 3 . . 7 . 3 2 2 Matter Fused 12 | . . . . . 5 4 1 2 . Heat Flow Errors 13 | . . 2 . . 4 3 4 . . Energy Discharges 6 | . . . . 2 1 . 3 . . Data Loss (minor) 17 | . . 4 . 1 2 1 6 2 1 Data Loss (major) 1 | . . . . . 1 . . . . Misfires 3 | . . . . . 3 . . . . Targeting Errors 13 | . . . . 1 3 4 3 1 1 Weapon Failures 2 | . . 1 . . . . . . 1 Overload Shots 8 | . . . . . . . 8 . . Overflow Damage 332 | . 4 17 . 83 16 19 57 . 136 Projectiles 11 | . . . . . . . . . 11 Explosions 35 | . 4 17 . . . . 5 . 9 Melee 286 | . . . . 83 16 19 52 . 116 Knockbacks 5 | . . . 5 . . . . . . Impact . | . . . . . . . . . . Kinetic 3 | . . . 3 . . . . . . Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage 228 | . . 112 . . . 32 84 . . Shots 6 | . . 3 . . . 1 2 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 259 | . 24 165 207 . 259 249 198 . . Average Temperature 65 | . 7 27 74 . 98 55 76 . . Received Heat Transfer 1728 | . 159 237 504 102 108 9 303 18 288 Effects 3 | . . . 3 . . . . . . Interference 3 | . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 . . Heat Transferred 798 | . . . . . 150 . 648 . . Parts Sabotaged 3 | . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 671 | . 243 439 671 330 152 438 578 286 133 Initial 305 | . . . 185 305 51 28 214 280 58 Average 210 | . 84 174 419 214 67 155 325 187 67 Maximum Alert Level 2 | . 1 2 2 1 . 2 2 1 . Low Security (%) 53 | 100 88 82 21 41 100 77 6 48 100 Level 1 36 | . 11 9 23 58 . 13 78 51 . Level 2 10 | . . 7 54 . . 9 15 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 3 2 4 1 2 3 8 2 1 Investigation . | . . . . . . . . . . Extermination 14 | . . . . 1 2 2 6 2 1 Reinforcement 8 | . 3 2 1 . . 1 1 . . Assault 1 | . . . . . . . 1 . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 12 | . 2 1 5 . . 1 2 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 171 | . 15 24 35 5 23 19 33 8 9 Peak Tracking Total 7 | . 4 6 7 2 5 5 5 5 3 Tactical Retreats 17 | . 1 2 3 . 5 3 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 22 | . . 1 . 1 6 3 6 2 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 21 | . 2 5 . . . 5 9 . . Max in Single Turn 5 | . 2 2 . . . 5 5 . . Garrison Access 2 | . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 52 | . 4 3 7 7 14 2 11 2 2 Terminals 24 | . 3 3 5 2 5 1 4 . 1 Fabricators 6 | . . . . 1 2 1 2 . . Repair Stations 5 | . . . . 1 1 . 2 1 . Recycling Units 9 | . 1 . 1 2 2 . 1 1 1 Scanalyzers 5 | . . . 1 1 3 . . . . Garrison Access 3 | . . . . . 1 . 2 . . Total Hacks 135 | . 12 4 24 16 45 4 21 5 4 Successful 75 | . 7 1 11 10 26 4 10 4 2 Failed 60 | . 5 3 13 6 19 . 11 1 2 Catastrophic 5 | . 1 . 1 . 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 46 | . 6 3 13 6 17 . 1 . . Terminals 68 | . 10 4 18 6 18 2 7 . 3 Fabricators 18 | . . . . 2 8 2 6 . . Repair Stations 13 | . . . . 2 4 . 3 4 . Recycling Units 14 | . 2 . 2 4 2 . 2 1 1 Scanalyzers 18 | . . . 4 2 12 . . . . Garrison Access 4 | . . . . . 1 . 3 . . Terminal Hacks 23 | . 4 . 5 2 6 2 2 . 2 Part Schematic 4 | . 1 . . 1 2 . . . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 2 | . . . . . . . 1 . 1 Terminal Index 5 | . 1 . 1 1 1 1 . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 3 | . . . 1 . 1 . 1 . . Patrol Status 1 | . . . 1 . . . . . . Recall Assault 1 | . . . 1 . . . . . . Registered Components 1 | . . . . . . 1 . . . Zone Layout 3 | . 1 . . . 1 . . . 1 Fabricator Hacks 11 | . . . . 2 4 2 3 . . Load Schematic 6 | . . . . 1 2 1 2 . . Build 5 | . . . . 1 2 1 1 . . Repair Station Hacks 10 | . . . . 2 4 . 1 3 . Scan Component 6 | . . . . 1 2 . 1 2 . Repair 4 | . . . . 1 2 . . 1 . Recycling Unit Hacks 9 | . 2 . 1 2 1 . 2 1 . Process 5 | . 1 . 1 2 . . 1 . . Retrieve Matter 2 | . 1 . . . . . 1 . . Retrieve Components 2 | . . . . . 1 . . 1 . Scanalyzer 13 | . . . 4 1 8 . . . . Insert Component 8 | . . . 2 1 5 . . . . Analyze 5 | . . . 2 . 3 . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . Seal Access 2 | . . . . . 1 . 1 . . Unauthorized Hacks 7 | . 1 1 1 1 2 . 1 . . Terminals 7 | . 1 1 1 1 2 . 1 . . Assimilate 1 | . . . . . 1 . . . . Botnet 6 | . 1 1 1 1 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 48 | . 4 3 7 6 11 2 11 2 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . 1 . 2 1 5 . . . . Parts Built 5 | . . . . 2 2 1 . . . Matter 796 | . . . . 124 380 102 190 . . Time 398 | . . . . 62 190 51 95 . . Total Part Build Rating 15 | . . . . 4 10 1 . . . Parts Repaired 4 | . . . . 1 2 . . 1 . Time 152 | . . . . 32 76 . . 44 . Parts Recycled . | . . . . . . . . . . Recycled Matter 97 | . 32 . 16 28 . . 21 . . Retrieved Matter 53 | . 32 . . . . . 21 . . Retrieved Components 12 | . . . . . 10 . . 2 . Parts Scanalyzed 5 | . . . 2 1 2 . . . . Part Schematics Acquired 5 | . . . 2 . 3 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 . . . . Highest-Rated Group 26 | . . . . . 26 . . . . Highest-Rated Ally 26 | . . . . . 26 . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 9360 | 56 441 623 799 990 1628 777 2623 777 646 Spaces Moved 6163 | 37 304 368 410 802 1171 515 1566 548 442 Core 86 | 9 . . . . . . . . 77 Treads 38 | . . 18 20 . . . . . . Legs 263 | 28 146 27 62 . . . . . . Wheels 5769 | . 158 323 328 802 1171 515 1566 548 358 Hover 7 | . . . . . . . . . 7 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 100 103 115 110 100 50 Average Speed 111 | 102 104 108 118 105 110 115 116 117 102 Slowest Speed 200 | 120 150 200 200 110 125 115 140 170 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 3 63 35 39 20 28 20 39 11 11 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 75 | . . . . 5 16 4 39 9 2 Terrain Destroyed 355 | . 49 21 2 5 16 52 156 19 35 Melee 57 | . . . . 5 16 4 21 9 2 Projectile 9 | . . . 2 . . . 5 . 2 AOE 289 | . 49 21 . . . 48 130 10 31 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 7809 | 52 375 511 579 912 1412 627 2143 631 567 Wait 738 | 6 13 43 70 59 100 41 326 39 41 Move 6154 | 36 303 367 409 801 1170 514 1565 547 442 Hop . | . . . . . . . . . . Pick Up 69 | 4 6 8 5 5 18 6 14 1 2 Fast Attach 84 | 6 2 5 8 5 15 4 17 3 19 Attach 55 | . . 3 2 4 5 5 23 8 5 Detach 26 | . . 4 . 1 5 3 7 3 3 Swap 197 | . 20 35 15 11 20 20 68 5 3 Drop 81 | . 7 10 9 8 22 1 11 1 12 Fire 228 | . 24 36 61 . 5 10 59 3 30 Melee 151 | . . . . 18 44 23 39 21 6 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 26 | . . . . . 8 . 14 . 4 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 3 exits: *Res x2 / [*Ext]) -3/Research (discovered 2 exits: *Res / [Tes]) -2/Research History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 16) 252 | -10/Materials | Discovered new exit (range 3) 335 | -10/Materials | Discovered new exit (range 14) 351 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 7) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 681 | -9/Materials | Discovered new exit (range 15) 913 | -9/Materials | Build established: Skirmisher 1096 | -9/Materials | Discovered new exit (range 16) 1121 | -9/Materials | Entered another Materials area 1121 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1375 | -8/Materials | Garrison activated, responded to threat 1772 | -8/Materials | Lost 3 parts (1n2w) 1841 | -8/Materials | Discovered new exit (range 8) 1920 | -8/Materials | Entered Factory 1920 | -7/Factory | Evolved 2 slots: Utility x2 2336 | -7/Factory | Repaired Hvy. Assault Rifle 2376 | -7/Factory | Build established: Hacker-Mutant 2437 | -7/Factory | Fabricated Arm. Wheel (x2) 2827 | -7/Factory | Lost 3 parts (2p1u) 2839 | -7/Factory | Discovered new exit (range 14) 2853 | -7/Factory | Identified exit to Factory 2910 | -7/Factory | Entered another Factory area 2910 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3271 | -6/Factory | Repaired Arm. Wheel 3316 | -6/Factory | Repaired Great Axe? 3591 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 3775 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 4198 | -6/Factory | Identified exit to Factory 4538 | -6/Factory | Entered another Factory area 4538 | -5/Factory | Evolved 2 slots: Utility x2 4827 | -5/Factory | Build established: Hauler-Assassin 5109 | -5/Factory | Fabricated Hcp. Storage Unit? 5302 | -5/Factory | Discovered new exit (range 15) 5314 | -5/Factory | Identified exit to Factory 5315 | -5/Factory | Entered another Factory area 5315 | -4/Factory | Evolved 2 slots: Utility x2 5668 | -4/Factory | Discovered new exit (range 16) 6388 | -4/Factory | Discovered new exit (range 15) 6412 | -4/Factory | Identified exit to Research 6845 | -4/Factory | Build established: Hauler-Skirmisher 7159 | -4/Factory | Build established: Hauler-Assassin 7565 | -4/Factory | First assault squad dispatched 7655 | -4/Factory | Lost 7 parts (2n5w) 7779 | -4/Factory | Build established: Hauler-Mutant 7803 | -4/Factory | Discovered exit to Research (range 13) 7938 | -4/Factory | Entered Research 7938 | -3/Research | Evolved 2 slots: Utility x2 8192 | -3/Research | Discovered new exit (range 12) 8252 | -3/Research | Build established: Hauler-Assassin 8404 | -3/Research | Discovered new exit (range 16) 8461 | -3/Research | Repaired Arm. Huge Wheel 8617 | -3/Research | System corruption reached 10% 8661 | -3/Research | Lost 12 parts (1p2n7u2w) 8714 | -3/Research | Identified exit to Research 8715 | -3/Research | Entered another Research area 8715 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8846 | -2/Research | Spotted B-90 Cyclops 8954 | -2/Research | Found Fusion Bomb Launcher 8970 | -2/Research | Build established: Mutant 9299 | -2/Research | Spotted B-90 Cyclops 9302 | -2/Research | Core integrity fell below 50% 9349 | -2/Research | Core integrity fell below 20% 9361 | -2/Research | Self-destructed Last Messages --------------- 09328_ System corrupted: Imp. KE Penetrator jammed. 09328_ Slug penetrates Wall. 09328_ System corrupted: Imp. KE Penetrator targeting data glitched. 09328_ P-80 Master suffers critical hit. 09328_ Destroyed Imp. Antigrav System. 09331_ Slug penetrates P-80 Master. 09334_ Slug penetrates Wall. 09336_ Imp. KE Penetrator destroyed. 09337_ B-90 Cyclops activates siege mode. 09340_ A#1YHS3,SQFNNWC1POQ7ZI> SOMBG6D%RNQUSRTB 09340_ Acquired Imp. KE Penetrator. 09341_ Slug penetrates P-80 Master. 09341_ P-80 Master destroyed. 09341_ Switching to secondary target: B-90 Cyclops. 09341_ Slug penetrates B-90 Cyclops. 09345_ Imp. KE Penetrator destroyed. 09350_ Slug penetrates B-90 Cyclops. 09352_ B-90 Cyclops exits siege mode. 09352_ Dropped Imp. KE Penetrator. 09355_ Acquired Imp. Antigrav System. Map ----- +----------------------------------------------------+ | ###+#### = !# ######???? ???????????????????? | | ==%[ #??? ??????????????????? | | * ! #??" #?????????????????? | | #? #?????????????????? | | #? #?????????????????? | | ######## ### # [ #?????????????????? | | ???????# # # ??????????????????? | | ???????# # "##+####???????????????????? | | ???????# # ^ #???????????????????? | | ??????# #! ###?????????????????? | | ??????## # #?????????????????? | | ???????# # #?????????????????? | | ???????# # = ###?????????????????? | | ???????# #" "#???????????????????? | | ???????# ! ## BB Y"#???????????????????? | | ???????##########" BB"""#???????????????????? | | ????????????????##[ #???????????????????? | | ?????????????????#!= +???????????????????? | | ?????????????????#%!! ! #???????????????????? | | ???????????????###%|[""#; #???????????????????? | | ???????????????# ! # #???????????????????? | | ???????????????# # #???????????????????? | | ???????????????# + #???????????????????? | | ???????????????# # #???????????????????? | | ???????????????# [! # +???????????????????? | | ???????????????# ! #@ #???????????????????? | | ???????????????# ! # #???????????????????? | | ???????????????# # #???????????????????? | | ???????????????# # w#???????????????????? | | ???????????????###"###### #???????????????????? | | ?????????????????##?????# #???????????????????? | | ????????????????????????# k#???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? +???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 225 Utility Shielding 66 Evasion (%) 53 Targeting Accuracy 24 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 24 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Arm. Wheel | -7/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Arm. Huge Wheel | -6/Factory | Scanalyzed Rocket Launcher | -6/Factory | Scanalyzed Adv. Assault Cannon | -6/Factory | Hacked Coil Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Hcp. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakSegregatorReplicator Manual? 0 Play Time 03:22:37 Cumulative 281.5 hours Start 2020.11.19 @ 18:14:05 End 2020.11.20 @ 18:56:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 75 Adventurer 36 Explorer 0 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2b0b6517-9be1-4bc0-b747-386dfc32c8ea