Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.24 @ 18:44:50 Player: Blue Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (134) 670 Value Destroyed (4680) 4680 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (496) 496 TOTAL SCORE: 9026 Bonus ------- High Alert Combat Kills 496 Cogmind --------- Core Integrity 334/850 Matter 225/300 Energy 300/300 System Corruption 3% Temperature Warning (397) Movement Walking (265) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine (fused) > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Core Analyzer Improved Heavy Armor Plating > --- WEAPON (3) ------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Antimatter Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Titanium Leg Titanium Leg Flexi-carbon Leg Advanced Heat Sink Matter Compressor (222) Advanced Targeting Computer Component Analysis Suite Heavy Machine Gun Heavy Machine Gun Scythe Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Core Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Antimatter Cannon Heavy Mass Driver > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg Matter Compressor Improved Heavy Armor Plating Component Analysis Suite Enhanced Autogun Enhanced Autogun Gauss Rifle Heavy Machine Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Missile Launcher Scythe [Rating: 71] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Improved Signal Interpreter Device Reaction Control System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Mass Driver Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 82 | 6 4 20 6 12 34 Power 11 | 1 . 2 . 1 7 Engine 8 | 1 . 2 . 1 4 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 27 | 2 2 8 2 3 10 Treads . | . . . . . . Leg 25 | . 2 8 2 3 10 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 1 4 1 5 10 Device 9 | . . . . 4 5 Storage 4 | 1 1 2 . . . Processor 3 | . . 2 . . 1 Hackware . | . . . . . . Protection 6 | . . . 1 1 4 Artifact . | . . . . . . Weapon 22 | 2 1 6 3 3 7 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 . 6 . 3 2 Ballistic Cannon 5 | . . . . . 5 Launcher 3 | . 1 . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . . 2 Parts Lost 33 | . . 3 3 8 19 Power 6 | . . . . 1 5 Propulsion 13 | . . 3 1 3 6 Utility 9 | . . . 1 2 6 Weapon 5 | . . . 1 2 2 Highest Loss Streak 6 | . . 2 2 4 6 To Critical Strikes . | . . . . . . Average Backups 11 | . 5 9 12 11 13 Power 1 | . 1 1 1 1 1 Propulsion 1 | . 1 1 1 . 1 Utility 2 | . . 1 1 2 3 Weapon 6 | . 2 5 7 6 6 Tool/Special . | . . . . . . Unused Backups 16 | . . 5 1 1 9 Power 4 | . . 1 1 . 2 Propulsion 2 | . . . . . 2 Utility 3 | . . . . . 3 Weapon 7 | . . 4 . 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 84 97 99 93 93 Engine 8 | . 14 11 9 6 7 Core 2 | . . . . . 4 Leg 27 | . 16 32 35 25 25 Device 8 | . . . . 14 12 Storage 8 | . 14 11 9 7 6 Processor 12 | . . 19 18 10 9 Protection 4 | . . . 8 3 7 Ballistic Gun 14 | . 18 21 15 21 7 Ballistic Cannon 2 | . . . . . 4 Slashing Weapon 1 | . . . 1 . 3 Peak Build Rating 71 | 6 7 22 30 40 71 Average Rating 41 | 3 5 19 27 37 58 On Entrance 16 | . 6 6 21 26 40 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 90 | 14 20 34 47 46 90 Greatest Support 69 | 20 20 33 44 52 69 Greatest Overweight (x) 2 | . . 1 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 13 | 6 8 11 15 15 15 Most Carried 15 | 4 8 10 15 14 15 Average Carried 12 | 1 5 9 12 11 14 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 1 8 10 15 12 11 Class Distribution -------------------- 47% | Mutant 18% | Scavenger-Mutant 14% | Gunner 13% | Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4028 | 167 206 925 337 491 1902 Remotely . | . . . . . . Salvage Created 4418 | . 307 1009 620 359 2123 Parts 265 | . 27 75 27 15 121 Haulers Intercepted 3 | . . 1 1 . 1 Recyclers Shooed 3 | . . . 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 100 | . 11 29 11 8 41 Melee 1 | . . . 1 . . Guns 59 | . 8 29 5 8 9 Cannons 25 | . . . . . 25 AOE 15 | . 3 . 5 . 7 Classes Destroyed 14 | . 4 5 1 2 2 Worker 6 | . . 1 1 . 4 Builder 9 | . 2 1 2 . 4 Tunneler 1 | . . . . . 1 Hauler 3 | . . 1 1 . 1 Recycler 6 | . . . 4 . 2 Operator 1 | . . 1 . . . Watcher 8 | . 2 3 1 . 2 Swarmer 19 | . 6 7 3 . 3 Grunt 47 | . 5 13 8 1 20 Brawler 1 | . . . . . 1 Duelist 2 | . . 2 . . . Sentry 12 | . . 7 . 2 3 Hunter 8 | . . . . 3 5 Programmer 11 | . . . . 2 9 Best Kill Streak 12 | . 12 9 11 2 8 Combat Bots Only 8 | . 8 8 5 2 7 Max Kills in Single Turn 5 | . 3 2 3 1 5 Gunslinging . | . . . . . . Exploded 5 | . 2 . 2 . 5 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 770 | . 36 119 59 110 446 Missed 208 | . 9 30 14 25 130 Hits 562 | . 27 89 45 85 316 Melee 8 | . . 5 . . 3 Projectile 554 | . 27 84 45 85 313 Critical Strikes 12 | . . 2 1 1 8 Damage Taken 7953 | . 291 1130 685 950 4897 Core 1024 | . 101 183 101 123 516 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 354 | . 21 107 . 226 . Core Remaining (%) 75 | 100 59 54 81 82 . Volleys Fired 277 | . 22 81 28 32 114 Largest 3 | . 2 2 2 3 3 Hottest 121 | . 50 53 72 78 121 Shots Fired 551 | . 43 162 46 95 205 Gun 436 | . 40 161 34 95 106 Cannon 99 | . . . . . 99 Launcher 16 | . 3 1 12 . . Special . | . . . . . . Kinetic 535 | . 40 161 34 95 205 Thermal . | . . . . . . Explosive 16 | . 3 1 12 . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 5 17 4 12 21 Robot Miss Streak 8 | . 6 8 5 5 5 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 1 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 343 | . 19 111 33 63 117 Core Hits 189 | . 18 53 34 21 63 Critical Kills 3 | . . 1 . . 2 Critical Parts Destroyed 2 | . . . 1 1 . Critical Strikes 17 | . . 1 1 1 14 Destroy 5 | . . 1 1 1 2 Blast 12 | . . . . . 12 Melee Attacks 32 | . . . 7 . 25 Impact . | . . . . . . Slashing 32 | . . . 7 . 25 Piercing . | . . . . . . Sneak Attacks 9 | . . . 1 . 8 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12020 | . 436 2035 1767 1143 6639 Guns 4748 | . 238 1987 356 1143 1024 Cannons 3444 | . . . . . 3444 Explosions 3074 | . 198 48 1186 . 1642 Melee 754 | . . . 225 . 529 Ramming . | . . . . . . Kinetic 8192 | . 238 1987 356 1143 4468 Thermal 405 | . . . . . 405 Explosive 2669 | . 198 48 1186 . 1237 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 754 | . . . 225 . 529 Piercing . | . . . . . . Highest Corruption 3 | . . . 2 1 3 Average Corruption 1 | . . . 2 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 54 | . . . . 5 49 Message Errors 11 | . . . . . 11 Matter Fused 10 | . . . . 2 8 Heat Flow Errors 10 | . . . . 2 8 Energy Discharges 9 | . . . . . 9 Parts Rejected 2 | . . . . . 2 Parts Fused 2 | . . . . . 2 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 1 | . . . . . 1 Misfires 4 | . . . . 1 3 Overload Shots . | . . . . . . Overflow Damage 614 | . . . 39 34 541 Projectiles 277 | . . . . . 277 Explosions 247 | . . . 27 34 186 Melee 90 | . . . 12 . 78 Knockbacks 13 | . . . . . 13 Impact . | . . . . . . Kinetic 12 | . . . . . 12 Secondary 1 | . . . . . 1 Self-Inflicted Damage 928 | . . . 21 114 793 Shots 11 | . . . 1 1 9 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 388 | . 6 24 59 112 388 Average Temperature 84 | . 4 7 18 32 110 Received Heat Transfer 1932 | . 36 309 342 117 1128 Effects 8 | . . . . . 8 Energy Bleed 2 | . . . . . 2 Interference 5 | . . . . . 5 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . . . . . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 3 | . 1 1 1 . 3 Low Security (%) 71 | 100 71 79 98 100 54 Level 1 13 | . 28 20 1 . 14 Level 2 3 | . . . . . 7 Level 3 12 | . . . . . 24 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1057 | . 250 285 215 97 1057 Initial 97 | . . 51 86 97 6 Average 188 | . 140 102 73 18 302 Influence Increases 3557 | . 310 930 380 292 1645 Destroy 0b10 Robot/C 2000 | . 220 580 220 160 820 Destroy 0b10 Robot/NC 170 | . 20 35 45 . 70 Destroy Leader 522 | . 34 148 44 60 236 Successful Hack 93 | . . 47 . 22 24 Disable Machine 300 | . 15 45 . 15 225 Destroy Structure 262 | . 21 15 41 35 150 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 195 | . . 60 30 . 105 Influence Decreases 2510 | . 188 846 371 494 611 Entered New Map 316 | . . 71 120 118 7 Time Decay 1660 | . 188 595 227 335 315 Lost Part 275 | . . 30 24 41 180 Purge Threat 259 | . . 150 . . 109 Squads Dispatched 28 | . 2 3 3 4 16 Investigation 10 | . 1 2 2 1 4 Extermination 10 | . . . . 3 7 Reinforcement 7 | . 1 1 1 . 4 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . 1 5 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 155 | . 15 50 23 9 58 Peak Tracking Total 9 | . 5 7 9 2 7 Tactical Retreats 8 | . . 3 1 . 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 12 | . 3 2 3 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 20 | . 1 3 . 1 15 Max in Single Turn 4 | . 1 1 . 1 4 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 35 | . 3 13 1 7 11 Terminals 17 | . 1 10 1 2 3 Fabricators 1 | . . . . 1 . Repair Stations 6 | . 1 1 . 2 2 Recycling Units 7 | . 1 1 . 1 4 Scanalyzers 3 | . . 1 . 1 1 Garrison Access 1 | . . . . . 1 Total Hacks 102 | . 7 51 3 18 23 Successful 58 | . 3 25 3 13 14 Failed 42 | . 4 25 . 4 9 Catastrophic 5 | . . 3 . 1 1 Database Lockouts 2 | . . 1 . 1 . Manual 23 | . . 23 . . . Terminals 54 | . 2 37 3 3 9 Fabricators 1 | . . . . 1 . Repair Stations 19 | . 4 3 . 9 3 Recycling Units 13 | . 1 4 . 2 6 Scanalyzers 14 | . . 7 . 3 4 Garrison Access 1 | . . . . . 1 Terminal Hacks 26 | . . 16 3 2 5 Record 6 | . . 2 3 . 1 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . . 1 . 1 . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Unreport Threat 2 | . . 1 . . 1 Locate Traps 4 | . . 3 . . 1 Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . . . . 1 Registered Prototypes 1 | . . 1 . . . Zone Layout 5 | . . 4 . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 13 | . 2 2 . 8 1 Scan Component 7 | . 1 1 . 4 1 Repair 6 | . 1 1 . 4 . Recycling Unit Hacks 8 | . 1 3 . 1 3 Process 1 | . . 1 . . . Report Inventory 5 | . 1 1 . 1 2 Retrieve Matter 2 | . . 1 . . 1 Scanalyzer 10 | . . 4 . 2 4 Retrieve Study 10 | . . 4 . 2 4 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 32 | . 2 13 1 6 10 Full Trace Events 5 | . 1 2 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 9 | . . 4 . 2 3 Parts Repaired 5 | . 1 1 . 3 . Time 238 | . 26 38 . 174 . Parts Recycled . | . . . . . . Recycled Matter 138 | . . 138 . . . Retrieved Matter 277 | . . 277 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2884 | . . . . 758 2126 Sensors 2855 | . . . . 729 2126 ECM 48 | . . . . 45 3 Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 8447 | 51 405 1881 509 1384 4217 Spaces Moved 4642 | 49 274 1001 337 828 2153 Core 14 | 14 . . . . . Treads . | . . . . . . Legs 4484 | . 165 1001 337 828 2153 Wheels 144 | 35 109 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 105 95 97 103 Average Speed 134 | 71 104 127 114 115 152 Slowest Speed 260 | 80 120 182 177 181 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 59 84 28 23 36 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 19 | . . . 1 . 18 Terrain Destroyed 302 | . 20 11 68 43 160 Melee 17 | . . . 1 . 16 Projectile 41 | . . . . . 41 AOE 244 | . 20 11 67 43 103 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 6347 | 64 349 1460 404 1210 2860 Wait 1135 | 3 36 315 11 313 457 Move 4637 | 48 273 1000 336 827 2153 Hop . | . . . . . . Pick Up 99 | 7 9 25 9 14 35 Fast Attach 3 | . 2 1 . . . Attach 56 | 6 . 7 3 16 24 Detach 3 | . . . . . 3 Swap 57 | . 4 14 9 2 28 Drop 43 | . 3 17 1 1 21 Fire 277 | . 22 81 28 32 114 Melee 32 | . . . 7 . 25 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 10) 220 | -10/Materials | Destroyed 8 combat bots 317 | -10/Materials | Build established: Mutant 319 | -10/Materials | Repaired Grenade Launcher 342 | -10/Materials | Discovered new exit (range 9) 433 | -10/Materials | Discovered new exit (range 7) 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 515 | -9/Materials | Central database locked down 742 | -9/Materials | Discovered new exit (range 16) 960 | -9/Materials | Build established: Scavenger-Mutant 1025 | -9/Materials | Discovered new exit (range 11) 1059 | -9/Materials | Identified exit to Mines 1145 | -9/Materials | Destroyed 8 combat bots 1411 | -9/Materials | Build established: Mutant 1446 | -9/Materials | Discovered new exit (range 14) 1459 | -9/Materials | Identified exit to Materials 1694 | -9/Materials | Repaired Hpw. Shotgun 2277 | -9/Materials | Discovered exit to Materials (range 13) 2338 | -9/Materials | Entered another Materials area 2338 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2356 | -8/Materials | Discovered new exit (range 10) 2370 | -8/Materials | Identified exit to Storage 2817 | -8/Materials | Discovered new exit (range 10) 2845 | -8/Materials | Identified exit to Factory 2847 | -8/Materials | Entered Factory 2847 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3144 | -7/Factory | Build established: Gunner 3283 | -7/Factory | Central database locked down 3301 | -7/Factory | Discovered new exit (range 8) 3307 | -7/Factory | Identified exit to Lower Caves 3510 | -7/Factory | Lost 4 parts (1p1u2w) 3569 | -7/Factory | Repaired VSS Leg 3609 | -7/Factory | Repaired Reaction Control System 3672 | -7/Factory | Repaired Enh. Autogun 3925 | -7/Factory | Build established: Skirmisher 4182 | -7/Factory | Discovered new exit (range 15) 4229 | -7/Factory | Identified exit to Factory 4231 | -7/Factory | Entered another Factory area 4231 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5029 | -6/Factory | Build established: Mutant 6412 | -6/Factory | Lost 5 parts (2p1n2u) 6570 | -6/Factory | Destroyed 7 combat bots 6798 | -6/Factory | Build established: Scavenger-Mutant 7462 | -6/Factory | Lost 3 parts (2n1w) 7475 | -6/Factory | Destroyed 7 combat bots 7605 | -6/Factory | Core integrity fell below 50% 7916 | -6/Factory | Build established: Scavenger-Gunner 8081 | -6/Factory | First assault squad dispatched 8277 | -6/Factory | Build established: Gunner 8448 | -6/Factory | Self-destructed Last Messages --------------- 08431_ Carbon-fiber Leg destroyed. 08433_ Overheating: System interference. 08433_ Core Analyzer temporarily disabled. 08433_ Magnetic Acceleration Cannon+ temporarily disabled. 08435_ Acquired 57 matter. 08437_ Acquired 39 matter. 08438_ Overheating: Antimatter Cannon damaged (-99). 08438_ Titanium Leg destroyed. 08442_ G-50 Soldier destroyed. 08445_ Overheating: Energy bleed (-33). 08447_ Kinecellerator destroyed. 08448_ C-45 Heavy ARC bursts open, deploying its payload. 08448_ G-67 Veteran unfolds itself. 08448_ L-41 Fighter unfolds itself. 08448_ B-48 Gladiator unfolds itself. 08448_ G-50 Soldier unfolds itself. 08448_ M-28 Smith unfolds itself. 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A #?????????????? | | ??????????????#?????????????? ##?????????????? | | ????????????????????????????? ;#?????????????? | | ?????????????????????????????? ????????????? | | ?????????????????????????????? ????????????? | | ??????????????????????????????? " ???????????? | | ??????????????????????????????? """ ????????????? | | ???????????????????????????????? G???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 500 Matter Stores 351 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Evasion (%) 63 Targeting Accuracy 6 Core Analysis 6 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 65% | -10/Materials Hpw. Shotgun | 14% | -9/Materials VSS Leg | 6% | -7/Factory Reaction Control System | 6% | -7/Factory Enh. Autogun | 28% | -7/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Hpw. Shotgun | -7/Factory | Hacked Magnetic Acceleration Cannon | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked VSS Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Spy Please Form A Line Sprinter Challenges ------------ None Game ------ Seed RapidSpliceShooter Manual? 0 Play Time 01:29:19 Cumulative 11.5 hours Start 2026.08.23 @ 18:04:48 End 2026.08.24 @ 18:44:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d13d14c-8bf7-4458-b44b-24e0827b56d1