Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.01.09 @ 19:52:08

Player: Createocon

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (67)      335
Value Destroyed (1954)     1954
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3929

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     159/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -8/Materials

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (5) ------
          Huge Storage Unit
>         --- WEAPON (3) -------
              (None)
>         --- INVENTORY (25) ---
   Medium Matter Pod (100)
   Medium Matter Pod (100)
   Medium Matter Pod (100)
   Medium Matter Pod (100)
   Medium Matter Pod (100)
    Large Matter Pod (150)
  Compact Matter Pod (150)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
           Huge Storage Unit
           Targeting Computer
           Propulsion Shielding
>          --- WEAPON -----------
           Spread Laser
           Spread Laser
           Spread Laser
>          --- INVENTORY --------
    Medium Matter Pod
    Medium Matter Pod
    Medium Matter Pod
    Medium Matter Pod
    Medium Matter Pod
     Large Matter Pod
   Compact Matter Pod
  Improved Sensor Array
[Rating: 22]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              5    | .   1   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   2   1   
  Weapon                   1    | .   1   .   .   
Parts Attached             85   | 11  19  35  20  
  Power                    14   | 1   4   2   7   
    Engine                 9    | 1   4   2   2   
    Core                   5    | .   .   .   5   
    Reactor                .    | .   .   .   .   
  Propulsion               20   | 6   5   6   3   
    Treads                 3    | .   1   .   2   
    Leg                    2    | 2   .   .   .   
    Wheel                  13   | 4   3   5   1   
    Hover                  1    | .   1   .   .   
    Flight                 1    | .   .   1   .   
  Utility                  35   | 2   8   20  5   
    Device                 12   | 1   .   6   5   
    Storage                14   | .   5   9   .   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             7    | 1   2   4   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   2   7   5   
    Energy Gun             12   | 2   2   4   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   2   1   10  
  Power                    5    | .   1   .   4   
  Propulsion               2    | .   1   .   1   
  Utility                  2    | .   .   .   2   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      5    | .   2   1   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     82   | .   89  98  61  
  Engine                   7    | .   11  10  2   
  Core                     4    | .   .   .   11  
  Wheel                    14   | .   20  20  4   
  Device                   5    | .   2   8   4   
  Storage                  12   | .   19  12  8   
  Processor                7    | .   .   10  7   
  Protection               7    | .   2   9   7   
  Energy Gun               18   | .   31  21  7   
  Ballistic Gun            3    | .   .   6   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             128  | 7   91  128 106 
  Greatest Support         44   | 20  20  32  44  
  Greatest Overweight (x)  30   | .   9   8   30  
  Average Overweight (x)   3    | .   3   2   6   
Largest Inventory Capacity 25   | 5   25  25  25  
  Average Capacity         23   | 5   20  24  25  
  Most Carried             11   | 4   10  7   11  
  Average Carried          5    | 1   5   3   7   
  Final Capacity           25   | 5   25  25  25  
  Final Carried            7    | .   5   5   7   

 Class Distribution 
--------------------
 51% | Hacker-Gunner
 39% | Hacker-Mutant
  5% | Scavenger-Gunner
  3% | Hacker-Tank

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Gunner | -9/Materials
 Hacker-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           2160 | 267  397  931  565  
  Remotely                 .    | .    .    .    .    
Salvage Created            2405 | 35   322  1141 907  
  Parts                    165  | 2    26   87   50   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  53   | 1   8   26  18  
  Guns                     51   | 1   8   25  17  
Classes Destroyed          7    | 1   2   3   1   
  Builder                  1    | .   .   1   .   
  Recycler                 2    | .   .   1   1   
  Watcher                  11   | .   3   5   3   
  Swarmer                  17   | .   4   10  3   
  Grunt                    19   | 1   4   7   7   
  Sentry                   15   | .   .   9   6   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           6    | 1   4   6   3   
  Combat Bots Only         5    | 1   4   5   3   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2391 | 49   157  416  1769 
  Core                     645  | 14   29   44   558  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  49   | .    .    6    43   
  Regen/Repaired (Parts)   119  | .    14   .    105  
Core Remaining (%)         88   | 94   82   89   .    
Volleys Fired              157  | 7    24   62   64   
  Largest                  3    | 1    3    3    3    
  Hottest                  195  | 40   120  130  195  
Shots Fired                364  | 7    50   161  146  
  Gun                      364  | 7    50   161  146  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  69   | .    .    19   50   
  Thermal                  295  | 7    50   142  96   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         42   | 7    12   17   42   
  Robot Miss Streak        4    | .    1    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        9    | .    1    5    3    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           269  | 7    35   110  117  
  Core Hits                138  | 2    17   55   64   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         8    | .    .    5    3    
    Burn                   8    | .    .    5    3    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3718 | 77   392  1473 1776 
  Guns                     3711 | 77   387  1473 1774 
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  7    | .    5    .    2    
  Kinetic                  775  | .    .    200  575  
  Thermal                  2936 | 77   387  1273 1199 
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    1    
  Average Corruption       1    | .    .    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  33   | .    .    12   21   
    Message Errors         13   | .    .    6    7    
    Matter Fused           6    | .    .    2    4    
    Heat Flow Errors       4    | .    .    1    3    
    Energy Discharges      4    | .    .    1    3    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      3    | .    .    1    2    
    Data Loss (major)      1    | .    .    .    1    
    Misfires               1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    1    .    .    
  Impact                   1    | .    1    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      2    | .    2    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   2    | .    1    .    1    
Targets Rammed             2    | .    1    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        742  | 42   132  240  742  
  Average Temperature      91   | 24   38   44   166  
  Received Heat Transfer   1632 | 42   66   210  1314 
  Effects                  20   | .    .    .    20   
    Shutdowns              4    | .    .    .    4    
    Energy Bleed           3    | .    .    .    3    
    Interference           3    | .    .    .    3    
    Matter Decay           2    | .    .    .    2    
    Short Circuit          3    | .    .    .    3    
    Damage (minor)         3    | .    .    .    3    
    Damage (major)         2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    .    1    1    
  Combat Hostiles          2    | .    .    1    1    
  Parts Melted             15   | 1    1    9    4    
  Heat Transferred         7410 | 175  875  3620 2740 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             277  | 20  166 217 277 
  Initial                  9    | .   9   .   .   
  Average                  43   | 7   32  55  39  
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         96   | 100 100 98  93  
  Level 1                  3    | .   .   1   6   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   .   1   5   
  Investigation            3    | .   .   .   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   .   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              76   | 1   11  37  27  
  Peak Tracking Total      4    | 1   2   4   4   
  Tactical Retreats        3    | .   .   2   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            8    | .   3   1   4   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 1    | .   1   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          21   | .   8   10  3   
  Terminals                16   | .   6   8   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                66   | .   32  25  9   
  Successful               57   | .   25  23  9   
  Failed                   9    | .   7   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                45   | .   18  21  6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          12   | .   9   .   3   
  Recycling Units          7    | .   5   2   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             38   | .   13  19  6   
  Record                   22   | .   5   12  5   
  Robot Analysis           1    | .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   
  Alert Level              3    | .   .   3   .   
  Locate Traps             3    | .   2   1   .   
  Disarm Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   .   1   .   
  Investigation Status     1    | .   1   .   .   
  Recall Investigation     1    | .   1   .   .   
  Registered Prototypes    1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       10   | .   7   .   3   
  Scan Component           7    | .   5   .   2   
  Repair                   2    | .   1   .   1   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       7    | .   5   2   .   
  Recycle Component        1    | .   1   .   .   
  Process                  2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      2    | .   .   2   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   5   4   3   
  Full Trace Events        9    | .   5   1   3   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   1   .   1   
  Time                     58   | .   26  .   32  
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          105  | .   105 .   .   
  Retrieved Matter         105  | .   105 .   .   
  Retrieved Components     10   | .   .   10  .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               8429 | 132  1630 3353 3314 
Spaces Moved               4217 | 109  1122 2205 781  
  Core                     143  | 26   .    .    117  
  Treads                   132  | .    .    .    132  
  Legs                     .    | .    .    .    .    
  Wheels                   3942 | 83   1122 2205 532  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   130  130  
  Average Speed            179  | 72   133  136  381  
  Slowest Speed            1550 | 80   215  200  1550 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       66   | 11   94   98   61   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        3    | 1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      4816 | 157  1211 2433 1015 
  Wait                     210  | 14   .    77   119  
  Move                     4214 | 108  1121 2204 781  
  Hop                      .    | .    .    .    .    
  Pick Up                  72   | 10   22   21   19   
  Fast Attach              .    | .    .    .    .    
  Attach                   68   | 11   18   23   16   
  Detach                   34   | 4    13   16   1    
  Swap                     17   | .    1    12   4    
  Drop                     42   | 3    11   18   10   
  Fire                     157  | 7    24   62   64   
  Melee                    .    | .    .    .    .    
  Ram                      1    | .    1    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    .    .    1    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   68 | -11/Scrapyard | Identified exit to Materials
   68 | -11/Scrapyard | Discovered exit to Materials (range 8)
  133 | -11/Scrapyard | Entered Materials
  133 | -10/Materials | Evolved 1 slot: Weapon x1
  183 | -10/Materials | Repaired Lgt. Ion Engine?
  317 | -10/Materials | Build established: Hacker-Mutant
  397 | -10/Materials | Identified exit to Mines
  397 | -10/Materials | Discovered exit to Mines (range 15)
  462 | -10/Materials | Identified exit to Materials
  462 | -10/Materials | Discovered exit to Materials (range 14)
 1139 | -10/Materials | Discovered exit to Materials (range 9)
 1428 | -10/Materials | Discovered exit to Materials (range 8)
 1695 | -10/Materials | Build established: Hacker-Gunner
 1763 | -10/Materials | Entered another Materials area
 1763 | -9/Materials  | Evolved 2 slots: Utility x2
 2067 | -9/Materials  | Identified exit to Mines
 2067 | -9/Materials  | Discovered exit to Mines (range 14)
 2382 | -9/Materials  | Identified exit to Materials
 2382 | -9/Materials  | Discovered exit to Materials (range 13)
 2699 | -9/Materials  | Discovered exit to Materials (range 15)
 2993 | -9/Materials  | Build established: Hacker-Mutant
 3290 | -9/Materials  | Discovered exit to Materials (range 13)
 3392 | -9/Materials  | Build established: Hacker-Gunner
 5116 | -9/Materials  | Entered another Materials area
 5116 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 5155 | -8/Materials  | Garrison activated, responded to threat
 5311 | -8/Materials  | Identified exit to Factory
 5311 | -8/Materials  | Discovered exit to Factory (range 5)
 5494 | -8/Materials  | Build established: Scavenger-Gunner
 5697 | -8/Materials  | Repaired Autogun
 5709 | -8/Materials  | Identified exit to Storage
 5709 | -8/Materials  | Discovered exit to Storage (range 13)
 5987 | -8/Materials  | Discovered exit to Factory (range 14)
 6078 | -8/Materials  | Lost 4 parts (2p2w)
 6339 | -8/Materials  | Build established: Hacker-Mutant
 8227 | -8/Materials  | Build established: Hacker-Gunner
 8393 | -8/Materials  | Core integrity fell below 50%
 8413 | -8/Materials  | Core integrity fell below 20%
 8419 | -8/Materials  | Lost 5 parts (2p1n2u)
 8430 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Critical hit (Burn: +37).
Dropped Spread Laser.
Dropped Broken Adv. Treads.
Lgt. Nuclear Core destroyed.
Identified Imp. Sensor Array.
Overheating: System interference.
Imp. Sensor Array temporarily disabled.
Dropped Imp. Sensor Array.
M-13 Machinist repairs G-47 Trooper. <x2>
Critical hit (Burn: +37).
R-06 Scavenger collects Spread Laser.
System corrupted: Matter fused (-5).
Adv. Treads destroyed.
K-01 Serf collects debris. <x3>
R-06 Scavenger collects Imp. Sensor Array.
R-06 Scavenger suffers critical hit (Burn).
R-06 Scavenger collects Broken Adv. Treads.
M-13 Machinist repairs G-47 Trooper.
Critical hit (Burn: +37). <x2>
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          23
Energy Capacity            430
Matter Stores              450
Matter Capacity            500
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. Flight Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
It's Just You
Librarian
Novice Programmer
One Hack Too Far
Part-time Mechanic
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              AlloyFissionScythe
  Manual?         0
Play Time         02:14:13
  Cumulative      4.4 hours
  Start           2023.01.08 @ 20:04:28
  End             2023.01.09 @ 19:52:08
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              12/Terminus
Map View          84x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ce08a4ba-1c13-49f0-a229-eab72db7391c