Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 23:20:48 Player: gabr Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (1813) 1813 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 4058 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/550 Matter 228/300 Energy 100/100 System Corruption 6% Temperature Cool (18) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit System Shield System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Improved Deuterium Engine Advanced Treads Improved Aluminum Leg Large Storage Unit Weight Redist. System Light Armor Plating Small Laser Small Laser Beam Rifle Particle Gun Assault Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Recoil Stabilizer System Shield > --- WEAPON ----------- EM Pulse Gun Small Laser Spread Laser > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Treads Aluminum Leg Aluminum Leg Improved Aluminum Leg Large Storage Unit Light Armor Plating Small Laser Small Laser Particle Gun Assault Rifle Slug Cannon Heavy Rocket Launcher [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 76 | 10 12 1 19 34 Power 11 | 1 2 . 3 5 Engine 7 | 1 1 . 3 2 Core 4 | . 1 . . 3 Reactor . | . . . . . Propulsion 33 | 5 5 . 8 15 Treads 4 | . . . 4 . Leg 22 | 3 4 . . 15 Wheel 7 | 2 1 . 4 . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 3 . 2 4 Device 4 | 1 . . 1 2 Storage 3 | 1 2 . . . Processor 1 | . 1 . . . Hackware 3 | . . . 1 2 Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 2 2 1 6 10 Energy Gun 16 | 2 2 . 6 6 Energy Cannon . | . . . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon 2 | . . 1 . 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Corrupted Parts 1 | . . . . 1 System Corruption 2 | . . . . 2 Parts Lost 24 | . 3 . . 21 Power 2 | . 1 . . 1 Propulsion 10 | . 1 . . 9 Utility 2 | . . . . 2 Weapon 10 | . 1 . . 9 Highest Loss Streak 7 | . 2 . . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 98 100 98 89 Engine 7 | . 6 . 8 6 Core 3 | . 6 14 2 1 Treads 14 | . . . 34 11 Leg 12 | . 13 28 . 19 Wheel 6 | . 14 . 9 . Device 6 | . 9 . 8 4 Storage 11 | . 14 14 11 9 Processor 2 | . 4 14 1 . Hackware 4 | . . . . 10 Energy Gun 20 | . 27 20 14 19 Ballistic Cannon 2 | . . 7 7 . Slashing Weapon 2 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 44 | 13 28 33 44 40 Greatest Support 88 | 20 20 20 88 88 Greatest Overweight (x) 8 | 1 1 1 1 8 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 7 8 15 15 15 Most Carried 15 | 8 11 12 15 15 Average Carried 12 | 5 8 11 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 11 12 15 13 Class Distribution -------------------- 45% | Mutant 42% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1120 | 290 119 . 304 407 Remotely . | . . . . . Salvage Created 2540 | 233 413 . 294 1600 Parts 137 | 14 26 . 18 79 Haulers Intercepted 6 | . 1 . 2 3 Recyclers Shooed 6 | . 1 . . 5 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 45 | . 12 . 7 26 Melee 11 | . . . . 11 Guns 28 | . 12 . 5 11 Cannons 3 | . . . 2 1 AOE 3 | . . . . 3 Classes Destroyed 13 | 3 5 . 1 4 Worker 7 | 2 . . 1 4 Builder 1 | . . . . 1 Tunneler 5 | 5 . . . . Hauler 6 | . 1 . 2 3 Recycler 2 | 1 . . . 1 Mechanic 1 | . . . . 1 Operator 2 | . 1 . 1 . Watcher 1 | . 1 . . . Swarmer 8 | . 6 . . 2 Grunt 26 | . 6 . 6 14 Brawler 3 | . . . . 3 Duelist 3 | . . . . 3 Sentry 5 | . . . 1 4 Best Kill Streak 7 | 4 7 . 3 7 Combat Bots Only 7 | . 7 . 2 6 Max Kills in Single Turn 3 | 1 2 . 1 3 Gunslinging 1 | . 1 . . . Exploded 2 | . . . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 290 | . 54 . 42 194 Missed 73 | . 13 . 8 52 Damage Taken 3441 | . 483 . 414 2544 Core 717 | . 126 . 36 555 Absorbed by Shields 4 | . . . 4 . Regen/Repaired (Parts) 71 | . . . . 71 Core Remaining (%) 80 | 100 . 49 91 . Volleys Fired 197 | 33 47 . 33 84 Largest 3 | 2 2 . 2 3 Hottest 145 | 100 100 . 113 145 Shots Fired 335 | 39 88 . 58 150 Gun 301 | 39 88 . 33 141 Cannon 33 | . . . 25 8 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 33 | . . . 25 8 Thermal 269 | 39 88 . 33 109 Explosive 1 | . . . . 1 Electromagnetic 32 | . . . . 32 Robot Hit Streak 11 | 7 8 . 7 11 Robot Miss Streak 6 | 3 3 . 5 6 Penetration Max . | . . . . . Secondary Targets 9 | . 5 . . 4 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 253 | 28 56 . 41 128 Core Hits 148 | 9 24 . 38 77 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 19 | 4 7 . 3 5 Burn 15 | 4 7 . . 4 Destroy 3 | . . . 3 . Sever 1 | . . . . 1 Melee Attacks 30 | . . . . 30 Impact . | . . . . . Slashing 30 | . . . . 30 Piercing . | . . . . . Sneak Attacks 5 | . . . . 5 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4721 | 340 699 . 754 2928 Guns 2856 | 340 699 . 385 1432 Cannons 476 | . . . 369 107 Explosions 543 | . . . . 543 Melee 846 | . . . . 846 Ramming . | . . . . . Kinetic 476 | . . . 369 107 Thermal 2733 | 340 699 . 385 1309 Explosive 318 | . . . . 318 Electromagnetic 348 | . . . . 348 Impact . | . . . . . Slashing 846 | . . . . 846 Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . . 17 Message Errors 4 | . . . . 4 Matter Fused 6 | . . . . 6 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 53 | . . . . 53 Projectiles 6 | . . . . 6 Explosions . | . . . . . Melee 47 | . . . . 47 Knockbacks 7 | . . . 3 4 Impact . | . . . . . Kinetic 6 | . . . 3 3 Secondary 1 | . . . . 1 Self-Inflicted Damage 48 | . . . . 48 Shots 1 | . . . . 1 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 476 | 264 407 . 264 476 Average Temperature 123 | 87 181 . 83 110 Received Heat Transfer 1467 | . 249 . 246 972 Effects 16 | 1 6 . . 9 Shutdowns 5 | . 2 . . 3 Energy Bleed 3 | . 2 . . 1 Interference 6 | 1 1 . . 4 Short Circuit 2 | . 1 . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 13 | 3 5 . . 5 Heat Transferred 7062 | 1295 2435 . 525 2807 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 517 | 40 380 70 220 517 Initial 71 | . 26 70 27 71 Average 181 | 12 179 70 101 293 Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 58 | 100 56 100 83 27 Level 1 32 | . 43 . 16 49 Level 2 8 | . . . . 22 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 2 . . 9 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 2 . . 2 Assault . | . . . . . Garrison 7 | . . . . 7 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . 2 . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 21 . 12 49 Peak Tracking Total 10 | . 6 . 3 10 Tactical Retreats 8 | . 2 . 5 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 3 | . . . 1 2 Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 9 | . . . 1 8 Successful 4 | . . . 1 3 Failed 5 | . . . . 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 5 | . . . . 5 Terminal Hacks 1 | . . . 1 . Registered Components 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 3 | . . . 1 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 22 | . . . . 22 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2304 | 229 512 113 573 877 Spaces Moved 1087 | 152 246 59 307 323 Core 19 | 18 . . . 1 Treads 293 | . . . 184 109 Legs 429 | 17 140 59 . 213 Wheels 346 | 117 106 . 123 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 190 80 120 Average Speed 123 | 83 105 190 119 147 Slowest Speed 450 | 120 190 190 225 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 7 37 18 21 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 62 | . . . 8 54 Melee . | . . . . . Projectile 10 | . . . 8 2 AOE 52 | . . . . 52 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1687 | 214 413 60 466 534 Wait 207 | . 93 . 76 38 Move 1083 | 151 245 58 306 323 Hop . | . . . . . Pick Up 39 | 14 5 . 9 11 Fast Attach 47 | 7 5 1 11 23 Attach 13 | . 1 . 4 8 Detach 10 | . . 1 7 2 Swap 16 | 3 6 . 4 3 Drop 44 | 6 10 . 16 12 Fire 197 | 33 47 . 33 84 Melee 30 | . . . . 30 Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Sto] / Gar) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 230 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 441 | -10/Materials | Destroyed 7 combat bots 524 | -10/Materials | Discovered new exit (range 14) 586 | -10/Materials | Core integrity fell below 50% 710 | -10/Materials | Identified exit to Mines 742 | -10/Materials | Entered Mines 765 | -10/Mines | Learned location of Zion (-7) 784 | -10/Mines | Build established: Scavenger-Mutant 786 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 832 | -10/Mines | Learned Materials non-interactive machine intel 845 | -10/Mines | Discovered new exit (range 6) 853 | -10/Mines | Identified exit to Materials 855 | -10/Mines | Entered Materials 855 | -9/Materials | Evolved 2 slots: Propulsion x2 856 | -9/Materials | Loaded intel: 24 non-interactive machine locations 1227 | -9/Materials | Build established: Mutant 1417 | -9/Materials | Discovered new exit (range 4) 1428 | -9/Materials | Entered another Materials area 1428 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1467 | -8/Materials | Repaired Slug Cannon 1603 | -8/Materials | Garrison activated, responded to threat 1742 | -8/Materials | Lost 4 parts (2n2w) 1946 | -8/Materials | Lost 5 parts (3n2w) 2110 | -8/Materials | Identified exit to Garrison 2116 | -8/Materials | Discovered new exit (range 13) 2263 | -8/Materials | Build established: Scavenger-Mutant 2274 | -8/Materials | Garrison activated, responded to threat 2278 | -8/Materials | Core integrity fell below 50% 2299 | -8/Materials | Core integrity fell below 20% 2305 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02278_ Carbon-fiber Leg destroyed. 02280_ Beam Rifle destroyed. 02280_ Particle Gun destroyed. 02281_ Aluminum Leg destroyed. 02282_ K-01 Serf collects debris. 02287_ L-31 Rogue knocked back. 02289_ Aluminum Leg severed. 02289_ L-31 Rogue knocked back. 02291_ G-47 Trooper destroyed. 02292_ LMT=G/7JWSHK#M=HUGX/C0ZAAKHNFL>/|NHV#JL 02296_ L-31 Rogue knocked back. 02296_ Destroyed Imp. Recalibrator. 02296_ M-28 Smith system corrupted by crushing effect. 02296_ Machine Analyzer fried. 02296_ M-28 Smith destroyed. 02296_ G-47 Trooper destroyed. 02296_ L-31 Rogue destroyed. 02296_ Critical hit (Burn: +37). 02299_ Hvy. Rocket Launcher destroyed. 02304_ Slug Cannon destroyed. Map ----- +----------------------------------------------------+ | ????????# +?????# #[% # #??????????????? | | ????????? #?????# ##+###### #??????????????? | | ????????? #?????# # # #??????????????? | | ????????? #?????# ###### #??????????????? | | ????????? ??????# ^ #??????????????? | | ??????????????????# ! #??????????????? | | ??????????????????# """ #??????????????? | | ????????#?????????# """ #??????????????? | | ????????# ????????# """ |#??????????????? | | ????????# ???????# ^ #??????????????? | | ????????# ####### #??????????????? | | ???""" # % """ #??????????????? | | ???""" + % % ^ """ #??????????????? | | ????????# ! """ #??????????????? | | ????????#### ####+### #??????????????? | | ???????????# ?#? ?# [= * ##?????????????? | | ???????????# ??# ?# ">"| #?????????????? | | ???????????# ??# ## "G" # ?????????? | | ???????????# ???# ## """ / ?????????? | | ???????????# ???# =# = # ???????????? | | ???????????#????#" # =* #? ???????????? | | ????????????????#T [[ ####%! ##?????????????? | | ????????????????#" # =Yg #?#! #??????????????? | | ????????????????? ! =g== #?#!! #??????????????? | | ?????????????????##### [glg #?#%! #??????????????? | | ?????????????????#### @* #?#!! #??????????????? | | ???????????# %= #?# #??????????????? | | ?????????? T* #?# #??????????????? | | ?????????? ### #?????????????? | | ??????????? ####### = #?# #?????????????? | | ?????????????????????### ###?# < ????????????? | | ???????????????????????#+#???# ###???????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????#######?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 8 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussAntigravSink Manual? 0 Play Time 00:19:16 Cumulative 39.3 hours Start 2024.04.02 @ 23:03:28 End 2024.04.02 @ 23:20:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13039049-9a51-47b9-a228-ad5cc63c0271