Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.22 @ 23:57:57

Player: x1b

Result: Destroyed by exploding Power Conduit

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (38)      190
Value Destroyed (971)      971
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4061

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     62/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (36)
Movement                   Core (350) Ox6
Location                   -7/Factory

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (3) ---
              (None)
>         --- UTILITY (5) ------
    Large Storage Unit
          Launcher Guidance Computer
>         --- WEAPON (3) -------
              (None)
>         --- INVENTORY (15) ---
          Fission Core
  Compact Matter Pod (0)
          Core Analyzer

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
   Compact Matter Pod
  Improved Melee Analysis Suite
           Transmission Jammer
  Advanced ECM Suite
>          --- WEAPON -----------
           Lightning Gun
  Advanced Assault Cannon
>          --- INVENTORY --------
           Fission Core
   Compact Matter Pod
           Core Analyzer
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    High-capacity Battery
  Device                   Heat Sink
  Storage                  High-capacity Battery
  Processor                Improved Melee Analysis Suite
  Protection               Improved Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   2   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             42   | 6   1   5   1   14  10  .   5   
  Power                    4    | 1   .   1   .   1   .   .   1   
    Engine                 3    | 1   .   1   .   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   1   1   6   2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    7    | 2   .   1   1   1   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   5   .   .   .   
  Utility                  17   | 1   1   2   .   4   6   .   3   
    Device                 4    | 1   .   1   .   .   2   .   .   
    Storage                9    | .   1   1   .   3   3   .   1   
    Processor              3    | .   .   .   .   1   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   9    | 2   .   1   .   3   2   .   1   
    Energy Gun             3    | 1   .   .   .   1   1   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   1   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 24   | .   .   3   3   10  .   4   4   
  Power                    4    | .   .   1   1   1   .   .   1   
  Propulsion               7    | .   .   1   .   5   .   1   .   
  Utility                  5    | .   .   .   1   1   .   1   2   
  Weapon                   8    | .   .   1   1   3   .   2   1   
  Highest Loss Streak      8    | .   .   2   2   8   .   4   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   96  86  89  82  44  47  31  
  Engine                   6    | .   14  10  8   4   .   .   .   
  Leg                      18   | .   28  21  21  22  14  8   .   
  Device                   9    | .   14  17  18  2   8   10  .   
  Storage                  15   | .   10  15  21  23  7   10  6   
  Processor                3    | .   .   .   .   5   3   7   8   
  Energy Gun               5    | .   14  4   .   7   3   4   .   
  Energy Cannon            1    | .   .   6   7   .   .   .   .   
  Ballistic Gun            8    | .   14  11  11  9   .   .   5   
  Impact Weapon            1    | .   .   .   .   5   .   .   .   
Peak Build Rating          27   | 6   7   10  10  17  26  27  21  
  Average Rating           11   | 3   6   8   8   13  15  20  14  
  On Entrance              7    | .   6   7   10  5   .   26  5   
Naked Turns                76   | .   .   .   .   51  25  .   .   
Heaviest Build             39   | 6   10  20  20  39  20  20  36  
  Greatest Support         30   | 20  20  20  20  30  20  20  3   
  Greatest Overweight (x)  11   | .   .   1   1   7   .   3   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   7   
Largest Inventory Capacity 15   | 5   5   5   5   15  8   8   15  
  Average Capacity         8    | 5   5   5   5   13  6   7   14  
  Most Carried             10   | 1   5   5   5   10  5   3   3   
  Average Carried          4    | .   3   4   5   7   2   2   3   
  Final Capacity           15   | 5   5   5   5   5   8   5   15  
  Final Carried            5    | 1   5   5   5   5   2   3   3   

 Class Distribution 
--------------------
 66% | Mutant
 21% | Scavenger-Mutant
  7% | Infiltrator-Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
 Infiltrator-Mutant | -7/Factory
 Infiltrator-Mutant | -7/Waste
             Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Matter Collected           502  | 260 25  65  28  124 .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1302 | 45  182 449 260 307 .   .   59  
  Parts                    69   | 2   11  27  13  14  .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Combat Hostiles Destroyed  32   | 1   7   11  5   7   .   .   1   
  Guns                     23   | 1   7   4   3   7   .   .   1   
  Cannons                  9    | .   .   7   2   .   .   .   .   
Classes Destroyed          8    | 1   2   2   1   2   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  4    | .   1   1   .   2   .   .   .   
  Swarmer                  13   | .   5   3   2   3   .   .   .   
  Grunt                    16   | 1   2   6   3   3   .   .   1   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   
Best Kill Streak           5    | 1   3   5   4   3   .   .   1   
  Combat Bots Only         5    | 1   3   5   3   3   .   .   1   
Max Kills in Single Turn   2    | 1   2   1   1   1   .   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  
Hostile Shots Fired        385  | 2    43   52   72   112  2    3    99   
  Missed                   121  | 1    12   20   27   33   1    .    27   
Damage Taken               3044 | 8    253  294  306  937  14   142  1090 
  Core                     1219 | .    59   71   98   289  14   126  562  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Ignored by Resistances   890  | 2    73   91   101  271  4    37   311  
Core Remaining (%)         70   | 100  76   .    57   47   .    .    .    
Volleys Fired              123  | 2    22   32   21   35   .    .    11   
  Largest                  3    | 2    2    2    2    3    .    .    1    
  Hottest                  83   | 60   60   76   76   83   .    .    25   
Shots Fired                217  | 4    43   63   30   66   .    .    11   
  Gun                      184  | 4    43   39   21   66   .    .    11   
  Cannon                   33   | .    .    24   9    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  129  | 2    22   32   21   41   .    .    11   
  Thermal                  55   | 2    21   7    .    25   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          33   | .    .    24   9    .    .    .    .    
  Robot Hit Streak         26   | 4    6    11   19   19   .    .    26   
  Robot Miss Streak        4    | .    3    3    4    3    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           150  | 4    28   39   18   50   .    .    11   
  Core Hits                77   | 3    15   19   10   21   .    .    9    
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    1    .    1    .    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    
    Corrupt                1    | .    .    1    .    .    .    .    .    
Melee Attacks              2    | .    .    .    .    2    .    .    .    
  Impact                   2    | .    .    .    .    2    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2198 | 39   312  614  286  741  .    .    206  
  Guns                     1470 | 37   290  203  114  626  .    .    200  
  Cannons                  572  | .    .    405  167  .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    115  | .    .    .    .    115  .    .    .    
  Ramming                  41   | 2    22   6    5    .    .    .    6    
  Kinetic                  1077 | 14   133  159  114  457  .    .    200  
  Thermal                  393  | 23   157  44   .    169  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          572  | .    .    405  167  .    .    .    .    
  Impact                   115  | .    .    .    .    115  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    7    
  Average Corruption       3    | .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    3    
    Message Errors         1    | .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            32   | .    .    .    .    32   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    32   | .    .    .    .    32   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   15   | .    .    .    .    .    .    .    15   
Targets Rammed             27   | 2    5    2    2    .    1    .    15   
  Kicked                   12   | 2    5    2    2    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        49   | 26   12   26   32   49   .    .    2    
  Average Temperature      12   | 14   8    9    12   15   .    .    2    
  Received Heat Transfer   1203 | 6    24   147  60   783  9    9    165  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    2    .    2    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         900  | 50   350  100  .    400  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Peak Influence             303  | 20  140 303 146 204 53  15  29  
  Initial                  50   | .   11  50  46  48  8   15  9   
  Average                  76   | 3   76  161 112 78  47  8   16  
Maximum Alert Level        1    | .   .   1   .   1   .   .   .   
  Low Security (%)         94   | 100 100 84  100 85  100 100 100 
  Level 1                  5    | .   .   15  .   14  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   1   .   1   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   .   1   
  Reinforcement            .    | .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Distress Signals           3    | .   2   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              77   | 1   15  16  10  24  3   6   2   
  Peak Tracking Total      9    | 1   3   3   3   9   3   6   1   
  Tactical Retreats        4    | .   .   1   1   1   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Traps Triggered            2    | .   1   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Machines Accessed          6    | .   3   1   .   1   1   .   .   
  Terminals                6    | .   3   1   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                15   | .   7   2   .   3   3   .   .   
  Successful               10   | .   6   1   .   2   1   .   .   
  Failed                   5    | .   1   1   .   1   2   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                15   | .   7   2   .   3   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   6   1   .   2   1   .   .   
  Record                   3    | .   3   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   1   1   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   1   .   1   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   9   .   
  Total Damage             146  | .   .   .   .   .   .   146 .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  
-------------              Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Turns Passed               3300 | 104 649 449 397 783 300 150 468 
Spaces Moved               2067 | 89  475 289 287 425 247 167 88  
  Core                     361  | 29  .   .   .   102 49  93  88  
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1692 | 60  475 289 287 309 198 74  .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   14   | .   .   .   .   14  .   .   .   
  Fastest Speed            50   | 50  120 120 120 50  50  50  50  
  Average Speed            135  | 97  120 120 120 156 106 89  424 
  Slowest Speed            610  | 120 120 190 190 610 120 200 600 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 8   65  20  36  32  7   81  3   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Total                      2307 | 99  514 330 311 484 283 167 119 
  Wait                     31   | .   8   .   .   .   23  .   .   
  Move                     2062 | 89  474 288 286 424 247 166 88  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  19   | 1   4   3   .   9   1   1   .   
  Fast Attach              24   | 6   1   2   1   4   5   .   5   
  Attach                   15   | .   .   3   .   7   5   .   .   
  Detach                   1    | .   .   .   .   .   1   .   .   
  Swap                     3    | .   .   .   .   3   .   .   .   
  Drop                     1    | .   .   .   1   .   .   .   .   
  Fire                     123  | 2   22  32  21  35  .   .   11  
  Melee                    2    | .   .   .   .   2   .   .   .   
  Ram                      15   | .   .   .   .   .   .   .   15  
  Kick                     11   | 1   5   2   2   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   76 | -11/Scrapyard | Discovered new exit (range 8)
  105 | -11/Scrapyard | Entered Materials
  203 | -10/Materials | Discovered new exit (range 15)
  311 | -10/Materials | Discovered new exit (range 15)
  315 | -10/Materials | Build established: Mutant
  594 | -10/Materials | Discovered new exit (range 14)
  754 | -10/Materials | Entered another Materials area
  754 | -9/Materials  | Evolved 2 slots: Utility x2
 1169 | -9/Materials  | Discovered new exit (range 15)
 1203 | -9/Materials  | Entered Mines
 1254 | -9/Mines      | Learned location of Storage (-9)
 1259 | -9/Mines      | Discovered new exit (range 9)
 1600 | -9/Mines      | Entered Materials
 1600 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2072 | -8/Materials  | Build established: Scavenger-Mutant
 2332 | -8/Materials  | Released all parts (6)
 2340 | -8/Materials  | Lost 8 parts (1p5n2w)
 2354 | -8/Materials  | Core integrity fell below 50%
 2376 | -8/Materials  | Discovered new exit (range 11)
 2383 | -8/Materials  | Entered Factory
 2383 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2683 | -7/Factory    | Sucked down chute
 2683 | -7/Factory    | Entered Waste
 2684 | -7/Waste      | Met a frightened Derelict
 2749 | -7/Waste      | Spotted C-40 Crusher
 2752 | -7/Waste      | Spotted C-40 Crusher
 2754 | -7/Waste      | Spotted C-40 Crusher
 2760 | -7/Waste      | Spotted C-40 Crusher
 2783 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2786 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2793 | -7/Waste      | Spotted C-40 Crusher
 2796 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2823 | -7/Waste      | Spotted C-40 Crusher
 2824 | -7/Waste      | Discovered new exit (range 12)
 2827 | -7/Waste      | Lost 4 parts (1n1u2w)
 2833 | -7/Waste      | Entered Factory
 3101 | -7/Factory    | Build established: Mutant
 3274 | -7/Factory    | Core integrity fell below 50%
 3301 | -7/Factory    | Destroyed by exploding Power Conduit

 Last Messages 
---------------
ALERT: Rogue bot located, Programmers report to
  Factory Zone 8C.
Acquired Launcher Guidance Computer.
BVNYF01AZ&O%BN54  YPJ
Minigun destroyed.
Slammed into P-60 Hacker. <x5>
Imp. Medium Armor Plating destroyed.
Slammed into P-60 Hacker. <x3>
Destabilizing: System corrupted (+1).
Slammed into P-60 Hacker.
Imp. Melee Analysis Suite destroyed.
System corrupted: Substantial component data
  lost.
Slammed into P-60 Hacker.
Mic. Nuclear Core destroyed.
Slammed into P-60 Hacker. <x5>
System corrupted: Matter fused (-8).
Power Conduit explodes. <x2>
P-60 Hacker destroyed.
Power Conduit explodes. <x2>

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
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| ????????????????#        @          #??????????    |
| ????????????????#       *        """???????????    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          15
Energy Capacity            750
Matter Stores              300
Matter Capacity            600
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Melee Accuracy             6
Launcher Accuracy          20
Target Analysis            5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AnalysisCobblerLink
  Manual?         0
Play Time         00:28:12
  Cumulative      1.3 hours
  Start           2024.12.22 @ 23:30:40
  End             2024.12.22 @ 23:57:57
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a916059b-b99e-4aa0-ba91-832abb2c147c