Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 17:47:39 Player: Exceptionally Mediocre Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (170) 850 Value Destroyed (5102) 5102 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 10272 Bonus ------- High Alert Combat Kills 535 Follower Combat Kills 7 Aligned with FarCom 300 Friendly Fire -42 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 310/310 System Corruption 15% Temperature Cool (18) Movement Walking (232) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (5) --- Improved Titanium Leg Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY (5) ------ Huge Storage Unit Target Analyzer Target Analyzer Improved Light Armor Plating > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (25) --- Improved Deuterium Engine Improved Deuterium Engine Enhanced Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Medium Battery (150) High-capacity Matter Pod (200) Advanced Weight Redist. System Improved Melee Analysis Suite Improved Melee Analysis Suite Reaction Control System Power Maul Power Maul Longsword +1 Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Propulsion Shielding Improved Medium Armor Plating System Shield > --- WEAPON ----------- Guided EMP Blaster > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Medium Battery High-capacity Matter Pod Advanced Weight Redist. System Improved Melee Analysis Suite Improved Melee Analysis Suite Matter Filter Reaction Control System Improved Propulsion Shielding Improved Medium Armor Plating Reactive Plating Cooled Pulse Rifle Gauss Rifle Advanced Assault Cannon Rocket Launcher Power Maul Power Maul Longsword +1 [Rating: 59] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 3 | . . . . . 2 1 . Utility 3 | . . . . . 2 1 . Weapon . | . . . . . . . . Parts Attached 155 | 7 12 10 1 . 48 30 47 Power 14 | 1 1 1 . . 3 2 6 Engine 7 | 1 1 . . . . 2 3 Core 7 | . . 1 . . 3 . 3 Reactor . | . . . . . . . . Propulsion 50 | 2 5 . 1 . 21 9 12 Treads 23 | 2 3 . 1 . 17 . . Leg 25 | . . . . . 4 9 12 Wheel 2 | . 2 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 38 | 2 1 1 . . 11 10 13 Device 12 | 1 . 1 . . 3 3 4 Storage 3 | 1 1 . . . . 1 . Processor 4 | . . . . . 2 . 2 Hackware 3 | . . . . . 2 1 . Protection 16 | . . . . . 4 5 7 Artifact . | . . . . . . . . Weapon 53 | 2 5 8 . . 13 9 16 Energy Gun 13 | 1 1 2 . . 3 1 5 Energy Cannon 3 | . . 1 . . 2 . . Ballistic Gun 16 | 1 3 2 . . 3 1 6 Ballistic Cannon 10 | . . . . . 4 4 2 Launcher 7 | . 1 2 . . 1 1 2 Special Weapon 1 | . . 1 . . . . . Impact Weapon 3 | . . . . . . 2 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . . . 2 1 5 Parts Lost 51 | . 4 . . . 16 6 25 Power 5 | . 1 . . . 2 1 1 Propulsion 16 | . 1 . . . 7 1 7 Utility 17 | . . . . . 3 3 11 Weapon 13 | . 2 . . . 4 1 6 Highest Loss Streak 6 | . 2 . . . 6 2 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 96 100 100 100 96 90 89 Engine 4 | . 13 10 . . . 6 5 Core 4 | . . 3 14 14 8 . 1 Treads 18 | . 24 28 28 28 30 . . Leg 13 | . . . . . 3 37 31 Device 9 | . 14 14 14 14 6 6 7 Storage 9 | . 14 14 14 14 9 7 7 Processor 4 | . . . . . 8 4 5 Hackware 2 | . . . . . 4 2 . Protection 6 | . . . . . 5 13 11 Energy Gun 6 | . 1 7 14 14 8 . 5 Energy Cannon 1 | . . 4 . . 1 . . Ballistic Gun 7 | . 21 14 14 14 1 . 5 Ballistic Cannon 3 | . . . . . 6 6 2 Naked Turns . | . . . . . . . . Heaviest Build 121 | 12 90 96 96 96 106 118 121 Greatest Support 90 | 40 40 40 40 40 84 90 90 Greatest Overweight (x) 4 | . 4 2 2 2 2 1 2 Average Overweight (x) 1 | . 2 2 2 2 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 25 Most Carried 25 | 2 25 25 25 25 25 25 25 Average Carried 23 | 1 15 24 24 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 2 25 25 25 25 25 23 20 Class Distribution -------------------- 56% | Mutant 39% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Matter Collected 4206 | 283 244 144 20 16 1065 1107 1327 Remotely . | . . . . . . . . Salvage Created 6072 | 101 501 30 . 26 1764 1444 2206 Parts 343 | 4 33 6 . 2 108 72 118 Haulers Intercepted 14 | . 2 . . . 6 2 4 Recyclers Shooed 3 | . 3 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 118 | . 13 3 . 2 39 25 36 Guns 55 | . 11 . . 2 14 2 26 Cannons 51 | . . . . . 21 20 10 AOE 12 | . 2 3 . . 4 3 . Classes Destroyed 17 | 2 4 . . . 7 4 . Worker 13 | . . . . . 3 6 4 Builder 6 | . . . . . 2 1 3 Tunneler 2 | 2 . . . . . . . Hauler 14 | . 2 . . . 6 2 4 Recycler 11 | 1 . . . . 2 6 2 Mechanic 1 | . . . . . . 1 . Operator 1 | . 1 . . . . . . Watcher 3 | . . . . . 2 1 . Swarmer 28 | . 5 3 . 2 15 1 2 Grunt 58 | . 8 . . . 15 15 20 Brawler 3 | . . . . . . 3 . Sentry 14 | . . . . . 6 1 7 Specialist 2 | . . . . . 2 . . Hunter 5 | . . . . . . 3 2 Programmer 7 | . . . . . . 2 5 Heavy 1 | . . . . . 1 . . Zionite 1 | . . . . . 1 . . Best Kill Streak 7 | 2 3 3 . 2 6 7 5 Combat Bots Only 6 | . 3 3 . 2 6 4 5 Max Kills in Single Turn 7 | 1 2 3 . 1 2 7 2 Gunslinging . | . . . . . . . . Exploded 3 | . 2 3 . . 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Hostile Shots Fired 1396 | . 102 9 . 8 273 167 837 Missed 449 | . 27 1 . 3 62 56 300 Damage Taken 11295 | . 808 143 . 37 3113 1588 5606 Core 1260 | . 168 25 . 6 359 251 451 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 302 | . . . . . . 194 108 Ignored by Resistances 79 | . . . . . . . 79 Regen/Repaired (Parts) 91 | . . . . . . . 91 Core Remaining (%) 51 | 100 . . . 20 34 . . Volleys Fired 576 | 13 108 6 . 5 146 113 185 Largest 2 | 1 2 2 . 2 2 2 2 Hottest 155 | 20 40 135 . 100 155 119 130 Shots Fired 917 | 13 144 9 . 10 279 134 328 Gun 611 | 13 142 4 . 10 146 19 277 Cannon 296 | . . 2 . . 129 114 51 Launcher 9 | . 2 2 . . 4 1 . Special 1 | . . 1 . . . . . Kinetic 599 | 13 142 2 . 5 128 131 178 Thermal 309 | . . 5 . 5 147 2 150 Explosive 9 | . 2 2 . . 4 1 . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | 6 10 3 . 3 12 11 18 Robot Miss Streak 7 | 1 7 1 . 3 6 3 7 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 4 | . 1 . . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 . . 1 Shots Hit Robots 582 | 11 87 2 . 6 177 85 214 Core Hits 275 | 6 38 3 . 2 81 44 101 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 6 | . 1 . . . . . 5 Critical Strikes 41 | . 1 . . . 9 6 25 Burn 23 | . . . . . 8 . 15 Destroy 8 | . 1 . . . . . 7 Blast 10 | . . . . . 1 6 3 Melee Attacks 2 | . . . . . . 1 1 Impact 2 | . . . . . . 1 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14843 | 92 785 132 . 119 4149 4712 4854 Guns 6782 | 92 721 9 . 119 1810 200 3831 Cannons 6425 | . . . . . 2010 3467 948 Explosions 1561 | . 64 123 . . 329 1045 . Melee . | . . . . . . . . Ramming 75 | . . . . . . . 75 Kinetic 8997 | 92 721 9 . 75 1607 3667 2826 Thermal 5097 | . . . . 44 2213 887 1953 Explosive 674 | . 64 123 . . 329 158 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . . . 6 15 Average Corruption 8 | . . . . . . 4 11 Corruption Purged 2 | . . . . . . 2 . Corruption Blocked . | . . . . . . . . Effects 122 | . . . . . . 38 84 Message Errors 28 | . . . . . . 9 19 Matter Fused 23 | . . . . . . 9 14 Heat Flow Errors 13 | . . . . . . 4 9 Energy Discharges 18 | . . . . . . 6 12 Parts Rejected 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 13 | . . . . . . 3 10 Data Loss (major) 10 | . . . . . . 5 5 Misfires 5 | . . . . . . 1 4 Alerts 2 | . . . . . . . 2 Weapon Failures 7 | . . . . . . 1 6 Overload Shots . | . . . . . . . . Overflow Damage 609 | . . . . . 82 476 51 Projectiles 471 | . . . . . 44 376 51 Explosions 138 | . . . . . 38 100 . Melee . | . . . . . . . . Knockbacks 32 | . . . . . 11 17 4 Impact . | . . . . . . . . Kinetic 32 | . . . . . 11 17 4 Secondary . | . . . . . . . . Self-Inflicted Damage 43 | . . . . . . 43 . Shots 1 | . . . . . . 1 . Rammed . | . . . . . . . . Targets Rammed 4 | . . . . . . . 4 Kicked 4 | . . . . . . . 4 Crushed . | . . . . . . . . Highest Temperature 441 | . 15 33 . 48 441 226 300 Average Temperature 94 | . 7 16 . 24 110 46 94 Received Heat Transfer 3846 | . 363 9 . . 1404 414 1656 Effects 10 | . . . . . 9 1 . Shutdowns 2 | . . . . . 2 . . Energy Bleed 2 | . . . . . 2 . . Interference 3 | . . . . . 2 1 . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 25 | . . . . . 9 1 15 Heat Transferred 10225 | . . . . 74 4643 550 4958 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Peak Influence 813 | 15 220 98 . 55 669 764 813 Initial 309 | . 9 16 . . 21 303 309 Average 235 | 5 105 26 . 54 199 374 421 Maximum Alert Level 3 | . 1 . . . 2 3 3 Low Security (%) 51 | 100 88 100 . 100 61 18 2 Level 1 32 | . 11 . . . 27 56 57 Level 2 14 | . . . . . 10 20 33 Level 3 2 | . . . . . . 3 6 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 1 . . . 6 4 14 Investigation 3 | . . . . . 2 . 1 Extermination 5 | . . . . . . 1 4 Reinforcement 11 | . 1 . . . 4 2 4 Assault 3 | . . . . . . 1 2 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . . . 2 1 2 Haulers Reinforced 3 | . . . . . . 1 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Distress Signals 9 | . 1 . . . 6 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 187 | . 24 4 . 3 55 44 57 Peak Tracking Total 9 | . 4 3 . 3 6 4 9 Tactical Retreats 16 | . 1 . . . 4 7 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Traps Triggered 4 | . . 1 . . . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Machines Disabled 15 | . . . . . 6 6 3 Max in Single Turn 3 | . . . . . 2 3 1 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Machines Accessed 24 | . 1 . 1 . 10 4 8 Terminals 15 | . 1 . . . 7 2 5 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . . . 2 Recycling Units 2 | . . . . . 1 . 1 Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 52 | . 5 . 1 . 30 6 10 Successful 26 | . 2 . 1 . 14 3 6 Failed 26 | . 3 . . . 16 3 4 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 35 | . 5 . 1 . 22 4 3 Terminals 35 | . 5 . . . 21 4 5 Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . . . . . . . 4 Recycling Units 4 | . . . . . 3 . 1 Scanalyzers 6 | . . . . . 6 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 7 | . 1 . 1 . 2 . 3 Open Door 3 | . . . . . . . 3 Terminal Index 3 | . 1 . . . 2 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 3 | . . . . . . . 3 Scan Component 2 | . . . . . . . 2 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 6 | . . . . . 6 . . Insert Component 3 | . . . . . 3 . . Analyze 3 | . . . . . 3 . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 7 | . 1 . . . 5 1 . Terminals 7 | . 1 . . . 5 1 . Botnet 7 | . 1 . . . 5 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 1 . . . 8 1 6 Full Trace Events 3 | . . . . . 3 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 84 | . . . . . . 84 . Total Part Build Rating 8 | . . . . . . 8 . Parts Repaired 1 | . . . . . . . 1 Time 44 | . . . . . . . 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed 3 | . . . . . 3 . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Total Allies 4 | . . . . 2 . . 2 Largest Group 2 | . . . . 2 2 . 2 Highest-Rated Group 62 | . . . . 35 35 . 62 Highest-Rated Ally 31 | . . . . 31 31 . 31 Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . . 3 . 5 Total Damage 125 | . . . . . 61 . 64 Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Turns Passed 9948 | 124 834 1456 803 321 2789 1643 1978 Spaces Moved 3138 | 59 209 336 250 96 876 667 645 Core 5 | 5 . . . . . . . Treads 1679 | 54 162 336 250 96 781 . . Legs 1407 | . . . . . 95 667 645 Wheels 47 | . 47 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 140 320 320 320 187 188 190 Average Speed 237 | 150 270 320 320 320 232 189 202 Slowest Speed 320 | 160 320 320 320 320 320 192 315 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 45 | 6 35 69 61 22 72 19 76 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 16 | . . 11 . . 2 2 1 Terrain Destroyed 157 | . 9 23 . . 56 50 19 Melee 1 | . . . . . . 1 . Projectile 94 | . . 1 . . 35 40 18 AOE 61 | . 9 22 . . 21 9 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Total 4748 | 80 363 714 256 104 1372 873 986 Wait 587 | . 1 329 . . 204 10 43 Move 3131 | 58 208 335 249 95 875 666 645 Hop . | . . . . . . . . Pick Up 154 | 2 29 16 3 2 49 23 30 Fast Attach 28 | 7 1 . . . 6 5 9 Attach 59 | . 3 . . . 19 10 27 Detach 12 | . . . . . 2 3 7 Swap 68 | . 8 10 1 . 23 15 11 Drop 123 | . 5 18 3 2 48 27 20 Fire 576 | 13 108 6 . 5 146 113 185 Melee 2 | . . . . . . 1 1 Ram . | . . . . . . . . Kick 4 | . . . . . . . 4 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . . . . . . . 4 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [Sub]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 16) 516 | -10/Materials | Core integrity fell below 50% 774 | -10/Materials | Discovered new exit (range 14) 959 | -10/Materials | Entered Mines 1153 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1280 | -10/Mines | Learned location of Zion (-6) 1542 | -10/Mines | Assembled infested the area 2293 | -10/Mines | Discovered new exit (range 8) 2402 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2402 | -10/Mines | Discovered new exit (range 5) 2415 | -10/Mines | Entered Exiles 2491 | -10/Exiles | Met 8R-AWN 2548 | -10/Exiles | Met EX-HEX 2641 | -10/Exiles | Met EX-BIN 2683 | -10/Exiles | Aligned with FarCom system 2686 | -10/Exiles | Given EX-Vault access code 2759 | -10/Exiles | Opened EX-Vault 2785 | -10/Exiles | Found Longsword +1 2854 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2943 | -10/Exiles | Met EX-DEC 3193 | -10/Exiles | Discovered new exit (range 10) 3218 | -10/Exiles | Left Exiles lab with Longsword +1 3218 | -10/Exiles | Entered Mines 3308 | -9/Mines | Discovered new exit (range 7) 3315 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3370 | -9/Mines | Learned location of 1 exit from Materials 3463 | -9/Mines | Discovered new exit (range 8) 3539 | -9/Mines | Entered Materials 3539 | -8/Materials | Accompanied by 2 allies 3539 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3540 | -8/Materials | Identified exit to Factory 3546 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4128 | -8/Materials | Build established: Scavenger-Mutant 5268 | -8/Materials | Discovered exit to Factory (range 13) 5675 | -8/Materials | Build established: Hacker-Mutant 5994 | -8/Materials | Core integrity fell below 50% 6010 | -8/Materials | Lost 6 parts (3n1u2w) 6074 | -8/Materials | Lost 5 parts (1p2n2w) 6141 | -8/Materials | Found Prototype Device 6258 | -8/Materials | Discovered exit to Factory (range 13) 6328 | -8/Materials | Entered Factory 6328 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6401 | -7/Factory | Build established: Scavenger-Mutant 6712 | -7/Factory | Fabricated Power Maul (x2) 7358 | -7/Factory | Build established: Mutant 7601 | -7/Factory | Discovered new exit (range 15) 7928 | -7/Factory | First assault squad dispatched 7971 | -7/Factory | Entered Storage 8244 | -7/Storage | Crushed by falling debris 8244 | -7/Storage | System corruption reached 10% 8300 | -7/Storage | Lost 3 parts (3u) 8420 | -7/Storage | Core integrity fell below 50% 8584 | -7/Storage | Lost 4 parts (2n2u) 8685 | -7/Storage | Discovered new exit (range 10) 8785 | -7/Storage | Repaired Imp. Carbon-fiber Leg 8853 | -7/Storage | Build established: Scavenger-Mutant 9182 | -7/Storage | Met a pair of Derelict thieves 9548 | -7/Storage | Garrison activated, responded to threat 9609 | -7/Storage | Core integrity fell below 20% 9623 | -7/Storage | Lost 4 parts (1n2u1w) 9806 | -7/Storage | Garrison activated, responded to threat 9949 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 09889_ Y-54 Guardian suffers critical hit (Burn). 09894_ Lgt. Armored Exoskeleton destroyed. 09895_ Y-54 Guardian suffers critical hit (Burn). 09895_ Y-54 Guardian destroyed. 09898_ Acquired 82 matter. 09902_ Acquired Imp. Light Armor Plating. 09904_ Acquired 10 matter. 09906_ K-01 Serf collects debris. 09916_ LV: B0O>OV/IKC=RVY 09929_ K-01 Serf destroyed. 09930_ Acquired 10 matter. 09931_ System corrupted: Matter fused (-5). 09931_ Acquired 5 matter. 09931_ K-01 Serf collects debris. 09945_ Acquired 5 matter. 09945_ K-01 Serf collects debris. 09949_ Particle Gun destroyed. Map ----- +----------------------------------------------------+ | ??????????????? ????# #????????????????????# | | ????????????????????# #????????????????????# | | ????????????????????# #????????????????????# | | ????????????????????# #????????????????????# | | ????????????????????# #???????????########## | | ????????????????????? #???????????# # | | ????????????????????? #???????????# =*# | | ?????????????????????###????????????# """=*!# | | ???????????????????????????#????????#??"[[ "%# | | ???????????????????????????# ???????# ?""""%[# | | ???????????????????????????? ??????# """" =%##### | | ???????????????????????????? """"??# =]]* *+%[=! | | ????????????????????????????? ??# """""[[##### | | #????????????????????????????? ??# !#???? | | #??????????????????#############"########/######## | | #????????????????? """"" | | #####????????????? = ""T"" | | ####+#####???? [[[ * ** = | | ???? ![%[= =*%*= =%=%####### | | ####???????############# !**!* !#?????? | | "##+#??????????# ^ """" # = %== ! #?????? | | # ????????????# """"" # % % !=% %|#?????? | | # ???????????# """" =; ""= #?????? | | "? / ?????????# ^ ^ k[# %=%% """ #?????? | | ## #!? ! ?????????# = %= Y # % """"% ??? | | ## # ????????????# @ # ! +?? | | "#?#? ??????????# ! % # #?? | | "#???????????????##########Y### #?? | | "#+##?????????????????????[== #?? | | #????????????????????? *%[#" "# ? | | """#????????????????????# =%#"Y"# | | """#????????????????????# #"""# #########+## | | """#????????????????????# ##### #??????????? | | #????????????????????# #???? #??????????? | | """#????????????????????# ##+#????+#??????????? | | """#????????????????????# #???????????????????? | | """#????????????????????# #???????????????????? | | #????????????????w???# #???????????????????? | | +#######+##?????????????? ?? ????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ##############???????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 7 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Imp. Melee Analysis Suite | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Power Maul | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionGunDetector Manual? 0 Play Time 01:25:45 Cumulative 132.0 hours Start 2024.04.28 @ 16:17:37 End 2024.04.28 @ 17:47:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 58 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 912c872e-2988-4cc5-a8a0-446023b8f663