Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.05 @ 17:18:13 Player: epb Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1127) 1127 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (610) 610 TOTAL SCORE: 3537 Bonus ------- High Alert Combat Kills 10 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 291/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (6) ---- Improved Cryofiber Web Kinecellerator Phase Shifter Phasing AFG Improved EM Shotgun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array > --- WEAPON ----------- Heavy Riot Gun Improved Medium Laser Heavy Assault Rifle Flak Gun > --- INVENTORY -------- Kinecellerator Phase Shifter Phasing AFG Improved EM Shotgun Improved EM Shotgun Mini Grenade Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Enhanced Optical Array Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 30 | 7 4 14 . 2 3 Power 3 | 1 1 1 . . . Engine 3 | 1 1 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . 2 . 1 . Treads . | . . . . . . Leg 3 | . . 2 . 1 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 1 . 1 . Device 2 | . 1 1 . . . Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 3 2 10 . . 3 Energy Gun 7 | . . 6 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | 3 1 3 . . 1 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 14 | . . 6 . . 8 Power 2 | . . 1 . . 1 Propulsion 4 | . . 2 . . 2 Utility . | . . . . . . Weapon 8 | . . 3 . . 5 Highest Loss Streak 8 | . . 6 . . 8 Average Slot Usage (%) 98 | . 99 95 100 100 99 Engine 11 | . 14 10 11 11 10 Leg 16 | . . 7 22 22 21 Wheel 6 | . 28 13 . . . Device 6 | . 13 11 11 2 . Storage 11 | . 14 11 11 11 11 Processor 4 | . . . . 8 11 Energy Gun 23 | . . 15 33 33 25 Ballistic Gun 17 | . 27 26 11 11 17 Naked Turns . | . . . . . . Heaviest Build 21 | 11 15 21 21 21 21 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 3 | . . 3 1 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 Most Carried 6 | 3 6 6 6 6 6 Average Carried 5 | 2 5 3 6 5 5 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 3 6 6 6 6 5 Class Distribution -------------------- 39% | Gunner 31% | Skirmisher 18% | Mutant 7% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Skirmisher | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 996 | 103 232 515 67 23 56 Remotely . | . . . . . . Salvage Created 1702 | . 255 691 498 . 258 Parts 122 | . 21 58 30 . 13 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 6 | . 2 1 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 6 12 7 . 7 Guns 24 | . 4 12 6 . 2 AOE 8 | . 2 . 1 . 5 Classes Destroyed 12 | . 5 4 2 . 1 Worker 2 | . 1 . 1 . . Builder 4 | . . 2 2 . . Tunneler 1 | . . . 1 . . Hauler 1 | . . 1 . . . Recycler 6 | . 1 2 3 . . Operator 2 | . . 2 . . . Watcher 4 | . 1 3 . . . Swarmer 13 | . 3 4 4 . 2 Grunt 14 | . 3 6 2 . 3 Brawler 1 | . . . 1 . . Sentry 3 | . . 2 . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 7 | . 4 5 7 . 5 Combat Bots Only 5 | . 3 5 4 . 5 Max Kills in Single Turn 3 | . 3 3 2 . 2 Gunslinging 1 | . . 1 1 . . Exploded 2 | . 2 . 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1842 | . 197 502 169 . 974 Core 442 | . 20 110 43 . 269 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 103 | . 28 44 19 . 12 Largest 4 | . 2 4 4 . 4 Hottest 180 | . 50 148 180 . 167 Shots Fired 315 | . 56 152 76 . 31 Gun 310 | . 55 151 76 . 28 Cannon . | . . . . . . Launcher 5 | . 1 1 . . 3 Special . | . . . . . . Kinetic 201 | . 55 111 19 . 16 Thermal 87 | . . 40 38 . 9 Explosive 5 | . 1 1 . . 3 Electromagnetic 22 | . . . 19 . 3 Robot Hit Streak 16 | . 7 9 6 . 16 Robot Miss Streak 5 | . 3 5 4 . 4 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 2 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 170 | . 32 75 39 . 24 Core Hits 97 | . 15 36 19 . 27 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3039 | . 538 904 570 . 1027 Guns 2061 | . 389 814 531 . 327 Cannons . | . . . . . . Explosions 957 | . 131 90 39 . 697 Melee . | . . . . . . Ramming 21 | . 18 . . . 3 Kinetic 1198 | . 389 500 94 . 215 Thermal 661 | . . 314 244 . 103 Explosive 918 | . 131 90 . . 697 Electromagnetic 241 | . . . 232 . 9 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 1 | . . . . . 1 Projectiles . | . . . . . . Explosions 1 | . . . . . 1 Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 153 | . 9 . 31 . 113 Shots 4 | . . . 1 . 3 Rammed 5 | . 2 . . . 3 Targets Rammed 5 | . 2 . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 265 | . . 30 135 . 265 Average Temperature 61 | . . 11 47 . 97 Received Heat Transfer 402 | . 87 162 12 . 141 Effects 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 1 5 . 1 Heat Transferred 1531 | . . 865 444 . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 449 | . 197 449 324 . . Initial 99 | . . 83 99 . . Average 195 | . 96 261 256 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 47 | 100 100 33 2 . . Level 1 42 | . . 38 97 . . Level 2 9 | . . 27 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 6 | . 2 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 14 28 7 . 13 Peak Tracking Total 11 | . 4 6 4 . 11 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . . . 2 . Successful 2 | . . . . 2 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . 2 . Part Schematic 2 | . . . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 1 Highest-Rated Group 152 | . . . . 152 40 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 3 | . . . . . 3 Total Damage 107 | . . . . . 107 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2695 | 75 389 440 398 944 449 Spaces Moved 1861 | 75 332 219 206 739 290 Core 8 | 5 . 3 . . . Treads . | . . . . . . Legs 1294 | . . 59 206 739 290 Wheels 559 | 70 332 157 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 150 120 120 Average Speed 117 | 78 80 96 150 126 138 Slowest Speed 200 | 80 80 200 150 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 3 55 24 46 77 58 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 2 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 39 | . 8 13 7 . 11 Melee . | . . . . . . Projectile . | . . . . . . AOE 39 | . 8 13 7 . 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2145 | 90 397 348 248 746 316 Wait 111 | . 28 59 24 . . Move 1856 | 74 331 218 205 738 290 Hop . | . . . . . . Pick Up 30 | 9 4 10 . 3 4 Fast Attach 1 | . . 1 . . . Attach 16 | 6 1 8 . . 1 Detach . | . . . . . . Swap 13 | 1 3 5 . 2 2 Drop 10 | . . 3 . 3 4 Fire 103 | . 28 44 19 . 12 Melee . | . . . . . . Ram 4 | . 2 . . . 2 Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 3) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Weapon x2 773 | -9/Materials | Lost 6 parts (1p2n3w) 876 | -9/Materials | Discovered new exit (range 16) 905 | -9/Materials | Entered Mines 955 | -9/Mines | Discovered new exit (range 9) 1041 | -9/Mines | Build established: Gunner 1298 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1303 | -9/Mines | Entered Zion 1667 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1793 | -7/Zion | Imprinted 1795 | -7/Zion | Declared Zion's savior 1867 | -7/Zion | Build established: Skirmisher 1998 | -7/Zion | Found Prototype Device 2182 | -7/Zion | Learned location of 1 exit from Factory 2185 | -7/Zion | Visited the Megawrench Repair Shop 2185 | -7/Zion | Megawrench repaired 9 parts 2222 | -7/Zion | Discovered new exit (range 11) 2247 | -7/Zion | Entered Proximity Caves 2247 | -6/Proximity Caves | Accompanied by 1 ally 2363 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2646 | -6/Proximity Caves | Learned location of 1 exit from Factory 2678 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2682 | -6/Proximity Caves | Core integrity fell below 50% 2692 | -6/Proximity Caves | Core integrity fell below 20% 2696 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Aluminum Leg destroyed. Penetrated by Slug. Imp. Medium Laser destroyed. System corrupted: Component data lost. Lgt. Ion Engine destroyed. G-50 Soldier destroyed. Flak Gun destroyed. Hvy. Assault Rifle destroyed. G-50 Soldier destroyed. S-27 Virus destroyed. Hvy. Riot Gun destroyed. Penetrated by Slug. G-50 Soldier destroyed. Destroyed Lgt. Angular Momentum Engine. S-27 Virus destroyed. Slammed into Y-64 Sentinel. Aluminum Leg destroyed. Penetrated by Slug. Mni. Grenade Launcher destroyed. Slammed into Y-64 Sentinel. Map ----- +----------------------------------------------------+ | ###############??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | """" """" #??????????????????????????????????? | | """" """" #??????????????????????????????????? | | """" """" #??????????????????????????????????? | | """" """" #??????????????????????????????????? | | """" """" #?????????????#????????????????????? | | """" """" ##??????????? #????????????????????? | | #??????????? ?????????????????????? | | """" """" ######????? #????????????????????? | | """" """" ###### #????????????????????? | | """" """" ??????????????????????? | | """" """" ???????????????????????? | | """" """" #### ????????????????????????? | | """" """" #?# ????????????????????????? | | ####?# ?????????????????????????? | | ##????# #############?????????????? | | #?????# #""" "?????????????? | | #### #### ###????# #""T "?????????????? | | ???# ## ###### #""" """" "?????????????? | | ???# #""" """" "?????????????? | | ??# ## =%[ """" #?????????????? | | ?# ###### #### g* #?????????????? | | ?# #???# #??#;S * @Y" "#?????????????? | | ?# ????# ??## =g%g " "#?????????????? | | ????# ##??# =" "#?????????????? | | ????# #??# ###++####?????????????? | | ## ????# #??# # s ??? ??????????????? | | ?### ????# ??# # ????? ???????????? | | ???# ?????## ??# # " " ??????#??????????? | | ???# ??????## ??#### #""""" ????????????????? | | ???# ???????## ????# ######++++#???????????????? | | ???# ????????? ????# ????? ????????????????? | | ???# ????????? ????# ?????? ???????????????? | | ?????????????? #???### ??????# ?????????????? | | ?????????????? ##?????? ??????? ????????????? | | ??????????????##???????##????????? ???????????? | | ??????????????????????????????????? ??????????? | | ????????????????????????????????????##???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Evasion (%) 44 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed DisruptorHardcellSabre Manual? 0 Play Time 00:23:31 Cumulative 5.3 hours Start 2021.10.05 @ 16:53:51 End 2021.10.05 @ 17:18:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: df40aaf0-9513-4ce3-b7c0-608c33ca8f2e