Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.22 @ 21:01:23 Player: Amao Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (122) 610 Value Destroyed (4745) 4745 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 9950 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/1000 Matter 241/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Cryofiber Web Improved Coolant Injector High-capacity Storage Unit Large Matter Pod Improved Particle Charger Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Variable Charge Gun KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Reinforced Fission Core Advanced Heat Sink Advanced Cooling System Large Storage Unit Improved Light Armor Plating Medium Insulated Plating Improved Integration Mediator High-powered Shock Rifle Tesla Rifle Autogun [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Minigun Energy Gun Variable Charge Gun Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 5 | . . . 2 1 1 1 . . . . Weapon 2 | . . 1 . . 1 . . . . . Parts Attached 95 | 6 4 8 27 7 8 32 . 2 . 1 Power 15 | 1 1 . 4 . 2 6 . 1 . . Engine 7 | 1 1 . 2 . . 2 . 1 . . Core 8 | . . . 2 . 2 4 . . . . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 2 1 8 3 2 6 . 1 . . Treads . | . . . . . . . . . . . Leg 22 | . 2 1 8 3 2 6 . . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . Utility 25 | 1 1 3 8 2 2 8 . . . . Device 8 | . 1 . . 1 2 4 . . . . Storage 4 | 1 . 1 2 . . . . . . . Processor 3 | . . 1 2 . . . . . . . Hackware 1 | . . . 1 . . . . . . . Protection 9 | . . 1 3 1 . 4 . . . . Artifact . | . . . . . . . . . . . Weapon 30 | 2 . 4 7 2 2 12 . . . 1 Energy Gun 8 | 1 . . . 1 . 6 . . . . Energy Cannon 5 | . . 2 2 . 1 . . . . . Ballistic Gun 12 | 1 . 2 4 1 . 4 . . . . Ballistic Cannon 4 | . . . 1 . 1 1 . . . 1 Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . . . Parts Lost 46 | . 1 2 5 . 6 29 1 . 1 1 Power 9 | . 1 . 1 . 2 5 . . . . Propulsion 13 | . . . 2 . 2 8 . . 1 . Utility 9 | . . 1 1 . 1 6 . . . . Weapon 15 | . . 1 1 . 1 10 1 . . 1 Highest Loss Streak 6 | . 1 1 2 . 4 6 1 . 1 1 Average Slot Usage (%) 88 | . 92 90 97 99 93 93 53 5 . 1 Engine 5 | . 13 11 5 7 . 6 . 1 . . Core 2 | . . . 3 . 4 3 7 . . . Leg 22 | . 22 27 26 29 23 20 3 . . . Device 7 | . 8 2 . 7 16 15 15 . . . Storage 12 | . 14 11 16 15 13 11 6 . . . Processor 4 | . . 1 11 7 2 . . . . . Protection 6 | . . 7 6 7 6 10 3 . . . Energy Gun 5 | . 14 5 . 6 6 10 6 . . . Energy Cannon 3 | . . 3 10 . 2 . . . . . Ballistic Gun 8 | . 14 20 11 7 6 4 7 . . . Ballistic Cannon 3 | . . . 4 7 7 3 . . . 1 Naked Turns 360 | . . . . . . . 52 7 209 92 Heaviest Build 92 | 10 13 28 59 58 67 92 92 9 . 9 Greatest Support 68 | 26 26 39 60 66 63 68 25 9 9 3 Greatest Overweight (x) 3 | 2 3 . 2 1 2 3 3 . . 2 Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 12 | 6 6 8 12 12 12 12 12 4 4 4 Average Capacity 10 | 5 6 7 11 12 12 12 9 4 4 4 Most Carried 12 | 6 6 8 12 12 11 12 6 4 3 3 Average Carried 9 | 3 5 7 11 11 9 10 4 2 3 2 Final Capacity 12 | 6 6 8 12 12 12 12 4 4 4 4 Final Carried 12 | 6 6 7 12 12 11 5 4 3 3 2 Class Distribution -------------------- 36% | Gunner 30% | Scavenger-Tank 20% | Mutant 6% | Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Matter Collected 2955 | 173 119 314 913 266 238 876 . . 56 . Remotely . | . . . . . . . . . . . Salvage Created 5700 | 16 138 599 1661 718 594 1974 . . . . Parts 276 | 3 11 35 93 30 27 77 . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Combat Hostiles Destroyed 104 | . 5 14 37 12 7 29 . . . . Guns 55 | . 5 12 15 4 3 16 . . . . Cannons 37 | . . 2 17 7 2 9 . . . . AOE 9 | . . . 4 1 2 2 . . . . Classes Destroyed 12 | 1 2 3 2 1 . 3 . . . . Worker 8 | . . . 3 1 . 4 . . . . Builder 1 | . . . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . . Recycler 6 | . . 1 . 1 2 2 . . . . Watcher 2 | . . . . . . 2 . . . . Swarmer 21 | . 3 3 8 . 3 4 . . . . Grunt 47 | . 2 6 19 9 1 10 . . . . Brawler 2 | . . . 1 . . 1 . . . . Duelist 5 | . . 2 . . 2 1 . . . . Sentry 20 | . . 3 9 2 1 5 . . . . Hunter 2 | . . . . . . 2 . . . . Programmer 7 | . . . . 1 . 6 . . . . Best Kill Streak 6 | 1 3 5 5 4 3 6 . . . . Combat Bots Only 5 | . 3 5 5 3 3 5 . . . . Max Kills in Single Turn 4 | 1 1 2 4 1 2 2 . . . . Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . . . 2 1 2 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Damage Taken 6822 | . 146 372 1348 454 699 2843 74 20 199 667 Core 1380 | . 8 39 165 90 78 278 42 20 157 503 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 88 | 100 96 90 70 87 90 . . . . . Volleys Fired 232 | 1 12 26 69 23 14 81 . . . 6 Largest 4 | 2 2 3 3 3 4 4 . . . 1 Hottest 252 | 60 60 106 144 119 186 252 . . . 57 Shots Fired 678 | 2 24 75 186 69 52 264 . . . 6 Gun 456 | 2 24 67 93 46 27 197 . . . . Cannon 221 | . . 8 93 23 25 66 . . . 6 Launcher 1 | . . . . . . 1 . . . . Special . | . . . . . . . . . . . Kinetic 393 | 1 12 55 121 46 32 120 . . . 6 Thermal 128 | 1 12 16 . . . 99 . . . . Explosive 1 | . . . . . . 1 . . . . Electromagnetic 156 | . . 4 65 23 20 44 . . . . Robot Hit Streak 34 | 1 15 34 30 20 15 26 . . . 3 Robot Miss Streak 5 | . 1 5 2 3 4 5 . . . 1 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 5 | . . 1 . . . 4 . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . Shots Hit Robots 502 | 1 19 57 140 57 35 189 . . . 4 Core Hits 239 | 1 7 29 65 35 22 79 . . . 1 Critical Hits 7 | . . 1 2 1 . 3 . . . . Critical Kills 2 | . . . 1 1 . . . . . . Critical Parts Destroyed 3 | . . 1 1 . . 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12259 | 11 204 888 3370 1302 874 5447 . . . 163 Guns 6941 | 11 204 700 1118 820 369 3719 . . . . Cannons 4300 | . . 188 1723 393 436 1410 . . . 150 Explosions 982 | . . . 529 89 69 295 . . . . Melee . | . . . . . . . . . . . Ramming 36 | . . . . . . 23 . . . 13 Kinetic 5804 | . 89 592 1441 703 424 2405 . . . 150 Thermal 3135 | 11 115 201 409 89 69 2241 . . . . Explosive 153 | . . . 120 . . 33 . . . . Electromagnetic 3131 | . . 95 1400 510 381 745 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . 1 2 9 10 21 21 21 21 Average Corruption 8 | . . . 1 1 9 8 16 21 21 21 Corruption Purged . | . . . . . . . . . . . Effects 148 | . . . 3 2 10 94 10 5 15 9 Message Errors 26 | . . . 1 1 1 21 . 1 . 1 Matter Fused 24 | . . . . . 2 13 2 1 4 2 Heat Flow Errors 12 | . . . . 1 1 8 1 . 1 . Energy Discharges 13 | . . . 1 . . 9 . . 3 . Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 9 | . . . 1 . 1 3 2 . 1 1 Data Loss (major) 7 | . . . . . . 3 1 . 2 1 Misfires 2 | . . . . . . 2 . . . . Misdirections 17 | . . . . . . 5 3 3 4 2 Targeting Errors 29 | . . . . . 4 23 . . . 2 Weapon Failures 8 | . . . . . 1 7 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 205 | . . . 131 2 8 53 . . . 11 Projectiles 89 | . . . 41 2 8 27 . . . 11 Explosions 116 | . . . 90 . . 26 . . . . Melee . | . . . . . . . . . . . Knockbacks 27 | . . . 3 6 3 13 . . . 2 Impact 1 | . . . . . . 1 . . . . Kinetic 25 | . . . 3 6 3 11 . . . 2 Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 331 | . . . 220 28 30 47 . . . 6 Shots 8 | . . . 5 1 1 1 . . . . Rammed 4 | . . . . . . 1 . . . 3 Targets Rammed 5 | . . . . . 1 1 . . . 3 Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 455 | . 22 166 455 165 132 423 42 . 231 . Average Temperature 112 | . 11 42 136 64 83 118 26 . 131 . Received Heat Transfer 1785 | . 66 174 621 210 72 597 . . 12 33 Effects 11 | . . . 9 . . 2 . . . . Shutdowns 2 | . . . 2 . . . . . . . Interference 4 | . . . 2 . . 2 . . . . Short Circuit 1 | . . . 1 . . . . . . . Damage (major) 4 | . . . 4 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 . . . . Combat Hostiles 2 | . . . 1 . . 1 . . . . Parts Fried 2 | . . . . . 1 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 10 | . . . . . . 10 . . . . Heat Transferred 4877 | 25 275 398 450 50 50 3629 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . . 4 1 1 2 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Peak Influence 487 | 5 142 405 487 360 278 329 50 39 . . Average Influence 195 | . 75 232 290 194 200 123 40 25 . . Maximum Alert Level 2 | . . 2 2 1 1 1 . . . . Low Security (%) 55 | 100 100 36 24 58 54 80 100 100 . . Level 1 38 | . . 62 56 41 45 19 . . . . Level 2 6 | . . 1 19 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . . 1 6 2 1 9 . . . . Investigation 3 | . . . 2 1 . . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 7 | . . 1 1 1 1 3 . . . . Assault 1 | . . . . . . 1 . . . . Garrison 6 | . . . 3 . . 3 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Distress Signals 5 | . . 2 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 176 | . 7 27 52 22 12 37 5 1 4 9 Peak Tracking Total 6 | . 5 4 4 6 3 4 5 1 2 6 Tactical Retreats 20 | . . . 7 4 4 1 . . 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Traps Triggered 7 | . . . 5 . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Machines Disabled 16 | . . . 2 2 . 12 . . . . Max in Single Turn 2 | . . . 1 1 . 2 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Machines Accessed 22 | . 5 3 6 1 1 6 . . . . Terminals 15 | . 5 3 3 1 1 2 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . 1 . . 1 . . . . Recycling Units 4 | . . . 2 . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 54 | . 12 7 20 3 5 7 . . . . Successful 30 | . 8 5 9 1 3 4 . . . . Failed 24 | . 4 2 11 2 2 3 . . . . Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . 1 2 3 . 1 1 . . . . Terminals 42 | . 12 7 12 3 5 3 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 4 | . . . 3 . . 1 . . . . Recycling Units 7 | . . . 5 . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 16 | . 7 3 3 1 2 . . . . . Level Access Points 2 | . . 1 . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Extermination Status 1 | . . . . . 1 . . . . . Zone Layout 7 | . 2 2 2 . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 5 | . . . 3 . . 2 . . . . Retrieve Components 5 | . . . 3 . . 2 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 14 | . 2 4 4 . 2 2 . . . . Terminals 6 | . 1 2 1 . 1 1 . . . . Track 6 | . 1 2 1 . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 3 1 5 1 1 3 . . . . Full Trace Events 3 | . . . 2 1 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 32 | . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 28 | . . . 12 . . 16 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 125 | . . . . . . . . . . 125 Highest-Rated Ally 125 | . . . . . . . . . . 125 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Turns Passed 6582 | 78 265 609 2117 591 356 2005 154 41 243 123 Spaces Moved 3803 | 62 180 305 1004 364 175 970 150 86 329 178 Core 546 | 9 1 . . . . . 104 10 244 178 Treads . | . . . . . . . . . . . Legs 3004 | . 140 305 1004 364 175 970 46 . . . Wheels 92 | 53 39 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 161 | . . . . . . . . 76 85 . Fastest Speed 40 | 50 90 120 120 122 122 150 50 40 40 50 Average Speed 124 | 91 113 120 146 122 144 153 99 41 47 57 Slowest Speed 210 | 150 200 120 190 153 180 210 210 50 50 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 31 | 3 40 33 56 10 4 21 91 3 52 31 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . . . . Unknown Exits Taken 6 | 1 1 . 1 . 1 . . 1 1 . Scrap Searched 2 | . . . . . . . . . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 95 | . . . 49 3 10 31 . . . 2 Melee . | . . . . . . . . . . . Projectile 28 | . . . 9 . 2 15 . . . 2 AOE 67 | . . . 40 3 8 16 . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Total 5218 | 80 219 498 1541 467 247 1307 160 92 415 192 Wait 847 | . 9 126 349 45 41 185 . . 87 5 Move 3794 | 61 179 304 1003 363 174 970 149 85 328 178 Hop . | . . . . . . . . . . . Pick Up 149 | 12 8 20 54 14 8 31 . 2 . . Fast Attach . | . . . . . . . . . . . Attach 95 | 6 4 8 26 7 8 33 . 2 . 1 Detach 16 | . 1 1 9 3 . . 1 1 . . Swap 1 | . . . 1 . . . . . . . Drop 80 | . 6 13 30 12 1 6 10 2 . . Fire 232 | 1 12 26 69 23 14 81 . . . 6 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick 2 | . . . . . 1 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 16) 246 | -10/Materials | Discovered new exit (range 17) 317 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 480 | -9/Materials | Identified exit to Materials 748 | -9/Materials | Discovered new exit (range 14) 860 | -9/Materials | Build established: Tank 953 | -9/Materials | Entered another Materials area 953 | -8/Materials | Evolved 2 slots: Utility x2 1167 | -8/Materials | Build established: Gunner 2428 | -8/Materials | Garrison activated, responded to threat 2825 | -8/Materials | Repaired Imp. Aluminum Leg 3037 | -8/Materials | Discovered new exit (range 16) 3070 | -8/Materials | Entered Factory 3070 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3405 | -7/Factory | Identified exit to Factory 3661 | -7/Factory | Entered another Factory area 3661 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3807 | -6/Factory | Crushed by falling debris 3838 | -6/Factory | Lost 4 parts (1p1n1u1w) 3983 | -6/Factory | Discovered new exit (range 5) 3996 | -6/Factory | Discovered new exit (range 12) 4017 | -6/Factory | Entered another Factory area 4017 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4147 | -5/Factory | Garrison activated, responded to threat 4150 | -5/Factory | Build established: Scavenger-Tank 4195 | -5/Factory | Lost 4 parts (1p1n2w) 4331 | -5/Factory | Lost 3 parts (1p1n1w) 4424 | -5/Factory | Lost 6 parts (1p2n1u2w) 5125 | -5/Factory | System corruption reached 10% 5733 | -5/Factory | Lost 4 parts (2n1u1w) 5936 | -5/Factory | Lost 5 parts (1p1n1u2w) 6022 | -5/Factory | Sucked down chute 6022 | -5/Factory | Entered Waste 6037 | -5/Waste | EMP discharged 6073 | -5/Waste | Spotted C-40 Crusher 6083 | -5/Waste | Spotted C-40 Crusher 6083 | -5/Waste | Spotted C-40 Crusher 6088 | -5/Waste | Spotted C-40 Crusher 6122 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6136 | -5/Waste | Spotted C-40 Crusher 6137 | -5/Waste | EMP discharged 6139 | -5/Waste | Spotted C-40 Crusher 6171 | -5/Waste | Discovered new exit (range 12) 6176 | -5/Waste | Entered Factory 6211 | -5/Factory | Discovered new exit (range 16) 6217 | -5/Factory | Entered Upper Caves 6251 | -5/Upper Caves | Spotted B-75 Beast 6296 | -5/Upper Caves | Learned 8 Factory zone layouts 6304 | -5/Upper Caves | Encountered a Warlord checkpoint 6420 | -5/Upper Caves | Build established: Mutant 6458 | -5/Upper Caves | Discovered new exit (range 6) 6460 | -5/Upper Caves | Entered another Upper Caves area 6460 | -5/Upper Caves | Spotted B-75 Beast 6462 | -5/Upper Caves | Core integrity fell below 50% 6557 | -5/Upper Caves | Core integrity fell below 20% 6583 | -5/Upper Caves | Core destroyed Last Messages --------------- GOAL=ESCAPE Z:RO2J0#XPA7JAJNSXMQK System corrupted: Component data lost. Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). System corrupted: Substantial component data lost. System corrupted: Matter fused (-6). Slug penetrates S-27 Virus. S-27 Virus knocked back. Slug penetrates S-27 Virus. S-27 Virus knocked back. System corrupted: Mass Driver targeting data glitched. A strange signal echoes through the caves. System corrupted: Matter fused (-6). System corrupted: Mass Driver targeting data glitched. Destroyed VTOL Module. Critical hit. Mass Driver destroyed. S-27 Virus destroyed. Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????X#??????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????####????# ???????????????? | | ???????????????????????## ##??? #???????????????? | | ???????????????????????# @ #### #???????????????? | | ???????????????????????# s # #???????????????? | | ???????????????????????## ## #???????????????? | | ????????????????????????##### ##??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????## ##?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ??????????????????????#####??# ###?????????????? | | ??????????????????????# #### #???????????????? | | ??????????????????????# ## ##??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# ##??????????????? | | ??????????????????????# #####???????????????? | | ??????????????????????# ##??????????????????? | | ??????????????????????## #####??????????????? | | ???????????????????????## #??????????????? | | ????????????????????????## #??????????????? | | ?????????????????????????## #??????????????? | | ??????????????????????????# ###??????????????? | | ?????????????????????????## #????????????????# | | ??????????????????????#### #?????###????????# | | ??????????????????????# #????## #????????# | | ??????????????????????## #????# #????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 80 Energy Generation 32 Energy Capacity 380 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 18 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreLongswordPenetrator Manual? 0 Play Time 01:07:39 Cumulative 27.6 hours Start 2020.02.22 @ 19:28:06 End 2020.02.22 @ 21:01:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 10 Adventurer 22 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 18 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0d880cae-12d1-4ffb-a333-13820c66673d