Cogmind - Beta 12 X6 @@@ ROGUE MODE // 2023.01.21 @ 14:13:38

Player: Plexion

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (230)     1150
Value Destroyed (9720)     9720
Prototype IDs (72)         1440
Alien Tech Used (7)        1400
Bonus (8852)               8852
              TOTAL SCORE: 33262

 Bonus
-------
High Alert Combat Kills    2270
Follower Combat Kills      1004
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Win                        3000
Friendly Fire              -1622

 Cogmind 
---------
Core Integrity             699/1600
Matter                     370/550
Energy                     568/580
System Corruption          3%
Temperature                Cool (12)
Movement                   Walking (100)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (4) --------
         Micro Antimatter Reactor
         Light Quantum Reactor
         Light Quantum Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION (8) ---
  Experimental Biometal Heavy Treads
               Myomer Exoskeleton
               Myomer Exoskeleton
>              --- UTILITY (12) -----
  Experimental Cooling System
               Huge Storage Unit
  Experimental Sensor Array
  Experimental Signal Interpreter
               Centrium Medium Armor Plating
      Improved Hacking Suite
               Deep Network Scanner
               Ghost Barrier
               Microwarp Drive
>              --- WEAPON (2) -------
               Perforator
>              --- INVENTORY (25) ---
               Antimatter Reactor
               Centrium Heavy Treads
               Centrium Heavy Treads
               Biometal Heavy Treads
  Experimental Energy Well (600)
  Experimental Energy Well (600)
      Advanced Launcher Guidance Computer
      Advanced Transmission Jammer
               Transdimensional Reconstructor
               Integrity Redistributor
               Integrity Redistributor
      Enhanced Nova Cannon
               Point Singularity Launcher
               Field Lobotomy Kit (3)
               Kinetic Spear

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Light Quantum Reactor
         Light Quantum Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION -------
  Experimental Biometal Heavy Treads
               Myomer Exoskeleton
               Myomer Exoskeleton
>              --- UTILITY ----------
  Experimental Cooling System
               Huge Storage Unit
  Experimental Sensor Array
  Experimental Signal Interpreter
               Centrium Medium Armor Plating
      Improved Hacking Suite
               Deep Network Scanner
               Ghost Barrier
               Microwarp Drive
>              --- WEAPON -----------
               Perforator
>              --- INVENTORY --------
               Antimatter Reactor
               Centrium Heavy Treads
               Centrium Heavy Treads
               Biometal Heavy Treads
  Experimental Energy Well
  Experimental Energy Well
      Advanced Launcher Guidance Computer
      Advanced Transmission Jammer
               Transdimensional Reconstructor
               Integrity Redistributor
               Integrity Redistributor
      Enhanced Nova Cannon
               Point Singularity Launcher
               Field Lobotomy Kit
               Kinetic Spear
[Rating: 263]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Cooled VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Ghost Barrier
  Protection               Light Armor Plating
  Artifact                 Microwarp Drive
Weapon                     Kinetic Spear
  Energy Gun               Medium Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Power Sword
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Utility                  9    | .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             332  | 6   6   3   .   .   22  18  9   7   3   11  23  1   1   .   2   11  5   3   8   .   10  15  .   8   10  6   13  12  47  42  30  
  Power                    38   | 1   1   .   .   .   1   4   .   .   1   1   4   1   .   .   .   5   .   .   .   .   .   .   .   2   .   .   4   1   5   4   3   
    Engine                 13   | 1   1   .   .   .   1   2   .   .   1   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
    Core                   7    | .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   2   .   5   4   3   
  Propulsion               59   | 2   1   .   .   .   5   1   2   2   .   1   13  .   .   .   .   2   .   .   2   .   4   .   .   2   .   .   1   3   9   5   4   
    Treads                 22   | 2   1   .   .   .   4   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   2   
    Leg                    9    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Flight                 23   | .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   2   .   .   2   .   4   .   .   1   .   .   1   3   4   .   .   
  Utility                  115  | 1   2   3   .   .   7   10  2   1   .   5   4   .   .   .   1   2   .   .   6   .   2   1   .   4   1   6   6   5   19  15  12  
    Device                 62   | .   1   3   .   .   .   5   .   .   .   .   3   .   .   .   .   2   .   .   4   .   1   1   .   2   1   4   4   3   6   14  8   
    Storage                14   | 1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   1   6   .   .   
    Processor              7    | .   .   .   .   .   1   2   1   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Hackware               8    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   .   
    Protection             18   | .   .   .   .   .   6   3   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   3   
    Artifact               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   1   
  Weapon                   120  | 2   2   .   .   .   9   3   5   4   2   4   2   .   1   .   1   2   5   3   .   .   4   14  .   .   9   .   2   3   14  18  11  
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          43   | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   .   1   1   .   .   1   6   .   .   3   .   2   3   9   9   4   
    Ballistic Gun          16   | 1   2   .   .   .   4   2   2   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
    Launcher               29   | .   .   .   .   .   3   1   3   1   .   2   .   .   .   .   .   1   2   1   .   .   1   1   .   .   2   .   .   .   4   3   4   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   2   7   .   .   4   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   1   3   .   .   5   .   1   .   .   4   .   .   .   4   3   3   1   
  Corrupted Parts          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   
    System Corruption      32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   30  .   
Parts Lost                 35   | .   2   .   .   .   2   1   4   3   .   5   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   2   3   7   
  Power                    7    | .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   
  Propulsion               7    | .   1   .   .   .   .   .   2   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  15   | .   .   .   .   .   1   1   2   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   5   
  Weapon                   6    | .   1   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      5    | .   2   .   .   .   1   1   2   2   .   5   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   1   2   3   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     85   | .   97  100 100 100 85  80  84  72  44  62  85  80  80  80  86  88  92  88  89  94  90  93  94  91  93  91  93  88  78  81  72  
  Engine                   6    | .   14  14  14  14  8   5   7   5   2   5   3   6   6   6   6   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  11  11  11  10  10  10  9   10  8   4   4   7   11  13  
  Treads                   13   | .   27  28  28  28  18  15  15  14  15  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   16  14  
  Wheel                    2    | .   .   .   .   .   9   7   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   .   .   .   .   .   6   26  26  26  26  28  29  29  29  29  31  31  31  30  31  28  23  22  13  .   .   
  Device                   9    | .   11  14  14  14  4   11  7   5   .   .   7   6   6   6   6   10  11  11  12  17  14  14  15  14  14  17  18  16  10  8   9   
  Storage                  7    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   7   4   5   5   4   3   
  Processor                7    | .   .   .   .   .   4   6   10  15  15  15  13  13  13  13  13  11  9   5   5   5   7   10  10  10  10  9   9   9   6   4   3   
  Hackware                 7    | .   .   .   .   .   .   .   .   .   .   2   14  13  13  13  19  17  17  17  17  17  15  15  15  15  15  14  18  16  17  19  13  
  Protection               3    | .   .   .   .   .   13  8   12  1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   
  Ballistic Gun            10   | .   25  28  28  28  15  14  14  14  3   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   5   5   4   4   5   5   4   4   4   4   4   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             196  | 12  47  47  47  47  65  89  81  66  52  57  27  15  12  12  12  26  32  26  27  27  33  32  27  32  38  36  41  45  142 170 196 
  Greatest Support         325  | 40  40  40  40  40  28  28  40  40  40  40  76  20  15  15  15  27  27  27  27  27  38  38  38  38  38  38  42  45  275 275 325 
  Greatest Overweight (x)  3    | .   1   1   1   1   2   3   2   1   1   2   1   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   1   1   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  20  20  20  8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  25  25  25  
  Average Capacity         16   | 7   14  20  20  20  20  20  20  20  20  19  8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  16  25  25  
  Most Carried             25   | 2   12  12  15  20  20  20  18  14  14  14  8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  16  25  25  
  Average Carried          13   | 1   7   10  12  16  19  19  15  13  13  13  6   7   7   8   7   7   7   8   7   8   7   7   8   8   10  9   9   9   13  22  20  
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  20  8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  25  25  25  
  Final Carried            25   | 2   10  12  15  20  19  19  14  11  14  8   8   8   8   8   8   8   8   8   8   8   7   8   8   10  10  10  10  10  16  25  18  

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 19% | Mutant
 12% | Wizard-Mutant
  9% | Hacker-Scout
  7% | Wizard-Ninja
  6% | Hacker-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
  Hacker-Assassin | -6/Factory
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Zion
     Hacker-Scout | -5/Proximity Caves
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Upper Caves
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -5/Warlord
  Hacker-Sprinter | -4/Proximity Caves
     Hacker-Ninja | -4/Factory
     Hacker-Ninja | -4/Upper Caves
     Hacker-Ninja | -4/Upper Caves
     Hacker-Ninja | -4/Zhirov
     Hacker-Ninja | -3/Proximity Caves
     Hacker-Ninja | -3/Research
     Wizard-Ninja | -3/Quarantine
     Wizard-Ninja | -3/Section 7
     Wizard-Ninja | -2/Research
    Wizard-Mutant | -2/Testing
    Wizard-Mutant | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  
Matter Collected           8204  | 235  369  92   .    12   505  544  316  446  22   235  339  35   10   .    20   60   83   3    .    45   309  23   41   115  .    326  28   153  872  1573 1393 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10349 | .    732  79   .    .    847  617  132  320  22   314  1010 .    23   .    333  144  54   .    .    .    519  999  .    115  76   326  48   153  438  1376 1672 
  Parts                    427   | .    43   4    .    .    58   38   3    12   3    5    41   .    .    .    14   9    5    .    .    .    14   11   .    2    9    5    6    5    28   33   79   
Haulers Intercepted        10    | .    2    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    2    .    .    
Recyclers Shooed           2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      48    | .    .    .    .    .    .    .    1    15   .    .    .    6    9    .    6    .    4    .    .    .    .    2    .    1    4    .    .    .    .    .    .    
  Prevented                5     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc 
Combat Hostiles Destroyed  167  | .   15  2   .   .   23  9   7   6   .   9   5   .   .   .   2   .   4   .   .   .   3   5   .   .   4   .   .   .   8   25  40  
  Melee                    12   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   .   
  Guns                     40   | .   14  2   .   .   10  8   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  45   | .   .   .   .   .   3   .   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   12  25  
  AOE                      69   | .   .   .   .   .   10  1   7   1   .   7   .   .   .   .   .   .   4   .   .   .   3   5   .   .   4   .   .   .   4   8   15  
Classes Destroyed          19   | .   6   .   .   .   4   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Worker                   15   | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   2   1   1   2   
  Builder                  9    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   10   | .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   2   .   .   
  Recycler                 8    | .   .   .   .   .   1   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Carrier                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Mechanic                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  9    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   
  Swarmer                  51   | .   3   .   .   .   8   .   .   3   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   4   .   .   .   6   4   14  
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    73   | .   12  2   .   .   9   3   7   1   .   7   4   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   15  9   
  Brawler                  4    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Duelist                  3    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   .   .   5   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Programmer               12   | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   5   1   
  Decomposer               4    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           16   | .   4   2   .   .   11  5   4   3   .   4   4   .   .   .   2   3   4   .   .   .   4   5   .   .   4   1   1   2   5   11  16  
  Combat Bots Only         14   | .   4   2   .   .   8   4   4   3   .   4   2   .   .   .   2   .   4   .   .   .   3   5   .   .   4   .   .   .   5   8   14  
Max Kills in Single Turn   5    | .   1   1   .   .   3   1   1   1   1   2   1   .   .   .   1   1   3   .   .   .   1   2   .   .   3   1   1   1   3   5   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   2   1   1   1   .   2   .   .   .   .   .   .   3   .   .   .   1   2   .   .   3   .   .   .   3   4   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  
Damage Taken               14654 | .    533  162  .    .    1216 734  423  321  .    646  648  59   14   .    .    .    76   .    .    .    184  81   .    .    25   116  63   363  1948 2184 4858 
  Core                     2173  | .    104  56   .    .    142  89   33   .    .    161  164  .    14   .    .    .    14   .    .    .    95   .    .    .    .    14   63   103  412  389  320  
  Absorbed by Shields      4628  | .    .    .    .    .    .    91   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    394  1223 2920 
  Redirected to Shielding  20    | .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   3716  | .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    129  44   72   .    .    3460 
Core Remaining (%)         71    | 100  .    .    .    36   74   .    .    .    .    59   .    .    .    .    79   .    .    .    .    98   .    .    .    .    91   .    .    94   .    44   43   
Volleys Fired              458   | .    86   10   .    3    71   39   18   31   4    20   11   .    1    .    2    .    3    2    .    .    8    10   .    .    6    .    3    8    15   39   68   
  Largest                  2     | .    2    2    .    2    2    2    2    2    1    2    1    .    1    .    1    .    1    1    .    .    1    1    .    .    1    .    1    1    1    1    1    
  Hottest                  120   | .    70   40   .    40   78   51   51   51   23   69   69   .    90   .    69   .    90   90   .    .    90   90   .    .    90   .    113  113  113  120  120  
Shots Fired                695   | .    172  20   .    6    131  73   28   59   4    25   11   .    1    .    2    .    3    2    .    .    8    10   .    .    6    .    3    8    15   40   68   
  Gun                      458   | .    172  20   .    6    106  69   17   56   3    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   155   | .    .    .    .    .    14   .    .    .    .    3    11   .    1    .    2    .    1    2    .    .    1    7    .    .    3    .    3    8    9    29   61   
  Launcher                 80    | .    .    .    .    .    11   4    11   3    .    13   .    .    .    .    .    .    2    .    .    .    7    3    .    .    3    .    .    .    6    10   7    
  Special                  2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  473   | .    144  20   .    6    120  69   17   56   3    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    22   
  Thermal                  115   | .    28   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    .    .    1    7    .    .    3    .    3    5    3    22   39   
  Explosive                80    | .    .    .    .    .    11   4    11   3    .    13   .    .    .    .    .    .    2    .    .    .    7    3    .    .    3    .    .    .    6    10   7    
  Electromagnetic          25    | .    .    .    .    .    .    .    .    .    .    3    11   .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    3    6    .    .    
  Robot Hit Streak         32    | .    15   12   .    5    15   32   15   16   2    11   4    .    .    .    4    .    .    .    .    .    3    2    .    .    .    .    .    1    2    9    11   
  Robot Miss Streak        11    | .    4    1    .    1    4    1    2    5    1    2    3    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    2    1    7    5    11   
  Penetration Max          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Secondary Targets        2     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           571   | .    115  17   .    5    90   60   21   34   3    18   33   .    1    .    11   6    .    .    .    .    15   16   .    2    .    6    3    9    17   44   45   
  Core Hits                393   | .    39   6    .    4    47   27   17   18   2    28   15   .    1    .    6    4    2    .    .    .    15   10   .    1    7    3    1    7    13   50   70   
  Critical Kills           38    | .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   19   
  Critical Parts Destroyed 44    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    36   
  Critical Strikes         104   | .    6    .    .    .    4    1    1    .    .    .    5    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    3    25   57   
    Burn                   6     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                85    | .    .    .    .    .    4    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   57   
    Sever                  6     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    3    .    
Melee Attacks              331   | .    .    .    .    .    .    .    .    .    .    .    47   6    8    .    9    20   6    5    11   .    18   41   5    2    15   19   11   26   43   39   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 90    | .    .    .    .    .    .    .    .    .    .    .    47   6    8    .    9    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 241   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    5    11   .    18   41   5    2    15   19   11   26   43   39   .    
  Sneak Attacks            40    | .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    8    3    .    .    .    .    4    .    .    .    .    3    3    2    4    3    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26872 | .    1345 170  .    42   2503 1320 1252 704  34   1387 1606 .    91   .    723  378  313  .    .    .    1214 1765 .    192  336  403  295  718  1600 3944 4537 
  Guns                     4722  | .    1345 170  .    42   1090 1075 216  613  34   137  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  2306  | .    .    .    .    .    161  .    .    .    .    91   160  .    .    .    63   .    .    .    .    .    .    .    .    .    .    .    .    91   106  357  1277 
  Explosions               12027 | .    .    .    .    .    1252 245  1036 91   .    1159 .    .    .    .    .    .    313  .    .    .    484  733  .    .    336  .    .    .    714  2404 3260 
  Melee                    7817  | .    .    .    .    .    .    .    .    .    .    .    1446 .    91   .    660  378  .    .    .    .    730  1032 .    192  .    403  295  627  780  1183 .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5071  | .    1055 170  .    42   1251 1075 216  613  34   137  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    145  333  
  Thermal                  1728  | .    290  .    .    .    208  .    .    .    .    74   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    212  944  
  Explosive                11592 | .    .    .    .    .    1044 245  1036 91   .    1085 .    .    .    .    .    .    313  .    .    .    484  733  .    .    336  .    .    .    714  2404 3107 
  Electromagnetic          664   | .    .    .    .    .    .    .    .    .    .    91   160  .    .    .    63   .    .    .    .    .    .    .    .    .    .    .    .    91   106  .    153  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2575  | .    .    .    .    .    .    .    .    .    .    .    1446 .    91   .    660  378  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 5242  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    730  1032 .    192  .    403  295  627  780  1183 .    
Highest Corruption         44    | .    .    .    .    .    1    5    5    5    5    6    .    .    1    1    .    .    .    .    .    .    3    3    3    3    3    .    .    2    2    44   3    
  Average Corruption       4     | .    .    .    .    .    1    1    5    5    5    5    .    .    1    1    .    .    .    .    .    .    1    3    3    3    3    .    .    2    1    8    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       61    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   22   .    
  Effects                  159   | .    .    .    .    .    2    11   36   35   5    14   .    .    .    .    .    .    .    .    .    .    2    5    2    2    4    .    .    1    .    38   2    
    Message Errors         34    | .    .    .    .    .    .    3    8    10   .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    9    .    
    Matter Fused           41    | .    .    .    .    .    .    3    8    12   1    3    .    .    .    .    .    .    .    .    .    .    .    3    2    1    .    .    .    .    .    7    1    
    Heat Flow Errors       17    | .    .    .    .    .    .    1    5    3    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    .    
    Energy Discharges      21    | .    .    .    .    .    1    .    5    3    1    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    3    1    
    Parts Rejected         5     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      25    | .    .    .    .    .    1    1    6    4    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    7    .    
    Data Loss (major)      4     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               6     | .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        3     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2786  | .    .    .    .    .    79   .    13   .    .    7    198  .    .    .    .    70   93   .    .    .    39   493  .    48   .    .    109  71   442  461  663  
  Projectiles              91    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   81   
  Explosions               1339  | .    .    .    .    .    79   .    13   .    .    7    .    .    .    .    .    .    93   .    .    .    9    47   .    .    .    .    .    .    220  289  582  
  Melee                    1356  | .    .    .    .    .    .    .    .    .    .    .    198  .    .    .    .    70   .    .    .    .    30   446  .    48   .    .    109  71   222  162  .    
Knockbacks                 19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    18   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    17   
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      291   | .    .    .    .    .    82   41   60   .    .    50   .    .    .    .    .    .    .    .    .    .    58   .    .    .    .    .    .    .    .    .    .    
  Shots                    9     | .    .    .    .    .    2    2    2    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        426   | .    153  5    .    .    26   231  195  245  .    197  35   .    26   .    8    4    46   92   4    4    259  92   .    .    46   .    .    102  426  378  250  
  Average Temperature      62    | .    51   5    .    .    5    51   44   98   .    52   15   .    19   .    5    2    4    10   2    2    41   32   .    .    24   .    .    40   79   113  73   
  Received Heat Transfer   2233  | .    261  93   .    .    468  210  189  63   .    201  309  9    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    27   22   163  209  
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    3    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Heat Transferred         2420  | .    1295 .    .    .    150  .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    185  740  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               7     | .    .    .    .    .    .    .    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  
Peak Influence             1676 | .    325  50   .    90   498  283  .    .    .    .    172  .    .    .    .    142  .    .    .    .    245  .    .    .    .    223  124  385  357  922  1676 
  Initial                  552  | .    .    19   .    .    35   163  .    .    .    .    34   .    .    .    .    .    .    .    .    .    9    .    .    .    .    70   119  69   134  132  552  
  Average                  210  | .    169  25   .    14   267  154  .    .    .    .    83   .    .    .    .    94   .    .    .    .    134  .    .    .    .    129  49   224  153  396  1039 
Maximum Alert Level        5    | .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    1    3    5    
  Low Security (%)         66   | 100  71   100  .    100  28   89   .    .    .    .    100  .    .    .    .    100  .    .    .    .    71   .    .    .    .    91   100  45   64   28   .    
  Level 1                  20   | .    28   .    .    .    50   10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    8    .    54   35   25   .    
  Level 2                  8    | .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   30   
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    18   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    3    .    .    2    4    3    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    2    1    13   8    
  Investigation            7    | .    2    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Extermination            6    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Reinforcement            17   | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    1    7    3    
  Assault                  6    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    
  Garrison                 6    | .    .    .    .    .    3    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc 
Distress Signals           29   | .   3   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  4   .   
Communications Jammed      91   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   17  9   11  .   53  .   
  Distress Signals         89   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  9   11  .   53  .   
Times Spotted              334  | .   35  2   .   5   37  12  10  11  .   11  15  3   1   .   4   4   6   .   .   1   6   5   5   .   1   5   7   10  32  53  53  
  Peak Tracking Total      16   | .   5   2   .   5   9   4   4   5   .   4   4   3   1   .   4   1   6   .   .   1   5   3   3   .   1   4   3   7   14  11  16  
  Tactical Retreats        37   | .   1   .   .   .   3   1   .   .   .   1   7   1   .   .   .   .   .   .   .   1   1   .   1   .   1   1   1   4   4   5   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc 
Machines Disabled          31   | .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   8   .   9   5   
  Max in Single Turn       1    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   1   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc 
Machines Accessed          83   | .   8   .   2   1   8   5   .   .   3   .   6   .   1   .   .   12  .   1   2   1   2   .   .   5   .   4   9   5   3   4   1   
  Terminals                43   | .   6   .   .   .   5   2   .   .   .   .   3   .   1   .   .   7   .   .   .   1   2   .   .   .   .   3   5   4   .   3   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
Total Hacks                267  | .   17  .   2   1   23  10  .   .   28  .   12  .   2   .   .   25  .   1   2   15  14  .   .   18  .   10  45  21  6   13  2   
  Successful               162  | .   7   .   2   1   7   3   .   .   28  .   6   .   2   .   .   15  .   1   2   15  6   .   .   18  .   6   26  8   3   6   .   
  Failed                   105  | .   10  .   .   .   16  7   .   .   .   .   6   .   .   .   .   10  .   .   .   .   8   .   .   .   .   4   19  13  3   7   2   
    Catastrophic           18   | .   .   .   .   .   3   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   3   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   109  | .   16  .   1   .   15  .   .   .   .   .   1   .   .   .   .   14  .   .   1   .   10  .   .   .   .   1   25  14  .   9   2   
  Terminals                159  | .   13  .   .   .   15  3   .   .   .   .   7   .   2   .   .   18  .   .   .   15  14  .   .   .   .   8   32  19  .   11  2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          15   | .   .   .   .   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   
  Recycling Units          10   | .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              19   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   2   3   2   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   
Terminal Hacks             118  | .   3   .   2   1   4   .   .   .   28  .   3   .   2   .   .   7   .   1   2   15  5   .   .   18  .   3   13  6   .   5   .   
  Record                   33   | .   .   .   1   .   .   .   .   .   6   .   .   .   2   .   .   .   .   .   .   15  .   .   .   6   .   .   2   .   .   1   .   
  Part Schematic           22   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   1   2   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           11   | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   1   1   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   2   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   4   .   
  Locate Traps             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   1   .   .   
  Insert Component         8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   1   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Seal Access              7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
Unauthorized Hacks         15   | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   5   .   .   1   .   
  Terminals                11   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   4   .   .   .   .   
    Track                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Researchers            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         53   | .   5   .   .   .   8   5   .   .   .   .   4   .   .   .   .   9   .   .   .   .   2   .   .   .   .   3   7   4   1   4   1   
  Full Trace Events        4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   1   2   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   64  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Time                     142  | .   .   .   .   .   .   68  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  56  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  
Total Allies               19   | .    .    .    .    4    .    .    .    .    1    .    .    .    .    6    .    1    .    .    5    .    1    .    .    .    .    .    .    .    .    1    .    
  Largest Group            6    | .    .    .    .    4    2    .    .    .    1    .    .    .    .    6    6    1    1    1    5    .    1    .    .    .    .    .    .    .    .    1    .    
  Highest-Rated Group      312  | .    .    .    .    71   32   .    .    .    59   .    .    .    .    137  137  10   10   10   312  .    56   .    .    .    .    .    .    .    .    251  .    
  Highest-Rated Ally       251  | .    .    .    .    31   16   .    .    .    59   .    .    .    .    31   31   10   10   10   68   .    56   .    .    .    .    .    .    .    .    251  .    
Total Orders               9    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    .    1    .    .    .    .    .    .    1    1    .    .    
  STAY                     4    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               107  | .    .    .    .    20   16   .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    4    .    .    .    .    .    .    .    .    32   .    
  Total Damage             4837 | .    .    .    .    303  172  .    .    .    .    .    .    .    .    .    704  .    .    .    .    .    136  .    .    .    .    .    .    .    .    3522 .    
  Kills                    29   | .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    19   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Field Lobotomies           2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc 
Robot Analysis Total       11   | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   1   1   .   .   .   .   
Derelict Logs Recovered    16   | .   .   2   .   1   .   .   1   .   .   2   .   1   1   1   1   .   1   2   .   2   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  
Turns Passed               18525 | 85   1622 615  865  1074 1311 951  1424 1415 218  623  914  154  257  337  436  367  124  86   254  67   220  396  135  70   226  315  375  473  1205 1366 545  
Spaces Moved               19678 | 48   632  243  360  430  763  590  875  538  104  331  760  443  608  922  931  975  355  254  761  290  539  647  534  188  591  772  1007 953  2111 816  307  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3764  | 46   632  243  360  430  .    .    205  538  104  206  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   713  207  
  Legs                     318   | .    .    .    .    .    .    .    .    .    .    .    306  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Wheels                   2125  | .    .    .    .    .    763  590  670  .    .    .    102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   13173 | .    .    .    .    .    .    .    .    .    .    125  352  443  608  922  931  975  355  254  761  290  539  647  534  188  591  772  1007 931  1948 .    .    
  Fastest Speed            21    | 50   160  240  240  240  115  115  130  240  160  35   26   26   29   29   29   23   23   23   23   23   21   22   22   22   22   22   22   28   28   138  100  
  Average Speed            74    | 155  205  240  240  240  128  131  155  243  190  163  76   28   29   29   29   26   24   23   23   23   22   22   22   22   22   22   27   29   37   139  141  
  Slowest Speed            320   | 160  240  240  240  240  130  145  240  245  240  320  190  29   29   29   29   29   94   23   98   23   93   22   22   26   22   22   28   95   140  140  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            22    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    2    .    3    .    .    .    .    1    8    3    2    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Microwarps               35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    11   16   6    
Exploration Rate (%)       57    | 4    92   40   82   80   70   14   88   73   74   57   26   61   71   83   88   29   53   51   88   51   13   64   65   60   55   19   88   49   45   82   11   
  Regions Visited          31
    Branch Regions         22
  Pre-discovered Areas     11    | .    2    1    1    .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    1    .    .    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        22    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             33    | .    .    1    .    2    .    .    4    1    .    5    .    2    2    2    3    .    3    1    .    4    .    1    2    .    .    .    .    .    .    .    .    
Spaces Dug                 254   | .    .    .    .    .    64   6    .    .    .    .    10   6    8    .    .    12   6    5    6    .    7    28   5    .    15   11   5    16   30   11   3    
Terrain Destroyed          866   | .    .    .    .    .    101  32   91   6    .    131  10   6    8    .    .    12   44   7    6    .    57   71   5    .    40   11   6    16   72   84   50   
  Melee                    164   | .    .    .    .    .    .    .    .    .    .    .    10   6    7    .    .    12   6    5    6    .    6    26   5    .    14   11   5    14   24   7    .    
  Projectile               40    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    1    2    .    .    1    7    .    .    3    .    1    2    3    11   7    
  AOE                      634   | .    .    .    .    .    100  32   91   6    .    131  .    .    .    .    .    .    37   .    .    .    50   38   .    .    23   .    .    .    45   59   22   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  
Total                      22226 | 56   798  256  362  468  972  691  907  587  120  386  1009 461  675  989  1081 1057 377  269  821  289  595  822  543  214  652  886  1077 1087 2380 973  366  
  Wait                     1376  | 1    63   .    .    32   82   31   .    .    6    16   154  11   55   70   134  38   8    6    18   .    18   106  5    .    30   87   38   77   187  79   24   
  Move                     19339 | 47   631  242  359  429  762  589  874  537  103  330  757  442  607  917  930  970  354  253  756  289  532  646  533  187  590  769  991  926  2035 728  224  
  Hop                      20    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    2    .    3    .    .    .    .    1    7    3    1    .    .    
  Pick Up                  117   | 2    10   1    3    4    14   2    3    6    2    3    3    1    1    1    2    5    .    .    2    .    .    2    .    5    .    1    4    11   13   16   .    
  Fast Attach              129   | 6    1    .    .    .    6    13   1    1    1    1    13   .    .    .    .    9    .    .    7    .    4    .    .    8    1    4    8    8    22   11   4    
  Attach                   85    | .    2    .    .    .    5    2    3    3    1    7    6    1    1    .    2    1    1    .    1    .    2    1    .    .    .    1    1    4    8    13   19   
  Detach                   59    | .    .    .    .    .    .    2    .    .    2    2    5    .    1    .    1    .    1    .    2    .    1    1    .    .    .    .    .    5    9    11   16   
  Swap                     126   | .    3    3    .    .    11   3    5    3    1    3    4    .    .    .    .    1    4    3    .    .    4    14   .    1    9    1    4    3    19   18   9    
  Drop                     168   | .    2    .    .    .    21   10   3    6    .    4    8    .    1    1    1    11   .    .    7    .    3    1    .    11   1    3    10   16   27   19   2    
  Fire                     458   | .    86   10   .    3    71   39   18   31   4    20   11   .    1    .    2    .    3    2    .    .    8    10   .    .    6    .    3    8    15   39   68   
  Melee                    331   | .    .    .    .    .    .    .    .    .    .    .    47   6    8    .    9    20   6    5    11   .    18   41   5    2    15   19   11   26   43   39   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    2    .    .    .    .    .    .    .    1    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: Res x2 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Res x2 / *Qua)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 3 exits: *Acc x2 / *Tes)
-2/Testing
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     9 | -11/Junkyard       | Discovered new exit (range 15)
    86 | -11/Junkyard       | Entered Materials
   315 | -10/Materials      | Build established: Mutant
   373 | -10/Materials      | Discovered new exit (range 15)
   872 | -10/Materials      | Discovered new exit (range 15)
  1174 | -10/Materials      | Discovered new exit (range 13)
  1498 | -10/Materials      | Discovered new exit (range 14)
  1708 | -10/Materials      | Entered Mines
  1709 | -10/Mines          | Learned location of Storage (-9)
  1778 | -10/Mines          | Learned Materials stockpile data
  1786 | -10/Mines          | Learned location of 1 exit from Materials
  1814 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1814 | -10/Mines          | Discovered new exit (range 5)
  1918 | -10/Mines          | Discovered new exit (range 5)
  2151 | -10/Mines          | Core integrity fell below 50%
  2175 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2180 | -10/Mines          | Found Prototype Device
  2181 | -10/Mines          | Identified Exp. Sensor Array
  2323 | -10/Mines          | Entered Exiles
  2383 | -10/Exiles         | Met 8R-AWN
  2419 | -10/Exiles         | Met EX-HEX
  2469 | -10/Exiles         | Build established: Scavenger-Mutant
  2563 | -10/Exiles         | Met EX-DEC
  2610 | -10/Exiles         | Visited The Gauntlet
  2789 | -10/Exiles         | Learned location of Zion (-6)
  2844 | -10/Exiles         | Met EX-BIN
  2873 | -10/Exiles         | Aligned with FarCom system
  2875 | -10/Exiles         | Given EX-Vault access code
  2933 | -10/Exiles         | Opened EX-Vault
  2950 | -10/Exiles         | Found Field Lobotomy Kit
  2956 | -10/Exiles         | Found Modified TNC
  2959 | -10/Exiles         | Found PSU Rigger
  3008 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3159 | -10/Exiles         | Discovered new exit (range 14)
  3188 | -10/Exiles         | Stole three prototypes: Modified TNC, PSU Rigger, Field Lobotomy Kit
  3188 | -10/Exiles         | Entered Mines
  3803 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3849 | -9/Mines           | Learned Materials trap positions
  3927 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3948 | -9/Mines           | Met a Derelict shopkeep closing up shop
  4016 | -9/Mines           | Met a Derelict testing a Signal Generator
  4032 | -9/Mines           | Found Signal Generator
  4250 | -9/Mines           | Discovered new exit (range 3)
  4262 | -9/Mines           | Entered Materials
  4262 | -8/Materials       | Accompanied by 2 allies
  4262 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4263 | -8/Materials       | Identified exit to Factory
  4264 | -8/Materials       | Loaded intel: 30 trap records
  4806 | -8/Materials       | Destroyed 8 combat bots
  5227 | -8/Materials       | Build established: Mutant
  5282 | -8/Materials       | Garrison activated, responded to threat
  5495 | -8/Materials       | Discovered exit to Factory (range 15)
  5573 | -8/Materials       | Entered Factory
  5573 | -7/Factory         | Evolved 2 slots: Utility x2
  5575 | -7/Factory         | FarCom data flow suspended
  6214 | -7/Factory         | Build established: Scavenger-Mutant
  6405 | -7/Factory         | Garrison activated, responded to threat
  6431 | -7/Factory         | Discovered new exit (range 3)
  6447 | -7/Factory         | Discovered new exit (range 14)
  6455 | -7/Factory         | Repaired Broken Exp. Sensor Array
  6500 | -7/Factory         | Identified exit to Factory
  6516 | -7/Factory         | Identified exit to Lower Caves
  6524 | -7/Factory         | Entered Lower Caves
  6524 | -7/Lower Caves     | Spotted NX-U3D(f)
  6525 | -7/Lower Caves     | Encountered a Master Thief
  6533 | -7/Lower Caves     | PSU Rigger stolen by Master Thief
  6535 | -7/Lower Caves     | Spotted 1I-0H1(f)
  6536 | -7/Lower Caves     | Encountered a Master Thief
  6542 | -7/Lower Caves     | Imp. Recalibrator stolen by Master Thief
  6667 | -7/Lower Caves     | Spotted B-75 Beast
  7641 | -7/Lower Caves     | Discovered new exit (range 11)
  7663 | -7/Lower Caves     | Identified exit to Lower Caves
  7725 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7948 | -7/Lower Caves     | Entered another Lower Caves area
  8223 | -7/Lower Caves     | Discovered exit to Factory (range 14)
  8860 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9082 | -7/Lower Caves     | Spotted OI-EX4(f)
  9083 | -7/Lower Caves     | Spotted QN-SMP(f)
  9084 | -7/Lower Caves     | Encountered a Master Thief
  9084 | -7/Lower Caves     | Encountered a Master Thief
  9085 | -7/Lower Caves     | Spotted MW-E6Z(f)
  9086 | -7/Lower Caves     | Encountered a Master Thief
  9086 | -7/Lower Caves     | Spotted S6-OFL(f)
  9087 | -7/Lower Caves     | Encountered a Master Thief
  9087 | -7/Lower Caves     | Spotted 2X-ZIA(f)
  9087 | -7/Lower Caves     | Adv. Heat Sink stolen by Master Thief
  9088 | -7/Lower Caves     | Encountered a Master Thief
  9088 | -7/Lower Caves     | Signal Generator stolen by Master Thief
  9090 | -7/Lower Caves     | Arm. Huge Wheel stolen by Master Thief
  9091 | -7/Lower Caves     | Rnf. Deuterium Engine stolen by Master Thief
  9094 | -7/Lower Caves     | Arm. Treads stolen by Master Thief
  9202 | -7/Lower Caves     | Discovered new exit (range 12)
  9361 | -7/Lower Caves     | Identified exit to Data Miner
  9363 | -7/Lower Caves     | Entered Data Miner
  9364 | -7/Data Miner      | Discovered new exit (range 6)
  9395 | -7/Data Miner      | Met Data Miner
  9425 | -7/Data Miner      | Learned location of Section 7 (-3)
  9425 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9452 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9475 | -7/Data Miner      | Assimilated Data Miner with FLK Orb
  9503 | -7/Data Miner      | Destroyed Data Miner
  9510 | -7/Data Miner      | Found Prototype Hackware
  9516 | -7/Data Miner      | Found Prototype Hackware
  9578 | -7/Data Miner      | Identified exit to Proximity Caves
  9581 | -7/Data Miner      | Entered Proximity Caves
  9947 | -6/Proximity Caves | Learned Factory emergency access door positions
 10162 | -6/Proximity Caves | Lost 5 parts (1p2n2w)
 10167 | -6/Proximity Caves | Spotted B-75 Beast
 10204 | -6/Proximity Caves | Entered Factory
 10204 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10205 | -6/Factory         | Identified exit to Factory
 10247 | -6/Factory         | Spotted B-75 Beast
 10253 | -6/Factory         | Identified exit to Lower Caves
 10253 | -6/Factory         | Identified exit to Extension
 10574 | -6/Factory         | Build established: Hacker-Assassin
 10892 | -6/Factory         | Garrison activated, responded to threat
 11118 | -6/Factory         | Entered Lower Caves
 11224 | -6/Lower Caves     | Learned Factory garrison access intel
 11236 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11238 | -6/Lower Caves     | Discovered new exit (range 16)
 11272 | -6/Lower Caves     | Identified exit to Lower Caves
 11272 | -6/Lower Caves     | Entered another Lower Caves area
 11314 | -6/Lower Caves     | Discovered exit to Factory (range 8)
 11325 | -6/Lower Caves     | Build established: Hacker-Scout
 11332 | -6/Lower Caves     | Spotted B-75 Beast
 11338 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11514 | -6/Lower Caves     | Discovered new exit (range 7)
 11528 | -6/Lower Caves     | Identified exit to Zion
 11529 | -6/Lower Caves     | Entered Zion
 11543 | -6/Zion            | Discovered new exit (range 16)
 11568 | -6/Zion            | System corruption cleaned by Quarantine Array
 11654 | -6/Zion            | Given the Hacking Drone Bay
 11668 | -6/Zion            | Learned Factory emergency access door positions
 11737 | -6/Zion            | Gained Derelict followers
 11752 | -6/Zion            | Gained Derelict followers
 11793 | -6/Zion            | Identified exit to Proximity Caves
 11866 | -6/Zion            | Entered Proximity Caves
 11866 | -5/Proximity Caves | Accompanied by 6 allies
 11871 | -5/Proximity Caves | Identified Deep Network Scanner
 11958 | -5/Proximity Caves | Learned Factory garrison access intel
 12240 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 12261 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 12302 | -5/Proximity Caves | Entered Factory
 12302 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 12304 | -5/Factory         | Loaded intel: 4 garrison access locations
 12443 | -5/Factory         | Identified exit to Upper Caves
 12642 | -5/Factory         | Fabricated Mic. Antimatter Reactor (x2)
 12669 | -5/Factory         | Entered Upper Caves
 12669 | -5/Upper Caves     | Accompanied by 1 ally
 12733 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12785 | -5/Upper Caves     | Discovered new exit (range 16)
 12793 | -5/Upper Caves     | Entered another Upper Caves area
 12793 | -5/Upper Caves     | Accompanied by 1 ally
 12797 | -5/Upper Caves     | Discovered new exit (range 5)
 12815 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12863 | -5/Upper Caves     | Discovered new exit (range 10)
 12872 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 12873 | -5/Upper Caves     | Learned location of 1 exit from Factory
 12879 | -5/Upper Caves     | Entered Warlord
 13048 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 13051 | -5/Warlord         | Warlord's base attacked by MAIN.C
 13056 | -5/Warlord         | Met Warlord
 13059 | -5/Warlord         | Opened Warlord's prototype stash
 13063 | -5/Warlord         | Found Prototype Device
 13063 | -5/Warlord         | Identified System Purifier
 13072 | -5/Warlord         | Found Prototype Hackware
 13072 | -5/Warlord         | Identified Ghost Barrier (x2)
 13079 | -5/Warlord         | Found Prototype Processor
 13079 | -5/Warlord         | Identified Exp. Core Analyzer
 13105 | -5/Warlord         | Build established: Hacker-Sprinter
 13126 | -5/Warlord         | Opened side exit
 13131 | -5/Warlord         | Discovered new exit (range 10)
 13133 | -5/Warlord         | Entered Proximity Caves
 13140 | -4/Proximity Caves | Learned location of 1 exit from Research
 13158 | -4/Proximity Caves | Learned location of 1 exit from Research
 13169 | -4/Proximity Caves | Learned Extension garrison access intel
 13169 | -4/Proximity Caves | Learned Extension security intel
 13169 | -4/Proximity Caves | Learned Research stockpile data
 13169 | -4/Proximity Caves | Learned Research emergency access door positions
 13169 | -4/Proximity Caves | Learned Research trap positions
 13169 | -4/Proximity Caves | Learned 8 Research zone layouts
 13198 | -4/Proximity Caves | Discovered new exit (range 10)
 13200 | -4/Proximity Caves | Entered Factory
 13200 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13201 | -4/Factory         | Identified exit to Research
 13203 | -4/Factory         | Loaded intel: 210 non-interactive machine locations
 13204 | -4/Factory         | Loaded intel: 4 garrison access locations
 13317 | -4/Factory         | Found Prototype Processor
 13317 | -4/Factory         | Identified Exp. Signal Interpreter
 13360 | -4/Factory         | Identified exit to Upper Caves
 13360 | -4/Factory         | Identified exit to Armory
 13420 | -4/Factory         | Entered Upper Caves
 13589 | -4/Upper Caves     | Build established: Hacker-Ninja
 13814 | -4/Upper Caves     | Discovered new exit (range 11)
 13816 | -4/Upper Caves     | Identified exit to Upper Caves
 13816 | -4/Upper Caves     | Entered another Upper Caves area
 13823 | -4/Upper Caves     | Discovered exit to Research (range 10)
 13917 | -4/Upper Caves     | Learned 8 Research zone layouts
 13932 | -4/Upper Caves     | Spotted A1-WB1(f)
 13933 | -4/Upper Caves     | Encountered a Master Thief
 13934 | -4/Upper Caves     | Spotted U0-B7R(f)
 13934 | -4/Upper Caves     | Spotted BE-DJN(f)
 13935 | -4/Upper Caves     | Encountered a Master Thief
 13935 | -4/Upper Caves     | Encountered a Master Thief
 13950 | -4/Upper Caves     | Discovered new exit (range 7)
 13951 | -4/Upper Caves     | Identified exit to Zhirov
 13951 | -4/Upper Caves     | Entered Zhirov
 13951 | -4/Zhirov          | Discovered new exit (range 3)
 13955 | -4/Zhirov          | Met Zhirov
 13960 | -4/Zhirov          | Learned location of Testing (-2)
 13960 | -4/Zhirov          | Learned location of Command (-1)
 13962 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13966 | -4/Zhirov          | Found Alien Artifact
 13966 | -4/Zhirov          | Identified Integrated Reactor
 13966 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 13972 | -4/Zhirov          | Found Alien Artifact
 14020 | -4/Zhirov          | Identified exit to Proximity Caves
 14021 | -4/Zhirov          | Entered Proximity Caves
 14040 | -3/Proximity Caves | Spotted B-86 Titan
 14205 | -3/Proximity Caves | Discovered exit to Research (range 14)
 14247 | -3/Proximity Caves | Entered Research
 14247 | -3/Research        | Evolved 2 slots: Utility x2
 14248 | -3/Research        | Identified exit to Quarantine
 14248 | -3/Research        | Identified exit to Research
 14250 | -3/Research        | Loaded intel: 76 trap records
 14281 | -3/Research        | Repaired Mni. Drone Bay
 14562 | -3/Research        | Entered Quarantine
 14584 | -3/Quarantine      | Found Alien Artifact
 14617 | -3/Quarantine      | Found Alien Artifact
 14716 | -3/Quarantine      | Identified Core Reset Matrix
 14716 | -3/Quarantine      | Identified Transdimensional Reconstructor
 14716 | -3/Quarantine      | Identified Subatomic Replicator
 14761 | -3/Quarantine      | Repaired Adv. Transmission Jammer
 14798 | -3/Quarantine      | Repaired Exp. Sensor Array
 14902 | -3/Quarantine      | Discovered exit to Research (range 16)
 14915 | -3/Quarantine      | Spotted Fortress
 14934 | -3/Quarantine      | Discovered new exit (range 5)
 14936 | -3/Quarantine      | Identified exit to Section 7
 14937 | -3/Quarantine      | Entered Section 7
 14946 | -3/Section 7       | Spotted S7 Guard
 14948 | -3/Section 7       | Found Alien Artifact
 14961 | -3/Section 7       | Found Alien Artifact
 14961 | -3/Section 7       | Identified Integrity Redistributor
 14961 | -3/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-13)
 14970 | -3/Section 7       | Spotted S7 Guard
 14972 | -3/Section 7       | Found Alien Artifact
 14986 | -3/Section 7       | Found Integrity Redistributor
 15115 | -3/Section 7       | Identified Navigation Efficiency Matrix
 15115 | -3/Section 7       | Identified Core Regenerator
 15199 | -3/Section 7       | Found Alien Artifact
 15199 | -3/Section 7       | Identified Microwarp Drive
 15230 | -3/Section 7       | Spotted B-99 Colossus
 15246 | -3/Section 7       | Build established: Wizard-Ninja
 15256 | -3/Section 7       | Used Core Regenerator, restored core integrity (+124)
 15260 | -3/Section 7       | Found Alien Artifact
 15261 | -3/Section 7       | Found Alien Artifact
 15272 | -3/Section 7       | Found Integrity Redistributor
 15295 | -3/Section 7       | Found Alien Artifact
 15295 | -3/Section 7       | Identified Core Expander
 15295 | -3/Section 7       | Installed Core Expander, added new Utility slot
 15316 | -3/Section 7       | Found Integrity Redistributor
 15410 | -3/Section 7       | Entered Research
 15410 | -2/Research        | Warlord forces began assault on 0b10
 15410 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 15423 | -2/Research        | Identified LRC Matter Compressor (x2)
 15424 | -2/Research        | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 15425 | -2/Research        | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 15489 | -2/Research        | Spotted B-90 Cyclops
 15520 | -2/Research        | Research machine network offline
 15641 | -2/Research        | Found Prototype Launcher
 15641 | -2/Research        | Identified Point Singularity Launcher
 15644 | -2/Research        | Found Point Singularity Launcher
 15738 | -2/Research        | Met up with Warlord
 15741 | -2/Research        | Borebot progress halted
 15824 | -2/Research        | Borebot progress halted
 15849 | -2/Research        | Borebot progress halted
 16061 | -2/Research        | Spotted Striker
 16068 | -2/Research        | Discovered new exit (range 8)
 16077 | -2/Research        | Identified exit to Access
 16221 | -2/Research        | Discovered exit to Access (range 10)
 16331 | -2/Research        | Build established: Wizard-Mutant
 16393 | -2/Research        | Discovered new exit (range 8)
 16593 | -2/Research        | Spotted Striker
 16596 | -2/Research        | Spotted Executioner
 16596 | -2/Research        | Spotted Striker
 16612 | -2/Research        | Identified exit to Testing
 16615 | -2/Research        | Entered Testing
 16669 | -2/Testing         | Found Prototype Leg
 16749 | -2/Testing         | Superbehemoth self-activated to run performance analysis
 16802 | -2/Testing         | Spotted Superbehemoth
 16808 | -2/Testing         | Assimilated Superbehemoth with FLK Orb
 16976 | -2/Testing         | Found Prototype Device
 16976 | -2/Testing         | Identified Exp. Hardlight Generator
 17035 | -2/Testing         | Discovered exit to Access (range 4)
 17127 | -2/Testing         | Found Prototype Energy Gun
 17399 | -2/Testing         | System corruption reached 10%
 17676 | -2/Testing         | Core integrity fell below 50%
 17697 | -2/Testing         | Found Prototype Ballistic Cannon
 17697 | -2/Testing         | Identified Perforator
 17865 | -2/Testing         | First assault squad dispatched
 17909 | -2/Testing         | Destroyed 8 combat bots
 17958 | -2/Testing         | System corruption reached 30%
 17981 | -2/Testing         | Entered Access
 17981 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 17988 | -1/Access          | Used Integrity Redistributor, redistributed integrity from core (-581)
 18212 | -1/Access          | Destroyed 8 combat bots
 18231 | -1/Access          | First assault squad dispatched
 18280 | -1/Access          | Destroyed 8 combat bots
 18382 | -1/Access          | Core integrity fell below 50%
 18410 | -1/Access          | Lost 3 parts (1p2u)
 18447 | -1/Access          | Spotted B-99 Colossus
 18447 | -1/Access          | Spotted B-99 Colossus
 18454 | -1/Access          | Destroyed 14 combat bots
 18483 | -1/Access          | Discovered new exit (range 4)
 18486 | -1/Access          | Identified exit to Surface
 18490 | -1/Access          | Lost 3 parts (1n2u)
 18491 | -1/Access          | Used Subatomic Replicator to replicate Prototype Leg
 18492 | -1/Access          | Identified Myomer Exoskeleton
 18526 | ***                | Escaped!

 Last Messages 
---------------
18506_ Destroyed Myomer Leg.
18506_ HV Slug penetrates Main Access Shell.
18506_ HV Slug penetrates G-73 Enforcer.
18506_ G-73 Enforcer suffers critical hit (Destroy).
18506_ Destroyed Phase Gun.
18506_ HV Slug penetrates Main Access Shell. <x4>
18506_ HV Slug penetrates G-73 Enforcer.
18506_ HV Slug penetrates Main Access Shell.
18506_ HV Slug penetrates G-73 Enforcer. <x2>
18506_ HV Slug penetrates Main Access Shell.
18509_ HV Slug penetrates G-73 Enforcer.
18509_ G-73 Enforcer suffers critical hit (Destroy).
18509_ G-73 Enforcer destroyed.
18509_ HV Slug penetrates Main Access Shell. <x*>
18510_ System corrupted: Energy discharge (-168).
18512_ Acquired 78 matter. <x2>
18514_ Acquired 93 matter.
18515_ Acquired 78 matter.
18518_ ALERT: Significant disruption in Zone 5I, assault force dispatched.
18518_ Acquired Lgt. Quantum Reactor.

 Map 
-----
+----------------------------------------------------+
| #################%*""""    ###    #??????????????? |
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| ???????????????????#  % BB%BB #??????????????????? |
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| ???????????????????#""" """"""#??????????????????? |
| ??????????????????????"" "???????????????????????? |
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| ??????????????????????""""""! #??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           128
Energy Generation          85
Energy Capacity            915
Matter Stores              550
Matter Capacity            550
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             3
Armor Coverage             825
Resistance: KI             30
Utility Shielding          66
Phase Shifting             15
Evasion (%)                75
Targeting Accuracy         8
Core Analysis              8
Recoil Reduction           8
Salvage Targeting          1
Offensive Hacking          51
Defensive Hacking          40

 Item Schematics 
-----------------
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
               Cld. Aerolev Unit | -7/Data Miner | Free
          Exp. Utility Shielding | -7/Data Miner | Free
                 Com. Ion Cannon | -7/Data Miner | Free
            Gyrokinetic Inverter | -7/Data Miner | Free
             Imp. Kinecellerator | -7/Data Miner | Free
                Disruptor Cannon | -7/Data Miner | Free
                Hvy. Machine Gun | -7/Data Miner | Free
                   KE Penetrator | -7/Data Miner | Free
 Imp. Launcher Guidance Computer | -7/Data Miner | Free
    Adv. Reaction Control System | -7/Data Miner | Free
             Biomechanical Wings | -5/Factory    | Hacked
       Exp. Propulsion Shielding | -5/Factory    | Hacked
         Mic. Antimatter Reactor | -5/Factory    | Hacked
               Assault Drone Bay | -4/Zhirov     | Free
                  Exp. Heat Sink | -4/Zhirov     | Free
              Exp. Optical Array | -4/Zhirov     | Free
                Imp. Arc Thrower | -4/Zhirov     | Free
           Biometal Heavy Treads | -3/Research   | Hacked
             Cmb. Linear Gravjet | -3/Quarantine | Hacked
             Cld. Linear Gravjet | -3/Quarantine | Hacked

 Robot Schematics 
------------------
    A-15 Conveyor | -7/Data Miner | Free
         E-15 Imp | -7/Data Miner | Free
       M-28 Smith | -7/Data Miner | Free
     L-41 Fighter | -7/Data Miner | Free
      H-66 Slayer | -7/Data Miner | Free
   M-22 Extractor | -7/Data Miner | Free
 X-67 Chaingunner | -7/Data Miner | Free

 Fabricated
------------
 Mic. Antimatter Reactor | x2 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Integrity Redistributor
Microwarp Drive
Core Regenerator
Core Expander
LRC Matter Compressor
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MeleeDisposableBooster
  Manual?         0
Play Time         04:56:16
  Cumulative      295.3 hours
  Start           2023.01.19 @ 18:12:03
  End             2023.01.21 @ 14:13:38
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          404
  Rogue           317
  Adventurer      87
  Explorer        0
Win Type          0
  Total           10
  Types           5/0/3/1/1/0/0/0/0
Lore%             79
Gallery%          82
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69fd5323-d036-473e-a111-d0dd56eee5af