Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.05 @ 20:50:53

Player: Ben'n'Dan

Result: Destroyed self via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (0)       0
Value Destroyed (10)       10
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (2880)               2880
              TOTAL SCORE: 7310

 Bonus
-------
Pacifist                   2880

 Cogmind 
---------
Core Integrity             0/1150
Matter                     242/300
Energy                     73/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -4/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Signal Interpreter
  Advanced Hacking Suite
>          --- WEAPON (2) -------
           Mass Driver
           Mass Driver
>          --- INVENTORY (4) ----
     Micro Nuclear Core
           Angular Momentum Engine
           Angular Momentum Engine
           Angular Momentum Engine

 Peak State 
------------
>            --- POWER ------------
       Micro Nuclear Core
             Angular Momentum Engine
       Light Angular Momentum Engine
>            --- PROPULSION -------
             Cesium-ion Thruster
             Nuclear Pulse Thruster
             Nuclear Pulse Thruster
             Nuclear Pulse Thruster
             Nuclear Pulse Thruster
             Nuclear Pulse Thruster
>            --- UTILITY ----------
    Improved Coolant Injector
  Long-range Sensor Array
    Advanced Signal Interpreter
    Improved Medium Armor Plating
    Advanced Hacking Suite
    Improved System Shield
    Advanced System Shield
>            --- WEAPON -----------
                 (None)
>            --- INVENTORY --------
             Angular Momentum Engine
             Angular Momentum Engine
             Angular Momentum Engine
[Rating: 77]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Nuclear Pulse Thruster
  Hover Unit               Improved Hover Unit
  Flight Unit              Nuclear Pulse Thruster
Utility                    Advanced Signal Interpreter
  Device                   Long-range Sensor Array
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mass Driver

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   1   .   1   .   
  Propulsion               4    | .   .   1   1   .   .   1   1   
  Utility                  6    | .   .   1   1   1   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             29   | 2   .   2   3   3   7   7   5   
  Power                    6    | .   .   .   1   1   2   2   .   
    Engine                 5    | .   .   .   1   1   2   1   .   
    Core                   1    | .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               10   | .   .   1   1   1   4   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   1   .   .   .   .   .   
    Flight                 9    | .   .   .   1   1   4   2   1   
  Utility                  8    | .   .   .   1   1   1   3   2   
    Device                 3    | .   .   .   .   1   .   1   1   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   
    Hackware               3    | .   .   .   .   .   1   1   1   
    Protection             1    | .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   5    | 2   .   1   .   .   .   .   2   
    Energy Gun             2    | 1   .   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   
Parts Lost                 12   | .   .   4   .   .   .   .   8   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   1   .   .   .   .   6   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   3    | .   .   3   .   .   .   .   .   
  Highest Loss Streak      7    | .   .   4   .   .   .   .   7   
Average Slot Usage (%)     38   | .   28  22  20  33  48  74  34  
  Engine                   6    | .   .   .   9   9   13  11  3   
  Flight                   11   | .   .   .   2   9   20  29  8   
  Device                   3    | .   .   .   .   4   6   10  2   
  Processor                4    | .   .   .   9   7   6   5   5   
  Hackware                 4    | .   .   .   .   .   .   7   11  
  Protection               1    | .   .   .   .   .   .   5   1   
  Energy Gun               1    | .   14  8   .   .   .   .   .   
  Ballistic Gun            1    | .   14  8   .   .   .   .   .   
Naked Turns                13   | .   .   13  .   .   .   .   .   
Heaviest Build             38   | 3   3   3   3   10  28  38  38  
  Greatest Support         46   | 3   3   3   6   11  32  40  46  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   
  Most Carried             4    | 3   3   3   1   2   4   4   4   
  Average Carried          3    | 1   3   2   1   1   3   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   
  Final Carried            4    | 3   3   2   1   2   4   4   4   

 Class Distribution 
--------------------
 57% | Mutant
 15% | Hacker-Sprinter
 14% | Hacker-Mutant
 13% | Sprinter

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -6/Factory
      Sprinter | -5/Factory
 Hacker-Mutant | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Matter Collected           394  | 220 .   .   .   .   .   174 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Damage Taken               2299 | .    35   465  32   .    32   58   1677 
  Core                     1491 | .    10   266  32   .    32   .    1151 
  Absorbed by Shields      23   | .    .    .    .    .    .    .    23   
Core Remaining (%)         88   | 100  96   33   94   100  96   100  .    
Volleys Fired              2    | .    .    .    .    .    .    .    2    
  Largest                  2    | .    .    .    .    .    .    .    2    
  Hottest                  114  | .    .    .    .    .    .    .    114  
Shots Fired                3    | .    .    .    .    .    .    .    3    
  Gun                      .    | .    .    .    .    .    .    .    .    
  Cannon                   3    | .    .    .    .    .    .    .    3    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    3    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    
  Core Hits                4    | .    .    .    .    .    .    .    4    
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           87   | .    .    .    .    .    .    .    87   
  Guns                     .    | .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               62   | .    .    .    .    .    .    .    62   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  25   | .    .    .    .    .    .    .    25   
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                62   | .    .    .    .    .    .    .    62   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    .    4    
    Message Errors         1    | .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      75   | .    .    .    .    .    .    .    75   
  Shots                    1    | .    .    .    .    .    .    .    1    
  Rammed                   8    | .    .    .    .    .    .    .    8    
Targets Rammed             8    | .    .    .    .    .    .    .    8    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        199  | .    .    .    .    .    3    199  198  
  Average Temperature      79   | .    .    .    .    .    2    90   112  
  Received Heat Transfer   186  | .    6    126  9    .    .    .    45   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             79   | .   15  40  18  46  79  53  30  
  Average Influence        24   | .   2   24  5   33  38  47  16  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   2   .   .   1   .   .   
  Investigation            3    | .   1   1   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           2    | .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              52   | .   5   16  4   2   2   1   22  
  Peak Tracking Total      16   | .   5   16  4   2   1   1   11  
  Tactical Retreats        8    | .   .   .   .   .   1   .   7   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            3    | .   .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          11   | .   2   .   1   2   3   2   1   
  Terminals                10   | .   2   .   1   1   3   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                26   | .   5   .   3   5   7   3   3   
  Successful               5    | .   .   .   .   3   1   .   1   
  Failed                   21   | .   5   .   3   2   6   3   2   
    Catastrophic           5    | .   1   .   .   1   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   16   | .   3   .   3   3   1   3   3   
  Terminals                25   | .   5   .   3   4   7   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Terminal Hacks             5    | .   .   .   .   3   1   .   1   
  Level Access Points      3    | .   .   .   .   1   1   .   1   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   1   2   3   2   1   
  Full Trace Events        3    | .   2   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Turns Passed               709  | 21  49  81  47  54  152 67  238 
Spaces Moved               1539 | 30  97  151 90  122 397 197 455 
  Core                     584  | 30  97  151 65  .   .   .   241 
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   955  | .   .   .   25  122 397 197 214 
  Fastest Speed            25   | 50  50  50  40  37  31  28  25  
  Average Speed            39   | 50  50  50  47  38  34  28  39  
  Slowest Speed            150  | 50  50  50  50  40  37  28  150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            14   | .   .   .   .   2   3   2   7   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       15   | 3   30  26  20  6   15  11  14  
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          18   | .   .   .   .   .   .   .   18  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   1   
  AOE                      17   | .   .   .   .   .   .   .   17  

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total                      1618 | 34  96  155 92  124 408 203 506 
  Wait                     27   | .   .   3   .   .   .   .   24  
  Move                     1505 | 29  96  150 89  117 390 192 442 
  Hop                      13   | .   .   .   .   2   3   2   6   
  Pick Up                  11   | 3   .   .   .   2   4   2   .   
  Fast Attach              18   | 2   .   1   2   2   4   3   4   
  Attach                   6    | .   .   1   1   1   .   2   1   
  Detach                   1    | .   .   .   .   .   .   .   1   
  Swap                     5    | .   .   .   .   .   3   2   .   
  Drop                     9    | .   .   .   .   .   4   .   5   
  Fire                     2    | .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      8    | .   .   .   .   .   .   .   8   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            13   | .   .   .   .   .   .   .   13  
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory (discovered 4 exits: Res x4)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   22 | -11/Scrapyard | Entered Materials
   69 | -10/Materials | Discovered new exit (range 5)
   71 | -10/Materials | Entered another Materials area
   71 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  145 | -9/Materials  | Discovered new exit (range 16)
  150 | -9/Materials  | Core integrity fell below 50%
  152 | -9/Materials  | Entered another Materials area
  152 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  170 | -8/Materials  | Lost 4 parts (1n3w)
  193 | -8/Materials  | Discovered new exit (range 16)
  198 | -8/Materials  | Identified exit to Factory
  199 | -8/Materials  | Entered Factory
  199 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  239 | -7/Factory    | Identified exit to Factory
  253 | -7/Factory    | Entered another Factory area
  253 | -6/Factory    | Evolved 2 slots: Utility x2
  292 | -6/Factory    | Spotted B-75 Beast
  311 | -6/Factory    | Build established: Mutant
  396 | -6/Factory    | Identified exit to Factory
  405 | -6/Factory    | Entered another Factory area
  405 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  467 | -5/Factory    | Discovered new exit (range 16)
  472 | -5/Factory    | Identified exit to Factory
  472 | -5/Factory    | Entered another Factory area
  472 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  487 | -4/Factory    | Identified exit to Research
  538 | -4/Factory    | Spotted B-86 Titan
  588 | -4/Factory    | Lost 7 parts (6n1u)
  600 | -4/Factory    | Core integrity fell below 50%
  617 | -4/Factory    | Core integrity fell below 20%
  710 | -4/Factory    | Destroyed self via exploding Nuclear Reactor

 Last Messages 
---------------
00620_ Massive razor-sharp blades shoot up from within the floor.
00620_ Adv. System Shield severed.
00621_ System corrupted: Component data lost.
00621_ T-07 Excavator is excavating.
00639_ Slammed into S-27 Virus. <x3>
00641_ Imp. System Shield destroyed.
00642_ Slammed into S-27 Virus.
00647_ T-07 Excavator is excavating.
00654_ K-01 Serf collects debris.
00658_ System corrupted: Matter fused (-6).
00658_ K-01 Serf collects debris. <x3>
00682_ K-01 Serf cleans the Fusion Modulator.
00698_ <J MN|J1ZR:MKZQ#JE%Q#GL|PYO 
00700_ Acquired Prototype Device.
00700_ Identified Imp. Fusion Compressor.
00701_ Dropped Imp. Fusion Compressor.
00704_ Acquired Mass Driver.
00707_ Slug penetrates Wall.
00709_ Acquired Mass Driver.
00710_ Nuclear Reactor explodes.

 Map 
-----
+----------------------------------------------------+
| ??                       ###########  ???????????? |
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| ??                                     ??????????? |
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| ?????#           #???#   #?????       ???????????? |
| ?????#           #???#   #????????    ???????????? |
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| ?????#   #####   #???#   #???????????????????????? |
| ?????#   #??#T   #???#   #???????????????????????? |
| ?????#   #??""""""???#   #???????????????????????? |
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| ?????#   #???????????# p #???????????????????????? |
| ?????#   #???????????#   #???????????????????????? |
| ?????#   #??????????###/##   ????????????????????? |
| ?????#   #??????????#  p     ????????????????????? |
| ?????#   #??????????#        ????????????????????? |
| ?????#   #??????????#       #????????????????????? |
| ?????#   #??????????#        ????????????????????? |
| ?????#   #??????????#        ????????????????????? |
| ?????#   #??????????#!       ????????????????????? |
| ?????#   #??????????#   *!   ????????????????????? |
| ?????#   #??????????#   *@  ?????????????????????? |
| ?????#   #??????????#   *  #?????????????????????? |
| ?????#   #??????????#      #?????????????????????? |
| ?????#   #??????????#      #?????????????????????? |
| ?????#   #??????????# !    #?????????????????????? |
| ?????#   #??????????#      #?????????????????????? |
| ?????#   #??????????########?????????????????????? |
| ?????#   #???????????????????????????????????????? |
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| ?????#   #???????????????????????????????????????? |
| ?????#   #???????????????????????????????????????? |
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|              #???????????????????????????????????? |
|              #???????????????????????????????????? |
|              #???????????????????????????????????? |
|              #??######???????????????????????????? |
|              #??      ???????????????????????????? |
| ##+#####     #?      ????????????????????????????? |
|    %   #     #?      ????????????????????????????? |
|    """ #  %  # """ ""????????????????????????????? |
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| T   "" #     #           ????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Coolant Potential          80
Energy Generation          41
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                64
Offensive Hacking          14
Defensive Hacking          26

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BottomlessFlightBlade
  Manual?         0
Play Time         00:20:56
  Cumulative      118.7 hours
  Start           2020.06.05 @ 20:34:43
  End             2020.06.05 @ 20:50:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          271
  Rogue           263
  Adventurer      8
  Explorer        0
Win Type          -
  Total           7
  Types           4/0/2/1/0/0/0
Lore%             77
Gallery%          78
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1d5a863-cdc9-4909-a6b3-44a2f7499d43