Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 12:53:32 Player: BadFPS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (52) 260 Value Destroyed (1683) 1683 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (762) 762 TOTAL SCORE: 6265 Bonus ------- Follower Combat Kills 162 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 269/300 Energy 86/100 System Corruption 0% Temperature Warm (139) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg VTOL Module > --- UTILITY (5) ------ Experimental Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Hacking Suite > --- WEAPON (3) ------- Pulse Rifle Flak Gun > --- INVENTORY (5) ---- Improved Cooling System Compact Battery (200) Recoil Stabilizer Transmission Jammer Reaction Control System Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VTOL Module > --- UTILITY ---------- Experimental Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Hacking Suite > --- WEAPON ----------- Pulse Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Cooling System Compact Battery Recoil Stabilizer Transmission Jammer Reaction Control System [Rating: 54] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Airjet Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Improved Signal Interpreter Device Improved Sensor Array Storage Compact Battery Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . . Utility 3 | . . . 1 1 1 . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 128 | 7 8 . 15 43 12 15 9 17 2 Power 12 | 1 1 . 2 4 1 1 . 2 . Engine 8 | 1 1 . 1 3 . . . 2 . Core 4 | . . . 1 1 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 25 | 2 3 . 5 6 1 4 1 1 2 Treads 4 | . . . . 3 . . . 1 . Leg 12 | 2 3 . 1 . . 4 . . 2 Wheel 1 | . . . 1 . . . . . . Hover 6 | . . . 2 3 1 . . . . Flight 2 | . . . 1 . . . 1 . . Utility 61 | 2 1 . 4 18 8 10 6 12 . Device 31 | 1 1 . 2 9 5 8 4 1 . Storage 6 | 1 . . . . 1 2 1 1 . Processor 14 | . . . 1 3 1 . 1 8 . Hackware 3 | . . . 1 . . . . 2 . Protection 7 | . . . . 6 1 . . . . Artifact . | . . . . . . . . . . Weapon 30 | 2 3 . 4 15 2 . 2 2 . Energy Gun 24 | 1 3 . 4 13 1 . 2 . . Energy Cannon 2 | . . . . 2 . . . . . Ballistic Gun 3 | 1 . . . . . . . 2 . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 4 1 . . 5 . Parts Lost 26 | . 2 1 1 6 . 5 10 . 1 Power 3 | . . . . 1 . 1 1 . . Propulsion 7 | . . . 1 1 . 3 2 . . Utility 11 | . 1 1 . 3 . 1 5 . . Weapon 5 | . 1 . . 1 . . 2 . 1 Highest Loss Streak 5 | . 1 1 1 3 . 4 5 . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 96 92 73 88 99 96 65 68 80 Engine 4 | . 14 13 3 1 7 7 . 1 . Core 3 | . . . 7 6 6 5 5 . . Treads 2 | . . . . 3 . . . 6 3 Leg 6 | . 28 25 2 . . 11 6 . 7 Hover 5 | . . . 2 14 23 10 . . . Flight 2 | . . . . . . . . 7 7 Device 10 | . 13 13 11 16 18 17 13 . . Storage 3 | . 14 12 . . . 4 5 2 . Processor 15 | . . . 11 11 11 15 14 26 30 Hackware 2 | . . . 5 1 . . . 6 7 Protection 1 | . . . . 6 6 . . . . Energy Gun 17 | . 21 26 27 20 22 23 17 7 7 Ballistic Gun 3 | . 3 . . . . . . 7 15 Peak Build Rating 54 | 7 13 13 15 37 43 49 49 51 54 Average Rating 32 | 4 10 12 10 23 41 44 28 39 52 On Entrance 22 | . 7 13 . 14 37 42 49 14 51 Naked Turns 10 | . . 10 . . . . . . . Heaviest Build 31 | 12 19 19 15 25 31 31 18 15 11 Greatest Support 60 | 20 20 20 18 60 30 55 21 20 30 Greatest Overweight (x) 7 | 1 . . 4 7 1 2 2 3 3 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 7 5 5 5 5 5 5 5 Most Carried 8 | 1 8 8 5 5 5 5 5 5 5 Average Carried 4 | . 7 7 3 4 4 4 2 3 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 1 8 5 5 5 5 4 3 4 5 Class Distribution -------------------- 34% | Mutant 23% | Scavenger-Skirmisher 12% | Skirmisher 10% | Gunner 10% | Scout 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Scout | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 1741 | 232 182 . 107 429 290 208 99 83 111 Remotely . | . . . . . . . . . . Salvage Created 2309 | 27 418 . 129 1025 132 300 213 24 41 Parts 90 | 1 28 . 3 36 11 4 5 . 2 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 3 12 . 14 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 39 | . 9 . 3 11 5 6 4 . 1 Guns 37 | . 8 . 3 10 5 6 4 . 1 Cannons 1 | . . . . 1 . . . . . AOE 1 | . 1 . . . . . . . . Classes Destroyed 11 | 1 4 . 1 4 1 . . . . Worker 2 | . . . . 2 . . . . . Builder 1 | . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 4 | . 1 . . 3 . . . . . Watcher 4 | . 2 . . 2 . . . . . Swarmer 9 | . 3 . . . 4 2 . . . Grunt 21 | . 6 . 2 8 . . 4 . 1 Brawler 3 | . . . . 1 . 2 . . . Sentry 4 | . . . 1 2 . 1 . . . Programmer 2 | . . . . . 1 1 . . . Best Kill Streak 9 | 1 2 . 2 9 4 4 2 . 1 Combat Bots Only 8 | . 2 . 2 8 4 4 2 . 1 Max Kills in Single Turn 2 | 1 1 . 1 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 401 | . 60 20 14 71 18 106 98 . 14 Missed 117 | . 11 8 4 15 6 40 28 . 5 Damage Taken 3929 | . 554 176 210 1127 140 578 971 . 173 Core 1405 | . 70 105 47 467 12 149 535 . 20 Absorbed by Shields 220 | . . . . . . 120 100 . . Redirected to Shielding 137 | . . . . 49 56 32 . . . Regen/Repaired (Parts) 36 | . . . 36 . . . . . . Core Remaining (%) 58 | 100 . 30 88 15 . . . . . Volleys Fired 137 | 2 37 . 12 42 6 19 14 1 4 Largest 3 | 2 2 . 3 3 3 3 3 2 3 Hottest 179 | 60 90 . 156 179 179 179 179 91 119 Shots Fired 321 | 4 68 . 30 98 18 56 33 2 12 Gun 309 | 4 68 . 30 86 18 56 33 2 12 Cannon 12 | . . . . 12 . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 32 | 2 21 . . . . . . 1 8 Thermal 256 | 2 20 . 24 98 18 56 33 1 4 Explosive . | . . . . . . . . . . Electromagnetic 33 | . 27 . 6 . . . . . . Robot Hit Streak 10 | 3 7 . 3 10 5 8 7 7 9 Robot Miss Streak 6 | . 6 . 4 4 2 6 3 . 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . 1 . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . Shots Hit Robots 188 | 3 35 . 13 66 9 33 21 1 7 Core Hits 94 | 1 18 . 5 34 6 11 9 1 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 11 | . 1 . 2 5 . 1 2 . . Burn 10 | . . . 2 5 . 1 2 . . Corrupt 1 | . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3553 | 36 468 . 300 1269 194 650 449 17 170 Guns 3247 | 36 447 . 178 1106 194 650 449 17 170 Cannons 122 | . . . . 122 . . . . . Explosions 143 | . 21 . 122 . . . . . . Melee . | . . . . . . . . . . Ramming 41 | . . . . 41 . . . . . Kinetic 346 | 14 198 . . . . . . . 134 Thermal 2993 | 22 144 . 253 1228 194 650 449 17 36 Explosive . | . . . . . . . . . . Electromagnetic 173 | . 126 . 47 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 1 . Average Corruption 1 | . . . . . 1 1 1 1 . Corruption Purged 1 | . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . . 2 6 8 . . Message Errors 6 | . . . . . 1 2 3 . . Matter Fused 4 | . . . . . 1 1 2 . . Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 2 | . . . . . . 2 . . . Misfires 2 | . . . . . . 1 1 . . Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 26 | . . . 26 . . . . . . Projectiles . | . . . . . . . . . . Explosions 26 | . . . 26 . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 135 | . 32 . 83 20 . . . . . Shots 2 | . 1 . 1 . . . . . . Rammed 3 | . . . . 3 . . . . . Targets Rammed 3 | . . . . 3 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 730 | . 189 . 348 730 288 597 322 . 93 Average Temperature 183 | . 67 . 127 226 135 241 198 . 42 Received Heat Transfer 1412 | . 204 20 45 513 6 98 432 . 94 Effects 45 | . . . . 30 1 14 . . . Shutdowns 8 | . . . . 3 . 5 . . . Energy Bleed 8 | . . . . 5 1 2 . . . Interference 2 | . . . . 2 . . . . . Matter Decay 5 | . . . . 5 . . . . . Short Circuit 3 | . . . . 3 . . . . . Damage (minor) 3 | . . . . 2 . 1 . . . Damage (major) 13 | . . . . 8 . 5 . . . Damage (core) 3 | . . . . 2 . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 17 | . . . 1 9 2 2 3 . . Heat Transferred 6728 | 50 325 . 618 2960 370 1295 999 37 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 284 | 5 284 54 92 272 175 . . . . Initial 85 | . 3 54 16 25 85 . . . . Average 74 | 2 122 53 50 76 56 . . . . Maximum Alert Level 1 | . 1 . . 1 . . . . . Low Security (%) 98 | 100 96 100 100 96 100 . . . . Level 1 1 | . 3 . . 3 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . . 2 6 3 . . . 1 Investigation 6 | . . . 2 2 2 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 1 | . . . . 1 . . . . . Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 1 | . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 113 | . 17 19 9 22 6 10 16 . 14 Peak Tracking Total 18 | . 3 18 2 8 4 4 4 . 8 Tactical Retreats 11 | . 1 1 . 1 1 2 2 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 2 | . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . 1 . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 22 | . 1 . 5 5 10 1 . . . Terminals 16 | . 1 . 3 4 8 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 3 | . . . 1 1 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 49 | . 2 . 12 16 18 1 . . . Successful 33 | . 1 . 8 9 14 1 . . . Failed 16 | . 1 . 4 7 4 . . . . Catastrophic 4 | . 1 . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 21 | . 2 . 6 8 5 . . . . Terminals 41 | . 2 . 8 15 16 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 4 | . . . 2 1 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 19 | . . . 2 6 10 1 . . . Record 5 | . . . . 2 3 . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . Open DSF 2 | . . . . . 2 . . . . Branch Access Points 1 | . . . . 1 . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . Patrol Status 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . Hauler Manifests 2 | . . . . . 2 . . . . Registered Components 1 | . . . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 4 | . . . 2 1 1 . . . . Report Inventory 3 | . . . 1 1 1 . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 7 | . 1 . 2 2 2 . . . . Terminals 7 | . 1 . 2 2 2 . . . . Botnet 7 | . 1 . 2 2 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 1 . 2 4 6 . . . . Full Trace Events 5 | . . . 1 2 2 . . . . Feedback Events 1 | . . . . 1 . . . . . Hackware Fried 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 32 | . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 8 | . . . . . . . . 8 . Largest Group 8 | . . . . . . . . 8 8 Highest-Rated Group 264 | . . . . . . . . 264 264 Highest-Rated Ally 40 | . . . . . . . . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 45 | . . . . . . . . . 45 Total Damage 735 | . . . . . . . . . 735 Kills 7 | . . . . . . . . . 7 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . 1 3 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 7584 | 50 685 205 595 1040 776 959 939 1786 549 Spaces Moved 5618 | 41 437 179 318 829 882 710 674 1197 351 Core 434 | 23 . 21 91 135 . 26 131 2 5 Treads 868 | . . . . 34 . . . 711 123 Legs 1465 | 18 437 158 60 . . 263 306 . 223 Wheels 65 | . . . 65 . . . . . . Hover 2065 | . . . 102 660 882 421 . . . Flight 721 | . . . . . . . 237 484 . Fastest Speed 35 | 50 120 50 56 50 52 52 35 35 120 Average Speed 94 | 81 120 111 144 61 52 83 100 115 138 Slowest Speed 400 | 120 120 120 250 400 112 190 190 200 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 3 58 41 27 47 18 72 74 90 40 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . 1 1 . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 7 | . . . . . . 2 3 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 24 | . 6 . 17 . . . . 1 . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . AOE 23 | . 6 . 17 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 7624 | 50 530 187 429 1291 1187 1036 908 1602 404 Wait 1562 | . 31 . 65 317 267 275 201 362 44 Move 5609 | 40 436 178 317 828 881 709 673 1196 351 Hop . | . . . . . . . . . . Pick Up 71 | 1 11 . 11 21 8 8 3 7 1 Fast Attach 56 | 7 2 . 5 18 5 4 3 10 2 Attach 62 | . . . 10 23 6 10 6 7 . Detach 18 | . . . 3 5 2 1 3 4 . Swap 10 | . 6 . . 2 1 1 . . . Drop 91 | . 7 9 6 32 11 9 5 11 1 Fire 137 | 2 37 . 12 42 6 19 14 1 4 Melee . | . . . . . . . . . . Ram 3 | . . . . 3 . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 5 | . . . . . . . . 4 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 5) 529 | -10/Materials | Discovered new exit (range 15) 736 | -10/Materials | Entered Mines 764 | -10/Mines | Discovered new exit (range 13) 795 | -10/Mines | Learned location of Mines (-9) 883 | -10/Mines | Assembled infested the area 888 | -10/Mines | Assisted by a Guerilla fighting off Assembled 933 | -10/Mines | Core integrity fell below 50% 941 | -10/Mines | Entered Materials 941 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1050 | -9/Materials | Discovered new exit (range 5) 1262 | -9/Materials | Repaired Beam Rifle 1380 | -9/Materials | Build established: Skirmisher 1494 | -9/Materials | Discovered new exit (range 13) 1536 | -9/Materials | Identified exit to Materials 1536 | -9/Materials | Entered another Materials area 1536 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1748 | -8/Materials | Hacking Suite fried by hacking feedback 2124 | -8/Materials | Core integrity fell below 50% 2340 | -8/Materials | Garrison activated, responded to threat 2343 | -8/Materials | Core integrity fell below 20% 2375 | -8/Materials | Destroyed 8 combat bots 2382 | -8/Materials | Lost 3 parts (1p2u) 2568 | -8/Materials | Discovered new exit (range 15) 2575 | -8/Materials | Identified exit to Factory 2576 | -8/Materials | Entered Factory 2576 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2578 | -7/Factory | Identified exit to DSF 2631 | -7/Factory | Discovered new exit (range 4) 2640 | -7/Factory | Identified exit to Factory 2705 | -7/Factory | Discovered new exit (range 15) 2836 | -7/Factory | Build established: Scavenger-Skirmisher 3175 | -7/Factory | Build established: Scout 3351 | -7/Factory | Identified exit to Lower Caves 3352 | -7/Factory | Entered Lower Caves 3419 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3558 | -7/Lower Caves | Learned Factory stockpile data 3810 | -7/Lower Caves | Lost 4 parts (3n1u) 4091 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4307 | -7/Lower Caves | Discovered new exit (range 3) 4309 | -7/Lower Caves | Identified exit to Lower Caves 4311 | -7/Lower Caves | Entered another Lower Caves area 4374 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 4382 | -7/Lower Caves | Identified exit to Zion 5049 | -7/Lower Caves | Attracted the attention of an 0b10 base 5086 | -7/Lower Caves | Core integrity fell below 50% 5110 | -7/Lower Caves | Core integrity fell below 20% 5126 | -7/Lower Caves | Encountered a Warlord checkpoint 5131 | -7/Lower Caves | Learned location of 1 exit from Factory 5139 | -7/Lower Caves | Lost 5 parts (4u1w) 5247 | -7/Lower Caves | Learned location of Zion (-7) 5250 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5250 | -7/Lower Caves | Entered Zion 5289 | -7/Zion | Found Prototype Device 5291 | -7/Zion | Identified Bomb Factory No. 2 5304 | -7/Zion | System corruption cleaned by Quarantine Array 5334 | -7/Zion | Learned 12 Factory zone layouts 5365 | -7/Zion | Build established: Mutant 5667 | -7/Zion | Gained Derelict followers 5759 | -7/Zion | Build established: Derelict-Mutant 5817 | -7/Zion | Found Prototype Processor 5819 | -7/Zion | Identified Spectral Analyzer 5831 | -7/Zion | Found Prototype Processor 5833 | -7/Zion | Identified Exp. Signal Interpreter 5836 | -7/Zion | Found Prototype Processor 5837 | -7/Zion | Identified Exp. Target Analyzer 5842 | -7/Zion | Found Prototype Processor 5842 | -7/Zion | Identified Exp. Core Analyzer 6104 | -7/Zion | Met Imprinter 6114 | -7/Zion | Build established: Mutant 6232 | -7/Zion | Imprinted 6235 | -7/Zion | Declared Zion's savior 7009 | -7/Zion | Discovered new exit (range 10) 7023 | -7/Zion | Identified exit to Proximity Caves 7036 | -7/Zion | Entered Proximity Caves 7036 | -6/Proximity Caves | Accompanied by 8 allies 7095 | -6/Proximity Caves | Build established: Gunner 7247 | -6/Proximity Caves | P-60 Hacker assimilated allied 8L-GC2(i) 7337 | -6/Proximity Caves | Learned Factory terminal intel 7528 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7585 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07274_ Gravmag System fries itself beyond repair. 07281_ Acquired Imp. Cooling System. 07282_ Dropped Arm. Treads. 07286_ Acquired 28 matter. 07290_ Acquired Carbon-fiber Leg. <x2> 07295_ Acquired 64 matter. 07300_ Acquired 2 matter. 07337_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 07528_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 07528_ Slug penetrates Wall. 07532_ Y-64 Sentinel: "REQUESTING BACKUP." 07576_ Slug penetrates Wall. 07579_ Slug penetrates G-50 Soldier. [Achievement: Please Form A Line] 07582_ G-50 Soldier destroyed. 07585_ Critical hit (Burn: +50). 07585_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###?????????????????? | | ????????????????????????????# ##????????????????? | | ????????????????????????#### #????????????????? | | ????????????????###?????# g #????????????????? | | ????????????##### ##????# gb #?????????????????? | | ???????????## ## ######@ [% #?????????????????? | | ???????????# ## #????????????????? | | ##?????????# ##?????????????????????? | | ########### ###??????????????????????? | | ####????????????????????????? | | ##???????????????????????????? | | ########### ##????????????????????????????? | | ##?????##### #?????????????????????????????? | | #### #?### ##?????????????????????????????? | | #???# ##??????????????????????????????? | | #????# #???????????????????????????????? | | ##????# #???????????????????????????????? | | # #?????# #???????????????????????????????? | | ## ###?????# ???????????????????????????????? | | ##?? #???????# ???????????????????????????????? | | ##????#???????#####??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 14 Item Schematics ----------------- Imp. Weapon Cycler | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Focal Shield | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() I Survived The Infestation Please Form A Line Robot Respite Serviceable Loadout The More The Merrier The One Universal Adapter Challenges ------------ None Game ------ Seed FortressDamperWarhead Manual? 0 Play Time 01:46:52 Cumulative 7.5 hours Start 2024.08.29 @ 10:55:40 End 2024.08.29 @ 12:53:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc33c134-5b7a-4056-b40f-a451f1846e4e