Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 12:53:32

Player: BadFPS

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (52)      260
Value Destroyed (1683)     1683
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (762)                762
              TOTAL SCORE: 6265

 Bonus
-------
Follower Combat Kills      162
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/700
Matter                     269/300
Energy                     86/100
System Corruption          0%
Temperature                Warm (139)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
               Carbon-fiber Leg
               Carbon-fiber Leg
               VTOL Module
>              --- UTILITY (5) ------
  Experimental Signal Interpreter
      Advanced Targeting Computer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
      Advanced Hacking Suite
>              --- WEAPON (3) -------
               Pulse Rifle
               Flak Gun
>              --- INVENTORY (5) ----
      Improved Cooling System
       Compact Battery (200)
               Recoil Stabilizer
               Transmission Jammer
               Reaction Control System

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               VTOL Module
>              --- UTILITY ----------
  Experimental Signal Interpreter
      Advanced Targeting Computer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
      Advanced Hacking Suite
>              --- WEAPON -----------
               Pulse Rifle
               Gauss Rifle
               Flak Gun
>              --- INVENTORY --------
      Improved Cooling System
       Compact Battery
               Recoil Stabilizer
               Transmission Jammer
               Reaction Control System
[Rating: 54]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Airjet
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Compact Battery
  Processor                Improved Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mini Assault Cannon

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   .   1   1   1   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   
Parts Attached             128  | 7   8   .   15  43  12  15  9   17  2   
  Power                    12   | 1   1   .   2   4   1   1   .   2   .   
    Engine                 8    | 1   1   .   1   3   .   .   .   2   .   
    Core                   4    | .   .   .   1   1   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   3   .   5   6   1   4   1   1   2   
    Treads                 4    | .   .   .   .   3   .   .   .   1   .   
    Leg                    12   | 2   3   .   1   .   .   4   .   .   2   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   
    Hover                  6    | .   .   .   2   3   1   .   .   .   .   
    Flight                 2    | .   .   .   1   .   .   .   1   .   .   
  Utility                  61   | 2   1   .   4   18  8   10  6   12  .   
    Device                 31   | 1   1   .   2   9   5   8   4   1   .   
    Storage                6    | 1   .   .   .   .   1   2   1   1   .   
    Processor              14   | .   .   .   1   3   1   .   1   8   .   
    Hackware               3    | .   .   .   1   .   .   .   .   2   .   
    Protection             7    | .   .   .   .   6   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   3   .   4   15  2   .   2   2   .   
    Energy Gun             24   | 1   3   .   4   13  1   .   2   .   .   
    Energy Cannon          2    | .   .   .   .   2   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   .   .   .   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   4   1   .   .   5   .   
Parts Lost                 26   | .   2   1   1   6   .   5   10  .   1   
  Power                    3    | .   .   .   .   1   .   1   1   .   .   
  Propulsion               7    | .   .   .   1   1   .   3   2   .   .   
  Utility                  11   | .   1   1   .   3   .   1   5   .   .   
  Weapon                   5    | .   1   .   .   1   .   .   2   .   1   
  Highest Loss Streak      5    | .   1   1   1   3   .   4   5   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   96  92  73  88  99  96  65  68  80  
  Engine                   4    | .   14  13  3   1   7   7   .   1   .   
  Core                     3    | .   .   .   7   6   6   5   5   .   .   
  Treads                   2    | .   .   .   .   3   .   .   .   6   3   
  Leg                      6    | .   28  25  2   .   .   11  6   .   7   
  Hover                    5    | .   .   .   2   14  23  10  .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   7   7   
  Device                   10   | .   13  13  11  16  18  17  13  .   .   
  Storage                  3    | .   14  12  .   .   .   4   5   2   .   
  Processor                15   | .   .   .   11  11  11  15  14  26  30  
  Hackware                 2    | .   .   .   5   1   .   .   .   6   7   
  Protection               1    | .   .   .   .   6   6   .   .   .   .   
  Energy Gun               17   | .   21  26  27  20  22  23  17  7   7   
  Ballistic Gun            3    | .   3   .   .   .   .   .   .   7   15  
Peak Build Rating          54   | 7   13  13  15  37  43  49  49  51  54  
  Average Rating           32   | 4   10  12  10  23  41  44  28  39  52  
  On Entrance              22   | .   7   13  .   14  37  42  49  14  51  
Naked Turns                10   | .   .   10  .   .   .   .   .   .   .   
Heaviest Build             31   | 12  19  19  15  25  31  31  18  15  11  
  Greatest Support         60   | 20  20  20  18  60  30  55  21  20  30  
  Greatest Overweight (x)  7    | 1   .   .   4   7   1   2   2   3   3   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   8   7   5   5   5   5   5   5   5   
  Most Carried             8    | 1   8   8   5   5   5   5   5   5   5   
  Average Carried          4    | .   7   7   3   4   4   4   2   3   4   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   5   
  Final Carried            8    | 1   8   5   5   5   5   4   3   4   5   

 Class Distribution 
--------------------
 34% | Mutant
 23% | Scavenger-Skirmisher
 12% | Skirmisher
 10% | Gunner
 10% | Scout
  4% | Derelict-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
           Skirmisher | -9/Materials
           Skirmisher | -8/Materials
                Scout | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
               Mutant | -7/Zion
               Gunner | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  
Matter Collected           1741 | 232  182  .    107  429  290  208  99   83   111  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            2309 | 27   418  .    129  1025 132  300  213  24   41   
  Parts                    90   | 1    28   .    3    36   11   4    5    .    2    
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    1    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29   | .    .    .    .    .    .    3    12   .    14   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  39   | .   9   .   3   11  5   6   4   .   1   
  Guns                     37   | .   8   .   3   10  5   6   4   .   1   
  Cannons                  1    | .   .   .   .   1   .   .   .   .   .   
  AOE                      1    | .   1   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | 1   4   .   1   4   1   .   .   .   .   
  Worker                   2    | .   .   .   .   2   .   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   
  Recycler                 4    | .   1   .   .   3   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   2   .   .   .   .   .   
  Swarmer                  9    | .   3   .   .   .   4   2   .   .   .   
  Grunt                    21   | .   6   .   2   8   .   .   4   .   1   
  Brawler                  3    | .   .   .   .   1   .   2   .   .   .   
  Sentry                   4    | .   .   .   1   2   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   1   1   .   .   .   
Best Kill Streak           9    | 1   2   .   2   9   4   4   2   .   1   
  Combat Bots Only         8    | .   2   .   2   8   4   4   2   .   1   
Max Kills in Single Turn   2    | 1   1   .   1   2   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        401  | .    60   20   14   71   18   106  98   .    14   
  Missed                   117  | .    11   8    4    15   6    40   28   .    5    
Damage Taken               3929 | .    554  176  210  1127 140  578  971  .    173  
  Core                     1405 | .    70   105  47   467  12   149  535  .    20   
  Absorbed by Shields      220  | .    .    .    .    .    .    120  100  .    .    
  Redirected to Shielding  137  | .    .    .    .    49   56   32   .    .    .    
  Regen/Repaired (Parts)   36   | .    .    .    36   .    .    .    .    .    .    
Core Remaining (%)         58   | 100  .    30   88   15   .    .    .    .    .    
Volleys Fired              137  | 2    37   .    12   42   6    19   14   1    4    
  Largest                  3    | 2    2    .    3    3    3    3    3    2    3    
  Hottest                  179  | 60   90   .    156  179  179  179  179  91   119  
Shots Fired                321  | 4    68   .    30   98   18   56   33   2    12   
  Gun                      309  | 4    68   .    30   86   18   56   33   2    12   
  Cannon                   12   | .    .    .    .    12   .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  32   | 2    21   .    .    .    .    .    .    1    8    
  Thermal                  256  | 2    20   .    24   98   18   56   33   1    4    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          33   | .    27   .    6    .    .    .    .    .    .    
  Robot Hit Streak         10   | 3    7    .    3    10   5    8    7    7    9    
  Robot Miss Streak        6    | .    6    .    4    4    2    6    3    .    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        2    | .    1    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    .    .    
Shots Hit Robots           188  | 3    35   .    13   66   9    33   21   1    7    
  Core Hits                94   | 1    18   .    5    34   6    11   9    1    9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11   | .    1    .    2    5    .    1    2    .    .    
    Burn                   10   | .    .    .    2    5    .    1    2    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3553 | 36   468  .    300  1269 194  650  449  17   170  
  Guns                     3247 | 36   447  .    178  1106 194  650  449  17   170  
  Cannons                  122  | .    .    .    .    122  .    .    .    .    .    
  Explosions               143  | .    21   .    122  .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  41   | .    .    .    .    41   .    .    .    .    .    
  Kinetic                  346  | 14   198  .    .    .    .    .    .    .    134  
  Thermal                  2993 | 22   144  .    253  1228 194  650  449  17   36   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          173  | .    126  .    47   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    1    1    1    .    
  Average Corruption       1    | .    .    .    .    .    1    1    1    1    .    
  Corruption Purged        1    | .    .    .    .    .    1    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    2    6    8    .    .    
    Message Errors         6    | .    .    .    .    .    1    2    3    .    .    
    Matter Fused           4    | .    .    .    .    .    1    1    2    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    .    .    
    Misfires               2    | .    .    .    .    .    .    1    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            26   | .    .    .    26   .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               26   | .    .    .    26   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      135  | .    32   .    83   20   .    .    .    .    .    
  Shots                    2    | .    1    .    1    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    3    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    3    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        730  | .    189  .    348  730  288  597  322  .    93   
  Average Temperature      183  | .    67   .    127  226  135  241  198  .    42   
  Received Heat Transfer   1412 | .    204  20   45   513  6    98   432  .    94   
  Effects                  45   | .    .    .    .    30   1    14   .    .    .    
    Shutdowns              8    | .    .    .    .    3    .    5    .    .    .    
    Energy Bleed           8    | .    .    .    .    5    1    2    .    .    .    
    Interference           2    | .    .    .    .    2    .    .    .    .    .    
    Matter Decay           5    | .    .    .    .    5    .    .    .    .    .    
    Short Circuit          3    | .    .    .    .    3    .    .    .    .    .    
    Damage (minor)         3    | .    .    .    .    2    .    1    .    .    .    
    Damage (major)         13   | .    .    .    .    8    .    5    .    .    .    
    Damage (core)          3    | .    .    .    .    2    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             17   | .    .    .    1    9    2    2    3    .    .    
  Heat Transferred         6728 | 50   325  .    618  2960 370  1295 999  37   74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Peak Influence             284  | 5   284 54  92  272 175 .   .   .   .   
  Initial                  85   | .   3   54  16  25  85  .   .   .   .   
  Average                  74   | 2   122 53  50  76  56  .   .   .   .   
Maximum Alert Level        1    | .   1   .   .   1   .   .   .   .   .   
  Low Security (%)         98   | 100 96  100 100 96  100 .   .   .   .   
  Level 1                  1    | .   3   .   .   3   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   2   6   3   .   .   .   1   
  Investigation            6    | .   .   .   2   2   2   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Distress Signals           1    | .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              113  | .   17  19  9   22  6   10  16  .   14  
  Peak Tracking Total      18   | .   3   18  2   8   4   4   4   .   8   
  Tactical Retreats        11   | .   1   1   .   1   1   2   2   .   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Traps Triggered            2    | .   .   .   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   3   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Machines Disabled          1    | .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Machines Accessed          22   | .   1   .   5   5   10  1   .   .   .   
  Terminals                16   | .   1   .   3   4   8   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   1   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                49   | .   2   .   12  16  18  1   .   .   .   
  Successful               33   | .   1   .   8   9   14  1   .   .   .   
  Failed                   16   | .   1   .   4   7   4   .   .   .   .   
    Catastrophic           4    | .   1   .   2   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   2   .   6   8   5   .   .   .   .   
  Terminals                41   | .   2   .   8   15  16  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   2   1   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             19   | .   .   .   2   6   10  1   .   .   .   
  Record                   5    | .   .   .   .   2   3   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   2   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   2   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   2   1   1   .   .   .   .   
  Report Inventory         3    | .   .   .   1   1   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         7    | .   1   .   2   2   2   .   .   .   .   
  Terminals                7    | .   1   .   2   2   2   .   .   .   .   
    Botnet                 7    | .   1   .   2   2   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   .   2   4   6   .   .   .   .   
  Full Trace Events        5    | .   .   .   1   2   2   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Total Allies               8    | .   .   .   .   .   .   .   .   8   .   
  Largest Group            8    | .   .   .   .   .   .   .   .   8   8   
  Highest-Rated Group      264  | .   .   .   .   .   .   .   .   264 264 
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               45   | .   .   .   .   .   .   .   .   .   45  
  Total Damage             735  | .   .   .   .   .   .   .   .   .   735 
  Kills                    7    | .   .   .   .   .   .   .   .   .   7   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   1   3   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  
Turns Passed               7584 | 50   685  205  595  1040 776  959  939  1786 549  
Spaces Moved               5618 | 41   437  179  318  829  882  710  674  1197 351  
  Core                     434  | 23   .    21   91   135  .    26   131  2    5    
  Treads                   868  | .    .    .    .    34   .    .    .    711  123  
  Legs                     1465 | 18   437  158  60   .    .    263  306  .    223  
  Wheels                   65   | .    .    .    65   .    .    .    .    .    .    
  Hover                    2065 | .    .    .    102  660  882  421  .    .    .    
  Flight                   721  | .    .    .    .    .    .    .    237  484  .    
  Fastest Speed            35   | 50   120  50   56   50   52   52   35   35   120  
  Average Speed            94   | 81   120  111  144  61   52   83   100  115  138  
  Slowest Speed            400  | 120  120  120  250  400  112  190  190  200  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 3    58   41   27   47   18   72   74   90   40   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    1    .    .    .    .    1    1    .    
  Known Exits Taken        6    | .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    .    .    .    .    2    3    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          24   | .    6    .    17   .    .    .    .    1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    1    .    
  AOE                      23   | .    6    .    17   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  
Total                      7624 | 50   530  187  429  1291 1187 1036 908  1602 404  
  Wait                     1562 | .    31   .    65   317  267  275  201  362  44   
  Move                     5609 | 40   436  178  317  828  881  709  673  1196 351  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 1    11   .    11   21   8    8    3    7    1    
  Fast Attach              56   | 7    2    .    5    18   5    4    3    10   2    
  Attach                   62   | .    .    .    10   23   6    10   6    7    .    
  Detach                   18   | .    .    .    3    5    2    1    3    4    .    
  Swap                     10   | .    6    .    .    2    1    1    .    .    .    
  Drop                     91   | .    7    9    6    32   11   9    5    11   1    
  Fire                     137  | 2    37   .    12   42   6    19   14   1    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    3    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    .    .    .    4    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 16)
   51 | -11/Scrapyard      | Entered Materials
  318 | -10/Materials      | Build established: Mutant
  324 | -10/Materials      | Discovered new exit (range 5)
  529 | -10/Materials      | Discovered new exit (range 15)
  736 | -10/Materials      | Entered Mines
  764 | -10/Mines          | Discovered new exit (range 13)
  795 | -10/Mines          | Learned location of Mines (-9)
  883 | -10/Mines          | Assembled infested the area
  888 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  933 | -10/Mines          | Core integrity fell below 50%
  941 | -10/Mines          | Entered Materials
  941 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1050 | -9/Materials       | Discovered new exit (range 5)
 1262 | -9/Materials       | Repaired Beam Rifle
 1380 | -9/Materials       | Build established: Skirmisher
 1494 | -9/Materials       | Discovered new exit (range 13)
 1536 | -9/Materials       | Identified exit to Materials
 1536 | -9/Materials       | Entered another Materials area
 1536 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1748 | -8/Materials       | Hacking Suite fried by hacking feedback
 2124 | -8/Materials       | Core integrity fell below 50%
 2340 | -8/Materials       | Garrison activated, responded to threat
 2343 | -8/Materials       | Core integrity fell below 20%
 2375 | -8/Materials       | Destroyed 8 combat bots
 2382 | -8/Materials       | Lost 3 parts (1p2u)
 2568 | -8/Materials       | Discovered new exit (range 15)
 2575 | -8/Materials       | Identified exit to Factory
 2576 | -8/Materials       | Entered Factory
 2576 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2578 | -7/Factory         | Identified exit to DSF
 2631 | -7/Factory         | Discovered new exit (range 4)
 2640 | -7/Factory         | Identified exit to Factory
 2705 | -7/Factory         | Discovered new exit (range 15)
 2836 | -7/Factory         | Build established: Scavenger-Skirmisher
 3175 | -7/Factory         | Build established: Scout
 3351 | -7/Factory         | Identified exit to Lower Caves
 3352 | -7/Factory         | Entered Lower Caves
 3419 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3558 | -7/Lower Caves     | Learned Factory stockpile data
 3810 | -7/Lower Caves     | Lost 4 parts (3n1u)
 4091 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
 4307 | -7/Lower Caves     | Discovered new exit (range 3)
 4309 | -7/Lower Caves     | Identified exit to Lower Caves
 4311 | -7/Lower Caves     | Entered another Lower Caves area
 4374 | -7/Lower Caves     | Lost 5 parts (1p2n1u1w)
 4382 | -7/Lower Caves     | Identified exit to Zion
 5049 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 5086 | -7/Lower Caves     | Core integrity fell below 50%
 5110 | -7/Lower Caves     | Core integrity fell below 20%
 5126 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5131 | -7/Lower Caves     | Learned location of 1 exit from Factory
 5139 | -7/Lower Caves     | Lost 5 parts (4u1w)
 5247 | -7/Lower Caves     | Learned location of Zion (-7)
 5250 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5250 | -7/Lower Caves     | Entered Zion
 5289 | -7/Zion            | Found Prototype Device
 5291 | -7/Zion            | Identified Bomb Factory No. 2
 5304 | -7/Zion            | System corruption cleaned by Quarantine Array
 5334 | -7/Zion            | Learned 12 Factory zone layouts
 5365 | -7/Zion            | Build established: Mutant
 5667 | -7/Zion            | Gained Derelict followers
 5759 | -7/Zion            | Build established: Derelict-Mutant
 5817 | -7/Zion            | Found Prototype Processor
 5819 | -7/Zion            | Identified Spectral Analyzer
 5831 | -7/Zion            | Found Prototype Processor
 5833 | -7/Zion            | Identified Exp. Signal Interpreter
 5836 | -7/Zion            | Found Prototype Processor
 5837 | -7/Zion            | Identified Exp. Target Analyzer
 5842 | -7/Zion            | Found Prototype Processor
 5842 | -7/Zion            | Identified Exp. Core Analyzer
 6104 | -7/Zion            | Met Imprinter
 6114 | -7/Zion            | Build established: Mutant
 6232 | -7/Zion            | Imprinted
 6235 | -7/Zion            | Declared Zion's savior
 7009 | -7/Zion            | Discovered new exit (range 10)
 7023 | -7/Zion            | Identified exit to Proximity Caves
 7036 | -7/Zion            | Entered Proximity Caves
 7036 | -6/Proximity Caves | Accompanied by 8 allies
 7095 | -6/Proximity Caves | Build established: Gunner
 7247 | -6/Proximity Caves | P-60 Hacker assimilated allied 8L-GC2(i)
 7337 | -6/Proximity Caves | Learned Factory terminal intel
 7528 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 7585 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
07274_ Gravmag System fries itself beyond
  repair.
07281_ Acquired Imp. Cooling System.
07282_ Dropped Arm. Treads.
07286_ Acquired 28 matter.
07290_ Acquired Carbon-fiber Leg. <x2>
07295_ Acquired 64 matter.
07300_ Acquired 2 matter.
07337_ Acquired derelict log, extracted data.
Data stored: Factory terminal intel.
07528_ Y-64 Sentinel: "DETECTED UNIDENTIFIED
  DERELICT."
07528_ Slug penetrates Wall.
07532_ Y-64 Sentinel: "REQUESTING BACKUP."
07576_ Slug penetrates Wall.
07579_ Slug penetrates G-50 Soldier.
[Achievement: Please Form A Line]
07582_ G-50 Soldier destroyed.
07585_ Critical hit (Burn: +50).
07585_ Gauss Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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| ##?????????#              ##?????????????????????? |
|  ###########            ###??????????????????????? |
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|  ###########       ##????????????????????????????? |
|  ##?????#####      #?????????????????????????????? |
|   ####    #?###   ##?????????????????????????????? |
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|          #????#  #???????????????????????????????? |
|         ##????#  #???????????????????????????????? |
|    #    #?????#  #???????????????????????????????? |
|   ##  ###?????#   ???????????????????????????????? |
|  ##?? #???????#   ???????????????????????????????? |
| ##????#???????#####??????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          24
Energy Capacity            620
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    6
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                63
Targeting Accuracy         8
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           3
Salvage Targeting          1
Offensive Hacking          14

 Item Schematics 
-----------------
          Imp. Weapon Cycler | -7/Zion | Archive
         Adv. Assault Cannon | -7/Zion | Archive
                Plasma Rifle | -7/Zion | Archive
 Adv. Terrain Scan Processor | -7/Zion | Archive
           Matter Compressor | -7/Zion | Archive
    Component Analysis Suite | -7/Zion | Archive
               Proton Cannon | -7/Zion | Archive
               Energy Filter | -7/Zion | Archive
          Hvy. Plasma Cannon | -7/Zion | Archive
               Arc Projector | -7/Zion | Archive
          Adv. Plasma Cannon | -7/Zion | Archive
                Focal Shield | -7/Zion | Archive
    Armor Integrity Analyzer | -7/Zion | Archive
         Imp. Cooling System | -7/Zion | Archive
        Imp. Target Analyzer | -7/Zion | Archive

 Robot Schematics 
------------------
   S-27 Virus | -7/Zion | Archive
 L-41 Fighter | -7/Zion | Archive
   M-28 Smith | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
I Survived The Infestation
Please Form A Line
Robot Respite
Serviceable Loadout
The More The Merrier
The One
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              FortressDamperWarhead
  Manual?         0
Play Time         01:46:52
  Cumulative      7.5 hours
  Start           2024.08.29 @ 10:55:40
  End             2024.08.29 @ 12:53:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          10
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc33c134-5b7a-4056-b40f-a451f1846e4e