Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 22:36:26 Player: Xcalibur Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (291) 1455 Value Destroyed (13377) 13377 Prototype IDs (29) 580 Alien Tech Used (2) 400 Bonus (12755) 12755 TOTAL SCORE: 38067 Bonus ------- High Alert Combat Kills 3462 Follower Combat Kills 307 Entered DSFs 500 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Win 3000 Friendly Fire -114 Cogmind --------- Core Integrity 1167/1600 Matter 350/350 Energy 161/167 System Corruption 19% Temperature Cool (4) Movement Walking (185) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Multi-Particle Reactor > --- PROPULSION (4) --- Myomer Leg Biometal Leg Treaded Siege-Biometal Exoskeleton > --- UTILITY (15) ----- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Small Matter Pod Machine Analyzer Advanced Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite Graphene Brace > --- WEAPON (4) ------- Phase Gun Enhanced Nova Cannon Heavy Machine Gun KE Penetrator > --- INVENTORY (10) --- Medium Treads Gamma Rifle Peak State ------------ > --- POWER ------------ Multi-Particle Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Treaded Siege-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Kinecellerator Advanced Weapon Cycler Advanced Phase Shifter Centrium Light Armor Plating Advanced Powered Armor Advanced Powered Armor Advanced Powered Armor Advanced Powered Armor Graphene Brace > --- WEAPON ----------- Gamma Rifle KE Penetrator Enhanced Coil Gun Railgun > --- INVENTORY -------- Biometal Heavy Treads Advanced Heat Sink Advanced Phase Shifter Improved Shock Absorption System Enhanced Nova Cannon Heavy Linear Accelerator Micro-nuke Launcher RU-N14's Throwing Claymores [Rating: 192] Favorites ----------- Power Constructs Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Constructs Leg Myomer Leg Wheel Compact Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Centrium Light Armor Plating Weapon Constructs Energy Gun Thermic Laser Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Rocket Array Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Utility 13 | . . . 2 . . 2 . . . . 2 . 2 . . . . 1 . . . . 1 1 2 Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Parts Attached 202 | 8 9 5 7 7 1 22 5 2 5 2 3 4 7 6 3 3 4 11 2 2 2 3 1 25 53 Power 8 | 1 . 1 1 . . 1 1 . . . . 1 . . . . 1 1 . . . . . . . Engine 4 | 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . Core 4 | . . . 1 . . 1 1 . . . . . . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 19 | 2 3 2 4 . . 3 . . . . . . . . . . . . . . . . . 2 3 Treads 11 | 1 . 1 3 . . 3 . . . . . . . . . . . . . . . . . 2 1 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wheel 6 | 1 3 1 1 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 94 | 2 1 1 2 3 1 5 2 1 4 2 2 1 7 3 . 3 2 5 1 2 1 1 . 13 29 Device 52 | 1 . . . 1 1 3 2 . 2 2 1 1 5 1 . 2 2 3 1 1 1 . . 6 16 Storage 7 | 1 . . . . . . . . . . . . 1 1 . 1 . . . . . . . 2 1 Processor 14 | . 1 . 2 . . . . 1 2 . 1 . 1 1 . . . 1 . . . . . 1 3 Hackware 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . Protection 18 | . . 1 . 2 . 2 . . . . . . . . . . . . . . . . . 4 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 81 | 3 5 1 . 4 . 13 2 1 1 . 1 2 . 3 3 . 1 5 1 . 1 2 1 10 21 Energy Gun 18 | 3 3 1 . 1 . . 1 . . . 1 . . . 1 . . 2 . . 1 . . 1 3 Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Ballistic Gun 26 | . 1 . . 2 . 7 . . . . . 1 . 1 . . 1 . . . . . . 5 8 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Launcher 12 | . . . . . . 4 . . . . . . . . . . . 1 . . . 1 . 1 5 Special Weapon 13 | . 1 . . 1 . . . . 1 . . 1 . 2 2 . . . . . . 1 1 2 1 Impact Weapon 5 | . . . . . . 2 1 1 . . . . . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 1 . 1 . . 3 . . . . . . 2 . 2 . . 1 . 1 5 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Parts Lost 84 | . 1 1 . . 1 7 5 2 . 2 . 2 . 3 . . 6 8 . 1 5 3 . 4 33 Power 10 | . . . . . 1 2 1 . . . . 1 . . . . 1 2 . . 1 . . . 1 Propulsion 13 | . . 1 . . . 3 . 1 . 2 . . . . . . . 2 . . 1 . . . 3 Utility 36 | . . . . . . 2 2 . . . . . . 2 . . 3 1 . 1 2 1 . 1 21 Weapon 25 | . 1 . . . . . 2 1 . . . 1 . 1 . . 2 3 . . 1 2 . 3 8 Highest Loss Streak 10 | . 1 1 . . 1 2 3 1 . 2 . 2 . 3 . . 3 4 . 1 5 1 . 3 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 78 | . 100 97 99 100 86 89 80 82 84 79 80 76 79 78 80 81 72 60 67 67 80 57 57 73 76 Engine 1 | . 14 14 6 . . 1 . . . . . 2 5 5 3 . 3 1 . . 3 . . . . Core 3 | . . . 4 11 9 4 2 7 7 7 6 2 . . 1 5 1 . 4 5 5 5 . . . Treads 8 | . 14 14 12 11 11 18 23 22 22 10 6 2 . . 4 5 3 . . . . 3 1 2 6 Wheel 1 | . 14 11 9 11 11 3 . . . . . . . . . . . . . . . . . 2 . Hover 1 | . . . . . . . . . . . . 3 5 5 . . . . 4 4 . . 2 . . Device 18 | . 1 . . . 10 16 24 23 16 15 20 19 26 24 23 22 19 20 20 20 20 8 4 21 22 Storage 5 | . 14 14 11 11 11 7 7 7 7 7 6 6 5 5 5 5 5 4 . . . . . 3 4 Processor 14 | . 12 8 21 22 11 5 . 6 13 15 20 20 17 19 23 23 19 17 21 21 21 21 19 14 10 Hackware 1 | . . . . . . . . . . . . . . . . . . 2 5 5 10 5 9 2 . Protection 2 | . . 5 11 11 . 7 . . . . . . . . . . . . . . . . . 5 12 Energy Gun 4 | . 22 14 11 11 6 2 2 5 . . 5 6 5 5 4 5 1 . 5 9 10 10 9 2 1 Ballistic Gun 7 | . 4 14 11 10 12 14 16 7 7 7 6 4 5 7 5 5 10 3 4 . . . . 9 11 Impact Weapon 1 | . . . . . . . 2 1 7 7 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 12 14 17 19 19 19 30 31 29 40 40 37 34 40 41 37 35 35 30 24 25 36 28 34 81 143 Greatest Support 160 | 20 20 20 40 16 16 59 64 68 68 68 24 48 48 48 72 72 72 31 9 12 18 28 28 160 160 Greatest Overweight (x) 4 | . 1 . 1 1 1 1 1 . . 1 1 1 . . . . . . 3 4 2 3 1 1 3 Average Overweight (x) . | . . . . . . . . . . . 1 . . . . . . . 2 2 1 . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 15 10 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 5 5 5 9 10 Most Carried 10 | 6 8 8 8 8 8 8 8 8 8 8 6 8 8 8 6 7 8 8 5 5 5 5 4 10 10 Average Carried 6 | 4 7 8 7 7 7 7 7 7 7 7 5 6 7 6 5 6 6 6 4 5 4 4 2 8 7 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 10 10 Final Carried 10 | 6 8 8 8 8 8 7 7 7 8 7 6 7 8 6 6 7 6 5 5 5 5 4 4 10 2 Scrap Engine Consumption 346 | . . . . . 31 49 5 3 2 4 2 18 7 4 9 3 6 26 3 4 33 9 4 109 15 Constructs Created 20 | . . . . . 1 4 1 . 1 . . . 1 . 2 . . 2 2 . . 2 . 1 3 Constructs Modified 94 | . . . . . 7 13 5 1 4 1 1 1 5 . 5 . 2 2 3 3 1 8 5 15 12 Class Distribution -------------------- 46% | Mutant 14% | Gunner 10% | Scavenger-Gunner 8% | Hacker-Mutant 7% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/DSF Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Gunner | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Construct | -3/Proximity Caves Hacker-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 6647 | 280 88 126 131 159 145 816 320 62 26 108 . 90 24 267 183 . 301 44 92 329 45 20 25 477 2489 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14774 | 179 222 280 195 464 556 1935 292 40 . 352 . 253 24 397 421 . 335 143 61 326 . 881 41 1360 6017 Parts 595 | 11 16 16 10 31 18 94 7 2 . 13 . 9 1 7 14 . 16 12 3 7 . 15 . 48 245 Haulers Intercepted 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . 5 5 . 6 . . . 7 15 . 14 . 1 6 . 9 . . . Prevented 7 | . . . . . . . . . . 2 . . . . 2 . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 210 | . 2 4 4 8 6 30 5 2 . 9 . 7 . 10 10 . 8 9 1 3 . 10 1 15 66 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 137 | . 2 4 4 8 6 16 5 2 . 3 . 2 . 6 4 . 8 3 1 3 . 6 . 9 45 Cannons 22 | . . . . . . 4 . . . 1 . . . . 2 . . . . . . . . 3 12 AOE 44 | . . . . . . 10 . . . 4 . 5 . 4 4 . . 6 . . . 3 . 2 6 Classes Destroyed 22 | 2 4 1 . 1 1 4 1 . . 1 . 1 1 . . . 1 . . . . . . 1 3 Worker 25 | . 1 . 1 . . 5 . . . . . . . . . . . . . . . . . 3 15 Builder 14 | . 1 . . . . 1 . . . . . . . . . . . 2 . . . . . 1 9 Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 Recycler 20 | 1 . 1 . . 3 7 . . . . . . . . . . . . . . . . . 2 6 Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Operator 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Watcher 11 | . 3 . . 2 . 2 . . . . . . . . . . . . . . . . . . 4 Swarmer 29 | . . . . . . 7 . 2 . . . . . . 1 . 2 8 . 3 . . . . 6 Grunt 79 | . 2 2 2 5 . 11 2 . . 6 . 5 . 2 7 . 3 . . . . 9 . 5 18 Brawler 9 | . . . . . . 3 1 . . . . . . 1 . . 1 . . . . . . . 3 Duelist 10 | . . . . . . 1 . . . 1 . 1 . 4 1 . . . . . . . . . 2 Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 29 | . . 2 2 3 4 6 . . . 1 . . . 2 1 . 1 1 . . . 1 1 1 3 Specialist 4 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 2 Hunter 19 | . . . . . . . . . . 1 . . . . . . . . . . . . . 5 13 Programmer 22 | . . . . . 2 1 . . . . . . . 1 . . . . . . . . . 2 16 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Thug 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 3 3 3 2 5 2 14 3 1 . 5 . 4 1 9 4 . 2 6 1 3 . 6 1 4 11 Combat Bots Only 9 | . 2 2 2 4 2 8 3 1 . 5 . 4 . 9 4 . 2 4 1 3 . 6 1 4 9 Max Kills in Single Turn 6 | 1 3 1 2 1 1 4 1 1 . 2 . 3 1 2 2 . 1 6 1 1 . 2 1 3 5 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Exploded 4 | . . . . . . 4 . . . 2 . 3 . 2 2 . . 4 . . . 2 . 1 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Damage Taken 23233 | . 154 341 263 109 459 1446 586 119 . 376 . 497 . 520 626 . 511 2057 52 254 847 963 209 2004 10840 Core 2046 | . 23 75 53 28 74 122 35 . . 57 . 134 . 88 157 . 28 410 11 31 107 47 . 133 433 Absorbed by Shields 149 | . . . . . . . . . . . . . . . . . . . . . 149 . . . . Reduced by Siege Mode 891 | . . . . . . . . . . . . . . . . . . . . . . . . 41 850 Redirected to Shielding 92 | . . . . . . . . . . . . . . . . . . . . . . . . 63 29 Regen/Repaired (Parts) 4500 | . . . . . 122 228 93 29 40 117 17 93 200 . 40 . 110 494 195 275 38 388 383 928 710 Core Remaining (%) 74 | 100 . 60 . . 61 . . . . 69 . 84 . . . . 72 . . . . 47 100 82 72 Volleys Fired 673 | 17 19 16 14 21 38 80 33 10 . 17 . 16 4 24 27 . 28 16 5 24 . 31 3 50 180 Largest 4 | 2 2 2 2 2 2 3 3 2 . 2 . 3 3 3 3 . 3 3 2 1 . 3 3 4 4 Hottest 288 | 80 100 88 88 100 97 121 120 97 . 32 . 117 187 161 181 . 200 122 115 49 . 260 145 210 288 Shots Fired 1640 | 21 35 30 24 41 74 223 85 13 . 25 . 34 11 54 61 . 75 33 8 23 . 62 9 135 564 Gun 1382 | 21 32 30 24 40 74 178 85 13 . 17 . 29 7 51 41 . 71 22 8 23 . 56 6 89 465 Cannon 202 | . . . . . . 41 . . . . . . 4 . 18 . 4 10 . . . . . 38 87 Launcher 15 | . . . . . . 4 . . . . . . . . . . . 1 . . . 3 . . 7 Special 41 | . 3 . . 1 . . . . . 8 . 5 . 3 2 . . . . . . 3 3 8 5 Kinetic 1043 | . . 16 14 20 51 190 74 9 . . . 6 3 27 45 . 68 32 3 . . . 2 88 395 Thermal 416 | 13 3 14 10 21 14 19 11 4 . . . 16 4 24 14 . 7 . 5 23 . 59 4 27 124 Explosive 40 | . . . . . . 4 . . . 8 . 5 . 3 2 . . 1 . . . 3 . 2 12 Electromagnetic 132 | 8 32 . . . 9 10 . . . 17 . 7 4 . . . . . . . . . . 12 33 Robot Hit Streak 57 | 3 8 7 13 19 25 25 15 7 . 9 . 10 2 7 10 . 18 5 4 14 . 57 15 37 44 Robot Miss Streak 17 | 2 4 3 1 6 2 7 3 2 . 1 . 6 6 9 4 . 8 17 2 2 . 1 . 5 6 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 1 Secondary Targets 22 | . 1 1 . . 1 1 2 . . . . . . 1 1 . . . . . . 1 . 1 12 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . . . . . . 1 1 . . . . . . 1 . 1 1 Shots Hit Robots 1154 | 12 21 22 20 28 56 144 65 8 . 17 . 26 7 37 44 . 53 20 5 19 . 49 9 91 401 Core Hits 688 | 6 9 8 7 14 19 116 16 5 . 18 . 23 1 35 59 . 41 28 2 7 . 30 1 47 196 Critical Kills 11 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 10 Critical Parts Destroyed 18 | . . . . . . 2 . . . 1 . . . . . . . . . 1 . . . 1 13 Critical Strikes 54 | 1 1 . . 1 1 2 . . . 2 . 6 . 1 . . 1 1 . 1 . 3 1 1 31 Burn 12 | . . . . 1 . . . . . . . 4 . 1 . . . . . . . 3 1 . 2 Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Destroy 29 | . . . . . 1 2 . . . . . . . . . . 1 . . 1 . . . 1 23 Blast 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Corrupt 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . 1 . 2 . . . . . . . . . . . . 1 Melee Attacks 17 | . . . . . . 3 . 1 4 3 . . . . . . . 5 1 . . . . . . Impact 12 | . . . . . . 3 . 1 4 3 . . . . . . . . 1 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41818 | 150 419 327 335 444 945 4091 1046 144 . 1423 . 1520 118 1713 1677 . 1130 1170 124 454 1 1898 130 3704 18855 Guns 24647 | 150 327 327 335 444 945 1795 1046 144 . 210 . 403 52 718 739 . 1110 231 124 454 . 1020 130 2165 11778 Cannons 5507 | . . . . . . 480 . . . . . . 66 . 231 . 20 179 . . . . . 899 3632 Explosions 10569 | . 92 . . . . 1816 . . . 960 . 986 . 888 632 . . 663 . . . 749 . 552 3231 Melee 145 | . . . . . . . . . . 48 . . . . . . . 97 . . . . . . . Ramming 77 | . . . . . . . . . . . . . . . . . . . . . 1 44 . 12 20 Kinetic 20481 | . . 151 191 224 638 2003 910 110 . . . 118 12 463 765 . 1076 410 58 . . . 36 2138 11178 Thermal 8331 | 85 92 176 144 220 219 182 136 34 . . . 234 40 255 205 . 54 226 66 454 . 1020 94 770 3625 Explosive 10193 | . . . . . . 1816 . . . 960 . 986 . 888 632 . . 437 . . . 749 . 552 3173 Electromagnetic 1718 | 65 327 . . . 88 90 . . . 210 . 51 66 . . . . . . . . . . 156 665 Impact 48 | . . . . . . . . . . 48 . . . . . . . . . . . . . . . Slashing 873 | . . . . . . . . . . 205 . 131 . 107 75 . . . . . . 85 . 76 194 Piercing 97 | . . . . . . . . . . . . . . . . . . 97 . . . . . . . Highest Corruption 19 | . 4 4 2 2 3 8 8 8 8 . . 2 . 1 1 1 12 7 9 9 9 . . 4 19 Average Corruption 5 | . 3 4 2 2 2 7 8 8 5 . . 1 . 1 1 1 6 6 7 9 9 . . 4 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 37 | . . . . . . . . . . . . . . . . . . . . . . . . 37 . Effects 257 | . 2 9 1 6 14 14 31 13 5 . . 3 . 4 3 1 16 4 38 23 5 . . . 65 Message Errors 55 | . 1 1 . 2 3 5 6 2 1 . . 1 . . 2 . 2 . 12 4 3 . . . 10 Matter Fused 65 | . . 2 1 2 2 4 10 4 1 . . 1 . . . 1 2 3 5 9 . . . . 18 Heat Flow Errors 30 | . . 2 . . 2 . 4 . 1 . . . . . . . 4 1 5 2 . . . . 9 Energy Discharges 29 | . 1 1 . 1 1 2 2 1 1 . . 1 . 2 . . 2 . 4 3 1 . . . 6 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Parts Fused 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 34 | . . . . 1 5 . 5 2 . . . . . 1 1 . 2 . 8 2 1 . . . 6 Data Loss (major) 17 | . . 1 . . . 2 2 1 1 . . . . 1 . . 2 . 1 2 . . . . 4 Misfires 7 | . . . . . . . . 2 . . . . . . . . 2 . . . . . . . 3 Alerts 5 | . . 1 . . . 1 1 . . . . . . . . . . . 2 . . . . . . Weapon Failures 11 | . . 1 . . 1 . . 1 . . . . . . . . . . . 1 . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 828 | . 10 . . . . 16 . . . 76 . 4 . 69 . . . 147 . . . 4 . 47 455 Projectiles 293 | . . . . . . . . . . . . . . . . . . 10 . . . . . 24 259 Explosions 487 | . 10 . . . . 16 . . . 28 . 4 . 69 . . . 137 . . . 4 . 23 196 Melee 48 | . . . . . . . . . . 48 . . . . . . . . . . . . . . . Knockbacks 29 | . . . . . . 4 . . . . . . . . 5 . . 1 . . . . . 9 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 26 | . . . . . . 3 . . . . . . . . 5 . . 1 . . . . . 8 9 Secondary 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 Self-Inflicted Damage 421 | . 17 . . . . 91 . . . . . . . . . . . 173 . . . . . 3 137 Shots 13 | . 1 . . . . 4 . . . . . . . . . . . 5 . . . . . . 3 Rammed 15 | . . . . . . . . . . . . . . . . . . . . . 1 9 . 2 3 Targets Rammed 16 | . . . . . . . . . . . . . . . . . . . . . 1 9 . 3 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 407 | 53 225 381 318 210 309 194 343 28 213 . . 10 164 138 60 . 262 173 189 166 32 354 77 400 407 Average Temperature 105 | 27 71 161 129 71 103 51 125 20 119 . . 3 86 45 14 . 76 73 90 82 27 94 49 154 116 Received Heat Transfer 2751 | . 81 144 81 36 81 315 270 . . 69 . 72 . 81 180 . 114 78 . . 175 380 27 90 477 Effects 11 | . . 1 . . 2 . 2 . . . . . . . . . 1 . . . . . . 1 4 Shutdowns 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Interference 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 Matter Decay 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 21 | . . . . . . . . . . . . . . . . . . . . . . . . 3 18 Total Turns 432 | . . . . . . . . . . . . . . . . . . . . . . . . 54 378 Longest Duration 57 | . . . . . . . . . . . . . . . . . . . . . . . . 27 57 Robots Corrupted 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Fried 11 | . 7 . . . . . . . . . . . . . . . . . . . . . . . 4 Impact Corruptions 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Robots Melted 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Parts Melted 17 | . . 1 1 1 . . 1 . . . . . . 1 1 . . . . 1 . 5 . 1 4 Heat Transferred 12034 | 200 50 444 333 592 65 . 333 74 . . . 1050 100 750 550 . 150 150 111 703 . 2247 222 703 3207 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Peak Influence 1817 | 25 151 100 217 372 169 1036 . . . . 5 227 164 . . . . 1383 . . . . 105 296 1817 Initial 900 | . 16 . 39 91 144 29 . . . . . . 119 . . . . 900 . . . . 30 58 73 Average 406 | 11 62 74 143 258 91 556 . . . . 2 90 139 . . . . 1182 . . . . 43 71 1068 Maximum Alert Level 5 | . . . 1 1 . 3 . . . . . 1 . . . . . 4 . . . . . 1 5 Low Security (%) 59 | 100 100 100 85 25 100 20 . . . . 100 80 100 . . . . . . . . . 100 92 5 Level 1 8 | . . . 14 74 . 22 . . . . . 19 . . . . . . . . . . . 7 3 Level 2 2 | . . . . . . 7 . . . . . . . . . . . . . . . . . . 7 Level 3 14 | . . . . . . 49 . . . . . . . . . . . 31 . . . . . . 29 Level 4 12 | . . . . . . . . . . . . . . . . . . 68 . . . . . . 43 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . . . 1 1 . 9 . . . . . 1 . . . . . 2 . . . . . 4 19 Investigation 4 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . 1 Extermination 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 6 Reinforcement 14 | . . . 1 . . 2 . . . . . 1 . . . . . . . . . . . 4 6 Assault 7 | . . . . . . 3 . . . . . . . . . . . 1 . . . . . . 3 Garrison 5 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 24 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . 17 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 319 | . 6 4 5 12 5 45 5 2 . 9 . 9 2 11 12 . 12 24 1 6 21 13 2 30 83 Peak Tracking Total 20 | . 4 2 2 4 3 7 3 1 . 4 . 4 1 9 4 . 4 7 1 4 20 7 2 9 9 Tactical Retreats 16 | . . . . . . 1 . . . . . 2 . 1 . . . 4 . 2 . 3 1 . 2 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 7 | . 3 . 1 1 . 2 . . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . . . . 2 . . . 2 . 11 3 . . . Most Traps Carried 1 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 19 | . 1 . . 1 . 6 . . . . . 1 . . . . . 3 1 . . . . . 6 Max in Single Turn 3 | . 1 . . 1 . 3 . . . . . 1 . . . . . 3 1 . . . . . 1 Garrison Access 7 | . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 3 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 56 | . 6 . 1 2 9 8 . . 1 . 2 . 5 . . 9 1 3 . . 2 . 3 . 4 Terminals 29 | . 5 . 1 2 3 4 . . . . 2 . 4 . . . 1 2 . . . . 1 . 4 Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Repair Stations 3 | . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . Recycling Units 7 | . . . . . 6 . . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . Total Hacks 144 | . 13 . 5 3 18 13 . . 4 . 3 . 16 . . 48 1 6 . . 3 . 4 . 7 Successful 101 | . 8 . 3 . 10 6 . . 4 . 3 . 7 . . 48 1 2 . . 3 . 4 . 2 Failed 43 | . 5 . 2 3 8 7 . . . . . . 9 . . . . 4 . . . . . . 5 Catastrophic 11 | . 1 . . 1 . 3 . . . . . . 2 . . . . 2 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 58 | . 11 . 4 4 5 7 . . 1 . 1 . 15 . . . . 4 1 . . . . . 5 Terminals 64 | . 12 . 5 3 8 7 . . . . 3 . 12 . . . 1 5 . . . . 1 . 7 Fabricators 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . Repair Stations 3 | . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . Recycling Units 14 | . . . . . 10 . . . . . . . 4 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 4 . . . . . . . . . . . . . . . . 1 . . Terminal Hacks 70 | . 4 . 2 . . 2 . . 4 . 2 . 1 . . 48 1 2 . . 3 . 1 . . Record 40 | . . . . . . . . . . . 1 . . . . 36 1 . . . 2 . . . . Part Schematic 9 | . . . 1 . . . . . 4 . . . . . . 4 . . . . . . . . . Robot Analysis 8 | . 2 . 1 . . . . . . . . . 1 . . 4 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Open DSF 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . Network Status 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . . . 7 . . . . . . . 1 . . . . . . . . . . . . Report Inventory 3 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 18 | . 3 . 1 . 3 3 . . . . 1 . 5 . . . . . . . . . . . 2 Terminals 15 | . 3 . 1 . 3 1 . . . . 1 . 4 . . . . . . . . . . . 2 Botnet 15 | . 3 . 1 . 3 1 . . . . 1 . 4 . . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Jam 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 6 . 1 2 6 7 . . . . 1 . 4 . . . . 2 . . . . 1 . 4 Full Trace Events 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 . . . . . 4 . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . 5 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . 8 . . . . . . . . 2 . . . . . . 5 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 18 | . . . . . 8 3 . . . . . . . 2 . . . . . . 5 . . . . Largest Group 8 | . . . . . 8 8 . . . . . . . 2 2 . . . . . 5 1 . . . Highest-Rated Group 287 | . . . . . 93 128 . . . . . . . 58 58 . . . . . 287 47 . . . Highest-Rated Ally 68 | . . . . . 21 31 . . . . . . . 29 29 . . . . . 68 47 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 87 | . . . . . . 45 . . . . . . . . 17 . . . . . 25 . . . . Total Damage 1695 | . . . . . . 797 . . . . . . . . 213 . . . . . 685 . . . . Kills 12 | . . . . . . 8 . . . . . . . . 2 . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 8 | . 2 . 1 . . . . . . . . . 1 . . 4 . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 1 . . . . . . 3 1 . 1 . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 17 | . . . . . . . . . . . 8 5 4 . . . . . . . . . . . . Traps 4 | . . . . . . . . . . . 1 2 1 . . . . . . . . . . . . Emergency Access 12 | . . . . . . . . . . . 7 3 2 . . . . . . . . . . . . Exits 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 19589 | 146 468 335 197 341 942 1333 1050 413 1650 789 411 198 421 705 490 211 647 403 1346 813 1339 538 204 2150 2049 Spaces Moved 11046 | 59 358 216 107 207 698 853 504 248 1086 312 155 89 368 578 286 187 542 454 291 313 624 420 271 1136 684 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4956 | 55 2 102 42 . . 353 504 248 1086 312 155 23 . . 225 187 337 . . . . 344 55 322 604 Legs 223 | . . . . . . . . . . . . . . . . . . . . . . . . 149 74 Wheels 2491 | 2 356 114 65 207 698 500 . . . . . . . . . . . . . . . . . 549 . Hover 1966 | . . . . . . . . . . . . 66 368 578 61 . . . 259 296 . . 216 116 6 Flight 1408 | . . . . . . . . . . . . . . . . . 205 454 32 17 624 76 . . . Fastest Speed 50 | 50 95 100 115 100 100 100 138 145 145 150 264 103 103 103 103 103 103 57 164 199 136 70 59 59 115 Average Speed 142 | 154 100 128 132 114 106 122 155 156 149 234 264 142 103 103 103 103 103 70 238 245 197 88 68 161 190 Slowest Speed 404 | 160 160 160 160 115 115 145 215 158 150 264 264 264 103 103 103 103 103 103 268 306 199 259 130 202 404 Overloaded Moves 61 | . . . . . . . . . . . . . . . . . . 45 7 . 9 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 44 | 6 62 42 10 39 94 25 64 41 86 41 8 55 8 81 40 62 70 12 56 55 74 67 9 39 18 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 4 | . . . . . . . 1 . . . . . . . . 3 . . . . . . . . . Known Exits Taken 19 | . 1 . 1 1 . 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . 1 . Scrap Searched 19 | . . 1 . . . . 1 2 2 1 . . . 3 2 . 3 . 1 2 . 1 . . . Spaces Dug 86 | . 3 . . . . 31 . . . . . . . . . . . . . . . 16 . . 36 Terrain Destroyed 683 | . 5 . . . . 126 1 . . 69 . 54 . 8 36 . 6 57 . . . 61 . 55 205 Melee 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Projectile 155 | . 3 . . . . . 1 . . 2 . 1 . . 1 . 6 7 . . . 1 . 31 102 AOE 524 | . 2 . . . . 123 . . . 67 . 53 . 8 35 . . 50 . . . 60 . 24 102 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 13807 | 89 428 247 144 275 823 987 724 264 1105 344 158 135 403 651 434 204 593 512 938 340 727 529 277 1354 1122 Wait 1514 | . 25 7 8 24 15 14 173 1 . 8 . 21 15 3 115 10 16 14 636 2 57 66 1 105 178 Move 11021 | 58 357 215 106 206 697 852 503 247 1085 311 154 88 367 577 285 186 541 453 290 312 624 419 270 1135 683 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 98 | 6 9 . 4 6 2 11 4 2 4 1 . 4 2 1 . 1 2 4 1 . 1 . 2 16 15 Fast Attach 82 | 7 1 2 1 4 1 . 2 . 4 . 1 2 7 . . 4 1 6 1 2 2 1 . 17 16 Attach 64 | . 2 . 1 . . 9 3 2 . 1 2 2 . 4 1 . 2 5 1 . . 2 1 6 20 Detach 16 | . . . . . . . 1 . 1 . 1 . 1 1 2 . . 5 1 . . 1 . 1 1 Swap 58 | 1 6 3 5 3 . 13 . . 1 1 . . . 2 2 . 1 . . . . . . 3 17 Drop 103 | . 9 4 5 11 5 5 3 1 6 2 . 2 7 1 2 3 2 4 2 . 2 . . 18 9 Fire 673 | 17 19 16 14 21 38 80 33 10 . 17 . 16 4 24 27 . 28 16 5 24 . 31 3 50 180 Melee 17 | . . . . . . 3 . 1 4 3 . . . . . . . 5 1 . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . . . . . . . . . . . . . . . . . . . . . . 9 . 1 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 144 | . . . . . 65 . . . . . . . . 38 . . . . . . 41 . . . . Trap 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: *Acc x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 15) 147 | -11/Junkyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 14) 237 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 8) 615 | -10/Materials | Entered Mines 939 | -10/Mines | Discovered new exit (range 8) 950 | -10/Mines | Entered Materials 950 | -9/Materials | Evolved 2 slots: Utility x2 997 | -9/Materials | Discovered new exit (range 16) 1088 | -9/Materials | Identified exit to Storage 1098 | -9/Materials | Build established: Scavenger-Mutant 1147 | -9/Materials | Entered Storage 1148 | -9/Storage | Identified exit to Recycling 1483 | -9/Storage | Used back door to open Recycling access 1488 | -9/Storage | Entered Recycling 1492 | -9/Recycling | Found Scrap Engine 1790 | -9/Recycling | Build established: Mutant 2336 | -9/Recycling | Discovered new exit (range 16) 2430 | -9/Recycling | Entered Factory 2430 | -7/Factory | Accompanied by 8 allies 2430 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2443 | -7/Factory | Discovered new exit (range 15) 2652 | -7/Factory | Allied Derelicts emerged from ambush trap array 2786 | -7/Factory | Found Prototype Launcher 2787 | -7/Factory | Identified Rocket Array 2791 | -7/Factory | Found Rocket Array 3002 | -7/Factory | Garrison activated, responded to threat 3058 | -7/Factory | Build established: Gunner 3230 | -7/Factory | First assault squad dispatched 3302 | -7/Factory | Destroyed 8 combat bots 3440 | -7/Factory | Identified exit to Lower Caves 3511 | -7/Factory | Discovered new exit (range 9) 3763 | -7/Factory | Entered Lower Caves 4468 | -7/Lower Caves | Lost 3 parts (1u2w) 4582 | -7/Lower Caves | Encountered a Warlord checkpoint 4729 | -7/Lower Caves | Discovered new exit (range 6) 4743 | -7/Lower Caves | Build established: Mutant 4813 | -7/Lower Caves | Entered another Lower Caves area 4824 | -7/Lower Caves | Discovered new exit (range 9) 4862 | -7/Lower Caves | Identified exit to Factory 4913 | -7/Lower Caves | Encountered a Warlord checkpoint 5211 | -7/Lower Caves | Discovered new exit (range 9) 5222 | -7/Lower Caves | Identified exit to Zion 5226 | -7/Lower Caves | Entered Zion 5292 | -7/Zion | System corruption cleaned by Quarantine Array 5549 | -7/Zion | Found Prototype Processor 5549 | -7/Zion | Identified Exp. Target Analyzer 5552 | -7/Zion | Found Prototype Processor 5552 | -7/Zion | Identified Spectral Analyzer 5644 | -7/Zion | System corruption cleaned by Quarantine Array 6402 | -7/Zion | Learned Factory garrison access intel 6794 | -7/Zion | Discovered new exit (range 24) 6842 | -7/Zion | Found Prototype Special Weapon 6842 | -7/Zion | Identified RU-N14's Throwing Claymores 6845 | -7/Zion | Found RU-N14's Throwing Claymores 6850 | -7/Zion | Found RU-N14's Throwing Claymores 6875 | -7/Zion | Identified exit to Proximity Caves 6876 | -7/Zion | Entered Proximity Caves 6922 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7620 | -6/Proximity Caves | Discovered exit to Factory (range 14) 7665 | -6/Proximity Caves | Entered Factory 7665 | -6/Factory | Evolved 2 slots: Utility x2 7666 | -6/Factory | Loaded intel: 4 garrison access locations 8050 | -6/Factory | Identified exit to DSF 8076 | -6/Factory | Entered DSF 8130 | -6/DSF | Discovered new exit (range 23) 8163 | -6/DSF | Additional patrols routed to DSF 8273 | -6/DSF | Identified exit to Factory 8274 | -6/DSF | Entered Factory 8274 | -5/Factory | Evolved 2 slots: Utility x2 8287 | -5/Factory | Identified exit to Upper Caves 8695 | -5/Factory | Entered Upper Caves 8700 | -5/Upper Caves | Learned Factory stockpile data 8710 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8769 | -5/Upper Caves | Build established: Gunner 8769 | -5/Upper Caves | Learned Factory emergency access door positions 8822 | -5/Upper Caves | Encountered a Warlord checkpoint 8932 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8991 | -5/Upper Caves | Lost 3 parts (2u1w) 9026 | -5/Upper Caves | Destroyed 9 combat bots 9256 | -5/Upper Caves | Build established: Mutant 9376 | -5/Upper Caves | Discovered new exit (range 10) 9396 | -5/Upper Caves | Identified exit to Upper Caves 9400 | -5/Upper Caves | Entered another Upper Caves area 9400 | -5/Upper Caves | Accompanied by 2 allies 9400 | -5/Upper Caves | Discovered new exit (range 13) 9412 | -5/Upper Caves | Identified exit to Factory 9446 | -5/Upper Caves | Learned Factory stockpile data 9778 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9842 | -5/Upper Caves | Discovered new exit (range 12) 9851 | -5/Upper Caves | Identified exit to Zhirov 9890 | -5/Upper Caves | Entered Zhirov 9890 | -5/Zhirov | Discovered new exit (range 3) 9892 | -5/Zhirov | Identified exit to Proximity Caves 9909 | -5/Zhirov | Met Zhirov 9946 | -5/Zhirov | Learned location of Quarantine (-2) 9946 | -5/Zhirov | Learned location of Testing (-3) 9946 | -5/Zhirov | Learned location of Command (-1) 9956 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9975 | -5/Zhirov | Found Alien Artifact 10001 | -5/Zhirov | Found Alien Artifact 10001 | -5/Zhirov | Identified Integrated Reactor 10001 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10101 | -5/Zhirov | Entered Proximity Caves 10178 | -4/Proximity Caves | Spotter reported a threat 10183 | -4/Proximity Caves | Build established: Gunner 10187 | -4/Proximity Caves | Spotter reported a threat 10231 | -4/Proximity Caves | Spotter reported a threat 10262 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10316 | -4/Proximity Caves | Lost 3 parts (1p1u1w) 10409 | -4/Proximity Caves | Spotter reported a threat 10416 | -4/Proximity Caves | System corruption reached 10% 10446 | -4/Proximity Caves | Lost 3 parts (2u1w) 10486 | -4/Proximity Caves | Spotted B-86 Titan 10544 | -4/Proximity Caves | Spotter reported a threat 10565 | -4/Proximity Caves | Learned Research emergency access door positions 10597 | -4/Proximity Caves | Spotter reported a threat 10709 | -4/Proximity Caves | Build established: Mutant 10739 | -4/Proximity Caves | Discovered exit to Factory (range 5) 10748 | -4/Proximity Caves | Entered Factory 10748 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10778 | -4/Factory | Identified exit to DSF 10911 | -4/Factory | Lost 4 parts (2p2w) 10998 | -4/Factory | Search patrols dispatched 11047 | -4/Factory | Discovered new exit (range 15) 11067 | -4/Factory | Identified exit to Upper Caves 11151 | -4/Factory | Entered Upper Caves 11930 | -4/Upper Caves | Learned location of 1 exit from Research 11941 | -4/Upper Caves | Encountered a Warlord checkpoint 12051 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 12093 | -4/Upper Caves | Found Prototype Special Weapon 12442 | -4/Upper Caves | Discovered new exit (range 7) 12455 | -4/Upper Caves | Identified exit to Upper Caves 12497 | -4/Upper Caves | Entered another Upper Caves area 12498 | -4/Upper Caves | Identified exit to Warlord 12502 | -4/Upper Caves | Discovered new exit (range 6) 13310 | -4/Upper Caves | Entered Warlord 13418 | -4/Warlord | System corruption cleaned by Quarantine Array 13536 | -4/Warlord | Build established: Hacker-Mutant 13731 | -4/Warlord | Visited the Vortex Lab 13741 | -4/Warlord | Warlord's base attacked by MAIN.C 13746 | -4/Warlord | Found Prototype Energy Gun 13746 | -4/Warlord | Identified Vortex Rail 14091 | -4/Warlord | Warlord forces counterattacked 14366 | -4/Warlord | Met Warlord 14416 | -4/Warlord | Warlord base infiltrated, sounded retreat 14417 | -4/Warlord | Enhanced Grunt warped into view 14417 | -4/Warlord | Enhanced Grunt warped into view 14417 | -4/Warlord | Enhanced Grunt warped into view 14417 | -4/Warlord | Enhanced Demolisher warped into view 14417 | -4/Warlord | Enhanced Demolisher warped into view 14417 | -4/Warlord | Enhanced Demolisher warped into view 14574 | -4/Warlord | Spotted Striker 14622 | -4/Warlord | Discovered new exit (range 14) 14641 | -4/Warlord | Spotted Executioner 14641 | -4/Warlord | Spotted Striker 14642 | -4/Warlord | Spotted Striker 14648 | -4/Warlord | Identified exit to Proximity Caves 14649 | -4/Warlord | Entered Proximity Caves 14649 | -3/Proximity Caves | Accompanied by 1 ally 14679 | -3/Proximity Caves | Lost 5 parts (1p1n2u1w) 14778 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14856 | -3/Proximity Caves | Core integrity fell below 50% 15048 | -3/Proximity Caves | Build established: Construct 15180 | -3/Proximity Caves | Discovered new exit (range 8) 15185 | -3/Proximity Caves | Identified exit to Research 15187 | -3/Proximity Caves | Entered Research 15187 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 15188 | -3/Research | Identified exit to Research 15189 | -3/Research | Identified Molecular Deconstructor 15269 | -3/Research | Identified exit to DSF 15271 | -3/Research | Discovered exit to Research (range 8) 15391 | -3/Research | Entered another Research area 15391 | -2/Research | Warlord forces began assault on 0b10 15391 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15501 | -2/Research | Research machine network offline 15593 | -2/Research | Lost 3 parts (1u2w) 15738 | -2/Research | Spotted Striker 15740 | -2/Research | Identified Transdimensional Reconstructor 15740 | -2/Research | Warped through subspace 15808 | -2/Research | Met up with Warlord 15886 | -2/Research | Borebot progress halted 16136 | -2/Research | Found Prototype Device 16289 | -2/Research | Borebot progress halted 16400 | -2/Research | Warlord invited to help at Command 16409 | -2/Research | Discovered new exit (range 15) 16415 | -2/Research | Build established: Scavenger-Gunner 16489 | -2/Research | Identified Adv. Kinecellerator 16651 | -2/Research | Spotted Striker 16717 | -2/Research | Spotted Striker 16717 | -2/Research | Spotted Striker 16717 | -2/Research | Destroyed Striker 16720 | -2/Research | Destroyed Striker 17179 | -2/Research | Spotted B-90 Cyclops 17389 | -2/Research | Discovered new exit (range 16) 17419 | -2/Research | Warlord destroyed during the assault 17520 | -2/Research | Spotted B-90 Cyclops 17541 | -2/Research | Entered Access 17541 | -1/Access | Evolved 2 slots: Utility x2 17632 | -1/Access | Garrison activated, responded to threat 17686 | -1/Access | Lost 3 parts (3u) 17714 | -1/Access | Destroyed 9 combat bots 18153 | -1/Access | Found Adv. Powered Armor 18156 | -1/Access | Found Adv. Powered Armor 18164 | -1/Access | Found Adv. Powered Armor 18168 | -1/Access | Found Adv. Powered Armor 18205 | -1/Access | Build established: Scavenger-Tank 18321 | -1/Access | Energy Cycler disabled 18791 | -1/Access | First assault squad dispatched 18841 | -1/Access | Discovered new exit (range 10) 18891 | -1/Access | Spotted B-99 Colossus 18905 | -1/Access | Spotted B-99 Colossus 18910 | -1/Access | Destroyed B-99 Colossus 18961 | -1/Access | Destroyed 9 combat bots 18982 | -1/Access | Destroyed B-99 Colossus 18985 | -1/Access | Lost 10 parts (1n6u3w) 19104 | -1/Access | Lost 3 parts (3u) 19167 | -1/Access | System corruption reached 10% 19206 | -1/Access | Lost 5 parts (1p3u1w) 19380 | -1/Access | Build established: Scavenger-Gunner 19438 | -1/Access | Lost 5 parts (2n3w) 19455 | -1/Access | Destroyed 7 combat bots 19590 | *** | Escaped! Last Messages --------------- 19496_ U-05 Engineer lays Concrete. 19499_ K-01 Serf collects debris. 19500_ U-05 Engineer lays Concrete. 19505_ U-05 Engineer builds a Wall. 19509_ U-05 Engineer lays Concrete. 19511_ Terminal collapses. 19513_ System corrupted: Component data lost. 19541_ ALERT: Rogue bot located, Programmers report to Access Zone 5S. 19555_ Acquired 6 matter. 19559_ System corrupted: FCS attempts to trigger Hvy. Machine Gun. 19559_ System corrupted: Hvy. Machine Gun misfires. 19559_ U-05 Engineer destroyed. 19560_ Acquired 5 matter. 19562_ K-01 Serf cleans the Main Access Lift. 19568_ ALERT: Significant disruption in Zone 4Q, assault force dispatched. 19570_ R-10 Processor collects Myomer Leg. 19576_ System corrupted: FCS attempts to trigger Enh. Nova Cannon. 19576_ System corrupted: Enh. Nova Cannon misfires. 19577_ U-05 Engineer builds a Wall. [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ###################+### % # % % ##%*== #????? | | ???# # # + %%== #????? | | ??# # !# % ##!!! #???? | | ## ! # %#= !##= = ]#???? | | ## #! |#% ## #???? | | ## #%=% #% %% #### ###??? | | ## #| +* % % " ##= #????? | | ? ## """"T"""" # %%#* # ##!=#????? | | ??## """"""""""" # # ##[#!*#????? | | ??????################# % ##########?##%=#????# | | ???????????????????# =% % #???????##[!#????# | | ???????????????????# * #???????##!!###??# | | ???????????????????# #????????#!%###### | | ???????????????????# = #????????#*!=!!= | | ???????????????????# % !%! #????????#|%!!! | | ???????????????????# ! #????????#=![ | | ???????????????????# % % #????????#* | | ???????????????????# %% #????????# | | ???????????????????# #???????## | | ???????????????????# #???????# *!! | | ???????????????????# #???????+ =!%! | | ???????????????????# != #???????# != | | ???????????????????# %! #???????# | | ???????????????????# * #?######## | | ???????????????????# "" #?# # | | ???????????????????# "@ #?# # | | ???????????????????#A #?# + | | ???????????????????# #?# # | | ???????????????????# #?# # ######## | | ?????????????????### | ### ?# #??????? | | ?????????????????## ! = ## ?# #??????? | | ?????????????????###% ###! ??# #??????? | | ?????????????????# # % #?# ??# ######## | | ?????????????????### ! #?# ???# ## | | ??????????????????## [ #?# ???# ## | | ?????????????????# # k ! #?###????# ## "" | | ????????????????# ## % #???????## ## "" | | ????????????????#### % ######### # """" | | ???????????? %" "" # """" | | ??????????? " % % T" + "" | | ????????????########################### # "" | | ???????????????????# # #???##????????###### | | ???????????????????# # #??????????????????# | | ???????????????????#####???????????????????# | | ???????????????????????????????????????????#! | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 100 Energy Generation 53 Energy Capacity 886 Matter Stores 350 Matter Capacity 350 Sight Range 24 Terrain Scan Density 10 Armor Coverage 4200 Resistance: EX 50 Weapon Shielding 66 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 16 Melee Accuracy 8 Launcher Accuracy 30 Recoil Reduction 4 Energy Filtering 50 Particle Charging 15 Kinecelleration 50 Salvage Targeting 1 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- Com. Wheel | -9/Materials | Hacked Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- 30k Club All-out Warlord The Science Guy Universal Adapter \\IAMDERELICT Challenges ------------ None Game ------ Seed CloakingTachyonPrototype Manual? 0 Play Time 04:44:59 Cumulative 81.2 hours Start 2023.03.04 @ 13:10:22 End 2023.03.10 @ 22:36:26 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 43 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0147bc7e-7c90-4137-93c6-8b260fad5ea2