Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 20:14:50 Player: s0lid Result: Destroyed by as-94071 with Assembled Gauss Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (22) 110 Value Destroyed (556) 556 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6266 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 152/170 System Corruption 8% Temperature Cool (12) Movement Walking (120) Location -4/Garrison Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Centrium Leg > --- UTILITY (8) ------ Mini Drone Bay (1/3) > --- WEAPON (2) ------- Improved Plasma Cutter > --- INVENTORY (5) ---- Myomer Leg Gravity Neutralizer Enhanced Quantum Rifle High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Core Analyzer Improved Phase Shifter Mini Drone Bay > --- WEAPON ----------- Improved KE Penetrator Improved Plasma Cutter > --- INVENTORY -------- Myomer Leg Gravity Neutralizer Enhanced Quantum Rifle High-powered Shotgun [Rating: 89] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Flight Unit Leg Flexi-carbon Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Core Analyzer Hackware System Shield Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Slots Evolved 12 | . . 2 2 2 . 2 2 2 . Power 2 | . . . . . . 1 . 1 . Propulsion 4 | . . 2 . 1 . . . 1 . Utility 6 | . . . 2 1 . 1 2 . . Weapon . | . . . . . . . . . . Parts Attached 96 | 8 10 11 9 4 . 21 10 . 23 Power 13 | 1 2 2 . . . 4 1 . 3 Engine 8 | 1 2 2 . . . 2 1 . . Core 2 | . . . . . . 2 . . . Reactor 3 | . . . . . . . . . 3 Propulsion 22 | 2 4 2 1 1 . 1 2 . 9 Treads . | . . . . . . . . . . Leg 6 | . . . . . . . . . 6 Wheel 5 | 2 2 . . . . 1 . . . Hover . | . . . . . . . . . . Flight 11 | . 2 2 1 1 . . 2 . 3 Utility 35 | 2 2 3 6 2 . 12 5 . 3 Device 17 | 1 1 2 2 1 . 7 . . 3 Storage 2 | 1 1 . . . . . . . . Processor 7 | . . . 1 1 . 2 3 . . Hackware 3 | . . . 1 . . . 2 . . Protection 6 | . . 1 2 . . 3 . . . Artifact . | . . . . . . . . . . Weapon 26 | 3 2 4 2 1 . 4 2 . 8 Energy Gun 9 | 2 1 2 . 1 . 1 . . 2 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 11 | 1 1 1 1 . . 1 2 . 4 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon 4 | . . 1 1 . . 1 . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 1 1 . . Parts Lost 33 | . . 1 . . . 6 8 . 18 Power 5 | . . 1 . . . 1 1 . 2 Propulsion 11 | . . . . . . 3 4 . 4 Utility 12 | . . . . . . 1 3 . 8 Weapon 5 | . . . . . . 1 . . 4 Highest Loss Streak 7 | . . 1 . . . 4 4 . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 81 | . 93 99 98 100 100 92 57 42 36 Engine 7 | . 11 10 9 7 7 6 4 . . Core 1 | . . . . . . 5 . . . Leg 1 | . . . . . . . . . 8 Wheel 4 | . 21 . . . . . 3 . . Flight 21 | . 6 44 36 38 38 31 12 5 1 Device 9 | . 14 9 11 7 7 12 4 . 2 Storage 7 | . 14 11 9 7 7 6 5 5 . Processor 6 | . . . 8 7 7 7 12 15 8 Hackware 3 | . . . 1 7 7 6 9 15 4 Protection 2 | . . 1 5 7 7 4 . . . Energy Gun 4 | . 10 2 9 7 7 . . . 1 Ballistic Gun 6 | . 14 11 6 7 7 4 . . 2 Special Weapon 1 | . . 8 2 . . 2 . . . Peak Build Rating 89 | 7 8 13 20 24 24 34 52 35 89 Average Rating 22 | 5 7 11 15 23 23 31 36 35 41 On Entrance 19 | . 7 8 13 20 24 20 30 35 35 Naked Turns . | . . . . . . . . . . Heaviest Build 45 | 12 12 15 17 17 17 27 17 5 45 Greatest Support 135 | 20 20 16 17 17 21 28 28 5 135 Greatest Overweight (x) 1 | . 1 . 1 . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 5 Most Carried 8 | 7 8 8 8 8 8 8 8 8 8 Average Carried 6 | 2 7 7 7 6 7 7 6 8 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 7 8 8 8 7 8 8 8 8 4 Class Distribution -------------------- 48% | Mutant 39% | Sprinter 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Matter Collected 1198 | 295 100 53 143 . 15 15 59 5 513 Remotely . | . . . . . . . . . . Salvage Created 858 | 161 280 135 119 . . . . . 163 Parts 52 | 13 15 9 7 . . . . . 8 Haulers Intercepted 3 | . 2 . 1 . . . . . . Recyclers Shooed 3 | . 2 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Combat Hostiles Destroyed 10 | . 5 1 1 . . . . . 3 Guns 9 | . 5 1 1 . . . . . 2 AOE 1 | . . . . . . . . . 1 Classes Destroyed 10 | 2 4 1 1 . . . . . 2 Worker 2 | . 1 . 1 . . . . . . Tunneler 4 | 4 . . . . . . . . . Hauler 3 | . 2 . 1 . . . . . . Recycler 3 | 1 1 1 . . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 5 | . 5 . . . . . . . . Grunt 2 | . . . 1 . . . . . 1 Sentry 1 | . . 1 . . . . . . . Hunter 1 | . . . . . . . . . 1 Assembled 1 | . . . . . . . . . 1 Best Kill Streak 5 | 4 5 2 2 . . . . . 1 Combat Bots Only 3 | . 3 1 1 . . . . . 1 Max Kills in Single Turn 1 | 1 1 1 1 . . . . . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Hostile Shots Fired 415 | . 43 6 7 . 8 55 47 11 238 Missed 178 | . 12 2 4 . 5 21 21 7 106 Damage Taken 4539 | . 244 55 47 . 110 514 657 139 2773 Core 1776 | . 75 . 14 . 54 163 317 115 1038 Absorbed by Shields 25 | . . . . . . 20 . . 5 Redirected to Shielding 58 | . . 4 . . 11 36 7 . . Core Remaining (%) 86 | 100 70 100 97 . 92 80 68 . . Volleys Fired 107 | 15 37 13 14 . . 10 3 . 15 Largest 2 | 2 2 2 2 . . 1 1 . 2 Hottest 100 | 70 70 100 100 . . 75 30 . 98 Shots Fired 178 | 30 74 19 24 . . 10 3 . 18 Gun 154 | 30 74 12 21 . . 2 3 . 12 Cannon 8 | . . . . . . 8 . . . Launcher 5 | . . . . . . . . . 5 Special 11 | . . 7 3 . . . . . 1 Kinetic 80 | 15 37 6 10 . . 2 3 . 7 Thermal 93 | 15 37 13 14 . . 8 . . 6 Explosive . | . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . 5 Robot Hit Streak 11 | 3 11 4 5 . . . . . 4 Robot Miss Streak 4 | 2 3 1 3 . . . 3 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 91 | 16 49 7 11 . . . . . 8 Core Hits 36 | 7 15 4 5 . . . . . 5 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | 1 . . . . . . . . 1 Burn 1 | 1 . . . . . . . . . Destroy 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1419 | 195 494 110 173 . . . . . 447 Guns 1198 | 195 494 110 173 . . . . . 226 Cannons . | . . . . . . . . . . Explosions 221 | . . . . . . . . . 221 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 480 | 68 180 59 72 . . . . . 101 Thermal 718 | 127 314 51 101 . . . . . 125 Explosive . | . . . . . . . . . . Electromagnetic 221 | . . . . . . . . . 221 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . 8 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . . . . . . . 3 Matter Fused 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 56 | . . . . . . . . . 56 Shots 2 | . . . . . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 170 | 110 130 109 117 . . 170 . . . Average Temperature 45 | 42 41 41 40 . . 73 . . . Received Heat Transfer 417 | . . 36 27 . . 63 27 . 264 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | 2 2 . . . . . . . . Heat Transferred 1771 | 444 866 111 222 . . . . . 128 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Peak Influence 418 | 25 183 154 247 107 89 133 117 56 418 Initial 107 | . 16 1 65 107 74 46 11 56 39 Average 109 | 11 130 84 121 107 76 64 42 56 264 Maximum Alert Level 2 | . . . 1 . . . . . 2 Low Security (%) 87 | 100 100 100 87 100 100 100 100 100 22 Level 1 10 | . . . 12 . . . . . 63 Level 2 1 | . . . . . . . . . 13 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . . 1 . 2 2 3 . . Investigation 3 | . . . 1 . . 1 1 . . Extermination 2 | . . . . . . 1 1 . . Reinforcement 3 | . . . . . 2 . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Distress Signals 5 | . 1 . 3 . . . 1 . . Communications Jammed 6 | . . . . . . 6 . . . Distress Signals 6 | . . . . . . 6 . . . Times Spotted 103 | . 8 3 8 . 5 18 15 1 45 Peak Tracking Total 16 | . 4 2 8 . 6 8 8 1 16 Tactical Retreats 22 | . . 1 6 . . 4 5 . 6 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Traps Triggered 12 | . . . 1 . 2 3 2 . 4 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Garrison Relay 2 | . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Machines Accessed 24 | . 5 6 2 1 . 3 5 1 1 Terminals 17 | . 4 5 2 1 . 1 3 . 1 Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 1 . . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 62 | . 11 14 9 2 . 5 16 2 3 Successful 31 | . 4 11 5 1 . 3 5 1 1 Failed 31 | . 7 3 4 1 . 2 11 1 2 Catastrophic 5 | . 1 1 . . . 1 2 . . Database Lockouts . | . . . . . . . . . . Manual 31 | . 6 10 8 . . 4 3 . . Terminals 49 | . 10 13 9 2 . 1 11 . 3 Fabricators 4 | . . . . . . 4 . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 1 1 . . . . 5 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 14 | . 2 5 2 1 . 1 2 . 1 Part Schematic 3 | . . 2 . . . . 1 . . Robot Analysis 3 | . . 1 1 . . . 1 . . Prototype ID Bank 1 | . . 1 . . . . . . . Open DSF 2 | . . . . 1 . 1 . . . Emergency Access Points 1 | . . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . 3 . . Process 1 | . . . . . . . 1 . . Retrieve Matter 2 | . . . . . . . 2 . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 12 | . 1 6 3 . . 2 . . . Terminals 10 | . 1 6 3 . . . . . . Assimilate 3 | . 1 1 1 . . . . . . Botnet 6 | . . 4 2 . . . . . . Operators 1 | . . 1 . . . . . . . Fabricators 2 | . . . . . . 2 . . . Liberate 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 4 4 1 . . 2 4 1 . Full Trace Events 4 | . 1 1 . . . 1 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 23 | . . . . . . . 23 . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . 8 Machine Destruction 8 | . . . . . . . . . 8 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Total Allies 5 | . . 1 1 . . 3 . . . Largest Group 3 | . . 1 1 . . 3 . . . Highest-Rated Group 60 | . . 10 10 . . 60 . . . Highest-Rated Ally 20 | . . 10 10 . . 20 . . . Total Orders 1 | . . 1 . . . . . . . FOLLOW 1 | . . 1 . . . . . . . Ally Attacks 7 | . . . . . . 7 . . . Total Damage 30 | . . . . . . 30 . . . Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Robot Analysis Total 3 | . . 1 1 . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 3 | . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Turns Passed 2357 | 116 438 322 288 27 56 449 313 21 327 Spaces Moved 3213 | 68 425 340 482 69 64 743 584 59 379 Core 35 | 1 . . . . . . . . 34 Treads . | . . . . . . . . . . Legs 119 | . . . . . . . . . 119 Wheels 434 | 67 317 . . . . 3 47 . . Hover . | . . . . . . . . . . Flight 2625 | . 108 340 482 69 64 740 537 59 226 Fastest Speed 27 | 50 37 31 29 29 29 27 30 35 32 Average Speed 44 | 79 70 31 32 29 29 31 45 35 65 Slowest Speed 120 | 80 117 31 111 29 29 108 120 35 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 33 | . . 7 1 . . 12 4 . 9 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 5 62 29 37 1 52 17 23 3 42 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 7 | . . 3 2 . . 2 . . . Terrain Destroyed 12 | . . 7 3 . . 2 . . . Melee . | . . . . . . . . . . Projectile 12 | . . 7 3 . . 2 . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Total 3914 | 98 503 513 584 74 100 938 625 58 421 Wait 343 | 1 9 150 68 . . 104 3 . 8 Move 3140 | 67 424 325 479 68 63 719 575 58 362 Hop 28 | . . 7 1 . . 11 4 . 5 Pick Up 43 | 7 8 4 6 1 1 6 8 . 2 Fast Attach 40 | 7 2 . 2 . . 7 4 . 18 Attach 24 | . 2 3 2 2 . 5 6 . 4 Detach 14 | . 3 . 1 . . 7 1 . 2 Swap 32 | 1 6 8 5 2 . 9 . . 1 Drop 36 | . 12 3 6 1 . 9 3 . 2 Fire 107 | 15 37 13 14 . . 10 3 . 15 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 107 | . . . . . 36 51 18 . 2 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -4/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 10) 538 | -10/Materials | Discovered new exit (range 15) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Propulsion x2 842 | -9/Materials | Build established: Sprinter 874 | -9/Materials | Discovered new exit (range 8) 877 | -9/Materials | Entered another Materials area 877 | -8/Materials | Evolved 2 slots: Utility x2 1146 | -8/Materials | Discovered new exit (range 3) 1165 | -8/Materials | Entered Factory 1165 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1169 | -7/Factory | Identified exit to DSF 1192 | -7/Factory | Entered DSF 1214 | -7/DSF | Additional patrols routed to DSF 1240 | -7/DSF | Discovered new exit (range 12) 1248 | -7/DSF | Entered Factory 1248 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1608 | -6/Factory | Lost 3 allies 1672 | -6/Factory | Lost 4 parts (1p2n1w) 1688 | -6/Factory | Discovered new exit (range 6) 1697 | -6/Factory | Entered another Factory area 1697 | -5/Factory | Evolved 2 slots: Utility x2 1926 | -5/Factory | Lost 3 parts (2n1u) 1994 | -5/Factory | Lost 4 parts (1p2n1u) 1995 | -5/Factory | Discovered new exit (range 13) 2010 | -5/Factory | Entered another Factory area 2010 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2016 | -4/Factory | Spotted B-86 Titan 2027 | -4/Factory | Identified exit to Garrison 2031 | -4/Factory | Entered Garrison 2036 | -4/Garrison | Assembled breached garrison interior 2048 | -4/Garrison | Spotted B-86 Titan 2076 | -4/Garrison | Garrison Relay disabled 2126 | -4/Garrison | Discovered new exit (range 13) 2130 | -4/Garrison | Spotted B-86 Titan 2141 | -4/Garrison | Lost 7 parts (3n3u1w) 2144 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2150 | -4/Garrison | Core integrity fell below 50% 2192 | -4/Garrison | Core integrity fell below 20% 2232 | -4/Garrison | Lost 5 parts (1p1n3u) 2246 | -4/Garrison | Garrison Relay disabled 2358 | -4/Garrison | Destroyed by as-94071 with Assembled Gauss Rifle Last Messages --------------- 02345_ Knocked back. 02347_ Acquired Lgt. Antimatter Reactor. 02348_ Acquired 25 matter. 02348_ Slug penetrates Wall. 02348_ Quantum Reactor destroyed. 02348_ System corrupted by crushing effect (+2). 02350_ Core Analyzer destroyed. 02350_ System corrupted by crushing effect (+5). 02350_ Knocked back. 02350_ Penetrated by Slug. 02350_ Slug penetrates Wall. 02352_ Penetrated by Slug. 02353_ Imp. Phase Shifter destroyed. 02354_ Penetrated by Slug. 02354_ Imp. KE Penetrator destroyed. 02354_ Penetrated by Slug. 02356_ System corrupted: Adv. Heat Sink rejected. 02356_ Penetrated by Slug. 02356_ Slug penetrates Wall. 02358_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????### ###?????????? | | ?????????????????????????#??????? + +?????????? | | +????????????????+???????# ?????# ## #?????????? | | ?????????????????????????# ?#### ## #?????????? | | ?????????????????????????# ?# ## #?????????? | | ???????????????? ####+####""## ## #?????????? | | ????????????????? % #?????????? | | ????+?????????????? % % %!% +?????????? | | ?????????????+???????? !%= +?????????? | | ????????????????????????#% ##! ## #?????????? | | ??????????????????????### %%%" ## ###???????? | | ??????????????????????# *%%% % #???????? | | ??????????????????????# % % %% ==^% #???????? | | ??????????????????????# aa % [%%[% #???????? | | ??????????????????????# % %==%[! #???????? | | ??????????????????????#+# a## !%## ###???????? | | #?????????????????????# # % ## %## ########### | | #????????????????????# # a [ [ | | #????????????????????# ; % ! | | #????????????????????# # %%= ####+##### | | #????????????????????# # !## *###+##????????# | | ###??????????????????# ; ## #?????????????# | | #??????????????????# #!aa#####+#?????????????# | | #??????????????????# #a #???????????????????# | | ! ???????????????????# + #???????????????????+ | | #?####???????????????# #@ #???????????????????# | | #?# # #????????###???# # #???????????????????# | | ### ##########T#####+# #???????????????????# | | ^ #???????????????????# | | #??????????????###### | | #### [ #??????????????+ ^ | | ???# ######### #####+#####??????????????# ##### | | ???# [ #???????# #?????????????????#?#????# #???? | | ???# #???????# #?????????????????# #????# ###?? | | ??#" #???????# #???????????????###+###### #?? | | ??## #??????? #???????????????# +?? | | ???# #?????? +???????????????# ######## #?? | | ???# #?????# #????+?????????#] !#?????# ###?? | | ???# #?????### #??????????????#] !#?????# #???? | | ???# "???????# ??????????????#] !#?????# #???? | | ???# #???????# ??????????????#] !#?????# #???? | | ???# "???????####??????????????#####???### #???? | | ???# #?????????????????????????????????#"# #???? | | ???# #??############???????????????????#" #???? | | ???# #??#"" """""""#???????????????????#"!!#???? | | ???# ""##"*=*=]["""#???????????????????#!!!#???? | | ???# #" % ""#???????????????????# #+#???? | | ???# #" +""" %#???????????????????### #???? | | ???# " + " **#?????????????????????###???? | | #### " %" " ! #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Propulsion Shielding 33 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 6 Launcher Accuracy 40 Core Analysis 6 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Adv. Remote Datajack | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingTargetingAutobeam Manual? 0 Play Time 00:58:21 Cumulative 205.3 hours Start 2024.09.25 @ 19:11:28 End 2024.09.25 @ 20:14:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 206 Rogue 206 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0ab0fe5-de56-474b-b1ea-daee542650c4