Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.12 @ 02:19:24 Player: Mogwok Wargfriend Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (451) 2255 Value Destroyed (15175) 15175 Prototype IDs (54) 1080 Alien Tech Used (1) 200 Bonus (3064) 3064 TOTAL SCORE: 28774 Bonus ------- High Alert Combat Kills 1943 Follower Combat Kills 221 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 267/300 Energy 100/100 System Corruption 31% Temperature Cool (1) Movement Flying (60) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Advanced Myomer Leg Impulse Thruster > --- UTILITY (11) ----- Advanced Heat Sink Improved Signal Interpreter Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Graphene Brace (fused) > --- WEAPON (3) ------- Thunder Hammer > --- INVENTORY (5) ---- Light Antimatter Reactor Improved Matter Compressor (300) Trap Reconfigurator Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Advanced Recoil Stabilizer Makeshift Transmission Jammer Makeshift Light Armor Plating Graphene Brace Advanced Hacking Suite Makeshift System Shield Advanced System Restoration Module > --- WEAPON ----------- Plasma Rifle Phase Gun Hardcell Cannon > --- INVENTORY -------- Heavy Antimatter Reactor Flexi-carbon Leg Advanced Heat Sink Improved Matter Compressor Trap Reconfigurator Hacking Drone Bay Heavy Wave Gun Hardcell Cannon Heavy Missile Launcher Thunder Hammer [Rating: 113] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Plasma Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Thunder Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . . . 2 2 . . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . . . . Utility 9 | . . 2 . . . 2 . . . 2 . . . . 1 . . . . 2 Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 295 | 7 13 20 . . 4 24 14 4 23 26 2 9 3 15 27 1 5 6 16 76 Power 35 | 1 2 3 . . 2 3 2 . 4 2 1 . . 2 4 . . 1 2 6 Engine 21 | 1 1 3 . . 1 3 2 . 3 2 . . . 2 2 . . . . 1 Core 8 | . 1 . . . 1 . . . 1 . 1 . . . 2 . . . 1 1 Reactor 6 | . . . . . . . . . . . . . . . . . . 1 1 4 Propulsion 85 | 2 4 4 . . . 7 5 2 5 6 . 6 . 7 11 . 1 2 3 20 Treads 9 | . . 1 . . . . . . 1 1 . 2 . 1 1 . 1 . . 1 Leg 43 | . . 1 . . . 3 3 . 2 4 . 4 . 3 4 . . 2 3 14 Wheel 25 | 2 4 2 . . . 4 1 . . 1 . . . 2 6 . . . . 3 Hover 5 | . . . . . . . . 2 2 . . . . . . . . . . 1 Flight 3 | . . . . . . . 1 . . . . . . 1 . . . . . 1 Utility 107 | 2 2 9 . . 1 11 3 . 9 14 1 2 1 3 8 . 1 3 7 30 Device 51 | 1 1 5 . . . 5 1 . 3 6 . 2 . 1 4 . . . 5 17 Storage 9 | 1 1 1 . . . . . . 1 1 . . . . 1 . . 1 1 1 Processor 19 | . . 1 . . . 4 1 . 2 3 . . . . 1 . . . . 7 Hackware 6 | . . . . . 1 . . . . . . . . 1 2 . 1 1 . . Protection 22 | . . 2 . . . 2 1 . 3 4 1 . 1 1 . . . 1 1 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 5 4 . . 1 3 4 2 5 4 . 1 2 3 4 1 3 . 4 20 Energy Gun 16 | 1 1 . . . . . . . . . . . . 2 1 . . . 2 9 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 26 | 1 3 3 . . . 2 1 1 . 3 . . 1 . 2 . 2 . 1 6 Ballistic Cannon 18 | . . 1 . . . . 3 1 4 1 . 1 . 1 . 1 1 . 1 3 Launcher 3 | . . . . . 1 . . . 1 . . . . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 3 | . . . . . . 1 . . . . . . 1 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 2 . . . . 2 2 2 . . 1 . . 2 . . 4 . 2 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . 4 System Corruption 16 | . . . . . . . . . . . . . . . . . . . . 16 Parts Lost 144 | . 7 5 . . 3 10 3 . 3 11 . 5 . 13 16 . 1 1 11 55 Power 15 | . 1 . . . 1 1 . . . 1 . . . 2 3 . . . 2 4 Propulsion 53 | . 2 3 . . . 4 . . 3 5 . 4 . 7 5 . 1 . 3 16 Utility 41 | . 1 . . . 2 4 1 . . 4 . . . 3 4 . . 1 2 19 Weapon 35 | . 3 2 . . . 1 2 . . 1 . 1 . 1 4 . . . 4 16 Highest Loss Streak 22 | . 2 1 . . 3 3 2 . 1 5 . 2 . 5 7 . 1 1 4 22 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 5 13 14 15 15 14 14 13 13 13 13 14 13 14 13 11 9 10 9 9 9 Power 1 | . 1 2 2 2 1 1 2 2 2 1 2 2 2 1 2 2 2 2 1 . Propulsion 1 | 2 3 2 2 2 2 2 2 2 1 . . . 1 . 1 2 2 2 1 1 Utility 4 | . 3 5 6 6 6 4 4 5 5 5 7 6 6 6 4 3 3 2 4 3 Weapon 4 | 1 4 5 5 5 5 5 5 4 4 5 5 5 4 4 3 2 3 3 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 46 | 1 4 12 . . . 10 4 . 2 2 . . 2 . 1 1 2 2 2 1 Power 7 | . . 1 . . . 3 1 . 1 . . . . . . 1 . . . . Propulsion 11 | 1 1 2 . . . 4 1 . . 1 . . . . . . . 1 . . Utility 12 | . 2 3 . . . 1 . . . 1 . . 2 . 1 . . 1 1 . Weapon 15 | . 1 5 . . . 2 2 . 1 . . . . . . . 2 . 1 1 Tool/Special 1 | . . 1 . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 99 100 100 100 94 91 82 93 98 93 80 85 72 92 91 98 99 96 95 Engine 4 | . 11 10 11 11 10 7 7 7 6 3 4 . . 4 2 . . . . . Core 1 | . 2 . . . . 1 . . . 2 2 6 6 . 2 5 5 3 . . Treads 2 | . . 4 11 11 11 1 . . 3 5 . 1 . 2 3 . 1 5 2 . Leg 12 | . . . . . . 10 15 3 10 19 20 18 26 12 3 17 16 17 18 17 Wheel 6 | . 27 17 11 11 11 5 6 7 5 . . . . 2 10 5 2 . . 1 Device 9 | . 14 21 11 11 11 9 3 . 1 5 13 6 6 4 3 11 11 9 11 21 Storage 7 | . 14 11 11 11 11 9 7 7 7 6 6 6 6 6 4 5 5 5 5 4 Processor 18 | . . 1 11 11 10 14 25 30 30 32 26 21 20 20 18 17 17 17 13 11 Hackware 3 | . . . . . . 7 . . . . . . . . 11 17 17 15 11 9 Protection 6 | . . 9 11 11 11 9 7 7 5 6 6 5 5 4 6 . . 1 6 6 Energy Gun 1 | . 12 1 . . . . . . . . . . . . 2 . . . 3 6 Ballistic Gun 7 | . 14 17 22 22 12 17 6 . . 2 13 9 5 2 7 . 4 5 2 3 Ballistic Cannon 6 | . . 3 . . . . 8 13 14 10 . 3 6 5 4 8 11 11 9 3 Peak Build Rating 113 | 7 11 20 20 21 21 38 50 56 58 63 58 74 74 75 72 60 70 90 97 113 Average Rating 54 | 5 9 16 20 20 20 29 47 47 49 57 57 67 73 61 60 57 65 76 87 103 On Entrance 45 | . 7 11 20 20 21 21 38 50 48 46 57 57 69 74 64 54 60 70 83 91 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 15 30 44 39 39 39 46 45 39 51 59 53 61 56 67 71 39 43 46 56 67 Greatest Support 100 | 20 26 26 16 16 16 40 51 28 54 57 45 65 65 70 42 10 45 65 90 100 Greatest Overweight (x) 20 | 2 2 4 2 2 2 3 2 1 1 3 1 20 . 4 7 3 3 1 . 6 Average Overweight (x) . | . . 1 2 2 1 1 . 1 . . 1 1 . 1 1 2 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 Average Capacity 13 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 11 10 10 10 10 9 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 Average Carried 13 | 5 13 14 15 14 14 14 14 14 14 14 15 14 14 13 11 9 10 9 9 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 5 Final Carried 15 | 8 15 15 15 15 12 15 15 15 15 15 15 15 15 15 10 10 10 10 10 4 Class Distribution -------------------- 63% | Mutant 16% | Scavenger-Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 16900 | 351 793 1016 94 . 70 1153 1040 537 1664 1955 93 399 76 920 1476 96 267 250 1438 3212 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 19564 | 200 674 1524 153 . 14 1757 769 1160 1823 2608 . 322 . 842 2136 104 124 . 982 4372 Parts 924 | 15 57 88 7 . 1 99 42 8 101 125 . 10 . 35 100 3 11 . 34 188 Haulers Intercepted 16 | . 2 6 . . . 6 . . . . . . . . . . . . . 2 Recyclers Shooed 39 | . . 4 1 . . 1 1 . 5 12 . . . . 6 . . . . 9 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 103 | . . . . . . . . . . . . 9 . 36 . 6 11 . 41 . Prevented 4 | . . . . . . . . . . . . . . . . . . . 4 . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 246 | . 12 18 2 . 2 18 11 5 27 27 . 7 . 17 20 2 5 . 15 58 Melee 3 | . . . . . . . 1 . . . . . . . 1 . . . . 1 Guns 108 | . 12 13 2 . . 15 1 . . 12 . 4 . 5 5 . 2 . 5 32 Cannons 105 | . . 5 . . . . 9 5 23 10 . 3 . 12 8 2 3 . 10 15 AOE 28 | . . . . . 2 3 . . 4 5 . . . . 6 . . . . 8 Classes Destroyed 21 | 3 6 3 . . . 4 1 1 . . . . . 1 . . 1 . 1 . Worker 52 | 1 4 7 . . . 5 3 . 4 11 . . . . 13 . . . . 4 Builder 39 | . 2 1 . . . 4 1 . 3 5 . . . . 10 . . . . 13 Tunneler 15 | 5 1 1 . . 1 1 . . 2 1 . . . . 2 . . . . 1 Hauler 16 | . 2 6 . . . 6 . . . . . . . . . . . . . 2 Recycler 50 | 1 . 6 1 . . 3 4 . 13 9 . . . . 7 . . . . 6 Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . Mechanic 6 | . 1 . . . . . . . 1 2 . . . . 1 . . . . 1 Operator 4 | . . 3 . . . . . . . . . . . . 1 . . . . . Watcher 21 | . 3 1 . . . 5 4 . 2 4 . . . . 1 . . . . 1 Swarmer 26 | . 6 3 . . . . . . 4 6 . . . 1 . . 4 . 2 . Grunt 98 | . 6 7 2 . 2 8 7 . 6 8 . 7 . 7 9 1 . . 6 22 Brawler 4 | . . . . . . 1 . . . . . . . 1 1 1 . . . . Duelist 13 | . . 1 . . . . . . . . . . . 6 . . . . 2 4 Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . Sentry 29 | . . 7 . . . 5 . . 6 3 . . . 1 1 . . . 1 5 Specialist 2 | . . . . . . 2 . . . . . . . . . . . . . . Hunter 14 | . . . . . . 1 . . . 4 . . . 1 3 . . . . 5 Programmer 53 | . . . . . . . 4 . 11 6 . . . . 7 . . . 3 22 Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . Compactor 5 | . . . . . . . . 5 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 24 | 2 6 6 2 . 3 10 4 2 7 9 . 3 . 4 24 2 4 . 4 9 Combat Bots Only 7 | . 4 6 2 . 2 2 3 2 4 4 . 3 . 4 7 2 4 . 4 7 Max Kills in Single Turn 6 | 1 2 1 1 . 2 2 2 1 4 2 . 2 . 1 6 1 2 . 2 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 1 1 . . 4 2 . . . . 3 . . . . 2 Melee 1 | . . . . . . . 1 . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 2082 | . 77 104 18 . 9 149 72 3 155 255 . 59 . 159 165 2 23 23 170 639 Missed 704 | . 19 32 9 . 5 45 17 . 61 89 . 15 . 51 49 1 1 7 65 238 Hits 1378 | . 58 72 9 . 4 104 55 3 94 166 . 44 . 108 116 1 22 16 105 401 Melee 60 | . . 6 . . . . . 3 . . . . . 35 1 . . . 4 11 Projectile 1318 | . 58 66 9 . 4 104 55 . 94 166 . 44 . 73 115 1 22 16 101 390 AOE 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Critical Strikes 64 | . 1 5 1 . . 3 1 1 3 2 . 2 . 11 4 . . . 9 21 Actively Blocked 21 | . . . . . . . . . . . . . . . . . . . . 21 Part Disruptions 4 | . . . . . . . 1 . 1 . . . . . . . . . . 2 Damage Taken 25791 | . 707 988 127 . 362 1890 900 128 1201 2406 . 810 . 2658 2364 18 425 390 2222 8195 Core 3208 | . 164 156 28 . 62 246 146 95 90 184 . 85 . 78 448 . 13 . 236 1177 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 316 | . . . . . . . . . . . . . . . . . . . 149 167 Ignored by Resistances 125 | . . . . . . . . . . . . . . . . . . . . 125 Regen/Repaired (Parts) 1242 | . . 65 . . . 163 . . 134 141 . . 26 . . . . . . 713 Core Remaining (%) 52 | 100 34 . . . 38 55 . . 52 . . . . 59 . . . . 30 . Volleys Fired 1248 | 27 89 135 14 . 10 127 60 29 116 142 . 27 1 65 91 5 12 . 59 239 Largest 3 | 2 2 2 2 . 1 2 2 2 2 2 . 2 1 2 3 2 3 . 3 3 Hottest 218 | 70 100 100 46 . 30 123 80 80 80 80 . 74 44 72 148 87 120 . 187 218 Shots Fired 2640 | 53 146 265 28 . 10 253 117 58 210 280 1 54 1 107 227 10 36 1 153 630 Gun 1549 | 53 142 188 28 . . 246 25 . . 141 1 31 . 40 141 . 13 . 51 449 Cannon 1048 | . . 73 . . . . 92 58 209 136 . 23 1 67 81 10 23 1 102 172 Launcher 34 | . . . . . 10 6 . . 1 3 . . . . 5 . . . . 9 Special 9 | . 4 4 . . . 1 . . . . . . . . . . . . . . Kinetic 2178 | 27 95 216 28 . . 246 117 58 209 277 1 54 1 107 179 10 36 1 139 377 Thermal 331 | 26 51 49 . . . 1 . . . . . . . . . . . . 14 190 Explosive 34 | . . . . . 10 6 . . 1 3 . . . . 5 . . . . 9 Electromagnetic 97 | . . . . . . . . . . . . . . . 43 . . . . 54 Robot Hit Streak 24 | 5 7 15 6 . 9 20 10 16 24 11 . 7 . 9 22 6 7 2 12 19 Robot Miss Streak 8 | 4 7 6 2 . . 4 3 3 4 5 . 5 . 3 5 3 6 . 8 5 Penetration Max 3 | . . . . . . . . . 1 3 . 1 . 1 1 . . . . 2 Secondary Targets 7 | . 1 . 1 . . 2 . . . 2 . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . 1 . . . . . . . . 1 . Shots Hit Robots 1614 | 29 80 168 19 . 3 194 65 48 119 170 . 31 . 67 168 6 12 1 83 351 Core Hits 803 | 8 39 65 6 . 7 74 30 18 61 110 . 17 . 32 104 4 7 . 42 179 Critical Kills 19 | . . . . . . 2 . . . 11 . . . 1 . . . . . 5 Critical Parts Destroyed 25 | . . . . . . 2 . . . 11 . . . 1 1 . . . . 10 Critical Strikes 125 | 2 . 10 . . . 4 5 1 15 30 . 2 . 5 2 2 1 1 9 36 Burn 18 | 2 . 5 . . . . . . . . . . . . . . . . 1 10 Destroy 42 | . . . . . . 4 . . . 22 . . . 2 . . . . . 14 Blast 61 | . . 5 . . . . 5 1 15 8 . 2 . 3 1 2 1 1 8 9 Corrupt 2 | . . . . . . . . . . . . . . . . . . . . 2 Smash 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Melee Attacks 59 | . . . . . . 9 7 . 2 1 . . . . 37 . . . . 3 Impact 10 | . . . . . . . . . . . . . . . 7 . . . . 3 Slashing 49 | . . . . . . 9 7 . 2 1 . . . . 30 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43805 | 361 1020 2667 277 . 456 3213 1965 1331 3913 4458 . 853 . 2191 5925 174 351 31 2603 12016 Guns 18636 | 361 1020 1696 277 . . 2911 209 . . 1870 . 456 . 642 2065 . 114 . 671 6344 Cannons 18748 | . . 971 . . . . 1639 1331 3359 2177 . 397 . 1549 1547 174 237 31 1928 3408 Explosions 5808 | . . . . . 456 302 85 . 554 411 . . . . 1868 . . . . 2132 Melee 609 | . . . . . . . 32 . . . . . . . 445 . . . . 132 Ramming 4 | . . . . . . . . . . . . . . . . . . . 4 . Kinetic 32903 | 197 691 2313 277 . . 2911 1848 1331 3359 4047 . 853 . 2191 3192 174 351 31 2376 6761 Thermal 3754 | 164 329 354 . . . . . . 243 . . . . . 60 . . . 223 2381 Explosive 5402 | . . . . . 456 302 85 . 311 308 . . . . 1808 . . . . 2132 Electromagnetic 1133 | . . . . . . . . . . 103 . . . . 420 . . . . 610 Impact 361 | . . . . . . . . . . . . . . . 229 . . . . 132 Slashing 248 | . . . . . . . 32 . . . . . . . 216 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 31 | . . . . . 9 . 4 4 7 6 6 6 1 10 7 7 7 7 13 31 Average Corruption 4 | . . . . . 9 . 1 4 3 2 6 1 1 9 6 7 7 7 9 9 Corruption Purged 18 | . . . . . . . . . 4 . . 5 . . . . . . . 9 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 395 | . . . . . . . 44 15 52 30 25 8 1 31 50 6 25 8 38 62 Message Errors 91 | . . . . . . . 6 1 15 7 7 2 1 6 13 . 6 . 12 15 Matter Fused 93 | . . . . . . . 16 5 13 8 7 3 . 5 15 1 3 4 6 7 Heat Flow Errors 48 | . . . . . . . 3 1 4 4 5 1 . 3 7 1 4 1 3 11 Energy Discharges 50 | . . . . . . . 8 4 6 3 2 1 . 5 4 2 4 . 5 6 Parts Rejected 4 | . . . . . . . 1 . . . . . . 1 . . . . . 2 Parts Fused 9 | . . . . . . . 1 1 2 . . . . 1 2 . . 1 . 1 Data Loss (minor) 57 | . . . . . . . 7 1 8 5 2 1 . 8 4 1 5 . 7 8 Data Loss (major) 12 | . . . . . . . 1 1 . . 1 . . . 2 1 . 1 2 3 Misfires 18 | . . . . . . . 1 1 3 1 1 . . 2 2 . 1 1 2 3 Alerts 3 | . . . . . . . . . 1 . . . . . . . 1 . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 8 | . . . . . . . . . . 2 . . . . 1 . 1 . 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1245 | . . 3 . . 6 17 56 . 310 45 . . . 96 402 . . . 88 222 Projectiles 527 | . . 3 . . . . 56 . 136 23 . . . 96 47 . . . 88 78 Explosions 409 | . . . . . 6 17 . . 174 22 . . . . 107 . . . . 83 Melee 309 | . . . . . . . . . . . . . . . 248 . . . . 61 Knockbacks 146 | . . 11 . . . . 14 . 25 15 . 3 . 10 15 . . 1 22 30 Impact 2 | . . . . . . . . . . . . . . . 2 . . . . . Kinetic 136 | . . 11 . . . . 13 . 24 15 . 3 . 9 11 . . 1 21 28 Secondary 8 | . . . . . . . 1 . 1 . . . . 1 2 . . . 1 2 Self-Inflicted Damage 509 | . . . . . 33 46 76 . 100 115 . . . . 79 . . . . 60 Shots 12 | . . . . . 1 1 1 . 1 3 . . . . 2 . . . . 3 Rammed 1 | . . . . . . . . . . . . . . . 1 . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Kicked 1 | . . . . . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 415 | 54 95 135 38 . 28 1 190 268 246 315 217 126 . 261 415 209 225 239 233 269 Average Temperature 54 | 21 25 52 28 . 18 1 32 138 40 30 98 33 . 56 109 110 96 120 32 69 Received Heat Transfer 4545 | . 363 285 93 . 36 639 189 . 171 282 . 346 . 400 198 9 54 54 430 996 Effects 12 | . . . . . . . . . . . . . . . 12 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . Interference 4 | . . . . . . . . . . . . . . . 4 . . . . . Damage (major) 6 | . . . . . . . . . . . . . . . 6 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . . . . . . . . 3 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . 3 . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 10 | . . . . . . . . . . . . . . . 5 . . . 1 4 Impact Corruptions 8 | . . . . . . . . . . . . . . . 4 . . . . 4 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 10 | 1 . 2 . . . . . . . . . . . . . . . . . 7 Heat Transferred 8342 | 629 962 1406 . . . . . . 100 . . . . . 100 . . . 467 4678 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 2 . . . . 1 . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Maximum Alert Level 4 | . . 1 . . . . 1 . 3 3 . . . . 2 . . . . 4 Low Security (%) 74 | 100 100 89 100 . 100 100 99 100 69 42 . . . . 44 . . . . 53 Level 1 10 | . . 10 . . . . . . 7 23 . . . . 53 . . . . 2 Level 2 6 | . . . . . . . . . 9 19 . . . . 2 . . . . 14 Level 3 7 | . . . . . . . . . 13 14 . . . . . . . . . 19 Level 4 1 | . . . . . . . . . . . . . . . . . . . . 10 Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 1515 | 10 135 237 40 . 60 143 215 74 861 823 . . . . 466 . . . . 1515 Initial 421 | . . . 27 . . . 63 74 . 421 . . . . . . . . . 37 Average 183 | 1 30 115 12 . 18 36 35 7 225 310 . . . . 158 . . . . 427 Influence Increases 9857 | 35 469 733 55 . 87 731 549 3 1291 1207 . 220 . 378 961 62 90 . 373 2613 Destroy 0b10 Robot/C 4860 | . 240 360 40 . 40 360 220 . 540 540 . 140 . 340 400 60 80 . 300 1200 Destroy 0b10 Robot/NC 1030 | 35 65 125 5 . 5 120 60 . 125 160 . . . 5 180 . . . 5 140 Destroy Leader 1226 | . 60 134 10 . . 132 68 . 204 148 . 20 . 30 104 . 10 . 30 276 Allied During Kill 68 | . . . . . . . . . . . . . . 3 1 2 . . 23 39 Trap Triggered on 0b10 110 | . . . . . . . . . 30 20 . . . . . . . . . 60 Successful Hack 385 | . 59 46 . . . 41 33 . 104 14 . . . . 2 . . . . 86 Select Force Hacks 30 | . . . . . . . 30 . . . . . . . . . . . . . Disable Machine 705 | . . 15 . . . 30 60 . 120 210 . . . . 90 . . . . 180 Destroy Structure 903 | . . 8 . . 42 48 48 3 108 70 . . . . 184 . . . . 392 Partial Spotted 30 | . . 30 . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 510 | . 45 15 . . . . 30 . 60 45 . 60 . . . . . . 15 240 Influence Decreases 8352 | 35 469 663 125 . 87 591 476 216 430 1257 675 356 . 378 509 258 268 78 313 1168 Entered New Map 1345 | . . . 43 . . . 77 139 . 440 301 27 . . . 168 49 78 . 23 Time Decay 5645 | 35 389 613 82 . 80 443 369 57 410 707 374 299 . 328 349 90 218 . 243 559 Lost Part 1220 | . 70 50 . . 7 90 30 . 20 110 . 30 . 50 160 . 1 . 70 532 Lost Ally 84 | . 10 . . . . . . 20 . . . . . . . . . . . 54 Purge Threat 58 | . . . . . . 58 . . . . . . . . . . . . . . Squads Dispatched 80 | . 1 4 . . . 2 7 . 16 10 . . . 1 9 . . . 1 29 Investigation 6 | . . 2 . . . . 2 . . . . . . . 1 . . . . 1 Extermination 36 | . . . . . . . 4 . 10 7 . . . . 4 . . . . 11 Reinforcement 23 | . 1 2 . . . 2 1 . 2 2 . . . . 4 . . . . 9 Assault 7 | . . . . . . . . . 1 . . . . 1 . . . . 1 4 Garrison 8 | . . . . . . . . . 3 1 . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 11 | . . . . . . . . . 1 1 . . . . 2 . . . . 7 Haulers Reinforced 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 22 | . 4 2 . . . 2 1 . 1 5 . . . . 3 . . . . 4 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . 2 Times Spotted 389 | . 29 27 2 . 3 31 19 6 37 46 . 13 . 17 29 6 5 3 22 94 Peak Tracking Total 10 | . 5 4 2 . 3 4 4 2 5 5 . 4 . 7 8 4 3 3 7 10 Tactical Retreats 20 | . 2 1 . . . . 2 . 2 3 . 3 . . . . . . 1 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 13 | . . 2 . . . . 2 . 3 1 . . . . . . . . . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 11 | . . . . . . . . . 3 2 . . . . . . . . . 6 Traps Reconfigurated 53 | . . . . . . 6 7 . 20 14 . . . . . . . . . 6 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . 3 2 . . . . . . . . . 6 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 48 | . . 1 . . . 2 4 . 8 14 . . . . 6 . 1 . . 12 Max in Single Turn 4 | . . 1 . . . 1 1 . 3 4 . . . . 4 . 1 . . 2 Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 100 | . 9 14 . 2 . 9 15 . 20 6 . 1 . . 3 . 1 9 . 11 Terminals 43 | . 7 8 . . . 7 7 . 8 . . . . . 1 . . . . 5 Fabricators 10 | . . . . . . . 2 . 4 2 . . . . . . . . . 2 Repair Stations 8 | . . 2 . . . 1 . . 1 2 . . . . . . . . . 2 Recycling Units 18 | . 2 2 . . . 1 4 . 5 1 . . . . 1 . . . . 2 Scanalyzers 4 | . . 2 . . . . . . 1 . . . . . 1 . . . . . Garrison Access 4 | . . . . . . . 2 . 1 1 . . . . . . . . . . Total Hacks 334 | . 30 56 . 24 . 26 31 . 57 13 . 1 . . 8 . 1 48 . 39 Successful 207 | . 14 29 . 24 . 16 11 . 27 5 . 1 . . 4 . 1 48 . 27 Failed 125 | . 15 26 . . . 10 20 . 30 8 . . . . 4 . . . . 12 Catastrophic 23 | . 2 2 . . . 2 5 . 6 3 . . . . 1 . . . . 2 Database Lockouts 2 | . 1 1 . . . . . . . . . . . . . . . . . . Manual 152 | . 22 23 . 1 . 14 24 . 39 4 . . . . 3 . . . . 22 Terminals 123 | . 26 32 . . . 17 14 . 16 . . . . . 1 . . . . 17 Fabricators 23 | . . . . . . . 5 . 13 2 . . . . . . . . . 3 Repair Stations 32 | . . 8 . . . 4 . . 2 8 . . . . . . . . . 10 Recycling Units 66 | . 4 12 . . . 5 9 . 21 2 . . . . 4 . . . . 9 Scanalyzers 9 | . . 4 . . . . . . 2 . . . . . 3 . . . . . Garrison Access 7 | . . . . . . . 3 . 3 1 . . . . . . . . . . Terminal Hacks 103 | . 5 11 . 24 . 5 1 . 3 . . 1 . . . . 1 48 . 4 Record 59 | . . . . 23 . . . . . . . . . . . . . 36 . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . Robot Analysis 11 | . 1 4 . . . . . . 1 . . . . . . . . 4 . 1 Prototype ID Bank 8 | . . 2 . . . 2 . . . . . . . . . . . 4 . . Open Door 2 | . . . . . . . . . . . . 1 . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Alert Level 2 | . 1 1 . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . Locate Traps 9 | . 3 2 . . . 1 1 . 2 . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . 1 Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 27 | . . 6 . . . 4 . . 2 5 . . . . . . . . . 10 Scan Component 14 | . . 3 . . . 2 . . 1 3 . . . . . . . . . 5 Repair 13 | . . 3 . . . 2 . . 1 2 . . . . . . . . . 5 Recycling Unit Hacks 19 | . 1 4 . . . 1 1 . 7 . . . . . 2 . . . . 3 Process 1 | . . . . . . . . . . . . . . . . . . . . 1 Report Inventory 13 | . 1 2 . . . 1 1 . 5 . . . . . 1 . . . . 2 Retrieve Components 5 | . . 2 . . . . . . 2 . . . . . 1 . . . . . Scanalyzer 3 | . . 2 . . . . . . 1 . . . . . . . . . . . Insert Component 2 | . . 1 . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . Seal Access 2 | . . . . . . . 2 . . . . . . . . . . . . . Unauthorized Hacks 52 | . 8 6 . . . 6 7 . 13 . . . . . 2 . . . . 10 Terminals 24 | . 6 4 . . . 5 2 . 3 . . . . . . . . . . 4 Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . Botnet 18 | . 4 3 . . . 3 2 . 3 . . . . . . . . . . 3 Operators 5 | . 1 1 . . . 2 . . . . . . . . . . . . . 1 Fabricators 7 | . . . . . . . 2 . 3 . . . . . . . . . . 2 Liberate 1 | . . . . . . . 1 . . . . . . . . . . . . . Fabnet 6 | . . . . . . . 1 . 3 . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 21 | . 2 2 . . . 1 3 . 7 . . . . . 2 . . . . 4 Reject 15 | . 2 2 . . . 1 2 . 5 . . . . . 1 . . . . 2 Mask 5 | . . . . . . . . . 2 . . . . . 1 . . . . 2 Tunnel 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . . . . . . . . . . . . Used 2 | . . 2 . . . . . . . . . . . . . . . . . . Hacking Detections 81 | . 8 13 . . . 9 14 . 19 6 . . . . 2 . . . . 10 Full Trace Events 5 | . 1 1 . . . 1 1 . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . 1 . . . . . . . . . . 16 . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 13 | . . 3 . . . 2 . . 1 2 . . . . . . . . . 5 Time 537 | . . 83 . . . 83 . . 38 114 . . . . . . . . . 219 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 207 | . . . . . . . . . . . . . . . . . . . . 207 Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 22 | . . 11 . . . . . . 9 . . . . . 2 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . 3 . . . . 1 2 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . 3 . . . . 1 2 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . . . . . . . . . . Programmers 4 | . . . . . . . . . 4 . . . . . . . . . . . Fabnet Peak Effective % 12 | . . . . . . . . . . 12 12 12 12 4 4 4 4 4 . . Autooverrided 6 | . . . . . . . . . . 3 . . . . 1 2 . . . . Robots Rewired 6 | . . . . . . . . . . . . . . 2 . . . . 4 . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 14 | . 1 . . . . . . 1 . 3 . . . 2 1 2 . . 4 . Largest Group 4 | . 1 . . . . . . 1 . 1 . . . 2 2 1 . . 4 4 Highest-Rated Group 169 | . 10 . . . . . . 31 . 37 . . . 58 58 30 . . 169 169 Highest-Rated Ally 47 | . 10 . . . . . . 31 . 37 . . . 29 29 30 . . 47 47 Total Orders 7 | . . . . . . . . . . 2 . . . . 3 . . . . 2 STAY 3 | . . . . . . . . . . . . . . . 2 . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . EXPLORE 3 | . . . . . . . . . . 2 . . . . . . . . . 1 Ally Attacks 73 | . . . . . . . . 18 . . . . . 3 17 4 . . 11 20 Total Damage 1430 | . . . . . . . . 292 . . . . . 56 243 81 . . 235 523 Kills 6 | . . . . . . . . 1 . . . . . . 1 1 . . 1 2 Allies Corrupted 3 | . . . . . . . . . . 1 . . . . 1 . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 8528 | 58 219 2459 222 486 233 . . . . 250 . . . . 1988 196 834 106 553 924 Optics 932 | . . . . . . . . . . 250 . . . . 682 . . . . . Sensors 2115 | . . 2115 . . . . . . . . . . . . . . . . . . Terrain 1285 | . . 344 222 486 233 . . . . . . . . . . . . . . . Structural 3126 | . . . . . . . . . . . . . . . 1306 196 834 106 553 131 Seismic 277 | 58 219 . . . . . . . . . . . . . . . . . . . Jamming 793 | . . . . . . . . . . . . . . . . . . . . 793 Robot Analysis Total 10 | . 1 4 . . . . . . 1 . . . . . . . . 4 . . Derelict Logs Recovered 11 | . . . . . . . . . . . 2 3 2 2 . . 1 . 1 . Drone Launches 4 | . . . . . . . . . . 2 . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 36915 | 216 1794 2490 222 486 243 4039 3582 690 4688 3716 860 1550 1082 1420 2466 196 834 249 1162 4930 Spaces Moved 21164 | 148 1323 1630 79 373 113 1929 2169 514 2653 1738 451 702 846 672 1328 152 648 190 740 2766 Core 32 | 23 . . . . . . . . . . . 4 . . 1 . . . . 4 Treads 112 | . . . . . . . . . . . . . . 87 25 . . . . . Legs 9593 | . . . . . . 958 171 . 511 1738 451 698 846 387 . . 551 190 740 2352 Wheels 11266 | 125 1323 1630 79 373 113 971 1998 514 2142 . . . . 198 1302 152 97 . . 249 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 161 | . . . . . . . . . . . . . . . . . . . . 161 Fastest Speed 50 | 50 80 80 130 130 115 95 115 115 115 126 190 120 125 115 80 110 120 120 120 60 Average Speed 128 | 78 94 114 130 130 129 152 121 115 123 148 190 192 125 175 110 117 121 120 120 117 Slowest Speed 1050 | 150 110 140 130 130 130 270 270 115 200 340 190 1050 125 330 400 125 190 190 120 360 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . 1 Potential Cave-ins 4 | . . . . . 4 . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 6 101 99 10 72 25 79 33 82 44 32 82 78 86 65 7 36 70 62 80 30 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 9 | . . . . 1 . . 1 . . . . 1 . 1 . . 1 3 1 . Known Exits Taken 4 | . . . . . . . . . 1 1 1 . . . 1 . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . . . . . 1 1 1 . 1 1 1 1 . Scrap Searched 15 | . . . . . 1 . . . . . 1 4 2 3 . . 3 . 1 . Spaces Dug 140 | . . 2 . . 13 9 28 . 7 13 . . . 1 29 . . . 3 35 Terrain Destroyed 822 | . . 6 . . 102 53 45 3 131 83 . 8 . 25 89 1 15 . 48 213 Melee 45 | . . . . . . 9 4 . 2 1 . . . . 29 . . . . . Projectile 302 | . . 6 . . . . 14 3 45 18 . 8 . 25 8 1 15 . 48 111 AOE 473 | . . . . . 102 44 27 . 84 62 . . . . 52 . . . . 102 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 28305 | 192 1712 1991 170 374 199 2757 2998 558 3840 2597 458 848 871 788 2077 160 672 212 894 3937 Wait 4924 | . 263 149 78 . 70 613 703 1 998 627 . 99 5 6 546 . . . 23 743 Move 21142 | 147 1322 1629 78 372 111 1928 2169 513 2652 1737 450 701 845 671 1327 151 647 189 739 2764 Hop 1 | . . . . . . . . . . . . . . . . . . . . 1 Pick Up 177 | 10 16 21 . 1 . 23 13 4 9 13 1 1 4 8 10 2 2 4 10 25 Fast Attach 207 | 6 2 15 . . . 9 7 3 12 21 1 8 6 11 23 . 3 6 9 65 Attach 101 | 1 5 7 . . 3 11 4 2 8 9 . 2 1 9 5 1 . . 6 27 Detach 37 | . . 2 . . . 3 1 1 4 6 . 2 . 1 3 . . 1 . 13 Swap 119 | . 7 8 . . 3 14 14 . 22 15 2 2 . 1 8 . 3 3 2 15 Drop 212 | 1 8 25 . 1 1 20 20 5 17 20 4 5 9 2 13 1 5 9 10 36 Fire 1248 | 27 89 135 14 . 10 127 60 29 116 142 . 27 1 65 91 5 12 . 59 239 Melee 59 | . . . . . . 9 7 . 2 1 . . . . 37 . . . . 3 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . 1 . Crush 1 | . . . . . . . . . . . . . . . 1 . . . . . Escape Stasis 7 | . . . . . 1 . . . . . . . . . . . . . . 6 Rewire 69 | . . . . . . . . . . 6 . 1 . 14 13 . . . 35 . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 217 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 321 | -10/Materials | Central database locked down 624 | -10/Materials | Core integrity fell below 50% 747 | -10/Materials | Discovered new exit (range 7) 888 | -10/Materials | Discovered new exit (range 10) 1064 | -10/Materials | Discovered new exit (range 8) 1093 | -10/Materials | Discovered new exit (range 16) 1604 | -10/Materials | Discovered new exit (range 11) 1936 | -10/Materials | Discovered new exit (range 3) 2011 | -10/Materials | Entered another Materials area 2011 | -9/Materials | Evolved 2 slots: Utility x2 2518 | -9/Materials | Discovered new exit (range 8) 2742 | -9/Materials | Discovered new exit (range 16) 3164 | -9/Materials | Repaired Imp. Ion Engine 3219 | -9/Materials | Repaired Katana? 3577 | -9/Materials | Discovered new exit (range 10) 3657 | -9/Materials | Central database locked down 3916 | -9/Materials | Discovered new exit (range 6) 3942 | -9/Materials | Repaired Sensor Array 4501 | -9/Materials | Entered Mines 4693 | -9/Mines | Discovered new exit (range 5) 4715 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4723 | -9/Mines | Entered Exiles 4740 | -9/Exiles | Discovered new exit (range 15) 4759 | -9/Exiles | Met 8R-AWN 4778 | -9/Exiles | Met EX-HEX 4860 | -9/Exiles | Met EX-DEC 4912 | -9/Exiles | Met EX-BIN 4930 | -9/Exiles | Aligned with FarCom system 4931 | -9/Exiles | Given EX-Vault access code 4964 | -9/Exiles | Opened EX-Vault 4996 | -9/Exiles | Found Trap Reconfigurator 5030 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5114 | -9/Exiles | Learned location of Zion (-6) 5197 | -9/Exiles | Discovered new exit (range 10) 5209 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 5209 | -9/Exiles | Entered Mines 5249 | -8/Mines | Core integrity fell below 50% 5367 | -8/Mines | Discovered new exit (range 14) 5442 | -8/Mines | Crushed by falling debris 5452 | -8/Mines | Entered Materials 5452 | -8/Materials | Evolved 2 slots: Utility x2 5473 | -8/Materials | Lost 3 parts (1p2u) 5735 | -8/Materials | Build established: Scavenger-Mutant 5862 | -8/Materials | Lost 3 parts (2n1w) 5983 | -8/Materials | Lost 3 parts (1p1n1u) 6097 | -8/Materials | Repaired Imp. Assault Rifle 6170 | -8/Materials | Repaired Cooling System 6276 | -8/Materials | Build established: Mutant 6545 | -8/Materials | Discovered new exit (range 15) 7060 | -8/Materials | Discovered new exit (range 12) 9400 | -8/Materials | Discovered new exit (range 13) 9491 | -8/Materials | Entered Factory 9491 | -7/Factory | Evolved 2 slots: Propulsion x2 10597 | -7/Factory | Discovered new exit (range 6) 12356 | -7/Factory | Discovered new exit (range 15) 13073 | -7/Factory | Sucked down chute 13073 | -7/Factory | Entered Waste 13074 | -7/Waste | Met a frightened Derelict 13086 | -7/Waste | Spotted C-40 Crusher 13093 | -7/Waste | Destroyed C-40 Crusher 13107 | -7/Waste | Spotted C-40 Crusher 13115 | -7/Waste | Destroyed C-40 Crusher 13117 | -7/Waste | Spotted C-40 Crusher 13125 | -7/Waste | Allies destroyed C-40 Crusher 13127 | -7/Waste | Spotted C-40 Crusher 13135 | -7/Waste | Destroyed C-40 Crusher 13147 | -7/Waste | Spotted C-40 Crusher 13196 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13199 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13202 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13236 | -7/Waste | Spotted C-40 Crusher 13241 | -7/Waste | Destroyed C-40 Crusher 13314 | -7/Waste | Destroyed C-40 Crusher 13463 | -7/Waste | Discovered new exit (range 14) 13763 | -7/Waste | Entered Factory 14965 | -7/Factory | Discovered new exit (range 14) 15021 | -7/Factory | Repaired Titanium Leg 17040 | -7/Factory | Discovered new exit (range 8) 17396 | -7/Factory | Garrison activated, responded to threat 18163 | -7/Factory | First assault squad dispatched 18213 | -7/Factory | Discovered new exit (range 16) 18437 | -7/Factory | Identified exit to Factory 18451 | -7/Factory | Entered another Factory area 18451 | -6/Factory | Evolved 2 slots: Utility x2 19588 | -6/Factory | Repaired Adv. Assault Cannon 19659 | -6/Factory | Repaired Mni. Assault Cannon 21628 | -6/Factory | Lost 5 parts (4n1u) 21689 | -6/Factory | Garrison activated, responded to threat 21757 | -6/Factory | Discovered new exit (range 10) 21776 | -6/Factory | Identified exit to Lower Caves 21964 | -6/Factory | Build established: Scavenger-Mutant 22028 | -6/Factory | Local machine network offline 22167 | -6/Factory | Entered Lower Caves 22401 | -6/Lower Caves | Spotted B-75 Beast 22491 | -6/Lower Caves | Encountered a Warlord checkpoint 22604 | -6/Lower Caves | Learned Factory machine intel 22987 | -6/Lower Caves | Discovered new exit (range 15) 22991 | -6/Lower Caves | Learned Factory stockpile data 23025 | -6/Lower Caves | Identified exit to Lower Caves 23027 | -6/Lower Caves | Entered another Lower Caves area 23169 | -6/Lower Caves | Found Prototype Device 23169 | -6/Lower Caves | Identified Heart of Steel 23410 | -6/Lower Caves | Learned Factory terminal intel 23429 | -6/Lower Caves | Learned Factory terminal intel 23573 | -6/Lower Caves | Entered a destroyed Warlord outpost 24021 | -6/Lower Caves | Build established: Mutant 24350 | -6/Lower Caves | Encountered a Warlord checkpoint 24559 | -6/Lower Caves | Discovered new exit (range 14) 24575 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 24577 | -6/Lower Caves | Entered Zion 24630 | -6/Zion | Given the Hacking Drone Bay 24636 | -6/Zion | Found Prototype Device 24684 | -6/Zion | Given A8's code to call for help 24694 | -6/Zion | Discovered new exit (range 10) 24789 | -6/Zion | System corruption cleaned by Quarantine Array 25286 | -6/Zion | Rebuked by Imprinter 25493 | -6/Zion | Learned Factory emergency access door positions 25659 | -6/Zion | Entered Proximity Caves 26046 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 26103 | -5/Proximity Caves | Lost 3 parts (3n) 26165 | -5/Proximity Caves | System corruption reached 10% 26195 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 26211 | -5/Proximity Caves | Learned Factory terminal intel 26493 | -5/Proximity Caves | Lost 5 parts (3n2u) 26937 | -5/Proximity Caves | Learned location of Warlord (-4) 26973 | -5/Proximity Caves | Discovered new exit (range 8) 27079 | -5/Proximity Caves | Entered Factory 27079 | -5/Factory | Accompanied by 2 allies 27079 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 27080 | -5/Factory | Identified exit to Upper Caves 27083 | -5/Factory | Loaded intel: 265 machine locations 27084 | -5/Factory | Loaded intel: 26 terminal locations 28091 | -5/Factory | Lost 7 parts (2p3n1u1w) 28153 | -5/Factory | Lost 4 parts (1p1u2w) 28217 | -5/Factory | Destroyed 7 combat bots 28443 | -5/Factory | Build established: Scavenger-Gunner 28656 | -5/Factory | Discovered exit to Upper Caves (range 9) 29137 | -5/Factory | Identified Hacking Drone Bay 29545 | -5/Factory | Entered Upper Caves 29730 | -5/Upper Caves | Discovered new exit (range 8) 29741 | -5/Upper Caves | Entered another Upper Caves area 29817 | -5/Upper Caves | Build established: Scavenger-Mutant 30155 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 30157 | -5/Upper Caves | Build established: Scavenger-Gunner 30509 | -5/Upper Caves | Discovered new exit (range 9) 30575 | -5/Upper Caves | Entered Zhirov 30575 | -5/Zhirov | Discovered new exit (range 3) 30597 | -5/Zhirov | Met Zhirov 30645 | -5/Zhirov | Learned location of Quarantine (-2) 30645 | -5/Zhirov | Learned location of Testing (-3) 30645 | -5/Zhirov | Learned location of Command (-1) 30661 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 30679 | -5/Zhirov | Found Alien Artifact 30679 | -5/Zhirov | Identified Integrated Reactor 30679 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 30811 | -5/Zhirov | Attacked by Zhirov 30824 | -5/Zhirov | Entered Proximity Caves 31347 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 31368 | -4/Proximity Caves | Core integrity fell below 50% 31396 | -4/Proximity Caves | Lost 3 parts (1p1n1u) 31486 | -4/Proximity Caves | Lost 4 parts (2n2w) 31947 | -4/Proximity Caves | Discovered new exit (range 5) 31950 | -4/Proximity Caves | System corruption reached 10% 31986 | -4/Proximity Caves | Entered Factory 31986 | -4/Factory | Accompanied by 4 allies 31986 | -4/Factory | Evolved 2 slots: Utility x2 31987 | -4/Factory | Loaded intel: 26 terminal locations 32718 | -4/Factory | Lost 3 allies 33065 | -4/Factory | Discovered new exit (range 15) 33479 | -4/Factory | Repaired Particle Reactor 33500 | -4/Factory | Build established: Hacker-Gunner 33546 | -4/Factory | Repaired Mak. Light Armor Plating 33594 | -4/Factory | Repaired Med. Storage Unit 33670 | -4/Factory | Repaired Enh. Gauss Cannon 33908 | -4/Factory | Lost 3 parts (1n1u1w) 34216 | -4/Factory | Build established: Scavenger-Gunner 34572 | -4/Factory | Garrison activated, responded to threat 34617 | -4/Factory | Repaired Flexi-carbon Leg 35050 | -4/Factory | Build established: Scavenger-Tank 35443 | -4/Factory | Garrison activated, responded to threat 35756 | -4/Factory | Build established: Scavenger-Gunner 35918 | -4/Factory | Lost 5 parts (2n2u1w) 35941 | -4/Factory | Identified exit to Upper Caves 35941 | -4/Factory | Identified exit to Armory 36236 | -4/Factory | First assault squad dispatched 36272 | -4/Factory | System corruption reached 10% 36435 | -4/Factory | Lost 3 parts (1n1u1w) 36545 | -4/Factory | Build established: Scavenger-Mutant 36633 | -4/Factory | Lost 3 parts (2n1u) 36703 | -4/Factory | Core integrity fell below 50% 36716 | -4/Factory | Destroyed 7 combat bots 36721 | -4/Factory | System corruption reached 30% 36771 | -4/Factory | Core integrity fell below 20% 36807 | -4/Factory | Lost 22 parts (3p8n4u7w) 36914 | -4/Factory | Identified exit to Research 36916 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 36819_ Acquired 23 matter. 36821_ R-10 Processor collects Structural Scanner. 36823_ U-05 Engineer lays Concrete. 36835_ System corrupted: Matter fused (-6). 36840_ K-01 Serf cleans the Subcomponent Replicator. 36846_ Acquired 6 matter. 36856_ K-01 Serf cleans the Subcomponent Replicator. 36864_ Acquired Imp. Signal Interpreter. 36867_ System corrupted: Component data lost. 36884_ System corrupted: Heat flow error (+230). 36897_ Acquired Imp. Targeting Computer. 36901_ System corrupted: Matter fused (-8). 36910_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 36914_ EXIT=IDENTIFIED: RESEARCH 36916_ Adv. Hacking Suite destroyed. [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ### ####??? #]%]! # """ """ # | | ?## ##???? +]]] + "R """ # | | ??# ##???????#%! ########+# """ # | | ###%#????????# # # # ##### | | #????????# # """ ############## ### | | ########## # """ ############## #?# | | * # """ # # #?# | | ! # "" # # #?# | | ! + "" # # #?# | | #######/## # # # #?# | | #????????????# # ! """" # #?# | | ###????????????# # ] """" # ##### | | ##?????????????##########"" """" # | | #???????????????????????#"" """" + | | #???????????????????????#"T """" # | | #???????????????????????#"" """" # | | #???????????????????????#"" """" # | | #???????????????????????# # | | #???????????????????????############## | | #??????????#?????????????###?????????# | | #?????????## ??????######;#?????????# ##### | | #?????????# ##### ;#?????????# #???? | | #????????## ! ;########### ###?? | | ?????????? k H <% # #?? | | +####???????# ! ### T#########+####### | | #??????# ##### @ #?##### # # | | #???????#????????###/###?????# # + | | #?????????????????? ???????### # | | ! +?????????????????? ????????## # | | #????????????????? ???????## # | | #????????????????? =/ ????????# # | | #???????????????? =/ ???????# " # | | #???????????????? ???????# # | | #??????????????? ??????# # | | #??????????????? ??????# # | | #??????????????###########?????# # | | #??????????????????????????????# # | | ##+###??????????????????????????????############## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 35 Energy Capacity 340 Matter Stores 570 Matter Capacity 600 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 14 Additional Mass Support 6 Armor Coverage 500 Resistance: TH 30 Core Shielding 40 Utility Shielding 66 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 16 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 21 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Adv. Signal Interpreter | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Remote Shield | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Phase Gun | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 65% | -9/Materials Katana | 52% | -9/Materials Sensor Array | 15% | -9/Materials Imp. Assault Rifle | 10% | -8/Materials Cooling System | 26% | -8/Materials Titanium Leg | 7% | -7/Factory Adv. Assault Cannon | 44% | -6/Factory Mni. Assault Cannon | 74% | -6/Factory Particle Reactor | 18% | -4/Factory Mak. Light Armor Plating | 29% | -4/Factory Med. Storage Unit | 18% | -4/Factory Enh. Gauss Cannon | 56% | -4/Factory Flexi-carbon Leg | 8% | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Punisher Challenges ------------ None Game ------ Seed DisruptionCouplerMapper Manual? 0 Play Time 04:21:33 Cumulative 300.2 hours Start 2025.08.10 @ 18:49:43 End 2025.08.12 @ 02:19:24 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 264 Rogue 264 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dcc3a2e9-e5a3-4e60-9fd7-aaf48c0eefcd