Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 22:59:13

Player: Sgt. SmokeWeed

Result: Destroyed by X-77 Beamer with Gatling Laser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (191)     955
Value Destroyed (7618)     7618
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1842)               1842
              TOTAL SCORE: 17655

 Bonus
-------
High Alert Combat Kills    317
Follower Combat Kills      1253
Aligned with FarCom        300
Friendly Fire              -28

 Cogmind 
---------
Core Integrity             0/1300
Matter                     37/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (24)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (10) -----
                Hacking Suite
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
       Advanced Heat Sink
       Advanced Heat Sink
  Hypervelocity Railgun
                Mass Driver

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION -------
         Heavy Treads
>              --- UTILITY ----------
  Experimental Transmission Jammer
       Layered Heavy Armor Plating
               Damper Plating
      Advanced Shield Generator
               Hacking Suite
               Hacking Suite
>              --- WEAPON -----------
               Backup Laser III
               Mass Driver
               Mass Driver
               Mass Driver
>              --- INVENTORY --------
      Improved Kinecellerator
[Rating: 107]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Reinforced Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Hacking Suite
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Machine Gun
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Mass Driver
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   2   2   .   .   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  8    | .   .   .   2   .   .   .   .   2   2   2   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             105  | 5   5   8   4   .   2   1   7   6   6   34  2   3   1   10  6   5   
  Power                    9    | 1   .   1   .   .   .   .   1   1   .   2   .   .   .   3   .   .   
    Engine                 5    | 1   .   1   .   .   .   .   1   1   .   1   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Propulsion               16   | 2   .   3   3   .   .   .   1   1   .   5   .   .   .   1   .   .   
    Treads                 15   | 2   .   3   3   .   .   .   1   1   .   4   .   .   .   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | .   1   1   1   .   .   .   4   4   2   14  2   1   1   3   4   4   
    Device                 21   | .   1   1   .   .   .   .   2   1   .   5   1   1   1   2   2   4   
    Storage                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   1   .   
    Hackware               4    | .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   
    Protection             12   | .   .   .   .   .   .   .   1   1   .   8   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   4   3   .   .   2   1   1   .   4   13  .   2   .   3   2   1   
    Energy Gun             6    | 1   2   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          21   | 1   .   .   .   .   .   .   1   .   4   12  .   .   .   .   2   1   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   3   .   .   
    Launcher               5    | .   2   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Parts Lost                 39   | .   .   2   1   .   .   .   .   .   .   14  .   9   .   3   .   10  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Propulsion               6    | .   .   1   .   .   .   .   .   .   .   2   .   .   .   2   .   1   
  Utility                  20   | .   .   .   1   .   .   .   .   .   .   5   .   7   .   1   .   6   
  Weapon                   10   | .   .   1   .   .   .   .   .   .   .   6   .   2   .   .   .   1   
  Highest Loss Streak      13   | .   .   1   1   .   .   .   .   .   .   13  .   6   .   3   .   9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     77   | .   73  85  77  77  52  53  68  76  84  89  100 85  57  44  67  65  
  Engine                   4    | .   14  14  11  11  11  11  9   7   6   2   .   .   .   1   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   1   5   5   5   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   10  8   
  Treads                   12   | .   28  28  22  22  22  22  18  15  13  9   11  11  10  4   5   3   
  Device                   10   | .   2   15  18  11  7   .   7   14  13  8   11  10  10  2   12  17  
  Storage                  1    | .   .   .   .   .   .   .   .   .   6   3   .   .   .   .   .   .   
  Processor                8    | .   .   .   3   11  11  11  17  15  20  10  .   .   .   .   2   3   
  Hackware                 10   | .   .   .   .   .   .   .   .   7   13  17  23  15  10  10  10  8   
  Protection               8    | .   .   .   .   .   .   .   7   7   .   10  23  17  .   2   5   2   
  Energy Gun               1    | .   14  13  11  11  .   .   .   .   .   .   .   .   .   3   .   .   
  Ballistic Gun            11   | .   1   .   .   .   .   .   9   7   10  20  23  22  10  .   4   3   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   10  11  15  13  
  Launcher                 1    | .   12  14  11  11  .   9   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          107  | 5   9   14  16  13  13  11  56  67  74  71  71  71  54  89  107 106 
  Average Rating           58   | 3   5   10  13  13  9   10  52  63  71  62  69  62  54  56  100 94  
  On Entrance              41   | .   5   9   14  13  13  9   11  56  67  62  71  71  49  54  89  105 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             129  | 7   12  16  16  15  15  11  31  75  75  96  77  77  61  122 129 129 
  Greatest Support         70   | 40  40  40  40  40  40  40  40  42  42  56  56  56  56  70  70  70  
  Greatest Overweight (x)  20   | .   .   .   .   .   .   .   .   1   1   20  1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   1   .   
Largest Inventory Capacity 20   | 5   5   5   5   5   5   5   5   20  20  20  5   5   5   5   5   5   
  Average Capacity         7    | 5   5   5   5   5   5   5   5   6   20  14  5   5   5   5   5   5   
  Most Carried             12   | .   3   5   5   5   5   5   5   11  11  12  4   3   2   5   1   4   
  Average Carried          4    | .   .   3   5   5   4   4   4   5   10  8   1   1   2   1   1   .   
  Final Capacity           20   | 5   5   5   5   5   5   5   5   20  20  5   5   5   5   5   5   5   
  Final Carried            11   | .   3   5   5   5   5   4   4   11  11  5   1   3   2   1   1   4   

 Class Distribution 
--------------------
 29% | Scavenger-Tank
 15% | Hacker-Gunner
 10% | Scavenger-Gunner
  9% | Scavenger-Mutant
  7% | Gunner
  7% | Hacker-Skirmisher
  6% | Mutant
  4% | Hacker-Tank
  4% | Bomber

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
  Scavenger-Mutant | -9/Mines
  Scavenger-Mutant | -9/Exiles
            Mutant | -8/Mines
            Gunner | -8/Materials
  Scavenger-Gunner | -7/Factory
     Hacker-Gunner | -6/Factory
     Hacker-Gunner | -5/Factory
    Scavenger-Tank | -5/Upper Caves
    Scavenger-Tank | -5/Upper Caves
 Hacker-Skirmisher | -4/Factory
 Hacker-Skirmisher | -4/Waste
    Scavenger-Tank | -4/Factory
    Scavenger-Tank | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Was  Fac  Res  
Matter Collected           6219 | 250  20   352  79   1    .    .    1197 1111 196  1267 582  477  3    314  103  267  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9194 | .    413  144  171  1    .    .    2049 1816 453  2166 507  392  21   294  91   676  
  Parts                    444  | .    28   8    10   4    .    .    105  102  22   96   16   6    4    2    3    38   
Haulers Intercepted        11   | .    2    .    .    .    .    .    5    3    .    1    .    .    .    .    .    .    
Recyclers Shooed           8    | .    1    .    .    .    .    .    2    .    .    4    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25   | .    .    .    .    .    .    .    .    .    .    .    16   9    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res 
Combat Hostiles Destroyed  131  | .   7   7   4   .   .   .   29  24  7   25  9   8   .   1   .   10  
  Guns                     109  | .   2   1   2   .   .   .   29  24  7   24  9   8   .   1   .   2   
  Cannons                  9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   8   
  AOE                      13   | .   5   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          19   | .   6   1   2   1   .   .   4   4   .   .   .   .   .   1   .   .   
  Worker                   9    | .   1   .   .   .   .   .   1   1   1   1   .   .   2   .   .   2   
  Builder                  8    | .   2   .   .   .   .   .   4   1   .   1   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   11   | .   2   .   .   .   .   .   5   3   .   1   .   .   .   .   .   .   
  Recycler                 10   | .   1   .   .   .   .   .   3   2   .   3   .   .   .   .   1   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Operator                 5    | .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   .   .   
  Watcher                  13   | .   1   .   .   .   .   .   4   5   .   2   .   .   .   .   .   1   
  Swarmer                  7    | .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   
  Grunt                    69   | .   7   6   2   .   .   .   12  15  4   9   6   5   .   .   .   3   
  Brawler                  4    | .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Sentry                   19   | .   .   .   1   .   .   .   7   .   1   7   1   1   .   .   .   1   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   
  Programmer               20   | .   .   .   .   .   .   .   .   4   2   8   .   .   .   .   .   6   
  Heavy                    2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           15   | .   11  3   2   1   .   .   9   15  2   6   4   4   1   1   1   7   
  Combat Bots Only         9    | .   4   3   2   .   .   .   6   9   2   6   4   4   .   1   .   4   
Max Kills in Single Turn   2    | .   2   2   1   1   .   .   2   2   1   2   1   2   1   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 2    | .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Was  Fac  Res  
Hostile Shots Fired        692   | .    24   25   17   .    .    .    32   40   39   124  37   77   .    4    19   254  
  Missed                   226   | .    7    4    5    .    .    .    11   12   12   39   15   21   .    2    4    94   
Damage Taken               9240  | .    256  427  209  .    .    .    294  455  253  2913 401  1196 .    83   129  2624 
  Core                     2291  | .    66   62   26   .    .    .    15   22   15   647  36   95   .    5    .    1302 
  Absorbed by Shields      416   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   52   336  
  Ignored by Resistances   654   | .    .    .    .    .    .    .    .    .    .    49   .    .    .    .    63   542  
  Regen/Repaired (Parts)   155   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    155  .    .    
Core Remaining (%)         81    | 100  .    48   .    .    .    93   97   96   98   .    .    22   .    .    99   .    
Volleys Fired              379   | .    23   13   16   .    .    .    72   70   14   84   19   32   3    6    6    21   
  Largest                  4     | .    2    2    2    .    .    .    1    1    4    4    4    4    4    4    4    4    
  Hottest                  211   | .    80   98   89   .    .    .    60   60   80   138  120  120  174  174  204  211  
Shots Fired                879   | .    39   20   20   .    .    .    72   70   28   313  76   113  12   24   9    83   
  Gun                      758   | .    23   10   16   .    .    .    72   70   28   304  76   113  6    12   6    22   
  Cannon                   91    | .    .    .    .    .    .    .    .    .    .    9    .    .    6    12   3    61   
  Launcher                 30    | .    16   10   4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  798   | .    .    .    .    .    .    .    72   70   28   313  76   113  12   24   7    83   
  Thermal                  51    | .    23   10   16   .    .    .    .    .    .    .    .    .    .    .    2    .    
  Explosive                30    | .    16   10   4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | .    5    5    5    .    .    .    15   22   17   19   7    7    1    5    2    12   
  Robot Miss Streak        5     | .    5    2    3    .    .    .    5    5    2    5    3    3    3    2    1    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        8     | .    .    .    .    .    .    .    .    .    .    2    4    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    
Shots Hit Robots           580   | .    18   11   12   .    .    .    72   69   21   196  42   70   3    16   5    45   
  Core Hits                334   | .    21   11   7    .    .    .    69   61   15   81   17   18   2    3    3    26   
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         9     | .    1    .    .    .    .    .    .    .    .    1    2    .    .    1    .    4    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                4     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    
    Blast                  4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22806 | .    1014 547  308  14   .    .    4578 4417 942  5402 1045 1970 100  651  165  1653 
  Guns                     18960 | .    160  95   159  .    .    .    4506 4400 942  4969 1045 1970 28   336  47   303  
  Cannons                  1981  | .    .    .    .    .    .    .    .    .    .    161  .    .    72   315  83   1350 
  Explosions               1702  | .    848  448  149  .    .    .    .    .    .    257  .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  163   | .    6    4    .    14   .    .    72   17   .    15   .    .    .    .    35   .    
  Kinetic                  20515 | .    .    .    .    .    .    .    4506 4400 942  5130 1045 1970 100  651  118  1653 
  Thermal                  426   | .    160  95   159  .    .    .    .    .    .    .    .    .    .    .    12   .    
  Explosive                1702  | .    848  448  149  .    .    .    .    .    .    257  .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    3    3    3    3    .    1    1    5    5    10   .    .    .    8    
  Average Corruption       4     | .    .    .    3    3    3    3    .    1    1    2    5    8    .    .    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  112   | .    .    .    2    5    8    3    .    3    1    17   30   31   .    .    .    12   
    Message Errors         17    | .    .    .    1    .    1    .    .    .    1    2    7    4    .    .    .    1    
    Matter Fused           30    | .    .    .    .    2    2    2    .    1    .    4    12   5    .    .    .    2    
    Heat Flow Errors       16    | .    .    .    .    .    3    1    .    .    .    1    3    6    .    .    .    2    
    Energy Discharges      18    | .    .    .    .    .    2    .    .    1    .    4    4    5    .    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    1    1    .    .    .    .    .    4    3    6    .    .    .    1    
    Data Loss (major)      7     | .    .    .    .    2    .    .    .    1    .    .    1    2    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            74    | .    38   11   .    .    .    .    .    .    .    18   .    .    .    .    5    2    
  Projectiles              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Explosions               67    | .    38   11   .    .    .    .    .    .    .    18   .    .    .    .    .    .    
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Knockbacks                 11    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    10   
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      541   | .    29   51   .    .    .    .    .    .    .    461  .    .    .    .    .    .    
  Shots                    10    | .    2    2    .    .    .    .    .    .    .    6    .    .    .    .    .    .    
  Rammed                   28    | .    1    2    .    2    .    .    13   3    .    5    .    .    .    .    2    .    
Targets Rammed             30    | .    1    2    .    3    .    .    14   3    .    5    .    .    .    .    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        398   | .    185  49   .    .    243  132  307  120  81   382  208  398  174  321  135  347  
  Average Temperature      89    | .    63   19   .    .    111  69   81   35   41   103  85   147  73   64   35   123  
  Received Heat Transfer   1944  | .    129  156  54   .    .    .    117  99   42   345  108  477  .    .    18   399  
  Effects                  16    | .    .    .    .    .    .    .    .    .    .    9    .    7    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
    Interference           12    | .    .    .    .    .    .    .    .    .    .    7    .    5    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         1173  | .    507  222  407  .    .    .    .    .    .    .    .    .    .    .    37   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res 
Peak Influence             714  | .   302 309 184 76  .   .   612 694 192 396 .   .   79  70  714 441 
  Initial                  374  | .   .   117 42  71  .   .   .   277 119 .   .   .   40  27  .   374 
  Average                  240  | .   92  223 123 66  .   .   313 328 97  255 .   .   59  23  391 332 
Maximum Alert Level        3    | .   1   1   .   .   .   .   2   2   .   1   .   .   .   .   3   2   
  Low Security (%)         43   | 100 75  41  100 100 .   100 46  23  100 14  .   .   100 100 16  .   
  Level 1                  40   | .   24  58  .   .   .   .   7   38  .   85  .   .   .   .   39  95  
  Level 2                  16   | .   .   .   .   .   .   .   46  37  .   .   .   .   .   .   40  4   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          45   | .   .   .   .   .   .   .   4   13  2   11  .   1   .   .   7   7   
  Investigation            10   | .   .   .   .   .   .   .   1   2   .   3   .   1   .   .   2   1   
  Extermination            13   | .   .   .   .   .   .   .   .   3   2   3   .   .   .   .   3   2   
  Reinforcement            12   | .   .   .   .   .   .   .   2   4   .   3   .   .   .   .   2   1   
  Assault                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Garrison                 8    | .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res 
Distress Signals           7    | .   .   1   .   .   .   .   1   1   .   1   .   .   .   .   2   1   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Times Spotted              213  | .   9   7   5   .   .   .   41  33  8   28  10  11  .   6   19  36  
  Peak Tracking Total      19   | .   5   2   2   .   .   .   5   6   2   4   3   6   .   5   4   19  
  Tactical Retreats        4    | .   .   .   .   .   .   .   1   .   .   1   1   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res 
Traps Triggered            10   | .   .   .   1   .   .   .   1   .   .   5   .   .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res 
Machines Disabled          30   | .   2   .   .   .   .   .   1   7   .   11  .   2   1   .   6   .   
  Max in Single Turn       6    | .   1   .   .   .   .   .   1   1   .   6   .   1   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res 
Machines Accessed          26   | .   .   .   1   .   1   .   5   3   2   8   .   1   .   .   3   2   
  Terminals                18   | .   .   .   1   .   .   .   4   2   1   5   .   1   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   1   
Total Hacks                63   | .   .   .   1   .   1   .   13  12  3   18  .   3   .   .   9   3   
  Successful               30   | .   .   .   1   .   1   .   6   4   2   9   .   3   .   .   3   1   
  Failed                   33   | .   .   .   .   .   .   .   7   8   1   9   .   .   .   .   6   2   
    Catastrophic           9    | .   .   .   .   .   .   .   1   2   .   3   .   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   .   .   1   .   1   .   7   9   .   7   .   .   .   .   .   .   
  Terminals                47   | .   .   .   1   .   .   .   9   10  1   12  .   3   .   .   9   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   2   2   1   .   .   .   .   .   1   
Terminal Hacks             22   | .   .   .   1   .   1   .   3   4   1   6   .   3   .   .   3   .   
  Record                   8    | .   .   .   .   .   .   .   .   1   .   3   .   3   .   .   1   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   .   .   .   .   .   4   3   1   6   .   1   .   .   3   1   
  Full Trace Events        11   | .   .   .   .   .   .   .   2   2   .   3   .   1   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Was  Fac  Res  
Total Allies               21   | .    .    .    .    .    .    .    .    .    .    .    .    1    1    19   .    .    
  Largest Group            19   | .    .    .    .    .    .    .    .    .    .    .    .    1    1    19   18   3    
  Highest-Rated Group      702  | .    .    .    .    .    .    .    .    .    .    .    .    165  49   702  651  86   
  Highest-Rated Ally       165  | .    .    .    .    .    .    .    .    .    .    .    .    165  49   50   50   37   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               269  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   204  .    
  Total Damage             7878 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3479 4399 .    
  Kills                    33   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    28   .    
Allies Corrupted           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Res 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Was  Fac  Res  
Turns Passed               13238 | 78   243  478  259  448  402  173  1526 1383 837  2374 1376 1106 122  647  1003 783  
Spaces Moved               5906  | 46   107  269  136  278  246  108  760  743  341  813  542  430  45   425  358  259  
  Core                     262   | 2    .    .    .    .    .    .    .    .    .    23   .    .    .    185  .    52   
  Treads                   5630  | 44   107  269  136  278  246  108  760  743  341  776  542  430  45   240  358  207  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   14    | .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  157  237  115  240  160  240  50   240  50   
  Average Speed            197   | 155  160  160  160  160  160  160  162  172  237  254  240  233  240  137  240  201  
  Slowest Speed            1050  | 160  160  160  160  160  160  160  165  237  237  1050 240  240  240  240  240  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 5    27   65   21   64   60   28   58   25   9    20   65   55   2    88   13   12   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    .    1    1    1    1    1    1    .    1    .    .    .    1    .    
Scrap Searched             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          391   | .    67   71   40   .    .    .    51   23   1    75   3    28   7    4    1    20   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               138   | .    .    .    .    .    .    .    51   23   1    .    3    28   7    4    1    20   
  AOE                      253   | .    67   71   40   .    .    .    .    .    .    75   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Was  Fac  Res  
Total                      7080 | 50   138  295  160  280  260  108  1044 842  365  1001 580  466  54   479  490  468  
  Wait                     555  | .    .    .    .    .    .    .    174  8    1    44   14   .    .    28   116  170  
  Move                     5891 | 45   106  268  135  277  245  107  759  742  340  812  541  429  45   424  357  259  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  36   | .    1    1    1    .    2    .    9    9    3    6    .    2    .    1    .    1    
  Fast Attach              54   | 5    3    2    1    .    1    .    4    1    4    17   .    3    .    6    6    1    
  Attach                   26   | .    .    1    .    .    1    1    1    2    2    10   1    .    1    4    .    2    
  Detach                   8    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    .    3    
  Swap                     25   | .    2    5    3    .    .    .    2    3    .    7    1    .    .    .    .    2    
  Drop                     61   | .    2    3    4    .    9    .    9    4    1    12   4    .    .    7    2    4    
  Fire                     379  | .    23   13   16   .    .    .    72   70   14   84   19   32   3    6    6    21   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    30   | .    1    2    .    3    .    .    14   3    .    5    .    .    .    .    2    .    
  Escape Stasis            9    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    5    
  Rewire                   6    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac x2)
-4/Factory
-4/Waste
-4/Factory
-3/Research

 History 
---------
  Turn | Location       | Event
    28 | -11/Scrapyard  | Discovered new exit (range 16)
    79 | -11/Scrapyard  | Entered Materials
   282 | -10/Materials  | Discovered new exit (range 16)
   322 | -10/Materials  | Entered Mines
   343 | -10/Mines      | Build established: Mutant
   349 | -10/Mines      | Assembled infested the area
   426 | -10/Mines      | Learned Materials non-interactive machine intel
   521 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
   542 | -10/Mines      | Core integrity fell below 50%
   571 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
   786 | -10/Mines      | Discovered new exit (range 10)
   800 | -10/Mines      | Entered Materials
   800 | -9/Materials   | Evolved 2 slots: Utility x2
   801 | -9/Materials   | Loaded intel: 40 non-interactive machine locations
   898 | -9/Materials   | Build established: Scavenger-Mutant
   934 | -9/Materials   | Identified exit to Mines
  1059 | -9/Materials   | Entered Mines
  1074 | -9/Mines       | Discovered new exit (range 11)
  1254 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
  1259 | -9/Mines       | Discovered new exit (range 9)
  1367 | -9/Mines       | Found a hidden stash of uninstalled traps
  1499 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  1501 | -9/Mines       | Discovered new exit (range 5)
  1507 | -9/Mines       | Entered Exiles
  1554 | -9/Exiles      | Met 8R-AWN
  1631 | -9/Exiles      | Met EX-HEX
  1680 | -9/Exiles      | Met EX-BIN
  1700 | -9/Exiles      | Aligned with FarCom system
  1701 | -9/Exiles      | Given EX-Vault access code
  1744 | -9/Exiles      | Opened EX-Vault
  1754 | -9/Exiles      | Found XL Autogun Array
  1788 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  1837 | -9/Exiles      | Met EX-DEC
  1895 | -9/Exiles      | Discovered new exit (range 10)
  1909 | -9/Exiles      | Left Exiles lab with XL Autogun Array
  1909 | -9/Exiles      | Entered Mines
  2062 | -8/Mines       | Discovered new exit (range 5)
  2076 | -8/Mines       | Build established: Mutant
  2082 | -8/Mines       | Entered Materials
  2082 | -8/Materials   | Evolved 2 slots: Weapon x2
  2466 | -8/Materials   | Build established: Bomber
  3090 | -8/Materials   | Build established: Gunner
  3277 | -8/Materials   | Discovered new exit (range 16)
  3282 | -8/Materials   | First assault squad dispatched
  3608 | -8/Materials   | Entered Factory
  3608 | -7/Factory     | Evolved 2 slots: Utility x2
  3893 | -7/Factory     | Garrison activated, responded to threat
  3920 | -7/Factory     | Build established: Scavenger-Gunner
  3969 | -7/Factory     | Destroyed 9 combat bots
  4766 | -7/Factory     | Discovered new exit (range 15)
  4991 | -7/Factory     | Entered another Factory area
  4991 | -6/Factory     | Evolved 2 slots: Utility x2
  5291 | -6/Factory     | Build established: Hacker-Gunner
  5809 | -6/Factory     | Discovered new exit (range 8)
  5828 | -6/Factory     | Entered another Factory area
  5828 | -5/Factory     | Evolved 2 slots: Utility x2
  5908 | -5/Factory     | Identified exit to Factory
  6996 | -5/Factory     | Garrison activated, responded to threat
  7036 | -5/Factory     | Core integrity fell below 50%
  7061 | -5/Factory     | Lost 13 parts (1p2n5u5w)
  7477 | -5/Factory     | Identified exit to Upper Caves
  7617 | -5/Factory     | Build established: Hacker-Tank
  8150 | -5/Factory     | Build established: Scavenger-Tank
  8202 | -5/Factory     | Entered Upper Caves
  8306 | -5/Upper Caves | Spotted B-75 Beast
  9045 | -5/Upper Caves | Discovered new exit (range 9)
  9068 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  9170 | -5/Upper Caves | Learned Factory emergency access door positions
  9578 | -5/Upper Caves | Entered another Upper Caves area
  9682 | -5/Upper Caves | Learned location of 1 exit from Factory
  9782 | -5/Upper Caves | Learned Factory stockpile data
  9992 | -5/Upper Caves | System corruption reached 10%
 10022 | -5/Upper Caves | Lost 3 parts (3u)
 10554 | -5/Upper Caves | Attracted the attention of an 0b10 base
 10576 | -5/Upper Caves | Learned Armory trap positions
 10641 | -5/Upper Caves | ME-RLN showed up to help
 10643 | -5/Upper Caves | ME-RLN revealed a hidden path
 10651 | -5/Upper Caves | Lost 6 parts (4u2w)
 10684 | -5/Upper Caves | Entered Factory
 10684 | -4/Factory     | Evolved 2 slots: Power x2
 10685 | -4/Factory     | Identified exit to Armory
 10806 | -4/Factory     | Sucked down chute
 10806 | -4/Factory     | Entered Waste
 10807 | -4/Waste       | Identified exit to Factory
 10819 | -4/Waste       | Spotted C-40 Crusher
 10821 | -4/Waste       | 1 allies followed down the chute
 10827 | -4/Waste       | Spotted C-40 Crusher
 10830 | -4/Waste       | Spotted C-40 Crusher
 10857 | -4/Waste       | Destroyed C-40 Crusher
 10857 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 10860 | -4/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 10891 | -4/Waste       | Lost 3 parts (2n1u)
 10907 | -4/Waste       | Spotted C-40 Crusher
 10912 | -4/Waste       | Found Prototype Device
 10912 | -4/Waste       | Identified Exp. Transmission Jammer
 10923 | -4/Waste       | Spotted C-40 Crusher
 10936 | -4/Waste       | Spotted C-40 Crusher
 10950 | -4/Waste       | Warlord forces began an assault
 10960 | -4/Waste       | Allies destroyed C-40 Crusher
 10963 | -4/Waste       | Allies destroyed C-40 Crusher
 10967 | -4/Waste       | Allies destroyed C-40 Crusher
 10971 | -4/Waste       | Allies destroyed C-40 Crusher
 10972 | -4/Waste       | Allies destroyed C-40 Crusher
 11191 | -4/Waste       | Found Damper Plating
 11304 | -4/Waste       | Build established: Hacker-Skirmisher
 11453 | -4/Waste       | Entered Factory
 11453 | -4/Factory     | Accompanied by 18 allies
 11651 | -4/Factory     | Lost 3 allies
 11938 | -4/Factory     | Build established: Scavenger-Tank
 12353 | -4/Factory     | Lost 6 allies
 12376 | -4/Factory     | Discovered new exit (range 5)
 12456 | -4/Factory     | Entered Research
 12456 | -3/Research    | Accompanied by 3 allies
 12456 | -3/Research    | Evolved 2 slots: Propulsion x2
 12696 | -3/Research    | Lost 3 allies
 13143 | -3/Research    | Spotted B-86 Titan
 13215 | -3/Research    | Core integrity fell below 50%
 13217 | -3/Research    | Spotted Striker
 13218 | -3/Research    | Cargo convoy interrupted
 13221 | -3/Research    | Spotted Striker
 13231 | -3/Research    | Core integrity fell below 20%
 13239 | -3/Research    | Destroyed by X-77 Beamer with Gatling Laser

 Last Messages 
---------------
U-05 Engineer builds a Wall.
Slug penetrates Wall.
Core Analyzer destroyed.
B-86 Titan activates siege mode.
Slug penetrates Wall.
Penetrated by Slug.
Knocked back.
System corrupted: Matter fused (-6).
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 94.
Field strength at 88.
Field strength at 82.
Field strength at 76.
Field strength at 61.
Field strength at 55.
Knocked back.
Acquired 11 matter.
Antiparticle Reservoir explodes.
K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ???????????????##########################????????? |
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| ?????????   p      %!  u  ##            #????????? |
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| ?????????????#       !  KK           #???????????? |
| ?????????????#  ]]]               ##+#???????????? |
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| ?????????????#                    #??????????????? |
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| ?????????????#            p       #??????????????? |
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| ?????????????????????????????#    #??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          47
Energy Capacity            575
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              22
Armor Coverage             1600
Resistance: KI             30
Resistance: EM             90
Evasion (%)                50
Targeting Accuracy         14
Core Analysis              6
Recoil Reduction           6
Kinecelleration            40
Offensive Hacking          40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gun Specialist

 Challenges 
------------
None

 Game 
------
Seed              ElectronFortressGravjet
  Manual?         0
Play Time         01:11:24
  Cumulative      73.1 hours
  Start           2024.08.11 @ 21:48:44
  End             2024.08.11 @ 22:59:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          178
  Rogue           103
  Adventurer      75
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          43
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3934284-df79-40e2-9157-2ebc8b71df24