Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.07 @ 00:58:40 Player: cptwinky Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (346) 1730 Value Destroyed (15860) 15860 Prototype IDs (63) 1260 Alien Tech Used (3) 600 Bonus (8123) 8123 TOTAL SCORE: 37673 Bonus ------- High Alert Combat Kills 4743 Follower Combat Kills 5284 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -3104 Cogmind --------- Core Integrity 0/1600 Matter 255/300 Energy 14/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- Dirty Datajack > --- INVENTORY (5) ---- Zero-point Reactor Cooled Nova Cannon Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Zionite Composite Leg I Myomer Leg Myomer Leg Zionite Composite Leg II Centrium Leg Zionite Supercomposite Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Targeting Computer Precision Energy Filter Improved Particle Charger Heavy Reflective Plating Improved Shock Absorption System > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-M Enhanced Quantum Rifle Micro-nuke Launcher > --- INVENTORY -------- Light Quantum Reactor Transdimensional Reconstructor Dirty Datajack [Rating: 166] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Utility Experimental Targeting Computer Device Drone Bay Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Powered Armor Weapon Improved Assault Rifle Energy Gun Force Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . . 2 . Utility 10 | . . . . 2 . . . . . 2 . . . . 1 . . . . . . 1 . . 2 2 . . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 436 | 8 6 10 23 13 15 5 27 9 13 5 12 11 . 7 51 8 17 . 6 6 7 58 17 12 25 18 22 25 Power 41 | 3 . 2 3 . 1 . 2 1 . . 1 1 . 1 2 . . . 1 1 . 7 1 1 3 2 2 6 Engine 15 | 3 . 2 3 . 1 . 2 . . . 1 . . 1 . . . . 1 . . . . . . . . 1 Core 7 | . . . . . . . . 1 . . . 1 . . 2 . . . . . . 2 . . . . . 1 Reactor 19 | . . . . . . . . . . . . . . . . . . . . 1 . 5 1 1 3 2 2 4 Propulsion 85 | 2 . 3 6 2 3 1 4 3 2 . 2 3 . . 13 1 2 . 1 . . 11 2 1 8 2 6 7 Treads 58 | 2 . 3 6 2 3 1 4 3 2 . 2 3 . . 9 1 2 . 1 . . 9 . 1 . . 1 3 Leg 10 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . 3 4 Wheel 5 | . . . . . . . . . . . . . . . 4 . . . . . . . 1 . . . . . Hover 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 2 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 129 | 1 2 . 4 7 4 . 4 3 1 3 6 5 . 4 15 2 4 . . 5 4 20 1 3 8 7 8 8 Device 75 | . 2 . 3 1 . . 1 1 . 1 3 3 . 3 8 2 3 . . 2 2 11 1 2 6 7 7 6 Storage 5 | 1 . . 1 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . . Processor 14 | . . . . 1 1 . . . . 1 . . . . 2 . . . . . 1 4 . 1 2 . . 1 Hackware 4 | . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . 1 . Protection 31 | . . . . 2 3 . 3 2 1 1 2 2 . 1 5 . . . . 3 1 4 . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 181 | 2 4 5 10 4 7 4 17 2 10 2 3 2 . 2 21 5 11 . 4 . 3 20 13 7 6 7 6 4 Energy Gun 32 | 1 . 3 1 . . . . 1 2 1 1 1 . 1 4 . . . . . . 2 8 1 . . 4 1 Energy Cannon 9 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 2 2 1 Ballistic Gun 62 | 1 2 2 7 2 6 2 10 1 2 1 1 . . . 10 1 1 . 1 . . 8 2 1 1 . . . Ballistic Cannon 17 | . . . . . . . . . . . . . . . . 3 5 . 1 . 2 4 . 1 1 . . . Launcher 27 | . 2 . . . 1 2 3 . 2 . . . . 1 3 . 2 . 1 . 1 3 1 2 1 1 . 1 Special Weapon 5 | . . . . . . . . . 2 . . . . . . . . . 1 . . . 1 . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 19 | . . . . . . . 4 . 1 . 1 1 . . 2 1 2 . . . . 2 1 1 1 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 10 | . . . 2 2 . . . . 1 . . . . . 2 . 1 . . . . . . . . 1 . 1 Unidentified Prototypes 39 | . . . 1 1 1 . 1 1 2 . 2 1 . . 5 . . . . 5 . 2 . . 3 2 7 5 Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . System Corruption 23 | . . . . . . . . . . . . . . . . . . . . . . . 17 6 . . . . Parts Lost 113 | . . 1 1 2 4 . 1 . 1 . . . . . 12 . . . . . 1 18 11 11 3 12 9 26 Power 13 | . . . . . . . . . . . . . . . . . . . . . . 2 1 2 1 1 3 3 Propulsion 26 | . . . . . . . . . . . . . . . 4 . . . . . . 4 4 1 1 3 1 8 Utility 38 | . . . 1 2 1 . 1 . . . . . . . 4 . . . . . 1 8 2 2 . 5 2 9 Weapon 36 | . . 1 . . 3 . . . 1 . . . . . 4 . . . . . . 4 4 6 1 3 3 6 Highest Loss Streak 24 | . . 1 1 2 4 . 1 . 1 . . . . . 3 . . . . . 1 10 5 11 1 5 9 24 Average Slot Usage (%) 92 | . 92 91 100 99 99 100 99 100 99 100 100 92 100 97 91 89 88 88 88 87 87 86 79 52 66 89 54 49 Engine 6 | . 14 11 11 9 7 7 7 13 7 6 10 10 6 6 1 . . . 4 5 5 . . . . . . . Core 2 | . . . . . . . . . 7 6 1 1 6 5 8 11 11 11 5 3 . 3 5 2 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 5 6 5 4 4 7 4 3 Treads 21 | . 28 20 22 18 30 30 29 28 28 25 25 25 25 25 15 17 16 16 16 16 16 17 4 1 . . . 2 Device 7 | . 7 11 11 6 . . . . . 5 7 8 12 10 11 8 11 11 11 7 5 12 10 8 14 31 15 13 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 . . . . Processor 9 | . . . . 9 7 7 7 7 7 12 12 12 12 12 13 16 16 16 16 16 14 13 10 10 16 15 9 2 Protection 7 | . . . . 3 14 15 14 14 14 12 10 2 6 4 5 7 5 5 5 7 12 8 7 . . . . 1 Energy Gun 4 | . 14 27 15 . . . . 6 5 6 5 5 6 5 2 . . . . . . 1 17 8 . . 1 8 Ballistic Gun 17 | . 14 10 28 35 29 29 24 21 21 18 18 18 18 18 17 18 11 11 11 11 11 11 1 3 . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 3 10 11 7 11 10 6 . 1 2 . . . Naked Turns 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . Heaviest Build 122 | 10 11 15 36 47 61 61 68 70 74 78 89 90 90 94 99 91 92 92 97 104 117 122 106 98 59 70 73 96 Greatest Support 215 | 40 40 40 40 40 80 80 80 80 96 96 96 104 104 104 153 172 172 167 167 167 167 215 75 25 80 71 74 167 Greatest Overweight (x) 32 | . . 4 . 1 . . . . . . 1 . . . 5 . . . . . . 1 32 24 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . . . . . . . 7 3 . . . . Largest Inventory Capacity 20 | 8 8 8 10 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 Average Capacity 16 | 6 8 8 9 13 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 18 5 5 5 5 Most Carried 20 | 4 8 8 10 15 15 15 15 15 15 15 20 20 19 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 Average Carried 15 | 2 7 7 9 13 14 14 14 14 14 14 18 19 19 19 19 19 19 20 19 19 19 18 19 16 4 4 4 3 Final Capacity 20 | 8 8 8 10 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 4 8 8 10 15 15 15 15 15 14 15 20 19 19 20 20 20 20 20 20 20 19 20 20 5 5 5 5 2 Class Distribution -------------------- 31% | Scavenger-Tank 29% | Scavenger-Gunner 11% | Scavenger-Mutant 9% | Mutant 7% | Gunner 7% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Data Miner Derelict-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Tank | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Scavenger-Mutant | -2/Research Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Matter Collected 12307 | 240 139 48 679 552 335 302 713 110 293 45 172 1306 . 1082 986 652 541 170 194 . 318 2064 291 300 290 158 105 222 Remotely 1160 | . . . . . . . . . . . . . . . . . 229 . . . . 684 . 247 . . . . Salvage Created 17496 | . 95 113 1686 1081 369 374 583 . 101 . 192 520 . 455 2150 1153 1018 . 224 . 222 4608 788 746 251 524 49 194 Parts 786 | . 13 5 96 53 22 15 19 . 4 . 11 21 . 29 131 13 46 . 8 . 11 208 19 12 15 24 2 9 Haulers Intercepted 16 | . . . 6 2 1 . . . . . . . . . 1 . 3 . . . . 2 . . . 1 . . Recyclers Shooed 5 | . . . 1 . . . . . . . . . . . . . 1 . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 125 | . . . . . . 13 3 3 6 . 14 24 . 42 . . . . . . 5 . 13 2 . . . . Prevented 19 | . . . . . . . . . 3 . . . . . . . . . . . 3 . 3 10 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Combat Hostiles Destroyed 281 | . 4 3 26 18 9 11 10 . 3 . 2 6 . 11 44 5 15 . 4 . 6 64 12 13 6 6 . 3 Melee 9 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . 2 2 3 . . Guns 180 | . 1 3 26 18 6 7 6 . 2 . 2 6 . 10 34 5 2 . 2 . 1 39 9 . . . . 1 Cannons 34 | . . . . . . . . . . . . . . . . . 9 . 2 . 2 20 . 1 . . . . AOE 52 | . 3 . . . 3 4 3 . . . . . . 1 9 . 4 . . . 3 4 3 6 4 3 . 2 Classes Destroyed 25 | . 4 . 6 1 . 1 3 . 2 . . 1 . . 2 1 . . . . . . 1 1 . 2 . . Worker 16 | . . . 2 1 . . . . . . . . . . 4 . 3 . . . . 6 . . . . . . Builder 11 | . 1 . 1 . . . . . . . . . . . 2 . 1 . . . . 6 . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 16 | . . . 6 2 1 . . . . . . . . . 1 . 3 . . . . 2 . . . 1 . . Recycler 5 | . . . 1 . . . . . . . . . . . 1 . . . . . . 2 . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Operator 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 8 | . . . 1 1 . . . . . . . . . . 2 1 . . . . . . . . 1 1 1 . Swarmer 51 | . 3 . . . 4 5 1 . . . . . . 6 13 . 3 . . . 4 . 2 1 4 3 . 2 Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Grunt 100 | . 1 3 14 13 2 2 1 . . . 1 3 . 2 10 . 10 . . . . 26 5 6 . . . 1 Brawler 9 | . . . 1 1 . 1 . . . . 1 1 . . . . . . . . . 2 . 2 . . . . Duelist 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . Protector 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Researcher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Sentry 40 | . . . 11 3 3 1 1 . . . . . . . 7 . . . . . . 10 1 2 . 1 . . Demolisher 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Hunter 25 | . . . . 1 . 1 . . . . . 1 . 1 6 . . . . . 2 10 2 . . 1 . . Programmer 28 | . . . . . . 1 . . . . . 1 . 2 3 . 2 . . . . 15 2 . 2 . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Compactor 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Decomposer 4 | . . . . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . Tinkerer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Thug 6 | . . . . . . . 5 . . . . . . . . . . . 1 . . . . . . . . . Savage 4 | . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . Butcher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mutant 4 | . . . . . . . 2 . . . 1 . . . . . . . . . . . 1 . . . . . Best Kill Streak 14 | . 3 3 6 7 5 3 5 . 2 . 2 3 . 8 14 1 8 . 4 . 4 12 4 12 4 4 1 2 Combat Bots Only 11 | . 3 3 3 6 5 3 5 . 2 . 2 3 . 8 6 1 5 . 4 . 4 11 4 11 4 3 . 2 Max Kills in Single Turn 6 | . 2 1 2 2 3 2 2 . 1 . 1 1 . 2 4 1 3 . 1 . 2 6 2 2 4 4 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . 1 1 . . . . . . 1 . . . . . . Exploded 4 | . 2 . . . 3 2 2 . . . . . . 1 3 . 1 . . . 2 2 2 2 4 3 . 2 Melee 1 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Damage Taken 29087 | . 57 100 809 607 750 590 816 . 608 . 23 238 . 474 3503 . 651 . 68 . 509 7472 1447 1559 632 1259 2242 4673 Core 3361 | . 7 . 100 47 129 32 21 . 12 . . 6 . 65 205 . . . . . . 466 163 266 95 139 827 781 Absorbed by Shields 169 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . . 159 . Reduced by Siege Mode 222 | . . . . . . . . . . . . . . . . . . . . . 48 174 . . . . . . Core Remaining (%) 80 | 100 97 . 75 91 . . . . 72 . . . . 91 . . . . . . 79 . . 22 92 90 . . Volleys Fired 653 | . 12 8 67 36 19 21 37 . 20 . 4 36 . 11 61 36 35 . 14 . 14 139 36 25 1 1 . 20 Largest 4 | . 2 4 4 4 4 4 4 . 4 . 4 4 . 4 4 4 4 . 4 . 4 4 4 3 1 1 . 3 Hottest 287 | . 60 120 130 92 92 92 102 . 164 . 164 169 . 169 174 117 175 . 175 . 175 234 287 164 49 49 . 227 Shots Fired 1973 | . 20 32 262 144 70 72 94 . 58 . 16 85 . 41 207 143 85 . 35 . 25 398 109 33 1 1 . 42 Gun 1689 | . 17 32 262 144 68 69 76 . 51 . 16 85 . 40 200 143 26 . 14 . 4 282 106 14 . . . 40 Cannon 198 | . . . . . . . . . . . . . . . . . 52 . 14 . 16 109 . 6 . . . 1 Launcher 72 | . 3 . . . 2 3 18 . . . . . . 1 7 . 7 . . . 5 7 3 13 1 1 . 1 Special 14 | . . . . . . . . . 7 . . . . . . . . . 7 . . . . . . . . . Kinetic 1400 | . 9 8 132 144 68 69 76 . 42 . 12 49 . 30 169 143 78 . 28 . 20 306 7 10 . . . . Thermal 445 | . 8 24 130 . . . . . 16 . 4 36 . 10 31 . . . 7 . . 85 73 4 . . . 17 Explosive 45 | . 3 . . . 2 3 18 . . . . . . 1 7 . . . . . . . 3 5 1 1 . 1 Electromagnetic 59 | . . . . . . . . . . . . . . . . . 7 . . . 5 7 26 14 . . . . Phasic 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Robot Hit Streak 62 | . 6 5 13 61 62 35 33 . 12 . 11 21 . 11 57 37 21 . 12 . 6 16 15 5 2 . . 9 Robot Miss Streak 8 | . 1 2 4 2 2 1 1 . 2 . 1 2 . 5 4 2 2 . 1 . 2 4 8 4 . . . 1 Penetration Max 2 | . . . . . . . . . . . . 1 . . 1 1 1 . 1 . . 2 . . . . . . Secondary Targets 49 | . . . 3 5 . 1 2 . . . 1 1 . 4 6 2 . . . . . 22 1 . . . . 1 Max Gunslinging Chain 2 | . . . 1 1 . 1 1 . . . 1 1 . 1 1 1 . . . . . 2 1 . . . . 1 Autonomous 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Shots Hit Robots 1491 | . 11 18 178 109 55 56 72 . 51 . 14 72 . 32 152 124 53 . 25 . 15 290 69 21 21 15 6 32 Core Hits 789 | . 8 6 74 47 21 22 34 . 20 . 7 49 . 31 129 16 45 . 12 . 10 158 33 31 10 12 2 12 Critical Kills 64 | . . . . 1 . . . . . . 1 2 . 4 7 1 9 . 2 . 2 33 . 2 . . . . Critical Parts Destroyed 98 | . . . . . . . . . 1 . . 8 . 2 5 1 14 . 2 . 6 56 1 2 . . . . Critical Strikes 182 | . . . . 1 . . . . 1 . 1 10 . 6 13 11 23 . 6 . 8 93 3 5 . . . 1 Burn 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Destroy 178 | . . . . 1 . . . . 1 . 1 10 . 6 13 11 23 . 6 . 8 93 1 4 . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 342 | . . . . . . . 249 . 8 . 1 6 . . 2 2 3 . . . . 2 1 3 33 21 11 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 333 | . . . . . . . 249 . 2 . 1 6 . . 2 2 3 . . . . 2 1 3 33 18 11 . Piercing 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Sneak Attacks 24 | . . . . . . . 5 . 6 . 1 1 . . . 2 . . . . . . 1 3 1 4 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43612 | . 294 169 2315 1667 1158 1214 2092 . 822 2 391 1560 . 832 5535 3042 2313 . 586 . 456 9596 2280 2719 1377 1403 279 1510 Guns 25645 | . 116 169 2295 1667 820 860 903 . 769 . 280 1466 . 588 3656 2783 348 . 247 . 66 5916 1510 200 . . . 986 Cannons 3401 | . . . . . . . . . . . . . . . . . 1024 . 262 . 167 1890 . 58 . . . . Explosions 10364 | . 178 . . . 316 345 488 . . . . . . 244 1876 . 938 . . . 223 1660 662 2074 384 452 . 524 Melee 3868 | . . . . . . . 701 . . . 111 94 . . . 252 . . . . . . 108 387 993 951 271 . Ramming 204 | . . . 20 . 22 9 . . . 2 . . . . 3 7 3 . . . . 130 . . . . 8 . Kinetic 21806 | . 50 32 1482 1667 820 860 903 . 605 . 185 738 . 334 2946 2783 1372 . 509 . 233 6017 139 131 . . . . Thermal 7287 | . 66 137 813 . . . . . 217 . 95 728 . 254 710 . . . 77 . . 2900 1088 56 . . . 146 Explosive 7052 | . 178 . . . 316 345 488 . . . . . . 244 1876 . . . . . . 163 614 1468 384 452 . 524 Electromagnetic 2555 | . . . . . . . . . . . . . . . . . 938 . . . 223 386 331 677 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3859 | . . . . . . . 701 . . . 111 94 . . . 252 . . . . . . 108 387 993 942 271 . Piercing 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Phasic 840 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 840 Highest Corruption 41 | . 3 . . 1 . 1 1 1 . . . . . . 1 1 1 1 1 1 1 10 28 41 1 2 4 19 Average Corruption 3 | . 1 . . 1 . 1 1 1 . . . . . . 1 1 1 1 1 1 1 5 13 32 1 1 3 8 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Effects 149 | . . . . 1 . 1 11 . . . . . . . 1 . 1 1 4 . 1 40 44 22 . . 4 18 Message Errors 37 | . . . . . . . 7 . . . . . . . 1 . . . 1 . . 7 13 7 . . . 1 Matter Fused 34 | . . . . . . . . . . . . . . . . . . . . . . 13 11 4 . . 1 5 Heat Flow Errors 12 | . . . . . . . . . . . . . . . . . . . . . . 4 3 1 . . 1 3 Energy Discharges 19 | . . . . 1 . 1 1 . . . . . . . . . 1 1 1 . . 4 5 1 . . 1 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Data Loss (minor) 23 | . . . . . . . 3 . . . . . . . . . . . 2 . 1 5 5 4 . . 1 2 Data Loss (major) 6 | . . . . . . . . . . . . . . . . . . . . . . 2 4 . . . . . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Weapon Failures 8 | . . . . . . . . . . . . . . . . . . . . . . 2 1 3 . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 938 | . . . . . 22 36 72 . . . . 74 . . 30 102 31 . . . . 48 . 192 204 55 13 59 Projectiles 13 | . . . . . . . . . . . . . . . . . . . . . . 8 . 5 . . . . Explosions 336 | . . . . . 15 36 19 . . . . . . . 30 . 31 . . . . 40 . 106 . . . 59 Melee 589 | . . . . . 7 . 53 . . . . 74 . . . 102 . . . . . . . 81 204 55 13 . Knockbacks 19 | . . . . . . . . . . . . . . . . . 10 . . . 5 4 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . . . . . . . . . 9 . . . 4 4 . . . . . . Secondary 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Self-Inflicted Damage 1044 | . . . . . . 36 131 . . . . . . . 118 . 28 . . . . 258 54 415 . . 4 . Shots 30 | . . . . . . 2 4 . . . . . . . 5 . 1 . . . . 3 2 13 . . . . Rammed 27 | . . . 3 . 1 1 . . . 1 . . . . 1 . 2 . . . . 16 . . . . 2 . Targets Rammed 29 | . . . 4 . 1 1 . . . 1 . . . . 1 1 2 . . . . 16 . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Highest Temperature 449 | . 26 68 335 103 136 285 283 . 308 . 449 183 . 104 322 310 21 . 64 . . 250 321 38 . 10 150 204 Average Temperature 82 | . 14 33 63 22 45 103 106 . 135 . 227 66 . 48 86 126 5 . 30 . . 58 135 38 . 7 78 73 Received Heat Transfer 3967 | . 6 54 309 225 231 63 198 . 36 . 9 57 . 45 678 . 243 . . . . 1120 156 231 . 75 195 36 Effects 15 | . . . . . . . . . 3 . 3 . . . 1 5 . . . . . . 3 . . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 6 | . . . . . . . . . 2 . 1 . . . 1 2 . . . . . . . . . . . . Interference 6 | . . . . . . . . . . . . . . . . 3 . . . . . . 3 . . . . . Short Circuit 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . . . . . . 1 10 . . . . . . Total Turns 219 | . . . . . . . . . . . . . . . . . . . . . 20 199 . . . . . . Longest Duration 59 | . . . . . . . . . . . . . . . . . . . . . 20 59 . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . Parts Fried 13 | . . . . . . . . . . . . . . . . . 3 . . . 1 2 3 4 . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Melted 19 | . . 1 6 . . . . . 2 . . . . 1 . . 4 . . . . 2 2 1 . . . . Heat Transferred 12708 | . 150 470 3003 . . . . . 566 . 148 1110 . 370 964 . . . 560 . . 3138 1863 111 . . . 255 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Peak Influence 1981 | . 126 111 355 315 266 . . . . 975 . . . . 1828 644 1817 . . . . 1655 . . 841 1158 1055 1981 Initial 664 | . . 1 46 114 73 . . . . 16 . . . . 81 639 296 . . . . 56 . . 579 360 599 664 Average 507 | . 38 46 191 158 122 . . . . 481 . . . . 595 559 1003 . . . . 572 . . 684 712 672 1475 Maximum Alert Level 5 | . . . 1 1 1 . . . . 3 . . . . 5 2 5 . . . . 5 . . 3 4 3 5 Low Security (%) 34 | 100 100 100 54 69 85 . . . . 10 . . . . 15 . . . . . . 35 . . . . . . Level 1 17 | . . . 45 30 14 . . . . . . . . . 10 . 15 . . . . 25 . . . 9 . . Level 2 25 | . . . . . . . . . . 72 . . . . 58 100 31 . . . . 3 . . 52 40 72 7 Level 3 8 | . . . . . . . . . . 16 . . . . 1 . 9 . . . . 7 . . 47 44 27 6 Level 4 9 | . . . . . . . . . . . . . . . 7 . 9 . . . . 26 . . . 5 . 40 Level 5 5 | . . . . . . . . . . . . . . . 6 . 33 . . . . 2 . . . . . 46 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 2 1 4 5 1 . . . . 3 . . . . 15 . 7 . . . . 20 . 1 1 6 2 7 Investigation 16 | . 1 1 2 1 1 . . . . . . . . . 1 . 1 . . . . 5 . . . 2 . 1 Extermination 17 | . . . . . . . . . . 2 . . . . 2 . 1 . . . . 5 . . 1 2 2 2 Reinforcement 19 | . 1 . 2 1 . . . . . 1 . . . . 4 . 4 . . . . 2 . . . 2 . 2 Assault 11 | . . . . . . . . . . . . . . . 2 . 1 . . . . 5 . 1 . . . 2 Garrison 12 | . . . . 3 . . . . . . . . . . 6 . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . . . Cargo Convoy Interrupts 3 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Distress Signals 28 | . . 1 4 . . . . . 11 2 . . . . 2 . 1 . . . . 2 . . . 1 3 1 Communications Jammed 122 | . . . . . . . . . . . . . . . . . . . . . . 77 . . . 34 11 . Distress Signals 118 | . . . . . . . . . . . . . . . . . . . . . . 74 . . . 33 11 . Times Spotted 512 | . 8 4 41 22 8 11 10 . 12 8 4 10 . 21 65 8 36 . 4 . 6 88 13 18 11 37 37 30 Peak Tracking Total 22 | . 3 3 4 5 5 3 6 . 3 4 4 4 . 4 9 2 7 . 4 . 4 9 4 11 4 6 22 11 Tactical Retreats 21 | . . . . 1 . . . . . . 1 1 . . . 1 1 . . . . 2 1 2 1 2 7 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Traps Triggered 18 | . 2 2 3 . . . . . 1 . . . . . 1 . . . . . . 7 . . 1 . 1 . Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Trap Hack Attempts 89 | . . . 10 13 . . . . . . . . . . 66 . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . Reprogrammed 13 | . . . 3 . . . . . . . . . . . 10 . . . . . . . . . . . . . Reused 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . 1 1 . . . 6 . . . . . . 1 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Machines Disabled 67 | . . . . . . . . . 3 23 1 . . . 8 . 6 . . . . 19 . 2 . 3 . 2 Max in Single Turn 6 | . . . . . . . . . 1 . . . . . 1 . 1 . . . . 6 . 1 . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Machines Accessed 60 | . 3 3 9 7 2 . 1 . . 2 1 1 3 1 3 . 3 1 1 4 . 9 1 . 2 3 . . Terminals 16 | . 3 . 7 3 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . Fabricators 6 | . . . . . 1 . . . . . . . . . . . 1 . . . . 3 . . 1 . . . Repair Stations 11 | . . 2 1 . . . . . . 1 . . . . 1 . 1 . . . . 2 . . 1 2 . . Recycling Units 5 | . . 1 1 2 . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers 4 | . . . . 1 . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . Garrison Access 6 | . . . . 1 . . . . . . . . . . 2 . . . . . . 2 . . . 1 . . Total Hacks 185 | . 15 10 24 17 7 . 1 . . 5 6 1 22 1 8 . 9 1 1 17 . 27 1 . 3 9 . . Successful 108 | . 3 6 10 9 4 . 1 . . 4 6 1 22 1 1 . 4 1 1 17 . 12 1 . 1 3 . . Failed 76 | . 11 4 14 8 3 . . . . 1 . . . . 7 . 5 . . . . 15 . . 2 6 . . Catastrophic 9 | . 1 1 . 1 1 . . . . . . . . . 2 . 1 . . . . 1 . . . 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 102 | . 7 1 6 6 3 . . . . 14 . . . . 14 . 9 . . . . 6 . . 14 3 12 7 Terminals 49 | . 15 . 19 9 4 . 1 . . . . . . 1 . . . . . . . . . . . . . . Fabricators 18 | . . . . . 3 . . . . . . . . . . . 2 . . . . 11 . . 2 . . . Repair Stations 38 | . . 8 3 . . . . . . 3 . . . . 2 . 4 . . . . 10 . . 1 7 . . Recycling Units 10 | . . 2 2 5 . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers 7 | . . . . 1 . . . . . 2 . . . . . . 3 . . . . 1 . . . . . . Garrison Access 14 | . . . . 2 . . . . . . . . . . 6 . . . . . . 4 . . . 2 . . Terminal Hacks 67 | . 3 . 6 5 2 . 1 . . . 6 1 22 1 . . . 1 1 17 . . 1 . . . . . Record 19 | . . . . . . . 1 . . . 6 . 6 1 . . . . . 5 . . . . . . . . Part Schematic 13 | . . . . . 2 . . . . . . . 7 . . . . . . 4 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 9 | . 1 . 1 . . . . . . . . . 3 . . . . . . 4 . . . . . . . . Open Door 6 | . . . 2 . . . . . . . . 1 . . . . . 1 1 . . . 1 . . . . . Unreport Threat 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 2 . . . . . . . . . . . . . . . . 3 . . . . . . Load Schematic 4 | . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 19 | . . 4 2 . . . . . . 2 . . . . . . 2 . . . . 6 . . . 3 . . Scan Component 10 | . . 1 1 . . . . . . 1 . . . . . . 1 . . . . 4 . . . 2 . . Repair 7 | . . 1 1 . . . . . . 1 . . . . . . 1 . . . . 2 . . . 1 . . Refit 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . 1 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Components 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . 1 . . . . . 2 . . . . . . 2 . . . . 1 . . . . . . Insert Component 4 | . . . . 1 . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . Analyze 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Unauthorized Hacks 5 | . . 1 1 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Terminals 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 3 2 7 6 2 . . . . 2 . . . 1 3 . 2 . . . . 7 . . 2 3 . . Full Trace Events 13 | . 1 1 . 2 1 . . . . . . . . . 1 . 1 . . . . 5 . . . 1 . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . . . 2 . . . . . . . 7 . . . 1 . . 4 . . . . 15 . . 12 Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Matter 168 | . . . . . 168 . . . . . . . . . . . . . . . . . . . . . . . Time 42 | . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . 1 1 . . . . . . 1 . . . . . . 1 . . . . 2 . . . 1 . . Time 343 | . . 26 32 . . . . . . 44 . . . . . . 34 . . . . 151 . . . 56 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 76 | . . . . . . . . . . . . . . . . . . . . . . 76 . . . . . . Retrieved Components 23 | . . 3 10 10 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . Allies Hacked 8 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 7 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Total Allies 126 | . . . . 2 . . . 9 2 22 2 . . 1 3 19 4 . . . . 3 . . 2 . 6 51 Largest Group 33 | . . . . 2 . . . 9 5 22 5 3 2 3 2 19 19 1 1 . . 3 . . 2 1 3 33 Highest-Rated Group 3115 | . . . . 28 . . . 252 158 961 272 128 58 153 99 714 712 30 30 . . 138 . . 296 269 150 3115 Highest-Rated Ally 269 | . . . . 18 . . . 41 39 74 70 70 29 95 99 86 50 30 30 . . 46 . . 269 269 75 269 Zionite Dispatches 10 | . . . . . . . . . . 2 . . . . 1 . 1 . . . . . . . 2 . 4 . Light 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Demo 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 13 | . . . . . . . . . 2 . 2 6 . . . . . . . . . . . . 1 . 2 . STAY 5 | . . . . . . . . . 1 . 1 3 . . . . . . . . . . . . . . . . FOLLOW 4 | . . . . . . . . . 1 . . 3 . . . . . . . . . . . . . . . . DROP 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . Ally Attacks 630 | . . . . 13 . . . . 19 68 18 10 . 36 32 27 153 . . . . 20 . . 1 27 22 184 Total Damage 30834 | . . . . 219 . . . . 1760 2695 665 149 . 1045 2674 1670 3873 . . . . 321 . . 168 3288 1887 10420 Kills 159 | . . . . 1 . . . . 9 17 5 3 . 7 18 1 30 . . . . 2 . . 1 17 10 38 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Robot Analysis Total 7 | . 1 . . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 13 | . . . . . . 1 2 1 1 . 1 1 . . . . . 3 1 . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . 2 . . . . 3 . 1 . . . . 1 . . 2 . 1 2 Branch Access 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Turns Passed 33369 | 80 543 253 1702 981 675 1031 4286 3333 917 833 1269 4263 131 1181 1594 620 913 635 756 240 572 3029 1249 341 408 529 500 505 Spaces Moved 17213 | 45 295 110 772 355 345 592 2153 1147 494 477 707 2284 81 641 791 267 463 390 318 139 316 1320 383 63 417 767 674 407 Core 236 | 5 . 1 . . . . . . . . . . . . . . . . . . . . 6 3 20 . 54 147 Treads 13852 | 40 295 109 772 355 345 592 2153 1147 494 477 707 2284 81 641 59 267 463 390 318 139 316 1320 73 15 . . . . Legs 382 | . . . . . . . . . . . . . . . . . . . . . . . 52 45 . . 25 260 Wheels 984 | . . . . . . . . . . . . . . . 732 . . . . . . . 252 . . . . . Hover 1759 | . . . . . . . . . . . . . . . . . . . . . . . . . 397 767 595 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 44 | 50 160 160 160 160 160 160 160 160 160 160 160 162 162 162 115 162 163 163 163 163 163 162 230 160 44 44 48 50 Average Speed 152 | 147 160 160 160 220 160 160 160 160 160 160 168 162 162 162 133 162 163 163 163 163 163 171 276 394 54 46 55 90 Slowest Speed 1650 | 160 160 250 160 260 160 160 160 160 160 160 267 162 162 162 175 163 163 163 163 163 163 290 1650 1250 100 101 110 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 67 11 94 38 8 69 99 89 65 13 72 95 69 53 22 94 24 65 51 61 63 48 66 14 17 23 17 20 Regions Visited 28 Branch Regions 16 Pre-discovered Areas 9 | . . 1 . . . . . 2 . . . 1 1 . . . . 1 . 3 . . . . . . . . Known Exits Taken 5 | . . . . . 1 . . . . 1 . . . . . . 1 1 . . . . . . 1 . . . Unknown Exits Taken 21 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . . . . 1 1 1 1 1 1 . 1 1 . Scrap Searched 28 | . . . . . . 3 3 5 1 . 3 2 . 2 . . . 2 1 . 5 . 1 . . . . . Spaces Dug 386 | . 6 . . . . . 313 . . . . 5 . . 1 . 3 . . . . 6 . 18 10 18 4 2 Terrain Destroyed 906 | . 17 . . . 17 20 387 . . . . 5 . 20 102 . 9 . 7 . 10 125 45 66 23 18 4 31 Melee 259 | . . . . . . . 230 . . . . 5 . . 1 . 3 . . . . 2 . . 10 4 4 . Projectile 85 | . . . . . . . . . . . . . . . 16 . 6 . 7 . 6 42 . 3 . . . 5 AOE 562 | . 17 . . . 17 20 157 . . . . . . 20 85 . . . . . 4 81 45 63 13 14 . 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Total 22425 | 55 348 167 1077 462 424 627 2487 2647 567 548 773 2785 81 760 1187 363 544 389 525 152 349 1768 494 122 536 914 775 499 Wait 3221 | . 23 29 161 34 27 5 8 1476 24 56 15 396 1 88 171 29 14 . 183 . 8 192 44 7 51 96 42 41 Move 17180 | 44 294 109 771 354 344 591 2152 1146 493 476 706 2277 80 640 791 266 462 389 317 138 315 1319 382 62 416 766 673 407 Hop 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Pick Up 158 | 3 8 3 15 8 10 2 4 5 1 5 4 25 . 7 13 7 3 . 2 1 1 17 7 . 2 1 2 2 Fast Attach 188 | 6 1 8 6 2 2 . 6 3 2 2 4 1 . 1 23 4 . . 2 6 3 24 4 2 22 14 20 20 Attach 82 | . . 1 1 4 6 . 1 2 1 2 . 3 . 4 16 1 1 . 1 . 1 13 5 10 1 1 2 5 Detach 48 | . . 1 1 1 1 . . 2 2 1 3 3 . . 10 2 . . . . 1 8 2 2 2 3 2 1 Swap 169 | 2 5 1 16 7 7 5 21 4 10 1 8 7 . 2 12 3 16 . 3 1 3 21 8 . 2 3 . 1 Drop 225 | . 5 7 25 3 7 2 9 9 6 4 5 29 . 7 21 12 6 . 3 6 3 17 5 10 6 8 8 2 Fire 653 | . 12 8 67 36 19 21 37 . 20 . 4 36 . 11 61 36 35 . 14 . 14 139 36 25 1 1 . 20 Melee 342 | . . . . . . . 249 . 8 . 1 6 . . 2 2 3 . . . . 2 1 3 33 21 11 . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 27 | . . . 4 . 1 1 . . . 1 . . . . 1 1 2 . . . . 16 . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Rewire 26 | . . . . . . . . . . . 23 . . . . . 2 . . . . . . 1 . . . . Trap 89 | . . . 10 13 . . . . . . . . . . 66 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 2 exits: *Acc / Qua) -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Central database locked down 306 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 10) 369 | -10/Materials | Discovered new exit (range 7) 379 | -10/Materials | Discovered new exit (range 16) 513 | -10/Materials | Discovered new exit (range 7) 579 | -10/Materials | Discovered new exit (range 13) 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Weapon x2 784 | -9/Materials | Discovered new exit (range 13) 859 | -9/Materials | Repaired Lgt. Treads 877 | -9/Materials | Entered Storage 950 | -9/Storage | Build established: Gunner 1755 | -9/Storage | Repaired Rocket Launcher 2291 | -9/Storage | Discovered new exit (range 7) 2496 | -9/Storage | Found Prototype Processor 2498 | -9/Storage | Found Prototype Processor 2579 | -9/Storage | Entered Materials 2579 | -8/Materials | Evolved 2 slots: Utility x2 2579 | -8/Materials | Identified Exp. Targeting Computer (x2) 3337 | -8/Materials | Garrison activated, responded to threat 3511 | -8/Materials | Discovered new exit (range 10) 3560 | -8/Materials | Entered Factory 3560 | -7/Factory | Evolved 2 slots: Propulsion x2 3787 | -7/Factory | Fabricated Powered Armor (x2) 3799 | -7/Factory | Lost 4 parts (1u3w) 3861 | -7/Factory | Build established: Scavenger-Tank 3869 | -7/Factory | Discovered new exit (range 4) 3985 | -7/Factory | Identified exit to Lower Caves 4235 | -7/Factory | Entered Lower Caves 4560 | -7/Lower Caves | Learned Factory non-interactive machine intel 4770 | -7/Lower Caves | Discovered new exit (range 15) 4886 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5266 | -7/Lower Caves | Entered another Lower Caves area 5841 | -7/Lower Caves | Learned Factory trap positions 5903 | -7/Lower Caves | Build established: Mutant 6441 | -7/Lower Caves | Discovered new exit (range 14) 7235 | -7/Lower Caves | Attacked by a faux Warlord 7676 | -7/Lower Caves | Build established: Scavenger-Tank 7686 | -7/Lower Caves | Learned Factory trap positions 7940 | -7/Lower Caves | Encountered a Warlord checkpoint 8216 | -7/Lower Caves | Discovered new exit (range 3) 8616 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9336 | -7/Lower Caves | Found Alien Artifact 9336 | -7/Lower Caves | Identified Core Expander 9336 | -7/Lower Caves | Installed Core Expander, added new Power slot 9552 | -7/Lower Caves | Entered Zion 9658 | -7/Zion | System corruption cleaned by Quarantine Array 9802 | -7/Zion | Found Prototype Device 9802 | -7/Zion | Identified Bomb Factory No. 2 9870 | -7/Zion | Discovered new exit (range 15) 10172 | -7/Zion | Learned Factory emergency access door positions 10235 | -7/Zion | Learned location of Armory (-3) 10343 | -7/Zion | Given A8's code to call for help 10594 | -7/Zion | Gained Derelict followers 10644 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10881 | -7/Zion | Imprinted 10884 | -7/Zion | Declared Zion's savior 12885 | -7/Zion | Entered Proximity Caves 12885 | -6/Proximity Caves | Accompanied by 9 allies 13290 | -6/Proximity Caves | Learned Factory garrison access intel 13574 | -6/Proximity Caves | Found Prototype Launcher 13574 | -6/Proximity Caves | Identified Tesla Bomb Launcher 13695 | -6/Proximity Caves | Discovered new exit (range 14) 13802 | -6/Proximity Caves | Entered Factory 13802 | -6/Factory | Accompanied by 2 allies 13802 | -6/Factory | Evolved 2 slots: Utility x2 13803 | -6/Factory | Loaded intel: 87 trap records 13805 | -6/Factory | Loaded intel: 209 non-interactive machine locations 13806 | -6/Factory | Loaded intel: 4 garrison access locations 13877 | -6/Factory | Retrieved Zion intel report: Branch Access 13877 | -6/Factory | Identified exit to Lower Caves 13877 | -6/Factory | Identified exit to Extension 14096 | -6/Factory | Retrieved Zion intel report: Active Garrisons 14097 | -6/Factory | Zion Light squad teleported in 14169 | -6/Factory | Build established: Scavenger-Gunner 14467 | -6/Factory | Zion Melee Resupply teleported in 14475 | -6/Factory | Repaired Powered Armor? 14500 | -6/Factory | Cargo convoy interrupted 14635 | -6/Factory | Entered Lower Caves 14635 | -6/Lower Caves | Accompanied by 5 allies 14825 | -6/Lower Caves | Found Prototype Protection 14825 | -6/Lower Caves | Identified Zio. Weapon Casing 14945 | -6/Lower Caves | Learned location of 1 exit from Research 14945 | -6/Lower Caves | Learned 8 Research zone layouts 14945 | -6/Lower Caves | Learned Factory security intel 14945 | -6/Lower Caves | Learned Factory terminal intel 15116 | -6/Lower Caves | Build established: Scavenger-Tank 15145 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 15469 | -6/Lower Caves | Build established: Scavenger-Gunner 15524 | -6/Lower Caves | Discovered new exit (range 5) 15904 | -6/Lower Caves | Entered another Lower Caves area 15904 | -6/Lower Caves | Accompanied by 3 allies 15913 | -6/Lower Caves | Discovered new exit (range 10) 16193 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16215 | -6/Lower Caves | Found Zio. Weapon Casing 16817 | -6/Lower Caves | Discovered new exit (range 10) 17570 | -6/Lower Caves | Found Prototype Device 17570 | -6/Lower Caves | Identified Heart of Steel 19393 | -6/Lower Caves | Build established: Derelict-Gunner 20167 | -6/Lower Caves | Entered Data Miner 20167 | -6/Data Miner | Accompanied by 2 allies 20167 | -6/Data Miner | Discovered new exit (range 9) 20202 | -6/Data Miner | Met Data Miner 20232 | -6/Data Miner | Learned location of Section 7 (-2) 20232 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20255 | -6/Data Miner | Received God Mode back door access code from Data Miner 20298 | -6/Data Miner | Entered Proximity Caves 20298 | -5/Proximity Caves | Accompanied by 2 allies 20333 | -5/Proximity Caves | Escorted by Enhanced Grunt 20559 | -5/Proximity Caves | Destroyed 8 combat bots 20821 | -5/Proximity Caves | Discovered new exit (range 5) 21479 | -5/Proximity Caves | Entered Factory 21479 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21480 | -5/Factory | Loaded intel: 73 trap records 21482 | -5/Factory | Loaded intel: 20 terminal locations 21728 | -5/Factory | Incoming investigation squad redirected 21774 | -5/Factory | Lost 3 parts (1u2w) 21953 | -5/Factory | Garrison activated, responded to threat 21998 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 22036 | -5/Factory | Retrieved Zion intel report: Emergency Access 22115 | -5/Factory | Lost 3 parts (2n1u) 22142 | -5/Factory | Retrieved Zion intel report: Active Garrisons 22143 | -5/Factory | Zion Demo squad teleported in 22390 | -5/Factory | Build established: Scavenger-Gunner 22679 | -5/Factory | First assault squad dispatched 22682 | -5/Factory | Terminal network hard line cut 22704 | -5/Factory | Incoming assault squad redirected 22838 | -5/Factory | Cargo convoy interrupted 22865 | -5/Factory | Heart of Steel transformed into Warbot 22913 | -5/Factory | Lost 3 parts (1n1u1w) 22947 | -5/Factory | Found Prototype Processor 22947 | -5/Factory | Identified Spectral Analyzer 22961 | -5/Factory | Found Prototype Device 22961 | -5/Factory | Identified Exp. Thermal Shield 23073 | -5/Factory | Manually triggered Chute Trap 23073 | -5/Factory | Sucked down chute 23073 | -5/Factory | Entered Waste 23100 | -5/Waste | 1 allies followed down the chute 23113 | -5/Waste | Spotted C-40 Crusher 23131 | -5/Waste | Destroyed C-40 Crusher 23135 | -5/Waste | Spotted C-40 Crusher 23145 | -5/Waste | Allies destroyed C-40 Crusher 23158 | -5/Waste | Build established: Scavenger-Tank 23202 | -5/Waste | Spotted C-40 Crusher 23223 | -5/Waste | Destroyed C-40 Crusher 23251 | -5/Waste | Destroyed C-40 Crusher 23270 | -5/Waste | Spotted C-40 Crusher 23289 | -5/Waste | Destroyed C-40 Crusher 23352 | -5/Waste | Spotted C-40 Crusher 23388 | -5/Waste | Destroyed C-40 Crusher 23418 | -5/Waste | Warlord forces began an assault 23561 | -5/Waste | Found Adv. Powered Armor 23573 | -5/Waste | Discovered new exit (range 13) 23618 | -5/Waste | Build established: Scavenger-Gunner 23693 | -5/Waste | Entered Factory 23693 | -5/Factory | Accompanied by 19 allies 23837 | -5/Factory | Incoming investigation squad redirected 23940 | -5/Factory | Repaired Adv. Powered Armor 24208 | -5/Factory | Cargo convoy interrupted 24225 | -5/Factory | Retrieved Zion intel report: Branch Access 24225 | -5/Factory | Identified exit to Upper Caves 24226 | -5/Factory | Zion Fire squad teleported in 24232 | -5/Factory | Incoming assault squad redirected 24251 | -5/Factory | Spotted B-75 Beast 24338 | -5/Factory | Build established: Scavenger-Mutant 24593 | -5/Factory | First assault squad dispatched 24606 | -5/Factory | Entered Upper Caves 24606 | -5/Upper Caves | Accompanied by 1 ally 24685 | -5/Upper Caves | Identified exit to Upper Caves 24891 | -5/Upper Caves | Build established: Scavenger-Gunner 25036 | -5/Upper Caves | Encountered a Warlord checkpoint 25087 | -5/Upper Caves | Learned 4 Factory zone layouts 25241 | -5/Upper Caves | Entered another Upper Caves area 25241 | -5/Upper Caves | Accompanied by 1 ally 25821 | -5/Upper Caves | Build established: Scavenger-Mutant 25893 | -5/Upper Caves | Discovered new exit (range 20) 25947 | -5/Upper Caves | Learned 4 Factory zone layouts 25997 | -5/Upper Caves | Entered Zhirov 25997 | -5/Zhirov | Discovered new exit (range 3) 26027 | -5/Zhirov | Met Zhirov 26063 | -5/Zhirov | Learned location of Quarantine (-2) 26063 | -5/Zhirov | Learned location of Testing (-3) 26063 | -5/Zhirov | Learned location of Command (-1) 26072 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26099 | -5/Zhirov | Found Alien Artifact 26099 | -5/Zhirov | Identified Integrated Dissipator 26099 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 26171 | -5/Zhirov | Found Alien Artifact 26237 | -5/Zhirov | Entered Proximity Caves 26749 | -4/Proximity Caves | Discovered new exit (range 10) 26809 | -4/Proximity Caves | Entered Factory 26809 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 26851 | -4/Factory | Incoming investigation squad redirected 26950 | -4/Factory | Build established: Derelict-Tank 27230 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 27614 | -4/Factory | Identified Transdimensional Reconstructor 27763 | -4/Factory | Build established: Scavenger-Mutant 27897 | -4/Factory | Repaired Hvy. Treads 28014 | -4/Factory | Terminal network hard line cut 28147 | -4/Factory | Incoming investigation squad redirected 28172 | -4/Factory | Spotted B-86 Titan 28255 | -4/Factory | Found Prototype Processor 28255 | -4/Factory | Identified Exp. Melee Analysis Suite 28785 | -4/Factory | Discovered new exit (range 11) 28809 | -4/Factory | First assault squad dispatched 28827 | -4/Factory | Incoming assault squad redirected 28985 | -4/Factory | Repaired Broken Adv. Powered Armor? 29015 | -4/Factory | Lost 3 parts (1n1u1w) 29017 | -4/Factory | Destroyed 9 combat bots 29111 | -4/Factory | Build established: Scavenger-Gunner 29324 | -4/Factory | Incoming assault squad redirected 29387 | -4/Factory | Destroyed 11 combat bots 29459 | -4/Factory | Lost 10 parts (2p3n2u3w) 29461 | -4/Factory | Discovered new exit (range 16) 29535 | -4/Factory | Allied Derelicts emerged from ambush trap array 29674 | -4/Factory | Lost 3 parts (3u) 29744 | -4/Factory | System corruption reached 10% 29838 | -4/Factory | Entered Upper Caves 29856 | -4/Upper Caves | Encountered a Warlord checkpoint 29879 | -4/Upper Caves | Lost 3 parts (3w) 30108 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 30126 | -4/Upper Caves | Build established: Scavenger-Tank 30192 | -4/Upper Caves | Core integrity fell below 50% 30777 | -4/Upper Caves | Lost 5 parts (1p2n2u) 31047 | -4/Upper Caves | Build established: Scavenger-Gunner 31062 | -4/Upper Caves | Discovered new exit (range 8) 31087 | -4/Upper Caves | Entered another Upper Caves area 31173 | -4/Upper Caves | Discovered new exit (range 14) 31201 | -4/Upper Caves | Learned Research stockpile data 31250 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 31276 | -4/Upper Caves | System corruption reached 30% 31332 | -4/Upper Caves | Destroyed 11 combat bots 31340 | -4/Upper Caves | Lost 11 parts (2p1n2u6w) 31428 | -4/Upper Caves | Entered Research 31428 | -3/Research | Evolved 2 slots: Utility x2 31429 | -3/Research | Identified exit to Research 31449 | -3/Research | Zion Hover Resupply teleported in 31551 | -3/Research | Build established: Mutant 31721 | -3/Research | Retrieved Zion intel report: Trap Installations 31794 | -3/Research | Retrieved Zion intel report: Component Schematics 31795 | -3/Research | Zion Experimental squad teleported in 31836 | -3/Research | Entered another Research area 31836 | -2/Research | Accompanied by 1 ally 31836 | -2/Research | Evolved 2 slots: Utility x2 31837 | -2/Research | Identified exit to Quarantine 31917 | -2/Research | Repaired Antigrav System 32301 | -2/Research | Spotted B-90 Cyclops 32305 | -2/Research | Destroyed B-90 Cyclops 32308 | -2/Research | Found Quantum Capacitor 32318 | -2/Research | Discovered new exit (range 20) 32336 | -2/Research | Lost 3 parts (1p1n1u) 32365 | -2/Research | Entered Access 32365 | -1/Access | Evolved 2 slots: Propulsion x2 32374 | -1/Access | Found Prototype Device 32374 | -1/Access | Identified Exp. Shield Generator 32394 | -1/Access | Lost 5 parts (2n1u2w) 32452 | -1/Access | Found Exp. Shield Generator 32454 | -1/Access | Spotted B-99 Colossus 32758 | -1/Access | Retrieved Zion intel report: Active Terminals 32759 | -1/Access | Zion Hacker squad teleported in 32786 | -1/Access | Released all parts (12) 32808 | -1/Access | Zion Demo squad teleported in 32808 | -1/Access | Core integrity fell below 50% 32813 | -1/Access | Lost 9 parts (3p1n2u3w) 32815 | -1/Access | Zion Zionite Resupply teleported in 32845 | -1/Access | Discovered new exit (range 7) 32847 | -1/Access | Zion Heavy Resupply teleported in 32854 | -1/Access | Found Hvy. Reflective Plating 32865 | -1/Access | Entered Command 32881 | -1/Command | Disengaged cave seal 32881 | -1/Command | Zionites emerged from the dark tunnel 32889 | -1/Command | Incoming investigation squad redirected 33011 | -1/Command | Disengaged cave seal 33011 | -1/Command | Zionites emerged from the dark tunnel 33015 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 33149 | -1/Command | First assault squad dispatched 33165 | -1/Command | Incoming assault squad redirected 33165 | -1/Command | Incoming assault squad redirected 33189 | -1/Command | Spotted M Guard 33189 | -1/Command | Spotted M Guard 33189 | -1/Command | Spotted Combat Programmer 33191 | -1/Command | Spotted Combat Programmer 33193 | -1/Command | Combat Programmer assimilated allied ZE-B9Q(i) 33207 | -1/Command | Combat Programmer assimilated allied 96-GMP(M) 33213 | -1/Command | System corruption reached 10% 33244 | -1/Command | Allies destroyed M Guard 33262 | -1/Command | Found Prototype Energy Cannon 33266 | -1/Command | Found Prototype Reactor 33268 | -1/Command | Core integrity fell below 20% 33269 | -1/Command | Combat Programmer assimilated allied TN-Y64(i) 33285 | -1/Command | Combat Programmer assimilated allied Z-Experimental 33294 | -1/Command | Lost 24 parts (3p8n9u4w) 33301 | -1/Command | Retrieved Zion intel report: Component Schematics 33304 | -1/Command | Enhanced Grunt warped into view, answering call for help 33313 | -1/Command | Enhanced Grunt warped into view, answering call for help 33315 | -1/Command | Allies destroyed Combat Programmer 33320 | -1/Command | Allies destroyed Combat Programmer 33345 | -1/Command | Spotted B-99 Colossus 33362 | -1/Command | Identified Cld. Nova Cannon 33367 | -1/Command | Failed to warp due to unstable space 33370 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Transmitting encrypted signal... 33301_ Connecting with Terminal... 33304_ Enhanced Grunt warps into view. 33304_ System corrupted: Component data lost. 33313_ Enhanced Grunt warps into view. 33315_ Combat Programmer fries systems beyond repair. 33315_ Combat Programmer destroyed. 33318_ Combat Programmer fails to hack Enhanced Grunt. 33319_ EMDS Slug penetrates Enhanced Grunt. 33320_ Combat Programmer fries systems beyond repair. 33320_ Combat Programmer destroyed. 33322_ System corrupted: Heat flow error (+192). 33330_ Acquired 9 matter. 33342_ System corrupted: Matter fused (-5). 33350_ Slug penetrates Wall. 33361_ System corrupted: IFF burst signal emitted. 33361_ Acquired Biometal Heavy Treads. 33362_ Identified Cld. Nova Cannon. 33365_ ALERT: Rogue bot located, Programmers report to Command Zone 1B. 33367_ Warp failed due to unstable space. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ?????????????????##????????????????????? | | ??????? ??#############;#????????????????????? | | ??????? #= """" #?????????????????????? | | ??????? # """" #?????????????????????? | | ??????? ?# """" #?????????????????????? | | ??????? ?# """" #?????????????????????? | | ??????? !!! ??# #?????????????????????? | | ??????# !!! ??# #?????????????????????? | | ?????? !! ???+ ! @ #?????????????????????? | | ?????? ???# #?????????????????????? | | ??????# ????# #?????????????????????? | | ?????## ????# sssss#?????????????????????? | | ?????? ?????# s #?????????????????????? | | ?????? ?????# ss #?????????????????????? | | ????###/###############/####?????????????????????? | | ????# #????# #????????????????????????? | | ????# ! ###### #????????????????????????? | | ????# " #????????????????????????? | | ????# ########????????????????????????? | | ????# #???????????????????????????????? | | ????#######+######???????????????????????????????? | | ?# ##### #???????????????????????????????????? | | ?# T #???????????????????????????????????? | | ?# "" #???????????????????????????????????? | | ?#+###### #???????????????????????????????????? | | ????????## ##########???????????????????????????? | | ?????????# %#? #???????????????????????????? | | ?????????# # #???????????????????????????? | | ?????????# # "" #???????????????????????????? | | ?????????# + "" #???????????????????????????? | | ?????????# # T" #???????????????????????????? | | ?????????# # "" #???????????????????????????? | | ?????????# #? "" #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 160 Coolant Potential 100 Energy Generation 55 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 1100 Resistance: TH 30 Resistance: EX 50 Resistance: EM 15 Core Shielding 30 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 61 Targeting Accuracy 24 Melee Accuracy 8 Target Analysis 6 Core Analysis 10 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 50 Particle Charging 30 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Med. Treads | -7/Factory | Hacked Powered Armor | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Imp. Heavy Treads | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hvy. Gauss Cannon | -3/Research | Z-intel System Restoration Module | -3/Research | Z-intel Imp. Targeting Computer | -3/Research | Z-intel Hvy. Shock Bomb Launcher | -3/Research | Z-intel Thermal Shield | -3/Research | Z-intel Point Defense Array | -3/Research | Z-intel Adv. ECM Suite | -3/Research | Z-intel Com. Wheel | -3/Research | Z-intel Nova Cannon | -3/Research | Z-intel Imp. Heavy Armor Plating | -3/Research | Z-intel Power Sword | -3/Research | Z-intel Imp. Propulsion Shielding | -3/Research | Z-intel Impulse Thruster | -3/Research | Z-intel Reaction Control System | -3/Research | Z-intel Core Analyzer | -3/Research | Z-intel Adv. System Shield | -1/Command | Z-intel Hvy. Neutron Cannon | -1/Command | Z-intel Maneuvering Thrusters | -1/Command | Z-intel Plasma Cutter | -1/Command | Z-intel Imp. Phase Shifter | -1/Command | Z-intel Imp. Overload Amplifier | -1/Command | Z-intel Centrium Wheel | -1/Command | Z-intel Imp. Gyrokinetic Inverter | -1/Command | Z-intel Imp. Core Analyzer | -1/Command | Z-intel Imp. Remote Force Field | -1/Command | Z-intel Micro-nuke Launcher | -1/Command | Z-intel Point Defense System | -1/Command | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Powered Armor | x2 | -7/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedPlasmaBlaster Manual? 0 Play Time 03:01:14 Cumulative 843.5 hours Start 2021.06.06 @ 21:36:43 End 2021.06.07 @ 00:58:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 591 Rogue 587 Adventurer 4 Explorer 0 Win Type - Total 94 Types 72/9/4/4/2/0/0/2/1 Lore% 94 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa350377-d9ca-4d32-9a78-82a5411ec4cb