Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.14 @ 15:00:43 Player: IzRey Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (31) 155 Value Destroyed (979) 979 Prototype IDs (23) 460 Alien Tech Used (2) 400 Bonus (9987) 9987 TOTAL SCORE: 19481 Bonus ------- Follower Combat Kills 132 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Met Sigix 2000 Friendly Fire -145 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Salvage Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-powered Transdimensional Reconstructor Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array Q-thruster Q-thruster Q-thruster Improved Diametric Drive > --- UTILITY ---------- Power Amplifier Advanced Power Amplifier Advanced Cooling System Experimental Cooling System Enhanced Optical Array 0b10 Decoder Chip [Looter] Nanoactuators Advanced ECM Suite Phase Shifter > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Improved Quantum Reactor Improved VTOL Module Layered Medium Armor Plating Signal Generator [Rating: 173] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Q-thruster Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Q-thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Backup Laser III Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . . . 2 2 . 2 Power 2 | . . . . . 1 . . . . . . . 1 . . Propulsion 8 | . . 2 . 2 . 1 1 . . . . . 1 . 1 Utility 8 | . . . 2 . 1 1 1 . . . . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 166 | 3 . 18 9 10 9 6 5 1 1 16 . 10 40 19 19 Power 39 | . . 2 2 2 1 3 1 . . 6 . 3 12 5 2 Engine 12 | . . 2 2 . 1 2 1 . . 2 . . 2 . . Core 4 | . . . . 2 . 1 . . . 1 . . . . . Reactor 23 | . . . . . . . . . . 3 . 3 10 5 2 Propulsion 56 | 2 . 9 7 5 2 1 4 . 1 6 . 5 5 3 6 Treads 3 | 2 . 1 . . . . . . . . . . . . . Leg 8 | . . 8 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . Flight 44 | . . . 7 4 2 1 4 . 1 6 . 5 5 3 6 Utility 54 | 1 . 2 . 2 5 1 . 1 . 4 . 2 18 7 11 Device 29 | 1 . . . . 3 1 . . . 3 . 1 12 3 5 Storage 1 | . . . . . . . . . . . . . . 1 . Processor 7 | . . . . . 1 . . 1 . . . . 2 1 2 Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 16 | . . 2 . 2 1 . . . . 1 . 1 4 2 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 17 | . . 5 . 1 1 1 . . . . . . 5 4 . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 . . Ballistic Gun 6 | . . 5 . . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . Slashing Weapon 9 | . . . . . . 1 . . . . . . 4 4 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . . . . . . . 5 3 1 Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . . . . . 2 . Parts Lost 62 | . . 10 1 6 . 3 . . 2 . . . 4 13 23 Power 11 | . . . 1 2 . 2 . . 1 . . . . 3 2 Propulsion 24 | . . 5 . 3 . 1 . . . . . . 1 6 8 Utility 20 | . . 1 . . . . . . 1 . . . 3 3 12 Weapon 7 | . . 4 . 1 . . . . . . . . . 1 1 Highest Loss Streak 15 | . . 4 1 6 . 3 . . 1 . . . 3 12 15 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 81 | . 100 87 52 52 85 86 84 84 87 93 100 82 85 74 42 Engine 4 | . 14 10 9 2 5 4 5 5 5 3 . . . . . Core 1 | . . . . 4 6 2 5 5 5 2 . . . . . Reactor 4 | . . . . . . . . . . 2 10 9 12 11 3 Treads 4 | . 28 8 6 . . . . . . . . . . . . Leg 5 | . . 26 6 . . . . . . . . . . . . Flight 21 | . . . 9 33 36 37 36 36 36 40 42 33 29 26 14 Device 15 | . 14 6 . . 8 19 21 21 21 22 26 23 26 22 5 Storage 3 | . 14 11 6 . . . . . . . . . . . . Processor 4 | . . . . . 4 5 5 5 10 10 10 9 6 8 11 Protection 2 | . . 1 . . 4 5 5 5 3 2 . 1 4 . 2 Ballistic Gun 7 | . 28 21 15 1 5 2 . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 5 5 5 5 5 4 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 66 | 14 14 19 16 16 27 27 31 31 31 35 35 46 66 61 29 Greatest Support 68 | 40 40 40 20 25 29 33 32 32 32 37 36 60 66 65 68 Greatest Overweight (x) 1 | . . 1 1 . . . . . . 1 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 15 5 Average Capacity 5 | 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 7 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 4 7 6 6 4 4 4 3 4 5 4 5 4 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 7 5 4 5 5 4 5 5 5 5 5 5 3 3 Class Distribution -------------------- 58% | Sprinter 16% | Mutant 16% | Scavenger-Mutant 8% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Warlord Scavenger-Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -2/Research Sprinter | -2/Quarantine Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Acc Matter Collected 2110 | 192 42 549 159 65 . 9 . . 112 254 . 17 473 105 133 Remotely 133 | . . . . . . . . . . . . . . . 133 Salvage Created 1074 | 11 42 760 56 49 . . . . . 139 . 17 . . . Parts 72 | 2 5 54 4 1 . . . . . 2 . 4 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 7 . 2 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Acc Combat Hostiles Destroyed 26 | . 3 20 1 2 . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . Guns 24 | . 3 20 1 . . . . . . . . . . . . Classes Destroyed 9 | 1 1 4 . . . . . . . 2 . 1 . . . Builder 1 | . . . . . . . . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . Swarmer 12 | . 3 7 . 2 . . . . . . . . . . . Grunt 7 | . . 7 . . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . Sentry 6 | . . 5 1 . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . 1 . . . . . Surgeon 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 6 | 1 3 6 1 1 . . . . . . . 1 . . . Combat Bots Only 6 | . 3 6 1 1 . . . . . . . . . . . Max Kills in Single Turn 2 | 1 2 1 1 1 . . . . . 1 . 1 . . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Acc Damage Taken 9933 | . 38 1368 115 809 34 421 310 36 105 . 42 83 814 2097 3661 Core 2659 | . 6 237 . 392 . 88 17 18 . . . . 47 236 1618 Absorbed by Shields 99 | . . . . 13 . . . . . . . . . 43 43 Regen/Repaired (Parts) 161 | . . . . . . . . . . 51 . . . 110 . Core Remaining (%) 84 | 100 97 40 100 44 100 91 . . . . 96 100 . 80 . Volleys Fired 99 | 4 3 86 6 . . . . . . . . . . . . Largest 2 | 2 2 2 2 . . . . . . . . . . . . Hottest 43 | 40 40 43 43 . . . . . . . . . . . . Shots Fired 198 | 8 6 172 12 . . . . . . . . . . . . Gun 198 | 8 6 172 12 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 198 | 8 6 172 12 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 3 5 19 4 . . . . . . . . . . . . Robot Miss Streak 5 | 2 1 5 3 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Shots Hit Robots 146 | 5 5 113 7 5 . . . . . 9 . 1 . 1 . Core Hits 51 | 2 3 40 2 1 . . . . . 2 . 1 . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . Critical Strikes 2 | . . . . 1 . . . . . 1 . . . . . Smash 1 | . . . . 1 . . . . . . . . . . . Sever 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 90 | . . . . 16 . . 1 . 2 14 . 9 27 17 4 Impact 16 | . . . . 16 . . . . . . . . . . . Slashing 74 | . . . . . . . 1 . 2 14 . 9 27 17 4 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . . . 9 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 2382 | 67 55 1230 78 126 . . . . . 679 . 93 . 54 . Guns 1430 | 67 55 1230 78 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 947 | . . . . 121 . . . . . 679 . 93 . 54 . Ramming 5 | . . . . 5 . . . . . . . . . . . Kinetic 1430 | 67 55 1230 78 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 121 | . . . . 121 . . . . . . . . . . . Slashing 826 | . . . . . . . . . . 679 . 93 . 54 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . 2 . 2 . . . . . . . 8 16 Average Corruption 3 | . . . . 2 . 2 . . . . . . . 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 55 | . . . . . . . . . . . . . 35 20 . Effects 10 | . . . . 1 . 1 . . . . . . . 2 6 Message Errors 2 | . . . . . . 1 . . . . . . . 1 . Matter Fused 2 | . . . . . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . . . 3 Alerts 1 | . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 56 | . . . . 39 . . . . . 17 . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 56 | . . . . 39 . . . . . 17 . . . . . Knockbacks 1 | . . . . 1 . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . 2 . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 1 | . . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 369 | . . 24 4 45 44 3 . . . 16 62 1 369 . 21 Average Temperature 22 | . . 5 4 6 15 3 . . . 13 28 1 175 . 9 Received Heat Transfer 1275 | . . 468 27 . . 9 . . 12 . . 27 519 213 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . 2 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Acc Peak Influence 919 | 5 110 361 197 190 343 657 919 . . . . 317 837 738 343 Initial 470 | . 3 46 80 89 93 168 321 . . . . 40 177 470 340 Average 304 | 1 45 231 104 156 223 387 509 . . . . 168 465 597 289 Maximum Alert Level 3 | . . 1 . . 1 2 3 . . . . 1 3 3 1 Low Security (%) 37 | 100 100 41 100 100 30 28 . . . . . 64 3 . . Level 1 34 | . . 58 . . 69 30 38 . . . . 35 30 . 100 Level 2 23 | . . . . . . 40 47 . . . . . 55 75 . Level 3 5 | . . . . . . . 14 . . . . . 11 24 . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . 1 1 1 4 4 4 . . . . . . 6 1 Investigation 12 | . . 1 . . 3 3 3 . . . . . . 2 . Extermination 2 | . . . . 1 . . . . . . . . . 1 . Reinforcement 7 | . . . 1 . 1 1 1 . . . . . . 2 1 Assault 1 | . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Acc Distress Signals 19 | . . 3 . . 1 . . . . 1 . 1 9 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 350 | . 9 28 6 13 18 29 40 5 13 17 5 9 58 79 21 Peak Tracking Total 29 | . 3 7 4 8 8 16 15 4 6 5 5 6 8 29 14 Tactical Retreats 50 | . . 1 1 2 4 5 6 1 2 . 1 3 12 8 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Acc Traps Triggered 11 | . . 4 . 1 1 1 1 . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . 2 4 2 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Acc Machines Disabled 6 | . . . . . . . . . . . . . 2 4 . Max in Single Turn 1 | . . . . . . . . . . . . . 1 1 . Garrison Access 3 | . . . . . . . . . . . . . 3 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Acc Machines Accessed 66 | . 3 7 3 2 5 6 8 1 2 9 . 7 2 10 1 Terminals 52 | . 1 7 3 2 5 6 8 . . . . 7 2 10 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 164 | . 6 27 7 3 11 16 23 1 11 23 . 15 2 18 1 Successful 70 | . 3 8 4 . 2 6 5 1 11 23 . 4 . 3 . Failed 94 | . 3 19 3 3 9 10 18 . . . . 11 2 15 1 Catastrophic 31 | . 1 2 1 2 3 6 5 . . . . 3 1 6 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 51 | . . 17 2 . 8 6 10 . . . . 6 1 . 1 Terminals 126 | . 3 27 7 3 11 16 23 . . . . 15 2 18 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 63 | . 1 7 4 . 1 4 4 1 11 23 . 4 . 3 . Record 27 | . . . . . . . . . 10 14 . . . 3 . Robot Analysis 3 | . . 1 2 . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . 8 . . . . . Open Door 3 | . . . . . . . . 1 1 1 . . . . . Level Access Points 2 | . . 1 . . . 1 . . . . . . . . . Branch Access Points 5 | . 1 1 1 . . 1 . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . Terminal Index 3 | . . 1 . . . . 1 . . . . 1 . . . Locate Traps 3 | . . 1 . . . . 1 . . . . 1 . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . Registered Components 2 | . . . 1 . . 1 . . . . . . . . . Zone Layout 4 | . . 1 . . 1 . 1 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . 1 . . 1 2 1 . . . . . . . . Terminals 5 | . . 1 . . 1 2 1 . . . . . . . . Assimilate 3 | . . . . . 1 2 . . . . . . . . . Botnet 2 | . . 1 . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 50 | . 2 7 3 2 4 6 8 . . . . 7 2 8 1 Full Trace Events 13 | . 1 1 . . 3 3 3 . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Acc Total Allies 9 | . . . . . 1 1 . . . . . . . . 7 Largest Group 2 | . . . . . 1 1 . . . . . . . . 2 Highest-Rated Group 30 | . . . . . 26 10 . . . . . . . . 30 Highest-Rated Ally 26 | . . . . . 26 10 . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . . . . . . 10 Total Damage 161 | . . . . . . . . . . . . . . . 161 Kills 2 | . . . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Acc Robot Analysis Total 3 | . . 1 2 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 113 | . . . . . . . . . . . . 9 70 18 16 Items 113 | . . . . . . . . . . . . 9 70 18 16 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Acc Turns Passed 4797 | 43 391 938 235 261 228 184 160 76 119 382 24 129 1064 307 256 Spaces Moved 12594 | 17 235 423 278 762 820 942 1053 519 795 890 218 463 3592 971 616 Core 2 | . . . . . . . . . . . . . . . 2 Treads 455 | 17 235 121 82 . . . . . . . . . . . . Legs 302 | . . 302 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 11835 | . . . 196 762 820 942 1053 519 795 890 218 463 3592 971 614 Fastest Speed 11 | 160 160 120 26 23 19 15 14 14 14 11 11 11 20 20 20 Average Speed 27 | 160 160 136 66 24 21 18 14 14 14 17 11 16 21 21 26 Slowest Speed 190 | 160 160 190 160 29 24 26 22 14 14 76 11 25 103 30 84 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 110 | . . . . 12 15 13 12 . . 2 . 7 19 22 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 35 43 31 21 27 30 34 77 92 95 56 19 75 79 22 Regions Visited 15 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . . . . . . . . Unknown Exits Taken 13 | 1 1 . 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . 1 . . 2 . . . . Spaces Dug 51 | . . . . 1 . . 1 . 2 1 . 8 22 12 4 Terrain Destroyed 51 | . . . . 1 . . 1 . 2 1 . 8 22 12 4 Melee 51 | . . . . 1 . . 1 . 2 1 . 8 22 12 4 Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Qua Acc Total 13523 | 27 245 622 320 792 856 939 1051 520 798 1095 217 498 3838 1013 692 Wait 521 | . 2 90 13 10 33 . 2 . . 156 . 12 156 . 47 Move 12377 | 16 234 422 277 740 790 918 1030 518 794 885 217 448 3557 929 602 Hop 92 | . . . . 9 14 10 10 . . 2 . 7 15 19 6 Pick Up 41 | . 5 6 4 . 5 1 2 1 . 4 . . 7 3 3 Fast Attach 98 | 1 . 9 4 7 7 4 1 1 1 7 . 4 26 12 14 Attach 38 | 2 . 8 1 3 2 2 4 . . 1 . 1 4 5 5 Detach 21 | 2 . . 1 2 1 2 1 . . 1 . 1 2 5 3 Swap 31 | . . 1 4 . . . . . . 8 . 5 10 3 . Drop 96 | 2 1 . 10 . 4 2 . . 1 17 . 11 34 12 2 Fire 99 | 4 3 86 6 . . . . . . . . . . . . Melee 90 | . . . . 16 . . 1 . 2 14 . 9 27 17 4 Ram 1 | . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . 4 . . . . . . . . . 8 6 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / Arm / *Tes x2) -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -1/Access History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 2) 44 | -11/Junkyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Build established: Mutant 336 | -10/Materials | Identified exit to Mines 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Propulsion x2 752 | -9/Materials | Lost 4 parts (3n1w) 997 | -9/Materials | Core integrity fell below 50% 1031 | -9/Materials | Build established: Scavenger-Mutant 1175 | -9/Materials | Identified exit to Mines 1200 | -9/Materials | Identified exit to Materials 1373 | -9/Materials | Entered another Materials area 1373 | -8/Materials | Evolved 2 slots: Utility x2 1589 | -8/Materials | Discovered new exit (range 13) 1608 | -8/Materials | Entered Factory 1608 | -7/Factory | Evolved 2 slots: Propulsion x2 1733 | -7/Factory | Lost 6 parts (2p3n1w) 1737 | -7/Factory | Core integrity fell below 50% 1819 | -7/Factory | Build established: Sprinter 1839 | -7/Factory | Discovered new exit (range 6) 1859 | -7/Factory | Discovered new exit (range 4) 1869 | -7/Factory | Entered another Factory area 1869 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2037 | -6/Factory | Discovered new exit (range 15) 2092 | -6/Factory | Discovered new exit (range 4) 2097 | -6/Factory | Entered another Factory area 2097 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2105 | -5/Factory | Identified exit to Upper Caves 2215 | -5/Factory | Lost 3 parts (2p1n) 2223 | -5/Factory | Discovered new exit (range 8) 2251 | -5/Factory | Identified exit to Factory 2281 | -5/Factory | Entered another Factory area 2281 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2329 | -4/Factory | Spotted B-86 Titan 2439 | -4/Factory | Discovered new exit (range 14) 2441 | -4/Factory | Entered Upper Caves 2477 | -4/Upper Caves | Learned Research interactive machine intel 2478 | -4/Upper Caves | Encountered a Warlord checkpoint 2493 | -4/Upper Caves | Discovered new exit (range 19) 2517 | -4/Upper Caves | Entered another Upper Caves area 2521 | -4/Upper Caves | Discovered new exit (range 6) 2556 | -4/Upper Caves | Learned 4 Research zone layouts 2559 | -4/Upper Caves | Learned location of 1 exit from Factory 2559 | -4/Upper Caves | Learned 8 Factory zone layouts 2559 | -4/Upper Caves | Learned Armory emergency access door positions 2559 | -4/Upper Caves | Learned Research stockpile data 2559 | -4/Upper Caves | Learned Armory security intel 2559 | -4/Upper Caves | Learned Research terminal intel 2559 | -4/Upper Caves | Learned Armory terminal intel 2559 | -4/Upper Caves | Learned Research garrison access intel 2559 | -4/Upper Caves | Learned Armory garrison access intel 2563 | -4/Upper Caves | Learned Research terminal intel 2612 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2633 | -4/Upper Caves | Discovered new exit (range 6) 2636 | -4/Upper Caves | Entered Warlord 2645 | -4/Warlord | Discovered new exit (range 8) 2693 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 2706 | -4/Warlord | Found Signal Generator 2708 | -4/Warlord | Found Signal Generator 2713 | -4/Warlord | Met Warlord 2724 | -4/Warlord | Warlord's base attacked by MAIN.C 2968 | -4/Warlord | Warlord forces counterattacked 3018 | -4/Warlord | Entered Proximity Caves 3031 | -3/Proximity Caves | Spotted B-86 Titan 3040 | -3/Proximity Caves | Discovered new exit (range 11) 3042 | -3/Proximity Caves | Entered Research 3042 | -3/Research | Evolved 2 slots: Utility x2 3045 | -3/Research | Loaded intel: 45 interactive machine locations 3046 | -3/Research | Loaded intel: 23 terminal locations 3047 | -3/Research | Loaded intel: 4 garrison access locations 3068 | -3/Research | Discovered new exit (range 19) 3082 | -3/Research | Discovered new exit (range 19) 3095 | -3/Research | Discovered new exit (range 11) 3136 | -3/Research | Spotted B-86 Titan 3160 | -3/Research | Identified exit to Armory 3160 | -3/Research | Identified exit to Testing 3171 | -3/Research | Entered another Research area 3171 | -2/Research | Warlord forces began assault on 0b10 3171 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 3172 | -2/Research | Loaded intel: 24 terminal locations 3197 | -2/Research | Found Prototype Slashing Weapon 3197 | -2/Research | Identified Centrium Greatsword 3281 | -2/Research | Research machine network offline 3387 | -2/Research | Found Prototype Processor 3387 | -2/Research | Identified Spectral Analyzer 3429 | -2/Research | Borebot progress halted 3433 | -2/Research | Met up with Warlord 3556 | -2/Research | Spotted B-90 Cyclops 3562 | -2/Research | Spotted Executioner 3562 | -2/Research | Spotted Executioner 3574 | -2/Research | Spotted B-90 Cyclops 3594 | -2/Research | Spotted Striker 3629 | -2/Research | Lost 3 parts (1n2u) 3662 | -2/Research | Borebot progress halted 3667 | -2/Research | Discovered new exit (range 10) 3678 | -2/Research | Found Nanosword 3903 | -2/Research | Spotted Executioner 3925 | -2/Research | Borebot progress halted 4033 | -2/Research | Discovered new exit (range 6) 4039 | -2/Research | Spotted Executioner 4039 | -2/Research | Spotted Executioner 4055 | -2/Research | Spotted Executioner 4171 | -2/Research | Warlord invited to help at Command 4235 | -2/Research | Entered Quarantine 4246 | -2/Quarantine | Build established: Scavenger-Sprinter 4248 | -2/Quarantine | Found Alien Slashing Weapon 4248 | -2/Quarantine | Identified Sigix Broadsword 4266 | -2/Quarantine | Found Alien Artifact 4266 | -2/Quarantine | Identified Core Reset Matrix 4266 | -2/Quarantine | Used Core Reset Matrix 4270 | -2/Quarantine | Detected hypermatrix surge 4270 | -2/Quarantine | Sensed 16 artifacts in vicinity 4333 | -2/Quarantine | Discovered new exit (range 21) 4407 | -2/Quarantine | Met incapacitated Sigix Warrior 4407 | -2/Quarantine | Lockdown squad dispatched 4427 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 4505 | -2/Quarantine | Spotted Lightning 4507 | -2/Quarantine | Spotted Lightning 4507 | -2/Quarantine | Spotted Lightning 4522 | -2/Quarantine | Search patrols dispatched 4534 | -2/Quarantine | Found Corrupted Prototype Slashing Weapon 4534 | -2/Quarantine | Identified Particle Cleaver 4542 | -2/Quarantine | Entered Access 4542 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4552 | -1/Access | Spotted B-99 Colossus 4591 | -1/Access | Build established: Sprinter 4604 | -1/Access | Lost 15 parts (3p6n5u1w) 4690 | -1/Access | Lost 9 parts (1p4n3u1w) 4758 | -1/Access | System corruption reached 10% 4759 | -1/Access | Spotted B-99 Colossus 4759 | -1/Access | Spotted B-99 Colossus 4762 | -1/Access | Core integrity fell below 50% 4766 | -1/Access | Emitted hypermatrix ping 4767 | -1/Access | Core integrity fell below 20% 4771 | -1/Access | Assembled emerged from beneath the floor 4798 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04774_ as-54764 destroyed. 04774_ as-97506 destroyed. 04775_ Slug penetrates Wall. 04775_ Slug penetrates as-13977. 04775_ as-13977 destroyed. 04775_ Slug penetrates Wall. 04778_ as-00408 destroyed. 04780_ Acquired 20 matter. 04780_ Acquired 7 matter. 04780_ Acquired 73 matter. 04780_ Acquired 18 matter. 04780_ Acquired 15 matter. 04781_ System corrupted: Component data lost. 04787_ Lyr. Medium Armor Plating destroyed. 04788_ P-80 Master resets H-81 Overseer, system corruption cleaned. 04788_ Drone sends a signal. 04794_ Cld. Q-thruster destroyed. 04795_ P-80 Master resets H-81 Overseer, system corruption cleaned. 04797_ R-10 Processor collects Corrupted Unknown Leg. 04798_ System corrupted: Lrn. Tractor Beam rejected. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ###########??????????????????????????????????????? | | ???????????#########?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ????######## #?????????????????????????????? | | ##### ## #?????????????????????????????? | | ## #?????????????????????????????? | | ## #?????????????????????????????? | | % ## #######???????????????????????? | | ##### ## ## #???????????????????????? | | ????## ### ## ????????????????????????? | | ?????# #?# ## %????????????????????????? | | ?????# #?# ## #????????????????????????? | | ?????# #?# ## #????????????????????????? | | ?????# #?? #"! #????????????????????????? | | ?????# #???? ?#%[ #????????????????????????? | | ?????# % #######/####= #????????????????????????? | | ?????# p p "R %"????????????????????????? | | ] + o Hp %% """??????????????????????? | | # p %% @"??????????????????????? | | # #######;;### %###??????????????????????? | | ?# #??????????# %%#????????????????????????? | | ??# #??????????# #????????????????????????? | | ???# #??????????# #????????????????????????? | | ????# #??????????# #????????????????????????? | | ?????# #??????????# ????????????????????????? | | ?????# #??????????# #???????????????????????? | | ????? ??????????# #???????????????????????? | | ????? ??????????######???????????????????????? | | ???? ???????????????????????????????????????? | | ???? ???????????????????????????????????????? | | ????# ???????????????????????????????????????? | | ????######???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????!?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 92 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 50 Armor Coverage 450 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 83 Targeting Accuracy 6 Recoil Reduction 2 Salvage Targeting 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Achievements -------------- All-out Warlord Can't Catch Me Dodgeball, But With Guns False Reunion More Power To You Challenges ------------ None Game ------ Seed SpikedBlastRailgun Manual? 0 Play Time 03:52:44 Cumulative 547.7 hours Start 2023.12.13 @ 19:39:08 End 2023.12.14 @ 15:00:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 58 Adventurer 17 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 63 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abd342e3-2058-4195-8bcc-bca3ba643c57