Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 07:01:21 Player: Annull999 Result: Destroyed by as-98141 with Assembled F-torch Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (6) 30 Value Destroyed (90) 90 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 1495 Bonus ------- Follower Combat Kills 75 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 100/100 System Corruption 9% Temperature Cool (20) Movement Rolling (140) Ox4 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg Wheel Wheel > --- UTILITY (2) ------ Huge Storage Unit Improved Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Scrap Suit Heat Sink Huge Storage Unit Huge Storage Unit Improved Sensor Array Improved Sensor Array Salvage Targeting Computer Core Analyzer Transmission Jammer ECM Suite High-powered Tractor Beam Decoy Drone Bay Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Salvage Targeting Computer > --- WEAPON ----------- Light EM Pulse Cannon Plasma Cannon Autogun > --- INVENTORY -------- Titanium Leg Titanium Leg Scrap Suit Heat Sink Huge Storage Unit Huge Storage Unit Improved Sensor Array Improved Sensor Array Improved Sensor Array Salvage Targeting Computer Core Analyzer Transmission Jammer ECM Suite High-powered Tractor Beam Decoy Drone Bay Light EM Pulse Cannon [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Salvage Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 1 | . . . 1 . Parts Attached 18 | . . . 4 14 Power 1 | . . . . 1 Engine 1 | . . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | . . . 1 9 Treads . | . . . . . Leg 6 | . . . . 6 Wheel 4 | . . . 1 3 Hover . | . . . . . Flight . | . . . . . Utility 3 | . . . 2 1 Device 1 | . . . . 1 Storage 1 | . . . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 4 | . . . 1 3 Energy Gun . | . . . . . Energy Cannon 2 | . . . . 2 Ballistic Gun 2 | . . . 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . . . . 15 Power 2 | . . . . 2 Propulsion 6 | . . . . 6 Utility 1 | . . . . 1 Weapon 6 | . . . . 6 Highest Loss Streak 7 | . . . . 7 To Critical Strikes . | . . . . . Average Backups 17 | . 6 7 14 21 Power 1 | . 1 1 2 1 Propulsion 3 | . 4 4 3 3 Utility 9 | . . . 6 12 Weapon 2 | . 1 2 3 3 Tool/Special . | . . . . . Unused Backups 19 | . . . . 19 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 14 | . . . . 14 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 85 85 99 83 Engine 9 | . 14 14 11 7 Leg 20 | . 28 28 22 18 Wheel 8 | . . . 11 9 Storage 11 | . 14 14 11 11 Processor 7 | . . . 10 8 Energy Gun 9 | . 14 14 11 7 Energy Cannon 1 | . . . . 1 Ballistic Gun 17 | . 14 14 21 16 Peak Build Rating 22 | . 6 6 14 22 Average Rating 14 | . 6 6 11 16 On Entrance 7 | 6 6 6 6 14 Avg Prop Armor Cover (%) 10 | . . . 14 8 Naked Turns . | . . . . . Heaviest Build 99 | 13 13 13 90 99 Greatest Support 37 | 20 20 20 16 37 Greatest Overweight (x) 31 | . . . 5 31 Average Overweight (x) 2 | . . . 3 3 Largest Inventory Capacity 25 | . 8 8 25 25 Average Capacity 21 | . 8 8 21 25 Most Carried 25 | . 7 8 24 25 Average Carried 18 | . 6 7 14 22 Final Capacity 25 | 8 8 8 25 25 Final Carried 24 | 6 7 8 24 15 Class Distribution -------------------- 69% | Gunner 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 419 | 200 . 4 73 142 Remotely . | . . . . . Salvage Created 128 | . . 26 64 38 Parts 13 | . . 4 6 3 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 7 | . . 2 2 3 Guns 5 | . . 2 2 1 Cannons 2 | . . . . 2 Classes Destroyed 4 | . . 1 2 1 Watcher 1 | . . . 1 . Swarmer 4 | . . 2 1 1 Grunt 1 | . . . 1 . Assembled 2 | . . . . 2 Best Kill Streak 2 | . . 2 2 1 Combat Bots Only 2 | . . 2 1 1 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 146 | . . 4 24 118 Missed 51 | . . . 10 41 Hits 95 | . . 4 14 77 Melee 8 | . . . . 8 Projectile 87 | . . 4 14 69 AOE 18 | . . . . 18 Critical Strikes 1 | . . . . 1 Damage Taken 1968 | . . 32 185 1751 Core 412 | . . 7 39 366 Absorbed by Shields . | . . . . . Core Remaining (%) 98 | 100 . 97 . . Volleys Fired 25 | . . 4 10 11 Largest 3 | . . 2 3 3 Hottest 159 | . . 70 90 159 Shots Fired 63 | . . 8 30 25 Gun 51 | . . 8 30 13 Cannon 12 | . . . . 12 Launcher . | . . . . . Special . | . . . . . Kinetic 36 | . . 4 20 12 Thermal 23 | . . 4 10 9 Explosive . | . . . . . Electromagnetic 4 | . . . . 4 Robot Hit Streak 3 | . . 2 3 2 Robot Miss Streak 5 | . . 1 5 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 26 | . . 4 14 8 Core Hits 10 | . . 2 4 4 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 2 | . . . 2 . Burn 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 402 | . 1 38 207 156 Guns 286 | . . 36 193 57 Cannons 99 | . . . . 99 Explosions . | . . . . . Melee . | . . . . . Ramming 17 | . 1 2 14 . Kinetic 213 | . . 23 133 57 Thermal 172 | . . 13 60 99 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . . 9 Average Corruption 8 | . . . . 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . . 10 Message Errors 5 | . . . . 5 Matter Fused 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 11 | . . . 2 9 Projectiles 9 | . . . . 9 Explosions . | . . . . . Melee 2 | . . . 2 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 6 | . . . 6 . Shots . | . . . . . Rammed 2 | . . . 2 . Targets Rammed 4 | . 1 1 2 . Kicked 2 | . 1 1 . . Crushed . | . . . . . Highest Temperature 164 | . . 70 96 164 Average Temperature 52 | . . 30 42 69 Received Heat Transfer 131 | . . . 51 80 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 496 | . . 37 259 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level . | . . . . . Low Security (%) 100 | . 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 108 | . . 71 92 108 Initial 23 | . . . 23 . Average 12 | . . 19 38 5 Influence Increases 354 | . . 81 161 112 Destroy 0b10 Robot/C 240 | . . 60 100 80 Destroy 0b10 Robot/NC 10 | . . . 10 . Destroy Leader 54 | . . 10 34 10 Allied During Kill 46 | . . 11 17 18 Destroy Structure 4 | . . . . 4 Influence Decreases 354 | . . 20 222 112 Entered New Map 38 | . . . 38 . Time Decay 200 | . . 20 144 36 Lost Part 16 | . . . . 16 Lost Ally 100 | . . . 40 60 Squads Dispatched 3 | . . . 2 1 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 30 | . . 2 6 22 Peak Tracking Total 8 | . . 2 4 8 Tactical Retreats 8 | . . . . 8 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 3 | . 1 . . 2 Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 4 . . 2 Successful 2 | . . . . 2 Failed 4 | . 4 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . 4 . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . . 2 Open Door 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 5 | . . 3 . 2 Largest Group 3 | . . 3 3 3 Highest-Rated Group 59 | . . 40 40 59 Highest-Rated Ally 31 | . . 16 16 31 Total Orders . | . . . . . Ally Attacks 30 | . . 5 19 6 Total Damage 248 | . . 42 150 56 Kills 8 | . . 1 4 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 62 | . . . . 62 Sensors 62 | . . . . 62 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1619 | . 96 133 329 1061 Spaces Moved 761 | 1 79 95 178 408 Core 6 | . . . . 6 Treads . | . . . . . Legs 393 | 1 79 95 . 218 Wheels 362 | . . . 178 184 Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 120 120 120 100 125 Average Speed 194 | 120 120 120 152 244 Slowest Speed 1600 | 120 120 120 175 1600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 1 18 39 26 73 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . . 2 Spaces Dug . | . . . . . Terrain Destroyed 4 | . . . . 4 Melee . | . . . . . Projectile 4 | . . . . 4 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 856 | . 80 106 214 456 Wait 10 | . . 6 . 4 Move 758 | . 78 95 177 408 Hop . | . . . . . Pick Up 32 | . 1 1 20 10 Fast Attach . | . . . . . Attach 17 | . . . 3 14 Detach . | . . . . . Swap 1 | . . . 1 . Drop 10 | . . . 1 9 Fire 25 | . . 4 10 11 Melee . | . . . . . Ram 2 | . . . 2 . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 11) 97 | -10/Materials | Entered Mines 111 | -10/Mines | Met a Derelict bent on vengeance 139 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 216 | -10/Mines | Discovered new exit (range 9) 230 | -10/Mines | Entered Materials 230 | -9/Materials | Accompanied by 3 allies 230 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 524 | -9/Materials | Discovered new exit (range 16) 536 | -9/Materials | Build established: Gunner 559 | -9/Materials | Entered Mines 559 | -9/Mines | Accompanied by 1 ally 561 | -9/Mines | Learned location of Zion (-7) 570 | -9/Mines | Learned location of Storage (-7) 614 | -9/Mines | Found the Drone Emporium 624 | -9/Mines | Found Prototype Device 703 | -9/Mines | Met a Derelict shopkeep closing up shop 773 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 781 | -9/Mines | Found Scrap Suit 1269 | -9/Mines | Assembled infested the area 1324 | -9/Mines | Lost 3 allies 1338 | -9/Mines | Lost 7 parts (1p3n3w) 1425 | -9/Mines | Lost 6 parts (1p3n1u1w) 1455 | -9/Mines | Core integrity fell below 50% 1500 | -9/Mines | Core integrity fell below 20% 1620 | -9/Mines | Destroyed by as-98141 with Assembled F-torch Last Messages --------------- 01431_ U-05 Engineer builds a Wall. 01432_ R-06 Scavenger collects Heat Sink. 01436_ U-05 Engineer lays Concrete. 01446_ System corrupted: Component data lost. 01451_ Autogun destroyed. 01469_ System corrupted: Matter fused (-8). 01471_ Plasma Cannon destroyed. 01503_ System corrupted: Titanium Leg rejected. 01521_ Acquired Wheel. 01522_ System corrupted: Matter fused (-5). 01522_ Acquired 6 matter. 01537_ Acquired Wheel. 01543_ System corrupted: Component data lost. 01544_ Acquired 73 matter. 01580_ JPMADM37C4FSE#ET#/AR2VV 01605_ Searching scrap... 01605_ Found Imp. Targeting Computer. 01605_ Found Imp. Treads. 01605_ Found 33 Matter. 01606_ Acquired 33 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# ##???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# ##???????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# a #????????#######????#? | | ???????????????????????##@ ##???????## #### #? | | ????????????????????????#! ########## #? | | ????????????????????????#!= #? | | ????????????????????????#%* ##???? | | ????????????????????????#= #### ##??? | | ?????????????????????? = #??# ##?? | | ??????????????????? #??# ##? | | ??????????????????############## #? | | ?????????????????????##? ??#### #? | | ?????????????????????# * ?????## #? | | ?????????????????????? %= ??????## ## | | ??????????????????????# ! ???????## # | | ?????????????????????## =% ?????????### | | ?????????????????????? %!? ???????????### | | ??????????????????????? [ ?????####????## | | ???????????????????????? ????## ##????# | | ?????????????????????????#%###### ##???# | | ????????????????##???????#== #??## ### | | ???????????????? ???##### ## #### #### ##?# | | ????????????????# ??## !!## #??# ## ##? | | ????????????????# ??# %* ## #??# #? | | ????????????????# ### =< ## #?## #? | | ?????????## ????# |=* ## #?# #? | | ?????????# ???##!### ### #?# #? | | ?????????# ????# #### ##?# #?# ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessStormBallwheel Manual? 0 Play Time 00:13:28 Cumulative 39.3 hours Start 2026.08.27 @ 06:48:00 End 2026.08.27 @ 07:01:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 55% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2cb27f0b-d745-4d0f-9036-d2a5cf4627b0