Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.13 @ 12:47:02 Player: Lily Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (59) 295 Value Destroyed (1486) 1486 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 9561 Bonus ------- Entered DSFs 1000 Cogmind --------- Core Integrity 0/1450 Matter 215/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Enhanced Optical Array Enhanced Optical Array Enhanced Optical Array Enhanced Optical Array Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Light Particle Reactor Improved Transmission Jammer Advanced Force Field Quantum Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Light Particle Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Array Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Experimental Energy Well Gravity Neutralizer Structural Scanner Improved Signal Interpreter IFF Parser Advanced Terrain Scan Processor Improved Reaction Control System Improved Thermal Shield Hacking Suite Advanced Component Analysis Suite > --- WEAPON ----------- Quantum Rifle Hypervelocity Railgun Mass Driver > --- INVENTORY -------- Deuterium Engine Improved Thunder Leg Large Storage Unit Improved Transmission Jammer Advanced Force Field [Rating: 123] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Reactor Light Particle Reactor Propulsion Thunder Leg Leg Thunder Leg Hover Unit Airjet Flight Unit Nuclear Pulse Thruster Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Long-range Missile Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Ext Fac DSF Res Res Slots Evolved 16 | . . . . 4 2 2 . 2 . 2 . 2 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . 2 . . . . . . 2 2 Utility 8 | . . . . 4 . 2 . 1 . 1 . . . Weapon 1 | . . . . . . . . . . 1 . . . Parts Attached 97 | 5 7 1 1 16 4 6 6 3 7 . 5 21 15 Power 11 | 1 1 . . 2 . . . 1 . . . 5 1 Engine 6 | 1 1 . . 1 . . . 1 . . . 2 . Core 2 | . . . . 1 . . . . . . . 1 . Reactor 3 | . . . . . . . . . . . . 2 1 Propulsion 29 | 2 2 . . 2 3 1 4 . 3 . 5 4 3 Treads . | . . . . . . . . . . . . . . Leg 14 | 2 2 . . 2 . . 4 . 2 . 1 1 . Wheel . | . . . . . . . . . . . . . . Hover 4 | . . . . . 3 1 . . . . . . . Flight 11 | . . . . . . . . . 1 . 4 3 3 Utility 40 | . 2 . 1 9 1 3 1 2 4 . . 9 8 Device 16 | . 1 . . 2 . 2 . 1 1 . . 7 2 Storage 5 | . 1 . . 2 . . . 1 . . . 1 . Processor 11 | . . . . 2 1 1 . . 1 . . . 6 Hackware 2 | . . . . 1 . . . . . . . 1 . Protection 6 | . . . 1 2 . . 1 . 2 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 17 | 2 2 1 . 3 . 2 1 . . . . 3 3 Energy Gun 4 | 1 . . . . . . . . . . . 1 2 Energy Cannon 5 | . . . . 2 . 2 . . . . . . 1 Ballistic Gun 4 | 1 1 . . 1 . . . . . . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . Launcher 2 | . 1 . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . . 3 1 Parts Lost 47 | . 1 . . . . . 4 . 15 . 4 7 16 Power 6 | . 1 . . . . . . . 2 . . 1 2 Propulsion 20 | . . . . . . . 3 . 5 . 2 3 7 Utility 17 | . . . . . . . 1 . 5 . 2 3 6 Weapon 4 | . . . . . . . . . 3 . . . 1 Highest Loss Streak 14 | . 1 . . . . . 2 . 14 . 4 4 14 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 8 | 1 4 4 5 5 13 14 13 14 9 5 4 4 4 Power . | . . . . . 2 1 1 . . . . . 1 Propulsion . | 1 1 . . . . 2 1 2 1 . . 1 . Utility 5 | . . 2 2 2 9 9 9 11 7 5 3 2 2 Weapon 1 | . 1 2 3 1 . 2 . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 25 | . 3 . 2 1 5 1 5 . 5 . . 1 2 Power 2 | . . . . . 2 . . . . . . . . Propulsion 3 | . 2 . . . . . 1 . . . . . . Utility 16 | . . . 2 . 3 1 2 . 5 . . 1 2 Weapon 4 | . 1 . . 1 . . 2 . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 87 100 87 94 88 96 93 98 62 36 37 64 54 Engine 4 | . 11 14 14 4 . . . 5 2 . . 3 . Core 3 | . . . . 4 7 6 6 5 1 . . . . Leg 13 | . 27 28 28 17 7 . 8 23 9 . 1 1 . Hover 3 | . . . . . 12 25 10 . . . . . . Flight 2 | . . . . . . . . . 1 5 10 16 14 Device 15 | . 8 14 4 18 15 18 13 15 13 15 9 19 19 Storage 6 | . 9 14 2 7 7 6 6 5 2 . . 2 3 Processor 11 | . . . . 12 15 18 20 17 14 10 10 9 9 Hackware 3 | . . . . 2 7 6 6 5 5 5 5 3 . Protection 3 | . . . 9 8 . . 5 5 2 . . . . Energy Cannon 7 | . . . . 14 15 12 8 8 2 . . . . Ballistic Gun 3 | . 17 21 14 1 . . . . . . . . . Launcher 1 | . 7 . . . . . 3 2 2 . . . . Slashing Weapon 1 | . . 7 14 2 . . . . . . . . . Peak Build Rating 123 | 5 7 10 12 32 39 51 63 72 72 33 38 123 117 Average Rating 39 | 4 6 8 11 26 34 45 49 70 44 33 29 86 82 On Entrance 34 | . 5 7 10 12 31 38 51 63 72 33 33 31 96 Avg Prop Armor Cover (%) 17 | . . . . . 3 . 3 . . . 22 25 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 85 | 7 12 14 28 41 41 50 53 85 83 4 22 47 47 Greatest Support 92 | 20 20 20 20 30 30 34 92 92 92 13 28 53 45 Greatest Overweight (x) 4 | . . . 1 1 1 1 3 . 2 . 1 1 4 Average Overweight (x) . | . . . . . 1 . 1 . . . . . . Largest Inventory Capacity 20 | 5 5 5 5 15 15 15 15 20 20 5 15 5 5 Average Capacity 9 | 5 5 5 5 6 15 15 15 19 11 5 6 5 5 Most Carried 16 | 4 5 5 5 10 15 15 15 16 16 5 6 5 5 Average Carried 8 | 1 4 4 5 5 13 14 12 14 9 5 5 4 4 Final Capacity 20 | 5 5 5 5 15 15 15 15 20 5 5 5 5 5 Final Carried 16 | 4 4 5 5 10 15 15 13 16 5 5 5 5 5 Class Distribution -------------------- 40% | Hacker-Skirmisher 25% | Mutant 8% | Skirmisher 8% | Hacker-Mutant 5% | Hacker-Sprinter 3% | Infiltrator-Sprinter 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/DSF Hacker-Skirmisher | -5/Factory Hacker-Mutant | -5/Extension Hacker-Mutant | -4/Factory Hacker-Mutant | -4/DSF Hacker-Sprinter | -3/Research Infiltrator-Sprinter | -2/Research Resources | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Ext Fac DSF Res Res Matter Collected 1830 | 256 122 48 . 555 . 11 209 110 210 . 15 86 208 Remotely . | . . . . . . . . . . . . . . Salvage Created 2003 | 54 131 48 . 444 . 11 349 152 680 . . . 134 Parts 92 | 3 8 6 . 25 . 2 14 10 22 . . . 2 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Ext Fac DSF Res Res Combat Hostiles Destroyed 38 | 1 7 3 . 10 . . 9 6 1 . . . 1 Melee 1 | . . . . 1 . . . . . . . . . Guns 11 | 1 5 3 . 2 . . . . . . . . . Cannons 11 | . . . . 6 . . 3 2 . . . . . AOE 12 | . 2 . . 1 . . 4 4 1 . . . . Classes Destroyed 15 | 2 1 . . 4 . 1 3 . 4 . . . . Worker 7 | 1 . . . . . . . . 4 . . . 2 Builder 3 | . . . . . . . . . 3 . . . . Tunneler 2 | . . . . . . . . . 2 . . . . Recycler 6 | . . . . . . . . . 6 . . . . Operator 1 | . . . . . . 1 . . . . . . . Watcher 2 | . . . . 2 . . . . . . . . . Swarmer 17 | . 3 3 . 4 . . 3 4 . . . . . Grunt 12 | 1 4 . . 2 . . 3 2 . . . . . Brawler 1 | . . . . 1 . . . . . . . . . Sentry 3 | . . . . 2 . . . . . . . . 1 Specialist 1 | . . . . . . . 1 . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . Programmer 1 | . . . . . . . 1 . . . . . . Heavy 1 | . . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . Best Kill Streak 16 | 1 4 3 . 4 . 1 4 5 16 . . . 2 Combat Bots Only 5 | 1 4 3 . 4 . . 4 5 1 . . . 1 Max Kills in Single Turn 4 | 1 1 1 . 1 . 1 3 4 3 . . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 1 . . 1 . . 3 4 1 . . . . Melee 1 | . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Ext Fac DSF Res Res Hostile Shots Fired 644 | 2 46 10 4 75 . . 45 14 126 . 5 114 203 Missed 244 | . 14 . 2 24 . . 9 7 52 . 2 65 69 Hits 400 | 2 32 10 2 51 . . 36 7 74 . 3 49 134 Projectile 400 | 2 32 10 2 51 . . 36 7 74 . 3 49 134 Critical Strikes 12 | . . . . 1 . . 3 . 3 . . 3 2 Damage Taken 6670 | 17 273 59 34 464 . . 601 164 1757 . 172 720 2409 Core 2203 | 9 58 34 . 23 . . 76 . 317 . 45 173 1468 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 2049 | 6 86 20 10 136 . . 166 47 422 . 44 298 814 Regen/Repaired (Parts) 94 | . 24 . . 26 44 . . . . . . . . Core Remaining (%) 86 | 96 . . 59 95 100 . 91 . 68 . 96 86 . Volleys Fired 133 | 4 25 8 . 21 . 1 17 8 28 . . 1 20 Largest 2 | 2 2 1 . 2 . 2 2 2 2 . . 2 1 Hottest 180 | 70 50 20 . 120 . 120 180 180 180 . . 134 120 Shots Fired 184 | 8 44 8 . 35 . 2 23 11 31 . . 2 20 Gun 77 | 8 40 8 . 7 . . . . . . . 2 12 Cannon 72 | . . . . 27 . 2 21 7 7 . . . 8 Launcher 35 | . 4 . . 1 . . 2 4 24 . . . . Special . | . . . . . . . . . . . . . . Kinetic 60 | 4 40 8 . 7 . . . . . . . 1 . Thermal 89 | 4 . . . 27 . 2 21 7 7 . . 1 20 Explosive 35 | . 4 . . 1 . . 2 4 24 . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 27 | 5 8 7 . 11 . 13 27 2 13 . . . 7 Robot Miss Streak 2 | 1 2 1 . 2 . . 1 2 1 . . . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 133 | 6 31 7 . 24 . 2 19 4 25 . . . 15 Core Hits 99 | 3 12 3 . 16 . 1 12 8 41 . . . 3 Critical Kills 3 | . 1 . . . . . 2 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 3 | . 1 . . . . . 2 . . . . . . Meltdown 2 | . . . . . . . 2 . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . Melee Attacks 1 | . . . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1 | . . . . 1 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6791 | 71 625 91 . 555 . 45 997 638 3211 . . 35 523 Guns 802 | 71 306 91 . 28 . . . . . . . 35 271 Cannons 1774 | . . . . 480 . 45 625 160 212 . . . 252 Explosions 4178 | . 319 . . 10 . . 372 478 2999 . . . . Melee 37 | . . . . 37 . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 478 | 45 306 91 . 28 . . . . . . . 8 . Thermal 2098 | 26 . . . 480 . 45 625 160 212 . . 27 523 Explosive 4178 | . 319 . . 10 . . 372 478 2999 . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 37 | . . . . 37 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 1 . 4 . . 3 4 Average Corruption 2 | . . . . . . . 1 . 4 . . 2 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 10 | . . . . . . . . . 8 . . 1 1 Message Errors 2 | . . . . . . . . . 1 . . . 1 Matter Fused 2 | . . . . . . . . . 1 . . 1 . Heat Flow Errors 1 | . . . . . . . . . 1 . . . . Energy Discharges 3 | . . . . . . . . . 3 . . . . Data Loss (minor) 2 | . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 122 | . . . . . . . 34 3 85 . . . . Projectiles 34 | . . . . . . . 34 . . . . . . Explosions 88 | . . . . . . . . 3 85 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 105 | . 30 . . . . . . 75 . . . . . Shots 3 | . 1 . . . . . . 2 . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 411 | 30 2 . . 340 . 39 162 251 222 . . 110 411 Average Temperature 116 | 15 1 . . 133 . 23 60 128 59 . . 48 202 Received Heat Transfer 871 | 12 120 . 12 144 . . 180 9 198 . . 124 72 Effects 7 | . . . . . . . . . . . . . 7 Shutdowns 1 | . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 2 . . . . . 1 Combat Hostiles 3 | . . . . . . . 2 . . . . . 1 Parts Melted 12 | . . . . 4 . 1 6 . . . . . 1 Heat Transferred 3017 | 74 . . . 777 . 74 950 250 300 . . 37 555 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Ext Fac DSF Res Res Maximum Alert Level 1 | . . . . . . . 1 1 . . . . . Low Security (%) 95 | 100 100 100 . 100 100 100 89 60 100 100 100 100 100 Level 1 4 | . . . . . . . 10 39 . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 263 | 20 123 70 . 80 4 5 218 263 126 22 13 115 60 Initial 98 | . 5 30 . . . . . 98 85 22 13 . 60 Average 36 | 3 35 30 . 18 . . 86 128 49 22 2 19 33 Influence Increases 1878 | 25 198 74 . 314 4 5 238 293 336 . . 240 151 Destroy 0b10 Robot/C 760 | 20 140 60 . 200 . . 180 120 20 . . . 20 Destroy 0b10 Robot/NC 105 | 5 . . . 10 . 5 . . 75 . . . 10 Destroy Leader 134 | . 20 10 . 54 . . 30 10 . . . . 10 Successful Hack 16 | . . 4 . 8 4 . . . . . . . . Disable Machine 9 | . . . . 9 . . . . . . . . . Destroy Structure 224 | . 23 . . 3 . . 28 118 46 . . . 6 Partial Spotted 60 | . . . . . . . . . . . . 45 15 Lose Combat Pursuer 570 | . 15 . . 30 . . . 45 195 . . 195 90 Influence Decreases 1848 | 15 115 133 34 314 4 5 20 308 484 33 22 115 246 Entered New Map 434 | . 5 63 21 . . . . 120 118 33 9 . 65 Time Decay 1059 | 15 100 70 13 314 4 5 . 188 200 . . 60 90 Lost Part 315 | . 10 . . . . . 20 . 126 . 13 55 91 Lost Ally 40 | . . . . . . . . . 40 . . . . Squads Dispatched 14 | . 1 . . . . . 1 1 3 . . 6 2 Investigation 4 | . 1 . . . . . . . 2 . . 1 . Extermination 3 | . . . . . . . . . . . . 2 1 Reinforcement 7 | . . . . . . . 1 1 1 . . 3 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Ext Fac DSF Res Res Distress Signals 13 | . . . . 3 . . . 1 6 . . 2 1 Communications Jammed 6 | . . . . . . . . . . . . 1 5 Distress Signals 6 | . . . . . . . . . . . . 1 5 Times Spotted 119 | 1 8 3 3 15 1 . 9 10 25 . 2 22 20 Peak Tracking Total 15 | 1 3 3 3 4 1 . 4 5 10 . 2 11 15 Tactical Retreats 17 | . 1 . . 2 . . . 1 4 . . 5 4 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Ext Fac DSF Res Res Traps Triggered 6 | . 1 . . . . . 1 . 3 . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Ext Fac DSF Res Res Machines Disabled 1 | . . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Ext Fac DSF Res Res Machines Accessed 30 | . 5 1 . 6 4 2 . 2 6 1 . 3 . Terminals 21 | . 3 1 . 4 3 1 . 1 6 1 . 1 . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 3 | . 1 . . 1 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . 1 . . . . . 1 . Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 76 | . 13 1 . 18 10 9 . 2 15 2 . 6 . Successful 57 | . 11 1 . 14 9 9 . 1 7 1 . 4 . Failed 19 | . 2 . . 4 1 . . 1 8 1 . 2 . Catastrophic 1 | . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . . Terminals 48 | . 6 1 . 13 7 1 . 1 15 2 . 2 . Fabricators 3 | . . . . . . . . . . . . 3 . Repair Stations 8 | . 3 . . 2 3 . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . Scanalyzers 12 | . . . . 3 . 8 . . . . . 1 . Garrison Access 1 | . . . . . . . . 1 . . . . . Terminal Hacks 31 | . 5 1 . 9 6 1 . . 7 1 . 1 . Record 12 | . 2 . . 4 2 . . . 3 . . 1 . Part Schematic 1 | . . . . . . . . . 1 . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . Prototype ID Bank 3 | . 1 . . 1 1 . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . Open DSF 4 | . . . . . 2 1 . . . 1 . . . Alert Level 2 | . 1 . . . . . . . 1 . . . . Locate Traps 2 | . . . . 1 1 . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . Maintenance Status 1 | . . . . . . . . . 1 . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 7 | . 2 . . 2 3 . . . . . . . . Scan Component 3 | . 1 . . 1 1 . . . . . . . . Repair 3 | . 1 . . 1 1 . . . . . . . . Refit 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . Scanalyzer 12 | . . . . 3 . 8 . . . . . 1 . Insert Component 2 | . . . . . . 2 . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . Retrieve Study 8 | . . . . 3 . 4 . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 2 1 . 1 1 2 . . 4 1 . 3 . Full Trace Events 3 | . 1 . . . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 2 . . 1 . . . . Parts Built 2 | . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . Time 36 | . . . . . . . . . . . . 36 . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . Part Studies Acquired 8 | . . . . 3 . 4 . . . . . 1 . Parts Repaired 3 | . 1 . . 1 1 . . . . . . . . Time 90 | . 26 . . 26 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 51 | . 51 . . . . . . . . . . . . Retrieved Matter 51 | . 51 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Ext Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Ext Fac DSF Res Res Total Allies 2 | . . . . . . . . . 2 . . . . Largest Group 1 | . . . . . . . . . 1 . . . . Highest-Rated Group 25 | . . . . . . . . . 25 . . . . Highest-Rated Ally 25 | . . . . . . . . . 25 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 4 . . . . Total Damage 168 | . . . . . . . . . 168 . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Ext Fac DSF Res Res Active Infowar (turns) 3647 | . 236 169 10 1063 480 176 249 384 417 2 20 275 166 Optics 1006 | . . . . . . 154 249 384 197 . . . 22 Sensors 2338 | . . . . 923 480 176 249 384 126 . . . . IFF 2 | . . . . . . . . . . . . 2 . Terrain 335 | . . . . . . 138 19 . 156 2 20 . . Structural 3447 | . 236 169 10 1063 480 176 249 384 261 . . 275 144 Jamming 143 | . . . . . . . . . . . . 42 101 Robot Analysis Total 1 | . . . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Ext Fac DSF Res Res Turns Passed 4099 | 113 367 169 58 1064 480 176 249 384 495 2 53 283 206 Spaces Moved 3583 | 75 205 125 26 546 311 150 119 288 637 3 95 642 361 Core 147 | 14 . . . . . . . . 115 . . . 18 Treads . | . . . . . . . . . . . . . . Legs 1579 | 61 205 125 26 546 116 . 73 288 138 . 1 . . Wheels . | . . . . . . . . . . . . . . Hover 391 | . . . . . 195 150 46 . . . . . . Flight 1466 | . . . . . . . . . 384 3 94 642 343 Fastest Speed 29 | 50 120 120 120 120 112 48 108 120 40 40 37 31 29 Average Speed 92 | 106 120 120 171 163 135 107 157 120 60 40 44 35 37 Slowest Speed 250 | 120 120 120 190 190 175 112 236 120 220 40 120 114 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . Exploration Rate (%) 31 | 5 39 29 2 39 9 5 94 8 56 . 90 25 12 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 . 1 1 1 . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 13 | . . . . . . . . 13 . . . . . Terrain Destroyed 162 | . 26 . . 2 . . 33 64 35 . . . 2 Melee . | . . . . . . . . . . . . . . Projectile 6 | . . . . 2 . . . 2 . . . . 2 AOE 156 | . 26 . . . . . 33 62 35 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Sub Mat Fac Fac DSF Fac Ext Fac DSF Res Res Total 4166 | 97 285 136 41 679 372 162 158 313 713 3 104 693 410 Wait 173 | 10 37 . 11 57 38 . 1 9 1 . . 6 3 Move 3569 | 74 204 124 25 545 310 149 118 287 634 3 94 641 361 Hop 1 | . . . . . . . . . 1 . . . . Pick Up 50 | 4 7 2 . 12 9 2 6 3 2 . . 3 . Fast Attach 79 | 5 2 . 1 13 5 4 4 2 2 . 5 21 15 Attach 23 | . 2 . . 2 . 2 3 1 8 . 1 3 1 Detach 23 | . . . 2 5 2 1 . 1 2 . 2 5 3 Swap 17 | . 3 1 . 8 . . 1 2 1 . . 1 . Drop 64 | . 5 1 2 15 8 3 8 . 4 . 2 9 7 Fire 133 | 4 25 8 . 21 . 1 17 8 28 . . 1 20 Melee 1 | . . . . 1 . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . 30 . . 3 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -5/Extension -4/Factory -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 114 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 12) 297 | -10/Materials | Repaired Aluminum Leg 304 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 14) 481 | -10/Materials | Entered Mines 522 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 539 | -10/Mines | Identified exit to Subcaves 584 | -10/Mines | Discovered new exit (range 5) 650 | -10/Mines | Entered Subcaves 651 | -10/Subcaves | Approached by a straggling Scientist 683 | -10/Subcaves | Discovered new exit (range 13) 700 | -10/Subcaves | A Subdweller sparked back to life 700 | -10/Subcaves | A Subdweller sparked back to life 708 | -10/Subcaves | Entered Materials 708 | -8/Materials | Evolved 4 slots: Utility x4 912 | -8/Materials | Repaired Aluminum Leg 1434 | -8/Materials | Build established: Skirmisher 1612 | -8/Materials | Discovered new exit (range 15) 1771 | -8/Materials | Identified exit to Factory 1772 | -8/Materials | Entered Factory 1772 | -7/Factory | Evolved 2 slots: Propulsion x2 1802 | -7/Factory | Build established: Hacker-Skirmisher 1980 | -7/Factory | Repaired Carbon-fiber Leg+ 2094 | -7/Factory | Discovered new exit (range 7) 2251 | -7/Factory | Identified exit to Factory 2252 | -7/Factory | Entered another Factory area 2252 | -6/Factory | Evolved 2 slots: Utility x2 2373 | -6/Factory | Identified exit to DSF 2428 | -6/Factory | Entered DSF 2463 | -6/DSF | Additional patrols routed to DSF 2600 | -6/DSF | Discovered new exit (range 20) 2676 | -6/DSF | Identified exit to Factory 2677 | -6/DSF | Entered Factory 2677 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2728 | -5/Factory | Discovered new exit (range 17) 3060 | -5/Factory | Identified exit to Extension 3061 | -5/Factory | Entered Extension 3179 | -5/Extension | Spotted B-75 Beast 3213 | -5/Extension | Destroyed B-75 Beast 3220 | -5/Extension | Spotted B-75 Beast 3258 | -5/Extension | Crushed by falling debris 3318 | -5/Extension | Lost 14 parts (2p5n4u3w) 3376 | -5/Extension | Rescued a captive Derelict 3487 | -5/Extension | Energy Cycler disabled 3488 | -5/Extension | Rescued a captive Derelict 3488 | -5/Extension | Rescued a captive Derelict 3489 | -5/Extension | Rescued a captive Derelict 3489 | -5/Extension | Rescued a captive Derelict 3490 | -5/Extension | Rescued a captive Derelict 3491 | -5/Extension | Rescued a captive Derelict 3552 | -5/Extension | Discovered new exit (range 15) 3556 | -5/Extension | Identified exit to Factory 3556 | -5/Extension | Entered Factory 3556 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3558 | -4/Factory | Identified exit to DSF 3558 | -4/Factory | Entered DSF 3582 | -4/DSF | Additional patrols routed to DSF 3603 | -4/DSF | Discovered new exit (range 16) 3610 | -4/DSF | Identified exit to Research 3611 | -4/DSF | Entered Research 3611 | -3/Research | Evolved 2 slots: Propulsion x2 3612 | -3/Research | Lost 4 parts (2n2u) 3658 | -3/Research | Fabricated Deuterium Engine? 3786 | -3/Research | Spotted B-86 Titan 3861 | -3/Research | Lost 4 parts (1p1n2u) 3889 | -3/Research | Discovered new exit (range 13) 3894 | -3/Research | Identified exit to Research 3894 | -3/Research | Entered another Research area 3894 | -2/Research | Evolved 2 slots: Propulsion x2 4083 | -2/Research | Core integrity fell below 50% 4094 | -2/Research | Core integrity fell below 20% 4100 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Suite. R-10 Processor collects Lgt. Antimatter Reactor. Acquired 93 matter. Acquired Enh. Optical Array. Penetrated by Slug. Slug penetrates Wall. Drone sends a signal. Acquired Enh. Optical Array. R-10 Processor collects Structural Scanner. R-10 Processor collects Lgt. Ion Engine. Exp. Energy Well destroyed. Acquired Enh. Optical Array. Slug penetrates Wall. Penetrated by Slug. Acquired Lgt. Quantum Reactor. Penetrated by Slug. Lgt. Quantum Reactor destroyed. Slug penetrates Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ??# ### # ##???????????????????????? | | ??#+####+########### # ???????????????????????? | | ?? # + ???????????????????????? | | ???? # ^ # ???????????????????????? | | ???? # # ???????????????????????? | | ????? # ?????????????????????????? | | ??????"" # ##?????????????????????????? | | ????S""" # ##?????????????????????????? | | ????#####/### ### #??????????????? | | ????## ##????############??????????????? | | ????## ####### # ##??????????????? | | ###### ########## p ##??????????????? | | ###### uuu RRRh @/h p ###?????????????? | | "" # =%####+####+####### s ##?????????????? | | "" # # #### h ###?????????????? | | "" # # ????## ###?????????????? | | + # """ ???###########?????????????? | | # # "Y" ############??????????????? | | # # " " ##????????????????????????? | | # # ##????????????????????????? | | # # ##????????????????????????? | | ###### # """"" ##????????????????????????? | | ###### # """"" ##????????????????????????? | | # """"" ##????????????????????????? | | # ??????? ##????????????????????????? | | # ?????? ##????????????????????????? | | ######?????????????????????????????????? | | ############ ?????????????????????????????????? | | #########?????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | # ????????????????????????????????????????????? | | # ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 51 Energy Capacity 1050 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 Additional Mass Support 12 Armor Coverage 1025 Resistance: KI 50 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Point Defense Rating 80 Evasion (%) 73 Targeting Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 22 Item Schematics ----------------- Imp. Terrain Scanner | -6/Factory | Scanalyzed Deuterium Engine | -6/Factory | Scanalyzed Adv. Transmission Jammer | -5/Extension | Hacked Robot Schematics ------------------ None Fabricated ------------ Deuterium Engine | x2 | -3/Research Repaired ---------- Aluminum Leg | 73% | -10/Materials Aluminum Leg | 71% | -8/Materials Carbon-fiber Leg | 60% | -7/Factory Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Airjet | -6/Factory | Hacked Flak Gun | -6/Factory | Hacked Hover Unit | -6/Factory | Hacked Nuclear Core | -6/Factory | Hacked Field Propulsion Array | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club DATA ERROR: Steam Global Achievement% Dangerous Findings First Step to Greatness Fitting Room Heavy Suspicion I Spy It's Just You Item+ Just What I Needed Librarian Made in Tau Ceti IV Omniscient Cartographer Oops Respectable Loadout Serviceable Loadout Spot Them First There's More Where That Came From Throw Away The Key Tourist Window Shopping Challenges ------------ None Game ------ Seed DiametricGuidanceForcewell Manual? 0 Play Time 02:47:07 Cumulative 2.7 hours Start 2026.02.10 @ 17:14:51 End 2026.02.13 @ 12:47:02 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa4a3e6c-5f19-47a1-81d8-11ca86febe0d