Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.29 @ 20:45:25 Player: Firely Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2010) 2010 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 4341 Bonus ------- Follower Combat Kills 25 Friendly Fire -9 Cogmind --------- Core Integrity 271/400 Matter 287/300 Energy 280/280 System Corruption 1% Temperature Cool (12) Movement Treading (240) Ox1 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Advanced Heat Sink Large Storage Unit Sensor Drone Bay (18/20) > --- WEAPON (2) ------- Improved Assault Rifle Great Maul > --- INVENTORY (15) --- Compact Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit High-capacity Matter Pod (200) Improved Signal Interpreter Seismic Detector Improved Light Armor Plating Light EM Pulse Cannon Advanced Beam Cannon Heavy Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Sensor Drone Bay > --- WEAPON ----------- Improved Assault Rifle Great Maul > --- INVENTORY -------- Compact Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit High-capacity Matter Pod Improved Signal Interpreter Seismic Detector Improved Light Armor Plating Light EM Pulse Cannon Advanced Beam Cannon Heavy Assault Rifle Missile Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 53 | 2 9 10 20 10 . 2 Power 8 | . 1 2 4 1 . . Engine 7 | . 1 2 3 1 . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 16 | . 3 2 7 4 . . Treads 16 | . 3 2 7 4 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 2 2 5 1 . 1 Device 9 | 1 1 2 3 1 . 1 Storage 2 | . 1 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 17 | 1 3 4 4 4 . 1 Energy Gun 4 | 1 1 2 . . . . Energy Cannon 5 | . . . 3 2 . . Ballistic Gun 3 | . 1 . 1 1 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . 1 . . Special Weapon 2 | . 1 1 . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 6 | . . 4 1 1 . . Power 3 | . . 2 1 . . . Propulsion 1 | . . 1 . . . . Utility 1 | . . . . 1 . . Weapon 1 | . . 1 . . . . Highest Loss Streak 1 | . . 1 1 1 . . To Critical Strikes . | . . . . . . . Average Backups 14 | 6 13 14 14 14 15 15 Power . | 1 1 . . . . . Propulsion 4 | 4 3 3 3 3 7 7 Utility 6 | . 6 7 6 5 4 4 Weapon 3 | 1 2 2 4 4 4 4 Tool/Special . | . . . . . . . Unused Backups 40 | . 17 . 7 4 . 12 Power 3 | . 1 . . 2 . . Propulsion 12 | . 3 . 1 1 . 7 Utility 18 | . 10 . 4 1 . 3 Weapon 7 | . 3 . 2 . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 99 98 99 99 100 99 Engine 10 | . 14 13 9 5 11 11 Core 1 | . . . 1 5 . . Treads 31 | . 27 27 32 33 33 33 Device 18 | . 14 13 21 20 21 21 Storage 11 | . 14 14 11 11 11 11 Energy Gun 7 | . 25 17 . . . . Energy Cannon 8 | . . . 15 14 11 1 Ballistic Gun 6 | . 1 7 5 6 11 11 Peak Build Rating 30 | 7 9 15 26 27 26 30 Average Rating 18 | 6 8 10 21 24 25 27 On Entrance 14 | 6 7 8 10 21 22 26 Avg Prop Armor Cover (%) 7 | . . . . 7 . . Naked Turns . | . . . . . . . Heaviest Build 51 | 14 31 42 50 51 50 50 Greatest Support 66 | 20 40 40 66 66 63 63 Greatest Overweight (x) 1 | . . 1 . 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 14 | 6 13 14 14 14 15 15 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 2325 | 220 528 290 576 639 20 52 Remotely . | . . . . . . . Salvage Created 3294 | 107 665 432 970 1120 . . Parts 167 | 5 27 24 51 60 . . Haulers Intercepted 12 | . 2 . 4 6 . . Recyclers Shooed 5 | 1 3 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 57 | . 11 16 13 17 . . Guns 25 | . 10 10 1 4 . . Cannons 22 | . . 1 12 9 . . AOE 7 | . . 4 . 3 . . Classes Destroyed 11 | 2 5 1 2 1 . . Worker 4 | . . 2 1 1 . . Builder 2 | . . . 1 1 . . Tunneler 2 | 1 . 1 . . . . Hauler 12 | . 2 . 4 6 . . Recycler 4 | 1 1 . 1 1 . . Operator 4 | . 2 . 1 1 . . Drone 1 | . . . . 1 . . Watcher 6 | . 2 . 2 2 . . Swarmer 19 | . 3 9 . 7 . . Grunt 27 | . 8 7 9 3 . . Sentry 11 | . . . 4 7 . . Best Kill Streak 5 | 2 5 3 3 5 . . Combat Bots Only 4 | . 4 3 2 4 . . Max Kills in Single Turn 3 | 1 1 2 2 3 . . Gunslinging . | . . . . . . . Exploded 2 | . . 2 . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 295 | . 49 63 39 65 . 79 Missed 83 | . 9 11 15 19 . 29 Hits 212 | . 40 52 24 46 . 50 Melee 12 | . . . . . . 12 Projectile 200 | . 40 52 24 46 . 38 Critical Strikes 5 | . 1 . . 3 . 1 Part Disruptions 1 | . . . . 1 . . Damage Taken 2517 | . 482 604 381 587 . 463 Core 290 | . 94 67 22 62 . 45 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 79 | . 49 . 30 . . . Core Remaining (%) 67 | 100 . 35 . . . . Volleys Fired 267 | 4 72 60 50 81 . . Largest 2 | 2 2 2 2 2 . . Hottest 124 | 90 106 112 124 124 . . Shots Fired 517 | 8 142 112 100 154 . 1 Gun 318 | 8 140 98 25 46 . 1 Cannon 176 | . . . 70 106 . . Launcher 4 | . . 2 . 2 . . Special 19 | . 2 12 5 . . . Kinetic 90 | . . 21 22 46 . 1 Thermal 367 | 8 142 89 50 78 . . Explosive 4 | . . 2 . 2 . . Electromagnetic 56 | . . . 28 28 . . Robot Hit Streak 17 | 2 10 16 11 17 . . Robot Miss Streak 6 | 2 6 3 3 4 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 321 | 4 82 64 69 102 . . Core Hits 131 | 3 33 28 30 36 . 1 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 20 | . 9 6 2 3 . . Burn 16 | . 9 6 1 . . . Meltdown 1 | . . . . 1 . . Corrupt 3 | . . . 1 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5702 | 47 1017 1033 1356 2240 . 9 Guns 2459 | 47 1017 801 201 384 . 9 Cannons 2723 | . . . 1075 1648 . . Explosions 397 | . . 165 24 208 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 701 | . . 122 186 384 . 9 Thermal 3571 | 47 1017 746 694 1067 . . Explosive 373 | . . 165 . 208 . . Electromagnetic 1057 | . . . 476 581 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 1 1 Average Corruption 1 | . . . . 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . 7 5 2 Message Errors 3 | . . . . 3 . . Matter Fused 5 | . . . . . 4 1 Heat Flow Errors 3 | . . . . 2 1 . Energy Discharges 1 | . . . . 1 . . Data Loss (major) 1 | . . . . 1 . . Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 97 | . . 41 8 48 . . Projectiles 48 | . . . . 48 . . Explosions 49 | . . 41 8 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 43 | . . . 43 . . . Shots 1 | . . . 1 . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 256 | 120 256 204 24 172 141 . Average Temperature 65 | 62 80 54 8 24 71 . Received Heat Transfer 918 | . 240 246 111 183 . 138 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . 3 4 . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . 1 1 . 1 . . Combat Hostiles 3 | . 1 1 . 1 . . Parts Melted 17 | 1 8 6 . 2 . . Heat Transferred 9918 | 136 3389 2749 1720 1924 . . Parts Sabotaged . | . . . . . . . Parts Stolen 1 | . . . . . . 1 Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 135 | 10 135 122 92 119 19 . Initial 27 | . . . 27 26 19 . Average 34 | 2 35 53 23 45 . . Influence Increases 2102 | 10 427 504 511 650 . . Destroy 0b10 Robot/C 1160 | . 220 340 260 340 . . Destroy 0b10 Robot/NC 170 | 10 35 15 50 60 . . Destroy Leader 336 | . 58 70 92 116 . . Allied During Kill 13 | . . 13 . . . . Successful Hack 110 | . 35 5 56 14 . . Disable Machine 120 | . . . 30 90 . . Destroy Structure 43 | . 4 16 8 15 . . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 135 | . 60 45 15 15 . . Influence Decreases 2102 | 10 427 434 518 661 52 . Entered New Map 113 | . . . 43 37 33 . Time Decay 1777 | 10 427 372 393 556 19 . Lost Part 50 | . . 30 10 10 . . Lost Ally 32 | . . 32 . . . . Purge Threat 130 | . . . 72 58 . . Squads Dispatched 8 | . 3 . 4 1 . . Investigation 4 | . 1 . 3 . . . Extermination . | . . . . . . . Reinforcement 4 | . 2 . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 8 | . 2 1 3 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 25 20 20 22 . 13 Peak Tracking Total 16 | . 5 3 3 4 . 16 Tactical Retreats 6 | . 1 3 1 1 . . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 4 | . 1 . 1 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 8 | . . . 2 6 . . Max in Single Turn 1 | . . . 1 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 40 | . 9 2 13 5 10 1 Terminals 26 | . 6 1 10 4 5 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 5 | . 2 . . . 3 . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 141 | . 34 3 38 13 45 8 Successful 103 | . 24 2 25 7 37 8 Failed 37 | . 10 1 12 6 8 . Catastrophic 2 | . . . 1 1 . . Database Lockouts 1 | . . . 1 . . . Manual 44 | . 8 . 17 5 14 . Terminals 76 | . 24 2 27 11 12 . Fabricators . | . . . . . . . Repair Stations 6 | . 3 . 3 . . . Recycling Units 15 | . 7 . . . 8 . Scanalyzers 8 | . . . 8 . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 63 | . 11 2 11 5 26 8 Record 32 | . . . . . 24 8 Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 3 | . 2 . 1 . . . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . Alert Level 5 | . . . 3 2 . . Unreport Threat 2 | . . . 1 1 . . Locate Traps 3 | . 3 . . . . . Maintenance Status 1 | . . . . 1 . . Hauler Manifests 4 | . 2 . 1 1 . . Zone Layout 7 | . 2 1 3 . 1 . Release Object 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 2 . 3 . . . Scan Component 3 | . 1 . 2 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks 9 | . 6 . . . 3 . Process 2 | . 2 . . . . . Report Inventory 5 | . 2 . . . 3 . Retrieve Matter 2 | . 2 . . . . . Scanalyzer 7 | . . . 7 . . . Insert Component 3 | . . . 3 . . . Analyze 1 | . . . 1 . . . Retrieve Study 3 | . . . 3 . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 12 | . 4 . 4 1 3 . Terminals 12 | . 4 . 4 1 3 . Botnet 10 | . 3 . 3 1 3 . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 31 | . 9 1 10 3 8 . Full Trace Events 3 | . 3 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . 3 . . . Parts Repaired 2 | . 1 . 1 . . . Time 51 | . 13 . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter 159 | . 159 . . . . . Retrieved Matter 288 | . 288 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 . . . . Highest-Rated Group 54 | . . 54 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders 24 | . . 1 14 8 1 . STAY 1 | . . . 1 . . . FOLLOW 1 | . . . 1 . . . RETURN 22 | . . 1 12 8 1 . Ally Attacks 10 | . . 10 . . . . Total Damage 122 | . . 122 . . . . Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Active Infowar (turns) 2762 | 15 1747 945 55 . . . Seismic 2762 | 15 1747 945 55 . . . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 34 | . . 1 16 15 2 . Drone Recoveries 32 | . . 1 16 13 2 . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 9735 | 42 1780 1437 3059 2011 584 822 Spaces Moved 4862 | 23 841 699 1534 903 353 509 Core . | . . . . . . . Treads 4832 | . 834 699 1534 903 353 509 Legs 30 | 23 7 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 Average Speed 160 | 120 159 160 160 163 160 160 Slowest Speed 240 | 120 160 240 160 200 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 71 | 3 98 96 98 83 71 48 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 5 | . . 1 . . . 4 Spaces Dug 7 | . 2 5 . . . . Terrain Destroyed 39 | . 2 18 7 12 . . Melee . | . . . . . . . Projectile 7 | . 2 5 . . . . AOE 32 | . . 13 7 12 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 6236 | 28 1140 879 2029 1273 372 515 Wait 841 | . 165 91 347 216 19 3 Move 4856 | 22 840 698 1533 902 352 509 Hop . | . . . . . . . Pick Up 60 | . 28 3 19 10 . . Fast Attach 13 | 1 3 3 4 1 . 1 Attach 8 | . 1 3 3 1 . . Detach 3 | . 1 1 1 . . . Swap 117 | 1 7 16 44 47 1 1 Drop 70 | . 23 3 28 15 . 1 Fire 267 | 4 72 60 50 81 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -9/Scraptown History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 2) 43 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 15) 511 | -10/Materials | Repaired Med. Laser 617 | -10/Materials | Discovered new exit (range 16) 682 | -10/Materials | Discovered new exit (range 13) 899 | -10/Materials | Discovered new exit (range 13) 1515 | -10/Materials | Discovered new exit (range 16) 1823 | -10/Materials | Entered Mines 1831 | -10/Mines | Learned location of 1 exit from Materials 1861 | -10/Mines | Found the Drone Emporium 1870 | -10/Mines | Found Prototype Device 1870 | -10/Mines | Identified Sensor Drone Bay 1976 | -10/Mines | Discovered new exit (range 10) 2230 | -10/Mines | Discovered new exit (range 5) 2494 | -10/Mines | Core integrity fell below 50% 2506 | -10/Mines | Discovered new exit (range 6) 2906 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3260 | -10/Mines | Entered Materials 3260 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3261 | -9/Materials | Identified exit to Materials 3664 | -9/Materials | Discovered new exit (range 13) 3695 | -9/Materials | Identified exit to Storage 4631 | -9/Materials | Repaired Imp. Heat Sink 4808 | -9/Materials | Discovered exit to Storage (range 12) 4814 | -9/Materials | Discovered new exit (range 7) 5398 | -9/Materials | Discovered exit to Materials (range 10) 5450 | -9/Materials | Central database locked down 5708 | -9/Materials | Build established: Scavenger-Mutant 5848 | -9/Materials | Discovered exit to Materials (range 7) 5982 | -9/Materials | Discovered new exit (range 6) 5997 | -9/Materials | Identified exit to Mines 6054 | -9/Materials | Build established: Mutant 6319 | -9/Materials | Entered Storage 7548 | -9/Storage | Discovered exit to Materials (range 15) 8321 | -9/Storage | Used back door to open Recycling access 8321 | -9/Storage | Discovered new exit (range 5) 8330 | -9/Storage | Entered Recycling 8871 | -9/Recycling | Scanned before Scraplab entrance 8898 | -9/Recycling | Entered Scraplab 8911 | -9/Recycling | Discovered new exit (range 3) 8914 | -9/Recycling | Entered Scraptown 9054 | -9/Scraptown | Visited Bundlers 9071 | -9/Scraptown | Visited Cave Peace 9132 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9697 | -9/Scraptown | Visited Assassins FH 9721 | -9/Scraptown | Attacked by Scraptown defenders 9736 | -9/Scraptown | Self-destructed Last Messages --------------- refunds regardless of unexpected side effects. A1-TNH(h): And that's what happens when you're hit by six Bolt Guns at once, heh. 09-8IX(h): I'm sorry, we can't reveal our bounty data to new folk. 09720_ System corrupted: FCS attempts to trigger Imp. Assault Rifle. 09720_ System corrupted: Imp. Assault Rifle misfires. 09721_ ANNOUNCEMENT: Intruder alert! Defend Scraptown! 09722_ Penetrated by Bolt. 09725_ Bolt penetrates Wall. 09733_ 1Y-VAL(p): "0b10-spawn!" 09733_ Bolt penetrates Wall. 09733_ Imp. Treads+ ripped off. 09735_ 3Z-73L(j): "If 7R-MNS were here you'd quickly regret everything!" 09736_ Wall collapses. 09736_ Bolt penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????? | | ???????????????????????? | | ???????????????????????? | | ###### ########### ???????????????????????? | | ###### ######????????????????????????????????? | | #""""" """""#####?? #??????????????????????? | | #" " " #?? "??????????????????????? | | " ""#" " " "### #?? 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"#????????????# ; #?# #???????? | | *! "#????????????# # #?# #???????? | | "#????????????# ?# #?#" "#???????? | | "!""#???????????" ??# #?#" "#???????? | | # ###?????????? ???# #?#" "#? ??? | | # ###?????????""????# #?##""""""""""##? ? | | " ""#???????????????# k#??#" "#?# | | "#???????????????# ???## ##?# | | " "#???????????????# #???# #??# | | " "#???????????????# #???##########??# | | "#???????????????# #???????????????# | | ""#???????????????# #???????????????# | | """"#?????????? "??# #???????????????# | | """"#?????????? "?# #???????????????# | | """"#?????????? "?# #???????????????# | | #####??????????? " # ################# | | #####???????????? " # | | "X""#?????????????" | | "#???????????????# | | "#???????????????# | | "#?????????####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 30% | -10/Materials Imp. Heat Sink | 25% | -9/Materials Studied --------- Imp. Treads | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Mining Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Challenges ------------ None Game ------ Seed AngularAntigravArticulator Manual? 0 Play Time 02:12:44 Cumulative 83.8 hours Start 2026.09.29 @ 16:32:22 End 2026.09.29 @ 20:45:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 42 Gallery% 30 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9867db41-ee81-4d20-ae0e-7aed0c60dc11