Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 10:49:10

Player: lt_nd

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (42)      210
Value Destroyed (806)      806
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2516

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Treads
        Flight Unit
        Flight Unit
        Sensor Array
        Hacking Suite

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
         Light Treads
>              --- UTILITY ----------
               Heat Sink
         Large Storage Unit
               Signal Interpreter
>              --- WEAPON -----------
        Medium Laser
        Medium Laser
>              --- INVENTORY --------
         Light Deuterium Engine
         Light Nuclear Core
         Light Treads
         Light Treads
               Flight Unit
               Flight Unit
               Flight Unit
               Visual Processing Unit
               Sensor Array
               Sensor Array
  Experimental Sensor Array
               Signal Interpreter
               Signal Interpreter
         Light Armor Plating
               Hacking Suite
[Rating: 13]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Signal Interpreter
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             31   | 8   7   14  1   1   .   
  Power                    4    | 1   1   1   1   .   .   
    Engine                 4    | 1   1   1   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   1   3   .   1   .   
    Treads                 7    | 2   1   3   .   1   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 3   2   5   .   .   .   
    Device                 5    | 2   .   3   .   .   .   
    Storage                4    | 1   2   1   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   3   5   .   .   .   
    Energy Gun             5    | .   2   3   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 2   1   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 10   | .   2   6   .   .   2   
  Power                    1    | .   1   .   .   .   .   
  Propulsion               3    | .   1   2   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   4    | .   .   2   .   .   2   
  Highest Loss Streak      3    | .   2   3   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  97  100 99  47  
  Engine                   11   | .   14  11  11  11  5   
  Treads                   31   | .   27  32  33  32  16  
  Device                   11   | .   14  12  11  11  5   
  Storage                  11   | .   14  11  11  11  5   
  Processor                8    | .   .   8   11  11  5   
  Energy Gun               14   | .   4   10  22  22  8   
  Ballistic Gun            7    | .   22  11  .   .   .   
Naked Turns                19   | .   .   .   .   .   19  
Heaviest Build             32   | 13  13  30  32  32  32  
  Greatest Support         60   | 40  40  60  60  60  60  
  Greatest Overweight (x)  3    | 3   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  15  15  15  15  
  Average Capacity         12   | 7   8   12  15  15  10  
  Most Carried             15   | 3   8   13  15  15  15  
  Average Carried          10   | 1   6   7   14  14  10  
  Final Capacity           15   | 8   8   15  15  15  5   
  Final Carried            15   | 3   6   13  15  15  5   

 Class Distribution 
--------------------
 75% | Scavenger-Mutant
 24% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           907  | 349 276 262 10  10  .   
  Remotely                 134  | 134 .   .   .   .   .   
Salvage Created            1355 | 161 459 694 41  .   .   
  Parts                    95   | 11  31  46  7   .   .   
Haulers Intercepted        2    | .   1   1   .   .   .   
Recyclers Shooed           6    | 1   1   4   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  24   | .   8   13  3   .   .   
  Guns                     24   | .   8   13  3   .   .   
Classes Destroyed          10   | 3   6   1   .   .   .   
  Worker                   3    | 2   .   1   .   .   .   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   
  Hauler                   2    | .   1   1   .   .   .   
  Recycler                 3    | 1   1   1   .   .   .   
  Operator                 2    | .   1   1   .   .   .   
  Watcher                  4    | .   1   3   .   .   .   
  Swarmer                  10   | .   3   4   3   .   .   
  Grunt                    10   | .   5   5   .   .   .   
  Sentry                   4    | .   .   4   .   .   .   
Best Kill Streak           5    | 2   5   4   3   .   .   
  Combat Bots Only         3    | .   3   2   3   .   .   
Max Kills in Single Turn   1    | 1   1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        207  | .    61   88   6    .    52   
  Missed                   53   | .    15   22   .    .    16   
Damage Taken               1832 | .    477  769  50   .    536  
  Core                     460  | .    47   120  18   .    275  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         90   | 100  81   .    .    .    .    
Volleys Fired              147  | 14   49   75   3    .    6    
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  100  | 40   100  100  100  .    100  
Shots Fired                279  | 28   95   142  6    .    8    
  Gun                      279  | 28   95   142  6    .    8    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  176  | 28   67   81   .    .    .    
  Thermal                  103  | .    28   61   6    .    8    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | 5    10   11   3    .    1    
  Robot Miss Streak        6    | 4    4    6    1    .    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           163  | 13   61   84   4    .    1    
  Core Hits                73   | 7    22   39   3    .    2    
  Critical Kills           1    | 1    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    
  Critical Strikes         7    | 1    1    5    .    .    .    
    Burn                   4    | .    1    3    .    .    .    
    Destroy                3    | 1    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1968 | 165  761  961  63   .    18   
  Guns                     1963 | 165  761  961  63   .    13   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    .    5    
  Kinetic                  1202 | 165  537  500  .    .    .    
  Thermal                  761  | .    224  461  63   .    13   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    1    
  Average Corruption       1    | .    2    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        337  | .    337  139  .    .    3    
  Average Temperature      74   | .    132  35   .    .    2    
  Received Heat Transfer   549  | .    258  291  .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    1    2    .    .    .    
  Heat Transferred         2553 | .    740  1591 185  .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             316  | 30  234 316 162 .   .   
  Initial                  92   | .   19  33  92  .   .   
  Average                  143  | 13  106 190 161 .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         70   | 100 82  50  100 .   .   
  Level 1                  29   | .   17  49  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   3   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           5    | .   2   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              50   | .   15  28  2   .   5   
  Peak Tracking Total      5    | .   4   5   2   .   4   
  Tactical Retreats        5    | .   1   3   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                3    | .   3   .   .   .   .   
  Successful               1    | .   1   .   .   .   .   
  Failed                   2    | .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   6   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               3390 | 233  586  1031 265  1236 39   
Spaces Moved               1665 | 112  201  420  128  769  35   
  Core                     36   | 4    .    .    .    .    32   
  Treads                   1629 | 108  201  420  128  769  3    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  50   
  Average Speed            157  | 157  160  160  160  160  59   
  Slowest Speed            240  | 200  160  240  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       30   | 7    35   30   25   76   7    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    .    .    4    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             3    | .    .    .    1    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      2158 | 137 373 644 183 776 45  
  Wait                     270  | 1   101 118 46  3   1   
  Move                     1660 | 111 200 419 127 768 35  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  27   | 2   6   13  4   2   .   
  Fast Attach              17   | 8   5   4   .   .   .   
  Attach                   12   | .   2   8   1   1   .   
  Detach                   8    | 1   4   3   .   .   .   
  Swap                     2    | .   .   2   .   .   .   
  Drop                     12   | .   6   2   2   2   .   
  Fire                     147  | 14  49  75  3   .   6   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   23 | -11/Scrapyard      | Discovered new exit (range 15)
  234 | -11/Scrapyard      | Entered Materials
  311 | -10/Materials      | Build established: Mutant
  452 | -10/Materials      | Discovered new exit (range 14)
  768 | -10/Materials      | Discovered new exit (range 15)
  820 | -10/Materials      | Entered another Materials area
  820 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1111 | -9/Materials       | Build established: Scavenger-Mutant
 1452 | -9/Materials       | Lost 3 parts (2n1u)
 1620 | -9/Materials       | Discovered new exit (range 7)
 1628 | -9/Materials       | Identified exit to Materials
 1833 | -9/Materials       | Discovered new exit (range 12)
 1849 | -9/Materials       | Identified exit to Mines
 1851 | -9/Materials       | Entered Mines
 1871 | -9/Mines           | Met a Derelict bent on vengeance
 1920 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1925 | -9/Mines           | Found Prototype Device
 1937 | -9/Mines           | Learned Materials trap positions
 2056 | -9/Mines           | Assembled infested the area
 2112 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2114 | -9/Mines           | Identified exit to Zion
 2116 | -9/Mines           | Entered Zion
 2278 | -7/Zion            | Learned location of Data Miner (-6)
 2343 | -7/Zion            | Learned Factory emergency access door positions
 2393 | -7/Zion            | Learned location of Recycling (-7)
 2467 | -7/Zion            | Received a hallucinogenic algorithm
 2895 | -7/Zion            | Learned location of Quarantine (-3)
 3050 | -7/Zion            | Discovered new exit (range 12)
 3066 | -7/Zion            | Identified exit to Proximity Caves
 3352 | -7/Zion            | Entered Proximity Caves
 3372 | -6/Proximity Caves | Released all parts (7)
 3374 | -6/Proximity Caves | Core integrity fell below 50%
 3389 | -6/Proximity Caves | Core integrity fell below 20%
 3391 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
  really need our increasingly ineffective
  scavenging efforts.
Seeing as I won't need them anymore, you want my
  self-destruct interrupters?
03297_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine
  Array scanned 1 system, cleaned 0.
[Achievement: Tourist]
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
03363_ Med. Laser destroyed. <x2>
03372_ Released Imp. Ion Engine.
03372_ Released Lrg. Storage Unit.
03372_ Released Signal Interpreter.
03372_ Released Lgt. Treads. <x2>
03372_ Released Heat Sink.
03372_ Released Lgt. Treads.
03387_ Slammed into S-27 Virus. <x2>
03388_ Destabilizing: System corrupted (+1).
03389_ Slammed into S-27 Virus.
03389_ Destabilizing: Core damaged (-12).

 Map 
-----
+----------------------------------------------------+
|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
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|     ??????????????#    ##  ###???????????????????? |
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|     ??????????????#          !!##????????????????? |
|     ??????????????##      ##==*!######        ???? |
|     ???????????????##    ####**!=             ???? |
|     ????????????????#   ##??#!!!              ???? |
|     ????????????????#   #???#=!= ######      #???? |
|     ????????????????##  #???#   ##???#    ?#?????? |
|     ?????????????????#  #???# ###???#    ????????? |
|     ?????????????????#  #???# ###??     ?????????? |
|     ????????????????##  #???#   ??     ??????????? |
|     ???????????????##   ##### #???   ????????????? |
|     ???????????????#    #     #??   ?????????????? |
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|     ???????????????#           #  #??????????????? |
|     ???????????????#####   ##     ####???????????? |
|     ???????????????#???######        #???????????? |
|     ??????????????## ????####        #???????????? |
|     ??????????????#   ####  sss      #???????????? |
|     ??????????????#      @%%%s       #???????????? |
|     ??????????????#                  #???????????? |
|     ??????????????##    ######## ####    ????????? |
|     ???????????????#### ???????? #????     ??????? |
|     ??????????????????#????????? #?????    ??????? |
|     ?????????????????????????????#??????? ???????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
        Mak. Cloaking Device | -7/Zion | Archive
    Lyr. Light Armor Plating | -7/Zion | Archive
                 Gauss Rifle | -7/Zion | Archive
            Hpw. Shock Rifle | -7/Zion | Archive
          Hvy. Plasma Cannon | -7/Zion | Archive
              Microactuators | -7/Zion | Archive
                 Tesla Rifle | -7/Zion | Archive
           Imp. Recalibrator | -7/Zion | Archive
               Arc Projector | -7/Zion | Archive
                Focal Shield | -7/Zion | Archive
 Mak. Terrain Scan Processor | -7/Zion | Archive
                Fission Core | -7/Zion | Archive
       Imp. Shield Generator | -7/Zion | Archive
               Proton Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
   R-06 Scavenger | -7/Zion | Archive
    Y-54 Guardian | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Robot Respite
Tourist
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              CombatTargetDoublenader
  Manual?         0
Play Time         00:30:53
  Cumulative      3.3 hours
  Start           2024.06.11 @ 10:18:57
  End             2024.06.11 @ 10:49:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          5
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 85ba214a-9ad1-40be-9226-445cfbbc014c