Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 10:49:10 Player: lt_nd Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (806) 806 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2516 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Flight Unit Flight Unit Sensor Array Hacking Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Signal Interpreter > --- WEAPON ----------- Medium Laser Medium Laser > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Flight Unit Flight Unit Flight Unit Visual Processing Unit Sensor Array Sensor Array Experimental Sensor Array Signal Interpreter Signal Interpreter Light Armor Plating Hacking Suite [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 31 | 8 7 14 1 1 . Power 4 | 1 1 1 1 . . Engine 4 | 1 1 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 1 3 . 1 . Treads 7 | 2 1 3 . 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 3 2 5 . . . Device 5 | 2 . 3 . . . Storage 4 | 1 2 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 3 5 . . . Energy Gun 5 | . 2 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 2 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 2 6 . . 2 Power 1 | . 1 . . . . Propulsion 3 | . 1 2 . . . Utility 2 | . . 2 . . . Weapon 4 | . . 2 . . 2 Highest Loss Streak 3 | . 2 3 . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 97 100 99 47 Engine 11 | . 14 11 11 11 5 Treads 31 | . 27 32 33 32 16 Device 11 | . 14 12 11 11 5 Storage 11 | . 14 11 11 11 5 Processor 8 | . . 8 11 11 5 Energy Gun 14 | . 4 10 22 22 8 Ballistic Gun 7 | . 22 11 . . . Naked Turns 19 | . . . . . 19 Heaviest Build 32 | 13 13 30 32 32 32 Greatest Support 60 | 40 40 60 60 60 60 Greatest Overweight (x) 3 | 3 . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 12 | 7 8 12 15 15 10 Most Carried 15 | 3 8 13 15 15 15 Average Carried 10 | 1 6 7 14 14 10 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 15 | 3 6 13 15 15 5 Class Distribution -------------------- 75% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 907 | 349 276 262 10 10 . Remotely 134 | 134 . . . . . Salvage Created 1355 | 161 459 694 41 . . Parts 95 | 11 31 46 7 . . Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 6 | 1 1 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 8 13 3 . . Guns 24 | . 8 13 3 . . Classes Destroyed 10 | 3 6 1 . . . Worker 3 | 2 . 1 . . . Builder 1 | . 1 . . . . Tunneler 3 | 3 . . . . . Hauler 2 | . 1 1 . . . Recycler 3 | 1 1 1 . . . Operator 2 | . 1 1 . . . Watcher 4 | . 1 3 . . . Swarmer 10 | . 3 4 3 . . Grunt 10 | . 5 5 . . . Sentry 4 | . . 4 . . . Best Kill Streak 5 | 2 5 4 3 . . Combat Bots Only 3 | . 3 2 3 . . Max Kills in Single Turn 1 | 1 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 207 | . 61 88 6 . 52 Missed 53 | . 15 22 . . 16 Damage Taken 1832 | . 477 769 50 . 536 Core 460 | . 47 120 18 . 275 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 81 . . . . Volleys Fired 147 | 14 49 75 3 . 6 Largest 2 | 2 2 2 2 . 2 Hottest 100 | 40 100 100 100 . 100 Shots Fired 279 | 28 95 142 6 . 8 Gun 279 | 28 95 142 6 . 8 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 176 | 28 67 81 . . . Thermal 103 | . 28 61 6 . 8 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | 5 10 11 3 . 1 Robot Miss Streak 6 | 4 4 6 1 . 6 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 163 | 13 61 84 4 . 1 Core Hits 73 | 7 22 39 3 . 2 Critical Kills 1 | 1 . . . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 7 | 1 1 5 . . . Burn 4 | . 1 3 . . . Destroy 3 | 1 . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1968 | 165 761 961 63 . 18 Guns 1963 | 165 761 961 63 . 13 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 5 | . . . . . 5 Kinetic 1202 | 165 537 500 . . . Thermal 761 | . 224 461 63 . 13 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . 1 Average Corruption 1 | . 2 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 2 | . . . . . 2 Shots . | . . . . . . Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 337 | . 337 139 . . 3 Average Temperature 74 | . 132 35 . . 2 Received Heat Transfer 549 | . 258 291 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 2 . . . Heat Transferred 2553 | . 740 1591 185 . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 316 | 30 234 316 162 . . Initial 92 | . 19 33 92 . . Average 143 | 13 106 190 161 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 70 | 100 82 50 100 . . Level 1 29 | . 17 49 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 3 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 15 28 2 . 5 Peak Tracking Total 5 | . 4 5 2 . 4 Tactical Retreats 5 | . 1 3 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . 3 . . . . Successful 1 | . 1 . . . . Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . . . . 6 . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3390 | 233 586 1031 265 1236 39 Spaces Moved 1665 | 112 201 420 128 769 35 Core 36 | 4 . . . . 32 Treads 1629 | 108 201 420 128 769 3 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 157 | 157 160 160 160 160 59 Slowest Speed 240 | 200 160 240 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 7 35 30 25 76 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2158 | 137 373 644 183 776 45 Wait 270 | 1 101 118 46 3 1 Move 1660 | 111 200 419 127 768 35 Hop . | . . . . . . Pick Up 27 | 2 6 13 4 2 . Fast Attach 17 | 8 5 4 . . . Attach 12 | . 2 8 1 1 . Detach 8 | 1 4 3 . . . Swap 2 | . . 2 . . . Drop 12 | . 6 2 2 2 . Fire 147 | 14 49 75 3 . 6 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 234 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 14) 768 | -10/Materials | Discovered new exit (range 15) 820 | -10/Materials | Entered another Materials area 820 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1111 | -9/Materials | Build established: Scavenger-Mutant 1452 | -9/Materials | Lost 3 parts (2n1u) 1620 | -9/Materials | Discovered new exit (range 7) 1628 | -9/Materials | Identified exit to Materials 1833 | -9/Materials | Discovered new exit (range 12) 1849 | -9/Materials | Identified exit to Mines 1851 | -9/Materials | Entered Mines 1871 | -9/Mines | Met a Derelict bent on vengeance 1920 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1925 | -9/Mines | Found Prototype Device 1937 | -9/Mines | Learned Materials trap positions 2056 | -9/Mines | Assembled infested the area 2112 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2114 | -9/Mines | Identified exit to Zion 2116 | -9/Mines | Entered Zion 2278 | -7/Zion | Learned location of Data Miner (-6) 2343 | -7/Zion | Learned Factory emergency access door positions 2393 | -7/Zion | Learned location of Recycling (-7) 2467 | -7/Zion | Received a hallucinogenic algorithm 2895 | -7/Zion | Learned location of Quarantine (-3) 3050 | -7/Zion | Discovered new exit (range 12) 3066 | -7/Zion | Identified exit to Proximity Caves 3352 | -7/Zion | Entered Proximity Caves 3372 | -6/Proximity Caves | Released all parts (7) 3374 | -6/Proximity Caves | Core integrity fell below 50% 3389 | -6/Proximity Caves | Core integrity fell below 20% 3391 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- really need our increasingly ineffective scavenging efforts. Seeing as I won't need them anymore, you want my self-destruct interrupters? 03297_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. [Achievement: Tourist] LOCATION=PROXIMITY CAVES GOAL=ESCAPE 03363_ Med. Laser destroyed. 03372_ Released Imp. Ion Engine. 03372_ Released Lrg. Storage Unit. 03372_ Released Signal Interpreter. 03372_ Released Lgt. Treads. 03372_ Released Heat Sink. 03372_ Released Lgt. Treads. 03387_ Slammed into S-27 Virus. 03388_ Destabilizing: System corrupted (+1). 03389_ Slammed into S-27 Virus. 03389_ Destabilizing: Core damaged (-12). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????#####?####?????????????????????? | | ??????????????# ## ###???????????????????? | | ??????????????# ###?????????????????? | | ??????????????# !!##????????????????? | | ??????????????## ##==*!###### ???? | | ???????????????## ####**!= ???? | | ????????????????# ##??#!!! ???? | | ????????????????# #???#=!= ###### #???? | | ????????????????## #???# ##???# ?#?????? | | ?????????????????# #???# ###???# ????????? | | ?????????????????# #???# ###?? ?????????? | | ????????????????## #???# ?? ??????????? | | ???????????????## ##### #??? ????????????? | | ???????????????# # #?? ?????????????? | | ???????????????# ## #??????????????? | | ???????????????# # #??????????????? | | ???????????????##### ## ####???????????? | | ???????????????#???###### #???????????? | | ??????????????## ????#### #???????????? | | ??????????????# #### sss #???????????? | | ??????????????# @%%%s #???????????? | | ??????????????# #???????????? | | ??????????????## ######## #### ????????? | | ???????????????#### ???????? #???? ??????? | | ??????????????????#????????? #????? ??????? | | ?????????????????????????????#??????? ???????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Mak. Cloaking Device | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Arc Projector | -7/Zion | Archive Focal Shield | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Robot Respite Tourist Use The Force Challenges ------------ None Game ------ Seed CombatTargetDoublenader Manual? 0 Play Time 00:30:53 Cumulative 3.3 hours Start 2024.06.11 @ 10:18:57 End 2024.06.11 @ 10:49:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85ba214a-9ad1-40be-9226-445cfbbc014c