Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.07 @ 02:10:11

Player: OJ

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (159)     795
Value Destroyed (6424)     6424
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (2349)               2349
              TOTAL SCORE: 15468

 Bonus
-------
Follower Combat Kills      179
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      870

 Cogmind 
---------
Core Integrity             0/1000
Matter                     100/300
Energy                     60/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -5/Warlord

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (10) -----
                   (None)
>              --- WEAPON (2) -------
               RU-N14's Throwing Claymores v3
               RU-N14's Throwing Claymores v3
>              --- INVENTORY (5) ----
  Experimental Heat Sink
      Improved Weapon Cycler
      Improved Medium Armor Plating
      Advanced System Restoration Module
               Quantum Rifle

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Enhanced Flexi-carbon Leg
      Advanced VSS Leg
      Advanced VSS Leg
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Heat Sink
         Large Storage Unit
      Enhanced Optical Array
      Improved Signal Interpreter
               Targeting Computer
      Improved Target Analyzer
      Advanced Particle Charger
      Improved Weapon Cycler
  Experimental Thermal Shield
>              --- WEAPON -----------
         Heavy Gatling Laser
         Heavy Gatling Laser
>              --- INVENTORY --------
               Antimatter Reactor
               Flexi-carbon Leg
               Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
      Advanced Heat Sink
      Advanced Energy Well
      Improved Sensor Array
               Energy Filter
      Improved Medium Armor Plating
               Shock Absorption System
      Advanced System Restoration Module
         Heavy Gatling Laser
         Heavy Gatling Laser
         Heavy Plasma Cannon
[Rating: 99]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Enhanced Flexi-carbon Leg
  Treads                   Armored Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Enhanced Optical Array
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Heavy Gatling Laser
  Energy Gun               Heavy Gatling Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Slashing Weapon          Ripper

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Slots Evolved              10   | .   .   2   2   2   .   .   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  8    | .   .   2   2   2   .   .   2   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             297  | 7   8   25  11  6   10  1   40  3   21  .   19  85  31  5   25  
  Power                    28   | 1   1   1   .   1   1   .   3   .   1   .   2   11  2   .   4   
    Engine                 12   | 1   1   1   .   1   .   .   2   .   1   .   .   4   .   .   1   
    Core                   13   | .   .   .   .   .   1   .   1   .   .   .   1   6   2   .   2   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Propulsion               44   | 2   2   3   3   1   2   .   7   2   2   .   2   11  2   2   3   
    Treads                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Leg                    26   | .   .   .   .   .   .   .   6   1   .   .   2   11  2   1   3   
    Wheel                  16   | 2   2   3   3   1   2   .   .   1   1   .   .   .   .   1   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  136  | 2   2   10  4   4   3   1   19  1   7   .   11  48  19  1   4   
    Device                 76   | 1   .   6   1   3   1   .   8   1   5   .   6   34  10  .   .   
    Storage                16   | 1   1   1   1   .   .   .   2   .   .   .   2   6   1   .   1   
    Processor              16   | .   1   1   .   .   .   .   7   .   1   .   .   6   .   .   .   
    Hackware               4    | .   .   .   .   .   .   1   1   .   1   .   .   1   .   .   .   
    Protection             24   | .   .   2   2   1   2   .   1   .   .   .   3   1   8   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   89   | 2   3   11  4   .   4   .   11  .   11  .   4   15  8   2   14  
    Energy Gun             32   | .   1   .   2   .   2   .   2   .   3   .   .   7   6   1   8   
    Energy Cannon          10   | .   .   1   .   .   .   .   2   .   .   .   .   5   1   .   1   
    Ballistic Gun          12   | 2   1   3   1   .   .   .   1   .   2   .   .   2   .   .   .   
    Ballistic Cannon       20   | .   1   6   1   .   1   .   5   .   3   .   2   .   .   .   1   
    Launcher               12   | .   .   1   .   .   .   .   1   .   3   .   2   1   1   1   2   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   1   .   .   .   .   .   .   .   3   2   .   .   2   
  Corrupted Parts          3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
    System Corruption      12   | .   .   .   .   .   .   .   7   .   .   .   .   .   5   .   .   
Parts Lost                 78   | .   1   5   12  .   12  .   6   .   5   .   .   18  2   .   17  
  Power                    16   | .   .   1   1   .   1   .   1   .   1   .   .   6   1   .   4   
  Propulsion               17   | .   .   2   4   .   4   .   .   .   .   .   .   1   1   .   5   
  Utility                  26   | .   .   1   4   .   5   .   4   .   2   .   .   6   .   .   4   
  Weapon                   19   | .   1   1   3   .   2   .   1   .   2   .   .   5   .   .   4   
  Highest Loss Streak      9    | .   1   4   7   .   7   .   3   .   3   .   .   5   1   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 91  83  86  84  21  75  93  89  93  98  95  96  93  88  
  Engine                   3    | .   14  9   3   7   .   .   2   .   3   6   1   2   5   5   4   
  Core                     3    | .   .   .   .   .   5   .   2   6   2   .   2   4   4   5   2   
  Leg                      9    | .   .   .   .   .   .   .   11  .   .   .   10  16  16  16  16  
  Wheel                    3    | .   28  18  17  15  12  .   .   5   6   6   1   .   .   .   .   
  Device                   16   | .   .   7   7   17  20  .   17  15  19  20  25  22  17  17  10  
  Storage                  7    | .   14  11  13  15  13  .   4   6   6   6   10  7   5   5   4   
  Processor                21   | .   13  17  18  15  12  7   20  37  33  33  22  22  17  17  16  
  Hackware                 1    | .   .   .   .   .   .   5   1   6   4   6   1   1   .   .   .   
  Protection               6    | .   .   5   8   7   4   .   1   .   .   .   5   1   12  11  16  
  Energy Gun               6    | .   5   .   .   7   11  .   1   6   3   6   6   8   10  10  8   
  Ballistic Gun            1    | .   20  2   3   .   .   .   1   .   2   6   2   .   .   .   .   
  Ballistic Cannon         2    | .   1   19  11  .   1   .   3   6   4   .   3   .   .   .   .   
Naked Turns                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  
Heaviest Build             107  | 15  50  58  63  55  63  3   46  35  38  32  57  83  97  99  107 
  Greatest Support         76   | 26  20  20  20  20  20  3   40  40  37  37  65  76  76  76  76  
  Greatest Overweight (x)  18   | .   2   18  4   2   3   .   6   11  2   .   1   1   1   1   6   
  Average Overweight (x)   .    | .   1   2   2   2   1   .   .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  5   10  10  10  10  10  20  20  20  20  
  Average Capacity         15   | 7   17  20  20  20  17  5   9   10  10  10  10  14  20  20  19  
  Most Carried             20   | 8   16  20  19  12  12  5   10  10  10  10  10  20  20  20  20  
  Average Carried          14   | 2   11  17  15  8   9   5   7   9   9   10  9   13  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  5   5   10  10  10  10  10  20  20  20  5   
  Final Carried            20   | 8   16  18  13  8   5   5   10  10  10  10  10  20  20  20  5   

 Class Distribution 
--------------------
 50% | Scavenger-Skirmisher
 31% | Scavenger-Mutant
 11% | Mutant
  5% | Derelict-Mutant

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
      Derelict-Mutant | -6/Lower Caves
      Derelict-Mutant | -6/Data Miner
     Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Warlord

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  
Matter Collected           5657 | 444  228  507  259  213  280  10   535  275  447  .    572  990  532  139  226  
  Remotely                 394  | 27   15   271  81   .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6075 | 221  447  359  259  .    364  67   718  141  218  .    528  1792 839  35   87   
  Parts                    240  | 14   28   32   10   .    8    1    32   4    10   .    17   57   24   2    1    
Haulers Intercepted        7    | .    2    .    3    .    .    .    .    .    .    .    .    2    .    .    .    
Recyclers Shooed           6    | .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      55   | .    .    .    .    .    10   1    .    4    5    .    16   .    16   3    .    
  Prevented                9    | .    .    .    .    .    1    .    .    .    .    .    1    .    7    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Combat Hostiles Destroyed  124  | .   7   17  4   .   9   .   10  1   9   .   16  25  17  3   6   
  Melee                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Guns                     54   | .   7   1   1   .   4   .   4   .   1   .   7   17  11  1   .   
  Cannons                  33   | .   .   12  3   .   2   .   4   1   3   .   3   4   .   .   1   
  AOE                      26   | .   .   4   .   .   1   .   1   .   5   .   5   .   3   2   5   
Classes Destroyed          18   | 3   3   3   1   .   1   1   2   .   .   .   1   2   .   .   1   
  Worker                   5    | 2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   3   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycler                 4    | 1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   1   4   .   .   .   .   1   .   .   .   .   4   .   .   .   
  Swarmer                  24   | .   .   7   .   .   2   .   .   .   3   .   4   .   5   3   .   
  Grunt                    59   | .   7   7   3   .   3   .   5   .   .   .   11  11  10  .   2   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   3   .   .   1   .   2   1   .   .   .   2   2   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Hunter                   12   | .   .   .   .   .   .   .   2   .   5   .   .   3   .   .   2   
  Programmer               8    | .   .   .   .   .   .   .   1   .   1   .   .   6   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Decomposer               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 6   3   7   3   .   3   1   4   1   3   .   4   4   6   3   5   
  Combat Bots Only         6    | .   3   6   2   .   3   .   4   1   3   .   6   4   6   3   5   
Max Kills in Single Turn   4    | 1   1   2   1   .   1   1   1   1   2   .   4   1   2   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   1   .   1   .   2   .   3   .   2   2   2   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  
Damage Taken               12500 | .    378  922  1150 .    1319 87   1462 .    632  .    989  2677 808  224  1852 
  Core                     2855  | .    90   108  405  .    476  87   336  .    76   .    245  308  196  27   501  
  Absorbed by Shields      130   | .    .    70   60   .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  344   | .    .    .    .    .    .    .    .    .    .    .    .    .    174  19   151  
  Regen/Repaired (Parts)   107   | .    .    .    .    .    .    .    .    .    .    .    .    107  .    .    .    
Core Remaining (%)         50    | 100  64   73   26   .    .    19   .    .    .    .    22   .    .    .    .    
Volleys Fired              491   | 21   55   52   39   .    31   .    53   11   34   .    34   107  36   5    13   
  Largest                  2     | 2    2    2    2    .    2    .    2    2    2    .    2    2    2    1    2    
  Hottest                  200   | 40   60   78   88   .    115  .    145  133  133  .    128  200  200  94   89   
Shots Fired                880   | 42   105  92   70   .    59   .    93   12   54   .    66   199  67   6    15   
  Gun                      533   | 42   104  3    27   .    53   .    34   8    17   .    48   136  59   2    .    
  Cannon                   299   | .    1    83   43   .    6    .    54   4    27   .    11   62   1    .    7    
  Launcher                 46    | .    .    6    .    .    .    .    5    .    10   .    7    1    7    4    6    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  392   | 42   82   86   65   .    6    .    37   4    33   .    27   10   .    .    .    
  Thermal                  376   | .    23   .    5    .    30   .    35   8    11   .    32   170  60   2    .    
  Explosive                41    | .    .    6    .    .    .    .    5    .    10   .    7    1    .    4    8    
  Electromagnetic          64    | .    .    .    .    .    23   .    16   .    .    .    .    18   7    .    .    
  Entropic                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Robot Hit Streak         26    | 5    13   15   10   .    8    .    8    15   19   .    18   26   19   1    6    
  Robot Miss Streak        6     | 2    6    3    2    .    3    .    6    2    2    .    2    5    4    4    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    1    .    .    .    2    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           622   | 25   61   55   44   .    50   8    62   10   33   .    45   161  56   1    11   
  Core Hits                346   | 9    23   31   16   .    21   1    41   6    17   .    33   87   44   5    12   
  Critical Kills           2     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    1    5    1    .    4    .    1    .    2    .    1    1    .    .    1    
    Burn                   4     | .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  9     | .    .    5    1    .    1    .    .    .    2    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Sunder                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              14    | .    .    .    .    .    4    9    1    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 14    | .    .    .    .    .    4    9    1    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20059 | 294  812  1509 815  .    978  418  2083 224  1596 .    1998 5304 2194 215  1619 
  Guns                     8982  | 294  812  29   254  .    710  .    399  134  266  .    749  3735 1570 30   .    
  Cannons                  5145  | .    .    1081 561  .    87   .    1053 90   298  .    259  1336 35   .    345  
  Explosions               5287  | .    .    399  .    .    65   .    574  .    1032 .    990  230  589  185  1223 
  Melee                    584   | .    .    .    .    .    109  418  57   .    .    .    .    .    .    .    .    
  Ramming                  10    | .    .    .    .    .    7    .    .    .    .    .    .    3    .    .    .    
  Kinetic                  4500  | 294  667  1110 752  .    87   .    500  90   374  .    486  140  .    .    .    
  Thermal                  8374  | .    145  .    63   .    404  .    709  134  190  .    522  4572 1605 30   .    
  Explosive                4633  | .    .    399  .    .    .    .    574  .    1032 .    990  230  .    185  1223 
  Electromagnetic          1562  | .    .    .    .    .    371  .    243  .    .    .    .    359  589  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 635   | .    .    .    .    .    109  418  57   .    .    .    .    .    .    .    51   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 345   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    345  
Highest Corruption         26    | .    .    1    .    .    .    .    8    8    8    8    8    21   26   26   26   
  Average Corruption       14    | .    .    1    .    .    .    .    7    8    8    8    8    18   22   26   26   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Effects                  388   | .    .    3    .    .    .    .    13   44   46   1    38   92   103  40   8    
    Message Errors         93    | .    .    .    .    .    .    .    3    12   16   .    8    19   30   5    .    
    Matter Fused           107   | .    .    2    .    .    .    .    3    11   9    .    17   25   24   12   4    
    Heat Flow Errors       40    | .    .    .    .    .    .    .    2    2    5    1    4    7    13   6    .    
    Energy Discharges      38    | .    .    .    .    .    .    .    1    4    4    .    3    5    12   7    2    
    Parts Rejected         7     | .    .    .    .    .    .    .    .    .    1    .    1    4    1    .    .    
    Data Loss (minor)      40    | .    .    1    .    .    .    .    .    6    5    .    4    7    9    6    2    
    Data Loss (major)      23    | .    .    .    .    .    .    .    .    6    2    .    1    7    6    1    .    
    Misfires               20    | .    .    .    .    .    .    .    4    1    3    .    .    7    4    1    .    
    Alerts                 9     | .    .    .    .    .    .    .    .    1    1    .    .    3    2    2    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        10    | .    .    .    .    .    .    .    .    1    .    .    .    7    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            575   | .    .    53   2    .    .    190  37   .    85   .    29   3    29   .    147  
  Projectiles              249   | .    .    37   2    .    .    .    27   .    13   .    23   3    22   .    122  
  Explosions               136   | .    .    16   .    .    .    .    10   .    72   .    6    .    7    .    25   
  Melee                    190   | .    .    .    .    .    .    190  .    .    .    .    .    .    .    .    .    
Knockbacks                 29    | .    .    9    6    .    .    .    7    .    4    .    3    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29    | .    .    9    6    .    .    .    7    .    4    .    3    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      274   | .    .    103  .    .    3    .    .    .    18   .    .    54   50   .    46   
  Shots                    13    | .    .    5    .    .    .    .    .    .    2    .    .    1    3    .    2    
  Rammed                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        651   | 6    36   360  102  .    5    .    247  127  220  89   328  335  651  250  8    
  Average Temperature      88    | 6    17   44   24   .    3    .    113  76   88   46   158  65   152  93   7    
  Received Heat Transfer   3703  | .    213  306  576  .    409  36   476  .    .    .    606  396  255  .    430  
  Effects                  10    | .    .    .    .    .    .    .    1    .    .    .    3    1    5    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
  Parts Fried              7     | .    .    .    .    .    .    .    1    .    .    .    .    4    2    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    .    .    1    .    .    .    1    3    1    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    1    .    .    .    1    3    1    .    .    
  Parts Melted             33    | .    .    .    .    .    4    .    5    .    1    .    .    19   4    .    .    
  Heat Transferred         14184 | .    325  .    148  .    1036 .    851  300  425  .    1200 7200 2662 37   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Peak Influence             357  | 40  290 357 240 100 .   .   168 .   .   .   .   305 .   .   .   
  Initial                  150  | .   26  37  150 100 .   .   40  .   .   .   .   103 .   .   .   
  Average                  125  | 17  156 155 193 100 .   .   71  .   .   .   .   140 .   .   .   
Maximum Alert Level        1    | .   1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Low Security (%)         80   | 100 64  68  56  100 .   .   100 .   .   .   .   77  .   .   .   
  Level 1                  19   | .   36  31  43  .   .   .   .   .   .   .   .   22  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   1   2   .   .   .   3   .   .   .   .   10  .   .   .   
  Investigation            4    | .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   
  Reinforcement            8    | .   .   1   2   .   .   .   1   .   .   .   .   4   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Construction Impeded       3    | .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Distress Signals           6    | .   1   3   1   .   .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              195  | .   12  28  15  .   19  4   14  1   7   .   22  31  20  4   18  
  Peak Tracking Total      9    | .   5   6   7   .   9   4   4   1   3   .   7   4   7   4   9   
  Tactical Retreats        15   | .   .   3   .   .   3   .   2   .   .   .   4   .   2   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Traps Triggered            4    | .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   13  

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Machines Disabled          14   | .   .   2   .   .   .   .   1   .   .   .   .   6   4   .   1   
  Max in Single Turn       3    | .   .   1   .   .   .   .   1   .   .   .   .   2   3   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Machines Accessed          43   | .   5   6   .   .   .   .   3   1   2   2   1   9   2   .   12  
  Terminals                17   | .   4   6   .   .   .   .   1   .   .   .   1   5   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                106  | .   9   14  .   .   .   .   10  1   8   18  1   23  4   .   18  
  Successful               78   | .   5   7   .   .   .   .   3   1   8   18  1   13  4   .   18  
  Failed                   28   | .   4   7   .   .   .   .   7   .   .   .   .   10  .   .   .   
    Catastrophic           5    | .   1   2   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   8   9   .   .   .   .   3   .   .   .   .   6   .   .   1   
  Terminals                41   | .   8   14  .   .   .   .   6   .   .   .   1   12  .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             63   | .   2   6   .   .   .   .   1   1   8   18  1   4   4   .   18  
  Record                   27   | .   .   .   .   .   .   .   .   .   7   .   1   .   3   .   16  
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   11  .   1   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   2   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          3    | .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   1   .   .   .   .   1   .   .   .   .   3   .   .   .   
  Terminals                7    | .   2   1   .   .   .   .   1   .   .   .   .   3   .   .   .   
    Track                  5    | .   1   1   .   .   .   .   1   .   .   .   .   2   .   .   .   
    Operators              2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   3   .   .   .   .   3   .   .   .   1   8   .   .   .   
  Full Trace Events        6    | .   1   2   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   11  .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   .   .   58  .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     31   | .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Total Allies               4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   
  Highest-Rated Group      131  | .   .   .   .   .   .   .   .   .   .   .   96  .   .   .   131 
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   .   96  .   .   .   49  
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   
  EXPLORE                  5    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   9   
  Total Damage             737  | .   .   .   .   .   .   .   .   .   .   .   493 .   .   .   244 
  Kills                    5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Robot Analysis Total       2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   .   1   1   .   1   3   .   2   .   3   1   .   
Drone Launches             21   | .   .   .   .   .   .   .   .   .   .   .   .   12  9   .   .   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  
Turns Passed               14970 | 148  450  699  248  72   859  74   1243 1402 1192 76   1106 2185 2131 829  2256 
Spaces Moved               8517  | 75   252  404  88   60   728  97   713  910  849  77   731  1149 865  403  1116 
  Core                     484   | 1    .    3    .    .    187  97   145  1    2    .    .    .    .    .    48   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4552  | .    .    .    .    .    .    .    536  28   .    .    503  1149 865  403  1068 
  Wheels                   3449  | 74   252  401  88   60   541  .    .    881  847  77   228  .    .    .    .    
  Hover                    32    | .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   110  110  110  50   50   50   115  100  100  100  100  120  190  50   
  Average Speed            133   | 88   99   120  119  110  100  50   123  115  101  100  114  122  189  190  187  
  Slowest Speed            950   | 90   110  950  140  110  125  50   350  600  150  100  190  190  190  190  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 3    43   41   19   3    80   14   9    97   80   74   90   39   94   64   96   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     5     | .    .    .    .    .    1    .    .    .    2    .    .    .    2    .    .    
  Known Exits Taken        5     | .    .    1    .    .    .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      10    | 1    1    .    1    1    1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             17    | .    .    .    .    .    3    1    .    1    4    .    1    .    3    4    .    
Spaces Dug                 7     | .    .    .    .    .    .    .    .    .    3    .    .    4    .    .    .    
Terrain Destroyed          430   | .    .    45   1    .    .    .    53   1    119  .    54   30   1    42   84   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               44    | .    .    3    1    .    .    .    8    1    10   .    3    14   1    .    3    
  AOE                      385   | .    .    42   .    .    .    .    44   .    109  .    51   16   .    42   81   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  
Total                      11194 | 110  346  525  160  65   785  107  978  1246 1119 76   932  1731 1288 461  1265 
  Wait                     1531  | .    20   16   19   .    6    .    134  311  196  .    131  316  324  42   16   
  Move                     8502  | 74   251  403  87   59   727  96   712  909  848  76   730  1148 864  402  1116 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  109   | 8    7    14   4    .    2    .    15   4    7    .    4    22   9    2    11   
  Fast Attach              153   | 7    3    8    1    1    4    1    26   3    11   .    11   43   17   3    14   
  Attach                   64    | .    1    7    9    5    3    .    5    .    4    .    1    15   5    .    9    
  Detach                   20    | .    1    1    .    .    1    .    2    .    1    .    1    12   1    .    .    
  Swap                     80    | .    4    10   1    .    3    .    9    .    6    .    7    27   9    2    2    
  Drop                     162   | .    4    14   .    .    3    .    21   8    12   .    13   36   23   5    23   
  Fire                     491   | 21   55   52   39   .    31   .    53   11   34   .    34   107  36   5    13   
  Melee                    14    | .    .    .    .    .    4    9    1    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   61    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   
  Trap                     1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Miscellaneous            4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 5 exits: *Mat x3 / Min x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord (discovered 1 exit: *Pro)

 History 
---------
  Turn | Location           | Event
    21 | -11/Scrapyard      | Discovered new exit (range 16)
   149 | -11/Scrapyard      | Entered Materials
   186 | -10/Materials      | Identified exit to Mines
   309 | -10/Materials      | Build established: Mutant
   483 | -10/Materials      | Discovered new exit (range 18)
   599 | -10/Materials      | Entered another Materials area
   599 | -9/Materials       | Evolved 2 slots: Utility x2
   612 | -9/Materials       | Build established: Scavenger-Mutant
   908 | -9/Materials       | Identified exit to Mines
   908 | -9/Materials       | Identified exit to Materials
  1017 | -9/Materials       | Lost 4 parts (1p1n1u1w)
  1165 | -9/Materials       | Build established: Mutant
  1298 | -9/Materials       | Entered another Materials area
  1298 | -8/Materials       | Evolved 2 slots: Utility x2
  1470 | -8/Materials       | Lost 7 parts (1p1n3u2w)
  1493 | -8/Materials       | Discovered new exit (range 15)
  1534 | -8/Materials       | Core integrity fell below 50%
  1546 | -8/Materials       | Entered Factory
  1546 | -7/Factory         | Evolved 2 slots: Utility x2
  1575 | -7/Factory         | Lost 5 parts (3n1u1w)
  1595 | -7/Factory         | Discovered new exit (range 15)
  1618 | -7/Factory         | Entered Lower Caves
  1740 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  1818 | -7/Lower Caves     | Encountered a Warlord checkpoint
  1838 | -7/Lower Caves     | Learned location of Extension (-6)
  2062 | -7/Lower Caves     | Build established: Scavenger-Mutant
  2132 | -7/Lower Caves     | Attacked by a faux Warlord
  2228 | -7/Lower Caves     | Lost 4 parts (1n2u1w)
  2325 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  2398 | -7/Lower Caves     | Core integrity fell below 50%
  2416 | -7/Lower Caves     | Lost 7 parts (1p3n2u1w)
  2473 | -7/Lower Caves     | Discovered new exit (range 8)
  2477 | -7/Lower Caves     | Entered another Lower Caves area
  2516 | -7/Lower Caves     | Learned location of 1 exit from Factory
  2545 | -7/Lower Caves     | Discovered new exit (range 11)
  2549 | -7/Lower Caves     | Core integrity fell below 20%
  2551 | -7/Lower Caves     | Entered Factory
  2551 | -6/Factory         | Evolved 2 slots: Utility x2
  2552 | -6/Factory         | Identified exit to Factory
  3196 | -6/Factory         | Discovered new exit (range 15)
  3354 | -6/Factory         | Lost 3 parts (2u1w)
  3794 | -6/Factory         | Entered Lower Caves
  4248 | -6/Lower Caves     | Discovered new exit (range 15)
  4255 | -6/Lower Caves     | Learned Factory stockpile data
  4445 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4836 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4965 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
  5196 | -6/Lower Caves     | Entered another Lower Caves area
  5308 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5446 | -6/Lower Caves     | Learned location of 1 exit from Research
  5446 | -6/Lower Caves     | Learned Extension security intel
  5446 | -6/Lower Caves     | Learned Armory security intel
  5446 | -6/Lower Caves     | Learned Factory terminal intel
  5446 | -6/Lower Caves     | Learned Extension terminal intel
  5446 | -6/Lower Caves     | Learned Armory garrison access intel
  5786 | -6/Lower Caves     | Lost 3 parts (1p1u1w)
  5910 | -6/Lower Caves     | Learned Factory machine intel
  6032 | -6/Lower Caves     | Learned location of 1 exit from Factory
  6208 | -6/Lower Caves     | Discovered new exit (range 6)
  6345 | -6/Lower Caves     | Build established: Derelict-Mutant
  6388 | -6/Lower Caves     | Entered Data Miner
  6388 | -6/Data Miner      | Discovered new exit (range 6)
  6401 | -6/Data Miner      | Met Data Miner
  6441 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6464 | -6/Data Miner      | Entered Proximity Caves
  6479 | -5/Proximity Caves | Escorted by Enhanced Grunt
  6665 | -5/Proximity Caves | Core integrity fell below 50%
  6671 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6688 | -5/Proximity Caves | Learned Factory emergency access door positions
  6722 | -5/Proximity Caves | Found Prototype Device
  6722 | -5/Proximity Caves | Identified Exp. Thermal Shield
  7001 | -5/Proximity Caves | Build established: Scavenger-Mutant
  7312 | -5/Proximity Caves | Spotted B-75 Beast
  7460 | -5/Proximity Caves | Discovered exit to Factory (range 19)
  7570 | -5/Proximity Caves | Entered Factory
  7570 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  7571 | -5/Factory         | Identified exit to Upper Caves
  7572 | -5/Factory         | Identified exit to Factory
  7575 | -5/Factory         | Loaded intel: 301 machine locations
  7576 | -5/Factory         | Loaded intel: 26 terminal locations
  7678 | -5/Factory         | Incoming investigation squad redirected
  7716 | -5/Factory         | Fabricated Adv. VSS Leg?
  7926 | -5/Factory         | Lost 3 parts (1p1u1w)
  7990 | -5/Factory         | System corruption reached 10%
  8028 | -5/Factory         | Lost 3 parts (1p2u)
  8091 | -5/Factory         | Repaired Adv. VSS Leg
  8204 | -5/Factory         | Build established: Scavenger-Skirmisher
  9099 | -5/Factory         | Cargo convoy interrupted
  9122 | -5/Factory         | Incoming assault squad redirected
  9438 | -5/Factory         | Lost 5 parts (1p1n1u2w)
  9755 | -5/Factory         | Entered Upper Caves
 10163 | -5/Upper Caves     | Identified exit to Upper Caves
 10456 | -5/Upper Caves     | Learned location of Warlord (-5)
 10714 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11038 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 11079 | -5/Upper Caves     | Core integrity fell below 50%
 11345 | -5/Upper Caves     | Learned location of Armory (-4)
 11530 | -5/Upper Caves     | Learned Research security intel
 11886 | -5/Upper Caves     | Entered another Upper Caves area
 11949 | -5/Upper Caves     | Discovered exit to Factory (range 8)
 12313 | -5/Upper Caves     | Learned Factory stockpile data
 12596 | -5/Upper Caves     | Spotted B-75 Beast
 12668 | -5/Upper Caves     | Discovered new exit (range 9)
 12685 | -5/Upper Caves     | Identified exit to Warlord
 12715 | -5/Upper Caves     | Entered Warlord
 12863 | -5/Warlord         | System corruption cleaned by Quarantine Array
 12989 | -5/Warlord         | Discovered new exit (range 14)
 13031 | -5/Warlord         | Identified exit to Proximity Caves
 13354 | -5/Warlord         | Opened side exit
 13757 | -5/Warlord         | Found Signal Generator
 14015 | -5/Warlord         | Warlord's base attacked by MAIN.C
 14207 | -5/Warlord         | Learned Quarantine emergency access door positions
 14209 | -5/Warlord         | Learned 4 Armory zone layouts
 14209 | -5/Warlord         | Learned 4 Testing zone layouts
 14209 | -5/Warlord         | Learned 4 Command zone layouts
 14211 | -5/Warlord         | Learned Quarantine security intel
 14365 | -5/Warlord         | Warlord forces counterattacked
 14376 | -5/Warlord         | Met Warlord
 14629 | -5/Warlord         | Found Prototype Energy Cannon
 14629 | -5/Warlord         | Identified Vortex Cannon
 14653 | -5/Warlord         | Found Vortex Cannon
 14669 | -5/Warlord         | Found Prototype Energy Gun
 14673 | -5/Warlord         | Found Prototype Energy Gun
 14690 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 14796 | -5/Warlord         | Spotted Executioner
 14844 | -5/Warlord         | Destroyed Executioner
 14886 | -5/Warlord         | Lost 8 parts (2p1n3u2w)
 14896 | -5/Warlord         | Spotted Executioner
 14922 | -5/Warlord         | Released all parts (6)
 14924 | -5/Warlord         | Core integrity fell below 20%
 14951 | -5/Warlord         | Found Prototype Special Weapon
 14951 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 14952 | -5/Warlord         | Lost 9 parts (2p4n1u2w)
 14955 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 14971 | -5/Warlord         | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
14922_ Released Enh. Optical Array.
14922_ Released Adv. Targeting Computer.
14922_ Released Adv. Signal Interpreter.
14922_ Released Hcp. Storage Unit.
14929_ Acquired Unknown Protection.
14929_ Identified Lyr. Heavy Armor Plating.
14934_ Acquired Lyr. Heavy Armor Plating.
14935_ Dropped Lyr. Heavy Armor Plating. <x2>
14951_ Acquired Prototype Special Weapon.
14951_ Identified RU-N14's Throwing Claymores v3.
14955_ Acquired RU-N14's Throwing Claymores v3.
14963_ Penetrated by Slug.
14963_ Slug penetrates Wall.
14967_ The unstable cave ceiling collapses. <x2>
14968_ Critical hit (Burn: +37).
14968_ Penetrated by Slug.
14968_ Slug penetrates Earth.
14971_ The unstable cave ceiling collapses.
14971_ Slug penetrates Wall.
14971_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ?????????????????????????????????????? #?????????? |
| ????????????????????????#######???      ?????????? |
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| ????????????#""""  """"##   #?????????????#??????? |
| ????????????#""""   """##   ##????????????#!?????? |
| ????????????#############   X#????????????#!?????? |
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| ???????######         #?#   #       "#?????# #     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           99
Coolant Potential          50
Energy Generation          35
Energy Capacity            1005
Matter Stores              400
Matter Capacity            400
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       235
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             600
Resistance: TH             30
Resistance: EX             25
Resistance: EM             15
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           66
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            6
Recoil Reduction           12
Energy Filtering           30
Particle Charging          25
Kinecelleration            40
Salvage Targeting          3
Offensive Hacking          10
Defensive Hacking          11
Authchip Count             1

 Item Schematics 
-----------------
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
             Enh. Armored Leg | -6/Data Miner | Free
   Imp. Thermal Defense Suite | -6/Data Miner | Free
 Hvy. Proton Missile Launcher | -6/Data Miner | Free
                 Adv. VSS Leg | -6/Data Miner | Free
         Adv. Power Amplifier | -6/Data Miner | Free
          Micro-nuke Launcher | -6/Data Miner | Free
            Mic. Fission Core | -6/Data Miner | Free
             Hyp. Mass Driver | -6/Data Miner | Free
       Biometal Medium Treads | -6/Data Miner | Free
                   Q-thruster | -5/Factory    | Hacked

 Robot Schematics 
------------------
  A-15 Conveyor | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free

 Fabricated
------------
 Adv. VSS Leg | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?

 Challenges 
------------
None

 Game 
------
Seed              StructuralNovaBeam
  Manual?         0
Play Time         02:03:58
  Cumulative      87.9 hours
  Start           2023.01.06 @ 05:50:17
  End             2023.01.07 @ 02:10:11
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          58
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14578297-85c5-4871-9ac0-d7844f4c2ef6