Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.04 @ 18:53:34 Player: Luna Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (287) 1435 Value Destroyed (15324) 15324 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (4267) 4267 TOTAL SCORE: 30306 Bonus ------- High Alert Combat Kills 2512 Follower Combat Kills 724 Entered Garrisons 1000 Used RIF Installer 2500 Aligned with FarCom 300 Friendly Fire -2769 Cogmind --------- Core Integrity 0/1600 Matter 142/300 Energy 99/100 System Corruption 47% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Gravity Neutralizing Apparatus Machine Analyzer Advanced Targeting Computer Advanced Core Analyzer Advanced Transmission Jammer Improved Utility Shielding > --- WEAPON ----------- Dispersion Rifle Quantum Rifle Enhanced Quantum Rifle Multirail > --- INVENTORY -------- Quantum Reactor Armored Heavy Treads Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Structural Scanner Advanced Force Field Relay Coupler [NC] Improved System Restoration Module Gamma Rifle Variable Charge Gun Enhanced Nova Cannon Railgun Railgun Neutron Missile Launcher Fusion Bomb Launcher Advanced Remote Datajack Field Lobotomy Kit Powered Hammer [Rating: 187] Favorites ----------- Power Cooled Fission Core Engine Improved Deuterium Engine Power Core Cooled Fission Core Reactor Quantum Reactor Propulsion Armored Huge Wheel Treads Armored Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Relay Coupler [Sentry] Protection Improved Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . . . 2 2 . . . 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . . . 1 . . . . . . . . 1 . . 1 1 . 2 Utility 9 | . . . . . 2 . . . 2 1 . . . 1 . . 1 1 1 . Weapon 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Parts Attached 611 | . 7 4 6 11 12 17 4 27 15 20 20 26 23 48 10 50 44 42 67 158 Power 43 | . 1 . . 3 3 . . 4 3 1 2 1 . 2 . 1 1 1 3 17 Engine 13 | . 1 . . 3 3 . . . 2 1 2 . . 1 . . . . . . Core 10 | . . . . . . . . 4 1 . . 1 . 1 . 1 1 1 . . Reactor 20 | . . . . . . . . . . . . . . . . . . . 3 17 Propulsion 85 | . 2 2 4 2 1 3 1 5 2 2 . . 1 2 . 1 3 12 6 36 Treads 44 | . . . . . 1 3 1 5 . . . . . . . . . 4 6 24 Leg 9 | . . . 2 . . . . . . . . . . . . . . . . 7 Wheel 27 | . 2 2 2 2 . . . . 2 2 . . 1 2 . 1 3 8 . . Hover 5 | . . . . . . . . . . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 230 | . 2 . 2 2 3 7 1 4 3 10 9 12 13 18 2 27 19 17 29 50 Device 122 | . 1 . . 2 1 5 . 2 2 7 2 7 5 10 . 15 6 10 19 28 Storage 13 | . 1 . 1 . . . . . . . . . 1 2 . 1 2 3 1 1 Processor 10 | . . . . . . . . . 1 . . . . . . 3 1 . 1 4 Hackware 13 | . . . . . . . . 1 . . 3 1 3 1 1 1 . . . 2 Protection 72 | . . . 1 . 2 2 1 1 . 3 4 4 4 5 1 7 10 4 8 15 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 253 | . 2 2 . 4 5 7 2 14 7 7 9 13 9 26 8 21 21 12 29 55 Energy Gun 140 | . 2 2 . 3 2 3 1 9 3 1 7 5 7 15 3 11 15 7 14 30 Energy Cannon 14 | . . . . . . . . . . 1 . 1 . . . . 1 . 2 9 Ballistic Gun 16 | . . . . 1 2 . . . 1 2 . . . . . 2 . . 2 6 Ballistic Cannon 4 | . . . . . . 3 1 . . . . . . . . . . . . . Launcher 12 | . . . . . . 1 . 3 . . . . . . . . 1 . 1 6 Special Weapon 25 | . . . . . 1 . . . . 1 2 3 2 5 4 . . . 3 4 Impact Weapon 40 | . . . . . . . . 1 2 2 . 4 . 6 1 8 4 5 7 . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 2 . 1 . 1 . . 1 . . . 1 2 2 1 2 Corrupted Parts 5 | . . . . 3 . . . 2 . . . . . . . . . . . . System Corruption 22 | . . . . 15 . . . 7 . . . . . . . . . . . . Parts Lost 89 | . . 4 . . . . . 6 2 2 2 . . 3 . 2 2 1 5 60 Power 14 | . . . . . . . . 2 1 . . . . 1 . . . . . 10 Propulsion 27 | . . 1 . . . . . 1 . 1 . . . . . . . . . 24 Utility 30 | . . 1 . . . . . 1 . . 1 . . . . 2 2 1 5 17 Weapon 18 | . . 2 . . . . . 2 1 1 1 . . 2 . . . . . 9 Highest Loss Streak 25 | . . 4 . . . . . 3 1 2 2 . . 1 . 1 1 1 2 25 Average Slot Usage (%) 87 | . 91 93 95 92 89 90 89 91 99 97 92 92 92 87 86 87 86 86 83 77 Engine 2 | . 13 14 14 14 9 9 9 2 1 6 6 . . . . . . . . . Core 3 | . . . . . . . . 6 4 . . 5 6 4 5 5 4 4 4 . Reactor 1 | . . . . . . . . . . . . . . . . . . . 4 6 Treads 6 | . . . . . 9 9 9 13 21 1 . . . . . . . 10 14 15 Wheel 8 | . 6 28 25 21 9 9 9 6 1 15 13 13 12 10 11 10 15 4 . . Device 18 | . 6 8 . 7 18 11 9 16 22 23 20 24 20 22 17 23 17 14 19 18 Storage 6 | . 14 14 14 14 9 9 9 9 7 6 6 6 6 5 5 5 5 4 5 3 Processor 6 | . . . . . . . . . 6 6 6 6 6 5 5 8 9 9 8 11 Hackware 1 | . . . . . . . . 3 7 6 3 . 3 3 2 . . . . 1 Protection 7 | . . . 10 6 8 15 18 6 . 2 8 6 9 7 13 6 10 17 8 4 Energy Gun 16 | . 21 27 28 28 12 13 . 18 13 10 14 21 23 18 20 18 16 15 13 11 Ballistic Gun 1 | . 6 . . . 9 4 . . 1 8 2 . . . . . . . . . Impact Weapon 1 | . . . . . . . . 3 5 3 1 4 . 3 . 3 2 2 1 . Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 142 | 13 50 50 52 58 69 85 85 80 60 81 82 83 79 80 79 94 108 120 138 142 Greatest Support 265 | 20 20 20 60 28 28 28 28 60 60 40 40 40 40 56 56 56 72 183 183 265 Greatest Overweight (x) 17 | . 2 2 17 2 2 3 3 2 2 3 2 2 2 2 1 1 1 6 1 1 Average Overweight (x) 1 | . . 2 1 1 1 2 2 1 . 1 1 1 1 1 1 1 1 2 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 6 8 14 19 19 18 19 20 19 19 19 19 19 19 19 20 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 12 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Class Distribution -------------------- 18% | Scavenger-Assassin 16% | Scavenger-Mutant 13% | Scavenger-Skirmisher 12% | Mutant 9% | Assassin 7% | Scavenger-Tank 5% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Tank | -8/Garrison Bothacker-Tank | -8/Materials Bothacker-Skirmisher | -8/Garrison Scavenger-Assassin | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Assassin | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Assassin | -5/Factory Pyromaniac-Tank | -5/Garrison Assassin | -5/Factory Tank | -4/Factory Scavenger-Assassin | -3/Research Scavenger-Assassin | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Fac Res Res Acc Matter Collected 8021 | 200 20 73 70 10 199 389 23 581 232 379 389 321 335 541 161 535 475 470 693 1925 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 16323 | . 20 205 . 38 155 731 47 927 492 502 545 497 513 842 158 1124 1525 2148 1160 4694 Parts 677 | . 4 14 . 8 13 40 2 26 14 25 24 27 13 27 5 29 53 67 53 233 Haulers Intercepted 2 | . . . . . . . . . . . . . . . . 2 . . . . Recyclers Shooed 16 | . . 1 . . 1 . . . . 2 . 1 . 2 . 1 2 2 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Fac Res Res Acc Combat Hostiles Destroyed 224 | . . 6 . . 3 17 . 16 4 8 10 6 8 6 4 13 18 18 13 74 Melee 2 | . . . . . . . . . 2 . . . . . . . . . . . Guns 167 | . . 5 . . 3 11 . 9 2 7 10 5 7 4 3 11 14 17 9 50 Cannons 13 | . . . . . . . . 3 . . . . . . . . 2 . . 8 AOE 27 | . . 1 . . . 6 . 4 . . . . . . . . . . 2 14 Classes Destroyed 20 | . 1 3 . 1 1 2 1 1 1 . . 1 . . 1 1 . . 1 5 Worker 14 | . . 1 . . . . . . 3 1 . . . 3 . . 2 1 1 2 Builder 15 | . . . . 1 . . . . . . . 2 . 3 . 1 3 . 2 3 Tunneler 3 | . 1 . . 1 . . . . . . . . . . . 1 . . . . Hauler 2 | . . . . . . . . . . . . . . . . 2 . . . . Recycler 25 | . . . . . . . 1 . 4 1 . 1 . 2 . 1 2 9 1 3 Operator 1 | . . . . . . . . . . . . . . . . . . . . 1 Watcher 5 | . . . . . . 1 . . . . . . . . . 1 . 1 1 1 Swarmer 34 | . . 4 . . 1 4 . . 3 3 2 . . . . 3 1 3 . 10 Cutter 3 | . . . . . . . . . . . . . . . . . . . . 3 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 2 Grunt 73 | . . . . . 2 11 . 12 . 2 7 2 7 . 1 2 5 1 2 19 Brawler 6 | . . . . . . . . . . . . 1 1 . . . 1 . . 3 Duelist 11 | . . . . . . 1 . 2 . . . 1 . . . . 1 . . 6 Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 Sentry 22 | . . 2 . . 1 1 . 1 . 1 . . . 1 . 3 4 3 2 3 Demolisher 1 | . . . . . . . . . . . . . . . 1 . . . . . Hunter 9 | . . . . . . . . 1 . . . . . 1 2 . . 2 3 . Programmer 63 | . . . . . . . . . 1 2 1 2 . 5 . 5 6 9 6 26 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . . . . . . . . . . . . 1 1 Best Kill Streak 19 | . 1 3 . 2 2 4 1 4 4 7 5 5 2 3 3 3 6 5 3 19 Combat Bots Only 11 | . . 3 . . 2 4 . 4 2 7 5 3 2 2 3 3 6 3 2 11 Max Kills in Single Turn 3 | . 1 2 . 1 1 2 1 2 1 1 1 2 1 1 1 1 1 1 2 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploded 3 | . . 1 . . . 2 . 2 . . . . . . . . . . 1 3 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Fac Res Res Acc Damage Taken 27332 | . 58 268 . . 176 510 . 1126 540 511 522 393 318 691 274 800 1198 2314 2822 14811 Core 2497 | . . 23 . . . . . 81 115 54 70 75 36 27 40 52 100 61 123 1640 Absorbed by Shields 50 | . . . . . . . . . . . 5 . . . . . . . . 45 Reduced by Siege Mode 327 | . . . . . . . . . . . . . . . . . . . . 327 Core Remaining (%) 88 | 100 . . . 90 . . . 85 83 . . . 72 . . 88 91 95 91 . Volleys Fired 886 | . 5 18 . 3 26 53 1 74 15 22 36 25 46 38 22 46 60 65 76 255 Largest 4 | . 2 2 . 2 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 Hottest 367 | . 80 80 . 80 159 204 144 189 152 183 298 298 298 287 300 306 347 358 344 367 Shots Fired 2345 | . 10 34 . 5 45 128 3 170 26 87 98 60 142 91 47 165 193 218 235 588 Gun 2020 | . 10 34 . 5 30 120 . 131 26 86 75 49 131 73 35 165 180 218 217 435 Cannon 203 | . . . . . . . 3 31 . 1 16 . . . . . 13 . 12 127 Launcher 36 | . . . . . . 8 . 8 . . . . . . . . . . 2 18 Special 86 | . . . . . 15 . . . . . 7 11 11 18 12 . . . 4 8 Kinetic 179 | . 3 . . . 15 20 3 31 4 60 8 . . . . 4 . . . 31 Thermal 2020 | . 3 . . 1 30 100 . 131 22 27 83 49 131 81 35 161 191 218 229 528 Explosive 20 | . . . . . . . . . . . . . . . . . . . 2 18 Electromagnetic 63 | . 4 34 . 4 . 8 . 8 . . . . . . . . 2 . . 3 Robot Hit Streak 47 | . 2 9 . 7 21 15 5 47 5 11 17 16 14 16 6 12 14 14 23 19 Robot Miss Streak 8 | . 4 6 . . 2 8 . 2 1 8 7 4 3 4 4 4 5 3 5 5 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 28 | . . 2 . . . . . . . 2 . 1 3 . 1 . 2 2 4 11 Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 . 1 1 . 1 . 1 1 1 1 Shots Hit Robots 1370 | . 4 17 . 4 23 58 2 104 25 51 50 32 60 70 20 106 113 143 128 360 Core Hits 634 | . 2 9 . 3 7 37 1 47 9 28 28 12 19 20 3 34 46 52 47 230 Critical Kills 14 | . . . . . . . . . . . 1 1 . . . . 3 5 2 2 Critical Parts Destroyed 19 | . . . . . 1 . . . 1 1 . 1 2 . . . . 7 2 4 Critical Strikes 74 | . . 1 . . 1 2 . 11 1 2 6 3 3 3 4 2 10 14 5 6 Burn 38 | . . . . . . 2 . 11 . 1 5 1 1 2 4 2 7 1 1 . Destroy 33 | . . . . . 1 . . . . 1 1 2 2 . . . 3 13 4 6 Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . 1 . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 246 | . . . . . . . . 7 24 16 2 26 . 39 1 48 25 42 16 . Impact 236 | . . . . . . . . 5 16 16 2 26 . 39 1 48 25 42 16 . Slashing 8 | . . . . . . . . . 8 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . . . . . 1 6 1 . . . 7 . 2 3 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 42909 | . 48 249 . 71 419 1290 56 2261 981 1144 1053 622 1109 1802 477 2725 3116 4427 4517 16542 Guns 31408 | . 48 204 . 71 419 1087 . 1489 337 1051 872 622 1109 1131 477 2483 2601 3986 3595 9826 Cannons 2637 | . . . . . . . 56 430 . . 181 . . . . . 162 . 85 1723 Explosions 6412 | . . 45 . . . 203 . 342 . . . . . . . . . . 837 4985 Melee 2359 | . . . . . . . . . 644 93 . . . 615 . 242 353 412 . . Ramming 37 | . . . . . . . . . . . . . . . . . . 29 . 8 Kinetic 2679 | . 9 . . . 210 117 56 430 74 707 140 . . . . 42 . . . 894 Thermal 31110 | . 12 45 . 33 209 970 . 1501 263 344 913 622 1109 1187 477 2441 2710 3986 3680 10608 Explosive 5822 | . . . . . . . . . . . . . . . . . . . 837 4985 Electromagnetic 902 | . 27 204 . 38 . 203 . 330 . . . . . . . . 53 . . 47 Impact 2055 | . . . . . . . . . 340 93 . . . 615 . 242 353 412 . . Slashing 304 | . . . . . . . . . 304 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 47 | . 1 1 1 16 4 4 4 12 1 3 3 3 3 5 5 5 9 11 9 47 Average Corruption 5 | . 1 1 1 1 4 4 4 8 1 2 3 3 3 3 5 2 7 3 5 14 Corruption Purged 17 | . . . . . . . . . . . . . . . . 5 . . 1 11 Effects 400 | . . 2 3 1 6 30 2 47 . 7 19 16 27 17 14 18 35 6 26 124 Message Errors 104 | . . 1 1 . 1 11 . 13 . . 2 4 9 1 4 7 11 . 8 31 Matter Fused 89 | . . . . . 1 4 2 13 . 2 5 7 4 7 5 1 8 1 7 22 Heat Flow Errors 46 | . . . . . 2 1 . 4 . 2 5 2 3 2 1 5 4 1 3 11 Energy Discharges 53 | . . . 1 . 1 5 . 7 . 2 3 1 3 5 1 2 4 3 4 11 Parts Rejected 4 | . . . . . . 1 . . . . . . . . . . . . . 3 Data Loss (minor) 60 | . . 1 1 1 1 6 . 7 . 1 3 2 6 2 2 3 6 1 2 15 Data Loss (major) 4 | . . . . . . . . 1 . . . . . . . . . . . 3 Misfires 9 | . . . . . . . . 1 . . . . . . 1 . 1 . 1 5 Alerts 4 | . . . . . . . . . . . . . . . . . . . . 4 Misdirections 7 | . . . . . . . . . . . . . . . . . . . . 7 Weapon Failures 20 | . . . . . . 2 . 1 . . 1 . 2 . . . 1 . 1 12 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1523 | . . . . . . . 1 . 235 63 . . . 296 . 162 167 228 105 266 Projectiles 96 | . . . . . . . 1 . . . . . . . . . 11 . 15 69 Explosions 287 | . . . . . . . . . . . . . . . . . . . 90 197 Melee 1140 | . . . . . . . . . 235 63 . . . 296 . 162 156 228 . . Knockbacks 12 | . . . . . . . . 6 . 1 . . . 1 . 1 1 2 . . Impact 6 | . . . . . . . . . . 1 . . . 1 . 1 1 2 . . Kinetic 6 | . . . . . . . . 6 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 440 | . . . . . . . . 88 . . . . . . . . . . . 352 Shots 9 | . . . . . . . . 3 . . . . . . . . . . . 6 Rammed 8 | . . . . . . . . . . . . . . . . . . 7 . 1 Targets Rammed 8 | . . . . . . . . . . . . . . . . . . 7 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 447 | . 40 45 . 44 188 284 424 346 . 147 198 245 210 169 119 202 364 270 447 322 Average Temperature 86 | . 19 16 . 19 44 92 170 96 . 53 60 102 65 27 47 51 130 67 118 105 Received Heat Transfer 3122 | . . 45 . . 63 315 . 504 . 177 69 129 144 36 9 72 81 39 216 1223 Effects 6 | . . . . . . 1 . 1 . . . . . . . . . . 2 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 Interference 3 | . . . . . . 1 . 1 . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 10 | . . . . . . . . . . . . . . . . . . . . 10 Total Turns 194 | . . . . . . . . . . . . . . . . . . . . 194 Longest Duration 49 | . . . . . . . . . . . . . . . . . . . . 49 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 18 | . . . . . . . . . 5 1 . . . 2 . 4 1 5 . . Impact Corruptions 32 | . . . . . . . . . 5 2 . . . 10 . 5 3 7 . . Robots Melted 16 | . . . . . . . . 1 . 1 . 1 1 2 1 3 2 1 2 1 Combat Hostiles 14 | . . . . . . . . . . 1 . 1 1 2 1 2 2 1 2 1 Parts Melted 141 | . . . . . 2 2 . 15 2 . 3 6 4 6 1 28 20 12 12 28 Heat Transferred 48167 | . 37 . . 75 474 2212 . 4025 481 703 1693 1110 1998 2183 1450 5298 5105 5291 4810 11222 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Fac Res Res Acc Peak Influence 1885 | . 20 162 . 10 199 686 340 609 334 274 453 296 469 364 139 220 376 356 370 1885 Initial 334 | . . 7 . . 3 11 334 123 319 49 87 237 53 245 26 72 16 152 200 194 Average 281 | . 5 121 . 5 56 447 318 446 215 120 260 178 330 195 65 86 193 169 245 594 Maximum Alert Level 5 | . . . . . . 2 1 2 1 1 2 1 2 1 . 1 1 1 1 5 Low Security (%) 44 | 100 100 100 . 100 100 7 12 9 50 67 36 61 16 56 100 93 35 75 18 19 Level 1 37 | . . . . . . 36 87 26 49 32 52 38 41 43 . 6 64 24 81 39 Level 2 12 | . . . . . . 55 . 63 . . 10 . 41 . . . . . . 10 Level 3 . | . . . . . . . . . . . . . . . . . . . . 5 Level 4 2 | . . . . . . . . . . . . . . . . . . . . 17 Level 5 1 | . . . . . . . . . . . . . . . . . . . . 6 High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . . . . 1 . . . . 1 3 . 4 . 5 . 6 5 4 4 27 Investigation 7 | . . . . 1 . . . . . 1 . 1 . . . 1 1 1 . 1 Extermination 32 | . . . . . . . . . 1 2 . 3 . 3 . 3 3 3 4 10 Reinforcement 9 | . . . . . . . . . . . . . . 2 . 2 . . . 5 Assault 10 | . . . . . . . . . . . . . . . . . . . . 10 Garrison 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Fac Res Res Acc Distress Signals 9 | . . . . . 1 . . . . . . . . . . 1 . 3 2 2 Communications Jammed 95 | . . . . . . . . . . . . . . . . . . . 1 94 Distress Signals 85 | . . . . . . . . . . . . . . . . . . . 1 84 Times Spotted 377 | . 1 7 . . 15 21 1 19 4 10 16 10 15 17 7 25 25 30 24 130 Peak Tracking Total 23 | . 1 3 . . 4 4 1 5 3 7 8 4 3 4 3 5 5 5 6 23 Tactical Retreats 22 | . . 1 . . . 3 . 2 . 2 1 . 1 . . 2 . . 1 9 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Fac Res Res Acc Traps Triggered 39 | . 2 . . . . 3 . 3 1 . 5 1 9 . 2 1 9 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Fac Res Res Acc Machines Disabled 28 | . 1 1 . . . 3 . 3 . 2 3 1 2 . . . 3 1 2 6 Max in Single Turn 2 | . 1 1 . . . 1 . 1 . 1 1 . 1 . . . 2 1 2 1 Garrison Access 6 | . . . . . . . . . . . . . . . . . 2 1 1 2 Garrison Relay 9 | . . . . . . 2 . 3 . . 2 . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Fac Res Res Acc Machines Accessed 70 | . 1 . 2 1 5 . 4 . 2 6 . 5 . 5 . 9 12 3 4 11 Terminals 36 | . 1 . . . 3 . 3 . 1 2 . 3 . 2 . 5 6 1 2 7 Fabricators 4 | . . . . . . . . . . 1 . . . . . 1 2 . . . Repair Stations 7 | . . . . . 1 . . . . 1 . . . 2 . 1 . . 1 1 Recycling Units 5 | . . . . . . . . . 1 1 . 1 . . . . . 1 . 1 Scanalyzers 4 | . . . . . . . . . . . . . . . . 2 2 . . . Garrison Access 11 | . . . . . 1 . 1 . . 1 . 1 . 1 . . 2 1 1 2 Total Hacks 146 | . 2 . 2 1 11 . 9 . 5 14 . 8 . 12 . 26 26 5 5 20 Successful 73 | . . . 2 1 6 . 4 . 1 9 . 3 . 8 . 16 12 2 3 6 Failed 73 | . 2 . . . 5 . 5 . 4 5 . 5 . 4 . 10 14 3 2 14 Catastrophic 18 | . . . . . . . 1 . . . . . . 2 . 2 5 . . 8 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 52 | . . . 1 . 4 . 8 . 3 3 . 2 . 4 . 8 9 4 1 5 Terminals 79 | . 2 . . . 7 . 8 . 3 5 . 6 . 4 . 11 15 2 3 13 Fabricators 7 | . . . . . . . . . . 1 . . . . . 3 3 . . . Repair Stations 23 | . . . . . 3 . . . . 5 . . . 7 . 5 . . 1 2 Recycling Units 8 | . . . . . . . . . 2 2 . 1 . . . . . 2 . 1 Scanalyzers 13 | . . . . . . . . . . . . . . . . 7 6 . . . Garrison Access 13 | . . . . . 1 . 1 . . 1 . 1 . 1 . . 2 1 1 4 Terminal Hacks 21 | . . . 2 1 1 . 2 . . 3 . 1 . 1 . 4 4 . 1 1 Record 4 | . . . 1 . . . . . . 2 . . . . . 1 . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . 1 . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . 1 1 . . . Branch Access Points 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Terminal Index 2 | . . . . . . . 1 . . . . . . . . . 1 . . . Unreport Threat 2 | . . . . . . . 1 . . . . . . . . 1 . . . . Locate Traps 3 | . . . . . . . . . . 1 . 1 . 1 . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . 1 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 1 1 . . . Network Status 2 | . . . . . . . . . . . . . . . . 1 1 . . . Repair Station Hacks 17 | . . . . . 2 . . . . 4 . . . 6 . 4 . . . 1 Scan Component 9 | . . . . . 1 . . . . 2 . . . 3 . 2 . . . 1 Repair 8 | . . . . . 1 . . . . 2 . . . 3 . 2 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . . . . . . 4 2 . . . Insert Component 4 | . . . . . . . . . . . . . . . . 3 1 . . . Analyze 2 | . . . . . . . . . . . . . . . . 1 1 . . . Garrison Access Hacks 11 | . . . . . 1 . 1 . . 1 . 1 . 1 . . 2 1 1 2 Unlock Access 5 | . . . . . 1 . 1 . . 1 . 1 . 1 . . . . . . Seal Access 6 | . . . . . . . . . . . . . . . . . 2 1 1 2 Unauthorized Hacks 15 | . . . . . 2 . 1 . 1 . . 1 . . . 3 3 1 1 2 Terminals 11 | . . . . . 2 . 1 . 1 . . 1 . . . 2 2 . 1 1 Assimilate 1 | . . . . . . . . . . . . . . . . 1 . . . . Botnet 10 | . . . . . 2 . 1 . 1 . . 1 . . . 1 2 . 1 1 Fabricators 2 | . . . . . . . . . . . . . . . . 1 1 . . . Report 1 | . . . . . . . . . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . 1 . . Recyclers 1 | . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 1 . . . 4 . 3 . 2 5 . 5 . 5 . 9 9 2 3 10 Full Trace Events 6 | . . . . . . . . . . 1 . 1 . . . 1 1 1 . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . 1 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . . . . . 1 . . . . 2 . . . 3 . 2 . . . . Time 360 | . . . . . 26 . . . . 82 . . . 128 . 124 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . 1 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Fac Res Res Acc Used RIF Installer 5 | . . . . . . 1 . 1 . . 1 . 1 . 1 . . . . . Hotswap 1 | . . . . . . . . . . . 1 . . . . . . . . . Signal Jammer 1 | . . . . . . . . . . . . . 1 . . . . . . . Robot Detection 1 | . . . . . . . . 1 . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . 1 . . . . . Robots Hacked 21 | . . . . . . . . 1 . . 4 5 5 3 2 . . . . 1 Non-combat 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Combat 19 | . . . . . . . . 1 . . 4 5 5 2 2 . . . . . Robot Hacks Applied 29 | . . . . . . . . 1 . . 4 6 6 6 3 . . . . 3 parse_system 2 | . . . . . . . . . . . . . . 2 . . . . . . find_chute 1 | . . . . . . . . . . . . . . 1 . . . . . . purge_threat 2 | . . . . . . . . . . . . . . . . . . . . 2 find_terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 find_garrison 1 | . . . . . . . . . . . . . . 1 . . . . . . focus_fire 1 | . . . . . . . . . . . . . . . 1 . . . . . mark_system 1 | . . . . . . . . . . . . . 1 . . . . . . . spike_heat 4 | . . . . . . . . . . . . 1 2 . 1 . . . . . overload_power 2 | . . . . . . . . . . . . 2 . . . . . . . . amplify_resonance 1 | . . . . . . . . . . . . 1 . . . . . . . . reboot_system 1 | . . . . . . . . . . . . . . 1 . . . . . . overwrite_iff 6 | . . . . . . . . . . . 4 2 . . . . . . . . formatsys_high 6 | . . . . . . . . 1 . . . . 3 1 1 . . . . . Relay Couplers Released 41 | . . . . . . 7 . 14 . . 7 . 7 . . . 2 4 . . Machine Destruction 37 | . . . . . . 7 . 14 . . 7 . 7 . . . 2 . . . Programmers 4 | . . . . . . . . . . . . . . . . . . 4 . . Attached 11 | . . . . . . . . 1 . . 3 1 3 1 1 . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Fac Res Res Acc Total Allies 23 | . . . . 3 . . . 1 . . 4 2 3 1 2 . 2 . 1 4 Largest Group 3 | . . . . 3 3 . . 1 . . 2 1 3 2 2 . 2 . 1 2 Highest-Rated Group 224 | . . . . 40 40 . . 15 . . 58 47 120 88 126 . 112 . 148 224 Highest-Rated Ally 224 | . . . . 16 16 . . 15 . . 29 47 47 49 85 . 56 . 148 224 Total Orders 9 | . . . . . 1 . . . . . . . . 2 4 . . . 2 . STAY 5 | . . . . . 1 . . . . . . . . 1 2 . . . 1 . FOLLOW 4 | . . . . . . . . . . . . . . 1 2 . . . 1 . Ally Attacks 158 | . . . . . 24 . . 2 . . 15 5 23 11 14 . 13 . 41 10 Total Damage 4580 | . . . . . 191 . . 30 . . 231 94 788 370 664 . 675 . 1140 397 Kills 23 | . . . . . 4 . . . . . 2 . 5 1 2 . 3 . 6 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Field Lobotomies 5 | . . . . . . . . . . . . . . . 1 . . . 2 2 Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Fac Res Res Acc Turns Passed 25330 | 10 378 345 587 323 855 1633 311 1555 959 825 1051 1031 1581 1661 743 2187 1817 1388 2042 4048 Spaces Moved 14182 | 9 289 253 501 237 453 924 209 803 480 519 683 647 1049 1002 371 1310 1206 543 804 1890 Core 182 | . . . 2 . . . . . . . . . . . . . . . . 180 Treads 3223 | . . . . . . . . 214 442 . . . . . . . . 137 804 1626 Legs 247 | 9 213 . 25 . . . . . . . . . . . . . . . . . Wheels 10446 | . 76 253 474 237 453 924 209 589 38 519 683 647 1049 1002 371 1310 1206 406 . . Hover 84 | . . . . . . . . . . . . . . . . . . . . 84 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 95 110 90 110 115 130 130 115 115 110 110 110 110 100 115 115 111 111 161 50 Average Speed 127 | 120 117 110 112 118 129 132 142 135 162 115 115 111 110 115 115 115 111 148 166 148 Slowest Speed 900 | 120 120 110 900 130 130 145 145 240 245 130 125 125 130 130 115 115 112 210 238 232 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 3 31 49 90 60 38 58 18 81 9 10 67 17 84 28 42 26 33 12 19 45 Regions Visited 20 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 . 1 . . 1 . 1 . 1 . 1 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . 1 . . . . . . . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . . . . . Spaces Dug 296 | . . . . . 12 . . 8 12 15 . 24 . 31 1 39 25 27 20 82 Terrain Destroyed 691 | . . 5 . . 15 . 1 8 12 15 . 24 . 31 2 43 27 27 59 422 Melee 181 | . . . . . . . . . 12 15 . 24 . 31 1 39 20 27 12 . Projectile 134 | . . . . . 15 . 1 . . . . . . . 1 4 7 . 12 94 AOE 376 | . . 5 . . . . . 8 . . . . . . . . . . 35 328 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Gar Fac Fac Res Res Acc Total 19416 | 8 320 286 526 275 656 1229 222 1120 596 677 881 887 1394 1390 650 1822 1538 933 1339 2667 Wait 2706 | . . . . 12 132 187 1 163 41 70 72 139 171 215 230 317 154 199 321 282 Move 14165 | 8 288 252 500 236 453 923 208 802 479 518 682 647 1048 1002 370 1309 1205 542 803 1890 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 224 | . 11 11 7 4 17 8 2 12 9 12 10 8 11 17 . 21 15 10 14 25 Fast Attach 176 | . 4 . 4 6 2 6 3 5 7 5 4 5 4 12 . 10 13 11 15 60 Attach 113 | . 2 3 1 . 7 1 . 6 4 4 3 1 4 9 . 14 7 8 12 27 Detach 52 | . 1 . 1 . 1 2 . . . 3 3 . 4 5 1 3 7 4 9 8 Swap 322 | . 1 1 1 5 3 10 1 16 4 11 13 20 15 27 10 26 24 23 40 71 Drop 341 | . 8 1 12 9 15 15 6 11 13 16 16 16 19 26 . 28 28 22 33 47 Fire 886 | . 5 18 . 3 26 53 1 74 15 22 36 25 46 38 22 46 60 65 76 255 Melee 246 | . . . . . . . . 7 24 16 2 26 . 39 1 48 25 42 16 . Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . . . . . . . . . . . . . . . . . 7 . 1 Escape Stasis 176 | . . . . . . 24 . 24 . . 40 . 72 . 16 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 3 exits: *Fac / *Ext / Gar) -5/Garrison -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 11 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 12) 325 | -10/Materials | Build established: Mutant 389 | -10/Materials | Entered Mines 508 | -10/Mines | Learned 4 Materials zone layouts 519 | -10/Mines | Discovered new exit (range 12) 609 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 629 | -10/Mines | Lost 4 parts (1n1u2w) 729 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 730 | -10/Mines | Discovered new exit (range 5) 734 | -10/Mines | Entered Exiles 767 | -10/Exiles | Met 8R-AWN 782 | -10/Exiles | Met EX-HEX 818 | -10/Exiles | Met EX-BIN 832 | -10/Exiles | Aligned with FarCom system 833 | -10/Exiles | Given EX-Vault access code 858 | -10/Exiles | Opened EX-Vault 874 | -10/Exiles | Found Potential Leg 878 | -10/Exiles | Found Potential Leg 882 | -10/Exiles | Found Modified TNC 888 | -10/Exiles | Found Field Lobotomy Kit 951 | -10/Exiles | Warned to stay clear of 0b10 Research branches 985 | -10/Exiles | Met EX-DEC 989 | -10/Exiles | Learned location of Zion (-7) 1043 | -10/Exiles | Visited The Gauntlet 1295 | -10/Exiles | Discovered new exit (range 14) 1321 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1321 | -10/Exiles | Entered Mines 1323 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1477 | -9/Mines | Met a Derelict shopkeep closing up shop 1606 | -9/Mines | Discovered new exit (range 15) 1644 | -9/Mines | System corruption reached 10% 1644 | -9/Mines | Entered Materials 1644 | -8/Materials | Accompanied by 3 allies 1644 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1645 | -8/Materials | Identified exit to Factory 1932 | -8/Materials | Build established: Scavenger-Skirmisher 2202 | -8/Materials | Discovered exit to Factory (range 7) 2266 | -8/Materials | Build established: Scavenger-Mutant 2478 | -8/Materials | Repaired Lgt. Armor Plating 2499 | -8/Materials | Identified exit to Garrison 2499 | -8/Materials | Entered Garrison 2607 | -8/Garrison | Triggered checkpoint 2697 | -8/Garrison | Build established: Mutant 2790 | -8/Garrison | Triggered checkpoint 2826 | -8/Garrison | Discovered new exit (range 12) 2848 | -8/Garrison | Installed Relay Interface Framework 3021 | -8/Garrison | Triggered checkpoint 3063 | -8/Garrison | Garrison Relay disabled 3189 | -8/Garrison | Triggered checkpoint 3312 | -8/Garrison | Build established: Tank 3356 | -8/Garrison | Triggered checkpoint 3443 | -8/Garrison | Garrison Relay disabled 3456 | -8/Garrison | Triggered checkpoint 3550 | -8/Garrison | Triggered checkpoint 3674 | -8/Garrison | Build established: Skirmisher 4132 | -8/Garrison | Entered Materials 4317 | -8/Materials | Build established: Bothacker-Tank 4438 | -8/Materials | Identified exit to Garrison 4443 | -8/Materials | Entered Garrison 4506 | -8/Garrison | Triggered checkpoint 4648 | -8/Garrison | Garrison Relay disabled 4835 | -8/Garrison | Triggered checkpoint 5098 | -8/Garrison | System corruption reached 10% 5266 | -8/Garrison | Discovered exit to Factory (range 8) 5340 | -8/Garrison | Triggered checkpoint 5350 | -8/Garrison | Garrison Relay disabled 5516 | -8/Garrison | Triggered checkpoint 5570 | -8/Garrison | Triggered checkpoint 5584 | -8/Garrison | Discovered exit to Factory (range 8) 5642 | -8/Garrison | Lost 3 parts (1n2w) 5683 | -8/Garrison | Garrison Relay disabled 5873 | -8/Garrison | Discovered exit to Factory (range 10) 5896 | -8/Garrison | Expanded RIF knowledge: Robot Detection 5921 | -8/Garrison | Build established: Scavenger-Mutant 5998 | -8/Garrison | Entered Factory 5998 | -7/Factory | Evolved 2 slots: Utility x2 6338 | -7/Factory | Build established: Scavenger-Assassin 6567 | -7/Factory | Discovered new exit (range 14) 6614 | -7/Factory | Discovered new exit (range 8) 6954 | -7/Factory | Cargo convoy interrupted 6957 | -7/Factory | Entered another Factory area 6957 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7033 | -6/Factory | Identified exit to Garrison 7503 | -6/Factory | Destroyed 7 combat bots 7635 | -6/Factory | Repaired Imp. Medium Armor Plating 7674 | -6/Factory | Repaired Imp. Terrain Scanner 7782 | -6/Factory | Entered Garrison 7834 | -6/Garrison | Triggered checkpoint 7858 | -6/Garrison | Garrison Relay disabled 8014 | -6/Garrison | Build established: Scavenger-Mutant 8143 | -6/Garrison | Triggered checkpoint 8206 | -6/Garrison | Discovered new exit (range 9) 8465 | -6/Garrison | Discovered new exit (range 12) 8483 | -6/Garrison | Expanded RIF knowledge: Hotswap 8616 | -6/Garrison | Build established: Scavenger-Tank 8682 | -6/Garrison | Triggered checkpoint 8770 | -6/Garrison | Garrison Relay disabled 8833 | -6/Garrison | Entered Factory 9566 | -6/Factory | Build established: Scavenger-Assassin 9864 | -6/Factory | Identified exit to Garrison 9864 | -6/Factory | Entered Garrison 9903 | -6/Garrison | Triggered checkpoint 9995 | -6/Garrison | Garrison Relay disabled 10040 | -6/Garrison | Triggered checkpoint 10160 | -6/Garrison | Build established: Scavenger-Tank 10260 | -6/Garrison | Triggered checkpoint 10493 | -6/Garrison | Triggered checkpoint 10606 | -6/Garrison | Discovered new exit (range 10) 10700 | -6/Garrison | Discovered new exit (range 14) 10706 | -6/Garrison | Triggered checkpoint 10782 | -6/Garrison | Triggered checkpoint 10786 | -6/Garrison | Garrison Relay disabled 10990 | -6/Garrison | Discovered new exit (range 12) 11008 | -6/Garrison | Expanded RIF knowledge: Signal Jamming 11445 | -6/Garrison | Entered Factory 11445 | -5/Factory | Accompanied by 2 allies 11445 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11694 | -5/Factory | Repaired Arm. Huge Wheel 11749 | -5/Factory | Repaired Imp. Medium Armor Plating? 11864 | -5/Factory | Repaired Exp. Propulsion Shielding 12653 | -5/Factory | Build established: Scavenger-Assassin 12714 | -5/Factory | Discovered new exit (range 19) 12822 | -5/Factory | Discovered new exit (range 16) 13077 | -5/Factory | Build established: Assassin 13106 | -5/Factory | Identified exit to Garrison 13106 | -5/Factory | Entered Garrison 13112 | -5/Garrison | Expanded RIF knowledge: Alert ID Control 13184 | -5/Garrison | Spotted B-75 Beast 13621 | -5/Garrison | Assimilated B-75 Beast with FLK Orb 13640 | -5/Garrison | Triggered checkpoint 13655 | -5/Garrison | Triggered checkpoint 13810 | -5/Garrison | Discovered new exit (range 15) 13849 | -5/Garrison | Entered Factory 14968 | -5/Factory | Discovered new exit (range 7) 15015 | -5/Factory | Identified exit to Upper Caves 15015 | -5/Factory | Identified exit to Extension 15015 | -5/Factory | Identified exit to Factory 15362 | -5/Factory | Adv. Hacking Suite fried by hacking feedback 15963 | -5/Factory | Repaired Exp. Propulsion Shielding 16008 | -5/Factory | Repaired Arm. Huge Wheel 16036 | -5/Factory | Entered another Factory area 16036 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16538 | -4/Factory | Garrison activated, responded to threat 16926 | -4/Factory | Identified exit to Research 17853 | -4/Factory | Entered Research 17853 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18036 | -3/Research | Build established: Scavenger-Assassin 19033 | -3/Research | Discovered new exit (range 16) 19191 | -3/Research | System corruption reached 10% 19241 | -3/Research | Entered another Research area 19241 | -2/Research | Evolved 2 slots: Power x1, Utility x1 19393 | -2/Research | Spotted B-90 Cyclops 19426 | -2/Research | Assimilated B-90 Cyclops with FLK Orb 19747 | -2/Research | P-80 Master assimilated allied Cyclops 9a 19767 | -2/Research | Assimilated Cyclops 9a with FLK Orb 19972 | -2/Research | Destroyed Cyclops 9b 21043 | -2/Research | Discovered new exit (range 11) 21131 | -2/Research | Identified exit to Quarantine 21261 | -2/Research | Discovered new exit (range 9) 21282 | -2/Research | Identified exit to Access 21283 | -2/Research | Entered Access 21283 | -1/Access | Evolved 2 slots: Propulsion x2 21965 | -1/Access | Lost 4 parts (2p2u) 22754 | -1/Access | Found Fusion Bomb Launcher 23043 | -1/Access | Spotted B-99 Colossus 23050 | -1/Access | Assimilated B-99 Colossus with FLK Orb 23269 | -1/Access | Build established: Scavenger-Mutant 23348 | -1/Access | Destroyed Colossus 10a 23430 | -1/Access | Found Prototype Ballistic Gun 23430 | -1/Access | Identified Multirail 23899 | -1/Access | System corruption reached 10% 24070 | -1/Access | First assault squad dispatched 24128 | -1/Access | Lost 3 parts (1p2u) 24134 | -1/Access | Destroyed 11 combat bots 24202 | -1/Access | Destroyed 7 combat bots 24355 | -1/Access | Garrison activated, responded to threat 24431 | -1/Access | Assimilated B-74 Champion with FLK Orb 24800 | -1/Access | Crushed by falling debris 24947 | -1/Access | Lost 4 parts (4u) 24954 | -1/Access | Destroyed 8 combat bots 24974 | -1/Access | System corruption reached 30% 25045 | -1/Access | Core integrity fell below 50% 25083 | -1/Access | Lost 25 parts (4p11n3u7w) 25181 | -1/Access | Released all parts (13) 25210 | -1/Access | Lost 5 parts (2p2n1u) 25324 | -1/Access | Spotted B-99 Colossus 25324 | -1/Access | Spotted B-99 Colossus 25326 | -1/Access | Core integrity fell below 20% 25331 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 25324_ Adv. Medium Treads destroyed. 25324_ Myomer Leg destroyed. 25325_ Knocked back. 25325_ Penetrated by Slug. 25325_ Myomer Leg destroyed. 25326_ Penetrated by Slug. 25326_ Slug penetrates Wall. 25326_ Penetrated by Slug. 25326_ Slug penetrates Wall. 25328_ Knocked back. 25328_ G-73 Enforcer Lgt. Quantum Reactor blasted off. 25328_ Slug penetrates G-73 Enforcer. 25328_ Slug penetrates B-99 Colossus. 25328_ Slug penetrates Wall. 25328_ Penetrated by Slug. 25328_ Slug penetrates Wall. 25329_ Acquired 1 matter. 25331_ Hacking Suite destroyed. 25331_ Critical hit (Blast). [Achievement: Torch] Map ----- +----------------------------------------------------+ | # ####### ## =#??????# ## ??# " | | ## ##?????####### #??????# ## ??# | | ?# #????????????# #??????# ## ???# | | ?# #????????????# ! #??????# #? ???# | | ?# #????????????# #??????# #????? ????? | | ?# #????????????# #??????# #????????????? | | ?# #????????????? #??????# #????????????? | | ## ##?????????????? ???????## ##???????????? | | # #################+########## #???????????? | | / T" g #???????????? | | # " gg #???????????? | | #= ###################+######## Y #???????????? | | ## ##???????????????? ?????##/######????????? | | ?# #??????????????? ???# |#????????? | | ?# #?????????????# = ?# ! #????????? | | ?# #?????????????# # #????????? | | ?# ??????????????# """ """ # p #????????? | | ?# ??????????????# """T""" # #????????? | | ?# ??????????????############### #????????? | | ?# ????????????????????????????# #????????? | | ?# ?????????????????????######### p #????????? | | ?# ?????????????????????" # #????????? | | ?# ?????????????????????" BB # #????????? | | ?? ?????????????????????" BB ;##/#####????????? | | ????????????????????????" pp #?????????? | | ????????????????????????"@ g #?????????? | | ????????????????????????" BBg %% #?????????? | | ????????????????????????" BBg g #?????????? | | ????????????????????????" % ### R #?????????? | | ????????????????????????" #?# #?????????? | | ????????????????????????" #?# #?????????? | | ????????????????????????#########?# #?????????? | | ??????????????????????????????????# h #?????????? | | ??????????????????????????????????? #?????????? | | ??????????????????????????????????? #?????????? | | ??????????????????????????????????? #?????????? | | #?????????????????????????????????? h #?????????? | | #?????????????????????????????????? #?????????? | | ???????????????????????????????? ?????????? | | ???????????????????????????????? ???????????? | | #????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 175 Coolant Potential 100 Energy Generation 45 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 16 Armor Coverage 1200 Resistance: TH 15 Resistance: EM 20 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 30 Recoil Reduction 8 Offensive Hacking 14 Relay Coupler Types 2 Relay Coupler Value 35 Item Schematics ----------------- Lyr. Heavy Armor Plating | -5/Factory | Scanalyzed Exp. Propulsion Shielding | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Torch Challenges ------------ None Game ------ Seed RecyclingBarrageShockpuncher Manual? 0 Play Time 05:29:06 Cumulative 103.1 hours Start 2021.11.29 @ 17:33:08 End 2021.12.04 @ 18:53:34 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6ed5739f-5315-4ffe-9a17-647fec6ff267